Charges: [Mod.UpgradeA ? 12 : 4]
Charge Cooldown: 4 per 0 seconds
Lucky Hit Chance: 25%
Slash a short distance through an enemy, striking all enemies along the way twice for a total of *100% total damage.
Rank Up:
Damage *100%

  • Enhanced Rushing Claw: Enemies hit by Rushing Claw take x20% increased damage from Rushing Claw, up to x100%.
  • Poised Rushing Claw: Rushing Claw now has 12 Maximum Charges. Casting it consumes all Charges to increase its damage by x50% per Charge and it hits a larger area.
  • Invasive Rushing Claw: Using Rushing Claw's last Charge will refill 4 Charges by consuming 4 stacks of Ferocity.
  • (PH) Plains Offense Upgrade C:
Affix /3
Charges: [Mod.UpgradeA ? 12 : 4]
Charge Cooldown: 4 per 0 seconds
Lucky Hit Chance: 25%
Slash a short distance through an enemy, striking all enemies along the way twice for a total of *100% total damage.
Rank Up:
Damage *100%

  • Enhanced Rushing Claw: Enemies hit by Rushing Claw take x20% increased damage from Rushing Claw, up to x100%.
  • Poised Rushing Claw: Rushing Claw now has 12 Maximum Charges. Casting it consumes all Charges to increase its damage by x50% per Charge and it hits a larger area.
  • Invasive Rushing Claw: Using Rushing Claw's last Charge will refill 4 Charges by consuming 4 stacks of Ferocity.
  • (PH) Plains Offense Upgrade C:
Spiritborn, Offensive, Codex of Power
  • Rushing Claw deals x10% increased damage and is empowered based on how many Charges it has when you Cast it:
    1: Heals 15% of your Maximum Life.
    2: Guaranteed to Overpower.
    3: Guaranteed to Critically Strike.
    4+: Strikes an additional time.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Casting Rushing Claw extends the durations of your active Incarnate Skill effects by 0.25 seconds, up to 2 seconds.
  • Unlocked by completing Putrescent Larder in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Info /38
    name desc
    SF_020
    SF_14 + GetBonusMaxChargesForPower(SNO.Power.Spiritborn_Jaguar_Potency)
    SF_20.8 * [1/1.1/1.2/1.3/1.4]
    SF_32.25
    SF_4Mod.UpgradeA ? 4.5 : 1.5
    SF_58
    SF_60.50
    SF_70.08
    SF_86
    SF_90.2
    SF_105
    SF_1130
    SF_124
    SF_134
    SF_1420
    SF_15Bonus_Percent_Per_Power#Spiritborn_Jaguar_Potency + Generic_Chance_For_Double_Damage_Per_SkillTag#Skill_Primary_Potency
    SF_16Generic_Chance_For_Double_Damage_Per_SkillTag#Skill_Primary_Potency
    SF_178 + 4 + GetBonusMaxChargesForPower(SNO.Power.Spiritborn_Jaguar_Potency)
    SF_182
    SF_191.5
    SF_20Affix.legendary_spiritborn_050."Static Value 0" / 100
    nameRushing Claw
    descCharges: [Mod.UpgradeA ? SF_17 : SF_1]
    Charge Cooldown: {SF_1} per {Recharge Time} seconds
    Lucky Hit Chance: {Combat Effect Chance}%
    Slash a short distance through an enemy, striking all enemies along the way twice for a total of {payload:IMPACT_TOOLTIP} total damage.
    rankup_desc Damage {payload:IMPACT_TOOLTIP}
    Buff10_NameRushing Claw Cooldown
    Buff10_DescriptionRushing Claw cannot consume Ferocity
    Mod0_DescriptionEnemies hit by Rushing Claw take [{SF_9}*100|%x|] increased damage from Rushing Claw, up to [{SF_9}*{SF_10}*100|%x|].
    Mod0_NameEnhanced Rushing Claw
    Mod1_DescriptionRushing Claw now has {SF_17} Maximum Charges. Casting it consumes all Charges to increase its damage by [{SF_6}*100|%x|] per Charge and it hits a larger area.
    Mod1_NamePoised Rushing Claw
    Mod2_DescriptionUsing Rushing Claw's last Charge will refill {SF_13} Charges by consuming {SF_12} stacks of Ferocity.
    Mod2_NameInvasive Rushing Claw
    Mod3_Name(PH) Plains Offense Upgrade C
    {payload:IMPACT_TOOLTIP}0.8 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}25
    {Cooldown Time}20
    {Recharge Time}0
    {Resource Cost}0