Cooldown: 0 seconds
Lucky Hit Chance: 63.7956%
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing *100% damage and Stunning them for 2 seconds.

Army of the Dead's damage is increased by x40% of your Skeleton Mage and Golem Damage bonuses, up to x*100%.

Current Bonus: [0 * 100|1%x|].
Rank Up:
Damage *100%
Cooldown 0 seconds
At Rank 5:
Army of the Dead's damage is increased by x40% of your Skeleton Mage and Golem Damage bonuses, up to x*100%

  • Prime Army of the Dead: When Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.
  • Supreme Army of the Dead: Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.
Affix /4
Necromancer, Offensive
  • Your Summons' damage afflict enemies with Vampiric Curse. Consuming a Corpse also contributes a soul to Vampiric Curse, which can now stack up to 20 souls.

    Only Army of the Dead can now unleash the souls from Vampiric Curse, causing both Army of the Dead and the souls to deal x[15 – 25]% increased damage per soul unleashed.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • While Army of the Dead is active, your Minions take 90% reduced damage and you deal x70% increased Summon Damage.(Necromancer Only)
  • Unlocked by completing Faceless Shrine in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /40
    name desc
    SF_0((Floor((sLevel)/5))? 1 : 0 == 0)? (1.2 * [1/1.1/1.2/1.3/1.4]) : (1.2 * [1/1.1/1.2/1.3/1.4]*(1+( (((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_SkeletonMage)*(1+Power_Damage_Percent_Bonus#Necromancer_SkeletonMage))+((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)*(1+Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)) - 2)*(SF_26))))
    SF_10
    SF_27
    SF_30.4
    SF_40.4
    SF_5PowerTag.Necromancer_SkeletonWarrior."Script Formula 3"
    SF_6PowerTag.Necromancer_SkeletonMage."Script Formula 3"
    SF_83
    SF_91.3
    SF_107.5
    SF_11(3/7.5)+0.2
    SF_121
    SF_133
    SF_148
    SF_161
    SF_173
    SF_180.5
    SF_190.08
    SF_201.5
    SF_217
    SF_22(1-Pow(1-7/100, 7*2))*100
    SF_23Chance_For_Double_Damage_Per_Power#Necromancer_ArmyoftheDead
    SF_2460 * ([1/0.95/0.9/0.86/0.82])
    SF_252
    SF_260.4
    SF_27(((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_SkeletonMage)*(1+Power_Damage_Percent_Bonus#Necromancer_SkeletonMage))+((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)*(1+Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)) - 2)*(0.4)
    SF_28(Floor((sLevel)/5))? 1 : 0
    nameArmy of the Dead
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:22}|%|]
    Call forth the deep buried dead. Volatile Skeletons emerge over the next {buffduration:RAISE_ARMY} seconds that explode when around enemies, dealing {payload:EXPLOSION_DAMAGE} damage and Stunning them for {buffduration:VOLATINE_STUN} seconds.

    Army of the Dead's damage is increased by [{SF_26}*100|x%|] of your Skeleton Mage and Golem Damage bonuses, up to [{SF_29}*100|x%|].

    Current Bonus: [{SF_27} * 100|1%x|].
    rankup_desc Damage {payload:EXPLOSION_DAMAGE}
    Cooldown {Cooldown Time} seconds
    At Rank 5:
    Army of the Dead's damage is increased by [{SF_26}*100|x%|] of your Skeleton Mage and Golem Damage bonuses, up to [{SF_29}*100|x%|]
    Mod2_DescriptionWhen Army of the Dead's Volatile Skeletons explode, they have a [SF_16*100|%|] chance to leave behind a Corpse.
    Mod2_NamePrime Army of the Dead
    Mod0_DescriptionArmy of the Dead also raises your Skeletal Warriors and Skeletal Mages.
    Mod0_NameSupreme Army of the Dead
    {buffduration:RAISE_ARMY}7
    {buffduration:VOLATINE_STUN}2
    {payload:EXPLOSION_DAMAGE}((Floor((sLevel)/5))? 1 : 0 == 0)? (1.2 * [1/1.1/1.2/1.3/1.4]) : (1.2 * [1/1.1/1.2/1.3/1.4]*(1+( (((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_SkeletonMage)*(1+Power_Damage_Percent_Bonus#Necromancer_SkeletonMage))+((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)*(1+Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)) - 2)*(SF_26))))*100%
    {Combat Effect Chance}7
    {Cooldown Time}0
    {Recharge Time}