Lucky Hit Chance: 16%
Unleash a barrage of 5 arrows that expands outwards, each dealing *100% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.
Combo Points increase damage and arrows fired:
1 Point: 0*100% damage, [6] arrows
2 Points: 0*100% damage, [7] arrows
3 Points: 0*100% damage, [8] arrows
Rank Up:
Damage *100%
- Enhanced Barrage: Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
- Improved Barrage: Every 3rd Cast of Barrage makes enemies Vulnerable for 2 seconds.
- Advanced Barrage: Whenever a single Cast of Barrage ricochets at least 4 times, your next Cast gains +20% increased Critical Strike Chance.
Affix /4
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Barrage has +10% increased Attack Speed.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Unique Bow
800 Item Power
3,677 Damage Per Second
- [2,941 – 4,412] Damage per Hit
- 1.00 Attacks per Second
"There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors."
- Barrett's Book of Implements
- Barrett's Book of Implements
Rogue
Info /47
| name | desc |
|---|---|
| SF_0 | 0.22 * [1/1.1/1.2/1.3/1.4] |
| SF_1 | 0.22 |
| SF_2 | 30 |
| SF_3 | PowerTag.SystemsTuningGlobals."Script Formula 0" |
| SF_4 | PowerTag.SystemsTuningGlobals."Script Formula 0"/30 |
| SF_5 | 5 |
| SF_6 | .1 |
| SF_7 | 16 |
| SF_8 | 2 |
| SF_10 | 0.22 * 100 * Table(34, 3) |
| SF_12 | 1 |
| SF_13 | 0.2 |
| SF_14 | RogueComboPointsEnabled() |
| SF_15 | 0.6 |
| SF_17 | 30 |
| SF_18 | 30 |
| SF_22 | 1+ PowerTag.Paragon_Rogue_Legendary_012."0.22 * [1/1.1/1.2/1.3/1.4]" |
| SF_23 | 1+ PowerTag.Paragon_Rogue_Legendary_012."PowerTag.SystemsTuningGlobals."Script Formula 0"/30" |
| SF_27 | Affix_Value_1#legendary_rogue_100 / 100 |
| SF_29 | 8 |
| SF_30 | 1 |
| SF_31 | AffixIsEquipped(SNO.Affix.legendary_rogue_100) ? (Affix_Value_2#legendary_rogue_100 / 100) : 0.4 |
| SF_32 | 3 |
| SF_33 | 0.2 |
| SF_34 | 0.08 |
| SF_35 | 0.20 |
| SF_36 | 4 |
| SF_37 | Percent_Bonus_Projectiles_Per_Power#Rogue_Barrage + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman |
| SF_38 | Affix.legendary_rogue_129."Static Value 0" |
| SF_39 | Damage_Bonus_Percent_Per_Combo_Point |
| name | Barrage |
| desc | Energy Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Unleash a barrage of {SF_5} arrows that expands outwards, each dealing {payload:IMPACT} damage. Each arrow has a [{SF_33}*100|%|] chance to ricochet off an enemy up to {SF_30} time. Ricochets deal [{SF_31}*100|%|] of the arrow's Base damage. Combo Points increase damage and arrows fired: 1 Point: {payload:DAMAGE_TOOLTIP_1CP} damage, [{SF_5}+{SF_12}] arrows 2 Points: {payload:DAMAGE_TOOLTIP_2CP} damage, [{SF_5}+{SF_12}*2] arrows 3 Points: {payload:DAMAGE_TOOLTIP_3CP} damage, [{SF_5}+{SF_12}*3*{SF_22}] arrows |
| rankup_desc | Damage {payload:IMPACT} |
| Mod1_Description | Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. |
| Mod1_Name | Enhanced Barrage |
| Mod2_Description | Every 3rd Cast of Barrage makes enemies Vulnerable for {SF_8} seconds. |
| Mod2_Name | Improved Barrage |
| Mod3_Description | Whenever a single Cast of Barrage ricochets at least {SF_36} times, your next Cast gains [{SF_35}*100|%+|] increased Critical Strike Chance. |
| Mod3_Name | Advanced Barrage |
| {payload:IMPACT} | 0.22 * [1/1.1/1.2/1.3/1.4]*100% |
| {payload:DAMAGE_TOOLTIP_1CP} | 0.22 * [1/1.1/1.2/1.3/1.4]*(1+0.2)*100% |
| {payload:DAMAGE_TOOLTIP_2CP} | 0.22 * [1/1.1/1.2/1.3/1.4]*(1+(0.2*2))*100% |
| {payload:DAMAGE_TOOLTIP_3CP} | 0.22 * [1/1.1/1.2/1.3/1.4]*(1+(0.2*3))*100% |
| {Combat Effect Chance} | 16 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
| {Resource Cost} | 30 |