Spirit Cost: 0{else}Cooldown: 0 seconds
Lucky Hit Chance: 4%
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 70% damage with each hit.
Rank Up:
Damage 70%

  • Enhanced Boulder: When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
  • Natural Boulder: While you have any Fortify, Boulder has +20% increased Critical Strike Chance.
  • Savage Boulder: Boulder's Critical Strike Chance is increased by +3% each time it deals damage.
Affix /4
Druid, Offensive, Codex of Power
  • Boulder is now also a Core Skill and costs 40 Spirit to cast dealing 90% of normal damage.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spirit Cost: 40
    Lucky Hit Chance: 8%
    Conjure a swirling tornado that deals 65% damage.
    Rank Up:
    Damage 65%

    • Enhanced Tornado: Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
    • Raging Tornado: Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
    • Primal Tornado: Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
    • Voracious Tornado: Enemies have a 5% chance to be pulled to a Tornado every 0.5 seconds.
    Cooldown: 0 seconds
    Lucky Hit Chance: 22.4238%
    Form a hurricane around you that deals 346% damage to surrounding enemies over 8.4 seconds.
    Rank Up:
    Damage 346%

    • Enhanced Hurricane: Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
    • Natural Hurricane: Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
    • Savage Hurricane: Enemies affected by Hurricane deal 20% less damage.
    Unique Amulet
    800 Item Power

  • +30% Resistance to All Elements

  • +[10 – 11] to Wrath Skills
  • [16 – 25]% Nature Magic Cooldown Reduction
  • +[7.5 – 8.5] to Crushing Earth
  • +[21 – 30]% Movement Speed while Hurricane is Active
  • Casting Boulder while Hurricane is active causes the Boulder to rotate around you instead. Boulder's damage is increased by x[10 – 30]% for each one currently rotating.

    You may have up to 10 Boulders active at a time.(Druid Only)
  • As the hateful mob beat on his door, he gripped the pulsing shard tightly and screamed for calm. When he opened his eyes, all that greeted him was silence and the blood-smeared ruins of his cottage.
    Druid
    Info /43
    name desc
    SF_00.7 * [1/1.1/1.2/1.3/1.4]
    SF_10.7
    SF_20.7 * [1/1.1/1.2/1.3/1.4] * 3
    SF_30.2
    SF_46
    SF_510
    SF_6(10/6)
    SF_73
    SF_84.5
    SF_90.5
    SF_100
    SF_110.2
    SF_12AffixIsEquipped(SNO.Affix.legendary_druid_118)
    SF_13Affix.Legendary_Druid_118."Static Value 0"
    SF_1410
    SF_16PowerTag.Druid_Tornado."Script Formula 4"
    SF_171
    SF_19.03
    SF_200
    SF_210.7 * Table(34,3) * 100
    SF_220.3
    SF_233
    SF_244
    SF_254
    SF_26PowerTag.Druid_Hurricane."Script Formula 4"
    SF_27Percent_Bonus_Projectiles_Per_Power#Druid_Boulder + Percent_Bonus_Projectiles_All
    SF_28Affix_Value_1#Amulet_Unique_Druid_100
    nameBoulder
    descSpirit Cost: {Resource Cost}{else}Cooldown: {Cooldown Time} seconds
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing {payload:IMPACT} damage with each hit.
    rankup_desc Damage {payload:IMPACT}
    Mod2_DescriptionWhen Boulder reaches the end of its path, enemies hit are Slowed by [{SF_22}*100|%|] for {buffduration:BUFF_MOD_SLOW} seconds. If Boulder Overpowered, enemies are Stunned for {buffduration:BUFF_MOD_STUN} seconds instead.
    Mod2_NameEnhanced Boulder
    Mod0_DescriptionWhile you have any Fortify, Boulder has [{SF_11}*100|%+|] increased Critical Strike Chance.
    Mod0_NameNatural Boulder
    Mod1_DescriptionBoulder's Critical Strike Chance is increased by [{SF_19} * 100|%+|] each time it deals damage.
    Mod1_NameSavage Boulder
    {buffduration:BUFF_MOD_SLOW}3
    {buffduration:BUFF_MOD_STUN}4
    {payload:IMPACT}0.7 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}4
    {Cooldown Time}0
    {Recharge Time}10
    {Resource Cost}0