Lucky Hit Chance: 8%
Conjure a swirling tornado that deals 65% damage.
Rank Up:
Damage 65%
- Enhanced Tornado: Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
- Raging Tornado: Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
- Primal Tornado: Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
- Voracious Tornado: Enemies have a 5% chance to be pulled to a Tornado every 0.5 seconds.
Affix /2
Lucky Hit Chance: 62%
A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 115% damage.
Rank Up:
Twister Damage 46%
Lightning Damage 115%
Cooldown 0 seconds
Lightning Damage 115%
Cooldown 0 seconds
- Prime Cataclysm: Cataclysm's duration is increased by 4 seconds.
- Supreme Cataclysm: Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /45
name | desc |
---|---|
SF_0 | 2.5 |
SF_1 | 0.65 * [1/1.1/1.2/1.3/1.4] |
SF_2 | 20 |
SF_3 | 40 |
SF_4 | 4 |
SF_5 | .47 |
SF_6 | 0.5 |
SF_7 | 0.65 |
SF_9 | 0.65 * Table(34,3) * 100 |
SF_13 | Affix_Value_1#legendary_druid_110 |
SF_14 | PowerTag.Druid_Cataclysm."Script Formula 19" |
SF_15 | PowerTag.Druid_Cataclysm."Script Formula 20" |
SF_16 | PowerTag.Druid_Cataclysm."Script Formula 12" |
SF_17 | 0.2 |
SF_19 | 0.1 |
SF_20 | 3 |
SF_21 | 0.3 |
SF_22 | 0.08 |
SF_23 | 5 |
SF_24 | 3 |
SF_25 | 1 |
SF_26 | 8 |
SF_28 | 0.75 |
SF_29 | 15 |
SF_30 | 0.05 |
SF_31 | 0.02 |
SF_32 | Percent_Bonus_Projectiles_Per_Power#Druid_Tornado + Percent_Bonus_Projectiles_All |
name | Tornado |
desc | Spirit Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Conjure a swirling tornado that deals {PAYLOAD:DAMAGE} damage. |
rankup_desc | Damage {payload:DAMAGE} |
Mod0_Description | Each time you cast Tornado, you have a [{SF_17}*100|%|] chance to spawn an additional Tornado. |
Mod0_Name | Enhanced Tornado |
Mod1_Description | Enemies hit with Tornado have a [{SF_19}*100|%|] chance to become Vulnerable for {SF_20} seconds. |
Mod1_Name | Raging Tornado |
Mod2_Description | Enemies damaged by Tornado are Slowed by [{SF_22}*100|%|] for {buffduration:RANK_SLOW} seconds, stacking up to [{SF_22}*{SF_23}*100|%|]. |
Mod2_Name | Primal Tornado |
Mod8_Description | Enemies have a [{SF_30}*100|%|] chance to be pulled to a Tornado every [{SF_6}|1|] seconds. |
Mod8_Name | Voracious Tornado |
{buffduration:RANK_SLOW} | 3 |
{PAYLOAD:DAMAGE} | 0.65 * [1/1.1/1.2/1.3/1.4]*100% |
{payload:DAMAGE} | 0.65 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 8 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 40 |