Cooldown: 0 seconds
Lucky Hit Chance: 30%
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
Rank Up:
Damage 20%
Cooldown 0 seconds

  • Enhanced Corpse Tendrils: Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
  • Blighted Corpse Tendrils: Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.
  • Plagued Corpse Tendrils: Enemies damaged by Corpse Tendrils are made Vulnerable for [3] seconds.
Affix /2
Necromancer, Offensive, Codex of Power
  • Gain +5% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal x10% bonus Critical Strike Damage to enemies for 6 seconds after they are damaged by Corpse Tendrils.(Necromancer Only)
  • Unlocked by completing Corrupted Grotto in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Unique Ring
    800 Item Power

  • +12.5% Resistance to All Elements
  • +12.5% Poison Resistance

  • +[7.5 – 8.5] to Grim Harvest
  • +[6.5 – 7.5] to Corpse Skills
  • +[5.2 – 6]% Lucky Hit Chance
  • +X% Movement Speed
  • You automatically activate the following equipped Skills on Corpses around you:
    Raise Skeleton every [1 – 2] seconds.
    Corpse Explosion every [1 – 2] seconds.
    Corpse Tendrils every [[1 – 2] * 6|1|] seconds.(Necromancer Only)
  • The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.
    Necromancer
    Info /31
    name desc
    SF_06 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_CorpseTendrils / 2))
    SF_11.5
    SF_33
    SF_40.2 * [1/1.1/1.2/1.3/1.4]
    SF_60.2
    SF_811 * [1/0.95/0.9/0.86/0.82]
    SF_9.35
    SF_10.5
    SF_113
    SF_1230
    SF_13Affix_Value_1#legendary_necro_066 / 100
    SF_14Affix_Value_1#legendary_necro_066 / 100 * Affix.legendary_necro_066."Static Value 0"
    SF_15Affix.legendary_necro_066."Static Value 1"
    SF_16Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_CorpseTendrils / 2))
    SF_171 + Power_Duration_Bonus_Pct#Necromancer_CorpseTendrils
    nameCorpse Tendrils
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Veins burst out of a Corpse, Pulling in enemies, Stunning them for {buffduration:STUN} seconds, and dealing {payload:DAMAGE} damage to them. Does not consume the Corpse.
    rankup_desc Damage {payload:DAMAGE}
    Cooldown {Cooldown Time} seconds
    Buff6_NameGrasping Veins
    Buff6_DescriptionIncreased Critical Strike Chance.
    Mod2_DescriptionEnemies who are in range of Corpse Tendrils are Slowed by [{SF_10}*100|%|] before being Pulled.
    Mod2_NameEnhanced Corpse Tendrils
    Mod0_DescriptionCorpse Tendrils has a [{SF_9} * 100|%|] chance to drop a Blood Orb when damaging enemies.
    Mod0_NameBlighted Corpse Tendrils
    Mod1_DescriptionEnemies damaged by Corpse Tendrils are made Vulnerable for [{SF_11}] seconds.
    Mod1_NamePlagued Corpse Tendrils
    {buffduration:STUN}3
    {payload:DAMAGE}0.2 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}30
    {Cooldown Time}0
    {Recharge Time}11