Lucky Hit Chance: 30%
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
Rank Up:
Damage 20%
Cooldown 0 seconds
Cooldown 0 seconds
- Enhanced Corpse Tendrils: Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
- Blighted Corpse Tendrils: Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.
- Plagued Corpse Tendrils: Enemies damaged by Corpse Tendrils are made Vulnerable for [3] seconds.
Affix /2
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Unique Ring
800 Item Power
Raise Skeleton every [1 – 2] seconds.
Corpse Explosion every [1 – 2] seconds.
Corpse Tendrils every [[1 – 2] * 6|1|] seconds.(Necromancer Only)
The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.
Necromancer
Info /31
name | desc |
---|---|
SF_0 | 6 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_CorpseTendrils / 2)) |
SF_1 | 1.5 |
SF_3 | 3 |
SF_4 | 0.2 * [1/1.1/1.2/1.3/1.4] |
SF_6 | 0.2 |
SF_8 | 11 * [1/0.95/0.9/0.86/0.82] |
SF_9 | .35 |
SF_10 | .5 |
SF_11 | 3 |
SF_12 | 30 |
SF_13 | Affix_Value_1#legendary_necro_066 / 100 |
SF_14 | Affix_Value_1#legendary_necro_066 / 100 * Affix.legendary_necro_066."Static Value 0" |
SF_15 | Affix.legendary_necro_066."Static Value 1" |
SF_16 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_CorpseTendrils / 2)) |
SF_17 | 1 + Power_Duration_Bonus_Pct#Necromancer_CorpseTendrils |
name | Corpse Tendrils |
desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat Effect Chance}|%|] Veins burst out of a Corpse, Pulling in enemies, Stunning them for {buffduration:STUN} seconds, and dealing {payload:DAMAGE} damage to them. Does not consume the Corpse. |
rankup_desc | Damage {payload:DAMAGE} Cooldown {Cooldown Time} seconds |
Buff6_Name | Grasping Veins |
Buff6_Description | Increased Critical Strike Chance. |
Mod2_Description | Enemies who are in range of Corpse Tendrils are Slowed by [{SF_10}*100|%|] before being Pulled. |
Mod2_Name | Enhanced Corpse Tendrils |
Mod0_Description | Corpse Tendrils has a [{SF_9} * 100|%|] chance to drop a Blood Orb when damaging enemies. |
Mod0_Name | Blighted Corpse Tendrils |
Mod1_Description | Enemies damaged by Corpse Tendrils are made Vulnerable for [{SF_11}] seconds. |
Mod1_Name | Plagued Corpse Tendrils |
{buffduration:STUN} | 3 |
{payload:DAMAGE} | 0.2 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 30 |
{Cooldown Time} | 0 |
{Recharge Time} | 11 |