Cooldown: 0 seconds
Cooldown: 0 seconds
Cooldown: 0 seconds
Passive: You are protected by a Golem with [{pet_health:PET_SPAWN_BLOOD}*1] Life that attacks for 0*100% damage.

Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds. It gains 200% of its Armor as Thorns for the duration. You become Unstoppable for 1.5 |4second:seconds;. Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing 0*100% damage and healing 5% of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained. You become Unstoppable for 1.5 |4second:seconds;. Active: Command your Golem to go to the targeted area, they become Unstoppable and slam their fists into the ground, dealing 0*100% damage and Stunning surrounding enemies for 3 seconds. You become Unstoppable for 1.5 |4second:seconds;.

When your Golem dies, it respawns after 20 seconds.
Rank Up:
Life increased to {pet_health:PET_SPAWN_BLOOD}. Attack damage increased to 0*100%.

Active healing increased to 10% per Corpse.Infusion damage increased to 0*100%.
Affix /6
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Increase the damage and Life of your Golem by x25% .
Rank Up:
Damage and Life Bonus x25%
When your Bone Golem takes damage, it unleashes Bone Spikes dealing 154% damage and makes enemies Vulnerable for 4 seconds. This effect can only happen once every [3] seconds.
Necromancer, Utility, Codex of Power
  • Your Golem has a 2% chance to reduce its active Cooldown by 2 seconds and a [2 / 2|%1|] chance to spawn a Corpse each time it damages an enemy with its normal attack.(Necromancer Only)
  • Unlocked by completing Sepulcher of The Forsworn in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Mobility, Codex of Power
  • Casting Golem's active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25% Movement Speed.(Necromancer Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Your Golem Active also causes your Golem to erupt, dealing [7400] Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /52
    name desc
    SF_0(1.001 * [1/1.1/1.2/1.3/1.4])/1.3
    SF_1(1 + Pet_Health_Bonus_Percent) * (1 + NecroArmy_Pet_Type_Health_Bonus_Pct#2) * (1 + PowerTag.Paragon_Necro_Legendary_005."(1.001 * [1/1.1/1.2/1.3/1.4])/1.3") * (1 + 0.1 * NecroPetPassiveIsActive(SNO.Power.Necromancer_Golem_Bone_Passive_UpgradeB))
    SF_21.89 * [1/1.1/1.2/1.3/1.4]
    SF_31
    SF_42
    SF_50.15
    SF_61
    SF_720
    SF_81.4 * [1/1.1/1.2/1.3/1.4]
    SF_91 - (Pow(1-0.05, [1/1.1/1.2/1.3/1.4]))
    SF_100.05
    SF_110.25
    SF_120.5
    SF_130.2
    SF_140.1 * [1/1.1/1.2/1.3/1.4]
    SF_150.05
    SF_16NecroArmy_Spec_For_Pet_Type#2==0
    SF_17NecroArmy_Spec_For_Pet_Type#2==1
    SF_18NecroArmy_Spec_For_Pet_Type#2==2
    SF_198
    SF_20NecroArmy_Spec_For_Pet_Type#2==2 ? 10 : 16
    SF_216
    SF_220.3
    SF_230.1
    SF_240.2
    SF_253
    SF_26.35
    SF_27(1.001 * [1/1.1/1.2/1.3/1.4])/1.3 * 2
    SF_282
    SF_293
    SF_304
    SF_31.1 * SkillRank(SNO.Power.Necromancer_Talent_Golem)
    SF_325
    SF_332
    SF_340.3
    SF_350.005
    SF_36Min(1,1-Min(0.005*(50-Level), 0.25))
    SF_370.004
    SF_38Min(1,1-Min(0.004*(50-Level), 0.20))
    SF_39NecroPetPassiveIsActive(SNO.Power.Necromancer_Golem_Bone_Passive_UpgradeB)
    SF_402
    SF_415
    SF_421.5
    nameGolem
    descCooldown: {Cooldown Time} seconds
    Cooldown: {Cooldown Time} seconds
    Cooldown: {Cooldown Time} seconds
    Passive: You are protected by a Golem with [{pet_health:PET_SPAWN_BLOOD}*{SF_1}] Life that attacks for {payload:TOOLTIP_MELEE} damage.

    Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes [{SF_22}*100|%|] reduced damage for the next 6 seconds. It gains [SF_40 *100|%|] of its Armor as Thorns for the duration. You become Unstoppable for [SF_42|1|] |4second:seconds;. Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing {payload:TOOLTIP_BLOOD_ACTIVE} damage and healing [{SF_9}*100|%|] of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained. You become Unstoppable for [SF_42|1|] |4second:seconds;. Active: Command your Golem to go to the targeted area, they become Unstoppable and slam their fists into the ground, dealing {payload:TOOLTIP_SLAM} damage and Stunning surrounding enemies for {SF_29} seconds. You become Unstoppable for [SF_42|1|] |4second:seconds;.

    When your Golem dies, it respawns after {SF_7} seconds.
    rankup_descLife increased to {pet_health:PET_SPAWN_BLOOD}. Attack damage increased to {payload:TOOLTIP_MELEE}.

    Active healing increased to [{SF_14}*100|%|] per Corpse.Infusion damage increased to {payload:TOOLTIP_BLOOD_ACTIVE}.
    {payload:TOOLTIP_MELEE}(1.001 * [1/1.1/1.2/1.3/1.4])/1.3 * (1 + .1 * SkillRank(SNO.Power.Necromancer_Talent_Golem))*100%
    {payload:TOOLTIP_BLOOD_ACTIVE}1.4 * [1/1.1/1.2/1.3/1.4] * (1 + .1 * SkillRank(SNO.Power.Necromancer_Talent_Golem))*100%
    {payload:TOOLTIP_SLAM}2 * (1 + .1 * SkillRank(SNO.Power.Necromancer_Talent_Golem))*100%
    {Combat Effect Chance}0
    {Cooldown Time}0
    {Recharge Time}16