Codex of Power /364
Barbarian, Offensive
  • Whenever you deal direct damage while Berserking, inflict 15% of the Base damage dealt as additional Bleeding damage over 5 seconds.(Barbarian Only)
  • Unlocked by completing Mournfield in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Ground Stomp creates an Earthquake damaging enemies for [37000] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you deal x1.11% increased damage.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Stunning a Bleeding enemy deals 25% of their total Bleeding amount to them as Physical damage.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Utility
  • Your Weapon Mastery Skills have an additional Charge.

    Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a 40% chance to Stun them for 2 seconds.(Barbarian Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Defensive
  • Gain [10 / 5 |1%|] Damage Reduction for each Nearby Bleeding enemy up to 10% maximum.(Barbarian Only)
  • Unlocked by completing Forgotten Ruins in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Offensive
  • Gain Berserking for 1.5 seconds after swapping weapons 8 times.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Resource
  • Your Shout Skills generate 5 Primary Resource per second while active.(Druid Only)
  • Unlocked by completing Sirocco Caverns in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Barbarian, Defensive
  • Iron Skin grants Unstoppable, and 20% Damage Reduction.(Barbarian Only)
  • Unlocked by completing Carrion Fields in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Resource
  • Reduces the Cooldown of Leap by 1.25 seconds per enemy hit, up to a maximum of 7 seconds. Hitting a Boss with Leap provides the maximum reduction.(Barbarian Only)
  • Allowed Item Types: Ring
    Barbarian, Utility
  • Lucky Hit: Damaging an enemy with a Core Skill has up to a 15% chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike.(Barbarian Only)
  • Unlocked by completing Hakan's Refuge in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    General, Resource
  • Killing an enemy with a Core Skill refunds 15% of its base cost. Can only happen once per Skill cast.(Sorcerer Only)
  • Unlocked by completing Hallowed Ossuary in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Barbarian, Offensive
  • Lucky Hit: Damaging enemies with Leap, Upheaval, or Whirlwind have up to a 45% chance to summon an Ancient to perform the same Skill. Can only occur once every 5 seconds.(Barbarian Only)
  • Unlocked by completing Ancient Reservoir in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive
  • Each point of Fury generated while at Maximum Fury grants [Max(1, )] Fortify.(Barbarian Only)
  • Unlocked by completing Heathen's Keep in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Offensive
  • Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [9250] damage to surrounding enemies.(Barbarian Only)
  • Unlocked by completing Haunted Refuge in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Whirlwind leaves behind Dust Devils that deal [2960] damage to enemies in their path.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals x40% increased damage.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Resource
  • Gain x35% increased Fury Generation and 15% reduced Fury cost while all damage bonuses from the Walking Arsenal Key Passive are active.(Barbarian Only)
  • Unlocked by completing Calibel's Mine in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Barbarian, Resource
  • You gain 1 Fury per second while Berserking.(Barbarian Only)
  • Allowed Item Types: Ring
    Barbarian, Offensive
  • Gain 577.5 Thorns while Berserking.(Barbarian Only)
  • Unlocked by completing Penitent Cairns in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Whirlwind's Critical Strike Chance is increased by +3% for each second it is channeled, up to +9%.(Barbarian Only)
  • Unlocked by completing Garan Hold in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive
  • Leap creates an Earthquake that deals [37000] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you gain 1.37% increased Damage Reduction.(Barbarian Only)
  • Unlocked by completing Light's Refuge in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Offensive
  • Casting Double Swing creates a Dust Devil that deals [1295] damage to enemies in its path.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Each time a Core Skill deals direct damage to an enemy, your next Charge, Leap, or Kick deals x4% increased damage, up to x20%.(Barbarian Only)
  • Unlocked by completing Heretics Asylum in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Hammer of the Ancients quakes outward for x5% increased damage. This bonus is doubled against Bosses.(Barbarian Only)
  • Unlocked by completing Sunken Ruins in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Utility
  • Whirlwind periodically Pulls enemies to you.(Barbarian Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Defensive
  • Gain Fortify whenever you deal direct damage while Berserking.(Barbarian Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Resource
  • Whenever you cast a Shout Skill, its Cooldown is reduced by 1 seconds per Nearby enemy, up to a maximum of 6 seconds.(Druid Only)
  • Allowed Item Types: Ring
    Barbarian, Mobility
  • Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.(Barbarian Only)
  • Unlocked by completing Charnel House in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Utility
  • Lucky Hit: Damaging Bleeding or Vulnerable enemies has up to a 15% chance to Stun them for 2 seconds.(Barbarian Only)
  • Unlocked by completing Kor Dragan Barracks in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Resource
  • Lucky Hit: You have up to a 45% chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by [5||].(Barbarian Only)
  • Unlocked by completing Maulwood in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Barbarian, Offensive
  • After swapping weapons 8 times, your next non-Basic Skill will Overpower and deal x15% increased Overpower damage.(Barbarian Only)
  • Unlocked by completing Maugan's Works in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive
  • After swapping weapons 5 times, gain Fortify.(Barbarian Only)
  • Unlocked by completing Defiled Catacomb in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Utility
  • Gain x10% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.(Barbarian Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Resource
  • Killing an enemy while Berserking has a 40% chance to grant 17% increased Cooldown Reduction to your Brawling Skills for 2 seconds.(Barbarian Only)
  • Allowed Item Types: Ring
    Barbarian, Offensive
  • While Berserking, you deal [1665] Fire damage every second to surrounding enemies.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • After generating 100 Fury your next direct damage creates 2 Dust Devils that deal [1480] damage to enemies along their path.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds x1% increased damage, stacking up to 15 times.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Charge calls forth 4 Ancients who also Charge, dealing x20% of normal damage.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Your Rupture does not remove the Bleeding damage from enemies. Can only occur once every 30 seconds.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Every 20 seconds, your next Upheaval cast is guaranteed to Overpower and deals x15% increased damage. Upheaval Critical Strikes against Elites reduce this timer by 1 second.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Your Shout Skills create 3 Dust Devils that deal [1480] damage to enemies along their path.

    Your Dust Devils are 5% bigger and deal x1% increased damage for each 1% their size is increased.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Mobility
  • Knocking Back an enemy grants you 25% Movement Speed for 3 seconds.(Barbarian Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Offensive
  • Mighty Throw deals [0.15|%x|*100] increased damage and hurls another 2 weapons.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Resource
  • After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal x20% increased damage when cast above 50 Spirit.(Druid Only)
  • Unlocked by completing Tormented Ruins in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Druid, Resource
  • While in Werebear form, you gain [10||] Spirit every 8 seconds.(Druid Only)
  • Unlocked by completing Immortal Emanation in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Druid, Resource
  • Wind Shear now deals [4070] Poisoning damage over 4 seconds.

    Lucky Hit: Wind Shear has up to a 6% chance to fully restore your Spirit.(Druid Only)
  • Unlocked by completing Grinning Labyrinth in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Druid, Offensive
  • Hurricane damage is increased by x10.5% each second while active.(Druid Only)
  • Unlocked by completing Blind Burrows in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility
  • Damage from Earth Skills Slow enemies hit by 20% for 5 seconds.(Druid Only)
  • Unlocked by completing Ferals' Den in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive
  • Earth Skills deal x25% more Critical Strike Damage to Crowd Controlled enemies.(Druid Only)
  • Unlocked by completing Stockades in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive
  • The duration of Earthen Bulwark is increased by [Affix_Value_2] seconds. In addition, killing an enemy replenishes of your active Earthen Bulwark's Barrier.(Druid Only)
  • Unlocked by completing Sealed Archives in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive
  • Lucky Hit: Up to a 1.2% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [55500] additional damage to surrounding enemies.(Druid Only)
  • Unlocked by completing Mariner's Refuge in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Casting a Storm Skill grants your Earth Skills x30% Critical Strike Damage for 4 seconds.

    Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [30 /3.75|1%+|] for 4 seconds.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • You deal x25% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.(Druid Only)
  • Unlocked by completing Conclave in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive
  • When you use a Shapeshifting Skill that changes your form, Heal for 5% of your Maximum Life. If you are at full Life, gain the same amount as Fortify.(Druid Only)
  • Unlocked by completing Fading Echo in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive
  • Earth Spike deals x35% increased damage and launches spikes in a line.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Trample now summons 6 Landslide pillars of earth during its duration that deal 70% normal damage. Trample is now also a Nature Magic and Earth Skill.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Critical Strikes with Shred deal 25% of the damage dealt as Lightning damage to the target and surrounding enemies.(Druid Only)
  • Unlocked by completing Anica's Claim in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Resource
  • Increases your Maximum Spirit by 50 and Spirit Generation by x50% while Grizzly Rage is active.(Druid Only)
  • Allowed Item Types: Ring
    Druid, Defensive
  • Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.(Druid Only)
  • Unlocked by completing Collapsed Vault in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive
  • Landslide's earth pillars each strike a second time and deal an additional 5.5% bonus damage per hit.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [2220] damage over 2 seconds.(Druid Only)
  • Unlocked by completing Belfry Zakara in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Your Core Skills deal up to x25% increased damage based on your amount of Fortify.(Druid Only)
  • Unlocked by completing Seaside Descent in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Blood Howl increases Critical Strike Chance by +10%. In addition, Blood Howl also affects Nearby Players for 3 seconds.(Druid Only)
  • Unlocked by completing Forbidden City in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Companion Skills deal an additional x5% damage per Companion you have.(Druid Only)
  • Unlocked by completing Bloodsoaked Crag in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive
  • Gain 7.5% Damage Reduction while Shapeshifted into a Werewolf.(Druid Only)
  • Unlocked by completing Steadfast Barracks in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Utility
  • Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for 2.5 seconds.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive
  • The duration of Grizzly Rage is increased by 3 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by x10% for the duration, up to a maximum of 200%.(Druid Only)
  • Unlocked by completing Endless Gates in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Your Companions gain double the bonus from the Bestial Rampage Key Passive.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility
  • When you have Fortify your Earth Skills gain +2 Ranks.(Druid Only)
  • Unlocked by completing Whispering Pines in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Utility
  • While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.(Druid Only)
  • Unlocked by completing Crusaders' Cathedral in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive
  • Tornado will seek up to 1 targets.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Critical Strikes with Storm Skills that you cast charge the air around you for [3||] seconds causing a Lightning Bolt to periodically hit an enemy in the area for [9250] Lightning damage.

    Your Lightning Bolts deal x20% increased damage.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Necromancer, Offensive
  • The Earthen Might Key Passive also applies to your Storm Skills.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility
  • When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by 2.5 seconds.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Defensive
  • Gain 10% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive
  • Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [4070] Lightning damage.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain +10% Movement Speed and 20% Spirit Cost Reduction instead of Damage Reduction. In addition, kills Heal you for 10% of your Maximum Life.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Gain 1 additional Companion. In addition, your Companion Skills deal x15% bonus damage.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Boulder is now a Core Skill and costs 40 Spirit to cast dealing 90% of normal damage.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • While dashing, Shred seeks out Nearby Poisoned and deals x40% increased damage to them.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive
  • When you hit at least 1 enemy with Maul, increase its Attack Speed by +1% and you gain x1% Damage Reduction for 5 seconds, stacking up to 5 times.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Mobility
  • Casting a Companion Skill grants you +5% Movement Speed for 5 seconds, up to +15%.(Druid Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Druid, Offensive
  • Stone Burst causes enemies to take x30% increased damage from your other Skills for 5 seconds. Stone Burst's Spirit cost is reduced by 10.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Stone Burst deals x15% increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Resource
  • Gain 25 of your Primary Resource for every 20% of your Life that you Heal or every [20 / 0.10000000149012|%|] Life that you Overheal while at Maximum Life.
  • Allowed Item Types: Ring
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive
  • Basic Skills grant 20% Damage Reduction for 2 seconds.
  • Unlocked by completing Dark Ravine in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive
  • Damaging an Elite enemy grants you a Barrier absorbing up to damage for 10 seconds. This effect can only happen once every 20 seconds.
  • Unlocked by completing Lost Archives in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Deal x5% increased damage. Triple this bonus after standing still for 3 seconds.
  • Unlocked by completing Raethwind Wilds in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Mobility
  • Critical Strikes grant +8.5% Movement Speed for 1 second, up to [6] seconds.
  • Unlocked by completing Shivta Ruins in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Resource
  • Restore 1 of your Primary Resource when you Crowd Control an enemy.
  • Unlocked by completing Champion's Demise in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Deal x10% increased damage while you have a Barrier active.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive
  • When hit while not Healthy, a magical bubble is summoned around you for 2.5 seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive
  • You gain +0.417% increased Armor for 4 seconds when you deal any form of damage, stacking up to +25.02%.
  • Unlocked by completing Halls of the Damned in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you.

    You deal x15% increased damage to Stunned or Knocked Down enemies.
  • Unlocked by completing Abandoned Mineworks in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Basic Skills gain +15% Attack Speed.
  • Unlocked by completing Buried Halls in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Skills deal up to x5% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
  • Unlocked by completing Oldstones in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive
  • You have 8% increased Dodge Chance. Successful Dodges restore 5% of your Maximum Life.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by x5%, up to 30%.
  • Unlocked by completing Underroot in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Mobility
  • While Unstoppable and for 4 seconds after, you gain +10% increased Movement Speed and are Unhindered.
  • Unlocked by completing Broken Bulwark in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility
  • Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35% chance for that Crowd Control effect to spread to another unaffected enemy.
  • Unlocked by completing Oblivion in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility
  • Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 second Cooldown.
  • Unlocked by completing Caldera Gate in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive
  • You have 8% increased Dodge Chance. When you Dodge, Fortify for 5% of your Maximum Life.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Thorns damage dealt has a 25% chance to deal damage to all enemies around you and your Minions.
  • Unlocked by completing Yshari Sanctum in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive
  • You have a 5% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.
  • Unlocked by completing Lost Keep in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • You have +12.5% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain +25% increased Crowd Control Duration.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Critical Strikes with Core Skills increase your Attack Speed by +10% for 5 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility
  • You have +20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x25% increased damage to them.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Mobility
  • You gain x25% increased Movement Speed when moving away from Slowed or Chilled enemies.
  • Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility
  • When there are at least 5 Close enemies, Stun them for 2.5 seconds. Can only occur once every 20 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Gain x15% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
    Fire, Lightning, and Physical.
    Cold, Poison, and Shadow.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Mobility
  • You gain 20% Movement Speed. Lose this bonus for 5 seconds after taking damage from a Close enemy.
  • Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Resource
  • When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.

    When cast at or above 50% Maximum Resource, Basic Skills deal x20% increased damage.
  • Allowed Item Types: Ring
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive
  • You gain 247.5 Armor, but your Evade has 100% increased Cooldown.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility
  • After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive
  • When you cast a Skill, you heal for 0.5% Life. Double this bonus while below 50% Life.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining x40% Basic Skill damage and 15% Movement Speed for 10 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Mobility
  • When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take [7400] Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by 10 seconds.
  • Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Lucky Hit: Up to a 20% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable.

    Vampiric Curse's stored souls deal 20% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing [4625] Physical damage around you.

    Every 20 seconds, your next Skill is guaranteed to Overpower.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility
  • While below 3% Life, Evade Freezes Close enemies, deals [166500] Cold damage to them, and makes them Vulnerable for 3 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility
  • Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds.

    You deal x5% increased damage to Dazed enemies.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive
  • Each time one of your Minions damages an enemy, they gain +10% Attack Speed for 3 seconds, up to +30%.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • When Decompose explodes, gain 25 Essence.(Necromancer Only)
  • Unlocked by completing Nostrava Deepwood in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Necromancer, Offensive
  • Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal 30% bonus damage to Vulnerable enemies and pierce them.(Necromancer Only)
  • Unlocked by completing Guulrahn Slums in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Bone Prison spawns a pool of Blight that deals [80|% x|] bonus damage over 6 seconds.(Necromancer Only)
  • Unlocked by completing Rimescar Cavern in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility
  • Blight's defiled area, when spawned, pulls in enemies around the affected area.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive
  • Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deal x15% increased damage.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Damaging enemies with Sever has a 15% chance to spawn a pool of Blight under the target that deals x60% bonus damage. This effect can only happen once every 3 seconds.(Necromancer Only)
  • Unlocked by completing Flooded Depths in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility
  • Every 8 seconds, your Skeletal Mages cast a blizzard that deals [3330] Cold damage and continuously Chills enemies for 48/6% over 6 seconds.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive
  • Blood Lance deals x10% increased damage to its primary target per lanced enemy.(Necromancer Only)
  • Unlocked by completing Mercy's Reach in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing 40% of normal damage.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility
  • Your maximum number of Skeletal Warriors and Skeletal Mages is increased by 2.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive
  • Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals [1665] Shadow damage per second. Gain [Affix."Static Value100"|+%|] Movement Speed while Blood Mist is active.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Bone Spirit's Critical Strike Chance is increased by +10%.

    Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.(Necromancer Only)
  • Unlocked by completing Hive in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • When a segment of Bone Prison is destroyed or expires, it deals [2775] damage in an area around itself.(Necromancer Only)
  • Unlocked by completing Path of the Blind in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • While Army of the Dead is active, your Minions gain +70% increased damage and take 90% reduced damage.(Necromancer Only)
  • Unlocked by completing Faceless Shrine in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Defensive
  • Each time that Bone Storm damages an enemy, gain a Barrier equal to 1% of your Maximum Life for 10 seconds.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive
  • Gain +5% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal x10% bonus Critical Strike Damage to enemies for 6 seconds after they are damaged by Corpse Tendrils.(Necromancer Only)
  • Unlocked by completing Corrupted Grotto in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility
  • Your Skeletal Priests now also empower you at 55% effectiveness.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Resource
  • Critical Strikes with Bone Skills increase your Essence Regeneration by x95% for [Affix."Affix Value 0"] seconds.(Necromancer Only)
  • Unlocked by completing Black Asylum in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Necromancer, Offensive
  • The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence above 50, up to x25%.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Bone Storm consumes up to 8 Corpses to increase its duration by up to 5 seconds.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • Lucky Hit: Up to a 10% chance to generate 35 Essence when hitting a Vulnerable enemy.(Necromancer Only)
  • Allowed Item Types: Ring
    Necromancer, Offensive
  • You deal x35% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.(Necromancer Only)
  • Unlocked by completing Akkhan's Grasp in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility
  • Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10% chance to be Stunned for 1 second when they take damage from Iron Maiden.(Necromancer Only)
  • Unlocked by completing Deserted Underpass in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive
  • You deal x35% increased Shadow damage to enemies afflicted by any Curse.(Necromancer Only)
  • Unlocked by completing Uldur's Cave in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x30%, stacking up to 5 times.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Blood Surge's nova echoes again after a short delay, dealing x30% less damage.(Necromancer Only)
  • Unlocked by completing Hoarfrost Demise in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Blood Wave fires two additional waves, each dealing 100% of normal damage.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • Blood Orbs reduce your Ultimate Cooldown by 1 seconds.(Necromancer Only)
  • Unlocked by completing Iron Hold in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Necromancer, Offensive
  • Whenever your Blood Skills Overpower you gain +35% Attack Speed for 4 seconds.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Each percent of your Maximum Life you Heal beyond 100% grants you x0.49999998882413% bonus Critical Strike Damage on your next Critical Strike, up to a x30% bonus.

    You may now drink your Healing Potion while at full Life.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • Blood Orbs grant 10 Essence.(Necromancer Only)
  • Unlocked by completing Betrayer's Row in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Necromancer, Utility
  • Your Golem has a 2% chance to reduce its active Cooldown by 2 seconds and a [2 / 2|%1|] chance to spawn a Corpse each time it damages an enemy with its normal attack.(Necromancer Only)
  • Unlocked by completing Sepulcher of The Forsworn in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Defensive
  • You and your Minions gain 10% increased Damage Reduction.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive
  • Your Sacrifice bonuses are increased by 35%.(Necromancer Only)
  • Unlocked by completing Ruins of Eridu in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • You gain 2 Maximum Essence per active Minion.(Necromancer Only)
  • Unlocked by completing Vault of The Forsaken in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Necromancer, Offensive
  • Your Minions gain increased damage while alive, up to x25% after 10 seconds.(Necromancer Only)
  • Unlocked by completing Aldurwood in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Consuming a Corpse increases the damage of your Core Skills by 3.5|%x| for 5 seconds, up to 17.5|%x|.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Defensive
  • Consuming a Corpse has a 15% chance to spawn a Blood Orb.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive
  • Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
    Enemies damaged by Bone Storm take [2960] Shadow damage over 2 seconds.
    Blood Wave creates Desecrated Ground as it travels, dealing [47360] Shadow damage over 4 seconds(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility
  • Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.1 seconds.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive
  • Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20% of normal damage and prioritizes targeting un-lanced enemies.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • Lucky Hit: Your Shadow Damage Over Time effects have a 15% chance to generate 3 Essence.
    Damage from your Shadowblight Key Passive will always generate 2 Essence.(Necromancer Only)
  • Allowed Item Types: Ring
    Necromancer, Resource
  • Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x200% increased damage and generating 6 Essence per enemy hit.(Necromancer Only)
  • Allowed Item Types: Ring
    Necromancer, Utility
  • Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 5% chance to Stun enemies for 1.5 seconds.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Mobility
  • Casting Golem's active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25% Movement Speed.(Necromancer Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Necromancer, Mobility
  • Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 13.5 second Cooldown.(Necromancer Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Necromancer, Mobility
  • Gain 20% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far.

    Entering or exiting Blood Mist resets your Evade Cooldown.(Necromancer Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Necromancer, Offensive
  • When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40% of normal damage.

    Bone Spirit now prioritizes enemies inside a Bone Prison.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Your Shadow Clones also mimic the Imbuements applied to your Skills.
    Casting an Imbuement Skill grants your active Shadow Clone x5% increased damage for 9 seconds.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive
  • Using a Healing Potion makes a free Dark Shroud shadow. Each shadow grants 2.5% increased Damage Reduction.

    You may now drink your Healing Potion while at full Life.(Rogue Only)
  • Unlocked by completing Ghoa Ruins in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10% of Penetrating Shot's Base damage and do not split.(Rogue Only)
  • Unlocked by completing Bastion of Faith in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Flurry damages enemies in a circle around you and deals x25% increased damage.(Rogue Only)
  • Unlocked by completing Forsaken Quarry in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • When a Dark Shroud shadow is removed you trigger an explosion that deals [2775] Shadow damage and applies Shadow Imbuement to each enemy it hits.(Rogue Only)
  • Unlocked by completing Ancient's Lament in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource
  • Damaging an Elite enemy with a Basic Skill generates 4 Energy.

    Gain 25 Energy after killing an Elite enemy with a Basic Skill.(Rogue Only)
  • Unlocked by completing Sanguine Chapel in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Rogue, Offensive
  • When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal [2220] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] second.

    Your Stun Grenades deal 25% increased damage.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal [1924] Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"||] second.

    Your Stun Grenades deal 25% increased damage.(Rogue Only)
  • Unlocked by completing Guulrahn Canals in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing [2035] damage of the same type.(Rogue Only)
  • Unlocked by completing Whispering Vault in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Twisting Blades orbit for a short time after they return to you, dealing 25% of Twisting Blades' return damage per hit.(Rogue Only)
  • Unlocked by completing Jalal's Vigil in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies [1480] Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by 100%.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals [2220] Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Dash spawns a Shadow Clone that also casts Dash, dealing 150% of the Base damage.(Rogue Only)
  • Unlocked by completing Twisted Hollow in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy's location, dealing [3848] Physical damage over 3 seconds.

    Your Arrow Storms deal 45% increased damage.(Rogue Only)
  • Unlocked by completing Howling Warren in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [10360] Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Increase the damage of arrows that ricochet from Barrage from 40% to 50%. Barrage's arrows have a 30% chance to split into 2 arrows whenever they ricochet.(Rogue Only)
  • Unlocked by completing Shadowed Plunge in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a 15% chance to cause an explosion that deals [1850] Shadow damage and applies Vulnerable for 2 seconds.(Rogue Only)
  • Unlocked by completing Kor Valar Ramparts in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility
  • Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +10% increased Movement Speed for 3 seconds.(Rogue Only)
  • Unlocked by completing Derelict Lodge in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive
  • Dealing direct damage with a Non-Agility Skill after Casting an Agility Skill grants Stealth for 2 seconds.

    When Stealth breaks, you gain 10% Dodge Chance for 2 seconds.(Rogue Only)
  • Unlocked by completing Demon's Wake in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Defensive
  • Explosions from the Victimize Key Passive Heal you for Life for each enemy damaged, up to a maximum of [ * 3] Life.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location , dealing [3848] Physical damage over 3 seconds. 

    Your Arrow Storms deal 45% increased damage.(Rogue Only)
  • Unlocked by completing Inferno in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource
  • Killing a Vulnerable enemy grants you x55% increased Energy Regeneration for 4 seconds.(Rogue Only)
  • Unlocked by completing Shifting City in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Rogue, Defensive
  • Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next 2 attacks within 10 seconds. Can only occur once every 20 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal 30% increased damage and you become Unstoppable for 3 seconds every 8 seconds.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal [4440] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] second.

    Your Stun Grenades deal 25% increased damage.(Rogue Only)
  • Unlocked by completing Prison of Caldeum in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility
  • You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by 0.5 seconds for each enemy hit, up to 1.5 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive
  • You take 10% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15% Movement Speed for 2 seconds.(Rogue Only)
  • Unlocked by completing Luban's Rest in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Defensive
  • Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5% chance to drop a Healing Potion.(Rogue Only)
  • Unlocked by completing Leviathan's Maw in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Your Imbuement Skill effects have x25% increased potency against Vulnerable enemies.(Rogue Only)
  • Unlocked by completing Renegade's Retreat in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility
  • Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to Daze them for 2 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive
  • Lucky Hit: Critical Strikes have up to a 45% chance to grant a free Dark Shroud shadow.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Utility
  • Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal x20% additional Poison damage to Frozen enemies.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Mobility
  • Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x4.5% for 2 seconds, up to x18%.(Rogue Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Rogue, Offensive
  • Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x35%.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive
  • Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth Heals you for 10% of your Maximum Life.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Defensive
  • While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by 4% whenever you're hit by an enemy. Successfully Dodging resets this bonus.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be 8 seconds per trap placed.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility
  • Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for 2 seconds.

    You deal x10% increased Critical Strike Damage against Frozen or Stunned enemies.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Offensive
  • Rapid Fire has a 30% chance to ricochet to another target.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive
  • Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs damage for 5 seconds, absorbing up to a maximum of [ * 5] damage.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Every 3rd cast of Puncture is Poison Imbued with 105% of normal potency.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • When you spend 75 Energy you release a cluster of exploding Stun Grenades that deal [1924] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.

    Your Stun Grenades deal 25% increased damage.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive
  • Casting Concealment grants +10% Resistance and Maximum Resistance to All Elements for 6 seconds.

    Killing an Elite enemy reduces Concealment's Cooldown by 6 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Barrage arrows now pierce through 1 enemy.
    Barrage has +10% increased Attack Speed.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Mobility
  • Using a Healing Potion grants +35% Movement Speed for 3 seconds, and you may now drink them while at full Life.

    Every 20 meters you travel, you spawn a Healing Potion.(Rogue Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Rogue, Offensive
  • Flurry deals [0.25|%x|*100] increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource
  • Lucky Hit: Damaging an enemy with a Mobility Skill has up to a 15% chance to fully restore your Energy.

    Your Maximum Energy is increased by [15||].(Rogue Only)
  • Allowed Item Types: Ring
    Rogue, Offensive
  • Smoke Grenade has a 35% chance to create an Arrow Storm where it explodes, dealing [2960] Physical damage over 3 seconds.

    Your Arrow Storms continuously apply Vulnerable.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility
  • Caltrops is now a Marksman Skill that also throws 5 piercing daggers over its duration, each dealing [370] Shadow damage and applying Vulnerable for 3 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Utility
  • Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized for 1.5 seconds.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Defensive
  • While within your own Blizzard and for 3 seconds after leaving it, you take 15% less damage.(Sorcerer Only)
  • Unlocked by completing Fetid Mausoleum in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • Increase the Critical Strike Damage of Meteor and Fireball by x25%. Double this bonus against Healthy targets.(Sorcerer Only)
  • Unlocked by completing Serpent's Lair in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Charged Bolts pierce, but deal x70% less damage to targets hit after the first.(Sorcerer Only)
  • Unlocked by completing Wretched Delve in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive
  • Frost Nova gains an additional Charge but the Cooldown per Charge is increased by 55%.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Mobility
  • Collecting Crackling Energy increases your Movement Speed by +15% for 8 seconds.(Sorcerer Only)
  • Unlocked by completing Maddux Watch in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Offensive
  • While channeling Incinerate, your Burning damage is increased by x25%.

    Enemies damaged by Incinerate explode, Burning all surrounding enemies for [2960] over 6 seconds. Can only occur once every 3 seconds.(Sorcerer Only)
  • Unlocked by completing Light's Watch in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by 35%.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • You deal [0.30000001192093 /500|x%|] increased Burning damage to enemies for each second they remain Burning, up to x30.000001192093% after 5 seconds. Additionally, you deal x10% increased Burning damage to enemies that are not Healthy.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource
  • Lucky Hit: Damage from your Pyromancy Skills has up to a 7% chance to restore 10 Mana.(Sorcerer Only)
  • Unlocked by completing Tomb of the Saints in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Sorcerer, Utility
  • After Immobilize or Stun wears off, enemies are Slowed by 45% for 4 seconds.(Sorcerer Only)
  • Unlocked by completing Earthen Wound in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Mobility
  • Coming in contact with your Firewall grants you +10% Movement Speed for 6 seconds.(Sorcerer Only)
  • Unlocked by completing Cultist Refuge in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Offensive
  • Meteorites fall around Meteor, dealing 30% of Meteor's damage on impact. Your Meteorites additionally Burn enemies they hit for [3700 * 30 * Affix."Static Value 0 / 100"] damage over 6 seconds.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [55500] damage. Your Ice Spikes Chill enemies for 0.5%.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive
  • Casting Ice Armor makes you Unstoppable and grants 25% Damage Reduction for 3.5 seconds.(Sorcerer Only)
  • Unlocked by completing Sarat's Lair in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • While Ice Armor is active, you leave behind exploding Ice Spikes that deal [555] damage. Your Ice Spikes deal x80% increased damage to Frozen enemies.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Ice Shards pierce [ceil(1/(25/100))-1] times, dealing 25% less damage per subsequent enemy hit.(Sorcerer Only)
  • Unlocked by completing Dead Man's Dredge in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive
  • While Deep Freeze is active, you restore 15% of your Maximum Life and Mana per second.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Utility
  • Your Lucky Hit Chance is increased by +10% while you have a Barrier active.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Offensive
  • When you Freeze an enemy there is a 25% chance they become Vulnerable for 3 seconds.(Sorcerer Only)
  • Unlocked by completing Forgotten Depths in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • You deal x15% increased damage while Ice Armor is active. This amount is increased by another [Affix."Static Value 0|%x|"] against Frozen enemies.(Sorcerer Only)
  • Unlocked by completing Onyx Hold in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [1850] Cold damage. Your Ice Spikes have a 100% increased explosion radius.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Unstable Currents has a 25% chance to cast an additional Shock Skill.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource
  • Each time Chain Lightning bounces, gain 1 Mana.(Sorcerer Only)
  • Unlocked by completing Zenith in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Sorcerer, Offensive
  • Ball Lightning orbits around you and deals x10% increased damage.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive
  • The Vyr's Mastery Key Passive also grants 6% Damage Reduction, tripled while fighting a Close enemy.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • Critical Hits with Lightning Spear cause lightning to arc from it dealing [1850] damage to its target and up to 5 other enemies. This damage is increased by your Critical Strike Damage Bonus.(Sorcerer Only)
  • Unlocked by completing Crumbling Hekma in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Chain Lightning has a 25% chance to chain 5 additional times.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Mobility
  • Teleport's Cooldown is reduced by 1 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.(Sorcerer Only)
  • Unlocked by completing Komdor Temple in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Offensive
  • While Unstable Currents is not active, your Shock Skills have a 6.5% chance to trigger a free cast from it.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource
  • Using a Cooldown restores 10 Mana.(Sorcerer Only)
  • Unlocked by completing Witchwater in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Sorcerer, Defensive
  • Taking direct damage has a 2% chance to reset the Cooldown of one of your Defensive Skills.(Sorcerer Only)
  • Unlocked by completing Putrid Aquifer in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • Core Skills cast at or above 100 Mana gain a +25% increased Critical Strike Chance.(Sorcerer Only)
  • Unlocked by completing Pallid Delve in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive
  • Casting a Conjuration Skill grants you x15% Damage Reduction for 5 seconds.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • You deal x20% more damage to Immobilized, Stunned, or Frozen enemies.(Sorcerer Only)
  • Unlocked by completing Sunken Library in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive
  • You take 10% less damage from Crowd Controlled or Vulnerable enemies.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Resource
  • Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by 35%.(Sorcerer Only)
  • Unlocked by completing Domhainne Tunnels in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Sorcerer, Offensive
  • The Avalanche Key Passive now applies to 2 additional |4cast:casts;.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Crackling Energy has a 35% chance to deal x40.000000596046% increased damage and chain to an additional enemy.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Explosions from the Shatter Key Passive deal x30% increased damage.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Mobility
  • Gain +5% Movement Speed. This bonus is doubled if you haven't used a Defensive Skill in the last 8 seconds.(Sorcerer Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Utility
  • Gain the Flame Shield Enchantment for free.

    When Flame Shield activates, Meteorites fall around you dealing [1850] Fire damage.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Utility
  • Lucky Hit: Up to a 5% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Resource
  • Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by x10% for 5 seconds, once per element.

    At maximum stacks, the total bonus is increased to x60% for 10 seconds, but all stacks expire afterwards.(Sorcerer Only)
  • Allowed Item Types: Ring
    Sorcerer, Offensive
  • Chain Lightning has a 25% chance to deal x50% increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • Your Critical Strike Chance with Jaguar Skills is increased against enemies by +1% for each 10% of their missing Life.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • You have a 20% chance to gain 1 Ferocity when you Crowd Control an enemy.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Resource
  • Lucky Hit: Hitting a Vulnerable enemy has up to a 15% chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 3%.
  • Allowed Item Types: Ring
    Spiritborn, Offensive
  • Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing 45% Base damage.
  • Unlocked by completing Hierophant Pyre in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • Casting a Gorilla Skill adds 20% of your Armor to all attacks for 3 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • Each different Basic Skill you cast increases all your damage by x10% for 10 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • Lucky Hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals [1295] Poison damage per hit.

    Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Defensive
  • Gain +5% increased Armor and [Affix_Flat_Value_1] Thorns per 0.99999997764826% missing Maximum Life.
  • Unlocked by completing Caves of Kutokue in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Utility
  • Close enemies or those you deal indirect damage to are Slowed by 30% for 3 seconds. You deal 20% increased damage to Slowed enemies.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Offensive
  • Moving with a Mobility Skill or Evade drops Spirit Feathers along behind you which each deal [925] Lightning damage on impact.
  • Unlocked by completing Vile Hive in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Defensive
  • Heal for 1% Maximum Life when you Poison a Healthy enemy.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Offensive
  • Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain +10% increased Critical Strike Chance against them.
  • Unlocked by completing Murmuring Spiral in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Utility
  • Maximum Ferocity increased by 1.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Offensive
  • Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing 25% of its Base damage per hit.
  • Unlocked by completing Remnants of Rage in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • Quill Volley's feathers explode at their apex and return to where they were cast, dealing 25% of their normal damage both times.
  • Unlocked by completing Forge of Malice in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • Stinger spawns a Pestilent Swarm at its target location which deals 35% of Stinger's Base damage per hit.

    Pestilent Swarms now last +100% longer and spiral outwards.
  • Unlocked by completing Hallowed Stones in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • Payback now echoes forward and additionally deals 100% of your Thorns damage to enemies.
  • Unlocked by completing Iron Cenotaph in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • Kills extend the duration of your active Touch of Death swarms by 0.20000000298023 seconds. When a swarm is replaced early it bursts for 100% of the damage it would have done.
  • Unlocked by completing Betrayed Tomb in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • When you Dodge or Block an attack you trigger a 100% Thorns attack against the attacker.
  • Unlocked by completing Razak's Descent in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • Enemies who move while Poisoned by you additionally take 50% of your Thorns damage per second.
  • Unlocked by completing Forgotten Remains in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • Gain increased Critical Strike Damage equal to x30% of your Block Chance. Blocking doubles this bonus for 10 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Defensive
  • Whenever an enemy hits you, your Dodge Chance against that enemy increases by +4%. Successfully Dodging resets this bonus.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Offensive
  • Ravager no longer has a duration and instead drains 25 Vigor every second until depleted. Effects which extend Ravager instead generate Vigor.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Mobility
  • Razor Wings is now also an Incarnate Skill with:
    Passive: You are Unhindered.

    Active: You gain +15% increased Movement Speed per active Razor Wing.
  • Allowed Item Types: Boots, Amulet [+50%]
    Spiritborn, Offensive
  • Casting a Focus Skill recalls all Nearby Spirit Feathers which deal [1850] Lightning damage to enemies along their way. If there are no Nearby Spirit Feathers, the cast instead spawns 15 randomly around you.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • When you cast the 3rd attack of your Basic Skills you have a 10% chance to unleash Payback.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive
  • Lucky Hit: Up to a +25% chance to create a Mystic Circle for [PowerTag.Spiritborn_RuneArea."Script Formula 5"] seconds.

    Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by x3% per stack while you remain within.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Utility
  • Gain +10.000000149012% Block Chance.
    Blocking an attack from a Close enemy has a 30% chance to cast a free Concussive Stomp at them.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Defensive
  • Your Resolve has a 2% chance to not be lost when you are hit for each stack of Ferocity you have.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive
  • Losing a stack of Resolve has a 10% chance to Heal you for 5% of your Maximum Life.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive
  • While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles are also deflected back at enemies and deal 25% of Counterattack's Base damage on impact.
  • Unlocked by completing Sleepless Hollow in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive
  • You gain Resolve for each 30 Vigor you gain over 100.
  • Unlocked by completing Feeding Grounds in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive
  • Your Blocked Damage Reduction is increased by +10% while you have a Barrier.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive
  • Gain +1% Block Chance per Resolve stack.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive
  • Lucky Hit: Up to a +25% chance to create a Mystic Circle for [PowerTag.Spiritborn_RuneArea."Script Formula 5"] seconds.

    Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor by +5% while active.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Offensive
  • When you cast an Incarnate Skill enemies around you become Vulnerable for 5 seconds. Killing a Vulnerable enemy echoes 15% of the killing blow's Base damage to another Nearby enemy.
  • Unlocked by completing Ularian Sepulcher in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Defensive
  • Casting a Non-Basic Mobility Skill grants 1 Resolve and causes your next Concussive Stomp to strike in a circle around you.
  • Unlocked by completing Farai Cliffs in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive
  • Casting Rushing Claw extends the durations of your active Incarnate Skill effects by 0.25 seconds, up to 2 seconds.
  • Unlocked by completing Putrescent Larder in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Utility
  • Soar casts Vortex at its landing location and deals x25% increased damage.
  • Unlocked by completing Ruined Wild in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Utility
  • Once an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal x20% increased damage to Feared enemies.
  • Unlocked by completing Skatsimi Fane in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Utility
  • Scourge continuously affects enemies around you for 5 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Utility
  • Lucky Hit: Up to a +25% chance to create a Mystic Circle for [PowerTag.Spiritborn_RuneArea."Script Formula 5"] seconds.

    Casting a Centipede Skill in Mystic Circles empowers them to periodically apply [925] Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Mobility
  • After you Evade, your next Core Skill dashes to your target and does x15% increased damage.
  • Unlocked by completing Beast Graveyard in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Spiritborn, Mobility
  • Every second while moving gain +10% Bonus Movement Speed for 1.5 seconds, up to +30%.
  • Unlocked by completing Seething Underpass in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Spiritborn, Mobility
  • Lucky Hit: Up to a +25% chance to create a Mystic Circle for [PowerTag.Spiritborn_RuneArea."Script Formula 5"] seconds.

    Casting a Eagle Skill in Mystic Circles empowers them to move with you and explode for [925] Lightning damage when you Evade.
  • Allowed Item Types: Boots, Amulet [+50%]
    Spiritborn, Resource
  • Lucky Hit: Eagle Skills have up to a 25% chance to summon a Spirit Feather. You can collect Spirit Feathers to reduce your Mobility Skill Cooldowns by 0.5 seconds.
  • Allowed Item Types: Ring
    Spiritborn, Offensive
  • Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal x15% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Resource
  • Your Defensive Skills Cooldown 10% faster while you are moving.
  • Allowed Item Types: Ring
    Druid, Offensive
  • Pulverize creates a shockwave that travels forward, dealing 70% of its damage to targets in the path.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal x100% additional damage and can spread Rabies.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal 15% increased damage to Poisoned enemies.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • After hitting 15 enemies with your Shapeshifting Skills, your next Werebear Skill will deal x40% more damage and Stun enemies for 3 seconds.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility
  • When Rabies infects an enemy, reduce its Cooldown by 0.2 seconds. This Cooldown reduction is tripled when infecting Elite enemies.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Offensive
  • Ball Lightning pulls enemies with it as it travels.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Frozen Orb explodes 2 additional times at its destination for 45% of its damage.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • You may have 1 additional Hydra active, and Hydra's duration is increased by 10%.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • A hail of Meteorites falls during Inferno, dealing [1850] Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive
  • After spending 125 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • Lucky Hit: When your Conjuration Skills hit you have up to a 25% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 5 times.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Ice Blades' chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x15% Vulnerable Damage.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Incinerate splits into 3 beams, each dealing x70% of normal damage.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Deal x25% increased damage while you have no Defensive Skills on your Action Bar.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • While above 55 Fury, you are Berserk, but lose 2 Fury per second.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Killing an enemy with an Overpower leaves behind an Earthquake at their location, dealing [7400] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. Can only occur once every 4 seconds.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive
  • For every 10% Life you are missing, gain 1% Damage Reduction.(Barbarian Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Resource
  • When falling below 20 Spirit, there is a 15% chance to fully restore your Spirit.(Druid Only)
  • Allowed Item Types: Ring
    Druid, Defensive
  • 10% of the damage you would take is redirected across your Companions.

    Your Companions cannot die.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • When an enemy falls below 35% Life while afflicted with any of your damage over time effects, an explosion occurs every 7 seconds, dealing [7400] damage for each element they're afflicted by.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility
  • Every 3.5 seconds, Distant enemies are Pulled In to you and take x10% increased damage for 3 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility
  • Gain [Affix_Flat_Value_1] Thorns while Channeling and for 3 seconds afterwards.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive
  • When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every 45 seconds and cannot cast Mobility Skills.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive
  • Kills have a 5% chance to summon a Wolf Companion to your side for 20 seconds. This effect is a Lucky Hit against bosses. Maximum 3 additional wolves.

    In addition, gain +3 Ranks to Wolves.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Resource
  • Every 5 seconds, your next Core Skill costs [Affix_Flat_Value_1] Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life.

    Skills that consume Life deal x0.2% increased damage.
  • Allowed Item Types: Ring
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • You deal x5% increased damage over time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take x10% increased damage over time from you instead.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive
  • After being damaged for at least 20% of your Maximum Life at once, you become Immune for 2.5 seconds. Can only occur once every 20 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive
  • Your Minions deal x30% increased damage, but each one drains 1 Essence from you per second. If you have no active Minions, the damage increase applies to you instead, and you lose 7 Essence per second.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility
  • A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it.

    Curses inflicted this way spread to surrounding targets every 2.5 seconds and last 4 seconds outside of the aura.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive
  • Your Minions deal [925] Shadow damage per second to enemies around them. The damage over time lasts for 2 seconds after leaving the aura.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • You deal x70% increased Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain x21.000000834465% increased damage.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Your Basic Skills are always Cold Imbued.

    You deal x5% increased damage to enemies who are Chilled or Frozen.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Gain +[Affix_Value_1] to Agility and Subterfuge Skills.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • When you Freeze an enemy, you deal [5550] Cold damage to them.

    This effect is treated as a Frost Skill.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Every 3 seconds, you zap a nearby enemy for [5550] Lightning damage.

    This effect is treated as a Shock Skill.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • When newly Burning an enemy, you deal an additional [2775] Fire damage to them.

    This effect is treated as a Pyromancy Skill.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80% of normal damage.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20% of its damage. This effect can only occur once per cast.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Your Golem Active also causes your Golem to erupt, dealing [7400] Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts becomes waves that pierce and deal [7400] Critical Shock Damage.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing [3700 * Affix_Value_2] damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • After channeling Incinerate for [PowerTag.Sorcerer_Incinerate."Script Formula 21"] seconds it deals [1110] Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal [2960] Physical damage.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Charge gains an additional Charge. Each target hit by it explodes for [3700 * Affix_Value_2] Fire damage to surrounding enemies.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility
  • Shred gains a 4th attack that hits all surrounding enemies, deals x20% increased damage, and Knocks Down enemies for 2 seconds.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive
  • While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 30%.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Ravens now deal Lightning damage which is increased by 30%. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • When entering Stealth, create a cloud that deals [22200] Poison damage over 6 seconds.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create ice splinters that fires away from them dealing [925] Cold damage and Chilling for 20%.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Knives from Dance of Knives have a [Affix."Static Value 0*100"]% chance to shatter into 6 shards of metal on hit, dealing [3700] Physical damage.

    Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • After 30 seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by 20% and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night's Grasp's duration by 1 second.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Legendary /393
    Sorcerer, Offensive
  • Casting Frozen Orb has a [35 – 65]% chance to spawn a random Conjuration when it explodes.

    Lucky Hit: Your Conjurations have up to a [50 – 90]% chance to launch a Frozen Orb at Nearby enemies.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Blood Seal Major 001
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
  • When you evade, you turn into a cloud of bats.
  • Blood Seal Major 002
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
  • You are always Berserking
  • Blood Seal Major 003
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
  • You periodically call a bat companion that attacks an enemy and heals you.
  • Blood Seal Major 004
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
  • Lucky Hit: You have up to a 50% chance to spawn a pool of blood that will heal you if you stand in it.
  • Blood Seal Minor 001
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
  • You gain 10% movement speed.
  • Blood Seal Minor 002
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
  • You gain 10% more Life.
  • Blood Seal Minor 003
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
  • You gain 10% more Critical Strike Chance.
  • Blood Seal Minor 004
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
  • You gain 10% more Cooldown Reduction.
  • of Damage
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • You deal xAffix_Value_100% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Damage
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • You deal xAffix_Value_100% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Damage
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • You deal xAffix_Value_100% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Damage
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • You deal xAffix_Value_100% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Defense
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • You take Affix_Value_100% reduced damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Movement
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • You move 10% faster.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Utility
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • You have Affix_Value_100% increased Critical Strike chance.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • After 30 seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by 20% and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night's Grasp's duration by 1 second.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • While Berserking, you deal [1665] Fire damage every second to surrounding enemies.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • After generating 100 Fury your next direct damage creates 2 Dust Devils that deal [1480] damage to enemies along their path.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds x1% increased damage, stacking up to 15 times.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [4070] Lightning damage.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain +10% Movement Speed and 20% Spirit Cost Reduction instead of Damage Reduction. In addition, kills Heal you for 10% of your Maximum Life.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Gain 1 additional Companion. In addition, your Companion Skills deal x15% bonus damage.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Boulder is now a Core Skill and costs 40 Spirit to cast dealing 90% of normal damage.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • While dashing, Shred seeks out Nearby Poisoned and deals x40% increased damage to them.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • Critical Strikes with Core Skills increase your Attack Speed by +10% for 5 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility, Codex of Power
  • You have +20% increased Crowd Control Duration. While enemies are Unstoppable, you deal x25% increased damage to them.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
    Enemies damaged by Bone Storm take [2960] Shadow damage over 2 seconds.
    Blood Wave creates Desecrated Ground as it travels, dealing [47360] Shadow damage over 4 seconds(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.1 seconds.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Rapid Fire has a 30% chance to ricochet to another target.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs damage for 5 seconds, absorbing up to a maximum of [ * 5] damage.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • The Avalanche Key Passive now applies to 2 additional |4cast:casts;.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Crackling Energy has a 35% chance to deal x40.000000596046% increased damage and chain to an additional enemy.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Explosions from the Shatter Key Passive deal x30% increased damage.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • While above 55 Fury, you are Berserk, but lose 2 Fury per second.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Killing an enemy with an Overpower leaves behind an Earthquake at their location, dealing [7400] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. Can only occur once every 4 seconds.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • For every 10% Life you are missing, gain 1% Damage Reduction.(Barbarian Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Resource, Codex of Power
  • When falling below 20 Spirit, there is a 15% chance to fully restore your Spirit.(Druid Only)
  • Allowed Item Types: Ring
    Druid, Defensive, Codex of Power
  • 10% of the damage you would take is redirected across your Companions.

    Your Companions cannot die.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • When an enemy falls below 35% Life while afflicted with any of your damage over time effects, an explosion occurs every 7 seconds, dealing [7400] damage for each element they're afflicted by.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility, Codex of Power
  • Every 3.5 seconds, Distant enemies are Pulled In to you and take x10% increased damage for 3 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility, Codex of Power
  • Gain [Affix_Flat_Value_1] Thorns while Channeling and for 3 seconds afterwards.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive, Codex of Power
  • When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every 45 seconds and cannot cast Mobility Skills.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Resource, Codex of Power
  • Every 5 seconds, your next Core Skill costs [Affix_Flat_Value_1] Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life.

    Skills that consume Life deal x0.2% increased damage.
  • Allowed Item Types: Ring
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • You deal x5% increased damage over time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take x10% increased damage over time from you instead.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive, Codex of Power
  • After being damaged for at least 20% of your Maximum Life at once, you become Immune for 2.5 seconds. Can only occur once every 20 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Your Minions deal x30% increased damage, but each one drains 1 Essence from you per second. If you have no active Minions, the damage increase applies to you instead, and you lose 7 Essence per second.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it.

    Curses inflicted this way spread to surrounding targets every 2.5 seconds and last 4 seconds outside of the aura.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Your Minions deal [925] Shadow damage per second to enemies around them. The damage over time lasts for 2 seconds after leaving the aura.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • You deal x70% increased Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain x21.000000834465% increased damage.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Your Basic Skills are always Cold Imbued.

    You deal x5% increased damage to enemies who are Chilled or Frozen.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Gain +[Affix_Value_1] to Agility and Subterfuge Skills.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • When you Freeze an enemy, you deal [5550] Cold damage to them.

    This effect is treated as a Frost Skill.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Every 3 seconds, you zap a nearby enemy for [5550] Lightning damage.

    This effect is treated as a Shock Skill.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • When newly Burning an enemy, you deal an additional [2775] Fire damage to them.

    This effect is treated as a Pyromancy Skill.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    TEST Hit Effect
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Used to test for hit effect
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Legend 1
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • This is the descriptive text for the Legendary Power 1 affix.

    Dash no longer costs Energy but instead has a 5 second cooldown. In addition, enemies hit by Dash deal [40 – 50]% less damage to you for 7 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Legend 2
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • This is the descriptive text for the Legendary Power 2 affix
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    (PH) of 100% Dodge During Evade
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Gains 100% dodge chance during evade.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    (PH) of 3 Evade Charges
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Evade can be stored up to 3 charges, 5 seconds recharge.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    (PH) of Attack Reset Evade
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • Attacking resets evade cooldown.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Hammering
    Barbarian, Offensive
  • (PH) Consecutive Hammer of the Ancients increase the next cast's damage by {[12 – 15]}% up to {{[12 – 15]}*2}% and its radius by {75}% up to {{75}*2}%.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Whenever you deal direct damage while Berserking, inflict 15% of the Base damage dealt as additional Bleeding damage over 5 seconds.(Barbarian Only)
  • Unlocked by completing Mournfield in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Ground Stomp creates an Earthquake damaging enemies for [37000] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you deal x1.11% increased damage.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Stunning a Bleeding enemy deals 25% of their total Bleeding amount to them as Physical damage.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Utility, Codex of Power
  • Your Weapon Mastery Skills have an additional Charge.

    Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a 40% chance to Stun them for 2 seconds.(Barbarian Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • Gain [10 / 5 |1%|] Damage Reduction for each Nearby Bleeding enemy up to 10% maximum.(Barbarian Only)
  • Unlocked by completing Forgotten Ruins in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Gain Berserking for 1.5 seconds after swapping weapons 8 times.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Resource, Codex of Power
  • Your Shout Skills generate 5 Primary Resource per second while active.(Druid Only)
  • Unlocked by completing Sirocco Caverns in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Barbarian, Defensive, Codex of Power
  • Iron Skin grants Unstoppable, and 20% Damage Reduction.(Barbarian Only)
  • Unlocked by completing Carrion Fields in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Resource, Codex of Power
  • Reduces the Cooldown of Leap by 1.25 seconds per enemy hit, up to a maximum of 7 seconds. Hitting a Boss with Leap provides the maximum reduction.(Barbarian Only)
  • Allowed Item Types: Ring
    Barbarian, Utility, Codex of Power
  • Lucky Hit: Damaging an enemy with a Core Skill has up to a 15% chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike.(Barbarian Only)
  • Unlocked by completing Hakan's Refuge in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    General, Resource, Codex of Power
  • Killing an enemy with a Core Skill refunds 15% of its base cost. Can only happen once per Skill cast.(Sorcerer Only)
  • Unlocked by completing Hallowed Ossuary in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Barbarian, Offensive, Codex of Power
  • Lucky Hit: Damaging enemies with Leap, Upheaval, or Whirlwind have up to a 45% chance to summon an Ancient to perform the same Skill. Can only occur once every 5 seconds.(Barbarian Only)
  • Unlocked by completing Ancient Reservoir in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • Each point of Fury generated while at Maximum Fury grants [Max(1, )] Fortify.(Barbarian Only)
  • Unlocked by completing Heathen's Keep in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [9250] damage to surrounding enemies.(Barbarian Only)
  • Unlocked by completing Haunted Refuge in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Whirlwind leaves behind Dust Devils that deal [2960] damage to enemies in their path.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals x40% increased damage.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Resource, Codex of Power
  • Gain x35% increased Fury Generation and 15% reduced Fury cost while all damage bonuses from the Walking Arsenal Key Passive are active.(Barbarian Only)
  • Unlocked by completing Calibel's Mine in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Barbarian, Resource, Codex of Power
  • You gain 1 Fury per second while Berserking.(Barbarian Only)
  • Allowed Item Types: Ring
    Barbarian, Offensive, Codex of Power
  • Gain 577.5 Thorns while Berserking.(Barbarian Only)
  • Unlocked by completing Penitent Cairns in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Whirlwind's Critical Strike Chance is increased by +3% for each second it is channeled, up to +9%.(Barbarian Only)
  • Unlocked by completing Garan Hold in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • Leap creates an Earthquake that deals [37000] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you gain 1.37% increased Damage Reduction.(Barbarian Only)
  • Unlocked by completing Light's Refuge in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Casting Double Swing creates a Dust Devil that deals [1295] damage to enemies in its path.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Each time a Core Skill deals direct damage to an enemy, your next Charge, Leap, or Kick deals x4% increased damage, up to x20%.(Barbarian Only)
  • Unlocked by completing Heretics Asylum in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Hammer of the Ancients quakes outward for x5% increased damage. This bonus is doubled against Bosses.(Barbarian Only)
  • Unlocked by completing Sunken Ruins in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Utility, Codex of Power
  • Whirlwind periodically Pulls enemies to you.(Barbarian Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • Gain Fortify whenever you deal direct damage while Berserking.(Barbarian Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Resource, Codex of Power
  • Whenever you cast a Shout Skill, its Cooldown is reduced by 1 seconds per Nearby enemy, up to a maximum of 6 seconds.(Druid Only)
  • Allowed Item Types: Ring
    Barbarian, Mobility, Codex of Power
  • Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.(Barbarian Only)
  • Unlocked by completing Charnel House in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Utility, Codex of Power
  • Lucky Hit: Damaging Bleeding or Vulnerable enemies has up to a 15% chance to Stun them for 2 seconds.(Barbarian Only)
  • Unlocked by completing Kor Dragan Barracks in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Resource, Codex of Power
  • Lucky Hit: You have up to a 45% chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by [5||].(Barbarian Only)
  • Unlocked by completing Maulwood in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Barbarian, Offensive, Codex of Power
  • After swapping weapons 8 times, your next non-Basic Skill will Overpower and deal x15% increased Overpower damage.(Barbarian Only)
  • Unlocked by completing Maugan's Works in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • After swapping weapons 5 times, gain Fortify.(Barbarian Only)
  • Unlocked by completing Defiled Catacomb in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Utility, Codex of Power
  • Gain x10% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.(Barbarian Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Resource, Codex of Power
  • Killing an enemy while Berserking has a 40% chance to grant 17% increased Cooldown Reduction to your Brawling Skills for 2 seconds.(Barbarian Only)
  • Allowed Item Types: Ring
    Barbarian, Offensive, Codex of Power
  • Charge calls forth 4 Ancients who also Charge, dealing x20% of normal damage.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Your Rupture does not remove the Bleeding damage from enemies. Can only occur once every 30 seconds.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Every 20 seconds, your next Upheaval cast is guaranteed to Overpower and deals x15% increased damage. Upheaval Critical Strikes against Elites reduce this timer by 1 second.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Your Shout Skills create 3 Dust Devils that deal [1480] damage to enemies along their path.

    Your Dust Devils are 5% bigger and deal x1% increased damage for each 1% their size is increased.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Mobility, Codex of Power
  • Knocking Back an enemy grants you 25% Movement Speed for 3 seconds.(Barbarian Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Mighty Throw deals [0.15|%x|*100] increased damage and hurls another 2 weapons.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Resource, Codex of Power
  • After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal x20% increased damage when cast above 50 Spirit.(Druid Only)
  • Unlocked by completing Tormented Ruins in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Druid, Resource, Codex of Power
  • While in Werebear form, you gain [10||] Spirit every 8 seconds.(Druid Only)
  • Unlocked by completing Immortal Emanation in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Druid, Resource, Codex of Power
  • Wind Shear now deals [4070] Poisoning damage over 4 seconds.

    Lucky Hit: Wind Shear has up to a 6% chance to fully restore your Spirit.(Druid Only)
  • Unlocked by completing Grinning Labyrinth in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Druid, Offensive, Codex of Power
  • Hurricane damage is increased by x10.5% each second while active.(Druid Only)
  • Unlocked by completing Blind Burrows in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility, Codex of Power
  • Damage from Earth Skills Slow enemies hit by 20% for 5 seconds.(Druid Only)
  • Unlocked by completing Ferals' Den in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Earth Skills deal x25% more Critical Strike Damage to Crowd Controlled enemies.(Druid Only)
  • Unlocked by completing Stockades in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive, Codex of Power
  • The duration of Earthen Bulwark is increased by [Affix_Value_2] seconds. In addition, killing an enemy replenishes of your active Earthen Bulwark's Barrier.(Druid Only)
  • Unlocked by completing Sealed Archives in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Lucky Hit: Up to a 1.2% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [55500] additional damage to surrounding enemies.(Druid Only)
  • Unlocked by completing Mariner's Refuge in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Casting a Storm Skill grants your Earth Skills x30% Critical Strike Damage for 4 seconds.

    Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [30 /3.75|1%+|] for 4 seconds.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • You deal x25% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.(Druid Only)
  • Unlocked by completing Conclave in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive, Codex of Power
  • When you use a Shapeshifting Skill that changes your form, Heal for 5% of your Maximum Life. If you are at full Life, gain the same amount as Fortify.(Druid Only)
  • Unlocked by completing Fading Echo in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Earth Spike deals x35% increased damage and launches spikes in a line.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Trample now summons 6 Landslide pillars of earth during its duration that deal 70% normal damage. Trample is now also a Nature Magic and Earth Skill.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Critical Strikes with Shred deal 25% of the damage dealt as Lightning damage to the target and surrounding enemies.(Druid Only)
  • Unlocked by completing Anica's Claim in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Resource, Codex of Power
  • Increases your Maximum Spirit by 50 and Spirit Generation by x50% while Grizzly Rage is active.(Druid Only)
  • Allowed Item Types: Ring
    Druid, Defensive, Codex of Power
  • Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.(Druid Only)
  • Unlocked by completing Collapsed Vault in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Landslide's earth pillars each strike a second time and deal an additional 5.5% bonus damage per hit.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [2220] damage over 2 seconds.(Druid Only)
  • Unlocked by completing Belfry Zakara in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Your Core Skills deal up to x25% increased damage based on your amount of Fortify.(Druid Only)
  • Unlocked by completing Seaside Descent in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Pulverize creates a shockwave that travels forward, dealing 70% of its damage to targets in the path.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal x100% additional damage and can spread Rabies.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Blood Howl increases Critical Strike Chance by +10%. In addition, Blood Howl also affects Nearby Players for 3 seconds.(Druid Only)
  • Unlocked by completing Forbidden City in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Companion Skills deal an additional x5% damage per Companion you have.(Druid Only)
  • Unlocked by completing Bloodsoaked Crag in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive, Codex of Power
  • Gain 7.5% Damage Reduction while Shapeshifted into a Werewolf.(Druid Only)
  • Unlocked by completing Steadfast Barracks in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Utility, Codex of Power
  • Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for 2.5 seconds.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • The duration of Grizzly Rage is increased by 3 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by x10% for the duration, up to a maximum of 200%.(Druid Only)
  • Unlocked by completing Endless Gates in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Your Companions gain double the bonus from the Bestial Rampage Key Passive.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility, Codex of Power
  • When you have Fortify your Earth Skills gain +2 Ranks.(Druid Only)
  • Unlocked by completing Whispering Pines in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Utility, Codex of Power
  • While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.(Druid Only)
  • Unlocked by completing Crusaders' Cathedral in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Tornado will seek up to 1 targets.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Critical Strikes with Storm Skills that you cast charge the air around you for [3||] seconds causing a Lightning Bolt to periodically hit an enemy in the area for [9250] Lightning damage.

    Your Lightning Bolts deal x20% increased damage.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Necromancer, Offensive, Codex of Power
  • The Earthen Might Key Passive also applies to your Storm Skills.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility, Codex of Power
  • When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by 2.5 seconds.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Defensive, Codex of Power
  • Gain 10% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal 15% increased damage to Poisoned enemies.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • After hitting 15 enemies with your Shapeshifting Skills, your next Werebear Skill will deal x40% more damage and Stun enemies for 3 seconds.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility, Codex of Power
  • When Rabies infects an enemy, reduce its Cooldown by 0.2 seconds. This Cooldown reduction is tripled when infecting Elite enemies.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Defensive, Codex of Power
  • When you hit at least 1 enemy with Maul, increase its Attack Speed by +1% and you gain x1% Damage Reduction for 5 seconds, stacking up to 5 times.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Mobility, Codex of Power
  • Casting a Companion Skill grants you +5% Movement Speed for 5 seconds, up to +15%.(Druid Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Stone Burst causes enemies to take x30% increased damage from your other Skills for 5 seconds. Stone Burst's Spirit cost is reduced by 10.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Stone Burst deals x15% increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Resource, Codex of Power
  • Gain 25 of your Primary Resource for every 20% of your Life that you Heal or every [20 / 0.10000000149012|%|] Life that you Overheal while at Maximum Life.
  • Allowed Item Types: Ring
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive, Codex of Power
  • Basic Skills grant 20% Damage Reduction for 2 seconds.
  • Unlocked by completing Dark Ravine in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive, Codex of Power
  • Damaging an Elite enemy grants you a Barrier absorbing up to damage for 10 seconds. This effect can only happen once every 20 seconds.
  • Unlocked by completing Lost Archives in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • Deal x5% increased damage. Triple this bonus after standing still for 3 seconds.
  • Unlocked by completing Raethwind Wilds in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Mobility, Codex of Power
  • Critical Strikes grant +8.5% Movement Speed for 1 second, up to [6] seconds.
  • Unlocked by completing Shivta Ruins in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Resource, Codex of Power
  • Restore 1 of your Primary Resource when you Crowd Control an enemy.
  • Unlocked by completing Champion's Demise in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • Deal x10% increased damage while you have a Barrier active.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive, Codex of Power
  • When hit while not Healthy, a magical bubble is summoned around you for 2.5 seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive, Codex of Power
  • You gain +0.417% increased Armor for 4 seconds when you deal any form of damage, stacking up to +25.02%.
  • Unlocked by completing Halls of the Damned in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you.

    You deal x15% increased damage to Stunned or Knocked Down enemies.
  • Unlocked by completing Abandoned Mineworks in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • Basic Skills gain +15% Attack Speed.
  • Unlocked by completing Buried Halls in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • Skills deal up to x5% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
  • Unlocked by completing Oldstones in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive, Codex of Power
  • You have 8% increased Dodge Chance. Successful Dodges restore 5% of your Maximum Life.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by x5%, up to 30%.
  • Unlocked by completing Underroot in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Mobility, Codex of Power
  • While Unstoppable and for 4 seconds after, you gain +10% increased Movement Speed and are Unhindered.
  • Unlocked by completing Broken Bulwark in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility, Codex of Power
  • Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35% chance for that Crowd Control effect to spread to another unaffected enemy.
  • Unlocked by completing Oblivion in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility, Codex of Power
  • Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 second Cooldown.
  • Unlocked by completing Caldera Gate in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive, Codex of Power
  • You have 8% increased Dodge Chance. When you Dodge, Fortify for 5% of your Maximum Life.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • Thorns damage dealt has a 25% chance to deal damage to all enemies around you and your Minions.
  • Unlocked by completing Yshari Sanctum in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive, Codex of Power
  • You have a 5% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.
  • Unlocked by completing Lost Keep in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • You have +12.5% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain +25% increased Crowd Control Duration.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Mobility, Codex of Power
  • You gain x25% increased Movement Speed when moving away from Slowed or Chilled enemies.
  • Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility, Codex of Power
  • When there are at least 5 Close enemies, Stun them for 2.5 seconds. Can only occur once every 20 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • Gain x15% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
    Fire, Lightning, and Physical.
    Cold, Poison, and Shadow.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Mobility, Codex of Power
  • You gain 20% Movement Speed. Lose this bonus for 5 seconds after taking damage from a Close enemy.
  • Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Resource, Codex of Power
  • When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.

    When cast at or above 50% Maximum Resource, Basic Skills deal x20% increased damage.
  • Allowed Item Types: Ring
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive, Codex of Power
  • You gain 247.5 Armor, but your Evade has 100% increased Cooldown.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility, Codex of Power
  • After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Defensive, Codex of Power
  • When you cast a Skill, you heal for 0.5% Life. Double this bonus while below 50% Life.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining x40% Basic Skill damage and 15% Movement Speed for 10 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Mobility, Codex of Power
  • When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take [7400] Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by 10 seconds.
  • Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • Lucky Hit: Up to a 20% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable.

    Vampiric Curse's stored souls deal 20% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive, Codex of Power
  • When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing [4625] Physical damage around you.

    Every 20 seconds, your next Skill is guaranteed to Overpower.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility, Codex of Power
  • While below 3% Life, Evade Freezes Close enemies, deals [166500] Cold damage to them, and makes them Vulnerable for 3 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Utility, Codex of Power
  • Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds.

    You deal x5% increased damage to Dazed enemies.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Each time one of your Minions damages an enemy, they gain +10% Attack Speed for 3 seconds, up to +30%.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • When Decompose explodes, gain 25 Essence.(Necromancer Only)
  • Unlocked by completing Nostrava Deepwood in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal 30% bonus damage to Vulnerable enemies and pierce them.(Necromancer Only)
  • Unlocked by completing Guulrahn Slums in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Bone Prison spawns a pool of Blight that deals [80|% x|] bonus damage over 6 seconds.(Necromancer Only)
  • Unlocked by completing Rimescar Cavern in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • Blight's defiled area, when spawned, pulls in enemies around the affected area.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deal x15% increased damage.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Damaging enemies with Sever has a 15% chance to spawn a pool of Blight under the target that deals x60% bonus damage. This effect can only happen once every 3 seconds.(Necromancer Only)
  • Unlocked by completing Flooded Depths in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • Every 8 seconds, your Skeletal Mages cast a blizzard that deals [3330] Cold damage and continuously Chills enemies for 48/6% over 6 seconds.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Blood Lance deals x10% increased damage to its primary target per lanced enemy.(Necromancer Only)
  • Unlocked by completing Mercy's Reach in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing 40% of normal damage.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • Your maximum number of Skeletal Warriors and Skeletal Mages is increased by 2.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals [1665] Shadow damage per second. Gain [Affix."Static Value100"|+%|] Movement Speed while Blood Mist is active.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Bone Spirit's Critical Strike Chance is increased by +10%.

    Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.(Necromancer Only)
  • Unlocked by completing Hive in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • When a segment of Bone Prison is destroyed or expires, it deals [2775] damage in an area around itself.(Necromancer Only)
  • Unlocked by completing Path of the Blind in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • While Army of the Dead is active, your Minions gain +70% increased damage and take 90% reduced damage.(Necromancer Only)
  • Unlocked by completing Faceless Shrine in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Defensive, Codex of Power
  • Each time that Bone Storm damages an enemy, gain a Barrier equal to 1% of your Maximum Life for 10 seconds.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Gain +5% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal x10% bonus Critical Strike Damage to enemies for 6 seconds after they are damaged by Corpse Tendrils.(Necromancer Only)
  • Unlocked by completing Corrupted Grotto in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • Your Skeletal Priests now also empower you at 55% effectiveness.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • Critical Strikes with Bone Skills increase your Essence Regeneration by x95% for [Affix."Affix Value 0"] seconds.(Necromancer Only)
  • Unlocked by completing Black Asylum in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence above 50, up to x25%.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Bone Storm consumes up to 8 Corpses to increase its duration by up to 5 seconds.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • Lucky Hit: Up to a 10% chance to generate 35 Essence when hitting a Vulnerable enemy.(Necromancer Only)
  • Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • You deal x35% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.(Necromancer Only)
  • Unlocked by completing Akkhan's Grasp in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10% chance to be Stunned for 1 second when they take damage from Iron Maiden.(Necromancer Only)
  • Unlocked by completing Deserted Underpass in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • You deal x35% increased Shadow damage to enemies afflicted by any Curse.(Necromancer Only)
  • Unlocked by completing Uldur's Cave in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x30%, stacking up to 5 times.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Blood Surge's nova echoes again after a short delay, dealing x30% less damage.(Necromancer Only)
  • Unlocked by completing Hoarfrost Demise in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Blood Wave fires two additional waves, each dealing 100% of normal damage.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • Blood Orbs reduce your Ultimate Cooldown by 1 seconds.(Necromancer Only)
  • Unlocked by completing Iron Hold in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • Whenever your Blood Skills Overpower you gain +35% Attack Speed for 4 seconds.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Each percent of your Maximum Life you Heal beyond 100% grants you x0.49999998882413% bonus Critical Strike Damage on your next Critical Strike, up to a x30% bonus.

    You may now drink your Healing Potion while at full Life.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • Blood Orbs grant 10 Essence.(Necromancer Only)
  • Unlocked by completing Betrayer's Row in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Necromancer, Utility, Codex of Power
  • Your Golem has a 2% chance to reduce its active Cooldown by 2 seconds and a [2 / 2|%1|] chance to spawn a Corpse each time it damages an enemy with its normal attack.(Necromancer Only)
  • Unlocked by completing Sepulcher of The Forsworn in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Defensive, Codex of Power
  • You and your Minions gain 10% increased Damage Reduction.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Your Sacrifice bonuses are increased by 35%.(Necromancer Only)
  • Unlocked by completing Ruins of Eridu in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • You gain 2 Maximum Essence per active Minion.(Necromancer Only)
  • Unlocked by completing Vault of The Forsaken in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • Your Minions gain increased damage while alive, up to x25% after 10 seconds.(Necromancer Only)
  • Unlocked by completing Aldurwood in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Consuming a Corpse increases the damage of your Core Skills by 3.5|%x| for 5 seconds, up to 17.5|%x|.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Defensive, Codex of Power
  • Consuming a Corpse has a 15% chance to spawn a Blood Orb.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20% of normal damage and prioritizes targeting un-lanced enemies.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • Lucky Hit: Your Shadow Damage Over Time effects have a 15% chance to generate 3 Essence.
    Damage from your Shadowblight Key Passive will always generate 2 Essence.(Necromancer Only)
  • Allowed Item Types: Ring
    Necromancer, Resource, Codex of Power
  • Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x200% increased damage and generating 6 Essence per enemy hit.(Necromancer Only)
  • Allowed Item Types: Ring
    Necromancer, Utility, Codex of Power
  • Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 5% chance to Stun enemies for 1.5 seconds.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Mobility, Codex of Power
  • Casting Golem's active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25% Movement Speed.(Necromancer Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Necromancer, Mobility, Codex of Power
  • Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 13.5 second Cooldown.(Necromancer Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Necromancer, Mobility, Codex of Power
  • Gain 20% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far.

    Entering or exiting Blood Mist resets your Evade Cooldown.(Necromancer Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40% of normal damage.

    Bone Spirit now prioritizes enemies inside a Bone Prison.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Your Shadow Clones also mimic the Imbuements applied to your Skills.
    Casting an Imbuement Skill grants your active Shadow Clone x5% increased damage for 9 seconds.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Using a Healing Potion makes a free Dark Shroud shadow. Each shadow grants 2.5% increased Damage Reduction.

    You may now drink your Healing Potion while at full Life.(Rogue Only)
  • Unlocked by completing Ghoa Ruins in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10% of Penetrating Shot's Base damage and do not split.(Rogue Only)
  • Unlocked by completing Bastion of Faith in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Flurry damages enemies in a circle around you and deals x25% increased damage.(Rogue Only)
  • Unlocked by completing Forsaken Quarry in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When a Dark Shroud shadow is removed you trigger an explosion that deals [2775] Shadow damage and applies Shadow Imbuement to each enemy it hits.(Rogue Only)
  • Unlocked by completing Ancient's Lament in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource, Codex of Power
  • Damaging an Elite enemy with a Basic Skill generates 4 Energy.

    Gain 25 Energy after killing an Elite enemy with a Basic Skill.(Rogue Only)
  • Unlocked by completing Sanguine Chapel in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Rogue, Offensive, Codex of Power
  • When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal [2220] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] second.

    Your Stun Grenades deal 25% increased damage.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal [1924] Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"||] second.

    Your Stun Grenades deal 25% increased damage.(Rogue Only)
  • Unlocked by completing Guulrahn Canals in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing [2035] damage of the same type.(Rogue Only)
  • Unlocked by completing Whispering Vault in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Twisting Blades orbit for a short time after they return to you, dealing 25% of Twisting Blades' return damage per hit.(Rogue Only)
  • Unlocked by completing Jalal's Vigil in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies [1480] Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by 100%.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals [2220] Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Dash spawns a Shadow Clone that also casts Dash, dealing 150% of the Base damage.(Rogue Only)
  • Unlocked by completing Twisted Hollow in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy's location, dealing [3848] Physical damage over 3 seconds.

    Your Arrow Storms deal 45% increased damage.(Rogue Only)
  • Unlocked by completing Howling Warren in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [10360] Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Increase the damage of arrows that ricochet from Barrage from 40% to 50%. Barrage's arrows have a 30% chance to split into 2 arrows whenever they ricochet.(Rogue Only)
  • Unlocked by completing Shadowed Plunge in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a 15% chance to cause an explosion that deals [1850] Shadow damage and applies Vulnerable for 2 seconds.(Rogue Only)
  • Unlocked by completing Kor Valar Ramparts in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +10% increased Movement Speed for 3 seconds.(Rogue Only)
  • Unlocked by completing Derelict Lodge in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Dealing direct damage with a Non-Agility Skill after Casting an Agility Skill grants Stealth for 2 seconds.

    When Stealth breaks, you gain 10% Dodge Chance for 2 seconds.(Rogue Only)
  • Unlocked by completing Demon's Wake in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Explosions from the Victimize Key Passive Heal you for Life for each enemy damaged, up to a maximum of [ * 3] Life.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location , dealing [3848] Physical damage over 3 seconds. 

    Your Arrow Storms deal 45% increased damage.(Rogue Only)
  • Unlocked by completing Inferno in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource, Codex of Power
  • Killing a Vulnerable enemy grants you x55% increased Energy Regeneration for 4 seconds.(Rogue Only)
  • Unlocked by completing Shifting City in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Rogue, Defensive, Codex of Power
  • Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next 2 attacks within 10 seconds. Can only occur once every 20 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal 30% increased damage and you become Unstoppable for 3 seconds every 8 seconds.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal [4440] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] second.

    Your Stun Grenades deal 25% increased damage.(Rogue Only)
  • Unlocked by completing Prison of Caldeum in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by 0.5 seconds for each enemy hit, up to 1.5 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • You take 10% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15% Movement Speed for 2 seconds.(Rogue Only)
  • Unlocked by completing Luban's Rest in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5% chance to drop a Healing Potion.(Rogue Only)
  • Unlocked by completing Leviathan's Maw in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Your Imbuement Skill effects have x25% increased potency against Vulnerable enemies.(Rogue Only)
  • Unlocked by completing Renegade's Retreat in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to Daze them for 2 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Lucky Hit: Critical Strikes have up to a 45% chance to grant a free Dark Shroud shadow.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal x20% additional Poison damage to Frozen enemies.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Mobility, Codex of Power
  • Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x4.5% for 2 seconds, up to x18%.(Rogue Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x35%.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth Heals you for 10% of your Maximum Life.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by 4% whenever you're hit by an enemy. Successfully Dodging resets this bonus.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be 8 seconds per trap placed.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for 2 seconds.

    You deal x10% increased Critical Strike Damage against Frozen or Stunned enemies.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Every 3rd cast of Puncture is Poison Imbued with 105% of normal potency.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When you spend 75 Energy you release a cluster of exploding Stun Grenades that deal [1924] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.

    Your Stun Grenades deal 25% increased damage.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Casting Concealment grants +10% Resistance and Maximum Resistance to All Elements for 6 seconds.

    Killing an Elite enemy reduces Concealment's Cooldown by 6 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Barrage arrows now pierce through 1 enemy.
    Barrage has +10% increased Attack Speed.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Mobility, Codex of Power
  • Using a Healing Potion grants +35% Movement Speed for 3 seconds, and you may now drink them while at full Life.

    Every 20 meters you travel, you spawn a Healing Potion.(Rogue Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Flurry deals [0.25|%x|*100] increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource, Codex of Power
  • Lucky Hit: Damaging an enemy with a Mobility Skill has up to a 15% chance to fully restore your Energy.

    Your Maximum Energy is increased by [15||].(Rogue Only)
  • Allowed Item Types: Ring
    Rogue, Offensive, Codex of Power
  • Smoke Grenade has a 35% chance to create an Arrow Storm where it explodes, dealing [2960] Physical damage over 3 seconds.

    Your Arrow Storms continuously apply Vulnerable.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Caltrops is now a Marksman Skill that also throws 5 piercing daggers over its duration, each dealing [370] Shadow damage and applying Vulnerable for 3 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Utility, Codex of Power
  • Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized for 1.5 seconds.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • While within your own Blizzard and for 3 seconds after leaving it, you take 15% less damage.(Sorcerer Only)
  • Unlocked by completing Fetid Mausoleum in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Increase the Critical Strike Damage of Meteor and Fireball by x25%. Double this bonus against Healthy targets.(Sorcerer Only)
  • Unlocked by completing Serpent's Lair in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Charged Bolts pierce, but deal x70% less damage to targets hit after the first.(Sorcerer Only)
  • Unlocked by completing Wretched Delve in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • Frost Nova gains an additional Charge but the Cooldown per Charge is increased by 55%.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Mobility, Codex of Power
  • Collecting Crackling Energy increases your Movement Speed by +15% for 8 seconds.(Sorcerer Only)
  • Unlocked by completing Maddux Watch in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Ball Lightning pulls enemies with it as it travels.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Frozen Orb explodes 2 additional times at its destination for 45% of its damage.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • You may have 1 additional Hydra active, and Hydra's duration is increased by 10%.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • A hail of Meteorites falls during Inferno, dealing [1850] Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • While channeling Incinerate, your Burning damage is increased by x25%.

    Enemies damaged by Incinerate explode, Burning all surrounding enemies for [2960] over 6 seconds. Can only occur once every 3 seconds.(Sorcerer Only)
  • Unlocked by completing Light's Watch in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by 35%.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • You deal [0.30000001192093 /500|x%|] increased Burning damage to enemies for each second they remain Burning, up to x30.000001192093% after 5 seconds. Additionally, you deal x10% increased Burning damage to enemies that are not Healthy.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource, Codex of Power
  • Lucky Hit: Damage from your Pyromancy Skills has up to a 7% chance to restore 10 Mana.(Sorcerer Only)
  • Unlocked by completing Tomb of the Saints in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Sorcerer, Utility, Codex of Power
  • After Immobilize or Stun wears off, enemies are Slowed by 45% for 4 seconds.(Sorcerer Only)
  • Unlocked by completing Earthen Wound in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Mobility, Codex of Power
  • Coming in contact with your Firewall grants you +10% Movement Speed for 6 seconds.(Sorcerer Only)
  • Unlocked by completing Cultist Refuge in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Meteorites fall around Meteor, dealing 30% of Meteor's damage on impact. Your Meteorites additionally Burn enemies they hit for [3700 * 30 * Affix."Static Value 0 / 100"] damage over 6 seconds.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [55500] damage. Your Ice Spikes Chill enemies for 0.5%.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • Casting Ice Armor makes you Unstoppable and grants 25% Damage Reduction for 3.5 seconds.(Sorcerer Only)
  • Unlocked by completing Sarat's Lair in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • While Ice Armor is active, you leave behind exploding Ice Spikes that deal [555] damage. Your Ice Spikes deal x80% increased damage to Frozen enemies.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Ice Shards pierce [ceil(1/(25/100))-1] times, dealing 25% less damage per subsequent enemy hit.(Sorcerer Only)
  • Unlocked by completing Dead Man's Dredge in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • While Deep Freeze is active, you restore 15% of your Maximum Life and Mana per second.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Utility, Codex of Power
  • Your Lucky Hit Chance is increased by +10% while you have a Barrier active.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • When you Freeze an enemy there is a 25% chance they become Vulnerable for 3 seconds.(Sorcerer Only)
  • Unlocked by completing Forgotten Depths in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • You deal x15% increased damage while Ice Armor is active. This amount is increased by another [Affix."Static Value 0|%x|"] against Frozen enemies.(Sorcerer Only)
  • Unlocked by completing Onyx Hold in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [1850] Cold damage. Your Ice Spikes have a 100% increased explosion radius.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Unstable Currents has a 25% chance to cast an additional Shock Skill.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource, Codex of Power
  • Each time Chain Lightning bounces, gain 1 Mana.(Sorcerer Only)
  • Unlocked by completing Zenith in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Sorcerer, Offensive, Codex of Power
  • Ball Lightning orbits around you and deals x10% increased damage.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • The Vyr's Mastery Key Passive also grants 6% Damage Reduction, tripled while fighting a Close enemy.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Critical Hits with Lightning Spear cause lightning to arc from it dealing [1850] damage to its target and up to 5 other enemies. This damage is increased by your Critical Strike Damage Bonus.(Sorcerer Only)
  • Unlocked by completing Crumbling Hekma in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Chain Lightning has a 25% chance to chain 5 additional times.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Mobility, Codex of Power
  • Teleport's Cooldown is reduced by 1 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.(Sorcerer Only)
  • Unlocked by completing Komdor Temple in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • While Unstable Currents is not active, your Shock Skills have a 6.5% chance to trigger a free cast from it.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource, Codex of Power
  • Using a Cooldown restores 10 Mana.(Sorcerer Only)
  • Unlocked by completing Witchwater in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Sorcerer, Defensive, Codex of Power
  • Taking direct damage has a 2% chance to reset the Cooldown of one of your Defensive Skills.(Sorcerer Only)
  • Unlocked by completing Putrid Aquifer in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Core Skills cast at or above 100 Mana gain a +25% increased Critical Strike Chance.(Sorcerer Only)
  • Unlocked by completing Pallid Delve in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • Casting a Conjuration Skill grants you x15% Damage Reduction for 5 seconds.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • You deal x20% more damage to Immobilized, Stunned, or Frozen enemies.(Sorcerer Only)
  • Unlocked by completing Sunken Library in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • You take 10% less damage from Crowd Controlled or Vulnerable enemies.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Resource, Codex of Power
  • Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by 35%.(Sorcerer Only)
  • Unlocked by completing Domhainne Tunnels in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Sorcerer, Defensive, Codex of Power
  • After spending 125 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Lucky Hit: When your Conjuration Skills hit you have up to a 25% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 5 times.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Ice Blades' chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x15% Vulnerable Damage.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Incinerate splits into 3 beams, each dealing x70% of normal damage.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Deal x25% increased damage while you have no Defensive Skills on your Action Bar.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Mobility, Codex of Power
  • Gain +5% Movement Speed. This bonus is doubled if you haven't used a Defensive Skill in the last 8 seconds.(Sorcerer Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Utility, Codex of Power
  • Gain the Flame Shield Enchantment for free.

    When Flame Shield activates, Meteorites fall around you dealing [1850] Fire damage.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Utility, Codex of Power
  • Lucky Hit: Up to a 5% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.(Sorcerer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Resource, Codex of Power
  • Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by x10% for 5 seconds, once per element.

    At maximum stacks, the total bonus is increased to x60% for 10 seconds, but all stacks expire afterwards.(Sorcerer Only)
  • Allowed Item Types: Ring
    Sorcerer, Offensive, Codex of Power
  • Chain Lightning has a 25% chance to deal x50% increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Your Critical Strike Chance with Jaguar Skills is increased against enemies by +1% for each 10% of their missing Life.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • You have a 20% chance to gain 1 Ferocity when you Crowd Control an enemy.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Resource, Codex of Power
  • Lucky Hit: Hitting a Vulnerable enemy has up to a 15% chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 3%.
  • Allowed Item Types: Ring
    Spiritborn, Offensive, Codex of Power
  • Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing 45% Base damage.
  • Unlocked by completing Hierophant Pyre in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Casting a Gorilla Skill adds 20% of your Armor to all attacks for 3 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Each different Basic Skill you cast increases all your damage by x10% for 10 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Lucky Hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals [1295] Poison damage per hit.

    Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Gain +5% increased Armor and [Affix_Flat_Value_1] Thorns per 0.99999997764826% missing Maximum Life.
  • Unlocked by completing Caves of Kutokue in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Close enemies or those you deal indirect damage to are Slowed by 30% for 3 seconds. You deal 20% increased damage to Slowed enemies.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Moving with a Mobility Skill or Evade drops Spirit Feathers along behind you which each deal [925] Lightning damage on impact.
  • Unlocked by completing Vile Hive in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Heal for 1% Maximum Life when you Poison a Healthy enemy.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain +10% increased Critical Strike Chance against them.
  • Unlocked by completing Murmuring Spiral in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Maximum Ferocity increased by 1.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing 25% of its Base damage per hit.
  • Unlocked by completing Remnants of Rage in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Quill Volley's feathers explode at their apex and return to where they were cast, dealing 25% of their normal damage both times.
  • Unlocked by completing Forge of Malice in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Stinger spawns a Pestilent Swarm at its target location which deals 35% of Stinger's Base damage per hit.

    Pestilent Swarms now last +100% longer and spiral outwards.
  • Unlocked by completing Hallowed Stones in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Payback now echoes forward and additionally deals 100% of your Thorns damage to enemies.
  • Unlocked by completing Iron Cenotaph in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Kills extend the duration of your active Touch of Death swarms by 0.20000000298023 seconds. When a swarm is replaced early it bursts for 100% of the damage it would have done.
  • Unlocked by completing Betrayed Tomb in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • When you Dodge or Block an attack you trigger a 100% Thorns attack against the attacker.
  • Unlocked by completing Razak's Descent in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Enemies who move while Poisoned by you additionally take 50% of your Thorns damage per second.
  • Unlocked by completing Forgotten Remains in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Gain increased Critical Strike Damage equal to x30% of your Block Chance. Blocking doubles this bonus for 10 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Whenever an enemy hits you, your Dodge Chance against that enemy increases by +4%. Successfully Dodging resets this bonus.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Ravager no longer has a duration and instead drains 25 Vigor every second until depleted. Effects which extend Ravager instead generate Vigor.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Mobility, Codex of Power
  • Razor Wings is now also an Incarnate Skill with:
    Passive: You are Unhindered.

    Active: You gain +15% increased Movement Speed per active Razor Wing.
  • Allowed Item Types: Boots, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Casting a Focus Skill recalls all Nearby Spirit Feathers which deal [1850] Lightning damage to enemies along their way. If there are no Nearby Spirit Feathers, the cast instead spawns 15 randomly around you.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • When you cast the 3rd attack of your Basic Skills you have a 10% chance to unleash Payback.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Lucky Hit: Up to a +25% chance to create a Mystic Circle for [PowerTag.Spiritborn_RuneArea."Script Formula 5"] seconds.

    Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by x3% per stack while you remain within.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Gain +10.000000149012% Block Chance.
    Blocking an attack from a Close enemy has a 30% chance to cast a free Concussive Stomp at them.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Your Resolve has a 2% chance to not be lost when you are hit for each stack of Ferocity you have.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Losing a stack of Resolve has a 10% chance to Heal you for 5% of your Maximum Life.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles are also deflected back at enemies and deal 25% of Counterattack's Base damage on impact.
  • Unlocked by completing Sleepless Hollow in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • You gain Resolve for each 30 Vigor you gain over 100.
  • Unlocked by completing Feeding Grounds in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Your Blocked Damage Reduction is increased by +10% while you have a Barrier.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Gain +1% Block Chance per Resolve stack.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Lucky Hit: Up to a +25% chance to create a Mystic Circle for [PowerTag.Spiritborn_RuneArea."Script Formula 5"] seconds.

    Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor by +5% while active.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • When you cast an Incarnate Skill enemies around you become Vulnerable for 5 seconds. Killing a Vulnerable enemy echoes 15% of the killing blow's Base damage to another Nearby enemy.
  • Unlocked by completing Ularian Sepulcher in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Casting a Non-Basic Mobility Skill grants 1 Resolve and causes your next Concussive Stomp to strike in a circle around you.
  • Unlocked by completing Farai Cliffs in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Casting Rushing Claw extends the durations of your active Incarnate Skill effects by 0.25 seconds, up to 2 seconds.
  • Unlocked by completing Putrescent Larder in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Soar casts Vortex at its landing location and deals x25% increased damage.
  • Unlocked by completing Ruined Wild in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Once an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal x20% increased damage to Feared enemies.
  • Unlocked by completing Skatsimi Fane in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Scourge continuously affects enemies around you for 5 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Lucky Hit: Up to a +25% chance to create a Mystic Circle for [PowerTag.Spiritborn_RuneArea."Script Formula 5"] seconds.

    Casting a Centipede Skill in Mystic Circles empowers them to periodically apply [925] Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Mobility, Codex of Power
  • After you Evade, your next Core Skill dashes to your target and does x15% increased damage.
  • Unlocked by completing Beast Graveyard in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Spiritborn, Mobility, Codex of Power
  • Every second while moving gain +10% Bonus Movement Speed for 1.5 seconds, up to +30%.
  • Unlocked by completing Seething Underpass in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Spiritborn, Mobility, Codex of Power
  • Lucky Hit: Up to a +25% chance to create a Mystic Circle for [PowerTag.Spiritborn_RuneArea."Script Formula 5"] seconds.

    Casting a Eagle Skill in Mystic Circles empowers them to move with you and explode for [925] Lightning damage when you Evade.
  • Allowed Item Types: Boots, Amulet [+50%]
    Spiritborn, Resource, Codex of Power
  • Lucky Hit: Eagle Skills have up to a 25% chance to summon a Spirit Feather. You can collect Spirit Feathers to reduce your Mobility Skill Cooldowns by 0.5 seconds.
  • Allowed Item Types: Ring
    Spiritborn, Offensive, Codex of Power
  • Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal x15% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Resource, Codex of Power
  • Your Defensive Skills Cooldown 10% faster while you are moving.
  • Allowed Item Types: Ring
    (PH) of Defense
    Spiritborn, Defensive
  • (PH) Skill has +0.25% random rolled Stat against enemies with 50 static Stat and Keyword.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    (PH) of Movement
    Spiritborn, Mobility
  • (PH) Skill has +0.25% random rolled Stat against enemies with 50 static Stat and Keyword.
  • Allowed Item Types: Boots, Amulet [+50%]
    (PH) of Offense
    Spiritborn, Offensive
  • (PH) Skill has +0.25% random rolled Stat against enemies with 50 static Stat and Keyword.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    (PH) of Resource
    Spiritborn, Resource
  • (PH) Skill has +0.25% random rolled Stat against enemies with 50 static Stat and Keyword.
  • Allowed Item Types: Ring
    (PH) of Utility
    Spiritborn, Utility
  • (PH) Skill has +0.25% random rolled Stat against enemies with 50 static Stat and Keyword.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal [2960] Physical damage.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Charge gains an additional Charge. Each target hit by it explodes for [3700 * Affix_Value_2] Fire damage to surrounding enemies.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility, Codex of Power
  • Shred gains a 4th attack that hits all surrounding enemies, deals x20% increased damage, and Knocks Down enemies for 2 seconds.(Druid Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 30%.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Ravens now deal Lightning damage which is increased by 30%. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.(Druid Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    [PH] Resource & CDR
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Resource
  • After casting your Ultimate Skill, gain [600 – 750]% of your maximum Primary Resource over 10 seconds. While active, every 10 Primary Resource you spend reduces your active Cooldowns by 1 seconds.
  • Allowed Item Types: Ring
    [PH] Thorn & Heal
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Offensive
  • When first damaging Elite, and for 5 seconds after, your Thorn deals [300 – 500]% damage and allows you to heal 10% of your total health per second.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80% of normal damage.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20% of its damage. This effect can only occur once per cast.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Your Golem Active also causes your Golem to erupt, dealing [7400] Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When entering Stealth, create a cloud that deals [22200] Poison damage over 6 seconds.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create ice splinters that fires away from them dealing [925] Cold damage and Chilling for 20%.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Knives from Dance of Knives have a [Affix."Static Value 0*100"]% chance to shatter into 6 shards of metal on hit, dealing [3700] Physical damage.

    Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts becomes waves that pierce and deal [7400] Critical Shock Damage.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing [3700 * Affix_Value_2] damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • After channeling Incinerate for [PowerTag.Sorcerer_Incinerate."Script Formula 21"] seconds it deals [1110] Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.(Sorcerer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]