Lucky Hit Chance: 50%
Fire an arrow that pierces through all enemies in a line, dealing 70% damage, increased by x10% per enemy it pierces.
Combo Points increase damage and improve Lucky Hit Chance:
1 Point: 91% damage, +10% chance
2 Points: 112% damage, +20% chance
3 Points: 133% damage, +30% chance
Rank Up:
Damage 70%
- Enhanced Penetrating Shot: Casting Penetrating Shot and hitting a Boss or Elite with it has a 25% chance to fire it an additional time for free.
- Advanced Penetrating Shot: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
- Improved Penetrating Shot: Penetrating Shot has a +10% increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain +10% increased Critical Strike Chance for [5] seconds.
Affix /3
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Unique Bow
800 Item Power
3,677 Damage Per Second
- [2,674 – 4,011] Damage per Hit
- 1.10 Attacks per Second (Fast)
Every 4th cast of Penetrating Shot bounces off walls and deals x[50 – 150]% more damage.(Rogue Only)
"Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets."
- Barrett's Book of Implements
- Barrett's Book of Implements
Rogue
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /51
name | desc |
---|---|
SF_0 | 0.7 * [1/1.1/1.2/1.3/1.4] |
SF_2 | 30 |
SF_3 | PowerTag.SystemsTuningGlobals."Script Formula 0" |
SF_4 | PowerTag.SystemsTuningGlobals."Script Formula 0"/30 * 302 |
SF_5 | 50 + Round(Resource_Cur#ComboPoints)*10*1+ PowerTag.Paragon_Rogue_Legendary_012."30"*RogueComboPointsEnabled() |
SF_6 | 0.1 |
SF_7 | 2 |
SF_8 | 0.7 |
SF_9 | 0.7 * 100 * Table(34, 3) |
SF_10 | 10 |
SF_11 | 1.5 |
SF_12 | RogueComboPointsEnabled() |
SF_13 | 0.3 |
SF_14 | Round(Resource_Cur#ComboPoints) |
SF_15 | 1+ PowerTag.Paragon_Rogue_Legendary_012."0.7 * [1/1.1/1.2/1.3/1.4]" |
SF_16 | 1+ PowerTag.Paragon_Rogue_Legendary_012."30" |
SF_17 | 0.1 |
SF_18 | 0.5 |
SF_19 | 3 |
SF_20 | 3 |
SF_21 | 0.10 |
SF_22 | AffixIsEquipped(SNO.Affix.2HBow_Unique_Rogue_100) ? 2.5 : 1 |
SF_23 | 5 |
SF_24 | Affix_Value_1#legendary_rogue_010 / 100 |
SF_25 | Affix_Value_1#2HBow_Unique_Rogue_100 /100 |
SF_26 | Affix.2HBow_Unique_Rogue_100."Static Value 0" |
SF_27 | Affix.2HBow_Unique_Rogue_100."Static Value 1" |
SF_28 | Affix.2HBow_Unique_Rogue_100."Static Value 1" |
SF_29 | Percent_Bonus_Projectiles_Per_Power#Rogue_PenetratingShot + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman |
SF_30 | Damage_Bonus_Percent_Per_Combo_Point |
SF_31 | 1 |
SF_32 | .25 |
name | Penetrating Shot |
desc | Energy Cost: {Resource Cost} Lucky Hit Chance: {Combat Effect Chance}% Fire an arrow that pierces through all enemies in a line, dealing {payload:IMPACT} damage, increased by [{SF_6}*100|%x|] per enemy it pierces. Combo Points increase damage and improve Lucky Hit Chance: 1 Point: {payload:DAMAGE_TOOLTIP_1CP} damage, [{SF_10}|%+|] chance 2 Points: {payload:DAMAGE_TOOLTIP_2CP} damage, [{SF_10}*2|%+|] chance 3 Points: {payload:DAMAGE_TOOLTIP_3CP} damage, [{SF_15}*{SF_10}*3|%+|] chance |
rankup_desc | Damage {payload:IMPACT} |
Mod2_Description | Casting Penetrating Shot and hitting a Boss or Elite with it has a [{SF_32}*100|%|] chance to fire it an additional time for free. |
Mod2_Name | Enhanced Penetrating Shot |
Mod1_Description | When cast with full Energy, Penetrating Shot will Slow all enemies it hits by [{SF_18}*100|%|] for {buffduration:SLOW} seconds. Elite enemies will also be Knocked Down for {buffduration:KNOCKDOWN} seconds. |
Mod1_Name | Advanced Penetrating Shot |
Mod0_Description | Penetrating Shot has a [{SF_21}*100|%+|] increased Critical Strike Chance. If Penetrating Shot damages at least {SF_20} enemies, you gain [{SF_17}*100|%+|] increased Critical Strike Chance for [SF_23] seconds. |
Mod0_Name | Improved Penetrating Shot |
{buffduration:SLOW} | 3 |
{buffduration:KNOCKDOWN} | 1.5 |
{payload:IMPACT} | 0.7 * [1/1.1/1.2/1.3/1.4]*100% |
{payload:DAMAGE_TOOLTIP_1CP} | 0.7 * [1/1.1/1.2/1.3/1.4]* (1+0.3 * 1)*100% |
{payload:DAMAGE_TOOLTIP_2CP} | 0.7 * [1/1.1/1.2/1.3/1.4]* (1+0.3 * 2)*100% |
{payload:DAMAGE_TOOLTIP_3CP} | 0.7 * [1/1.1/1.2/1.3/1.4]* (1+0.3 * 3)*100% |
{Combat Effect Chance} | 50 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 35 |