Lucky Hit Chance: 25%
Shapeshift into a Werebear and slam the ground, dealing 0*100% damage to surrounding enemies.
Rank Up:
Damage 0*100%
- Enhanced Pulverize: Pulverize deals x30% increased damage to Crowd Controlled enemies and Bosses.
- Primal Pulverize: Enemies hit with Pulverize deal 20% reduced damage for 5 seconds.
- Raging Pulverize: Every 10 seconds, Pulverize is guaranteed to Overpower and make enemies take x20% more damage for 5 seconds.
- Rampaging Pulverize: Pulverize costs x50% more Spirit, and deals x20% more damage.
Affix /3
Druid, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Unique Two-Handed Mace
800 Item Power
3,677 Damage Per Second
- [2,941 – 4,412] Damage per Hit
- 1.00 Attacks per Second
Pulverizing causes all close puddles to splash [FloatRangeWithIntervalUniqueAffixPityBonus(SharedRandomFloat(),20, 0.2, 0.6)|%x|*100] of their total damage within their areas and around them.(Druid Only)
"The Cathedral fled south, leaving sanctums hollow and songs unsung. What was left - stone, silver, and sanctified relics - were claimed and bent to the will of elder root and spirit." - Bryona
Druid
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /53
| name | desc |
|---|---|
| SF_0 | 1.5 * [1/1.1/1.2/1.3/1.4] |
| SF_1 | 1.5 |
| SF_2 | 3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_Pulverize / 2)) |
| SF_3 | 12 |
| SF_4 | 35 |
| SF_5 | 3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_Pulverize / 2)) / 3 |
| SF_7 | 1.5 * Table(34,3) * 100 |
| SF_9 | 5 |
| SF_10 | 0.20 |
| SF_12 | 5 |
| SF_13 | Mod."BonusCostDamage" ? ((1+0.5) * 35) : 35 |
| SF_14 | 10 |
| SF_15 | 0.4 |
| SF_16 | 3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_Pulverize / 2)) |
| SF_17 | Affix.legendary_druid_066."Static Value 0" |
| SF_18 | Affix_Value_1#legendary_druid_066 * (Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) |
| SF_19 | 1 |
| SF_20 | 25 |
| SF_21 | 3 |
| SF_22 | 2 |
| SF_23 | Affix_Value_1#legendary_druid_074 / 100 |
| SF_24 | 0.5 |
| SF_25 | 0.2 |
| SF_26 | Mod."BonusCostDamage" ? ((1+0.2) * 1.5 * [1/1.1/1.2/1.3/1.4]) : 1.5 * [1/1.1/1.2/1.3/1.4] |
| SF_27 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_Pulverize / 2)) |
| SF_29 | Chance_To_Hit_Twice_Per_Power#Druid_Pulverize |
| SF_30 | Affix_Value_1#2HMace_Unique_Druid_100 |
| SF_31 | Affix.2HMace_Unique_Druid_100."Static Value 0" |
| SF_32 | 5 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_Pulverize / 2)) |
| SF_33 | ((1.5 * [1/1.1/1.2/1.3/1.4] * Affix_Value_1#2HMace_Unique_Druid_100) / (Affix.2HMace_Unique_Druid_100."Static Value 0")) |
| SF_34 | Affix.2HMace_Unique_Druid_100."Static Value 1" |
| SF_35 | Affix_Value_2#2HMace_Unique_Druid_100 |
| SF_36 | ((1.5 * [1/1.1/1.2/1.3/1.4] * Affix_Value_1#2HMace_Unique_Druid_100) * (Affix_Value_2#2HMace_Unique_Druid_100)) |
| SF_37 | 0.5 |
| SF_38 | 1* Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_Pulverize / 2)) |
| SF_39 | 0.3 |
| name | Pulverize |
| desc | Spirit Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Shapeshift into a Werebear and slam the ground, dealing {payload:DAMAGE} damage to surrounding enemies. |
| rankup_desc | Damage {payload:DAMAGE} |
| Mod2_Description | Pulverize deals [SF_39*100|x%|] increased damage to Crowd Controlled enemies and Bosses. |
| Mod2_Name | Enhanced Pulverize |
| Mod0_Description | Enemies hit with Pulverize deal [{SF_10}*100|%|] reduced damage for {buffduration:MOD_DAMAGE_REDUCTION} seconds. |
| Mod0_Name | Primal Pulverize |
| Mod1_Description | Every {SF_14} seconds, Pulverize is guaranteed to Overpower and make enemies take [SF_25*100|x%|] more damage for {SF_12} seconds. |
| Mod1_Name | Raging Pulverize |
| Mod7_Description | Pulverize costs [SF_24 * 100|%x|] more Spirit, and deals [SF_25 * 100|%x|] more damage. |
| Mod7_Name | Rampaging Pulverize |
| {buffduration:MOD_DAMAGE_REDUCTION} | 5 |
| {payload:DAMAGE} | Mod."BonusCostDamage" ? ((1+0.2) * 1.5 * [1/1.1/1.2/1.3/1.4]) : 1.5 * [1/1.1/1.2/1.3/1.4]*100% |
| {Combat Effect Chance} | 25 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
| {Resource Cost} | 35 |