Mercenary_BountyHunter Skills /6
Cooldown: 0 seconds
Subo places a concussive trap that arms after 0.8 |4second;seconds. When an enemy moves within range, it explodes for 80%{else}moderate Physical damage and Stuns enemies for 2 |4second;seconds.

Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Bow
Basic Attack: Heavy Shot
Subo fires a toughened arrow at an enemy, dealing 80%{else}moderate Physical damage with a 30% chance to Stun for 1 |4second;seconds.
Cooldown: 0 seconds
Subo tosses an incendiary at an enemy, dealing 10%{else}minor Physical damage and Stunning them for 1 |4second;seconds before exploding into flames. For the next 5 seconds, enemies within the area repeatedly take 36%{else}light Burning damage over 3 seconds.

Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Crossbow
Basic Attack: Salvo
Subo launches 5 bolts at an enemy, each dealing 30%{else}light Physical damage. The final bolt explodes, Slowing enemies by 50% for 2 seconds.
Cooldown: 0 seconds
Subo charges a countless volley of arrows, then unleashes it over your position for 140%{else}heavy Physical damage that Slows enemies by 50% for 4 seconds.
Cooldown: 0 seconds
Subo scatters 3 explosive traps that each arm after 1 |4second;seconds. When an enemy moves within range of one, it explodes for 300%{else}massive Physical damage and Knocks Down enemies for 1.5 |4second;seconds.
Cooldown: 0 seconds
Subo charges a massive piercing bolt, then unleashes it forwards for 300%{else}massive Physical damage that Knocks Back enemies.
Cooldown: 0 seconds
Subo fires 4 Explosive Charges that stick to enemies. Each explodes after 6.5 seconds, dealing 60%{else}moderate Physical damage.

Explosive Charges detonate early if their target dies or takes Overpower damage.
Mercenary_BountyHunter Skill Tree /18
Thrillseeker
Your active Cooldowns are reduced by [0.5|1|] |4second;seconds when an Explosive Charge explodes.

Explosive Charges now detonate after only [3] |4second;seconds.
Ranks: 1
Bargaining Chips
Targets stuck with Explosive Charges take [2|x%|] increased Overpower Damage per Explosive Charge stuck.

Each Explosive Charge can be detonated by an additional [2] |4Overpower;Overpowers before expiring.
Ranks: 1
Incendiary Bolt
If Subo's Snipe hits the target he originally aimed at, a Molotov explodes on them.
Ranks: 1
Ambusher
You gain [20|%x|] Lucky Hit Chance against enemies damaged by Subo's Salvo within the last [3] |4second;seconds.
Ranks: 1
Share a Drink
When one of Subo's Molotovs explodes, it has a [50|%|] chance to drop a Healing Potion for you.
Ranks: 1
Scorched Earth
Subo's initial Molotov explosions cause enemies to take [30|x%|] increased Damage Over Time from you for [3] |4second;seconds.
Ranks: 1
Mastermind
Subo's Wire Trap and Trip Mines gain [60|%|] Size.

You and Subo gain [15|+%|] Crowd Control Duration.
Ranks: 1
Loaded Munitions
Subo's Wire Traps and Trip Mines inflict Vulnerable on enemies for [5] |4second;seconds.
Ranks: 1
Opening Fire
You deal [25|x%|] increased Critical Strike Damage to enemies hit by Subo's Cover Fire for 4 seconds.
Ranks: 1
Pin Cushion
Subo's Cover Fire also Immobilizes enemies for [2] |4second;seconds.
Ranks: 1
Ready At Hand
Direct damage to an Elite grants you [20|+%|] Movement Speed for [2] |4second;seconds.
Ranks: 1
Piercing Arrows
Subo's Heavy Shot now pierces through enemies.
Ranks: 1
Trip Mines
Cooldown: 0 seconds
Subo scatters 3 explosive traps that each arm after [1|1|] |4second;seconds. When an enemy moves within range of one, it explodes for 300%{else}massive Physical damage and Knocks Down enemies for [1.5|1|] |4second;seconds.
Ranks: 1
Cover Fire
Cooldown: 0 seconds
Subo charges a countless volley of arrows, then unleashes it over your position for 140%{else}heavy Physical damage that Slows enemies by [50|%|] for 4 seconds.
Ranks: 1
Explosive Charge
Cooldown: 0 seconds
Subo fires 4 Explosive Charges that stick to enemies. Each explodes after 6.5 seconds, dealing 60%{else}moderate Physical damage.

Explosive Charges detonate early if their target dies or takes Overpower damage.
Ranks: 1
Snipe
Cooldown: 0 seconds
Subo charges a massive piercing bolt, then unleashes it forwards for 300%{else}massive Physical damage that Knocks Back enemies.
Ranks: 1
Wire Trap
Cooldown: 0 seconds
Subo places a concussive trap that arms after [0.8|1|] |4second;seconds. When an enemy moves within range, it explodes for 80%{else}moderate Physical damage and Stuns enemies for [2|1|] |4second;seconds.

Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Bow
Basic Attack: Heavy Shot
Subo fires a toughened arrow at an enemy, dealing 80%{else}moderate Physical damage with a [30|%|] chance to Stun for [1|1|] |4second;seconds.
Ranks: 1
Molotov
Cooldown: 0 seconds
Subo tosses an incendiary at an enemy, dealing 10%{else}minor Physical damage and Stunning them for [1|1|] |4second;seconds before exploding into flames. For the next 5 seconds, enemies within the area repeatedly take 36%{else}light Burning damage over 3 seconds.

Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.
Weapon: Crossbow
Basic Attack: Salvo
Subo launches 5 bolts at an enemy, each dealing 30%{else}light Physical damage. The final bolt explodes, Slowing enemies by [50|%|] for 2 seconds.
Ranks: 1