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  • MaterialValue/Color Gradient V
  • MaterialValue/Fresnel Inverse
  • MaterialValue/Alpha Brightness Global
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  • MaterialValue/UV Distortion Dissolve Strength
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  • MaterialValue/Fresnel Power Emissive
  • MaterialValue/Fresnel Slope Emissive
  • MaterialValue/Fresnel Inverse Emissive
  • MaterialValue/zSwitch Actor Fresnel Emissive Method
  • MaterialValue/Fresnel Add Emissive
  • MaterialValue/UV Distortion Normal 1 Strength
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Invert Soft Alpha
  • MaterialValue/Exposure Compensation Enabled
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  • MaterialValue/Dye Region
  • MaterialValue/Recolor for Helltide Water
  • MaterialValue/Inherit Armor Dye Color non static
  • MaterialValue/Druid Human Form Alpha
  • MaterialValue/Color Global Tint
  • MaterialValue/zSwitch Actor Noise Method
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  • MaterialValue/zSwitch Actor Fresnel Alpha Method
  • MaterialValue/zSwitch Actor Color Method
  • Texture/flat_NM
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  • 358773
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