References to this File
  • Material/knight_brute_event_summon_impact_upwardSmoke.mat
  • Material/vfx_monster_wasp_cast_sacksplat_sphereMesh.mat
  • Material/fxKit_damaging_burstLine_blood_wave02.mat
  • Material/scos_environment_waterfall_medium.mat
  • Material/Hell_Gate_Dog_Tileable_Glowing.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_bubble_v2.mat
  • Material/vfx_treasurebeast_portal_ringEnergySmoke_intro_mesh.mat
  • Material/IGC_FIG_1060_inariusWings_lensFlare_A.mat
  • Material/surface_sand_footstep_r.mat
  • Material/fallen_shaman_cast_staff_runeCircle.mat
  • Material/Hell_Rock_Corpse_Parts_G_Tileable_Glowing.mat
  • Material/necro_decompose_rope_backdrop.mat
  • Material/sightlessEye_lilithProjectile_impact_motionBlur.mat
  • Material/vfxSorc_iceArmor_death_outerShellMat.mat
  • Material/IGC_HED_IGC_godray_cool_small.mat
  • Material/knightCaster_attk_special_heal_aoeSphere.mat
  • Material/barb_callOfTheAncients_decal_emissive.mat
  • Material/duriel_maggot_drop_trail.mat
  • Material/npcF_neyrelle_combag_1HS_attk_special_outro_dark.mat
  • Material/druid_bear_maul_slashL_fierce_clawBGMat.mat
  • Material/Step_Rock_Volcanic_Vent_A_Tileable_Volcanic_Glowing.mat
  • Material/vampire_caster_proj_impact_smoke.mat
  • Material/fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/Character_Blockout_Example_DUPLICATETHIS.mat
  • Material/MageHalls_Base_LampGlass_A_Hub_02.mat
  • Material/summonScroll_active_inwardEmbers.mat
  • Material/Aridah_AOE_lightning_volumeGlow.mat
  • Material/IGC_PFV_godray_warm_large_4050.mat
  • Material/druid_blood.mat
  • Material/IGC_FHK_IGC_godray_cool_small.mat
  • Material/TEMP_cannibal_cauldron_AOE_waveFoamMesh.mat
  • Material/lightningStorm_barrier_outro_flashActor.mat
  • Material/monsterAffix_frozen_aoe_explosion_frostBuildupSphere.mat
  • Material/global_death_bloodSpray_waist_billboard.mat
  • Material/duriel_dust_liquidTrail.mat
  • Material/surface_blood_footstep_l.mat
  • Material/fxKit_damaging_projectileStrongDirectional_fire_front.mat
  • Material/barbarian_leap_largePhysRocks_Copper_02.mat
  • Material/Rogue_Momentum_buff_wristCylMat.mat
  • Material/environmentVFX_sandstorm_safeZone_wisps_mat.mat
  • Material/global_gainedHealth_actorToActor.mat
  • Material/shrine_conduit_end_sparks.mat
  • Material/Fallen_Brute_fireBreath.mat
  • Material/fxKit_damaging_persistentLine_lightning_arcCore_Billboard_fb.mat
  • Material/Player_actor_getHit_fire_sparks.mat
  • Material/shrine_shapeGlow_activate_dungeon.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active.mat
  • Material/vampire_caster_proj_globs.mat
  • Material/FrontEnd_CharacterCreate_Tree_oak_fallingLeaves.mat
  • Material/knightMonk_attk_basic_trail.mat
  • Material/ashava_breath_cloud_bubble.mat
  • Material/fxKit_cone_waveMesh_holy.mat
  • Material/rogue_imbuePoison_buff_ropeBlade_2HBow.mat
  • Material/s01_boss_varshan_questDeath_heartTP_Rope_horadric_core.mat
  • Material/fxKit_damaging_lineWarning_blood_edgeCrustTopBottom.mat
  • Material/duriel_death_parasite.mat
  • Material/IGC_FHK_IGC_godray_warm_large_slow_contrast.mat
  • Material/hydra_incinerate_fxMesh.mat
  • Material/skeleton_boss_storm_aoe_tornado02_monkboss_recolor.mat
  • Material/fxKit_harmless_burstCylindrical_water_emissive_decal.mat
  • Material/fxKit_damaging_projectileStrong_poison_trail.mat
  • Material/monsterAffix_mortar_projectile_mesh_mat.mat
  • Material/barb_warcry_cast_shockwaveDark.mat
  • Material/Step_Rock_Medium_B1_Tileable_Volcanic_Glowing.mat
  • Material/Step_Rock_Medium_A1_Tileable_Volcanic_Underlit.mat
  • Material/IGC_PFV_godray_warm_large_3170.mat
  • Material/wayfindingPortal_cast_proxyToPlayer_dissolveSwirl_trail.mat
  • Material/S02_Bloodseeker_Sorc_teleport_orb_end_sparks.mat
  • Material/Hell_Rock_Bone_A_End_Tileable_Glowing.mat
  • Material/cultist_melee_1H_Stab_Attack_dark.mat
  • Material/pvp_volcano_projectile_trail.mat
  • Material/barbarian_leap_physRockBillboard_blood.mat
  • Material/zombie_melee_female_clothing_ds.mat
  • Material/druid_fetidClaw_impact_glow.mat
  • Material/snake_caster_petrify_burst_edges.mat
  • Material/lilith_p1_boss_fissure_warning_crack02_decal.mat
  • Material/fxKit_damaging_burstCylindrical_lightning_volumeGlow.mat
  • Material/Step_Building_Tarp_Trangle_Red.mat
  • Material/fxKit_harmless_persistentRope_horadric_core.mat
  • Material/resurrection_soulFxTrail.mat
  • Material/barbarianF_wrath_hair.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_base_02_mesh.mat
  • Material/fxKit_damaging_burstCast_1hand_lightning_medium_core_fb_04.mat
  • Material/druM_stor183_HLM_coreArcs.mat
  • Material/cannibal_twoHand_attk_leap_swipe_child.mat
  • Material/BurntGroundFallen04_Splat.mat
  • Material/emote_nec026_bone_chunks.mat
  • Material/resurrection_soulFxCore.mat
  • Material/worldBoss_abyssLord_death_acidDecalDirectional.mat
  • Material/IGC_PFV_godray_cool_medium.mat
  • Material/sorcerer_frostBoltB_iceChunkMesh.mat
  • Material/surface_mount_stor019_footstep_decal.mat
  • Material/S02_Bloodseeker_sorc_ballLightning_lightningArcsMat_ds.mat
  • Material/lilithsLament_wave_fronr_v5.mat
  • Material/monsterAffix_frozen_aoe_explosion_flare.mat
  • Material/Step_Rock_Large_Canyon_C1_Tileable_Volcanic_Glowing.mat
  • Material/bossAffix_chainPillar_chain.mat
  • Material/fly_host_attk_deathpose_splash_billboard.mat
  • Material/lilith_p2_attk_combo_slam_payload_decalGlow.mat
  • Material/monsterAffix_poisonEnchanted__cylindrical_decal_v2.mat
  • Material/druid_bear_maul_slashL_fierce_ClawMat.mat
  • Material/IGC_PFV_godray_warm_large_3150_SideWindow.mat
  • Material/necro_decompose_rope_blood.mat
  • Material/surface_mud_footstep_r.mat
  • Material/druid_tornado_mainTornado_outerDetail_mat.mat
  • Material/resurrection_soulEnergyCore.mat
  • Material/Hell_Buildings_LilithLair_SoulStatuePillar_A_Tileable_Glowing.mat
  • Material/demon_brute_weaponThrowHighlightMat.mat
  • Material/IGC_KEL_IGC_godray_warm_large.mat
  • Material/druM_stor183_TRS_electric.mat
  • Material/fxKit_damaging_projectileLobbed_lightning_core_fb.mat
  • Material/shrine_artillery_projectile_motionblur.mat
  • Material/druid_grizzlyRage_spittle_drops.mat
  • Material/IGC_BLB_1270_vein_glow.mat
  • Material/Hell_Rock_Flat_B_Tileable_Glowing.mat
  • Material/IGC_PFV_godray_warm_large_4060.mat
  • Material/drowned_brute_weaponTrail_02.mat
  • Material/fallen_shaman_resTarget_grunt_getUp_sigilRing.mat
  • Material/cave_godray_medium.mat
  • Material/fxKit_damaging_projectileLobbed_blood_core_MAT.mat
  • Material/surface_mount_stor20_footstep_iceCrack_decal.mat
  • Material/vfx_treasurebeast_core_plane_static_mat.mat
  • Material/duriel_humanbody_chunk_b.mat
  • Material/IGC_BLB_1250_vein_glow.mat
  • Material/druid_bear_maul_slashBackhandR_fierce_backClawMat.mat
  • Material/sorcerer_meteor_proj_trail.mat
  • Material/UI_LargeFramed_Button_Smoke1Mesh_Mat.mat
  • Material/monsterAffix_mortar_aoe_explosion_FillSphere.mat
  • Material/Step_Rock_Medium_Canyon_C3_Tileable_Volcanic_Underlit.mat
  • Material/Trialshrine_shapeGlow_activate_dungeon.mat
  • Material/legendary_blizzcon_barbarian_fireUpheaval_payload_meshEmitter_sparkys.mat
  • Material/shatter_iceChunk_trails.mat
  • Material/vampire_caster_forming_bloodCocoon_core.mat
  • Material/andariel_enrage_buff_core_dark_mesh.mat
  • Material/barbarian_whirlwind_weapontrail_furyIntensity.mat
  • Material/S03_Vaults_Boss_Chests_beam_decalLingeringIntense.mat
  • Material/worldboss_treasurebeast_rope_chain.mat
  • Material/surface_dirt_footstep_r.mat
  • Material/Druid_wolves_buff_glowGrad.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_innerCone_mat.mat
  • Material/altar_of_bishibosh_ambient_smokeTube_idle.mat
  • Material/worldBoss_abyssLord_dirtOutward.mat
  • Material/vfx_treasurebeast_oreVomit_puddle_bubbles.mat
  • Material/sorc_ballLightning_zap_dirtKickup.mat
  • Material/drowned_seahag_geyser_shockwave.mat
  • Material/fxkit_buff_damage_fireLine.mat
  • Material/fxKit_projectile_actor_blood_globs.mat
  • Material/knight_caster_council_miniboss_healer_resTarget_rope_debuff_cast_rope_fill.mat
  • Material/S02_Bloodseeker_necro_boneWall_spawn_mat.mat
  • Material/portalCos_vampBlood_bloodSplash.mat
  • Material/Step_Rock_Medium_Canyon_D3_Tileable_Volcanic_Underlit.mat
  • Material/ghostCaster_circleOfDeath_inwardEnergy_mesh.mat
  • Material/knightBrute_weapon_smoke_trail.mat
  • Material/Step_Rock_Flat_Volcanic_C1_Tileable_Volcanic_Underlit.mat
  • Material/Step_Rock_Flat_SaltFlats_B1_Tileable_Volcanic_Underlit.mat
  • Material/emote_rog018_stor_blood_spray.mat
  • Material/skeleton_boss_variant_torso_dissolveOut_m.mat
  • Material/Barb_Ancient_axe_base01_mat.mat
  • Material/werewolf_melee_frac_groundpound_lightning_aoe_volumeGlow.mat
  • Material/Step_Rock_Small_D1_Tileable_Volcanic_Glowing.mat
  • Material/IGC_PFV_godray_warm_large_3040_01.mat
  • Material/bandit_melee_smokeBomb_impact_volumeGasCore.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_extra.mat
  • Material/cannibal_dualWield_dash_dirt.mat
  • Material/cannibalBrute_attack_frenzy_swipe_core.mat
  • Material/Step_Rock_Medium_A1_Tileable_Volcanic_Glowing.mat
  • Material/VFX_QST_CFB_mistSwirl.mat
  • Material/monsterAffix_fireEnchanted_warning_swirl.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_pusBubbleRipple.mat
  • Material/windMeshInward_magehall_mat.mat
  • Material/fallen_shaman_lightning_projectile_fingers.mat
  • Material/druid_shapeshift_human_outro_skinFlakes.mat
  • Material/Hell_Rock_Corpse_Cinematic_B_Tileable_Glowing.mat
  • Material/Trialshrine_shapeGlow_player_activate.mat
  • Material/IGC_FIG_1220_inariusWings_proto_tele_glowGrab.mat
  • Material/knightBrute_3hit_combo_swipeHit03_lightning.mat
  • Material/fxKit_cone_waveMesh_wind.mat
  • Material/shrine_icon_artillery_outer.mat
  • Material/spiderHost_aoe_shockwave.mat
  • Material/snake_brute_bite_saliva.mat
  • Material/barbarianM_wrath_hair.mat
  • Material/barb_rupture_pullout_droplets.mat
  • Material/Step_Rock_Flat_Volcanic_B1_Tileable_Volcanic_Glowing.mat
  • Material/emote_bar022_stor_coinVortex.mat
  • Material/fxKit_damaging_burstCylindrical_lightning_flashVertical.mat
  • Material/summonScroll_windMesh.mat
  • Material/fallen_shaman_rezMesh_staffSwirls1_cold.mat
  • Material/fallen_champion_attk_closeFire_trail.mat
  • Material/goatman_infected_transform_spiral.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_outerDetail_mat.mat
  • Material/barbarian_leap_largePhysRocks.mat
  • Material/Hell_Rock_Spike_A_Tileable_Glowing.mat
  • Material/Hell_Rock_Bone_Ribcage_A_Tileable_Glowing.mat
  • Material/igc_godray_large_white.mat
  • Material/Step_Rock_Small_SaltFlats_B1_Tileable_Volcanic_Underlit.mat
  • Material/scos_environment_waterfall_small_tall.mat
  • Material/vampire_caster_dissolveIn_shadow_mat.mat
  • Material/barb_hammerOfTheAncients_aoe_dirtMainFiller.mat
  • Material/drowned_special_weaponTrail.mat
  • Material/Step_Rock_Flat_Volcanic_F1_Tileable_Volcanic_Glowing.mat
  • Material/Hell_Rock_Corpse_Parts_A_Tileable_Glowing.mat
  • Material/werewolf_steath_out.mat
  • Material/Hell_Rock_Corpse_Large_D_Tileable_Glowing.mat
  • Material/physical_dismember_cutInHalf_trail.mat
  • Material/S03_buddy_ambient_lightning_volume.mat
  • Material/vfx_wildlife_woodwraith_slamMB.mat
  • Material/fxKit_harmless_persistentBarrier_spirits_decal.mat
  • Material/knight_council_healer_resurrectSparks.mat
  • Material/barb_groundStomp_aoe_flash.mat
  • Material/Step_Rock_Flat_Canyon_Small_D1_Tileable_Volcanic_Underlit.mat
  • Material/Hell_Rock_Spike_D_Tileable_Glowing.mat
  • Material/Fallen_Brute_cold_res.mat
  • Material/vampire_boss_sac_impact_glow.mat
  • Material/global_levelUp_spirals_dungeon.mat
  • Material/fx_fly_host_maggotFallMat.mat
  • Material/environmentVFX_leaves_falling_drySteppes.mat
  • Material/fxKit_harmless_persistentCylindrical_water_flatMesh.mat
  • Material/S03_EGB_Duriel_poisonPool_aoe_leadingEdge.mat
  • Material/vampire_caster_forming_smoke.mat
  • Material/demon_succubus_bloodstar_burstRingMat.mat
  • Material/vfx_wasp_projectile_mesh_wing.mat
  • Material/VFX_debugging_reflectionTesting.mat
  • Material/Hell_Rock_Bone_Stairs_A_Tileable_Glowing.mat
  • Material/skeleton_boss_variant_cloth_dissolveOut_m.mat
  • Material/fxkit_buff_damage_blueCylinder.mat
  • Material/IGC_KPR_IGC_godray_1030_sortpriority.mat
  • Material/Step_Rock_Large_Canyon_D1_Tileable_Volcanic_Glowing.mat
  • Material/necro_skeletonMage_atk_projectile_bone.mat
  • Material/necro_corpseExplosion_chargeLine.mat
  • Material/fallen_cold_expolosion_billboard.mat
  • Material/vendor_sellItem_coin.mat
  • Material/scos_environment_waterfall_wake_small.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_emissive.mat
  • Material/IGC_FHK_IGC_godray_warm_medium.mat
  • Material/fxKit_damaging_burstCast_1hand_sorc_lightning_medium_core_fb.mat
  • Material/Frac_Buildings_Icicles_01.mat
  • Material/UI_Paragon_GlyphNode_Legendary_Purchase_RoundFrame_Mat.mat
  • Material/S02_bloodseeker_tornado_outerCone_mat.mat
  • Material/LNY_shielding__teleport_sparks.mat
  • Material/IGC_FHK_1020_godray_warm_large_slow.mat
  • Material/knightBrute_3hit_combo_swipeHit03_corrupt.mat
  • Material/sorc_selectScreen_fireMesh_core_active.mat
  • Material/Step_Rock_Flat_Small_C1_Tileable_Volcanic_Underlit.mat
  • Material/Frac_Waterfall_Icicle_Single_A_Base.mat
  • Material/wanderingdeath_chestbeam_tube_mat.mat
  • Material/emote_sor003_stor_geoNebulaGold.mat
  • Material/WorldBoss_death_roar_particle.mat
  • Material/surface_mount_horse_footstep_decal.mat
  • Material/goldCoins.mat
  • Material/Solid_White.mat
  • Material/S02_bloodseeker_leap_darkPhysRocks.mat
  • Material/sorc_flameShield_buff_fireTube.mat
  • Material/shrine_icon_gold_goldPile.mat
  • Material/Step_Rock_Flat_Canyon_C5_Tileable_Volcanic_Underlit.mat
  • Material/DE_CursedChest_Standard_persistent_energyInwards.mat
  • Material/bandit_ranged_bolt.mat
  • Material/environmentVFX_waterfall_spline.mat
  • Material/S03_Boss_dust_rocks.mat
  • Material/vampire_boss_dissipate_vein_trail_segment.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure_SOLO.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshEnergy.mat
  • Material/IGC_PFV_godray_warm_large_3050.mat
  • Material/fxKit_projectile_base_ghosts.mat
  • Material/Step_Rock_Large_A_Tileable_Volcanic_Underlit.mat
  • Material/cannibal_brute_stun_swipe_left_child.mat
  • Material/temp_owPvP_hostile_buff_mesh.mat
  • Material/snake_caster_projectile_eyeShell_mat.mat
  • Material/druid_bear_maul_fierce_backClawMat.mat
  • Material/barb_axePull_projectile_blur.mat
  • Material/Step_Rock_Small_SaltFlats_B1_Tileable_Volcanic_Glowing.mat
  • Material/druid_grizzlyRage_thrash_clawBGMat.mat
  • Material/vfxItems_flippy_legendary_lightBeamMat.mat
  • Material/barb_dismount_intoTheFray_largePhysRocks.mat
  • Material/IGC_HED_IGC_godray_cool_medium.mat
  • Material/Step_Building_Tarp_Trangle_Teal.mat
  • Material/astaroth_boss_mount_howl_spit.mat
  • Material/energyMeshInnerMat_horadric_mat.mat
  • Material/Step_Rock_Large_B1_Tileable_Volcanic_Glowing.mat
  • Material/Step_Rock_Small_C1_Tileable_Volcanic_Glowing.mat
  • Material/fxKit_damaging_projectileStrong_fire_front.mat
  • Material/shrine_icon_crit_outer.mat
  • Material/witch_proto_chargeUp_hold_stage4_decal.mat
  • Material/legendary_sorc_icespike_icicle_ice_fractured.mat
  • Material/worldBoss_abyssLord_death_flash.mat
  • Material/global_levelUp_lightBeamSwirlMat.mat
  • Material/bossAffix_chainPillar_decal_normal_02.mat
  • Material/drowned_mini_proj_splashStatic_world.mat
  • Material/barb_ironMaelstrom_attk03_chain.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshEnergy.mat
  • Material/Step_Rock_Flat_SaltFlats_A1_Tileable_Volcanic_Underlit.mat
  • Material/Step_Rock_Medium_Canyon_A3_Tileable_Volcanic_Glowing.mat
  • Material/Fallen_Weapon_Wipe.mat
  • Material/IGC_KEL_IGC_godray_cool_small.mat
  • Material/fallen_shaman_fireBall_front.mat
  • Material/S02_Bloodseeker_necro_boneWall_explosion_spawn_mat.mat
  • Material/IGC_FHK_IGC_godray_warm_large.mat
  • Material/worldBoss_abyssLord_physRocksDark.mat
  • Material/IGC_BLB_1210_vein_glow.mat
  • Material/IGC_FIG_IGC_godray_warm_small.mat
  • Material/barb_callOfTheAncients_shockwaveDark.mat
  • Material/Aridah_AOE_lightning_decalBurst.mat
  • Material/emote_nec018_stor_godRay_highlights_mat.mat
  • Material/BurntGround_01_Decal_B.mat
  • Material/S02_CityofAncients_Door_harmless_persistentBarrier_demonic_decal.mat
  • Material/Skybox_POI_FracturedPeaks_Cave_hemi_fogRing.mat
  • Material/IGC_PFV_spittle_less_2040.mat
  • Material/knightCaster_attk_special_heal_aoeDecal.mat
  • Material/druid_tornado_outerCone_mat.mat
  • Material/IGC_KEL_IGC_godray_cool_large.mat
  • Material/knight_caster_holyStrike_impact_decal_emissive.mat
  • Material/Hell_Towers_A_Tileable_Glowing.mat
  • Material/shrine_artillery_arrow_mat.mat
  • Material/fxKit_damaging_projectileStrong_blood_leading_mesh.mat
  • Material/knightBrute_3hit_combo_swipeHit03.mat
  • Material/wanderingdeath_escape_burrow_decal.mat
  • Material/barbarian_whirlwind_weapontrail_furyLesser2.mat
  • Material/rogue_shadowStep_cast_arrow.mat
  • Material/Scos_Ruin_ExtKeep_Metalbands_A_Dyn.mat
  • Material/fallen_shaman_cast_softFlashRing.mat
  • Material/Skybox_TempleTriune_hemi_fogRing.mat
  • Material/fxKit_projectile_base_necroUndead.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshCore.mat
  • Material/IGC_KPR_IGC_godray_warm_medium.mat
  • Material/Frac_Waterfall_Icicle_A_Base.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
  • Material/fxKit_harmless_persistentBarrier_fog_decal.mat
  • Material/mount_horse_ghost_01_body_mat.mat
  • Material/MonsterAffix_FireOrbs_impact_flame_base_mesh.mat
  • Material/resurrection_soulFxTrail_core.mat
  • Material/Step_Rock_Sinkhole_B1_Tileable_Volcanic_Glowing.mat
  • Material/cultist_projectile_impact_explosionSphere.mat
  • Material/sorcerer_icespike_frozenGround.mat
  • Material/fxKit_harmless_persistentBubble_water_outside.mat
  • Material/barbarian_leap_largePhysRocks_Silver_01.mat
  • Material/goatman_Abom_puddle_poison_waveFoam_mesh.mat
  • Material/monsterAffix_fireOrbs_burst_glowFlash.mat
  • Material/vfx_mote_pickup_smoke.mat
  • Material/Skybox_DrySteppes_hemi_fogRing.mat
  • Material/fxKit_projectile_cone_necroUndead.mat
  • Material/bandit_melee_slam_payload_decal.mat
  • Material/vampire_boss_projectile_caster_sphere.mat
  • Material/Step_Rock_Volcanic_Vent_A_Tileable_Volcanic_Underlit.mat
  • Material/emote_rog028_stor_spider_burrow_rocks.mat
  • Material/vfx_treasureBeast_oreHazard_decal_Static_mat.mat
  • Material/IGC_PFV_godray_warm_large_3100_01.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshCore.mat
  • Material/npc_tyrantking_helltide_TRS_skin_mat.mat
  • Material/surface_mnt_stor026_horse_walk_footprint_decal.mat
  • Material/spider_webShot_AOE_sphereMesh.mat
  • Material/twoHandScythe_taunt_attach.mat
  • Material/werewolf_stealth.mat
  • Material/sorcerer_frostBolt_proj_iceChunks.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore.mat
  • Material/PvP_invader_physicalState_trail_BLK.mat
  • Material/barbarian_whirlwind_weapontrail_furyMain2.mat
  • Material/airidah_Windvortex_waveDomeIntro.mat
  • Material/knight_brute_event_summon_impact_aoe_floorPop.mat
  • Material/knightMelee_pbaoe_explosion_aoeSphere.mat
  • Material/IGC_HED_IGC_godray_warm_large_slow_contrast.mat
  • Material/druid_cycloneArmor_impact.mat
  • Material/Step_Rock_Small_D1_Tileable_Volcanic_Underlit.mat
  • Material/ghostCaster_circileOfDeath_projectile_cast_sphere.mat
  • Material/S02_Bloodseeker_necro_boneWall_cast_essenceSwipe.mat
  • Material/EGB_knight_brute_lightning_attk_slam_cast_groundImpact_dirt.mat
  • Material/portal_dru001_stor_vinesIntro.mat
  • Material/Step_Rock_Flat_B1_Tileable_Volcanic_Glowing.mat
  • Material/IGC_FIG_IGC_godray_cool_small.mat
  • Material/sorc_ballLightning_cast_swipeSecondaryMat.mat
  • Material/fxKit_damaging_projectile_tornado_mesh_upper_mat.mat
  • Material/Hell_Rock_Bone_Skull_A_Tileable_Glowing.mat
  • Material/fxKit_rubble_dirt.mat
  • Material/Step_Rock_Small_A1_Tileable_Volcanic_Glowing.mat
  • Material/barb_upheaval_cast_flatFlash.mat
  • Material/werewolf_melee_frac_groundpound_lightning_aoe_decalBurst.mat
  • Material/druid_grizzlyRage_thrash_clawMat.mat
  • Material/environmentVFX_fire_ancientsBrazier_actor.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_bubble.mat
  • Material/amalgam_drool_lava.mat
  • Material/druid_wolves_cast_motionBlur.mat
  • Material/Hell_Rock_Corpse_Large_B_Tileable_Glowing.mat
  • Material/fxKit_projectile_cone_ghosts.mat
  • Material/Hell_Rock_Bone_A_Tileable_Glowing.mat
  • Material/Trialshrine_player_activate_spirals.mat
  • Material/IGC_BLB_1260_vein_glow.mat
  • Material/IGC_PFV_godray_warm_large_3060.mat
  • Material/S02_Bloodseeker_barb_groundStomp_aoe_flash.mat
  • Material/IGC_PFV_godray_warm_large_4030.mat
  • Material/Step_Rock_Flat_Canyon_Small_D1_Tileable_Volcanic_Glowing.mat
  • Material/S03_Boss_aoe_explosion_poison_flare_02.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_cap.mat
  • Material/necro_blight_projectileTrailOuter.mat
  • Material/Step_Rock_Large_Canyon_A1_Tileable_Volcanic_Glowing.mat
  • Material/fxKit_bone_barrierCylindrical_wall_fragment_mat.mat
  • Material/Fallen_Grunt_cold_res.mat
  • Material/drowned_special_stun_weaponFX.mat
  • Material/cave_godray_large.mat
  • Material/necro_bloodLance_projectile_softTrail.mat
  • Material/Step_Rock_Small_SaltFlats_A1_Tileable_Volcanic_Underlit.mat
  • Material/druid_tornado_outerCone_mat_cold.mat
  • Material/Step_Rock_Flat_Coast_A1_Tileable_Volcanic_Underlit.mat
  • Material/barb_frenzy_buff_glow.mat
  • Material/Step_Rock_Flat_Small_B1_Tileable_Volcanic_Glowing.mat
  • Material/goatman_Abom_corpse_blood_mesh.mat
  • Material/fallen_shaman_fireball_trail_b.mat
  • Material/IGC_KPR_IGC_godray_warm_large_slow_contrast.mat
  • Material/EGB_Durirel_poisonPool_aoe_flare.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh_large.mat
  • Material/necro_skeletonWarrior_spawnPillar.mat
  • Material/shrine_blastwave_flare.mat
  • Material/druid_bear_maul_backClawMat.mat
  • Material/S02_Bloodseeker_rog_shadowClone_base.mat
  • Material/portal_glo009_stor_proxyToPlayer_dissolveSwirl_trail.mat
  • Material/fxKit_damaging_burstCylindrical_lightning_flashVerticalFill.mat
  • Material/Hell_Rock_Spike_Cinematic_F_Tileable_Glowing.mat
  • Material/SeaHag_hair_mat.mat
  • Material/cultist_melee_1H_Stab_Attack_basicPerm1_dark.mat
  • Material/vfx_tb_CoinParticle_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDome.mat
  • Material/actor_getHit_fire_directional_flash.mat
  • Material/IGC_KEL_1180_godray_warm_large_slow.mat
  • Material/vfx_resplendentChest_scalableFill.mat
  • Material/fxKit_damaging_geyserDamage_sand_glow.mat
  • Material/necro_bloodLance_projectile_bloodTrail.mat
  • Material/emote_nec020_stor_blood_decal.mat
  • Material/andariel_attk_chain_fire_prep_apex_mesh.mat
  • Material/skeleton_boss_cloth_dissolveOut_m_Spectral.mat
  • Material/Barb_Kick_Impact_StreakMesh_Look1.mat
  • Material/vfx_TBchest_death_CoinPile01_mat.mat
  • Material/EGB_knight_brute_lightning_maze_area_damage_arcCore_Billboard_fb.mat
  • Material/shrine_icon_artillery_bow_lightning.mat
  • Material/ui_craftingOverlay_forge_MilestoneGlow.mat
  • Material/drowned_seaHag_boss_spawn_droplet_billboard.mat
  • Material/shrine_icon_holy_blastwave.mat
  • Material/barbarian_whirlwind_weapontrail_furyMainLesser.mat
  • Material/duriel_burrow_in_decal.mat
  • Material/IGC_FIG_1190_inariusWings_proto_tele_glowGrab.mat
  • Material/twoHandScythe_taunt_attach_02.mat
  • Material/IGC_FIG_1070_inariusWings_proto_tele_glowGrab.mat
  • Material/sword_stor031_smokeTrail.mat
  • Material/fallen_shaman_ambientStaff_trail.mat
  • Material/fxKit_targetToTarget_persistent_rope_sorcCold.mat
  • Material/emote_sor026_stor_wing.mat
  • Material/lilith_p2_cascade_veinMesh_01_mat.mat
  • Material/vampire_caster_proj_trail.mat
  • Material/shrine_icon_crit_base.mat
  • Material/druid_cycloneArmor_windRippleBlurMat.mat
  • Material/druid_sand.mat
  • Material/Step_Rock_Small_SaltFlats_A1_Tileable_Volcanic_Glowing.mat
  • Material/skeleton_melee_shield_lightningShell_mat.mat
  • Material/fallen_champion_attk_overheadFire_trail.mat
  • Material/demon_wurm_mouth_salivaStrings_front_rope.mat
  • Material/rogue_imbueCold_buff_ropeBlade_2HBow.mat
  • Material/Barb_Kick_Impact_StreakMesh_Look3.mat
  • Material/fxKit_damaging_projectile_blood_tip_mesh.mat
  • Material/itemFlippy_sacred_lightBeamSpiral.mat
  • Material/worldBoss_abyssLord_spawnPool_membrainBig.mat
  • Material/fxKit_damaging_projectile_lightning_fingers.mat
  • Material/UI_LargeFramed_Button_FrameLine_Mat.mat
  • Material/fallen_shaman_resTarget_grunt_resDecal_cold.mat
  • Material/drowned_seahag_weaponTrail_turn_right.mat
  • Material/Step_Rock_Flat_Volcanic_F1_Tileable_Volcanic_Underlit.mat
  • Material/druid_tornado_mainTornado_outerDetail_mat_cold.mat
  • Material/Ashava_breath_mouth_acidStrings_rear_rope.mat
  • Material/IGC_BLB_1190_vein_glow.mat
  • Material/emote_bar003_stor_bathedinblood_decal2.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshCore.mat
  • Material/Ashava_breath_mouth_drippingAcid_small_trail.mat
  • Material/necro_blight_projectileTrailTip.mat
  • Material/IGC_PFV_VFX_hou_actor_snow_1040.mat
  • Material/IGC_BLB_1240_vein_glow.mat
  • Material/knight_brute_event_summon_impact_physRockBillboard.mat
  • Material/Step_Rock_Flat_Coast_A1_Tileable_Volcanic_Glowing.mat
  • Material/drowned_brute_weaponTrail_ver.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v01.mat
  • Material/Hell_Rock_Spike_C_Tileable_Glowing.mat
  • Material/DE_CursedChest_Standard_chestFlames_mesh.mat
  • Material/Step_Rock_Medium_B1_Tileable_Volcanic_Underlit.mat
  • Material/ProtoDun_Keep_MetalDoodads_A_01_Dyn.mat
  • Material/drowned_mini_frenzy_trail.mat
  • Material/Hell_Rock_CorpsePillar_Body_A_A_Tileable_Glowing.mat
  • Material/itemFlippy_sacred_lightBeamSwirl.mat
  • Material/spider_webShot_AOE_webMesh.mat
  • Material/IGC_KPR_IGC_godray_cool_large.mat
  • Material/fxKit_damaging_burstCylindrical_demonic_volumeGasCore.mat
  • Material/fallen_lunatic_suicide_burst_aoeRing_lightning.mat
  • Material/physical_dismember_cutInHalf_sinew.mat
  • Material/vfxBarb_Bash_Impact_Glow.mat
  • Material/necro_sever_skeleton_scythe_chargePose_mat.mat
  • Material/Step_Rock_Volcanic_Vent_B_Tileable_Volcanic_Glowing.mat
  • Material/mount_sprint_smallRocks.mat
  • Material/sightlessEye_LilithProjectile_warning_decalGlow.mat
  • Material/scos_environment_waterfall_small.mat
  • Material/emote_rog018_stor_blood_decal.mat
  • Material/vampire_caster_dissolveIn_mat.mat
  • Material/IGC_PFV_godray_warm_large_2020_01.mat
  • Material/skeleton_necropolisGuardian_cloth_dissolveOut_m.mat
  • Material/vfxItems_flippy_unique_lightBeamMat.mat
  • Material/resurrection_soul.mat
  • Material/201_itemFlippy_malignantHeart_lightBeamMat.mat
  • Material/druid_earthenBulwark_burst_flare.mat
  • Material/chest_locked_nail.mat
  • Material/sorcerer_hydra_flamebase.mat
  • Material/Step_Rock_Sinkhole_C1_Tileable_Volcanic_Glowing.mat
  • Material/shrine_icon_channeling_icon.mat
  • Material/skeleton_necropolisGuardian_torso_dissolveOut_m.mat
  • Material/twoHandScythe_tauntF_attach.mat
  • Material/Airidah_persistentWarning_lightning_decalStatic.mat
  • Material/Trial_shrine_shapeGlow_activate_dungeonB.mat
  • Material/Ancients_Base_Crack_Decal_A_01.mat
  • Material/fxKit_aoe_explosion_necroBlood_volumeGasCore.mat
  • Material/ui_craftingOverlay_background_doorGlow_Success.mat
  • Material/ProtoDun_Keep_Decal_A_03.mat
  • Material/IGC_HED_IGC_godray_cool_large_anngelica.mat
  • Material/Step_Rock_Flat_B1_Tileable_Volcanic_Underlit.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v02.mat
  • Material/Hell_Rock_Bone_Flat_B_Tileable_Glowing.mat
  • Material/Hell_Rock_Bone_B_Tileable_Glowing.mat
  • Material/fxKit_damaging_projectileStrong_lightning_core_fb.mat
  • Material/Step_Rock_Flat_Canyon_A3_Tileable_Volcanic_Underlit.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDomeIntro.mat
  • Material/barb_bash_cast_distortion.mat
  • Material/actor_dot_fire_flameTube.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_extra_stillFrame.mat
  • Material/mnt_stor019_horse_coreArcs.mat
  • Material/goatman_sorcerer_infection_aoeIntro_energyoutside.mat
  • Material/Step_Rock_Large_Canyon_E1_Tileable_Volcanic_Underlit.mat
  • Material/Step_Rock_Large_SaltFlats_B1_Tileable_Volcanic_Underlit.mat
  • Material/sorc_selectScreen_fire_mesh_darkCore_active_stillFrame.mat
  • Material/Step_Rock_Medium_Canyon_A3_Tileable_Volcanic_Underlit.mat
  • Material/knightBrute_3hit_combo_swipeHit02_lightning_dark.mat
  • Material/Step_Rock_Flat_Coast_B1_Tileable_Volcanic_Glowing.mat
  • Material/IGC_BLB_1230_vein_glow.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_V02B_core.mat
  • Material/Step_Rock_Flat_SaltFlats_B1_Tileable_Volcanic_Glowing.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshEnergy.mat
  • Material/vfxBarb_portal_chain_metal.mat
  • Material/Skybox_FracturedPeaks_hemi_fogRing.mat
  • Material/necro_summonPersistent.mat
  • Material/Step_Rock_Sinkhole_C1_Tileable_Volcanic_Underlit.mat
  • Material/andariel_attk_sweep_cone_edge_mesh.mat
  • Material/environmentVFX_lava_solarFlare_glowFlash.mat
  • Material/Step_Rock_Large_Coast_B1_Tileable_Volcanic_Underlit.mat
  • Material/hydra_flameMesh_spawnAttack.mat
  • Material/sorc_spark_impact_core.mat
  • Material/drowned_seahag_summoner_actorToActor_mesh.mat
  • Material/Step_Rock_Flat_SaltFlats_D_Tileable_Volcanic_Glowing.mat
  • Material/IGC_FIG_IGC_godray_cool_large.mat
  • Material/IGC_KPR_IGC_godray_cool_small.mat
  • Material/druid_earthenMight_buff_wristCylMat.mat
  • Material/goatmanAbom_death_impact_decalSplatter_end.mat
  • Material/S02_bloodseeker_tornado_innerCone_mat.mat
  • Material/Hell_Rock_Corpse_Parts_D_Tileable_Glowing.mat
  • Material/Step_Rock_Small_B1_Tileable_Volcanic_Glowing.mat
  • Material/S02_bloodseeker_cataclysm_tornado_outerCone_mat.mat
  • Material/fxKit_harmless_persistentRope_horadric_core_CHS_two.mat
  • Material/rogue_dash_arrowhead_mat.mat
  • Material/IGC_PFV_godray_warm_medium.mat
  • Material/emote_sor003_stor_distortionSphere_vfxActorDistortion_Mat.mat
  • Material/BurntGround_Splat.mat
  • Material/Hell_Rock_Bone_Stairs_B_Tileable_Glowing.mat
  • Material/fxKit_damaging_projectile_poison_trail.mat
  • Material/IGC_PFV_godray_warm_large_4010.mat
  • Material/ghostRange_attk_projectile_arrow_trail.mat
  • Material/townPortal_active_inwardEmbers.mat
  • Material/Step_Rock_Flat_Small_B1_Tileable_Volcanic_Underlit.mat
  • Material/vampire_caster_proj_veins.mat
  • Material/tempFX_projectile.mat
  • Material/cultist_melee_1H_Stab_Attack_basicPerm1.mat
  • Material/vfxBarb_PrimalAxe_Cast_ChainSk_ds.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Failure.mat
  • Material/fxKit_burstLine_waveMesh_cold.mat
  • Material/fallen_shaman_fireBall_sphere.mat
  • Material/InteractivesVFX_debris_rock_large.mat
  • Material/vampire_caster_proj_trailCenter.mat
  • Material/worldBoss_abyssLord_SnowOutward.mat
  • Material/drowned_seaHag_wave_collisionImpact_splashImpact_billboards.mat
  • Material/s01_boss_attk_dash_motionblur.mat
  • Material/barb_dirt.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_V02B_core_lightning.mat
  • Material/Nav_Collision_Walkable_A_01_Wood.mat
  • Material/emote_rog010_stor_decal2_blade.mat
  • Material/S02_Bloodseeker_worldboss_generic_iceChunks.mat
  • Material/fxKit_aoe_explosion_poison_flare.mat
  • Material/barb_ironMaelstrom_attk01_chain.mat
  • Material/rogue_rainOfArrows_gatherRope_bright_mix.mat
  • Material/itemFlippy_ancestral_lightBeamSpiral.mat
  • Material/MageHalls_Base_LampGlass_A_Red.mat
  • Material/summonScroll_cast_scroll.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_corrupt.mat
  • Material/rogue_darkShroud_shadows_shell.mat
  • Material/vampire_caster_dissolveIn_hawz_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeGreen.mat
  • Material/IGC_PFV_godray_warm_large_3020_01.mat
  • Material/druid_boulder_decal.mat
  • Material/vfx_monster_summoner_cast_small_summonCircle_decalBright_second_Ping.mat
  • Material/goatman_sorcerer_infection_aoe_decal.mat
  • Material/fxKit_persistentLine_generic_physical_motionBlur.mat
  • Material/altar_of_bishibosh_resTorus_mesh.mat
  • Material/IGC_FIG_1110_inariusWings_proto_tele_glowGrab.mat
  • Material/Step_Rock_Flat_SaltFlats_C_Tileable_Volcanic_Underlit.mat
  • Material/IGC_FIG_IGC_godray_warm_medium.mat
  • Material/godray_warm_large.mat
  • Material/drowned_seahag_summoner_actorToActor_splashMesh.mat
  • Material/fxKit_harmless_persistentRope_demonic_core.mat
  • Material/drowned_seaHag_summoner_waveLight.mat
  • Material/IGC_PFV_1180_godray_warm_large_slow.mat
  • Material/knightMelee_pbaoe_explosion_ringAOE_V02.mat
  • Material/drowned_seahag_decalStatic.mat
  • Material/Step_Rock_Flat_Small_A1_Tileable_Volcanic_Glowing.mat
  • Material/MonsterAffix_FireEnchanted_projectile_cast_sphere.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_outerDetail_mat.mat
  • Material/actor_getHit_fire_sphere.mat
  • Material/duriel_dust_rocks.mat
  • Material/rogue_blindingSmoke_proj.mat
  • Material/knightBrute_3hit_combo_swipeHit01.mat
  • Material/shrine_icon_holy.mat
  • Material/fxKit_damaging_burstLine_blood_waveFoam.mat
  • Material/druid_dirt.mat
  • Material/IGC_FHK_IGC_godray_cool_large.mat
  • Material/fxKit_aoe_cone_poison_waveMesh_glow.mat
  • Material/Knights_Lightning_Variant_flashVertical.mat
  • Material/drowned_mini_AOE_glow.mat
  • Material/barb_rupture_pullOut_motionBlur.mat
  • Material/sorc_spark_groundImpact_core.mat
  • Material/fxKit_aoe_explosion_poison_decalShockwave.mat
  • Material/Step_Rock_Large_A_Tileable_Volcanic_Glowing.mat
  • Material/mnt_amor179_horse_stor_smoke_motion_Fix.mat
  • Material/druid_bear_maul_slashBackhandR_fierce_clawBGMat_ext.mat
  • Material/classFxKit_buff_damage_activation_waveUp.mat
  • Material/wanderingdeath_cageBurst_soulBomb_fillSphere.mat
  • Material/airidah_persistent_lightning_flashVertical.mat
  • Material/VFX_Conv_QST_Hell_CIty_Cine_CBM_Mem_Dissolve_out_ash.mat
  • Material/sorc_deepFreeze_iceBlock_cracks.mat
  • Material/druM_stor183_GLV_coreArcs_leftHand.mat
  • Material/IGC_FIG_1120_inariusWings_proto_tele_glowGrab.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_decalBurst.mat
  • Material/emote_sor030_stor_ringEnergyWind.mat
  • Material/knightBrute_slam_groundImpact_dirt.mat
  • Material/ghostCaster_soulfireNova_cast_channel_mesh_skull.mat
  • Material/Step_Rock_Flat_Volcanic_D1_Tileable_Volcanic_Glowing.mat
  • Material/mountDismount_sorc_frostDash_dashHardpointMat.mat
  • Material/druid_bear_maul_slashL_fierce_clawBGMat_Ext.mat
  • Material/shrine_artillery_arrow_inside_mat.mat
  • Material/sorc_firewall_tallFlames.mat
  • Material/vfx_monster_summoner_cast_summonCircle_decalBright_second_blood.mat
  • Material/energyMeshInnerMat_magehall_mat.mat
  • Material/fallen_lunatic_suicide_burst_glowFlash.mat
  • Material/S02_Bloodseeker_barbarian_upheaval_decal_glow_fix_02.mat
  • Material/Hell_Buildings_LilithLair_SoftCliff_A_Tileable_Glowing.mat
  • Material/vfx_treasurebeast_portal_ringEnergySmoke_looping_mesh.mat
  • Material/druid_windShear_proj_mainTrail.mat
  • Material/S02_bloodseeker_leap_upwardSmoke.mat
  • Material/demon_succubus_seduceRetreatTrail.mat
  • Material/summonScroll_portal_mainFlat_noZBuffer.mat
  • Material/andariel_transformation_upper_pincer_bloodString_rope.mat
  • Material/Hell_Rock_Corpse_Parts_I_Tileable_Glowing.mat
  • Material/Hell_Rock_Flat_A_Tileable_Glowing.mat
  • Material/hydra_lookDev_attacking.mat
  • Material/Aridah_AOE_lightning_flashVerticalFill.mat
  • Material/druid_earthenBulwark_burst_darkFlare.mat
  • Material/IGC_FIG_IGC_godray_cool_medium.mat
  • Material/sorc_iceBlades_cast_frostDecal.mat
  • Material/Hell_Rock_Spike_Small_C_Tileable_Glowing.mat
  • Material/fallen_shaman_cast_softFlashRing_lightning.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_outside.mat
  • Material/IGC_PFV_spittle_medium_2040.mat
  • Material/IGC_KPR_IGC_godray_warm_small.mat
  • Material/MageHalls_Base_LampGlass_A_01.mat
  • Material/S02_Bloodseeker_vfxBarb_Bash_Impact_Glow.mat
  • Material/sorcerer_hydra_idleFlame_blueAccent.mat
  • Material/TEMPmoteCoins.mat
  • Material/wildlife_bear_attk_slam_energy.mat
  • Material/LTE_LNY_shrine_blastwave_chromaticAbb_flare.mat
  • Material/Barb_leap_cast_blur.mat
  • Material/goatmanAbom_idle_armGoo_trail.mat
  • Material/necro_skeletonWarrior_funnelDark.mat
  • Material/fxKit_damaging_impactExpire_lightning_fingers.mat
  • Material/witch_fireball_impact_explosionSphere.mat
  • Material/fxKit_aoe_explosion_druidPoison_flare.mat
  • Material/cannibal_twoHand_attk_thrust_swipe.mat
  • Material/emote_bar003_stor_BathedInBlood.mat
  • Material/Step_Rock_Volcanic_Vent_C_Tileable_Volcanic_Glowing.mat
  • Material/werewolf_melee_frac_groundpound_lightning_aoe_flashVerticalFill.mat
  • Material/fallen_shaman_rezMesh_staffSwirls2_lightning.mat
  • Material/drowned_special_stun_energySplash_impactOut.mat
  • Material/vfx_treasurebeast_portal_ringEnergySmokeBackSide_looping_mesh.mat
  • Material/Hell_Rock_Spike_Cinematic_C_Tileable_Glowing.mat
  • Material/Barb_Kick_LegFocus_Mesh_Mat.mat
  • Material/Step_Rock_Volcanic_Vent_B_Tileable_Volcanic_Underlit.mat
  • Material/Hell_Rock_Spike_Cinematic_G_Tileable_Glowing.mat
  • Material/EGB_Duriel_poisonPool_aoe_leadingEdge.mat
  • Material/Step_Rock_Flat_Volcanic_D1_Tileable_Volcanic_Underlit.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v03_yellow.mat
  • Material/fallen_shaman_cast_staff_runeCircle_cold.mat
  • Material/environmentVFX_fire_ancientsBrazier_pillar.mat
  • Material/AIridah_burstCast_1hand_lightning_medium_core_fb.mat
  • Material/S03_portal_zoltun_mega_outer.mat
  • Material/druid_ravens_aoe_ravensBlurred.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_mat.mat
  • Material/sorcerer_fireballB_impact_sphere.mat
  • Material/Step_Rock_Flat_SaltFlats_A1_Tileable_Volcanic_Glowing.mat
  • Material/sorc_flameShield_cone.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_V02B_mBlur.mat
  • Material/RitualOfHatred_Bubble.mat
  • Material/Trial_shrine_spirals_dungeon.mat
  • Material/vfx_scorpion_sting_liquid_trail.mat
  • Material/sorcerer_frostBoltB_iceChunks.mat
  • Material/skeleton_ballista_burst_glowFlash_fire.mat
  • Material/Step_Rock_Sinkhole_A1_Tileable_Volcanic_Glowing.mat
  • Material/knight_brute_event_summon_impact_aoe_vertPop.mat
  • Material/pvp_volcano_projectile_mesh.mat
  • Material/physRockBillboard_copper.mat
  • Material/Hell_Rock_Corpse_Parts_J_Tileable_Glowing.mat
  • Material/fxKit_damaging_lineWarning_blood_edgeCrustLeftRight.mat
  • Material/drowned_seahag_summoner_glow.mat
  • Material/IGC_FHK_1020_godray_cool_large_slow.mat
  • Material/worldBoss_abyssLord_toxic_leak.mat
  • Material/cannibal_brute_stun_swipe_left_edge_child.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_lightning_dark.mat
  • Material/Step_Rock_Large_SaltFlats_A1_Tileable_Volcanic_Glowing.mat
  • Material/worldBoss_abyssLord_leap_indi_ringDecal.mat
  • Material/demon_wurm_mouth_drippingGoo_trail.mat
  • Material/Hell_Rock_Spike_Cinematic_B_Tileable_Glowing.mat
  • Material/goatman_abom_death_armExplosion_blood_small_Decal.mat
  • Material/twoHandDruidStaff_stor021_lightningEnergy_coreArcs.mat
  • Material/vampire_caster_dissolveIn_scos_mat.mat
  • Material/vfx_monster_wasp_cast_sacksplat_gooMain.mat
  • Material/drowned_melee_weaponTrail_02.mat
  • Material/EGB_Durirel_poisonPool_aoe_centerDecal.mat
  • Material/monsterAffix_lightningTotem_decal_normal.mat
  • Material/IGC_PFV_godray_warm_large_3100.mat
  • Material/S02_Bloodseekers_druid_cataclysm_tornado_outerCone_mat.mat
  • Material/surface_mount_footstep_iceCrack_decal.mat
  • Material/goatmanAbom_death_armExpl_blood_decal.mat
  • Material/knightBrute_slam_groundImpact_3dswipe.mat
  • Material/witch_proto_chargeUp_hold_stage2_decal.mat
  • Material/necro_bloodLance_projectile_shard.mat
  • Material/legendary_sorc_icespike_warning_icicle_ice.mat
  • Material/Hell_Rock_Corpse_B_Tileable_Glowing.mat
  • Material/Step_Rock_Flat_Volcanic_E1_Tileable_Volcanic_Underlit.mat
  • Material/S02_Bloodseeker_sorcerer_frostOrb_shockwave.mat
  • Material/vampire_caster_proj_meshCore.mat
  • Material/vfx_Gismo_Drowned_Bell_decal_forcefield.mat
  • Material/emote_nec_bookPages.mat
  • Material/cannibal_twohand_leap_groundImpact_flash.mat
  • Material/BurntGroundFallen05_Splat.mat
  • Material/druid_shapeshift_human_outro_skinFlakeDecals.mat
  • Material/andariel_enrage_buff_core_mesh.mat
  • Material/MonsterAffix_FireOrbs_core_active.mat
  • Material/Step_Rock_Flat_Volcanic_A_Tileable_Volcanic_Underlit.mat
  • Material/S03_shrine_zoltun_spiral.mat
  • Material/snake_brute_bite_spit.mat
  • Material/wandering_death_cloth_vert_mat.mat
  • Material/monsterAffix_poisonEnchantedAOE_welling.mat
  • Material/Step_Rock_Flat_SaltFlats_C_Tileable_Volcanic_Glowing.mat
  • Material/Step_Rock_Flat_Canyon_Small_B1_Tileable_Volcanic_Underlit.mat
  • Material/worldBoss_abyssLord_Stagger_decal.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_flare.mat
  • Material/barbarian_frenzy_onHit_glow.mat
  • Material/worldboss_wanderingdeath_strikedown_spikes_fxMesh.mat
  • Material/FX_QST_Nafain_dissolve.mat
  • Material/fxKit_damaging_burstCast_1hand_lightning_medium_core_fb_03.mat
  • Material/Step_Rock_Large_SaltFlats_B1_Tileable_Volcanic_Glowing.mat
  • Material/Hell_Rock_Corpse_Large_C_Tileable_Glowing.mat
  • Material/itemFlippy_ancestral_decalLingering.mat
  • Material/legendary_druid_077_buff_mesh.mat
  • Material/worldBoss_abyssLord_spawnPool_membrainBig_SPAWN.mat
  • Material/shrine_icon_artillery_arrow.mat
  • Material/wanderingdeath_escape_spiritSwirl_mesh_large.mat
  • Material/Step_Rock_Large_SaltFlats_A1_Tileable_Volcanic_Underlit.mat
  • Material/elias_bloodritual_harmless_persistentRope_demonic_core.mat
  • Material/Step_Rock_Flat_A1_Tileable_Volcanic_Underlit.mat
  • Material/surface_dirt_footstep_l.mat
  • Material/npcF_neyrelle_combag_1HS_attk_special_outro.mat
  • Material/mnt_stor038_horse_mat.mat
  • Material/worldBoss_abyssLord_dirtPlume.mat
  • Material/vfxBarb_PrimalAxe_Cast_Chain.mat
  • Material/vfx_Gismo_Drowned_Bell_geyserGradient.mat
  • Material/fxKit_damaging_projectileLobbed_fire_front.mat
  • Material/lilith_p2_cascade_veinMesh_03_mat.mat
  • Material/shrine_icon_crit_outer_lightning.mat
  • Material/druid_cataclysm_tornado_outerCone_mat.mat
  • Material/vampire_boss_impale_blood_rope.mat
  • Material/BurntGround_Splat_Decal_Spawn.mat
  • Material/IGC_PFV_godray_warm_large_2070.mat
  • Material/IGC_KEL_IGC_godray_warm_small.mat
  • Material/sorc_selectScreen_fireMesh_core_active_stillFrame.mat
  • Material/vampire_swarmer_attk_basic_swipe_left_child.mat
  • Material/VFX_Conv_QST_Hell_CIty_Cine_CBM_Mem_Dissolve.mat
  • Material/necro_hemorrhage_cast_weaponTrail_blood.mat
  • Material/knight_melee_mat_heal.mat
  • Material/legendary_necro_022_cast_glow.mat
  • Material/druid_cataclysm_lightningBolt_impact_fillGlow.mat
  • Material/IGC_PFV_godray_warm_large_3150_01.mat
  • Material/barb_decal_emissive-portal.mat
  • Material/lilithsLament_wave_warning_edgeCrustLeftRight.mat
  • Material/demon_summoning_portal_soulerCoaster.mat
  • Material/IGC_PFV_godray_cool_large.mat
  • Material/vfx_wildlife_quillrat_quill.mat
  • Material/vampire_caster_proj_impact_meshEnergy.mat
  • Material/IGC_PFV_2040_spit_brute_motes.mat
  • Material/fxKit_damaging_projectile_lightning_core_fb.mat
  • Material/zombieMelee_tauntPuke_trail.mat
  • Material/Scos_Ruin_Ironfence_Dirt.mat
  • Material/classFxKit_projectile_nec_shadow_mainTrail.mat
  • Material/emote_sor030_stor_shockwaveEnd.mat
  • Material/druid_catastrophe_tornado_blur.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveFoam.mat
  • Material/pants_unique_druid_001_tinySparks.mat
  • Material/goatmanAbom_death_impact_decalSplatter.mat
  • Material/boots_flippy_mat_itemdrop.mat
  • Material/necro_reap_attach_scythe.mat
  • Material/VFX_Conv_QST_Hell_CIty_Cine_CBM_Mem_Dissolve_Intro_out_ash.mat
  • Material/global_ motionBlur_cloud.mat
  • Material/drowned_seaHag_wave01.mat
  • Material/druid_tornado_mainTornado_introMat.mat
  • Material/Axe_stor020_lightningEnergy_coreArcs.mat
  • Material/duriel_maggot_drop_shell_impact_egg.mat
  • Material/godray_green_large.mat
  • Material/fxKit_damaging_burstCast_1hand_lightning_medium_core_fb.mat
  • Material/fxKit_damaging_burstCylindrical_spirits_geoEdgeGreen.mat
  • Material/knightBrute_3hit_combo_swipeHit01_corrupt.mat
  • Material/vfxBarb_IronSkin_Cast_GroundWave.mat
  • Material/necro_skeletonWarrior_command_contact_glow.mat
  • Material/LTE_LNY_shrine_blastwave_flare.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_V02B_lightning.mat
  • Material/Scosglen_POI_Skybox_hemi_fogRing.mat
  • Material/necro_sever_skeleton_scythe_mat.mat
  • Material/vampire_boss_chunks.mat
  • Material/pvp_openWorld_hostile_cleanse_flare.mat
  • Material/S02_Bloodseeker_rogue_arrow_static.mat
  • Material/IGC_PFV_godray_warm_large_3130.mat
  • Material/lilith_p2_attk_collapse_motionBlur.mat
  • Material/lilith_p2_attk_combo_swing_payload_decalGlow.mat
  • Material/IGC_PFV_godray_warm_large_3070.mat
  • Material/godray_ancients_teal.mat
  • Material/vfx_snakecultistCamp_damageGlow.mat
  • Material/Step_Rock_Sinkhole_A1_Tileable_Volcanic_Underlit.mat
  • Material/monsterAffix_frozen_aoe_explosion_iceChunkMesh.mat
  • Material/Hell_Rock_Corpse_Parts_B_Tileable_Glowing.mat
  • Material/emote_bar022_stor_coinFloor.mat
  • Material/vfx_GiantSnake_bubble.mat
  • Material/amalgam_drool_lava_death.mat
  • Material/fallen_brute_res_swirls.mat
  • Material/worldboss_generic_iceChunks.mat
  • Material/fallen_shaman_resTarget_grunt_getUp_sigilRing_lightning.mat
  • Material/S02_Bloodseekers_global_death_bloodSpray_waist_billboard.mat
  • Material/surface_sand_footstep_l.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_spiral.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/energyMeshMat_S03_Zoltun_mat.mat
  • Material/IGC_PFV_godray_cool_small.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshCore.mat
  • Material/Cultist_Zagraal_MilkSplash.mat
  • Material/Player_actor_getHit_fire_directional_flash.mat
  • Material/Hell_Rock_Bone_Flat_A_Tileable_Glowing.mat
  • Material/blood_AOE_bubble.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveFoam.mat
  • Material/Step_Rock_Flat_Canyon_Small_C1_Tileable_Volcanic_Underlit.mat
  • Material/sorc_deepFreeze_iceBlock_intro.mat
  • Material/Sorc_stor012_glass.mat
  • Material/lilith_p2_coagulate_bloodShrinkingAOEMesh.mat
  • Material/S03_fxKit_damaging_burstLine_blood_wave02.mat
  • Material/energyMeshMat_horadric2_mat.mat
  • Material/Lorath_Magic_projectileTrailTip.mat
  • Material/rogue_dash_weaponTrail_outro.mat
  • Material/necro_bloodWave_Shadow.mat
  • Material/ghostRange_attk_projectile_arrow_trail_Lightning.mat
  • Material/skeleton_boss_storm_projectile_core.mat
  • Material/S02_boss_bloodpool_proj_trail.mat
  • Material/skeleton_ballista_burst_glowFlash_cold.mat
  • Material/VFX_Conv_QST_Hell_CIty_Cine_CBM_Mem_Dissolve_Intro.mat
  • Material/demon_succubus_seduce_trail.mat
  • Material/fxKit_impact_sorcFire_mesh.mat
  • Material/necro_boneSpikes_projectile.mat
  • Material/snake_caster_petrify_burst_coneFill.mat
  • Material/fxKit_damaging_persistentCylindrical_poison_centerDecal.mat
  • Material/fxKit_damaging_projectile_tornado_inwardDecal.mat
  • Material/snake_caster_petrify_buildup_coneFill.mat
  • Material/knightBrute_3hit_combo_swipeHit01_lightning.mat
  • Material/Fallen_Grunt_Fenris_res.mat
  • Material/summonScroll_dissolveSwirl_trail.mat
  • Material/bloodShard.mat
  • Material/sightlessEye_lilithProjectile_impact_glow.mat
  • Material/fallen_shaman_cast_staff_runeCircle_lightning.mat
  • Material/Sorcerer_IceSpike_mat.mat
  • Material/UI_SkillTree_Diamond_ActiveBar_Mat.mat
  • Material/Fallen_Brute_res.mat
  • Material/godray_cool_medium.mat
  • Material/druF_stor183_GLV_coreArcs.mat
  • Material/Hell_Buildings_LilithLair_Statue_A_Tileable_Glowing.mat
  • Material/monsterAffix_vortex_warning_icicle_ice_fractured.mat
  • Material/sorcerer_arcLash_trailDark.mat
  • Material/itemFlippy_ancestral_decalLingeringIntense.mat
  • Material/IGC_KPR_IGC_godray_cool_large_anngelica.mat
  • Material/Step_Rock_Large_Canyon_B1_Tileable_Volcanic_Underlit.mat
  • Material/Step_Rock_Flat_A1_Tileable_Volcanic_Glowing.mat
  • Material/scrollOfTownPortal_dissolveSwirl_trail.mat
  • Material/IGC_FIG_IGC_godray_warm_large.mat
  • Material/ashava_breath_muzzle_fill_glow.mat
  • Material/drowned_brute_AOE_waveMesh.mat
  • Material/Step_Rock_Flat_Volcanic_A_Tileable_Volcanic_Glowing.mat
  • Material/S03_shrine_icon_zoltunattunement_activatePlayer_pillar.mat
  • Material/drowned_seaHag_wave_dirt.mat
  • Material/emote_sor020_ice_chunks_blood.mat
  • Material/druid_bear_maul_clawBGMat.mat
  • Material/DE_CursedChest_Standard_persistent_orb.mat
  • Material/genericChest_opening_Godray_scalable.mat
  • Material/townPortal_windMesh.mat
  • Material/IGC_PFV_godray_warm_large.mat
  • Material/IGC_HED_IGC_godray_cool_large_1060.mat
  • Material/ProtoDun_Jail_HooksAndSpikes_B_01.mat
  • Material/Step_Rock_Large_Coast_A1_Tileable_Volcanic_Glowing.mat
  • Material/druM_stor183_TRS_lightningEnergy_rightFront.mat
  • Material/knightBrute_3hit_combo_swipeHit02_corrupt.mat
  • Material/EGB_knight_brute_lightning_aoe_damage_flashVerticalFill.mat
  • Material/Step_Rock_Medium_SaltFlats_A1_Tileable_Volcanic_Glowing.mat
  • Material/classFxKit_projectile_nec_shadow_highlightsTrail.mat
  • Material/IGC_KEL_IGC_godray_warm_medium.mat
  • Material/blood_blade_mat.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v03.mat
  • Material/snake_caster_petrify_eyeTrail.mat
  • Material/rogue_imbue_ice_iceChunksMesh.mat
  • Material/resurrection_soulEnergy.mat
  • Material/Sorc_teleport_orb_end_sparks.mat
  • Material/fxKit_damaging_projectile_fire_front.mat
  • Material/fxKit_damaging_geyserDamage_cold_glow.mat
  • Material/worldBoss_abyssLord_drag_decal.mat
  • Material/barbarian_ancient_glowGrad.mat
  • Material/fxKit_projectile_cap_ghosts.mat
  • Material/monsterAffix_vortex_warning_icicle_ice.mat
  • Material/drowned_seahag_summoner_actorToActor_trail.mat
  • Material/vampire_boss_lilith_mat_death.mat
  • Material/knightBrute_3hit_combo_swipeHit01_lightning_dark.mat
  • Material/Hell_Rock_Corpse_Cinematic_A_Tileable_Glowing.mat
  • Material/shrine_shapeGlow_dungeon.mat
  • Material/druid_grizzlyRage_eruption_shockwave_Snow.mat
  • Material/npc_tyrantking_enrage_buff_glow_dark.mat
  • Material/Hell_Rock_Corpse_Parts_H_Tileable_Glowing.mat
  • Material/barb_rallyingCry_buff_mesh.mat
  • Material/Trialhrine_spirals_dungeon.mat
  • Material/Ashava_breath_mouth_drippingGoo_small_trail.mat
  • Material/IGC_BLB_1220_vein_glow.mat
  • Material/cannibal_brute_stun_swipe_right_child.mat
  • Material/S04_sorc_flameShield_buff_fireTube.mat
  • Material/hydra_incinerate_fxMesh_outer.mat
  • Material/S03_buddy_firefly_projectile_mesh_wing.mat
  • Material/Scos_Ruin_Ironfence_Rust.mat
  • Material/IGC_HED_IGC_godray_warm_large.mat
  • Material/environmentVFX_mistSpline_wispy_tendril.mat
  • Material/surface_mud_footstep_l.mat
  • Material/IGC_PFV_godray_warm_large_3240_01.mat
  • Material/snake_caster_petrify_buildUp_centerRay.mat
  • Material/VFX_Alchemist_MixPotions_liquid.mat
  • Material/S02_Bloodseekers_druid_tornado_innerCone_mat.mat
  • Material/knight_melee_mat_frac_heal.mat
  • Material/fallen_shaman_resTarget_grunt_resDecal.mat
  • Material/IGC_BLB_1180_vein_glow.mat
  • Material/S04_sorc_flameShield_buff_fireTube_2.mat
  • Material/necro_armyOfTheDead_cast_eyeRay.mat
  • Material/cusedChest_ambient_flameCore_activeStart.mat
  • Material/surface_blood_footstep_r.mat
  • Material/surface_mnt_stor002_horse_walk_footprint_decal.mat
  • Material/fxKit_damaging_projectileStrong_blood_core_mesh.mat
  • Material/interactivesVFX_saltChunks.mat
  • Material/IGC_FHK_IGC_godray_warm_small.mat
  • Material/nightmareDungeon_bloodBlister_spawn_meshVolume.mat
  • Material/Step_Rock_Large_C1_Tileable_Volcanic_Glowing.mat
  • Material/Step_Rock_Flat_Volcanic_B1_Tileable_Volcanic_Underlit.mat
  • Material/sorc_incinerate_igniteDecal.mat
  • Material/drowned_seaHag_boss_spawn_droplet_mesh.mat
  • Material/duriel_devour_miss.mat
  • Material/windMeshInward_horadric_mat.mat
  • Material/sorcerer_inferno_serpent_spikes.mat
  • Material/actor_getHit_fire_sparks.mat
  • Material/neyrelle_magic_projectileTrailTip.mat
  • Material/vfxSorc_unstableCurrents_introMeshMat.mat
  • Material/fxKit_damaging_persistentCast_2hand_lightning_small_core_fb.mat
  • Material/necro_blight_projectile_glow.mat
  • Material/fxKit_damaging_persistentLine_shadow_intro_waveMesh.mat
  • Material/rogue_dash_weaponTrail_outro_cold.mat
  • Material/Hell_Rock_Spike_Small_A_Tileable_Glowing.mat
  • Material/S02_Bloodseekers_rog_shadowClone_base.mat
  • Material/monsterAffix_mortar_projectileMat.mat
  • Material/DE_ShrineOfZagraal_goatman_glowX.mat
  • Material/duriel_unburrow_crack_decal.mat
  • Material/bossAffix_andariel_chain.mat
  • Material/demon_succubus_bloodstar_trail.mat
  • Material/Step_Rock_Flat_Canyon_C5_Tileable_Volcanic_Glowing.mat
  • Material/knight_brute_barrier_bubble_impact_decal.mat
  • Material/cannibal_brute_attack_frenzy_swipe.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success_SOLO.mat
  • Material/barb_callOffTheAncients_groundWave.mat
  • Material/druid_tornado_meshUpper.mat
  • Material/lilith_p2_cascade_veinMesh_02_mat.mat
  • Material/shrine_conduit_teleport_sparks_stickyGround.mat
  • Material/physRockBillboard_salt.mat
  • Material/necro_hemorrhage_clickConfirm_target_mat.mat
  • Material/necro_sever_skeleton_scythe_return_mat.mat
  • Material/knight_brute_event_summon_fall_decal.mat
  • Material/actor_getHit_lightning_directional_sweepFlash.mat
  • Material/summonScroll_portal_mainFlat.mat
  • Material/vampire_boss_projectile_inner_tip.mat
  • Material/drowned_mini_proj_cast_splash.mat
  • Material/EGB_knight_brute_lightning_aoe_damage_volumeGlow.mat
  • Material/Ext_ProtoDun_Keep_MetalDoodads_A_01.mat
  • Material/S02_Bloodseeker_global_death_bloodSpray_waist_billboard.mat
  • Material/S04_Doomsayer_helltide_chunks.mat
  • Material/Step_Rock_Flat_Small_C1_Tileable_Volcanic_Glowing.mat
  • Material/hatredShard_a2a_rope.mat
  • Material/wanderingdeath_chestbeam_swirlFill.mat
  • Material/S02_bloodseeker_cataclysm_tornado_outerDetail_mat.mat
  • Material/hydra_incinerate_fxMesh_birth.mat
  • Material/shrine_of_bishibosh_Rez_beam.mat
  • Material/resurrection_soulFxSparks.mat
  • Material/shrine_blastwave_chromaticAbb_flare.mat
  • Material/itemFlippy_sacred_decalLingering.mat
  • Material/fxKit_damaging_projectile_tornado_mesh_mat.mat
  • Material/druid_rock_update_leadingEdge.mat
  • Material/sorc_firewall_igniteDecal.mat
  • Material/dungeonAffix_lightningPulse_cast_knotOuter.mat
  • Material/shrine_icon_artillery_bow.mat
  • Material/sorc_ballLightning_lightningArcsMat_ds.mat
  • Material/resurrection_soulEnergyCore_death.mat
  • Material/ghostCaster_circleOfDeath_projectile_darkTrail.mat
  • Material/ghostCaster_soulfireNova_buff_mesh.mat
  • Material/fxKit_harmless_persistentRope_soulstoneTune_fizzle_core.mat
  • Material/Step_Rock_Medium_SaltFlats_B1_Tileable_Volcanic_Glowing.mat
  • Material/rogue_poisonTrap_triggered_splashActor.mat
  • Material/fxKit_damaging_persistentCast_2hand_sorc_lightning_small_core_fb.mat
  • Material/emote_rog010_stor_decal2.mat
  • Material/drowned_brute_weaponTrail.mat
  • Material/IGC_BLB_2030_portal_glow_intro.mat
  • Material/vfxDruid_tornado_mainTornado_upper_mat_coldTest.mat
  • Material/PvP_invader_physicalState_trail_RED.mat
  • Material/fxKit_harmless_persistentBubble_water_inside.mat
  • Material/druid_cataclysm_tornado_innerCone_mat.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/shrine_icon_artillery_arrow_lightning.mat
  • Material/necro_blight_projectileTrail.mat
  • Material/godray_red_large.mat
  • Material/twoHandMace_uniq01_glow.mat
  • Material/fxKit_damaging_burstCylindrical_lightning_decalBurst.mat
  • Material/Hell_Rock_Spike_Small_B_Tileable_Glowing.mat
  • Material/fallen_shaman_res.mat
  • Material/necro_skeletonWarrior_funnel.mat
  • Material/barb_dismount_intoTheFray_darkPhysRocks.mat
  • Material/Step_Rock_Flat_Canyon_Small_B1_Tileable_Volcanic_Glowing.mat
  • Material/BurntGroundFallen01_Splat.mat
  • Material/Step_Rock_Medium_Canyon_D3_Tileable_Volcanic_Glowing.mat
  • Material/fxKit_harmless_persistentBarrier_demonic_decal.mat
  • Material/drowned_brute_AOE_waveFoamMesh.mat
  • Material/necro_skeletonMage_projectileTrail_shadow_sludge.mat
  • Material/IGC_FIG_1020_godray_warm_large_slow.mat
  • Material/Step_Rock_Flat_Canyon_Small_C1_Tileable_Volcanic_Glowing.mat
  • Material/itemFlippy_ancestral_lightBeamSwirl.mat
  • Material/S03_Vaults_Boss_Chests_spiral.mat
  • Material/sorc_icefall_activation_waveUp.mat
  • Material/knightCaster_attk_special_healCorrupt_rope.mat
  • Material/necroBlood_AOE_bubble.mat
  • Material/lilith_p2_coagulate_warning_bloodMesh.mat
  • Material/necro_blight_castGuide.mat
  • Material/druid_tornado_mesh.mat
  • Material/hydra_flameMesh_spawn.mat
  • Material/druid_snow.mat
  • Material/IGC_FIG_1060_inariusWings_lensFlare_B.mat
  • Material/fxKit_damaging_burstLine_blood_waveFront.mat
  • Material/sorc_conduit_teleport_sparks.mat
  • Material/S02_bloodseeker_leap_physRockBillboard.mat
  • Material/fxkit_buff_damage_fireCylinder.mat
  • Material/fallen_shaman_resTarget_grunt_spiral_02.mat
  • Material/Step_Rock_Large_Canyon_B1_Tileable_Volcanic_Glowing.mat
  • Material/fxKit_targetToTarget_persistent_rope_sorcCold_core.mat
  • Material/necro_boneSpikes_fxMeshNew.mat
  • Material/shrine_protection_cone.mat
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  • Material/VFX_Conv_QST_Hell_City_Cine_CBM_persistentRope_core.mat
  • Material/andariel_enrage_core_smoke_polar_mesh.mat
  • Material/lilith_p2_characterFx_decal_localSpace.mat
  • Material/scos_environment_waterfall_medium_tall.mat
  • Material/townPortal_paralax.mat
  • Material/townPortal_energyMeshInner.mat
  • Material/sorc_flameShield_buff_cone_blue.mat
  • Material/duriel_projectile_organs.mat
  • Material/Druid_wolves_buff_trail_motionblur.mat
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  • Material/skeleton_boss_torso_dissolveOut_m_Spectral.mat
  • Material/Step_Rock_Flat_Volcanic_E1_Tileable_Volcanic_Glowing.mat
  • Material/monsterAffix_FireEnchanted_pjt_mat.mat
  • Material/IGC_PFV_godray_warm_large_1010.mat
  • Material/barbarian_groundStomp_decal.mat
  • Material/wolf_steath_out.mat
  • Material/Hell_Rock_Large_Edge_A_Tileable_Glowing.mat
  • Material/scos_environment_waterfall_large_tall.mat
  • Material/fxkit_buff_damage_frenzyfireLine.mat
  • Material/cannibal_brute_stun_swipe_right_edge_child.mat
  • Material/IGC_FIG_1250_inariusWings_proto_tele_glowGrab.mat
  • Material/S02_bloodseeker_leap_largePhysRocks.mat
  • Material/legendary_barb_mace2H_001_burstSpark.mat
  • Material/vfx_scorpion_summoned_geo_sand.mat
  • Material/Step_Rock_Small_A1_Tileable_Volcanic_Underlit.mat
  • Material/twoHandScythe_tauntF_attach_02.mat
  • Material/druid_pulverize_aoe_outwardDecal.mat
  • Material/S03_Boss_poison_wave_fronr_v5.mat
  • Material/S03_lilithLament_wave_bottom.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Failure.mat
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  • Material/sorc_spark_cast_forks.mat
  • Material/fxKit_projectile_actor_blood_meshEnergy.mat
  • Material/barb_leap_aoe_vertPop.mat
  • Material/Crypt_TorchA_FullMetal.mat
  • Material/item_moteOfMana_outerrSphere_BP.mat
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  • Material/goatmanAbom_death_armExplosion_blood_trail.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_corrupt.mat
  • Material/s01_boss_varshanRitual_heartcapture_TP_persistentBubble_water_inside.mat
  • Material/vfxDruid_tornado_windBuildupMat.mat
  • Material/druid_tornado_innerCone_mat_cold.mat
  • Material/barb_dismount_intoTheFray_darkPhysRocks_emis.mat
  • Material/fxKit_damaging_burstCone_HolyLightning.mat
  • Material/goatman_orb_heart.mat
  • Material/Hell_Rock_Bone_A_Start_Tileable_Glowing.mat
  • Material/amalgam_leap_blood_wave.mat
  • Material/environmentVFX_cliffRocks.mat
  • Material/emote_bar016_stor_rope_chain.mat
  • Material/Step_Rock_Flat_Medium_A_Tileable_Volcanic_Glowing.mat
  • Material/Traversal_Footprint_Decal_Flipbook_Ver2.mat
  • Material/druid_windShear_poisonLegendary_haze_proj_mainTrail.mat
  • Material/pvp_openWorld_successState_2dBlood.mat
  • Material/S03_shrine_zoltun_silhouette.mat
  • Material/Hell_Rock_Corpse_Parts_F_Tileable_Glowing.mat
  • Material/fxKit_damaging_persistantRope_physical_core_child_chunks.mat
  • Material/global_levelUp_flare.mat
  • Material/interactivesVFX_rockChunks.mat
  • Material/Step_Rock_Medium_Canyon_B3_Tileable_Volcanic_Glowing.mat
  • Material/lilithLament_wave_bottom.mat
  • Material/shrine_protection_buff_sphere.mat
  • Material/altar_of_bishibosh_ambient_flameCore_activeStart.mat
  • Material/Hell_Rock_Corpse_Parts_C_Tileable_Glowing.mat
  • Material/druF_stor183_HLM_coreArcs.mat
  • Material/monsterAffix_mortar_projectileOuterMat.mat
  • Material/mount_stor027_surface_footstep.mat
  • Material/necro_boneSplinters_attractor.mat
  • Material/astaroth_boss_mount_leap_impactoutwardDecal.mat
  • Material/fxKit_damaging_burstCylindrical_spirits_volumeGasCore.mat
  • Material/monsterAffix_fireOrbs_groundCrack_AOnly_decal.mat
  • Material/portal_bar002_stor_headFire.mat
  • Material/Knights_Lightning_Variant_aoeSphere.mat
  • Material/follower_taissa_attack_projectile_trail_tip.mat
  • Material/Ashava_breath_mouth_drippingGoo_trail.mat
  • Material/fxKit_AOE_splash_poison.mat
  • Material/drowned_mini_proj_trail.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/airidah_Windvortex_waveDome.mat
  • Material/headstone_resurrection_soulFxSparks.mat
  • Material/fxKit_harmless_barrierWall_shadow_decal.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_purple.mat
  • Material/fxKit_damaging_projectileStrong_blood_tip_mesh.mat
  • Material/vfxDruid_tornado_mainTornado_mat_coldTest.mat
  • Material/legendary_rogue_018_flask_grenade.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_introMat.mat
  • Material/ui_craftingOverlay_background_doorGlow.mat
  • Material/follower_taissa_attack_projectile_trail_sludge.mat
  • Material/scos_environment_waterfall_large.mat
  • Material/wanderingdeath_chestbeam_tell_coneFill.mat
  • Material/physical_dismember_decapitate_trail.mat
  • Material/treasuregoblin_main_flat_ds.mat
  • Material/S02_boss_bloodpuddleMerge_mat.mat
  • Material/SilentMonolith_eyeGlow.mat
  • Material/necro_skeletonMage_projectile_trail_shadowTip.mat
  • Material/necro_skeletonMage_projectile_trail_shadow_tendrils.mat
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  • Material/nightmareDungeon_bloodBlister_projectile_meshCore.mat
  • Material/Hell_Buildings_LilithLair_Stairs_A_Tileable_Glowing.mat
  • Material/knightBrute_3hit_combo_swipeHit03_lightning_dark.mat
  • Material/barb_frenzy_fireCylinder.mat
  • Material/vfxNecro_BoneStorm_AOE_GravePit_EnergyPuff.mat
  • Material/BurntGroundFallen03_Decal.mat
  • Material/Temple_Base_Mephisto_CC_Head_01.mat
  • Material/fxKit_AOE_bubble_poison.mat
  • Material/druid_cataclysm_tornado_outerDetail_mat.mat
  • Material/townPortal_energyMesh.mat
  • Material/druid_bear_maul_fierce_clawBGMat.mat
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  • Material/Step_Rock_Flat_Volcanic_C1_Tileable_Volcanic_Glowing.mat
  • Material/Druid_wolves_cast_cylMesh.mat
  • Material/fxKit_damaging_burstCast_holy_lightning.mat
  • Material/shrine_conduit_outro_end_sparks.mat
  • Material/ui_s3_construct_background_glow.mat
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  • Material/witch_iceball_impact_explosionSphere.mat
  • Material/Step_Rock_Large_C1_Tileable_Volcanic_Underlit.mat
  • Material/Barb_Ancient_twoHandMace_base01_mat.mat
  • Material/fxKit_damaging_burstCast_1hand_lightning_medium_core_fb_02.mat
  • Material/scrollOfportal_inarius_dissolveSwirl_trail.mat
  • Material/goatman_Abom_puddle_poison_bubbles.mat
  • Material/vampire_boss_variant_mat_death.mat
  • Material/Hell_Rock_Spike_B_Tileable_Glowing.mat
  • Material/IGC_KEL_IGC_godray_warm_large_slow_contrast.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshEnergy.mat
  • Material/rogue_imbueShadow_buff_ropeBlade_2HBow.mat
  • Material/drowned_seahag_weaponTrail_turn.mat
  • Material/cannibal_twoHand_miniboss_attack_edge_child.mat
  • Material/Shield_016_stor_actor_flameTube.mat
  • Material/IGC_FIG_IGC_godray_warm_large_slow_contrast.mat
  • Material/drowned_mini_aoe_splash_billboard.mat
  • Material/skeleton_boss_cloth_dissolveOut_m.mat
  • Material/MageHalls_Base_LampGlass_A_Hub.mat
  • Material/IGC_dst_bloodCloud_bloodDroplet.mat
  • Material/IGC_PFV_godray_warm_large_4020.mat
  • Material/fxkit_buff_damage_frenzyfireCylinder.mat
  • Material/necro_reap_attach_scythe_02.mat
  • Material/worldBoss_abyssLord_breath_bubblesFront.mat
  • Material/barbarian_leap_upwardSmoke.mat
  • Material/druM_stor183_GLV_coreArcs.mat
  • Material/emote_sor020_ice_chunks.mat
  • Material/surface_mount_water_footstep_splash.mat
  • Material/dungeon_affix_driftingShade_projectile_trailSpiral.mat
  • Material/witch_proto_chargeUp_hold_stage1_decal.mat
  • Material/vfxDruid_bloodHowl_cast_soulersMat.mat
  • Material/monsterAffix_lightningEnchanted_meshArc_red.mat
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  • Material/IGC_KEL_1050_bloodDroplets_A_1.mat
  • Material/dungeon_affix_driftingShade_warning_decal.mat
  • Material/goatman_abom_death_armExplosion_blood_splash_Decal.mat
  • Material/Ancients_Base_WormPile_A_01.mat
  • Material/fxKit_damaging_persistentLine_spirits_halfCapsule.mat
  • Material/Hell_Rock_Flat_D_Tileable_Glowing.mat
  • Material/IGC_KPR_1180_godray_warm_large_slow.mat
  • Material/Step_Rock_Volcanic_Vent_C_Tileable_Volcanic_Underlit.mat
  • Material/IGC_PFV_godray_warm_large_slow_contrast.mat
  • Material/Step_Rock_Large_Coast_A1_Tileable_Volcanic_Underlit.mat
  • Material/wanderingdeath_trapped_soul_mat.mat
  • Material/skeleton_boss_storm_persistent_decal_monkboss_recolor.mat
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  • Material/skeleton_boss_teleport_flash_monkboss_recolor.mat
  • Material/wandering_death_cloth_pencilSkirt_vert_death_mat.mat
  • Material/Trial_shrine_shapeGlow_player_activate.mat
  • Material/S02_bloodseeker_tornado_mainTornado_introMat.mat
  • Material/S02_boss_proj_meshCore.mat
  • Material/goatmanAbom_death_armExpl_bloodSplats_decal.mat
  • Material/S04_cusedChest_ambient_flameCore_inactiveStart_2.mat
  • Material/IGC_PFV_godray_warm_large_3120.mat
  • Material/skeleton_boss_storm_aoe_tornado02.mat
  • Material/barb_rend_swipe_background.mat
  • Material/vfx_Scorpion_sting_liquid_trail_outro.mat
  • Material/ProtoDun_Keep_Decal_A_02.mat
  • Material/S02_Bloodseekers_druid_tornado_outerCone_mat_cold.mat
  • Material/amalgam_drool_blood.mat
  • Material/rogue_arrow_static.mat
  • Material/Andariel_attack_chain_sweep_smoke_mesh.mat
  • Material/vampire_swarmer_attk_basic_swipe_right_child.mat
  • Material/rogue_forcefulArrow_impact_arrow.mat
  • Material/Nav_Collision_Walkable_A_01.mat
  • Material/druid_ravens_feathers.mat
  • Material/demon_megaDemon_leapAttk_largePhysRocks.mat
  • Material/IGC_PFV_godray_warm_large_2050.mat
  • Material/environmentFX_fire_billboard.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveFront.mat
  • Material/Step_Rock_Flat_Medium_A_Tileable_Volcanic_Underlit.mat
  • Material/EGB_knight_brute_3hit_combo_cast_trail.mat
  • Material/skeleton_boss_teleport_flash.mat
  • Material/fallen_shaman_resTarget_grunt_resDecal_lightning.mat
  • Material/lilith_p2_trailStabMesh.mat
  • Material/IGC_BLB_1270_vein_glow_outro.mat
  • Material/qstVFX_megaDemon_bloodMesh.mat
  • Material/necro_armyOfTheDead_cast_eyeRay_shadow.mat
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  • Material/S04_FlamePillar_ambient_flameCore_activeStart.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveBase.mat
  • Material/cannibal_twoHand_attk_range_swipe.mat
  • Material/fxKit_burstLine_waveMesh_cold_archive.mat
  • Material/Scos_Ruin_Ironfence_01.mat
  • Material/follower_taissa_attack_projectile_cast_glow.mat
  • Material/drowned_seahag_weaponTrail.mat
  • Material/dustMotes_cool.mat
  • Material/S03_buddy_firefly_projectile_mesh_body.mat
  • Material/shrine_shapeGlow_player_activate.mat
  • Material/cannibal_twoHand_attack_range_swipe_edge.mat
  • Material/godray_cool_large.mat
  • Material/barb_ironMaelstrom_attk02_chain.mat
  • Material/Step_Rock_Medium_SaltFlats_A1_Tileable_Volcanic_Underlit.mat
  • Material/IGC_KEL_1040_bloodDroplets_A_1.mat
  • Material/knightMelee_attk_special_swipe_01.mat
  • Material/legendary_necro_038_motionblur.mat
  • Material/drowned_melee_weaponTrail.mat
  • Material/cannibal_brute_basicAttk_swipe_edge.mat
  • Material/S02_Bloodseeker_fxKit_damaging_persistentCylindrical_blood_pusBubbleRipple.mat
  • Material/worldBoss_abyssLord_slam_decal.mat
  • Material/rogue_blindingSmoke_proj_trail.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow_Success.mat
  • Material/IGC_KPR_IGC_godray_cool_medium.mat
  • Material/vampire_boss_projectile_impact_radius1.mat
  • Material/fxKit_damaging_projectile_spirits_face.mat
  • Material/witch_hydra_proj.mat
  • Material/knightCaster_attk_special_heal_aoeSphere_corruption.mat
  • Material/cave_godray_small.mat
  • Material/Nav_Collision_NonWalkable_A_01.mat
  • Material/shrine_player_activate_spirals.mat
  • Material/Step_Rock_Medium_Canyon_C3_Tileable_Volcanic_Glowing.mat
  • Material/Sorc_lightning_cast_forks.mat
  • Material/fxKit_damaging_blood_droplets.mat
  • Material/UI_Paragon_GlyphNode_Purchase_RoundFrame_Mat.mat
  • Material/duriel_maggot_drop_impact_egg.mat
  • Material/vfx_monster_summoner_cast_summonCircle_decalBright_first_blood.mat
  • Material/drowned_special_stun_energySplash_out.mat
  • Material/S02_vampire_boss_chunks.mat
  • Material/godray_warm_medium.mat
  • Material/Ashava_breath_mouth_drippingAcid_trail.mat
  • Material/knightBrute_360sweep_cast_trail.mat
  • Material/Trial_shrine_player_activate_spirals.mat
  • Material/fxKit_damaging_persistentWarning_spirits_decalGlow.mat
  • Material/S02_Bloodseekers_druid_tornado_outerCone_mat.mat
  • Material/Fallen_Grunt_lightning_res.mat
  • Material/classFxKit_projectile_nec_shadow_glow.mat
  • Material/skeleton_boss_storm_projectile_core_monkboss_recolor.mat
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  • Material/vfx_treasurebeast_portal_electricalEdge_curved_mesh.mat
  • Material/mount_sprint_upwardSmoke.mat
  • Material/duriel_devour_drag.mat
  • Material/ui_craftingOverlay_forge_vfx_backGlow.mat
  • Material/Hell_Towers_B_Tileable_Glowing.mat
  • Material/Step_Rock_Flat_Canyon_A3_Tileable_Volcanic_Glowing.mat
  • Material/vfx_dungeonAffix_proximityShield.mat
  • Material/interactiveVFX_destructible_waterStream_mesh.mat
  • Material/headstone_soulFxSparks.mat
  • Material/monsterAffix_poisonEnchanted_goop_billboard.mat
  • Material/cannibal_twoHand_miniboss_basicAttack_edge.mat
  • Material/barb_dismount_ift_billboardRocks.mat
  • Material/goatmanSorcerer_AOE_splash.mat
  • Material/Step_Rock_Small_B1_Tileable_Volcanic_Underlit.mat
  • Material/knightBrute_3hit_combo_swipeHit02_lightning.mat
  • Material/energyMeshInnerMat_S03_Zoltun_mat.mat
  • Material/IGC_FHK_IGC_godray_cool_medium.mat
  • Material/IGC_PFV_godray_warm_large_3080.mat
  • Material/barbarian_leap_physRockBillboard_snow.mat
  • Material/IGC_FIG_1170_inariusWings_proto_tele_glowGrab.mat
  • Material/Hell_Rock_Corpse_A_Tileable_Glowing.mat
  • Material/resurrection_soulFxTrail_B.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeGreen_short.mat
  • Material/barb_callOfTheAncients_whirlwind_weapontrail.mat
  • Material/Step_Rock_Large_Coast_B1_Tileable_Volcanic_Glowing.mat
  • Material/sorc_dismount_frigidAssault_frostTrail.mat
  • Material/skeleton_boss_torso_dissolveOut_m.mat
  • Material/Step_Rock_Large_Canyon_D1_Tileable_Volcanic_Underlit.mat
  • Material/wandering_death_cloth_vert_death_mat.mat
  • Material/Hell_Rock_CorpsePillar_Base_A_A_Tileable_Glowing.mat
  • Material/necro_bloodWave_bloodVolumeMat.mat
  • Material/Scos_Building_Wood_lattice_A_Burnt.mat
  • Material/nightmareDungeon_volcanicFlame.mat
  • Material/IGC_FIG_1020_godray_cool_large_slow.mat
  • Material/shrine_conduit_arc_groundImpact_decal.mat
  • Material/monsterAffix_suppressor_impact.mat
  • Material/BurntGroundFallen03_Splat.mat
  • Material/fxKit_harmless_barrierWall_holy_decal.mat
  • Material/global_frozen_buff_mist.mat
  • Material/drowned_mini_proj_actor.mat
  • Material/barb_mountDismount_leap_secondHit_glowGrad.mat
  • Material/druM_stor183_TRS_coreArcsJewel.mat
  • Material/sorcerer_deepFreeze_shockwave_IceDecal.mat
  • Material/Step_Rock_Flat_Canyon_Small_A1_Tileable_Volcanic_Glowing.mat
  • Material/Hell_Rock_Spike_Cinematic_A_Tileable_Glowing.mat
  • Material/lilithsLament_areaAttack_decal_warning.mat
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  • Material/IGC_PFV_godray_warm_large_3120_01.mat
  • Material/drowned_mini_proj_cast_splashStatic.mat
  • Material/goatman_sorcerer_shrine_orb.mat
  • Material/knightMelee_shieldSlam_3dSwipe_mat.mat
  • Material/vfx_scorpion_summoned_geo_dirt.mat
  • Material/Hell_Rock_Flat_E_Tileable_Glowing.mat
  • Material/druid_bear_maul_fierce_clawBGMat_fierce.mat
  • Material/fxkit_burstCone_lightning_arc.mat
  • Material/barbarian_upheaval_payload_motionBlur.mat
  • Material/Ashava_breath_mouth_acidStrings_front_rope.mat
  • Material/Temp_Grey.mat
  • Material/fxKit_damaging_projectile_blood_core_mesh.mat
  • Material/pvp_openWorld_ritualState_crawlingBloodSwirlPlane.mat
  • Material/fly_warrior_deathBurst_volSphere.mat
  • Material/necro_bloodMist_persistent_bloodBlobs.mat
  • Material/druF_stor183_GLV_coreArcs_leftHand.mat
  • Material/lilithsLament_wave_warning_edgeCrustTopBottom.mat
  • Material/druF_stor183_TRS_coreArcsJewel.mat
  • Material/necro_blight_projectileTrailSludge.mat
  • Material/S04_FlamePillar_ambient_flameCore_inactiveStart_2.mat
  • Material/fxKit_damaging_geyserDamage_fire_flash.mat
  • Material/godray_white_large.mat
  • Material/druid_windShear_proj_mainTrail_intensity.mat
  • Material/BurntGroundFallen01_Decal.mat
  • Material/godray_cool_small.mat
  • Material/Hell_Rock_Corpse_Parts_E_Tileable_Glowing.mat
  • Material/sorc_conduit_teleport_sparks_stickyGround.mat
  • Material/vfx_monster_skeleton_ballista_projectile_motionblur.mat
  • Material/wandering_death_cloth_alt_vert_mat.mat
  • Material/Scos_Ruin_ExtKeep_Metalbands_A.mat
  • Material/sorc_spark_impact.mat
  • Material/shrine_blastwave_mistInward.mat
  • Material/Fallen_Brute_lightning_res.mat
  • Material/snake_brute_bite_impact_spit.mat
  • Material/goatmanAbom_Death_bubble.mat
  • Material/Hell_Buildings_LilithLair_FacadePillar_A_Tileable_Glowing.mat
  • Material/barb_dismount_intoTheFray_upwardSmoke.mat
  • Material/Step_Rock_Large_Canyon_E1_Tileable_Volcanic_Glowing.mat
  • Material/fxKit_damaging_projectileStrong_lightning_fingers.mat
  • Material/knightBrute_slam_groundImpact_3dswipe_lightning.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail_purple.mat
  • Material/cultist_melee_1H_Stab_Attack.mat
  • Material/global_poison_projectile_core.mat
  • Material/worldBoss_abyssLord_breath_bubbles.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/fxKit_harmless_persistentBarrier_bone_decal.mat
  • Material/vampire_boss_mat_death.mat
  • Material/druid_bear_maul_slashBackhandR_fierce_clawBGMat.mat
  • Material/Step_Rock_Medium_SaltFlats_B1_Tileable_Volcanic_Underlit.mat
  • Material/vfxBarb_PrimalAxe_PullBack_ActorToActor.mat
  • Material/IGC_PFV_3240_barb_rupture_pullout_droplets.mat
  • Material/Hell_Rock_Corpse_Large_E_Tileable_Glowing.mat
  • Material/Sorc_emote_taunt_spirals_dungeon.mat
  • Material/vampire_caster_smoke.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshArc_v02_yellow.mat
  • Material/emote_nec023_stor_soulsCastl.mat
  • Material/sorcerer_fireballB_impact_shockwave.mat
  • Material/Step_Rock_Flat_Canyon_D5_Tileable_Volcanic_Underlit.mat
  • Material/DruLair_DruidStone_Rune_Lightning.mat
  • Material/S02_Bloodseekers_druid_tornado_innerCone_mat_cold.mat
  • Material/fxKit_projectile_cap_necroUndead.mat
  • Material/Hell_Rock_CorpseWall_A_Tileable_Glowing.mat
  • Material/sorc_frozenOrb_cast_swipeMat.mat
  • Material/Cultist_look_test_2_smokeFill_deleteme.mat
  • Material/TEMP_cannibal_cauldron_AOE_waveMesh.mat
  • Material/shrine_spirals_dungeon.mat
  • Material/fxKit_harmless_persistentRope_horadric_core_CHS.mat
  • Material/S03_Zoltun_tendrils.mat
  • Material/S02_Bloodseekers_vfxDruid_tornado_windBuildupMat.mat
  • Material/rog_shadowClone_base.mat
  • Material/energyMeshMat_magehall_mat.mat
  • Material/sorcerer_deepFreeze_mainBlock_IceDecal.mat
  • Material/Step_Rock_Large_B1_Tileable_Volcanic_Underlit.mat
  • Material/ui_craftingOverlay_background_glow.mat
  • Material/andariel_darkFire_aoe_impact_flame_base_mesh.mat
  • Material/Hell_Rock_Large_Edge_B_Tileable_Glowing.mat
  • Material/Skybox_Encounter_Astaroth_hemi_fogRing.mat
  • Material/VFX_Harvest_Ritual_Node_Opening_flameBurst.mat
  • Material/npc_tyrantking_TRS_skin_mat.mat
  • Material/Hell_Rock_Spike_Cinematic_D_Tileable_Glowing.mat
  • Material/rogue_rainOfArrows_gatherRope_bright.mat
  • Material/wanderingdeath_escape_spiritSwirl_mesh.mat
  • Material/S04_cusedChest_ambient_flameCore_activeStart.mat
  • Material/vfx_monster_wasp_cast_sacksplat_glow.mat
  • Material/IGC_HED_IGC_godray_cool_large.mat
  • Material/fallen_grunt_lightningVariant_chargedBolt_meshDirect_v01.mat
  • Material/fxKit_cone_waveMesh_poison_burstLine.mat
  • Material/dungeon_affix_driftingShade_projectile_coreMesh.mat
  • Material/drowned_seahag_summoner_damage_glow.mat
  • Material/druid_bear_maul_clawMat.mat
  • Material/vfx_boss_duriel_unburrow_dirtMesh.mat
  • Material/sorcerer_meteor_proj_trail_Ring_Unique_Sorc_005.mat
  • Material/vfxItems_flippy_sacred_lightBeamMat.mat
  • Material/Hell_Rock_Flat_C_Tileable_Glowing.mat
  • Material/amalgam_stagger_outro_howl_spit.mat
  • Material/fxKit_cone_waveMesh_template.mat
  • Material/shrine_icon_crit_push.mat
  • Material/emote_sor010_stor_ashSphere.mat
  • Material/drowned_brute_AOE_centerSplash.mat
  • Material/sorc_iceshard_cast_swipeMat.mat
  • Material/IGC_KPR_IGC_godray_1010.mat
  • Material/drowned_mini_proj_splashStatic_local.mat
  • Material/Barb_Ancient_twoHandSword_base01_mat.mat
  • Material/barbarian_deathBlow_contact_decal.mat
  • Material/portal_dru001_stor_vines.mat
  • Material/S02_Bloodseeker_rogue_blindingSmoke_proj.mat
  • Material/emote_sor003_stor_geoNebula.mat
  • Material/IGC_PFV_godray_warm_small.mat
  • Material/vfx_monster_wasp_cast_sacksplat_splashStatic.mat
  • Material/fxkit_buff_damage_glow.mat
  • Material/goatman_Abom_puddle_poison_wave_mesh.mat
  • Material/legendary_sorc_043_projectile_trail_Mat.mat
  • Material/vfx_wasp_projectile_mesh_body.mat
  • Material/sorc_iceShards_impactFrozen_glow.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_corrupt.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_V02B.mat
  • Material/monsterAffix_summoner_blood_billboard.mat
  • Material/IGC_PFV_spittle_2040.mat
  • Material/mount_stor020_surface_mud_footstep.mat
  • Material/hydra_flameMesh.mat
  • Material/Hell_Rock_CorpsePillar_Top_A_A_Tileable_Glowing.mat
  • Material/poisonState_bubble.mat
  • Material/shrine_conduit_teleport_sparks.mat
  • Material/skeleton_boss_storm_persistent_decal.mat
  • Material/knightBrute_3hit_combo_swipeHit02.mat
  • Material/necro_boneWall_cast_essenceSwipe.mat
  • Material/necro_boneWall_spawn_mat.mat
  • Material/barb_frenzy_fireLine.mat
  • Material/energyMeshMat_horadric_mat.mat
  • Material/Step_Rock_Flat_Small_A1_Tileable_Volcanic_Underlit.mat
  • Material/sorcerer_fireballB_impact_flash.mat
  • Material/S03_Boss_damaging_burstCylindrical_lightning_flashVerticalFill.mat
  • Material/necro_boneWall_explosion_spawn_mat.mat
  • Material/hydra_flameMesh_death.mat
  • Material/scos_environment_waterfall_wake_large.mat
  • Material/worldBoss_abyssLord_slam_snowPlume.mat
  • Material/fxKit_aoe_explosion_sorcFrost_volumeGasCore.mat
  • Material/S02_bloodseeker_cataclysm_tornado_innerCone_mat.mat
  • Material/IGC_HED_IGC_godray_warm_medium.mat
  • Material/Step_Rock_Flat_Canyon_D5_Tileable_Volcanic_Glowing.mat
  • Material/barbarian_upheaval_decal_glow_fix_02.mat
  • Material/Step_Rock_Flat_SaltFlats_D_Tileable_Volcanic_Underlit.mat
  • Material/duriel_stagger_decal.mat
  • Material/fallen_shaman_rezMesh_staffSwirls1.mat
  • Material/IGC_PFV_godray_warm_large_3240_02.mat
  • Material/hydra_incinerate_fxMesh_death.mat
  • Material/snake_caster_petrify_buildup_smokeRay.mat
  • Material/emote_rog028_stor_trap_sparks.mat
  • Material/godray_green_medium.mat
  • Material/MonsterAffix_FireOrbs_core_active_stillFrame.mat
  • Material/goatmanAbom_attack_RtoL_swipe.mat
  • Material/classFxKit_projectile_nec_shadow_frontTrail.mat
  • Material/vfxItem_Druid_Spirit_Offering_decalLingering.mat
  • Material/sorcerer_frostOrb_shockwave.mat
  • Material/IGC_PFV_godray_warm_large_2010.mat
  • Material/vampire_caster_forming_veins.mat
  • Material/IGC_KEL_IGC_godray_cool_medium.mat
  • Material/sorc_ballLightning_cast_swipeMat.mat
  • Material/fxKit_aoe_cone_rogueShadow_waveMesh_wave.mat
  • Material/ui_craftingOverlay_background_glow_Outro_Success.mat
  • Material/knight_melee_mat_heal_Spectral.mat
  • Material/Fallen_Shaman_Fenris_weapon_res.mat
  • Material/S02_Bloodseekers_druid_tornado_mainTornado_outerDetail_mat_cold.mat
  • Material/IGC_PFV_godray_warm_large_3090.mat
  • Material/fxKit_burstCylindrical_sorc_lightning_flashVerticalFill.mat
  • Material/sorc_deepFreeze_iceBlock_large.mat
  • Material/barbarian_whirlwind_weapontrail_furyEdge.mat
  • Material/barb_wrathOfTheBerserker_buff_darkCyl.mat
  • Material/ProtoDun_Keep_Decal_A_01.mat
  • Material/monsterAffix_poisonEnchanted_splash.mat
  • Material/barb_frenzy_blueCylinder.mat
  • Material/fallen_shaman_fireBall_trail.mat
  • Material/druid_windShear_poisonLegendary_proj_mainTrail.mat
  • Material/Step_Rock_Medium_Canyon_B3_Tileable_Volcanic_Underlit.mat
  • Material/S02_Bloodseeker_barb_upheaval_cast_flatFlash.mat
  • Material/fxKit_aoe_explosion_necroBlood_flare.mat
  • Material/ashava_breath_muzzle_acid_decals.mat
  • Material/Hell_Rock_Spike_Cinematic_E_Tileable_Glowing.mat
  • Material/duriel_maggot_drop_egg.mat
  • Material/fallen_shaman_projectile_mesh_cold.mat
  • Material/Hell_Rock_Corpse_Large_A_Tileable_Glowing.mat
  • Material/ProtoDun_Keep_MetalDoodads_A_01.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/vfx_decal_uber_lit_normal_dissolveNormal_polarUV.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/igc_character_gbuff_lit_pbr_alphaClip_2sided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Bloody_In.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/vfx_ropeOrTrail_uber_decalTrail_worldSpace.shd
  • Shader/vfx_actor_blend_unique_sorc_ice_armor.shd
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF_noAA.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_Out_501311.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/druid_human_opaque_skin.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1656606.shd
  • Shader/vfx_decal_parallax_colorNormal_med.shd
  • Shader/vfx_particle_transparent_lit_noShadows_environment.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_In_514203.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/vfx_particle_gbuffer_uber_lit_pbrTex.shd
  • Shader/item_opaque_parallax_iridescent.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/vfx_decal_uber_lit_emissive_polarUV.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Demonic_Out_1111982.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/highlight_scene_vertAnim_banner_alphatest_doublesided.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dithered.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_In_787441.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/npc_hair.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Demonic_In_355189.shd
  • Shader/vfx_actor_blend_uber_lit_pbr.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_Out_440352.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_Out_363330.shd
  • Shader/npc_opaque.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_Out_363332.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Demonic_In_345855.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_In_50984.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/mount_opaque_pbr_parallax_iridescent.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/vfx_actor_transparent_lit_noShadows_environment.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_unique_lightning_twoSided.shd
  • Shader/vfx_actor_shadowCookie_dissolveByTexture.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_twoUVs.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection_noDOF.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_In_1839901.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_In_363332.shd
  • Shader/vfx_inferno_shadowCookie.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_color_alpha_noise1_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_In_355220.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_pbr_motionBlur.shd
  • Shader/vfx_actor_unique_gBuffer_layeredDissolve_lit_pbr.shd
  • Shader/vfx_particle_post_distortion.shd
  • Shader/vfx_decal_uber_lit_2xNormal.shd
  • Shader/vfx_actor_unique_rogue_shadowClone.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/vfx_decal_uber_unlit_noUVDist_noSwipe.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_In_355220.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_Out_787441.shd
  • Shader/vfx_decal_parallax_normalOnly_low.shd
  • Shader/mount_ghost_armor.shd
  • Shader/IGC_SLA_ToD_vfx_particle_blend_uber_lit.shd
  • Shader/monster_opaque_pbr_dissolve_shadowCookie.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap_med.shd
  • Shader/IGC_SLA_ToD_environmentVFX_particle_blend_lit_noShadow.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_In.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/vfx_particle_gbuffer_uber_lit_noAA.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_unique_blend_UI_clarity.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Bloody_Out_355189.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_Out_1066141.shd
  • Shader/vfx_decal_uber_lit_flow.shd
  • Shader/OVERRIDE_monster_opaque_pbr_dissolve_shadowCookie_Cookie_Chr_Demonic_In.shd
  • Shader/vfx_particle_blend_unique_fullscreen.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_polarUV.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive.shd
  • Shader/particle_blend_uber_lit_emissive_noAA.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/vfx_particle_gBuffer_uber_lit_polar.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_color_alpha_noise1_dissolve_dist1.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Demonic_In_363332.shd
  • Shader/DEPRECATED_particle_blend_uber_lit_moon.shd
  • Shader/duriel_body_intro.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_dissolveEdge.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_heightmask_skinEnabled.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_Low_Base_946229.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_shadowCookie.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/vfx_particle_gBuffer_uber_lit_noUVDist_pbrTex.shd
  • Shader/DEPRECATED_particle_add_uber_fogged.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/vfx_decal_unique_static_lit_noNormal.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_moon.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_Out_455501.shd
  • Shader/scene_def_gsoft_layered_2_mask_blend_low_quality.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_nearMask.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/IGC_KEL_1050_vfx_decal_uber_lit_AO_normal_roughness.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/npc_hair_high.shd
  • Shader/environmentVFX_actor_transparent_uber_pbr_lit_noShadows.shd
  • Shader/druid_human_hair.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/vfx_actor_weaponTrail_colorSingle.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_playerProximityBubbleBarrier.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_UI.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_Out_1871259.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/IGC_BLB_1230_FX_opaque_subsurface_pbr_neyrelle.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_Out_290837.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gbuffer_unique_lit_pbr_dissolveByTexture.shd
  • Shader/mount_hair_holographic.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_nec_golem_opaque_subsurface_pbr_colorLerp.shd
  • Shader/igc_vfx_particle_blend_uber_lit_zbuff.shd
  • Shader/particle_blend_uber_lit_additiveNoise.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Bloody_Out_345855.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Demonic_In_501311.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/vfx_particle_blend_uber_unlit_nearMask_noAA.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_particle_gBuffer_uber_lit_dissolveNormal.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/IGC_actor_water_pbr_blood_static.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Bloody_In_287229.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/vfx_actor_opaque_uber_unlit_alphatest.shd
  • Shader/cookie_prop_vertAnim_noise.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_Out_521588.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_In_1845527.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_scrollingShapeWrap.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_In_454551.shd
  • Shader/vfx_particle_blend_uber_unlit_3DUI.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Demonic_In_287229.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_In_455501.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/vfx_ui_blend_uber_dissolveEdge.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Demonic_In_354795.shd
  • Shader/SLY_fxRnd_IGC_opaque_subsurface_pbr.shd
  • Shader/vfx_particle_blend_uber_unlit_noAA.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_Out_346331.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/vfx_clutterDecal_blizzard.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Bloody_In_355189.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Bloody_Out_354795.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/vfx_decal_uber_lit_normal_dissolveNormal.shd
  • Shader/worldboss_treasurebeast.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/vfx_decal_unique_interactives_emisControl.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/boss_duriel_abdomen_cookie.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_Out_585659.shd
  • Shader/hero_opaque_veinPulsing.shd
  • Shader/IGC_SLA_amalgam_monster_opaque_subsurface_pbr.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_In_454551.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Bloody_In_1111982.shd
  • Shader/mount_opaque_subsurface_pbr_celestial.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/boss_vampire_vertAnim_highlight.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_worldSpace.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_Out_1597483.shd
  • Shader/vfx_decal_uber_lit_AO_normal_roughness_polarUV.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_Out_363330.shd
  • Shader/vfx_particle_blend_fullscreen_lowHealth.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1656606.shd
  • Shader/actor_blend_flipbookBlend_lit.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_Out_454551.shd
  • Shader/vfx_particle_gbuffer_uber_lit_alphaSwipe.shd
  • Shader/ui_actor_basic.shd
  • Shader/OVERRIDE_monster_opaque_pbr_dissolve_shadowCookie_Cookie_Chr_Demonic_Out.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/vfx_particle_unique_inversePathMask.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_In_363330.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_In_585659.shd
  • Shader/GENERATED_vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull_Default_Medium_Base_516464.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/IGC_actor_gbuff_pbr_blood_static.shd
  • Shader/vfx_particle_blend_fog_lit_flow.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/igc_character_gbuff_lit_pbr_erode_mask.shd
  • Shader/vfx_decal_uber_unlit_emissive_polarUV.shd
  • Shader/vfx_actor_add_uber_pbr_lit_twoSided.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_dissolveEdge.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/monster_opaque_skin_dissolve.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_twoAlpha.shd
  • Shader/actor_postDistortion_color.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_Out_50984.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Demonic_In_1111976.shd
  • Shader/vfx_decal_uber_unlit_emissive_worldSpace_2distortion.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Demonic_Out_121859.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_noDOF.shd
  • Shader/vfx_decal_unique_waterStream.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_In_787441.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Demonic_Out_363332.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Demonic_In_121859.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/vfx_particle_blend_simple_lit_noAA.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/IGC_opaque_subsurface_pbr_erode.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_decal_uber_unlit_flow.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/vfx_actor_blend_uber_lit_flipBlendVerticalScroll_translucent.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/monster_opaque_skin_layeredDissolve_ShadowCookie.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/hero_opaque_skin.shd
  • Shader/decalParticle_blend_uber_lit.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_motionBlur_skinEnabled.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/scene_def_gbuff_layered_2_mask_blend_low_quality.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/vfx_actor_transparent_emissive_unlit_twoSided_UV2PolarDissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/mount_opaque_pbr_flowGem.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Demonic_Out_354795.shd
  • Shader/OVERRIDE_item_shadowCookie_vertexanim_noise_directional_Cookie_Chr_Bloody_In_1533526.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1839901.shd
  • Shader/prop_def_gbuff_SandFill.shd
  • Shader/vfx_actor_weaponTrail_colorGradient.shd
  • Shader/actor_2sided_alphatest_pbr_dissolve_Andariel.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/mount_gsoft_colorNoise_emissive.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1657806.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_alphatest.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Demonic_Out.shd
  • Shader/IGC_cookie_water_pbr_blood_static.shd
  • Shader/vfx_actor_env_godray.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_polarUV.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/IGC_SLA_GENERATED_dblSide_vfx_actor_transparent_uber_simple_unlit_twoSided_Default_Medium_Base_282276.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_Out_312179.shd
  • Shader/particle_blend_rainSimple_distanceMult.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_Out_290837.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Bloody_Out_1111982.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/werewolf_stealth_cleankThisShaderUp.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_twoUVs.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_In_1871259.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_In_346331.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noDOF.shd
  • Shader/vfx_decal_basic_unlit.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Bloody_Out_287229.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/vfx_actor_blend_uber_unlit_flipbookVerticalScroll_noise1uv2.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_High_Base_946229.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/cookie_prop_vertAnim_noise_dissolve.shd
  • Shader/monster_opaque_skin.shd
  • Shader/IGC_actor_water_pbr_blood_glob_FBX.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_skinned.shd
  • Shader/IGC_opaque_subsurface_pbr_FullPrecision.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/vfx_decal_uber_lit_normal.shd
  • Shader/igc_donan_hair_pbr.shd
  • Shader/IGC_genericMote.shd
  • Shader/vfx_decal_unique_interactives_emisControl_stroke.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1656606.shd
  • Shader/OVERRIDE_item_shadowCookie_vertexanim_noise_directional_Cookie_Chr_Demonic_In_1533526.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult_faded.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/boss_duriel_abdomen_highlight.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/invasionPortal_primary_V01.shd
  • Shader/vfx_actor_weaponTrail.shd
  • Shader/vfx_decal_parallax_colorNormal_emissiveNoise_low.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_Out_440352.shd
  • Shader/vfx_particle_blend_uber_lit_nearMask.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_Out_121859.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1657806.shd
  • Shader/vfx_ropeOrTrail_blend_textureSet1_lit_pbr.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/igc_fur_skin.shd
  • Shader/vfx_actor_unique_batPlume_shadowCookie.shd
  • Shader/vfx_decal_uber_lit_noUVDist_noSwipe_flatNormal.shd
  • Shader/environmentVFX_actor_transparent_lit_noShadows_translucent.shd
  • Shader/vfx_actor_unique_townPortal_scrollOfTownPortal.shd
  • Shader/ui_actor_opaque_normal2.shd
  • Shader/vfx_actor_blend_uber_unlit_twoUVs.shd
  • Shader/pet_opaque_skin.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_In_312179.shd
  • Shader/ShaderFX_Chr_LimboTouched.shd
  • Shader/IGC_vfx_decal_uber_lit_flow.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/vfx_decal_parallax_normalOnly_high.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_Out_521588.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/monster_opaque_skin_dissolve_UVSet1_ShadowCookie.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/vfx_decal_unique_normalAOOnly.shd
  • Shader/OVERRIDE_prop_def_gbuff_layered_2_mask_blend_Default_Medium_Actor_BloodRain_370463.shd
  • Shader/vfx_particle_blend_uber_lit_noAA.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/DEPRECATED_particle_blend_trans_cGrad_lit_emissiveLayer.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_In_585659.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/vampire_boss_vertanim_cookie.shd
  • Shader/vfx_actor_unique_blend_UI.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Demonic_In_1871259.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_dissolveNormal_pbrTex.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/vfx_particle_blend_uber_unlit.shd
  • Shader/EPL_1130_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/treasuregoblin_fail_aethereal_meshes.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/monster_opaque_skin_layeredDissolve_bloodMask.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_hero_opaque_subsurface_pbr_bloodLerp.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/vfx_particle_blend_uber_unlit_twoSided.shd
  • Shader/vfx_actor_blend_uber_unlit_twoSided_noAA.shd
  • Shader/vfx_ropeOrTrail_gbuffer_uber_lit_pbr_pbrTex.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/pet_opaque_skin_faded.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_Out_363330.shd
  • Shader/OVERRIDE_scene_def_gbuff_layered_2_mask_blend_Default_Medium_Actor_BloodRain.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/vfx_actor_unique_lightning_twoSided_noAA.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_pbrTex.shd
  • Shader/monster_opaque_skin_dissolve_UVSet1.shd
  • Shader/particle_blend_flipbookBlend_unlit_noAA.shd
  • Shader/boss_seahagDeathSkin_opaque_skin_dissolveWipe.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_In_363330.shd
  • Shader/igc_character_gbuff_lit_pbr.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_ropeOrTrail_blend_uber_unlit_flipbookVerticalScroll.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_Alpha2Add.shd
  • Shader/cookie_scene_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/fur_skin_ghost.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_Out_585659.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_particle_gBuffer_uber_unlit_3DUI.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/vfx_actor_unique_inferno.shd
  • Shader/environmentVFX_actor_transparent_lit_fakeDoF_noShadows_noDoF_translucent_mmos.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_Out_787441.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Demonic_Out_287229.shd
  • Shader/chr_opaque_skin_noCustomization.shd
  • Shader/OVERRIDE_item_shadowCookie_vertexanim_noise_directional_Cookie_Chr_Bloody_Out_1533526.shd
  • Shader/SLY_fxRnd_IGC_hero_opaque_subsurface_pbr.shd
  • Shader/actor_2sided_alphatest_pbr_Andariel.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/vfx_decal_uber_lit_emisR_roughG_normal_worldSpace_alphaOverlay.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/GENERATED_vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull_Default_Low_Base_516464.shd
  • Shader/actor_blend_flipbookBlend_unlit_Max_de_jour.shd
  • Shader/vfx_actor_unique_fullscreen_lowHealth.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/vfx_particle_unique_blend_lightning_noAA.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_Out_1871259.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_In_1111976.shd
  • Shader/vfx_actor_unique_prismatic.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/vfx_actor_unique_dark_shroud.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_decal_flowMap_lit_normal_environment.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_deathTrap.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/vfx_decal_uber_lit_AO_normal.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/DEPRECATED_particle_blend_uber_fakeReflection_lit_moon.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/druid_human_opaque_veinPulsing.shd
  • Shader/prop_fur.shd
  • Shader/IGC_environmentVFX_particle_blend_unlit_fakeDoF_noDoF_noAA.shd
  • Shader/vfx_actor_opaque_uber_unlit_noAA.shd
  • Shader/vfx_actor_gBuffer_unique_detailNormal_motionBlur_skinEnabled.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/vfx_particle_unique_blend_lightning.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Bloody_In_354795.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Demonic_In_1871259.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1920341.shd
  • Shader/vfx_decal_parallax_colorNormal_emissiveNoise_med.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Demonic_In_1111982.shd
  • Shader/vfx_actor_gbuff_dithered_uber_lit_pbr.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/vfx_decal_uber_lit_emissive.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_Alpha.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_In_1657806.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/prop_def_gbuff_LiquidFill.shd
  • Shader/particle_blend_uber_lit_emissive.shd
  • Shader/vfx_actor_blend_uber_unlit.shd
  • Shader/vfx_decal_uber_lit_normal_emissive.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Low_Chr_Bloody_Out_1871259.shd
  • Shader/player_ghost_fur.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_In_1879499.shd
  • Shader/cookie_prop_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_UI.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/depth_scene_vertAnim_banner_alphatest_bluenoise_doublesided.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_In_1879499.shd
  • Shader/GENERATED_item_opaque_pbr_flowGem_Default_Low_Base_1656263.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Demonic_Out_1657806.shd
  • Shader/KEL_1020_blood_vfx_decal_uber_lit_AO_normal_roughness.shd
  • Shader/monster_opaque_dissolve.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/cookie_prop_gbuff_basic_ws_vertex_noise.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_Out_1066141.shd
  • Shader/PvP_invasionPortal_ring_V01.shd
  • Shader/vfx_actor_weaponTrail_colorSingle_med.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_In_1597483.shd
  • Shader/monster_opaque_skin_randomVariation.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Demonic_Out_355189.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_skin_frozenSwipe.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/vfx_particle_blend_flowMap_lit.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/vfx_decal_uber_unlit_emissive_flowmap.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/vfx_cookie_actor_gBuffer_uber_lit_pbr_pbrTex.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/IGC_opaque_subsurface_pbr_doubleSided.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/zzz_TESTLOW_hero_opaque_subsurface_pbr.shd
  • Shader/vfx_particle_blend_uber_unlit_polar.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Demonic_Out_346331.shd
  • Shader/item_opaque_subsurface.shd
  • Shader/vfx_particle_blend_uber_unlit_noDOF.shd
  • Shader/cookie_actor_alphatest_dissolve_Andariel.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface.shd
  • Shader/monster_ghost2.shd
  • Shader/vfx_actor_shadowCookie_layeredDissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_particle_blend_uber_unlit_flow_3DUI.shd
  • Shader/IGC_GENERATED_vfx_decal_uber_lit_pbrTex_Default_Medium_Base_460032.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Bloody_Out.shd
  • Shader/IGC_vfx_decal_uber_unlit_flow.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/vfx_particle_blend_uber_unlit_noUVDist.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_Out_1845527.shd
  • Shader/vfx_actor_gBuffer_unique_basic_lit_pbr_skinEnabled.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_decal_unique_interactives_nonSDF.shd
  • Shader/GENERATED_item_opaque_subsurface_Default_Low_Base_1871259.shd
  • Shader/npc_ghost.shd
  • Shader/vfx_actor_unique_blend_UI_health.shd
  • Shader/OVERRIDE_item_shadowCookie_vertexanim_noise_directional_Cookie_Chr_Demonic_Out_1533526.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_In_455501.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Bloody_In_1597483.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_In_440352.shd
  • Shader/GENERATED_IGC_Be_vfx_particle_blend_uber_lit_Default_Medium_Base_946229.shd
  • Shader/vfx_actor_unique_rogueArrow.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_In_1871259.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_In_290837.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Demonic_Out_1845527.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/worldboss_treasurebeast_portal.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_In_521588.shd
  • Shader/vfx_decal_parallax_colorNormal_emissiveNoise_high.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Demonic_Out_355220.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_color_alpha_noise1_dissolve_dist1.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1920341.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/resurrect_trail_soulGlow.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_translucent.shd
  • Shader/vfx_decal_unique_interactives.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/IGC_opaque_subsurface_pbr_eye_dilation.shd
  • Shader/vfx_actor_blend_unique_lit_pbr_dissolveByTexture.shd
  • Shader/worldboss_wanderingDeath_skirt_highlight.shd
  • Shader/vfx_particle_blend_uber_lit_fakeReflection.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/ShaderFX_Chr_VampEnrage.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_In_312179.shd
  • Shader/vfx_decal_parallax_colorNormal_low.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/OVERRIDE_monster_opaque_pbr_dissolve_shadowCookie_Cookie_Chr_Bloody_Out.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/IGC_Be_vfx_particle_blend_uber_lit.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_In_363330.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/igc_character_gbuff_lit_pbr_2sided.shd
  • Shader/vfx_decal_uber_unlit_emissive.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/vfx_decal_clutterCut_polarUV_alpha.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_Out_1871259.shd
  • Shader/DEPRECATED_particle_blend_uber_unlit_color_alpha_noise1_dissolve.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/monster_opaque_skin_doubleSided.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_Out_501311.shd
  • Shader/vfx_particle_post_distortion_fullScreen.shd
  • Shader/vfx_decal_unique_simple_uvDist2_polarUV_lit.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gbuffer_simple_lit_pbr_pbrTex_skinEnabled.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1920341.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_fakeReflection.shd
  • Shader/hair_pbr_igc.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Demonic_In_50984.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_In.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_In_514203.shd
  • Shader/vfx_particle_blend_uber_unlit_flow.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/druid_human_LiquidFill.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_Out_355220.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/igc_character_gbuff_lit_pbr_erode.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1839901.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/vfx_decal_uber_lit_normal_emissive_dissolveNormal.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_pbrTex_skinEnabled_faded.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_In_440352.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/vfx_particle_blend_uber_unlit_polar_doublesided.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/OVERRIDE_monster_ghost2_Default_Medium_Chr_Demonic_Out_1597483.shd
  • Shader/npc_opaque_skin.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_unique_rogue_shadowClone_ult.shd
  • Shader/environmentVFX_particle_blend_lit_fakeDoF_noDoF_mmos.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_In_363330.shd
  • Shader/vfx_decal_uber_lit_normal_polarUV.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Demonic_In_1845527.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/igc_BLD1140_blood_tears_fx_character_gbuff_lit_pbr.shd
  • Shader/monster_hair.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/DEPRECATED_vfx_actor_transparent_uber_pbr_skinEnabled_lit_cylindricalUV.shd
  • Shader/IGC_vfx_particle_blend_uber_lit_fakeReflection_noDOF_noAA.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_Out_455501.shd
  • Shader/decalParticle_blend_uber.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_Out_312179.shd
  • Shader/uiTemplate_resourceOrb_primary.shd
  • Shader/npc_mirage.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_Out_1879499.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/waterfall_blend_trans_am2x_cGrad_aGrad_uvDist2x.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/vfx_advanced_actor_uber_prepass.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_pbrTex_noiseAdditive.shd
  • Shader/vfx_ropeOrTrail_blend_uber_lit_pbr_motionBlur.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_inst.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1920341.shd
  • Shader/vfx_cookie_actor_gbuffer_uber.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/IGC_vfx_particle_post_distortion.shd
  • Shader/item_shadowCookie_vertexanim_noise_directional.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_In_1839901.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_Out_363330.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_ShadowCookie_Cookie_Chr_Demonic_In_454551.shd
  • Shader/vfx_actor_shadowCookie_flipbookVerticalScroll_noise1uv2.shd
  • Shader/vfx_actor_weaponTrail_colorGradient_med.shd
  • Shader/IGC_BLD1200_groundPetalFX_scene_def_gbuff_layered_directional_blend_edgeTranslucency.shd
  • Shader/vfx_decal_uber_unlit_emissive_worldSpace.shd
  • Shader/environmentVFX_particle_blend_lit_fakeDoF.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/cookie_prop_def_gbuff_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_Out_1111976.shd
  • Shader/vfx_particle_unique_blend_lightning_noAA_twoSided.shd
  • Shader/cookie_prop_def_gbuff_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_decal_clutterCut_alpha_dissolve.shd
  • Shader/vfx_decal_uber_lit_uvDistMask.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1656606.shd
  • Shader/vfx_decal_parallax_normalOnly_med.shd
  • Shader/IGC_opaque_subsurface_pbr.shd
  • Shader/igc_donan_hair_pbr_deathstage.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Demonic_In_1066141.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_particle_blend_uber_unlit_UI.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Demonic_In_290837.shd
  • Shader/particle_blend_flipbookBlend_unlit_alphaSoftErode.shd
  • Shader/igc_SLY_fxRnD_monster_opaque_subsurface_pbr.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/worldBoss_abysslord_boss_spawn.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Demonic_Out_50984.shd
  • Shader/mount_hair.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_low_quality.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_Out_454551.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/vfx_particle_blend_uber_lit_flow.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_In_1066141.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/vfx_actor_shadowCookie_gBuffer_rogueArrow.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/necro_corpse_opaque_subsurface_pbr_layeredDissolve.shd
  • Shader/vfx_particle_blend_unique_simpleCandle.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_In_501311.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/vfx_actor_weaponTrail_grounded.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/cookie_scene_vertAnim_banner_alphatest_bluenoise_doublesided.shd
  • Shader/uiTemplate_resourceOrb_primary_clarity.shd
  • Shader/vfx_actor_shadowCookie_twoUVs.shd
  • Shader/vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_Out_1879499.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/IGC_environmentVFX_particle_blend_lit_noShadow_noDoF.shd
  • Shader/IGC_BLB_1180_FX_igc_character_gbuff_lit_pbr_neyrelle_arm_closeup.shd
  • Shader/vfx_decal_uber_unlit.shd
  • Shader/scene_def_gsoft_layered_2_mask_blend.shd
  • Shader/OVERRIDE_monster_opaque_pbr_dissolve_shadowCookie_Cookie_Chr_Bloody_In.shd
  • Shader/vfx_actor_unique_townPortal_windMesh.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/vfx_particle_gBuffer_uber_lit.shd
  • Shader/vfx_particle_blend_uber_lit_noDOF.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_In_121859.shd
  • Shader/vfx_particle_blend_uber_lit.shd
  • Shader/vfx_actor_shadowCookie_blend_uber.shd
  • Shader/vfx_actor_blend_uber_unlit_fakeReflection.shd
  • Shader/mount_opaque_subsurface_pbr_emissiveFlow.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/mount_opaque_subsurface_pbr.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_ShadowCookie_Cookie_Chr_Demonic_Out_454551.shd
  • Shader/actor_blend_flipbookBlend_unlit.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_instancing.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Bloody_In_345855.shd
  • Shader/pet_fur_faded.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_Out_514203.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • Shader/scene_def_gbuff_layered_2_mask_blend.shd
  • Shader/particle_blend_flipbookBlend_unlit_noDOF.shd
  • Shader/uiTemplate_healthGlobe.shd
  • Shader/OVERRIDE_ghost_earlyZ_Default_Medium_Chr_Demonic_In.shd
  • Shader/IGC_particle_blend_uber_lit_alphaPower.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_noise_directional.shd
  • Shader/vfx_decal_uber_lit.shd
  • Shader/vfx_decal_uber_lit_AO_normal_roughness.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/vfx_actor_gbuffer_sphereMap_lit_pbr.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_Out_514203.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_ShadowCookie_Cookie_Chr_Bloody_In_454551.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_translucent.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/vfx_ropeOrTrail_uber_decalTrail.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Demonic_Out_345855.shd
  • Shader/actor_distortionSphere_uber.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_postDist.shd
  • Shader/vfx_decal_uber_unlit_polarUV.shd
  • Shader/DEPRECATED_particle_add_uber_unfogged.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Demonic_In_346331.shd
  • Shader/vfx_particle_post_distortion_polar.shd
  • Shader/player_ghost.shd
  • Shader/vfx_actor_shadowCookie_alphaTest.shd
  • Shader/vfx_particle_opaque_uber_unlit_noAA.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/vfx_decal_parallax_colorNormal_high.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_In_521588.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/druid_advanced_human_shadowCookie.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Demonic_Out_1111976.shd
  • Shader/monster_opaque_skin_layeredDissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/cookie_scene_vertAnim_noise.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/particle_blend_flipbookBlend_unlit.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/GENERATED_vfx_decal_uber_lit_emissive_normal_roughness_worldSpaceFull_Default_High_Base_516464.shd
  • Shader/pet_fur_skin.shd
  • Shader/IGC_particle_blend_uber_unlit_alphaPower.shd
  • Shader/fur_skin.shd
  • Shader/npc_opaque_mixed.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_ShadowCookie_Cookie_Chr_Bloody_Out_454551.shd
  • 132595
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