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  • MaterialValue/Color Gradient V
  • MaterialValue/Fresnel Inverse
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  • MaterialValue/Noise 1 - Alpha lerp to white
  • MaterialValue/Noise 2 - Alpha lerp to white
  • MaterialValue/UV Distortion Dissolve Strength
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  • MaterialValue/UV Distortion Noise2 Strength
  • MaterialValue/UV Distortion Normal 1 Strength
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Invert Soft Alpha
  • MaterialValue/Exposure Compensation Enabled
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  • MaterialValue/Alpha 2 Soft Distance
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  • MaterialValue/Use Vertex Alpha
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  • MaterialValue/Dye Region
  • MaterialValue/Recolor for Helltide Water
  • MaterialValue/Inherit Armor Dye Color non static
  • MaterialValue/Druid Human Form Alpha
  • MaterialValue/Color Global Tint
  • MaterialValue/Particle Translucency Color
  • MaterialValue/zSwitch Actor Noise Method
  • MaterialValue/zSwitch Actor Distortion Method
  • MaterialValue/zSwitch Actor Fresnel Alpha Method
  • MaterialValue/zSwitch Actor Color Method
  • Texture/flat_NM
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  • 554958
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