Eisenbrocken
Handwerksmaterial
Wird zur Verbesserung von Waffen und Schmuck beim {icon:Marker_Blacksmith, 2}Schmied, beim {icon:Marker_Essence,2}Okkultisten und beim {icon:Marker_Crafter_Jeweler, 2}Juwelenschmiedgenutzt.
Erhalten:
aus {icon:Marker_Ore, 2.5}Erzadern
durch {icon:Marker_Salvage, 2}Wiederverwertung von Waffen und Schmuck beim {icon:Marker_Blacksmith, 2}Schmied
in {icon:Marker_DungeonCellar, 2}Kellern
durch {icon:Marker_Hostile_SuperElite, 2}Elitemonster
Erhalten:
aus {icon:Marker_Ore, 2.5}Erzadern
durch {icon:Marker_Salvage, 2}Wiederverwertung von Waffen und Schmuck beim {icon:Marker_Blacksmith, 2}Schmied
in {icon:Marker_DungeonCellar, 2}Kellern
durch {icon:Marker_Hostile_SuperElite, 2}Elitemonster
Ein verbreitetes dunkles Erz, das zwar schwer ist, aber aus dem sich ein reines, nützliches Metall gewinnen lässt. Handwerker in ganz Sanktuario nutzen es.
Barbar, Druide, Totenbeschwörer, Jäger, Zauberer, Geistgeborener
Information /1
name | desc |
---|---|
Drop Min World Tier | Weltstufe 1 |
Recipe /487
AddSocket
Enchant
Imprint_Ancestral_Jewelry_COP
Imprint_Ancestral_Weapon_2H_COP
Imprint_Ancestral_Weapon_COP
Imprint_Legendary_Weapon_2H_COP
Imprint_Legendary_Weapon_COP
Item_Upgrade_1HWpn5
Item_Upgrade_2HWpn4
Item_Upgrade_2HWpn5
Item_Upgrade_Amulet5
Item_Upgrade_Ring5
Masterworking_Rank01
Masterworking_Rank02
Masterworking_Rank03
Masterworking_Rank04
Masterworking_Rank05
Masterworking_Rank06
Masterworking_Rank07
Masterworking_Rank08
Masterworking_Rank09
Masterworking_Rank10
Masterworking_Rank11
Masterworking_Rank12
Nutzen, um einen einzigen Leit- oder Abstimmungsstein aufzudecken.
c_RealmWalkerDungeonOfHatred_Altar00
ng_Barb_Defensive_CDR_Tier1
ng_Barb_Defensive_CDR_Tier2
ng_Barb_Defensive_CDR_Tier3
ng_Barb_Defensive_Healing_Tier2
ng_Barb_Defensive_Healing_Tier3
ng_Barb_Mobility_Simple_Tier1
ng_Barb_Mobility_Simple_Tier2
ng_Barb_Mobility_Simple_Tier3
ng_Barb_Offensive_Arsenal_Tier1
ng_Barb_Offensive_Arsenal_Tier2
ng_Barb_Offensive_Arsenal_Tier3
ng_Barb_Offensive_Berserking_Tier1
ng_Barb_Offensive_Berserking_Tier2
ng_Barb_Offensive_Berserking_Tier3
ng_Barb_Offensive_Finishers_Tier1
ng_Barb_Offensive_Finishers_Tier2
ng_Barb_Offensive_Finishers_Tier3
ng_Barb_Offensive_Slayers_Tier1
ng_Barb_Offensive_Slayers_Tier2
ng_Barb_Offensive_Slayers_Tier3
ng_Barb_Resource_Brawling_Tier1
ng_Barb_Resource_Brawling_Tier2
ng_Barb_Resource_Brawling_Tier3
ng_Barb_Resource_Ultimates_Tier1
ng_Barb_Resource_Ultimates_Tier2
ng_Barb_Resource_Ultimates_Tier3
ng_Barb_Resource_WeaponMastery_Tier1
ng_Barb_Resource_WeaponMastery_Tier2
ng_Barb_Resource_WeaponMastery_Tier3
ng_Barb_Resource_WeaponType_Tier1
ng_Barb_Resource_WeaponType_Tier2
ng_Barb_Resource_WeaponType_Tier3
ng_Barb_Utility_Berserking_Tier1
ng_Barb_Utility_Berserking_Tier2
ng_Barb_Utility_Berserking_Tier3
ng_Barb_Utility_Bleed_Efficacy_Tier1
ng_Barb_Utility_Bleed_Efficacy_Tier2
ng_Barb_Utility_Bleed_Efficacy_Tier3
ng_Barb_Utility_Duration_Tier1
ng_Barb_Utility_Duration_Tier2
ng_Barb_Utility_Duration_Tier3
ng_Barb_Utility_LeapQuake_Tier1
ng_Barb_Utility_LeapQuake_Tier2
ng_Barb_Utility_LeapQuake_Tier3
ng_Barb_Utility_Physical_Efficacy_Tier1
ng_Barb_Utility_Physical_Efficacy_Tier2
ng_Barb_Utility_Physical_Efficacy_Tier3
ng_Barb_Utility_Stuns_Tier1
ng_Barb_Utility_Stuns_Tier2
ng_Barb_Utility_Stuns_Tier3
ng_Barb_Utility_Thorns_Tier2
ng_Barb_Utility_Thorns_Tier3
ng_Barb_Utility_Vuln_Viability_Tier1
ng_Barb_Utility_Vuln_Viability_Tier2
ng_Barb_Utility_Vuln_Viability_Tier3
ng_Barb_Weapon_BigFury_Tier1
ng_Barb_Weapon_BigFury_Tier2
ng_Barb_Weapon_BigFury_Tier3
ng_Barb_Weapon_Bleed_Tier1
ng_Barb_Weapon_Bleed_Tier2
ng_Barb_Weapon_Bleed_Tier3
ng_Barb_Weapon_Brawling_Tier1
ng_Barb_Weapon_Brawling_Tier2
ng_Barb_Weapon_Brawling_Tier3
ng_Barb_Weapon_Core_Tier1
ng_Barb_Weapon_Core_Tier2
ng_Barb_Weapon_Core_Tier3
ng_Barb_Weapon_DustDevils_Tier1
ng_Barb_Weapon_DustDevils_Tier2
ng_Barb_Weapon_DustDevils_Tier3
ng_Barb_Weapon_Weapon_Tier1
ng_Barb_Weapon_Weapon_Tier2
ng_Barb_Weapon_Weapon_Tier3
ng_Druid_Defensive_NatureMagic_Tier1
ng_Druid_Defensive_NatureMagic_Tier2
ng_Druid_Defensive_NatureMagic_Tier3
ng_Druid_Defensive_Shapeshifting_Tier1
ng_Druid_Defensive_Shapeshifting_Tier2
ng_Druid_Defensive_Shapeshifting_Tier3
ng_Druid_Mobility_Simple_Tier1
ng_Druid_Mobility_Simple_Tier2
ng_Druid_Mobility_Simple_Tier3
ng_Druid_Offensive_Companions_Tier1
ng_Druid_Offensive_Companions_Tier2
ng_Druid_Offensive_Companions_Tier3
ng_Druid_Offensive_Earth_Tier1
ng_Druid_Offensive_Earth_Tier2
ng_Druid_Offensive_Earth_Tier3
ng_Druid_Offensive_Shapeshifting_Tier1
ng_Druid_Offensive_Shapeshifting_Tier2
ng_Druid_Offensive_Shapeshifting_Tier3
ng_Druid_Offensive_Storm_Tier1
ng_Druid_Offensive_Storm_Tier2
ng_Druid_Offensive_Storm_Tier3
ng_Druid_Resource_CDRCompanions_Tier1
ng_Druid_Resource_CDRCompanions_Tier2
ng_Druid_Resource_CDRCompanions_Tier3
ng_Druid_Resource_CDRUltimate_Tier1
ng_Druid_Resource_CDRUltimate_Tier2
ng_Druid_Resource_CDRUltimate_Tier3
ng_Druid_Resource_CDR_Tier1
ng_Druid_Resource_CDR_Tier2
ng_Druid_Resource_CDR_Tier3
ng_Druid_Resource_Resource_Tier2
ng_Druid_Resource_Resource_Tier3
ng_Druid_Utility_Companions_Tier1
ng_Druid_Utility_Companions_Tier2
ng_Druid_Utility_Companions_Tier3
ng_Druid_Utility_NatureMagic_Tier1
ng_Druid_Utility_NatureMagic_Tier2
ng_Druid_Utility_NatureMagic_Tier3
ng_Druid_Weapon_Bear_Tier1
ng_Druid_Weapon_Bear_Tier2
ng_Druid_Weapon_Bear_Tier3
ng_Druid_Weapon_Earth_Tier1
ng_Druid_Weapon_Earth_Tier2
ng_Druid_Weapon_Earth_Tier3
ng_Druid_Weapon_Lightning_Tier1
ng_Druid_Weapon_Lightning_Tier2
ng_Druid_Weapon_Lightning_Tier3
ng_Druid_Weapon_Storm_Tier1
ng_Druid_Weapon_Storm_Tier2
ng_Druid_Weapon_Storm_Tier3
ng_Druid_Weapon_Wolf_Tier1
ng_Druid_Weapon_Wolf_Tier2
ng_Druid_Weapon_Wolf_Tier3
ng_Generic_Defensive_Resistance_Tier1
ng_Generic_Defensive_Resistance_Tier2
ng_Generic_Defensive_Resistance_Tier3
ng_Generic_Defensive_Simple_Tier1
ng_Generic_Defensive_Simple_Tier2
ng_Generic_Defensive_Simple_Tier3
ng_Generic_Mobility_Movement_Tier1
ng_Generic_Mobility_Movement_Tier2
ng_Generic_Mobility_Movement_Tier3
ng_Generic_Offensive_Damage_Conditional_Tier1
ng_Generic_Offensive_Damage_Conditional_Tier2
ng_Generic_Offensive_Damage_Conditional_Tier3
ng_Generic_Offensive_Damage_Simple_Tier1
ng_Generic_Offensive_Damage_Simple_Tier2
ng_Generic_Offensive_Damage_Simple_Tier3
ng_Generic_Offensive_Damage_SkillTypes_Tier1
ng_Generic_Offensive_Damage_SkillTypes_Tier2
ng_Generic_Offensive_Damage_SkillTypes_Tier3
ng_Generic_Resource_Complex_Tier1
ng_Generic_Resource_Complex_Tier2
ng_Generic_Resource_Complex_Tier3
ng_Generic_Utility_LuckyCC_Tier1
ng_Generic_Utility_LuckyCC_Tier2
ng_Generic_Utility_LuckyCC_Tier3
ng_Generic_Utility_Toolbox_Tier1
ng_Generic_Utility_Toolbox_Tier2
ng_Generic_Utility_Toolbox_Tier3
ng_Generic_Weapon_FlatDamageDay_Tier1
ng_Generic_Weapon_FlatDamageDay_Tier2
ng_Generic_Weapon_FlatDamageDay_Tier3
ng_Generic_Weapon_FlatDamageNight_Tier1
ng_Generic_Weapon_FlatDamageNight_Tier2
ng_Generic_Weapon_FlatDamageNight_Tier3
ng_Necro_Defensive_Blood_Tier1
ng_Necro_Defensive_Blood_Tier2
ng_Necro_Defensive_Blood_Tier3
ng_Necro_Defensive_Shadow_Tier1
ng_Necro_Defensive_Shadow_Tier2
ng_Necro_Defensive_Shadow_Tier3
ng_Necro_Defensive_Toolbox_Tier1
ng_Necro_Defensive_Toolbox_Tier2
ng_Necro_Defensive_Toolbox_Tier3
ng_Necro_Mobility_Simple_Tier1
ng_Necro_Mobility_Simple_Tier2
ng_Necro_Mobility_Simple_Tier3
ng_Necro_Offensive_Army_Tier1
ng_Necro_Offensive_Army_Tier2
ng_Necro_Offensive_Army_Tier3
ng_Necro_Offensive_Blood_Tier1
ng_Necro_Offensive_Blood_Tier2
ng_Necro_Offensive_Blood_Tier3
ng_Necro_Offensive_Bone_Tier1
ng_Necro_Offensive_Bone_Tier2
ng_Necro_Offensive_Bone_Tier3
ng_Necro_Offensive_Shadow_Tier1
ng_Necro_Offensive_Shadow_Tier2
ng_Necro_Offensive_Shadow_Tier3
ng_Necro_Offensive_Toolbox_Tier1
ng_Necro_Offensive_Toolbox_Tier2
ng_Necro_Offensive_Toolbox_Tier3
ng_Necro_Resource_CDR_Tier1
ng_Necro_Resource_CDR_Tier2
ng_Necro_Resource_CDR_Tier3
ng_Necro_Resource_GainActive_Tier1
ng_Necro_Resource_GainActive_Tier2
ng_Necro_Resource_GainActive_Tier3
ng_Necro_Resource_GainPassive_Tier1
ng_Necro_Resource_GainPassive_Tier2
ng_Necro_Resource_GainPassive_Tier3
ng_Necro_Utility_Blood_Tier1
ng_Necro_Utility_Blood_Tier2
ng_Necro_Utility_Blood_Tier3
ng_Necro_Utility_Bone_Tier1
ng_Necro_Utility_Bone_Tier2
ng_Necro_Utility_Bone_Tier3
ng_Necro_Utility_CurseCorpse_Tier1
ng_Necro_Utility_CurseCorpse_Tier2
ng_Necro_Utility_CurseCorpse_Tier3
ng_Necro_Utility_Decay_Tier1
ng_Necro_Utility_Decay_Tier2
ng_Necro_Utility_Decay_Tier3
ng_Necro_Utility_Execution_Tier1
ng_Necro_Utility_Execution_Tier2
ng_Necro_Utility_Execution_Tier3
ng_Necro_Utility_ThornsMinions_Tier1
ng_Necro_Utility_ThornsMinions_Tier2
ng_Necro_Utility_ThornsMinions_Tier3
ng_Necro_Weapon_Army_Tier1
ng_Necro_Weapon_Army_Tier2
ng_Necro_Weapon_Army_Tier3
ng_Necro_Weapon_Blood_Tier1
ng_Necro_Weapon_Blood_Tier2
ng_Necro_Weapon_Blood_Tier3
ng_Necro_Weapon_Bone_Tier1
ng_Necro_Weapon_Bone_Tier2
ng_Necro_Weapon_Bone_Tier3
ng_Necro_Weapon_Shadow2_Tier1
ng_Necro_Weapon_Shadow2_Tier2
ng_Necro_Weapon_Shadow2_Tier3
ng_Necro_Weapon_Shadow_Tier1
ng_Necro_Weapon_Shadow_Tier2
ng_Necro_Weapon_Shadow_Tier3
ng_Rogue_Defensive_Defensive_Tier1
ng_Rogue_Defensive_Defensive_Tier2
ng_Rogue_Defensive_Defensive_Tier3
ng_Rogue_Defensive_Healing_Tier2
ng_Rogue_Defensive_Healing_Tier3
ng_Rogue_Defensive_Survivalist_Tier1
ng_Rogue_Defensive_Survivalist_Tier2
ng_Rogue_Defensive_Survivalist_Tier3
ng_Rogue_Mobility_Simple_Tier1
ng_Rogue_Mobility_Simple_Tier2
ng_Rogue_Mobility_Simple_Tier3
ng_Rogue_Offensive_Cutthroat_Tier1
ng_Rogue_Offensive_Cutthroat_Tier2
ng_Rogue_Offensive_Cutthroat_Tier3
ng_Rogue_Offensive_Marksman_Tier1
ng_Rogue_Offensive_Marksman_Tier2
ng_Rogue_Offensive_Marksman_Tier3
ng_Rogue_Offensive_Specs_Tier1
ng_Rogue_Offensive_Specs_Tier2
ng_Rogue_Offensive_Specs_Tier3
ng_Rogue_Offensive_Subterfuge_Tier1
ng_Rogue_Offensive_Subterfuge_Tier2
ng_Rogue_Offensive_Subterfuge_Tier3
ng_Rogue_Offensive_Toolbox_Tier1
ng_Rogue_Offensive_Toolbox_Tier2
ng_Rogue_Offensive_Toolbox_Tier3
ng_Rogue_Offensive_TrapExpertise_Tier1
ng_Rogue_Offensive_TrapExpertise_Tier2
ng_Rogue_Offensive_TrapExpertise_Tier3
ng_Rogue_Offensive_TrapsElements_Tier1
ng_Rogue_Offensive_TrapsElements_Tier2
ng_Rogue_Offensive_TrapsElements_Tier3
ng_Rogue_Resource_CDRAgility_Tier1
ng_Rogue_Resource_CDRAgility_Tier2
ng_Rogue_Resource_CDRAgility_Tier3
ng_Rogue_Resource_CDRImbuements_Tier2
ng_Rogue_Resource_CDRImbuements_Tier3
ng_Rogue_Resource_CDRSubterfuge_Tier1
ng_Rogue_Resource_CDRSubterfuge_Tier2
ng_Rogue_Resource_CDRSubterfuge_Tier3
ng_Rogue_Resource_Resource_Tier1
ng_Rogue_Resource_Resource_Tier2
ng_Rogue_Resource_Resource_Tier3
ng_Rogue_Utility_CC_Tier2
ng_Rogue_Utility_CC_Tier3
ng_Rogue_Utility_Daze_Tier1
ng_Rogue_Utility_Daze_Tier2
ng_Rogue_Utility_Daze_Tier3
ng_Rogue_Utility_Duration_Tier1
ng_Rogue_Utility_Duration_Tier2
ng_Rogue_Utility_Duration_Tier3
ng_Rogue_Weapon_Agile_Tier1
ng_Rogue_Weapon_Agile_Tier2
ng_Rogue_Weapon_Agile_Tier3
ng_Rogue_Weapon_Assassin_Tier1
ng_Rogue_Weapon_Assassin_Tier2
ng_Rogue_Weapon_Assassin_Tier3
ng_Rogue_Weapon_Basics_Tier1
ng_Rogue_Weapon_Basics_Tier2
ng_Rogue_Weapon_Basics_Tier3
ng_Rogue_Weapon_Core_Tier1
ng_Rogue_Weapon_Core_Tier2
ng_Rogue_Weapon_Core_Tier3
ng_Rogue_Weapon_Traps_Tier1
ng_Rogue_Weapon_Traps_Tier2
ng_Rogue_Weapon_Traps_Tier3
ng_Rogue_Weapon_Warped_Tier1
ng_Rogue_Weapon_Warped_Tier2
ng_Rogue_Weapon_Warped_Tier3
ng_Sorc_Defensive_Cold_Tier1
ng_Sorc_Defensive_Cold_Tier2
ng_Sorc_Defensive_Cold_Tier3
ng_Sorc_Defensive_Fire_Tier1
ng_Sorc_Defensive_Fire_Tier2
ng_Sorc_Defensive_Fire_Tier3
ng_Sorc_Fiery_Utility_Size_Tier1
ng_Sorc_Fiery_Utility_Size_Tier2
ng_Sorc_Fiery_Utility_Size_Tier3
ng_Sorc_Mobility_Simple_Tier1
ng_Sorc_Mobility_Simple_Tier2
ng_Sorc_Mobility_Simple_Tier3
ng_Sorc_Offensive_Cold_Tier1
ng_Sorc_Offensive_Cold_Tier2
ng_Sorc_Offensive_Cold_Tier3
ng_Sorc_Offensive_Conjurations_Tier1
ng_Sorc_Offensive_Conjurations_Tier2
ng_Sorc_Offensive_Conjurations_Tier3
ng_Sorc_Offensive_Fire_Tier1
ng_Sorc_Offensive_Fire_Tier2
ng_Sorc_Offensive_Fire_Tier3
ng_Sorc_Offensive_Lightning_Tier1
ng_Sorc_Offensive_Lightning_Tier2
ng_Sorc_Offensive_Lightning_Tier3
ng_Sorc_Resource_CDRConjurations_Tier1
ng_Sorc_Resource_CDRConjurations_Tier2
ng_Sorc_Resource_CDRConjurations_Tier3
ng_Sorc_Resource_CDRUltimate_Tier1
ng_Sorc_Resource_CDRUltimate_Tier2
ng_Sorc_Resource_CDRUltimate_Tier3
ng_Sorc_Resource_PassivesElemental_Tier2
ng_Sorc_Resource_PassivesElemental_Tier3
ng_Sorc_Utility_CC_Tier1
ng_Sorc_Utility_CC_Tier2
ng_Sorc_Utility_CC_Tier3
ng_Sorc_Utility_ElementalCC_Tier2
ng_Sorc_Utility_ElementalCC_Tier3
ng_Sorc_Utility_LHConjurations_Tier1
ng_Sorc_Utility_LHConjurations_Tier2
ng_Sorc_Utility_LHConjurations_Tier3
ng_Sorc_Utility_Size_Tier1
ng_Sorc_Utility_Size_Tier2
ng_Sorc_Utility_Size_Tier3
ng_Sorc_Weapon_Cold_Tier1
ng_Sorc_Weapon_Cold_Tier2
ng_Sorc_Weapon_Cold_Tier3
ng_Sorc_Weapon_Conjurations_Tier1
ng_Sorc_Weapon_Conjurations_Tier2
ng_Sorc_Weapon_Conjurations_Tier3
ng_Sorc_Weapon_Fiery_Tier1
ng_Sorc_Weapon_Fiery_Tier2
ng_Sorc_Weapon_Fiery_Tier3
ng_Sorc_Weapon_Fire_Tier1
ng_Sorc_Weapon_Fire_Tier2
ng_Sorc_Weapon_Fire_Tier3
ng_Sorc_Weapon_Frozen_Tier1
ng_Sorc_Weapon_Frozen_Tier2
ng_Sorc_Weapon_Frozen_Tier3
ng_Sorc_Weapon_Lightning_Melee_Tier1
ng_Sorc_Weapon_Lightning_Melee_Tier2
ng_Sorc_Weapon_Lightning_Melee_Tier3
ng_Sorc_Weapon_Lightning_Tier1
ng_Sorc_Weapon_Lightning_Tier2
ng_Sorc_Weapon_Lightning_Tier3
ng_Spiritborn_Defensive_Endurance_Tier1
ng_Spiritborn_Defensive_Endurance_Tier2
ng_Spiritborn_Defensive_Endurance_Tier3
ng_Spiritborn_Defensive_Guard_Tier1
ng_Spiritborn_Defensive_Guard_Tier2
ng_Spiritborn_Defensive_Guard_Tier3
ng_Spiritborn_Defensive_Recovery_Tier1
ng_Spiritborn_Defensive_Recovery_Tier2
ng_Spiritborn_Defensive_Recovery_Tier3
ng_Spiritborn_Defensive_Resolve_Tier1
ng_Spiritborn_Defensive_Resolve_Tier2
ng_Spiritborn_Defensive_Resolve_Tier3
ng_Spiritborn_Mobility_Motion_Tier1
ng_Spiritborn_Mobility_Motion_Tier2
ng_Spiritborn_Mobility_Motion_Tier3
ng_Spiritborn_Offensive_Centipede_Tier1
ng_Spiritborn_Offensive_Centipede_Tier2
ng_Spiritborn_Offensive_Centipede_Tier3
ng_Spiritborn_Offensive_Eagle_Tier1
ng_Spiritborn_Offensive_Eagle_Tier2
ng_Spiritborn_Offensive_Eagle_Tier3
ng_Spiritborn_Offensive_Gorilla_Tier1
ng_Spiritborn_Offensive_Gorilla_Tier2
ng_Spiritborn_Offensive_Gorilla_Tier3
ng_Spiritborn_Offensive_Jaguar_Tier1
ng_Spiritborn_Offensive_Jaguar_Tier2
ng_Spiritborn_Offensive_Jaguar_Tier3
ng_Spiritborn_Resource_Centipede_Tier1
ng_Spiritborn_Resource_Centipede_Tier2
ng_Spiritborn_Resource_Centipede_Tier3
ng_Spiritborn_Resource_Eagle_Tier1
ng_Spiritborn_Resource_Eagle_Tier2
ng_Spiritborn_Resource_Eagle_Tier3
ng_Spiritborn_Resource_Fitness_Tier1
ng_Spiritborn_Resource_Fitness_Tier2
ng_Spiritborn_Resource_Fitness_Tier3
ng_Spiritborn_Resource_Gorilla_Tier1
ng_Spiritborn_Resource_Gorilla_Tier2
ng_Spiritborn_Resource_Gorilla_Tier3
ng_Spiritborn_Resource_Jaguar_Tier1
ng_Spiritborn_Resource_Jaguar_Tier2
ng_Spiritborn_Resource_Jaguar_Tier3
ng_Spiritborn_Utility_Centipede_Tier1
ng_Spiritborn_Utility_Centipede_Tier2
ng_Spiritborn_Utility_Centipede_Tier3
ng_Spiritborn_Utility_Eagle_Tier1
ng_Spiritborn_Utility_Eagle_Tier2
ng_Spiritborn_Utility_Eagle_Tier3
ng_Spiritborn_Utility_Gorilla_Tier1
ng_Spiritborn_Utility_Gorilla_Tier2
ng_Spiritborn_Utility_Gorilla_Tier3
ng_Spiritborn_Utility_Jaguar_Tier1
ng_Spiritborn_Utility_Jaguar_Tier2
ng_Spiritborn_Utility_Jaguar_Tier3
ng_Spiritborn_Weapon_Centipede2_Tier1
ng_Spiritborn_Weapon_Centipede2_Tier2
ng_Spiritborn_Weapon_Centipede2_Tier3
ng_Spiritborn_Weapon_Centipede_Tier1
ng_Spiritborn_Weapon_Centipede_Tier2
ng_Spiritborn_Weapon_Centipede_Tier3
ng_Spiritborn_Weapon_Eagle2_Tier1
ng_Spiritborn_Weapon_Eagle2_Tier2
ng_Spiritborn_Weapon_Eagle2_Tier3
ng_Spiritborn_Weapon_Eagle_Tier1
ng_Spiritborn_Weapon_Eagle_Tier2
ng_Spiritborn_Weapon_Eagle_Tier3
ng_Spiritborn_Weapon_Gorilla2_Tier1
ng_Spiritborn_Weapon_Gorilla2_Tier2
ng_Spiritborn_Weapon_Gorilla2_Tier3
ng_Spiritborn_Weapon_Gorilla_Tier1
ng_Spiritborn_Weapon_Gorilla_Tier2
ng_Spiritborn_Weapon_Gorilla_Tier3
ng_Spiritborn_Weapon_Jaguar2_Tier1
ng_Spiritborn_Weapon_Jaguar2_Tier2
ng_Spiritborn_Weapon_Jaguar2_Tier3
ng_Spiritborn_Weapon_Jaguar_Tier1
ng_Spiritborn_Weapon_Jaguar_Tier2
ng_Spiritborn_Weapon_Jaguar_Tier3
Enthält garantiert einen legendären oder besseren Gegenstand.
_Tempering_Barb_Defensive_PassiveRanksDefensive_Tier2
_Tempering_Barb_Defensive_PassiveRanksDefensive_Tier3