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  • MaterialValue/Color Intensity
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  • MaterialValue/Fresnel Power Color
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  • MaterialValue/UV Distortion Noise1 Strength
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  • MaterialValue/Fresnel Power Emissive
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  • MaterialValue/Fresnel Inverse Emissive
  • MaterialValue/zSwitch Actor Fresnel Emissive Method
  • MaterialValue/Fresnel Add Emissive
  • MaterialValue/zSwitch UVsets Noise 3
  • MaterialValue/zSwitch UVsets Noise 4
  • MaterialValue/zSwitch UVsets Mask 1
  • MaterialValue/zSwitch UVsets Alpha 1
  • MaterialValue/zSwitch Actor Offset Space
  • MaterialValue/UV Distortion Emissive Map Strength
  • MaterialValue/Noise 1 - Alpha Multiply
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  • MaterialValue/Fresnel Double Sided
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  • MaterialValue/Exposure Compensation Enabled
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  • MaterialValue/Color Saturation
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  • MaterialValue/Recolor for Helltide Water
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  • MaterialValue/Inherit Armor Dye Color non static
  • MaterialValue/Druid Human Form Alpha
  • MaterialValue/Fresnel Emissive Blend Mode
  • MaterialValue/Chromatic Aberration Mul
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  • MaterialValue/VFX Dye Color Intensity
  • MaterialValue/Color Global Tint
  • MaterialValue/zSwitch Actor Noise Method
  • MaterialValue/zSwitch Actor Fresnel Alpha Method
  • MaterialValue/zSwitch Actor Color Method
  • MaterialValue/Fresnel Toggle
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  • 1971983
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