Item /98
Unique Dagger
800 Item Power

1,838 Damage Per Second
  • [1,225 – 1,838] Damage per Hit
  • 1.20 Attacks per Second (Very Fast)
Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • +8% Attack Speed
  • +[77.5 – 91.5]% Damage to Injured Enemies
  • +[[1.355 – 1.565]*100}|1%|] Overpower Damage
  • +[77.5 – 91.5]% Damage to Healthy Enemies
  • This is a test item used for max level boosts.(Sorcerer Only)
  • Unique Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +50% Damage

  • +[16 – 25]% Basic Attack Speed
  • Lucky Hit: Up to a +[43.25 – 47.25]% Chance to Make Enemies Vulnerable for 2 Seconds
  • +[47 – 65]% Damage per Combo Point Spent
  • +[99 – 135] Dexterity
  • Your Core Skills deal x[20 – 40]% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points.(Rogue Only)
  • "I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers."
    - Witness to the murder of Sergeant Walcot
    Rogue
    Unique Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +50% Damage

  • +X% Critical Strike Chance
  • +X% Lucky Hit Chance
  • +[[3056.69 – 3291.82]] Maximum Life
  • +[6.5 – 7.5] to Weapon Mastery
  • Hits with this weapon increase your Attack Speed by +[4 – 8]% for 4 seconds, up to [[0.2 – 0.4] * 100|1%+|].(Rogue Only)
  • When Caldeum's gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need.
    Rogue
    Unique Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +10% Corpse Damage

  • +[126 – 180] Intelligence
  • +[36.5 – 50]% Chance for [0.365 – 0.5] to Deal Double Damage
  • Hewed Flesh also grant a Barrier for [8 – 10]% of Maximum Life for 4 seconds.
  • +[13 – 15] to Hewed Flesh
  • When consuming a Corpse, there is a [10 – 30]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for [11100] Shadow damage.

    This effect is treated as a Macabre Skill.(Necromancer Only)
  • One of a pair of twin daggers, forbidden from ever meeting. Nearby corpses shudder in its presence.
    Necromancer
    Unique Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +50% Damage

  • +[107 – 121] Dexterity
  • +[40 – 50]% Vulnerable Damage
  • [7 – 9]% Subterfuge Cooldown Reduction
  • +[7.5 – 8.5] to Innervation
  • Your Subterfuge Skills create an attackable Shade Totem for [3 – 8] seconds. Any base damage it takes is replicated onto surrounding enemies at 20% effectiveness.

    This effect is treated as a Trap Skill. You may only have 1 |4Shade Totem:Shade Totems; active at a time.(Rogue Only)
  • One of a pair of twin daggers, forbidden from ever meeting. Bitter voices whisper from the blade.
    Rogue
    Unique Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Necromancer, Rogue
    Legendary Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Legendary Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Legendary Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Legendary Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Legendary Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Legendary Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Legendary Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Legendary Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Legendary Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Legendary Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Legendary Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Steeped in Vhenard's blood and dark knowledge.
    Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Dried Blood has coalesced into jagged crystals surrounding the blade. This phenomenon must have occurred after dislodging the blade from Feodor's chest.
    Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • The swamp wins. The swamps always wins...
    Rogue
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Fashioned into the shape of a wolf's fang, this blade excels at striking from the shadows.
    Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Necromancer
    Rare Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Necromancer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • This sharp needle like dagger was forged to weave paralyzing poison into the grain of the steel. Many of Bakira's victims will have felt the sting then nothing else before they died.
    Rogue
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Mohlon, the largest and most cunning of the Nangari, is said to have gained her intelligence from consuming the witch Zala, who once called the Scrying Pools her home.
    Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • This hollow weapon drains the blood of its victims.
    Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • The tip of the spear used to kill Nafain now fashioned into a crude dagger. His corrupted blood still still stains its edge.
    Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Rogue
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Rogue
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Rogue
    Rare Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Rogue
    Rare Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Rogue
    Rare Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Rogue
    Rare Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Rogue
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • With enough finesse, a simple dagger will open virtually any lock.
    Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Rare Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • "The scorpion Nine-Eyes is known as "The Terror of the Sands" for good reason. Her tail can pierce the strongest armor, and her poison melts flesh in seconds."
    - Field Notes of an Unknown Iron Wolf
    Druid, Necromancer, Rogue, Sorcerer
    Rare Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Requires Level 50
    "The scorpion Nine-Eyes is known as "The Terror of the Sands" for good reason. Her tail can pierce the strongest armor, and her poison melts flesh in seconds."
    - Field Notes of an Unknown Iron Wolf
    Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Cosmetic Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Druid, Necromancer, Rogue, Sorcerer
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
    Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Necromancer, Rogue, Sorcerer
    Dagger Core Affix
    Lucky Hit: Up to a 15% Chance to Heal +[[0.049 – 0.105]] Life
    Item Power
    0[0 – 1]
    200[0 – 1]
    350[0 – 1]
    500[0 – 1]
    750[0 – 1]
    800[0 – 1]
    +[107 – 121] Dexterity
    Item Power
    0[1 – 10000]
    590[1 – 10000]
    750[1 – 10000]
    800[1 – 10000]
    +[107 – 121] Intelligence
    Item Power
    0[1 – 10000]
    590[1 – 10000]
    750[1 – 10000]
    800[1 – 10000]
    +[107 – 121] Willpower
    Item Power
    0[1 – 10000]
    590[1 – 10000]
    750[1 – 10000]
    800[1 – 10000]
    +[51 – 65] All Stats
    Item Power
    0[1 – 10000]
    590[1 – 10000]
    750[1 – 10000]
    800[1 – 10000]
    +[40 – 50]% Critical Strike Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[32 – 35]% Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[60 – 70]% Basic Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[40 – 50]% Core Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[60 – 70]% Damage Over Time
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[40 – 50]% Vulnerable Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[[3056.69 – 3291.82]] Maximum Life
    Item Power
    0[0 – 100]
    241[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[0.3131 – 0.3411] Life On Hit
    Item Power
    0[0 – 1]
    590[0 – 1]
    750[0 – 1]
    800[0 – 1]
    Lucky Hit: Up to a 15% Chance to Restore +[42.33 – 45.83]% Primary Resource
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[[60 – 70]}|1%|] Overpower Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    Dagger Affix
    +[99 – 113] Dexterity
    Item Power
    0[8 – 10000]
    590[12 – 10000]
    750[20 – 10000]
    800[24 – 10000]
    +[99 – 113] Intelligence
    Item Power
    0[8 – 10000]
    590[12 – 10000]
    750[20 – 10000]
    800[24 – 10000]
    +[99 – 113] Willpower
    Item Power
    0[8 – 10000]
    590[12 – 10000]
    750[20 – 10000]
    800[24 – 10000]
    +[49 – 57] All Stats
    Item Power
    0[5 – 10000]
    590[6 – 10000]
    750[8 – 10000]
    800[13 – 10000]
    +[51.5 – 58.5]% Critical Strike Damage
    Item Power
    0[0.015 – 100]
    590[0.045 – 100]
    750[0.06 – 100]
    800[0.085 – 100]
    +[51.5 – 58.5]% Bone Critical Strike Damage
    Item Power
    0[0.015 – 100]
    590[0.045 – 100]
    750[0.06 – 100]
    800[0.085 – 100]
    +[51.5 – 58.5]% Earth Critical Strike Damage
    Item Power
    0[0.015 – 100]
    590[0.045 – 100]
    750[0.06 – 100]
    800[0.085 – 100]
    +[51.5 – 58.5]% Imbued Critical Strike Damage
    Item Power
    0[0.015 – 100]
    590[0.045 – 100]
    750[0.06 – 100]
    800[0.085 – 100]
    +[51.5 – 58.5]% Lightning Critical Strike Damage
    Item Power
    0[0.015 – 100]
    590[0.045 – 100]
    750[0.06 – 100]
    800[0.085 – 100]
    +[51.5 – 58.5]% Werewolf Critical Strike Damage
    Item Power
    0[0.015 – 100]
    590[0.045 – 100]
    750[0.06 – 100]
    800[0.085 – 100]
    +[72.9 – 93.9]% Basic Damage
    Item Power
    0[0.035 – 100]
    590[0.065 – 100]
    750[0.095 – 100]
    800[0.135 – 100]
    +[44.88 – 48.38]% Mastery Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[44.88 – 48.38]% Core Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[51.5 – 58.5]% Ultimate Damage
    Item Power
    0[0.015 – 100]
    590[0.045 – 100]
    750[0.06 – 100]
    800[0.085 – 100]
    +[26 – 33]% Damage Over Time
    Item Power
    0[0.01 – 100]
    590[0.02 – 100]
    750[0.03 – 100]
    800[0.045 – 100]
    +[26 – 33]% Damage to Burning Enemies
    Item Power
    0[0.01 – 100]
    590[0.02 – 100]
    750[0.03 – 100]
    800[0.045 – 100]
    +[17.08 – 24.08]% Damage to Crowd Controlled Enemies
    Item Power
    0[0.01 – 100]
    590[0.015 – 100]
    750[0.02 – 100]
    800[0.03 – 100]
    +[26 – 33]% Damage to Chilled Enemies
    Item Power
    0[0.01 – 100]
    590[0.02 – 100]
    750[0.03 – 100]
    800[0.045 – 100]
    +[62.15 – 69.15]% Damage to Daze Enemies
    Item Power
    0[0.02 – 100]
    590[0.05 – 100]
    750[0.07 – 100]
    800[0.095 – 100]
    +[62.15 – 69.15]% Damage to Elites
    Item Power
    0[0.02 – 100]
    590[0.05 – 100]
    750[0.07 – 100]
    800[0.095 – 100]
    +[62.15 – 69.15]% Damage to Distant Enemies
    Item Power
    0[0.02 – 100]
    590[0.05 – 100]
    750[0.07 – 100]
    800[0.095 – 100]
    +[34.93 – 41.93]% Damage to Freeze Enemies
    Item Power
    0[0.01 – 100]
    590[0.025 – 100]
    750[0.04 – 100]
    800[0.06 – 100]
    +[77.5 – 91.5]% Damage to Healthy Enemies
    Item Power
    0[0.02 – 100]
    590[0.065 – 100]
    750[0.09 – 100]
    800[0.13 – 100]
    +[62.15 – 69.15]% Damage to Burning Enemies
    Item Power
    0[0.02 – 100]
    590[0.05 – 100]
    750[0.07 – 100]
    800[0.095 – 100]
    +[77.5 – 91.5]% Damage to Injured Enemies
    Item Power
    0[0.02 – 100]
    590[0.065 – 100]
    750[0.09 – 100]
    800[0.13 – 100]
    +[62.15 – 69.15]% Damage to Close Enemies
    Item Power
    0[0.02 – 100]
    590[0.05 – 100]
    750[0.07 – 100]
    800[0.095 – 100]
    +[26 – 33]% Damage to Poisoned Enemies
    Item Power
    0[0.01 – 100]
    590[0.02 – 100]
    750[0.03 – 100]
    800[0.045 – 100]
    +[26 – 33]% Damage to Shadow Damage Over Time-Affected Enemies
    Item Power
    0[0.01 – 100]
    590[0.02 – 100]
    750[0.03 – 100]
    800[0.045 – 100]
    +[62.15 – 69.15]% Damage to Bleeding Enemies
    Item Power
    0[0.02 – 100]
    590[0.05 – 100]
    750[0.07 – 100]
    800[0.095 – 100]
    +[62.15 – 69.15]% Damage to Stun Enemies
    Item Power
    0[0.02 – 100]
    590[0.05 – 100]
    750[0.07 – 100]
    800[0.095 – 100]
    +[26 – 33]% Damage to Enemies Affected by Trap Skills
    Item Power
    0[0.01 – 100]
    590[0.02 – 100]
    750[0.03 – 100]
    800[0.045 – 100]
    +[44.88 – 48.38]% Vulnerable Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    Lucky Hit: Up to a +8% Chance to Execute Injured Non-Elites
    Item Power
    0[0.01 – 100]
    590[0.014 – 100]
    750[0.021 – 100]
    800[0.032 – 100]
    +58.65% Critical Strike Damage
    Item Power
    0[0.03 – 100]
    590[0.045 – 100]
    750[0.06 – 100]
    800[0.09 – 100]
    +58.65% Damage to Crowd Controlled Enemies
    Item Power
    0[0.03 – 100]
    590[0.045 – 100]
    750[0.06 – 100]
    800[0.09 – 100]
    +[[0.905 – 1.115]*100|1%|] Damage to Elites
    Item Power
    0[0.025 – 100]
    590[0.085 – 100]
    750[0.12 – 100]
    800[0.175 – 100]
    +288.15% Damage to Healthy Enemies
    Item Power
    0[0.035 – 100]
    590[0.09 – 100]
    750[0.12 – 100]
    800[0.165 – 100]
    +288.15% Damage to Injured Enemies
    Item Power
    0[0.035 – 100]
    590[0.09 – 100]
    750[0.12 – 100]
    800[0.165 – 100]
    +57.38% Vulnerable Damage
    Item Power
    0[0.015 – 100]
    590[0.045 – 100]
    750[0.07 – 100]
    800[0.09 – 100]
    +196.35}% Overpower Damage
    Item Power
    0[0.07 – 100]
    590[0.17 – 100]
    750[0.225 – 100]
    800[0.31 – 100]
    Lucky Hit: Up to a +[34.93 – 41.93]% Chance to Daze for 2 Seconds
    Item Power
    0[0.015 – 100]
    590[0.03 – 100]
    750[0.04 – 100]
    800[0.06 – 100]
    Lucky Hit: Up to a 15% Chance to Heal +[[0.049 – 0.105]] Life
    Item Power
    0[0 – 1]
    200[0 – 1]
    350[0 – 1]
    500[0 – 1]
    750[0 – 1]
    800[0 – 1]
    Lucky Hit: Up to a +[34.93 – 41.93]% Chance to Immobilize for 2 Seconds
    Item Power
    0[0.015 – 100]
    590[0.03 – 100]
    750[0.04 – 100]
    800[0.06 – 100]
    Lucky Hit: Up to a +[42.33 – 45.83]% Chance to Stun for 2 Seconds
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[[1.355 – 1.565]*100}|1%|] Overpower Damage
    Item Power
    0[0.045 – 100]
    590[0.13 – 100]
    750[0.18 – 100]
    800[0.255 – 100]
    +[[1.355 – 1.565]*100|1%|] Werebear Overpower Damage
    Item Power
    0[0.045 – 100]
    590[0.13 – 100]
    750[0.18 – 100]
    800[0.255 – 100]
    +[107 – 121] Dexterity
    Item Power
    0[1 – 10000]
    590[1 – 10000]
    750[1 – 10000]
    800[1 – 10000]
    +[107 – 121] Intelligence
    Item Power
    0[1 – 10000]
    590[1 – 10000]
    750[1 – 10000]
    800[1 – 10000]
    +[107 – 121] Willpower
    Item Power
    0[1 – 10000]
    590[1 – 10000]
    750[1 – 10000]
    800[1 – 10000]
    +[51 – 65] All Stats
    Item Power
    0[1 – 10000]
    590[1 – 10000]
    750[1 – 10000]
    800[1 – 10000]
    +[40 – 50]% Critical Strike Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[32 – 35]% Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[60 – 70]% Basic Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[40 – 50]% Core Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[60 – 70]% Damage Over Time
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[40 – 50]% Vulnerable Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[[3056.69 – 3291.82]] Maximum Life
    Item Power
    0[0 – 100]
    241[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[0.3131 – 0.3411] Life On Hit
    Item Power
    0[0 – 1]
    590[0 – 1]
    750[0 – 1]
    800[0 – 1]
    Lucky Hit: Up to a 15% Chance to Restore +[42.33 – 45.83]% Primary Resource
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[[60 – 70]}|1%|] Overpower Damage
    Item Power
    0[0 – 100]
    590[0 – 100]
    750[0 – 100]
    800[0 – 100]
    +[1.4 – 2] to Basic Skills
    Item Power
    01.4
    750[1.4 – 2]
    +[6.5 – 7.5] to Basic Skills
    Item Power
    0[1 – 6]
    750[1 – 7]

    Dagger

    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Information /2
    name desc
    Drop Min World TierWorld Tier 1
    QuestSlayer's Retribution
    +73.95% Damage to Close Enemies
    Item Power
    0[0.03 – 100]
    590[0.06 – 100]
    750[0.085 – 100]
    800[0.115 – 100]
    stl
    { "Name": "Dagger" }
    References to other File
    464301
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    Dagger

    Legendary Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Druid, Necromancer, Rogue, Sorcerer
    Information /1
    name desc
    Drop Min World TierWorld Tier 1
    +73.95% Damage to Close Enemies
    Item Power
    0[0.03 – 100]
    590[0.06 – 100]
    750[0.085 – 100]
    800[0.115 – 100]
    stl
    { "Name": "Dagger" }
    1894947
    { "__fileName__": "base/meta/Item/Merc_Bartering_1HDagger_Legendary.itm", "snoActor": "Actor/dagger_base01", "snoItemType": "ItemType/Dagger", "eMagicType": 1, "dwFlags": 2114562, "ptInitialDyes": [], "eComponentStyleType": 0, "dwComponentStyle": 0, "nMaxStackSize": 0, "nBaseCostCurrency": 20, "unk_11efbc0": 1, "eCurrencyType": 60, "nSellCostOverride": 0, "unk_def75bc": false, "nExplicitRequiredLevel": 0, "ePreferredZone": -1, "nFixedIPowerLevel": 0, "eForcedItemQualityModifier": 0, "unk_8789165": false, "unk_4e31b8b": false, "ptAttributes": [], "nForcedMaxAffixCount": -1, "arInherentAffixes": [ "Affix/INHERENT_Damage_to_Near" ], "arForcedAffixes": [], "fUsableByClass": [ 1, 1, 0, 1, 1, 0 ], "ptSocketedEffects": [], "unk_eaa363d": 0, "hRuneIcon": 0, "eRuneRarity": 0, "unk_e515eee": 0, "unk_ee3a551": 1, "arReputation": [], "tInvImages": [ { "hDefaultImage": 0, "hFemaleImage": 0 }, { "hDefaultImage": 0, "hFemaleImage": 0 }, { "hDefaultImage": 0, "hFemaleImage": 0 }, { "hDefaultImage": 0, "hFemaleImage": 0 }, { "hDefaultImage": 0, "hFemaleImage": 0 }, { "hDefaultImage": 0, "hFemaleImage": 0 } ], "unk_75d565b": 0, "hVendorIcon": 0, "fMustKeepInInventory": false, "eItemUseType": 0, "tRequirementsToBeActive": { "arSeasons": [] }, "bSeasonItem": false, "unk_5e84277": 0, "unk_1b959e8": false, "szItemUseCursor": "", "unk_d1d6a7f": { "szLabel": 0 }, "unk_97d0027": -1, "unk_9af95a9": true, "unk_d085fd9": false, "unk_b30b3df": { "hImageHandle": 0 }, "unk_cbbccc1": 0, "unk_9b60982": 0, "eDisplayedQualityLevel": -1, "bIsTransmog": false }

    Dagger

    Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Cooldown: 1 Seconds
  • +73.95% Damage to Close Enemies

  • Necromancer, Rogue, Sorcerer
    Information /1
    name desc
    Drop Min World TierWorld Tier 1
    +73.95% Damage to Close Enemies
    Item Power
    0[0.03 – 100]
    590[0.06 – 100]
    750[0.085 – 100]
    800[0.115 – 100]
    stl
    { "Name": "Dagger" }
    338576
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