Vigor Cost: All Remaining Vigor
Cooldown: 0 seconds
Lucky Hit Chance: 30%
Smash enemies in front of you, dealing 125% damage.

When attacked, you have a 35% chance to reduce Payback's active Cooldown by 1 seconds.
Rank Up:
Damage 125%

  • Enhanced Payback: Each time an enemy attacks you the damage they take from Payback is increased by x5% for 60 seconds, up to x100%.
  • Invasive Payback: Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 5 seconds. Can only occur once every 15 seconds.
  • Poised Payback: Payback passively grants you Vigor when you take damage. Payback is now also a Core Skill and consumes all available Vigor to increase its damage by x0.5% for each point spent.
  • (PH) Upgrade C:
Affix /3
Unique Quarterstaff
800 Item Power

1,838 Damage Per Second
  • [1,337 – 2,005] Damage per Hit
  • 1.10 Attacks per Second (Fast)
  • 45% Block Chance

  • +[40 – 50]% Critical Strike Damage
  • +[[6 – 12]] Maximum Resource
  • +[3.5 – 4.5] to Velocity
  • +[13 – 17.5]% Chance for [0.13 – 0.175] Skills to Hit Twice
  • Your Core Skills are now additionally Basic Skills and free to cast, but deal up to 30.000001192093% reduced damage based on their Vigor Cost.

    When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with x[1 – 3]% increased Critical Strike Damage for each point of Vigor spent this way.
  • "Beyond the world disc doth lie the keeper serpent Kepeleke. Ceaseless the serpent grows, and thus must ever consume his own tail, lest the world be overtaken." - Lintel XII
    Spiritborn
    Spiritborn, Offensive, Codex of Power
  • Payback now echoes forward and additionally deals 40% of your Thorns damage to enemies.
  • Unlocked by completing Iron Cenotaph in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • When you cast the 3rd attack of your Basic Skills you have a 10% chance to unleash Payback.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /37
    name desc
    SF_015
    SF_11.25 * [1/1.1/1.2/1.3/1.4]
    SF_21.5
    SF_32.5
    SF_41.75
    SF_51.5
    SF_60.005
    SF_7Mod.UpgradeB
    SF_81
    SF_90.35
    SF_115
    SF_1215
    SF_1460
    SF_150.05
    SF_1620
    SF_17Affix_Value_1#legendary_spiritborn_017_x1
    SF_18Thorns_Flat + Thorns_Flat_Unscaled_By_Player_Health
    SF_19Thorns_Flat + Thorns_Flat_Unscaled_By_Player_Health * (1 + Affix_Value_1#legendary_spiritborn_017_x1)
    SF_20AffixIsEquipped(SNO.Affix.Quarterstaff_Unique_Spiritborn_016_x1)
    SF_21Bonus_Percent_Per_Power#Spiritborn_Gorilla_Potency + SF_7 * Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core
    SF_23Mod.UpgradeB * Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core
    namePayback
    descVigor Cost: All Remaining Vigor
    Cooldown: {Cooldown Time} seconds
    Lucky Hit Chance: {Combat Effect Chance}%
    Smash enemies in front of you, dealing {payload:IMPACT} damage.

    When attacked, you have a [{SF_9}*100|%|] chance to reduce Payback's active Cooldown by [{SF_8}|1|] seconds.
    rankup_desc Damage {payload:IMPACT}
    Buff15_NamePayback Cooldown
    Buff15_DescriptionPayback cannot become free
    Mod0_DescriptionEach time an enemy attacks you the damage they take from Payback is increased by [{SF_15}*100|%x|] for {SF_14} seconds, up to [{SF_15} * {SF_16} *100|%x|].
    Mod0_NameEnhanced Payback
    Mod2_DescriptionBecoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for {SF_11} seconds. Can only occur once every {SF_12} seconds.
    Mod2_NameInvasive Payback
    Mod1_DescriptionPayback passively grants you Vigor when you take damage. Payback is now also a Core Skill and consumes all available Vigor to increase its damage by [{SF_6}*100|1%x|] for each point spent.
    Mod1_NamePoised Payback
    Mod3_Name(PH) Upgrade C
    {payload:IMPACT}1.25 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}30
    {Cooldown Time}0
    {Recharge Time}15