Vigor Cost: 40
Lucky Hit Chance: 20%
Strike a small area, dealing 70% damage to enemies within as well as all surrounding Poisoned enemies.
Rank Up:
Damage 70%

  • Enhanced Stinger: Stinger applies 50% of its Base damage as Poisoning over [6] seconds to all enemies hit.
  • Rampant Stinger: Stinger does x40% increased damage if it only hits a single enemy. Instead of echoing to surrounding Poisoned enemies, Stinger now draws from each to hit enemies in the primary area again for an additional 10% of its Base damage, up to 5 times.
  • Advantageous Stinger: If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.1)]). If you are Healthy it makes enemies Vulnerable for 3 seconds.
Affix /1
Spiritborn, Offensive, Codex of Power
  • Stinger spawns a Pestilent Swarm at its target location which deals 35% of Stinger's Base damage per hit.

    Pestilent Swarms now last +100% longer and spiral outwards.
  • Unlocked by completing Hallowed Stones in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /37
    name desc
    SF_040
    SF_10.7 * [1/1.1/1.2/1.3/1.4]
    SF_20.7
    SF_31.75 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Core / 2), PowerTag.SystemsTuningGlobals."1.75 * SF_15")
    SF_410 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Core / 2), PowerTag.SystemsTuningGlobals."1.75 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Core / 2), PowerTag.SystemsTuningGlobals."1.75 * SF_15")")
    SF_52
    SF_60.5
    SF_76
    SF_80.7 * [1/1.1/1.2/1.3/1.4] * 0.5
    SF_90.7 * [1/1.1/1.2/1.3/1.4] * 0.5/6
    SF_105
    SF_110.1
    SF_120.1
    SF_133
    SF_14Bonus_Percent_Per_Power#Spiritborn_Centipede_Core + Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core
    SF_15Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Core / 2), PowerTag.SystemsTuningGlobals."1.75 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Core / 2), PowerTag.SystemsTuningGlobals."1.75 * SF_15")")
    SF_160.4
    SF_1720
    SF_18(1-POW(1-20/100,1/2))*100
    SF_19(1-POW(1-(1-POW(1-20/100,1/2))*100/100,1/(6*2)))*100
    SF_205
    SF_21Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core
    nameStinger
    descVigor Cost: {Resource Cost}
    Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:17}|%|]
    Strike a small area, dealing {payload:IMPACT} damage to enemies within as well as all surrounding Poisoned enemies.
    rankup_desc Damage {payload:IMPACT}
    Mod3_DescriptionStinger applies [{SF_6}*100|%|] of its Base damage as Poisoning over [{buffduration:POISON_DOT}] seconds to all enemies hit.
    Mod3_NameEnhanced Stinger
    Mod4_DescriptionStinger does [{SF_16}*100|x%|] increased damage if it only hits a single enemy. Instead of echoing to surrounding Poisoned enemies, Stinger now draws from each to hit enemies in the primary area again for an additional [{SF_11}*100|%|] of its Base damage, up to {SF_20} times.
    Mod4_NameRampant Stinger
    Mod5_DescriptionIf Stinger strikes a Vulnerable enemy it Heals you for [{SF_12}*100|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * {SF_12})]). If you are Healthy it makes enemies Vulnerable for {SF_13} seconds.
    Mod5_NameAdvantageous Stinger
    {buffduration:POISON_DOT}6
    {payload:IMPACT}0.7 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}20
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}40