Lucky Hit Chance: 20%
Strike a small area, dealing 70% damage to enemies within as well as all surrounding Poisoned enemies.
Rank Up:
Damage 70%
- Enhanced Stinger: Stinger applies 50% of its Base damage as Poisoning over [6] seconds to all enemies hit.
- Rampant Stinger: Stinger does x40% increased damage if it only hits a single enemy. Instead of echoing to surrounding Poisoned enemies, Stinger now draws from each to hit enemies in the primary area again for an additional 10% of its Base damage, up to 5 times.
- Advantageous Stinger: If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.1)]). If you are Healthy it makes enemies Vulnerable for 3 seconds.
Affix /1
Spiritborn, Offensive, Codex of Power
Pestilent Swarms now last +100% longer and spiral outwards.
Unlocked by completing Hallowed Stones in OR salvaging a Legendary item with {s3}
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /37
name | desc |
---|---|
SF_0 | 40 |
SF_1 | 0.7 * [1/1.1/1.2/1.3/1.4] |
SF_2 | 0.7 |
SF_3 | 1.75 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Core / 2), PowerTag.SystemsTuningGlobals."1.75 * SF_15") |
SF_4 | 10 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Core / 2), PowerTag.SystemsTuningGlobals."1.75 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Core / 2), PowerTag.SystemsTuningGlobals."1.75 * SF_15")") |
SF_5 | 2 |
SF_6 | 0.5 |
SF_7 | 6 |
SF_8 | 0.7 * [1/1.1/1.2/1.3/1.4] * 0.5 |
SF_9 | 0.7 * [1/1.1/1.2/1.3/1.4] * 0.5/6 |
SF_10 | 5 |
SF_11 | 0.1 |
SF_12 | 0.1 |
SF_13 | 3 |
SF_14 | Bonus_Percent_Per_Power#Spiritborn_Centipede_Core + Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core |
SF_15 | Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Core / 2), PowerTag.SystemsTuningGlobals."1.75 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Core / 2), PowerTag.SystemsTuningGlobals."1.75 * SF_15")") |
SF_16 | 0.4 |
SF_17 | 20 |
SF_18 | (1-POW(1-20/100,1/2))*100 |
SF_19 | (1-POW(1-(1-POW(1-20/100,1/2))*100/100,1/(6*2)))*100 |
SF_20 | 5 |
SF_21 | Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core |
name | Stinger |
desc | Vigor Cost: {Resource Cost} Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:17}|%|] Strike a small area, dealing {payload:IMPACT} damage to enemies within as well as all surrounding Poisoned enemies. |
rankup_desc | Damage {payload:IMPACT} |
Mod3_Description | Stinger applies [{SF_6}*100|%|] of its Base damage as Poisoning over [{buffduration:POISON_DOT}] seconds to all enemies hit. |
Mod3_Name | Enhanced Stinger |
Mod4_Description | Stinger does [{SF_16}*100|x%|] increased damage if it only hits a single enemy. Instead of echoing to surrounding Poisoned enemies, Stinger now draws from each to hit enemies in the primary area again for an additional [{SF_11}*100|%|] of its Base damage, up to {SF_20} times. |
Mod4_Name | Rampant Stinger |
Mod5_Description | If Stinger strikes a Vulnerable enemy it Heals you for [{SF_12}*100|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * {SF_12})]). If you are Healthy it makes enemies Vulnerable for {SF_13} seconds. |
Mod5_Name | Advantageous Stinger |
{buffduration:POISON_DOT} | 6 |
{payload:IMPACT} | 0.7 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 20 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 40 |