{else}Cooldown: 0 seconds
Lucky Hit Chance: 20%
Strike an enemy and infect them, dealing 5% damage and applying 299.97% Poisoning damage over [9] seconds.
When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit.
You can have up to 3 swarms active at once.
Rank Up:
Poisoning Damage 299.97%
Swarm Damage 10%
Swarm Damage 10%
- Enhanced Touch of Death: Touch of Death's infection Heals you for 2% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)]) per second for a total of 18% Maximum Life ([Max(1,PlayerHealthMax() * 0.02*9)]). You Heal any remaining when the swarm hatches.
- Invasive Touch of Death: Touch of Death's swarm bursts every second, applying 30% of its Base Poisoning damage over [6] seconds to surrounding enemies.
- Poised Touch of Death: Touch of Death is now also a Core Skill which costs 70 Vigor and has no Cooldown.
- (PH) Soil Defense Upgrade C:
Affix /2
Spiritborn, Offensive, Codex of Power
Unlocked by completing Betrayed Tomb in OR salvaging a Legendary item with {s3}
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Unique Gloves
800 Item Power
400 Armor
Lucky Hit: Direct damage has up to a 25% chance based on your Poisoned Life percentage to infect an enemy with Touch of Death.
T'an seized a spear and drove it thrice into his mad brother Tan. Alas, the craftier of the twin gods wove one last cunning snare. In place of blood, the wound wept venom and consumed all in its wake.
Spiritborn
Info /58
name | desc |
---|---|
SF_0 | 15 |
SF_1 | 3.5 |
SF_2 | 9 |
SF_3 | 0.03 |
SF_4 | 0.02 * 1 + Bonus_Percent_Per_Power_2#Spiritborn_Centipede_Potency |
SF_5 | 0.075 |
SF_6 | 1 |
SF_7 | 1.5 |
SF_8 | 2.75 |
SF_9 | 40 |
SF_10 | 10 |
SF_11 | 9 * 1 + Bonus_Percent_Per_Power_3#Spiritborn_Centipede_Potency |
SF_12 | 10 |
SF_13 | 0.1 * [1/1.1/1.2/1.3/1.4] |
SF_14 | 3.0 * [1/1.1/1.2/1.3/1.4] |
SF_15 | 3.0 * [1/1.1/1.2/1.3/1.4]/9 |
SF_16 | 5 |
SF_17 | 0.5 |
SF_18 | 1 |
SF_19 | 6 |
SF_20 | 3.0 * [1/1.1/1.2/1.3/1.4] * 0.3 |
SF_21 | 3.0 * [1/1.1/1.2/1.3/1.4] * 0.3 / 6 |
SF_22 | 70 |
SF_23 | Mod.UpgradeB |
SF_24 | 4 |
SF_25 | 3 |
SF_26 | Affix.legendary_spiritborn_018_x1."Static Value 0" |
SF_27 | Affix_Value_1#legendary_spiritborn_018_x1 |
SF_28 | 0.05 |
SF_29 | Bonus_Percent_Per_Power#Spiritborn_Centipede_Potency + SF_23 * Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core |
SF_30 | 1 + Bonus_Percent_Per_Power_2#Spiritborn_Centipede_Potency |
SF_31 | 1 + Bonus_Percent_Per_Power_3#Spiritborn_Centipede_Potency |
SF_32 | 0.3 |
SF_33 | 20 |
SF_34 | (1-POW(1-20/100,1/2))*100 |
SF_35 | (1-POW(1-(1-POW(1-20/100,1/2))*100/100,1/(9*2)))*100 |
SF_36 | (1-POW(1-(1-POW(1-20/100,1/2))*100/100,1/(6*2)))*100 |
SF_37 | (1-POW(1-(1-POW(1-20/100,1/2))*100/100,1/(9 * 1 + Bonus_Percent_Per_Power_3#Spiritborn_Centipede_Potency*2)))*100 |
SF_38 | Mod.UpgradeB * Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core |
name | Touch of Death |
desc | Vigor Cost: {Resource Cost} {else}Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:33}|%|] Strike an enemy and infect them, dealing {payload:IMPACT} damage and applying {dot:LEECH} Poisoning damage over [{buffduration:LEECH}] seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for {SF_11} seconds, dealing {payload:SWARM_IMPACT} damage per hit. You can have up to {SF_25} swarms active at once. |
rankup_desc | Poisoning Damage {dot:LEECH} Swarm Damage {payload:SWARM_IMPACT} |
Mod0_Description | Touch of Death's infection Heals you for [{SF_4}*100|1%|] of your Maximum Life ([Max(1,PlayerHealthMax() * {SF_4})]) per second for a total of [{SF_4}*{SF_2}*100|%|] Maximum Life ([Max(1,PlayerHealthMax() * {SF_4}*{SF_2})]). You Heal any remaining when the swarm hatches. |
Mod0_Name | Enhanced Touch of Death |
Mod1_Description | Touch of Death's swarm bursts every second, applying [{SF_32}*100|%|] of its Base Poisoning damage over [{buffduration:POISON_DOT}] seconds to surrounding enemies. |
Mod1_Name | Invasive Touch of Death |
Mod2_Description | Touch of Death is now also a Core Skill which costs {SF_22} Vigor and has no Cooldown. |
Mod2_Name | Poised Touch of Death |
Mod3_Name | (PH) Soil Defense Upgrade C |
{buffduration:LEECH} | 9 |
{buffduration:POISON_DOT} | 6 |
{dot:LEECH} | [9*3.0 * [1/1.1/1.2/1.3/1.4]/9]*100% |
{payload:IMPACT} | 0.05*100% |
{payload:SWARM_IMPACT} | 0.1 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 10.5573 |
{Cooldown Time} | 0 |
{Recharge Time} | 15 |
{Resource Cost} | 0 |