Vigor Cost: 0
{else}Cooldown: 0 seconds
Lucky Hit Chance: 20%
Strike an enemy and infect them, dealing 5% damage and applying 299.97% Poisoning damage over [9] seconds.

When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit.

You can have up to 3 swarms active at once.
Rank Up:
Poisoning Damage 299.97%
Swarm Damage 10%

  • Enhanced Touch of Death: Touch of Death's infection Heals you for 2% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)]) per second for a total of 18% Maximum Life ([Max(1,PlayerHealthMax() * 0.02*9)]). You Heal any remaining when the swarm hatches.
  • Invasive Touch of Death: Touch of Death's swarm bursts every second, applying 30% of its Base Poisoning damage over [6] seconds to surrounding enemies.
  • Poised Touch of Death: Touch of Death is now also a Core Skill which costs 70 Vigor and has no Cooldown.
  • (PH) Soil Defense Upgrade C:
Affix /2
Spiritborn, Offensive, Codex of Power
  • Kills extend the duration of your active Touch of Death swarms by 0.20000000298023 seconds. When a swarm is replaced early it bursts for 100% of the damage it would have done.
  • Unlocked by completing Betrayed Tomb in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Unique Gloves
    800 Item Power

    400 Armor
  • +[6.5 – 7.5] to Antivenom
  • +[6.5 – 7.5] to Nourishment
  • +[7.5 – 8.5] to Touch of Death
  • +X% Critical Strike Chance
  • When you would take direct damage, it is instead distributed as Poisoning over the next 10 seconds but increased by [([1 – 1.3]*100-100)|%|].

    Lucky Hit: Direct damage has up to a 25% chance based on your Poisoned Life percentage to infect an enemy with Touch of Death.
  • T'an seized a spear and drove it thrice into his mad brother Tan. Alas, the craftier of the twin gods wove one last cunning snare. In place of blood, the wound wept venom and consumed all in its wake.
    Spiritborn
    Info /58
    name desc
    SF_015
    SF_13.5
    SF_29
    SF_30.03
    SF_40.02 * 1 + Bonus_Percent_Per_Power_2#Spiritborn_Centipede_Potency
    SF_50.075
    SF_61
    SF_71.5
    SF_82.75
    SF_940
    SF_1010
    SF_119 * 1 + Bonus_Percent_Per_Power_3#Spiritborn_Centipede_Potency
    SF_1210
    SF_130.1 * [1/1.1/1.2/1.3/1.4]
    SF_143.0 * [1/1.1/1.2/1.3/1.4]
    SF_153.0 * [1/1.1/1.2/1.3/1.4]/9
    SF_165
    SF_170.5
    SF_181
    SF_196
    SF_203.0 * [1/1.1/1.2/1.3/1.4] * 0.3
    SF_213.0 * [1/1.1/1.2/1.3/1.4] * 0.3 / 6
    SF_2270
    SF_23Mod.UpgradeB
    SF_244
    SF_253
    SF_26Affix.legendary_spiritborn_018_x1."Static Value 0"
    SF_27Affix_Value_1#legendary_spiritborn_018_x1
    SF_280.05
    SF_29Bonus_Percent_Per_Power#Spiritborn_Centipede_Potency + SF_23 * Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core
    SF_301 + Bonus_Percent_Per_Power_2#Spiritborn_Centipede_Potency
    SF_311 + Bonus_Percent_Per_Power_3#Spiritborn_Centipede_Potency
    SF_320.3
    SF_3320
    SF_34(1-POW(1-20/100,1/2))*100
    SF_35(1-POW(1-(1-POW(1-20/100,1/2))*100/100,1/(9*2)))*100
    SF_36(1-POW(1-(1-POW(1-20/100,1/2))*100/100,1/(6*2)))*100
    SF_37(1-POW(1-(1-POW(1-20/100,1/2))*100/100,1/(9 * 1 + Bonus_Percent_Per_Power_3#Spiritborn_Centipede_Potency*2)))*100
    SF_38Mod.UpgradeB * Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core
    nameTouch of Death
    descVigor Cost: {Resource Cost}
    {else}Cooldown: {Cooldown Time} seconds
    Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:33}|%|]
    Strike an enemy and infect them, dealing {payload:IMPACT} damage and applying {dot:LEECH} Poisoning damage over [{buffduration:LEECH}] seconds.

    When the infection expires or the host dies, a swarm hatches and seeks enemies for {SF_11} seconds, dealing {payload:SWARM_IMPACT} damage per hit.

    You can have up to {SF_25} swarms active at once.
    rankup_desc Poisoning Damage {dot:LEECH}
    Swarm Damage {payload:SWARM_IMPACT}
    Mod0_DescriptionTouch of Death's infection Heals you for [{SF_4}*100|1%|] of your Maximum Life ([Max(1,PlayerHealthMax() * {SF_4})]) per second for a total of [{SF_4}*{SF_2}*100|%|] Maximum Life ([Max(1,PlayerHealthMax() * {SF_4}*{SF_2})]). You Heal any remaining when the swarm hatches.
    Mod0_NameEnhanced Touch of Death
    Mod1_DescriptionTouch of Death's swarm bursts every second, applying [{SF_32}*100|%|] of its Base Poisoning damage over [{buffduration:POISON_DOT}] seconds to surrounding enemies.
    Mod1_NameInvasive Touch of Death
    Mod2_DescriptionTouch of Death is now also a Core Skill which costs {SF_22} Vigor and has no Cooldown.
    Mod2_NamePoised Touch of Death
    Mod3_Name(PH) Soil Defense Upgrade C
    {buffduration:LEECH}9
    {buffduration:POISON_DOT}6
    {dot:LEECH}[9*3.0 * [1/1.1/1.2/1.3/1.4]/9]*100%
    {payload:IMPACT}0.05*100%
    {payload:SWARM_IMPACT}0.1 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}10.5573
    {Cooldown Time}0
    {Recharge Time}15
    {Resource Cost}0