Cooldown: 0 seconds
Lucky Hit Chance: 20%
Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals 35% damage to them.
Rank Up:
Damage 35%

  • Enhanced Vortex: Casting Vortex increases the damage of the next Skill cast by x20%.
  • Replenishing Vortex: Critical Strikes with Vortex reduce its Cooldown by 1 |4second:seconds;.
  • Measured Vortex: While you have an active Barrier, your Vortex does x300% additional damage and Knocks enemies down for 3 seconds.
  • (PH) Sky Control Upgrade C:
Affix /1
Spiritborn, Utility, Codex of Power
  • Soar casts Vortex at its landing location and deals x25% increased damage.
  • Unlocked by completing Ruined Wild in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Info /37
    name desc
    SF_012
    SF_13
    SF_210
    SF_36.5
    SF_46.5/10
    SF_5PowerFinalizedAttackSpeed
    SF_66* Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Eagle_Focus / 2), PowerTag.SystemsTuningGlobals."6.5")
    SF_71.5
    SF_80.5 * (1/PowerFinalizedAttackSpeed)
    SF_97
    SF_1060
    SF_110.3 * (1/PowerFinalizedAttackSpeed)
    SF_120
    SF_133
    SF_140.2
    SF_151
    SF_173
    SF_180.35 * [1/1.1/1.2/1.3/1.4]
    SF_193 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Eagle_Focus / 2), PowerTag.SystemsTuningGlobals."6.5")
    SF_20Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Eagle_Focus / 2), PowerTag.SystemsTuningGlobals."6.5")
    SF_21Bonus_Percent_Per_Power#Spiritborn_Eagle_Focus
    nameVortex
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: {Combat Effect Chance}%
    Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals {payload:IMPACT} damage to them.
    rankup_desc Damage {payload:IMPACT}
    Buff10_NameVortex Bonus
    Buff10_DescriptionNext Skill does bonus damage.
    Mod0_DescriptionCasting Vortex increases the damage of the next Skill cast by [{SF_14}*100|%x|].
    Mod0_NameEnhanced Vortex
    Mod1_DescriptionCritical Strikes with Vortex reduce its Cooldown by {SF_15} |4second:seconds;.
    Mod1_NameReplenishing Vortex
    Mod2_DescriptionWhile you have an active Barrier, your Vortex does [{SF_17}*100|%x|] additional damage and Knocks enemies down for {SF_13} seconds.
    Mod2_NameMeasured Vortex
    Mod3_Name(PH) Sky Control Upgrade C
    {payload:IMPACT}0.35 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}20
    {Cooldown Time}0
    {Recharge Time}12