Lucky Hit Chance: 50%
Conjure a bone spear from the ground, dealing *100% damage and piercing through enemies.
Rank Up:
Damage *100%
- Enhanced Bone Spear: Bone Spear makes the first enemy hit Vulnerable for 3 seconds and breaks into 3 bone shards when destroyed, dealing *100% damage each.
- Supernatural Bone Spear: Bone Spear deals x40% more Overpower damage and restores 5% Maximum Life ([PlayerHealthMax() * 0.05]) after Overpowering.
- Paranormal Bone Spear: Bone Spear has +5% more Critical Strike Chance. If its main projectile Critically Strikes, 2 more bone shards form upon expiration and you gain 10% Maximum Essence for 5 seconds.
Affix /4
Unique Helm
800 Item Power
1,000 Armor
Current Bonus: [Floor((Owner.(ComputeCritDamageScalar() + (-1)) + Owner.Crit_Damage_Percent) / (25 / 100)) * 5|x%||1|](Necromancer Only)
"Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of the Great Cycle of Being. When Death comes for him, why should he fear it?"
- Vauntus, Acolyte of Rathma
- Vauntus, Acolyte of Rathma
Necromancer
Unique Pants
800 Item Power
800 Armor
Bone Spear is additionally a Blood Skill. It drains 10.000000149012% Maximum Life each Cast after hitting an enemy to consume a surrounding Corpse and launch a new Bone Spear from it.(Sorcerer Only)
"The tears of Linarian turned bloody over Indira's torn body. Many days, unyielding, he poured his magic into sundered bone and rended sinew. Though the flesh did mend, his beloved did not rise..."
Necromancer
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /49
name | desc |
---|---|
SF_0 | 12 |
SF_1 | 17 |
SF_2 | 12 / 17 |
SF_3 | 1 * [1/1.1/1.2/1.3/1.4] |
SF_4 | 1 |
SF_5 | 25 |
SF_6 | 3 |
SF_7 | 2 |
SF_10 | 0.05 |
SF_12 | 15 |
SF_13 | 17 |
SF_14 | 12/17 |
SF_15 | 0.25 * [1/1.1/1.2/1.3/1.4] |
SF_16 | 24 |
SF_17 | 1 * Table(34, 3) * 100 |
SF_18 | 50 |
SF_19 | 3 |
SF_20 | 0.2 |
SF_21 | 1 |
SF_22 | Affix_Value_1#Helm_Unique_Necro_100 * (Weapon_Damage_Min_Total + Weapon_Damage_Delta_Total) * (1 + Main_Hand_Damage_Percent_Bonus) |
SF_23 | 2 |
SF_24 | Affix_Value_1#legendary_necro_012 / 100 |
SF_25 | Affix.Helm_Unique_Necro_100."Static Value 1" / 100 |
SF_26 | Affix.Helm_Unique_Necro_100."Static Value 0" / 100 |
SF_27 | (ComputeCritDamageScalar() + (-1)) + Crit_Damage_Percent |
SF_28 | Percent_Bonus_Projectiles_Per_Power#Necromancer_BoneSpear + Percent_Bonus_Projectiles_All |
SF_29 | Affix_Value_2#Helm_Unique_Necro_100 / 100 |
SF_30 | Necro_BoneSpear_WaveCDR |
SF_31 | Affix_Value_1#legendary_necro_135/ 100 |
SF_32 | 0.4 |
SF_33 | 0.1 |
SF_34 | 5 |
SF_35 | 10 |
SF_36 | 0.05 |
name | Bone Spear |
desc | Essence Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Conjure a bone spear from the ground, dealing {payload:DAMAGE} damage and piercing through enemies. |
rankup_desc | Damage {payload:DAMAGE} |
Mod3_Description | Bone Spear makes the first enemy hit Vulnerable for {SF_19} seconds and breaks into {SF_6} bone shards when destroyed, dealing {payload:BONE_SHARD} damage each. |
Mod3_Name | Enhanced Bone Spear |
Mod0_Description | Bone Spear deals [{SF_32}*100|%x|] more Overpower damage and restores [{SF_36}*100|%|] Maximum Life ([PlayerHealthMax() * SF_36]) after Overpowering. |
Mod0_Name | Supernatural Bone Spear |
Mod1_Description | Bone Spear has [{SF_10}*100|%+|] more Critical Strike Chance. If its main projectile Critically Strikes, {SF_7} more bone shards form upon expiration and you gain [{SF_35}|%|] Maximum Essence for {SF_34} seconds. |
Mod1_Name | Paranormal Bone Spear |
{payload:DAMAGE} | 1 * [1/1.1/1.2/1.3/1.4]*100% |
{payload:BONE_SHARD} | 0.25 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 50 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 25 |