Lucky Hit Chance: 100%
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 180% damage and Knocking them Back.
Rank Up:
Damage 180%
Cooldown 0 seconds
Cooldown 0 seconds
- Enhanced Charge: Enemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned for 3 seconds.
- Power Charge: Reduce Charge's Cooldown by 2 seconds for each enemy it hits, up to 6 seconds. Charging a Boss reduces the Cooldown by 4 seconds.
- Mighty Charge: Damaging enemies with Charge makes them Vulnerable for [4] seconds.
Affix /4
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /45
name | desc |
---|---|
SF_0 | 0.1 |
SF_1 | 2.5/2 |
SF_2 | 13.5*0.1 |
SF_3 | 13.5 |
SF_4 | 2.5 |
SF_5 | 2 |
SF_6 | 1.8 * [1/1.1/1.2/1.3/1.4] |
SF_7 | 17 * ([1/0.95/0.9/0.86/0.82]) |
SF_8 | 4 |
SF_9 | 0.4 |
SF_10 | 1.5 |
SF_11 | 3 |
SF_12 | 4 + 1 |
SF_13 | 2 |
SF_14 | 0.7 |
SF_15 | 3 |
SF_16 | 0.2 |
SF_18 | 4 |
SF_19 | 1.8 |
SF_20 | 1.8 * 100 * Table(34,3) |
SF_21 | 100 |
SF_22 | Affix.legendary_barb_111."Static Value 0" |
SF_23 | Affix_Value_1#legendary_barb_111 / 100 |
SF_24 | 3 * 2 |
SF_25 | 3 |
SF_26 | 4 |
SF_27 | AffixIsEquipped(SNO.Affix.x1_legendary_barb_115) ? 1 : 0 |
SF_28 | 2 |
SF_29 | AffixIsEquipped(SNO.Affix.x1_legendary_barb_115) ? 0 : 1 |
SF_31 | Chance_For_Double_Damage_Per_Power#Barbarian_Charge |
name | Charge |
desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat Effect Chance}|%|] Become Unstoppable and rush forward, pushing enemies with you then swinging through them for {payload:SWING} damage and Knocking them Back. |
simple_desc | Charge forward and push enemies with you. |
rankup_desc | Damage {payload:SWING} Cooldown {Cooldown Time} seconds |
Mod3_Description | Enemies who are Knocked Back into terrain by Charge take {payload:TOOLTIP_IMPACT_WALL} damage and are Stunned for {SF_11} seconds. |
Mod3_Name | Enhanced Charge |
Mod4_Description | Reduce Charge's Cooldown by {SF_13} seconds for each enemy it hits, up to {SF_24} seconds. Charging a Boss reduces the Cooldown by {SF_26} seconds. |
Mod4_Name | Power Charge |
Mod5_Description | Damaging enemies with Charge makes them Vulnerable for [SF_18] seconds. |
Mod5_Name | Mighty Charge |
{payload:SWING} | 1.8 * [1/1.1/1.2/1.3/1.4]*100% |
{payload:TOOLTIP_IMPACT_WALL} | 1.5*100% |
{Combat Effect Chance} | 100 |
{Cooldown Time} | 0 |
{Recharge Time} | 17 |