Cooldown: 0 seconds
Lucky Hit Chance: 100%
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 180% damage and Knocking them Back.
Rank Up:
Damage 180%
Cooldown 0 seconds

  • Enhanced Charge: Enemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned for 3 seconds.
  • Power Charge: Reduce Charge's Cooldown by 2 seconds for each enemy it hits, up to 6 seconds. Charging a Boss reduces the Cooldown by 4 seconds.
  • Mighty Charge: Damaging enemies with Charge makes them Vulnerable for [4] seconds.
Affix /4
Barbarian, Offensive, Codex of Power
  • Charge calls forth 4 Ancients who also Charge, dealing x20% of normal damage.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Charge gains an additional Charge. Each target hit by it explodes for [3700 * Affix_Value_2] Fire damage to surrounding enemies.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [9250] damage to surrounding enemies.(Barbarian Only)
  • Unlocked by completing Haunted Refuge in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Each time a Core Skill deals direct damage to an enemy, your next Charge, Leap, or Kick deals x4% increased damage, up to x20%.(Barbarian Only)
  • Unlocked by completing Heretics Asylum in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /45
    name desc
    SF_00.1
    SF_12.5/2
    SF_213.5*0.1
    SF_313.5
    SF_42.5
    SF_52
    SF_61.8 * [1/1.1/1.2/1.3/1.4]
    SF_717 * ([1/0.95/0.9/0.86/0.82])
    SF_84
    SF_90.4
    SF_101.5
    SF_113
    SF_124 + 1
    SF_132
    SF_140.7
    SF_153
    SF_160.2
    SF_184
    SF_191.8
    SF_201.8 * 100 * Table(34,3)
    SF_21100
    SF_22Affix.legendary_barb_111."Static Value 0"
    SF_23Affix_Value_1#legendary_barb_111 / 100
    SF_243 * 2
    SF_253
    SF_264
    SF_27AffixIsEquipped(SNO.Affix.x1_legendary_barb_115) ? 1 : 0
    SF_282
    SF_29AffixIsEquipped(SNO.Affix.x1_legendary_barb_115) ? 0 : 1
    SF_31Chance_For_Double_Damage_Per_Power#Barbarian_Charge
    nameCharge
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Become Unstoppable and rush forward, pushing enemies with you then swinging through them for {payload:SWING} damage and Knocking them Back.
    simple_descCharge forward and push enemies with you.
    rankup_desc Damage {payload:SWING}
    Cooldown {Cooldown Time} seconds
    Mod3_DescriptionEnemies who are Knocked Back into terrain by Charge take {payload:TOOLTIP_IMPACT_WALL} damage and are Stunned for {SF_11} seconds.
    Mod3_NameEnhanced Charge
    Mod4_DescriptionReduce Charge's Cooldown by {SF_13} seconds for each enemy it hits, up to {SF_24} seconds. Charging a Boss reduces the Cooldown by {SF_26} seconds.
    Mod4_NamePower Charge
    Mod5_DescriptionDamaging enemies with Charge makes them Vulnerable for [SF_18] seconds.
    Mod5_NameMighty Charge
    {payload:SWING}1.8 * [1/1.1/1.2/1.3/1.4]*100%
    {payload:TOOLTIP_IMPACT_WALL}1.5*100%
    {Combat Effect Chance}100
    {Cooldown Time}0
    {Recharge Time}17