Lucky Hit Chance: 66%
Leap forward and then slam down, dealing 0*100% damage and Slowing enemies by 70% for 5 seconds.
Rank Up:
Damage 0*100%
Cooldown 0 seconds
Cooldown 0 seconds
- Enhanced Leap: If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.
- Power Leap: If Leap damages at least one enemy, gain 40 Fury.
- Mighty Leap: Leap deals x40% increased damage and surrounding enemies are Knocked Back on impact.
Affix /4
Barbarian, Resource, Codex of Power
Allowed Item Types: Ring
Barbarian, Offensive, Codex of Power
Your Summons deal 20% increased damage.(Barbarian Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /36
| name | desc |
|---|---|
| SF_0 | 0.55 * [1/1.1/1.2/1.3/1.4] |
| SF_1 | 0.55 |
| SF_2 | 2.5 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Leap / 2)) |
| SF_3 | 1 |
| SF_4 | .3 |
| SF_5 | 17 * ([1/0.95/0.9/0.86/0.82]) |
| SF_6 | Affix_Value_1#legendary_barb_010 |
| SF_7 | Affix_Value_2#legendary_barb_010 |
| SF_8 | PowerTag.SystemsTuningGlobals."Script Formula 1" |
| SF_9 | 0.4 |
| SF_11 | 40 |
| SF_12 | 4 |
| SF_13 | 1 |
| SF_16 | .7 |
| SF_17 | 5 |
| SF_18 | 0.55 * 100 * Table(34,3) |
| SF_19 | 0 |
| SF_20 | 66 |
| SF_21 | 9 |
| SF_22 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Leap / 2)) |
| SF_23 | Chance_For_Double_Damage_Per_Power#Barbarian_Leap |
| name | Leap |
| desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat Effect Chance}|%|] Leap forward and then slam down, dealing {payload:LANDING} damage and Slowing enemies by [{SF_16}*100|%|] for {buffduration:UPGRADEB_SLOW} seconds. |
| simple_desc | Brawling Skill: Leap forward and slam down with your weapon. |
| rankup_desc | Damage {payload:LANDING} Cooldown {Cooldown Time} seconds |
| Mod3_Description | If Leap doesn't damage any enemies, its Cooldown is reduced by {SF_12} seconds. |
| Mod3_Name | Enhanced Leap |
| Mod4_Description | If Leap damages at least one enemy, gain {SF_11} Fury. |
| Mod4_Name | Power Leap |
| Mod5_Description | Leap deals [SF_9 * 100|%x|] increased damage and surrounding enemies are Knocked Back on impact. |
| Mod5_Name | Mighty Leap |
| {buffduration:UPGRADEB_SLOW} | 5 |
| {payload:LANDING} | 0.55 * [1/1.1/1.2/1.3/1.4] * (1+0.4)*100% |
| {Combat Effect Chance} | 66 |
| {Cooldown Time} | 0 |
| {Recharge Time} |