Codex of Power /178
Barbarian, Offensive
  • Whenever you deal direct damage while Berserking, inflict [20 – 30]% of the Base damage dealt as additional Bleeding damage over 5 seconds.
  • Unlocked by completing Mournfield in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Ground Stomp creates an Earthquake damaging enemies for [495 – 684.75] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you deal x[15 – 25]% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive
  • Gain [[10 – 20] / 5 |1%|] Damage Reduction for each Nearby Bleeding enemy up to [10 – 20]% maximum.
  • Unlocked by completing Forgotten Ruins in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Resource
  • You generate [6 – 10] Fury per second while any Shout Skill is active.
  • Unlocked by completing Sirocco Caverns in Kehjistan
    Allowed Item Types: Ring
    Barbarian, Defensive
  • Iron Skin grants Unstoppable, and [25 – 35]% Damage Reduction.
  • Unlocked by completing Carrion Fields in Dry Steppes
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Utility
  • Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 – 40]% chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike.
  • Unlocked by completing Hakan's Refuge in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Resource
  • Killing an enemy or hitting a Boss with a Core Skill refunds [20 – 30]% of its base Fury cost. Can only happen once per Skill cast.
  • Unlocked by completing Hallowed Ossuary in Fractured Peaks
    Allowed Item Types: Ring
    Barbarian, Offensive
  • Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [50 – 60]% chance to summon an Ancient to perform the same Skill.
  • Unlocked by completing Ancient Reservoir in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive
  • Each point of Fury generated while at Maximum Fury grants [Max(1, )] Fortify.
  • Unlocked by completing Heathen's Keep in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Offensive
  • Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [1237.5 – 1485] damage to surrounding enemies.
  • Unlocked by completing Haunted Refuge in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals x[40 – 60]% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Resource
  • Gain x[20 – 36]% increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.
  • Unlocked by completing Calibel's Mine in Scosglen
    Allowed Item Types: Ring
    Barbarian, Resource
  • You gain [3 – 6] Fury per second while Berserking.
  • Allowed Item Types: Ring
    Barbarian, Offensive
  • Gain [536.25 – 701.25] Thorns while Berserking.
  • Unlocked by completing Penitent Cairns in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Whirlwind's Critical Strike Chance is increased by +[3 – 8]% for each second it is channeled, up to [[3 – 8] * 3|%+|].
  • Unlocked by completing Garan Hold in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive
  • Leap creates an Earthquake that deals [495 – 684.75] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you gain [15 – 25]% increased Damage Reduction.
  • Unlocked by completing Light's Refuge in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Offensive
  • Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap within 5 seconds deals x[6 – 8]% increased damage, up to [[6 – 8] * 5|%x|].
  • Unlocked by completing Heretics Asylum in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Hammer of the Ancients quakes outward and its damage is increased by x[5 – 15]%.
  • Unlocked by completing Sunken Ruins in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Resource
  • Whenever you cast a Shout Skill, its Cooldown is reduced by [1 – 1.9] seconds per Nearby enemy, up to a maximum of 6 seconds.
  • Allowed Item Types: Ring
    Barbarian, Mobility
  • Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.
  • Unlocked by completing Charnel House in Dry Steppes
    Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Utility
  • Lucky Hit: Direct damage against Bleeding enemies has up to a [20 – 30]% chance to Stun them for 2 seconds.
  • Unlocked by completing Kor Dragan Barracks in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Resource
  • Lucky Hit: You have up to a [40 – 60]% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.
  • Unlocked by completing Maulwood in Fractured Peaks
    Allowed Item Types: Ring
    Barbarian, Offensive
  • After swapping weapons 8 times, your next non-Basic Skill will Overpower and deal x[30 – 50]% increased Overpower damage.
  • Unlocked by completing Maugan's Works in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive
  • After swapping weapons 6 times, gain Fortify.
  • Unlocked by completing Defiled Catacomb in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Utility
  • Gain x[12 – 20]% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Offensive
  • After generating 100 Fury your next Core Skill creates a Dust Devil that deals [198 – 313.5] damage to enemies behind the target.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds x[1 – 2]% increased damage, up to [[1 – 2] * 15|%x|].
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Charge calls forth 4 Ancients who also Charge, dealing [20 – 30]% of normal damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [30 – 40] seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive
  • Every 25 seconds, Upheaval is guaranteed to Overpower and deals x[10 – 20]% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Resource
  • After killing an enemy with Shred, your next Werewolf Skill generates x[30 – 40]% more Spirit and deals x[30 – 40]% increased damage.
  • Unlocked by completing Tormented Ruins in Fractured Peaks
    Allowed Item Types: Ring
    Druid, Resource
  • When you are struck as a Werebear you have a [30 – 40]% chance to gain 3 Spirit.
  • Unlocked by completing Immortal Emanation in Fractured Peaks
    Allowed Item Types: Ring
    Druid, Resource
  • Lucky Hit: Wind Shear has up to a [7 – 12]% chance to fully restore your Spirit.
  • Unlocked by completing Grinning Labyrinth in Dry Steppes
    Allowed Item Types: Ring
    Druid, Offensive
  • Hurricane damage is increased by x[10 – 18]% each second while active.
  • Unlocked by completing Blind Burrows in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility
  • Damage from Earth Skills Slow enemies hit by [25 – 50]% for 5 seconds.
  • Unlocked by completing Ferals' Den in Scosglen
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive
  • Earth Skills deal x[30 – 40]% more Critical Strike Damage to Crowd Controlled enemies.
  • Unlocked by completing Stockades in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive
  • The duration of Earthen Bulwark is increased by [Affix_Value_2] seconds. In addition, killing an enemy with Earth Skills replenishes of your active Earthen Bulwark's Barrier.
  • Unlocked by completing Sealed Archives in Dry Steppes
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive
  • Lucky Hit: Up to a [10 – 20]% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse 577.5 additional damage to surrounding enemies.
  • Unlocked by completing Mariner's Refuge in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Casting a Storm Skill grants your Earth Skills x[30 – 45]% Critical Strike Damage for 4 seconds.

    Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [[30 – 45] /3.75|1%+|] for 4 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120 – 150]% of the Poisoning damage and consume the Poisoning.
  • Unlocked by completing Conclave in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive
  • When you use a Shapeshifting Skill that changes your form, gain Life. If you are at full Life, gain the same amount as Fortify.
  • Unlocked by completing Fading Echo in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive
  • Critical Strikes with Shred deal [20 – 30]% of the damage dealt as Lightning damage to the target and surrounding enemies.
  • Unlocked by completing Anica's Claim in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive
  • Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
  • Unlocked by completing Collapsed Vault in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive
  • Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [288.75 – 412.5] damage over 2 seconds.
  • Unlocked by completing Belfry Zakara in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Your Core Skills deal up to x[20 – 30]% increased damage based on your amount of Fortify.
  • Unlocked by completing Seaside Descent in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Blood Howl increases Critical Strike Chance by +[5 – 10]%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Unlocked by completing Forbidden City in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Core Skills deal an additional x[6 – 10]% damage for each active Companion.
  • Unlocked by completing Bloodsoaked Crag in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive
  • Gain [10 – 15]% Damage Reduction while Shapeshifted into a Werewolf.
  • Unlocked by completing Steadfast Barracks in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Utility
  • Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2 – 4] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive
  • The duration of Grizzly Rage is increased by [1 – 5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by x10% for the duration, up to a maximum of 200%.
  • Unlocked by completing Endless Gates in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility
  • When you have Fortify your Earth Skills gain +2 Ranks.
  • Unlocked by completing Whispering Pines in Scosglen
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Utility
  • While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.
  • Unlocked by completing Crusaders' Cathedral in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive
  • Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [577.5 – 660] Lightning damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain +[15 – 25]% Movement Speed and [[15 – 25]*2|%|] Spirit Cost Reduction instead of Damage Reduction. In addition, kills Heal you for 10% of your Maximum Life.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Gain 1 additional Companion. In addition, your Companion Skills deal x[16 – 26]% bonus damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Boulder is now a Core Skill and costs 40 Spirit to cast dealing [100 – 120]% of normal damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Defensive
  • Basic Skills grant 20% Damage Reduction for [2 – 6] seconds.
  • Unlocked by completing Dark Ravine in Dry Steppes
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    General, Defensive
  • Damaging an Elite enemy grants you a Barrier absorbing up to damage for 10 seconds. This effect can only happen once every 30 seconds.
  • Unlocked by completing Lost Archives in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    General, Offensive
  • Deal x[5 – 10]% increased damage for each second you stand still, up to 40%.
  • Unlocked by completing Raethwind Wilds in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Mobility
  • Critical Strikes grant +[8 – 16]% Movement Speed for 1 second, up to [6] seconds.
  • Unlocked by completing Shivta Ruins in Kehjistan
    Allowed Item Types: Boots, Amulet [+50%]
    General, Resource
  • Restore [1 – 4] of your Primary Resource when you Crowd Control an enemy.
  • Unlocked by completing Champion's Demise in Dry Steppes
    Allowed Item Types: Ring
    General, Defensive
  • You gain +[0.6 – 1.1]% increased Armor for 4 seconds when you deal any form of damage, stacking up to [[0.6 – 1.1]*60|1%+|].
  • Unlocked by completing Halls of the Damned in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    General, Offensive
  • Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal x[15 – 25]% increased damage to Stunned enemies.
  • Unlocked by completing Abandoned Mineworks in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Offensive
  • Basic Skills gain +[15 – 30]% Attack Speed.
  • Unlocked by completing Buried Halls in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Offensive
  • Skills deal up to x[10 – 20]% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
  • Unlocked by completing Oldstones in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Offensive
  • After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by x[5 – 10]%, up to 30%.
  • Unlocked by completing Underroot in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Mobility
  • While Unstoppable and for 4 seconds after, you gain +[10 – 25]% increased Movement Speed and can move freely through enemies.
  • Unlocked by completing Broken Bulwark in Scosglen
    Allowed Item Types: Boots, Amulet [+50%]
    General, Utility
  • Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30 – 50]% chance for that Crowd Control effect to spread to another unaffected enemy.
  • Unlocked by completing Oblivion in Hawezar
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    General, Utility
  • Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [20 – 40] second Cooldown.
  • Unlocked by completing Caldera Gate in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    General, Offensive
  • Thorns damage dealt has a [20 – 40]% chance to deal damage to all enemies around you.
  • Unlocked by completing Yshari Sanctum in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Defensive
  • While you have a Barrier active, there is a [7 – 13]% chance to ignore incoming direct damage from Distant enemies.
  • Unlocked by completing Lost Keep in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    General, Mobility
  • You gain x[20 – 40]% increased Movement Speed when moving away from Slowed or Chilled enemies.
  • Allowed Item Types: Boots, Amulet [+50%]
    General, Utility
  • When there are at least 5 Close enemies, Stun them for [2 – 4] seconds. This can only occur once every 20 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    General, Offensive
  • Gain x[20 – 30]% increased damage to a set of damage types for [Affix."Static_Value_0"] seconds. This effect alternates between 2 sets:
    Fire, Lightning, and Physical.
    Cold, Poison, and Shadow.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Mobility
  • You gain 20% Movement Speed. Lose this bonus for [2.5 – 5] seconds after taking damage.
  • Allowed Item Types: Boots, Amulet [+50%]
    General, Resource
  • When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.

    When cast at or above 50% Maximum Resource, Basic Skills deal x[40 – 80]% increased damage.
  • Allowed Item Types: Ring
    General, Defensive
  • You gain Armor, but your Evade has 100% increased Cooldown.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive
  • Each time one of your Summoning Minions damages an enemy, they gain +[10 – 14]% Attack Speed for 3 seconds, up to [[10 – 14]*3|%+|].
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • After Decompose spawns a Corpse, gain [20 – 40] Essence.
  • Unlocked by completing Nostrava Deepwood in Fractured Peaks
    Allowed Item Types: Ring
    Necromancer, Offensive
  • Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal [30 – 60]% bonus damage to Vulnerable enemies and pierce them.
  • Unlocked by completing Guulrahn Slums in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Bone Prison spawns a pool of Blight that deals [75 – 125]% bonus damage over 6 seconds.
  • Unlocked by completing Rimescar Cavern in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Damaging enemies with Sever has a [10 – 20]% chance to spawn a pool of Blight under the target that deals [(([10 – 20] - 10) * 4) + 40|%x|] bonus damage. This effect can only happen once every 3 seconds.
  • Unlocked by completing Flooded Depths in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility
  • Every 8 seconds, your Skeletal Mages cast a blizzard that deals [412.5 – 495] Cold damage and continuously Chills enemies for 48/6% over 6 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive
  • Blood Lance deals x[15 – 25]% increased damage to its primary target per lanced enemy.
  • Unlocked by completing Mercy's Reach in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Bone Spirit's Critical Strike Chance is increased by +[15 – 25]%.

    Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
  • Unlocked by completing Hive in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • When a segment of Bone Prison is destroyed or expires, it deals [37.125 – 49.5] damage in an area around itself.
  • Unlocked by completing Path of the Blind in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • While Army of the Dead is active, your Minions gain +[70 – 100]% Attack Speed and take 90% reduced damage.
  • Unlocked by completing Faceless Shrine in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Defensive
  • Each time that Bone Storm damages an enemy, gain a Barrier equal to [2 – 5]% of your Base Life for 10 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive
  • Gain +[10 – 20]% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [[10 – 20] * 2|%x|] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
  • Unlocked by completing Corrupted Grotto in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility
  • Your maximum number of Skeletal Warriors is increased by 2.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Resource
  • Critical Strikes with Bone Skills increase your Essence Regeneration by x[90 – 170]% for [Affix."Affix Value 0"] seconds.
  • Unlocked by completing Black Asylum in Fractured Peaks
    Allowed Item Types: Ring
    Necromancer, Offensive
  • The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence above 50, up to x[30 – 40]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • Lucky Hit: Up to a 10% chance to generate [30 – 50] Essence when hitting a Vulnerable enemy.
  • Allowed Item Types: Ring
    Necromancer, Offensive
  • You deal x[50 – 120]% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
  • Unlocked by completing Akkhan's Grasp in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility
  • Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15 – 25]% chance to be Stunned for 1 second when they deal direct damage.
  • Unlocked by completing Deserted Underpass in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive
  • You deal x[40 – 50]% increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.
  • Unlocked by completing Uldur's Cave in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x[25 – 45]%, stacking up to 5 times.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Blood Surge’s nova echoes again after a short delay, dealing x[10 – 30]% less damage.
  • Unlocked by completing Hoarfrost Demise in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • Blood Orbs reduce your Ultimate Cooldown by [1 – 1.5] seconds.
  • Unlocked by completing Iron Hold in Hawezar
    Allowed Item Types: Ring
    Necromancer, Offensive
  • Whenever your Blood Skills Overpower you gain +[20 – 50]% Attack Speed for 4 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • While Healthy, Blood Orbs grant [10 – 20] Essence.
  • Unlocked by completing Betrayer's Row in Dry Steppes
    Allowed Item Types: Ring
    Necromancer, Utility
  • Your Golem has a [4 – 10]% chance to reduce its active Cooldown by 2 seconds and a [[4 – 10] / 2|%1|] chance to spawn a Corpse each time it damages an enemy with its normal attack.
  • Unlocked by completing Sepulcher of The Forsworn in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive
  • Your Sacrifice bonuses are increased by [15 – 25]%.
  • Unlocked by completing Ruins of Eridu in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • You gain [3 – 5] Maximum Essence per active Minion.
  • Unlocked by completing Vault of The Forsaken in Scosglen
    Allowed Item Types: Ring
    Necromancer, Offensive
  • Your Minions gain increased damage while alive, up to x[30 – 40]% after 10 seconds.
  • Unlocked by completing Aldurwood in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive
  • Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20 – 50]% of normal damage and prioritizes targeting un-lanced enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource
  • Lucky Hit: Your Shadow Damage Over Time effects have a [10 – 30]% chance to generate 3 Essence.
    Damage from your Shadowblight Key Passive will always generate 2 Essence.
  • Allowed Item Types: Ring
    Necromancer, Resource
  • Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x[200 – 400]% increased damage and generating 6 Essence per enemy hit.
  • Allowed Item Types: Ring
    Rogue, Offensive
  • Your Shadow Clones also mimic the Imbuements applied to your Skills.
    Casting an Imbuement Skill grants your active Shadow Clone x[8 – 16]% increased damage for 9 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive
  • Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2 – 4]% increased Damage Reduction.
  • Unlocked by completing Ghoa Ruins in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 – 25]% of Penetrating Shot's Base damage and do not split.
  • Unlocked by completing Bastion of Faith in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Flurry damages enemies in a circle around you and deals x[15 – 22]% increased damage.
  • Unlocked by completing Forsaken Quarry in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [247.5 – 288.75] Shadow damage.
  • Unlocked by completing Ancient's Lament in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource
  • Damaging an Elite enemy with a Basic Skill generates [5 – 9] Energy.
  • Unlocked by completing Sanguine Chapel in Fractured Peaks
    Allowed Item Types: Ring
    Rogue, Offensive
  • When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [82.5 – 165] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Caltrops also throw a cluster of exploding Stun Grenades that deal [165 – 247.5] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Unlocked by completing Guulrahn Canals in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing [231 – 453.75] damage of the same type.
  • Unlocked by completing Whispering Vault in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Twisting Blades orbit for a short time after they return to you, dealing [20 – 30]% of Twisting Blades' return damage per hit.
  • Unlocked by completing Jalal's Vigil in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [200 – 300]% of the Base damage.
  • Unlocked by completing Twisted Hollow in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [891 – 1113.75] Physical damage over 3 seconds. You can have up to 5 active arrow storms.
  • Unlocked by completing Howling Warren in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Increase the damage of arrows that ricochet from Barrage from 40% to [60 – 80]%. Barrage's arrows have a [40 – 60]% chance to split into 2 arrows whenever they ricochet.
  • Unlocked by completing Shadowed Plunge in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30 – 50]% chance to make them Vulnerable for 3 seconds.
  • Unlocked by completing Kor Valar Ramparts in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility
  • Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +[10 – 18]% increased Movement Speed for 3 seconds.
  • Unlocked by completing Derelict Lodge in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive
  • Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15 – 45]% Control Impaired Duration Reduction for 4 seconds.
  • Unlocked by completing Demon's Wake in Scosglen
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Lucky Hit: Making an enemy Vulnerable has up to a [40 – 60]% chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%.
  • Unlocked by completing Inferno in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource
  • Killing a Vulnerable enemy grants you x[50 – 70]% increased Energy Regeneration for 4 seconds.
  • Unlocked by completing Shifting City in Dry Steppes
    Allowed Item Types: Ring
    Rogue, Offensive
  • When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [594 – 742.5] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Unlocked by completing Prison of Caldeum in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility
  • You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by [0.4 – 0.6] seconds for each enemy hit, up to [2 – 3] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive
  • You take [15 – 25]% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15% Movement Speed for 2 seconds.
  • Unlocked by completing Luban's Rest in Scosglen
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Defensive
  • Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10 – 20]% chance to drop a Healing Potion.
  • Unlocked by completing Leviathan's Maw in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Your Imbuement Skill effects have x[20 – 40]% increased potency against Vulnerable enemies.
  • Unlocked by completing Renegade's Retreat in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility
  • Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25 – 45]% chance to Daze them for 2 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive
  • Lucky Hit: Critical Strikes with Marksman Skills have up to a [40 – 60]% chance to grant a free Dark Shroud shadow.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Mobility
  • Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x[1 – 6]% for 2 seconds, up to [[1 – 6] * 5|%x|].
  • Allowed Item Types: Boots, Amulet [+50%]
    Rogue, Offensive
  • Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x[30 – 50]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be [5 – 8] seconds per trap placed.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive
  • Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs damage for 5 seconds, absorbing up to a maximum of [ * 5] damage.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive
  • Every 3rd cast of Puncture is Poison Imbued with [100 – 150]% of normal potency.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive
  • When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal [165 – 247.5] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
    Your Grenade Skills deal x15% more damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive
  • Breaking Concealment grants +10% Resistance and Maximum Resistance to All Elements for 4 seconds.

    Killing an Elite enemy reduces Concealment's Cooldown by [6 – 10] seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Defensive
  • While within your own Blizzard and for 3 seconds after leaving it, you take [20 – 25]% less damage.
  • Unlocked by completing Fetid Mausoleum in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • Increase the Critical Strike Damage of Meteor and Fireball by x[20 – 40]%. Double this bonus against Healthy targets.
  • Unlocked by completing Serpent's Lair in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Charged Bolts pierce, but deal x[40 – 60]% less damage to targets hit after the first.
  • Unlocked by completing Wretched Delve in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive
  • Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [30 – 40]%.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Mobility
  • Collecting Crackling Energy increases your Movement Speed by +[10 – 15]% for 8 seconds.
  • Unlocked by completing Maddux Watch in Scosglen
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Offensive
  • While channeling Incinerate, your Burning damage is increased by x[20 – 40]%.
  • Unlocked by completing Light's Watch in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by [40 – 50]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource
  • Lucky Hit: Damage from your Pyromancy Skills has up to a [12 – 17]% chance to restore 10 Mana.
  • Unlocked by completing Tomb of the Saints in Kehjistan
    Allowed Item Types: Ring
    Sorcerer, Utility
  • After Immobilize wears off, enemies are Slowed by [40 – 60]% for 4 seconds.
  • Unlocked by completing Earthen Wound in Hawezar
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Mobility
  • Coming in contact with your Firewall grants you +[15 – 25]% Movement Speed for 6 seconds.
  • Unlocked by completing Cultist Refuge in Fractured Peaks
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Defensive
  • Casting Ice Armor makes you Unstoppable and grants +30% increased Armor for [3 – 5] seconds.
  • Unlocked by completing Sarat's Lair in Scosglen
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • Ice Shards pierce [ceil(1/([20 – 25]/100))-1] times, dealing [20 – 25]% less damage per subsequent enemy hit.
  • Unlocked by completing Dead Man's Dredge in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • When you Freeze an enemy there is a [30 – 40]% chance they become Vulnerable for 3 seconds.
  • Unlocked by completing Forgotten Depths in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • You deal x[21 – 30]% increased damage to Vulnerable enemies while you have a Barrier.
  • Unlocked by completing Onyx Hold in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource
  • Each time Chain Lightning bounces, gain [1.5 – 3] Mana.
  • Unlocked by completing Zenith in Fractured Peaks
    Allowed Item Types: Ring
    Sorcerer, Offensive
  • Ball Lightning orbits around you and deals x[15 – 25]% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Lightning Spear has a [41 – 50]% chance to spawn an additional Lightning Spear when you cast it.
  • Unlocked by completing Crumbling Hekma in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Chain Lightning has a [30 – 40]% chance to chain 4 additional times.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Mobility
  • Gain [25 – 30]% Movement Speed for 3 seconds after Teleporting.
  • Unlocked by completing Komdor Temple in Dry Steppes
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Offensive
  • While Unstable Currents is not active, your Shock Skills have a [7 – 12]% chance to trigger a free cast from it.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource
  • Using a Cooldown restores [15 – 25] Mana.
  • Unlocked by completing Witchwater in Hawezar
    Allowed Item Types: Ring
    Sorcerer, Defensive
  • Taking direct damage has a [2 – 6]% chance to reset the Cooldown of one of your Defensive Skills.
  • Unlocked by completing Putrid Aquifer in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • Core or Mastery Skills cast at or above 100 Mana gain a +[20 – 40]% increased Critical Strike Chance.
  • Unlocked by completing Pallid Delve in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • You deal x[25 – 35]% more damage to Immobilized, Stunned, or Frozen enemies.
  • Unlocked by completing Sunken Library in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive
  • You take [20 – 25]% less damage from Crowd Controlled or Vulnerable enemies.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Resource
  • Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by [15 – 25]%.
  • Unlocked by completing Domhainne Tunnels in Scosglen
    Allowed Item Types: Ring
    Sorcerer, Offensive
  • The Avalanche Key Passive now applies to 1 additional |4cast:casts;.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Pulverize creates a shockwave that travels forward, dealing [60 – 100]% of its damage to targets in the path.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal x[90 – 115]% additional damage and can spread Rabies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal [10 – 20]% increased damage to Poisoned enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive
  • After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x[30 – 50]% more damage and Stun enemies for 2 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility
  • When Rabies infects an enemy, reduce its Cooldown by [0.3 – 0.6] seconds. This Cooldown reduction is tripled when infecting Elite enemies.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Offensive
  • Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [30 – 40]% of its damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive
  • After spending [75 – 125] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive
  • Lucky Hit: When your Conjuration Skills hit you have up to a [30 – 40]% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive
  • Ice Blades' chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x[15 – 25]% Vulnerable Damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    General, Offensive
  • After 30 seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by [25 – 35]% and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night's Grasp's duration by 1 second.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
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