Charges: 3
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 30%
Passive: Gain 10% Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks.

Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds.
Rank Up:
Damage 80%
Rank (Ceil((sLevel)/5))* 5:
Passive Dodge [0.1 + Ceil((sLevel)/5) * 5|%|]

  • Counterattack Enhancement: Counterattack's Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.
  • Adaptable Counterattack: When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.
  • Reinforced Counterattack: Counterattack passively increases your Critical Strike Damage by x6% for every Close enemy, up to x30%.
  • (PH) Plains Defense Upgrade C:
Affix /2
Charges: 3
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 30%
Passive: Gain 10% Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks.

Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds.
Rank Up:
Damage 80%
Rank (Ceil((sLevel)/5))* 5:
Passive Dodge [0.1 + Ceil((sLevel)/5) * 5|%|]

  • Counterattack Enhancement: Counterattack's Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.
  • Adaptable Counterattack: When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.
  • Reinforced Counterattack: Counterattack passively increases your Critical Strike Damage by x6% for every Close enemy, up to x30%.
  • (PH) Plains Defense Upgrade C:
Spiritborn, Defensive, Codex of Power
  • While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles are also deflected back at enemies and deal 25% of Counterattack's Base damage on impact.
  • Unlocked by completing Sleepless Hollow in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Info /35
    name desc
    SF_020
    SF_12 + GetBonusMaxChargesForPower(SNO.Power.Spiritborn_Jaguar_Defensive)
    SF_23
    SF_32
    SF_40.8 * [1/1.1/1.2/1.3/1.4]
    SF_51
    SF_60.8 * [1/1.1/1.2/1.3/1.4] * Affix_Value_1#legendary_spiritborn_031_x1
    SF_73 * 2
    SF_80.5
    SF_92
    SF_100.06
    SF_11Mod.Enhancement
    SF_12PowerTag.SystemsTuningGlobals."Script Formula 2"
    SF_130.1 + (Floor((sLevel)/5) * 0.05)
    SF_14Affix_Value_1#legendary_spiritborn_031_x1
    SF_15(Ceil((sLevel)/5))* 5
    SF_160.1 + Ceil((sLevel)/5) * 0.05
    SF_170.1
    SF_180.05
    SF_195
    nameCounterattack
    descCharges: {SF_1}
    Charge Cooldown: {Recharge Time} seconds
    Lucky Hit Chance: {Combat Effect Chance}%
    Passive: Gain [{SF_13}*100|%|] Dodge Chance and automatically retaliate against Close enemies for {payload:PARRY_IMPACT} damage when you Dodge their attacks.

    Active: Dodge all direct attacks for {buffduration:ACTIVE_BUFF} seconds per cast, up to {SF_7} seconds.
    rankup_desc Damage {payload:PARRY_IMPACT}
    Rank {SF_15}:
    Passive Dodge [{SF_16}*100|%|]
    Mod0_DescriptionCounterattack's Cooldown is reduced by [{SF_8}|1|] seconds per stack of Ferocity you have.
    Mod0_NameCounterattack Enhancement
    Mod1_DescriptionWhen you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for {SF_9} seconds.
    Mod1_NameAdaptable Counterattack
    Mod2_DescriptionCounterattack passively increases your Critical Strike Damage by [{SF_10}*100|%x|] for every Close enemy, up to [{SF_10}*{SF_19}*100|%x|].
    Mod2_NameReinforced Counterattack
    Mod3_Name(PH) Plains Defense Upgrade C
    {buffduration:ACTIVE_BUFF}3
    {payload:PARRY_IMPACT}0.8 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}30
    {Cooldown Time}20
    {Recharge Time}0.25