Rawhide

Crafting Material


Used to improve Armor at the
{icon:Icon_Tooltip_Marker_Blacksmith, 1.5} Blacksmith, {icon:Icon_Tooltip_Marker_Essence, 1.5} Occultist, and
{icon:Icon_Tooltip_Marker_Crafter_Jeweler, 1.5} Jeweler

Collected from:
{icon:Icon_Tooltip_Marker_Salvage, 1.5} Salvaging Armor at the {icon:Icon_Tooltip_Marker_Blacksmith, 1.5} Blacksmith
{icon:Icon_Tooltip_DungeonCellar, 1.5} Cellars
{icon:Icon_Tooltip_Marker_Hostile_SuperElite, 1.5} Elite monsters
Coarse, rugged leather used for garments, tools, and toys for the hounds of Sanctuary.
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Information /1
Recipe /481
Imprint_Legendary_Armor_COP
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 225 xItemPower() Gold
  • Imprint_Ancestral_Armor_COP
  • 25 Rawhide
  • 15 Veiled Crystal
  • 8 Coiling Ward
  • 5 Forgotten Soul
  • 325 xItemPower() Gold
  • Item_Upgrade_Armor1
  • 10 Rawhide
  • 400 xUpgradeLevel() Gold
  • Item_Upgrade_Armor2
  • 13 Rawhide
  • 800 xUpgradeLevel() Gold
  • Item_Upgrade_Armor3
  • 20 Rawhide
  • 3 Veiled Crystal
  • 2000 xUpgradeLevel() Gold
  • Item_Upgrade_Armor4
  • 28 Rawhide
  • 6 Veiled Crystal
  • 2 Coiling Ward
  • 6000 xUpgradeLevel() Gold
  • Item_Upgrade_Armor5
  • 42 Rawhide
  • 9 Veiled Crystal
  • 5 Coiling Ward
  • 2 Forgotten Soul
  • 20000 xUpgradeLevel() Gold
  • _Tempering_Barb_Defensive_PassiveRanksDefensive_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 3 Coiling Ward
  • 3 Baleful Fragment
  • 3 Abstruse Sigil
  • Masterworking_Reset1
  • 30 Iron Chunk
  • 30 Rawhide
  • 20 Veiled Crystal
  • 5 Forgotten Soul
  • 5000000 Gold
  • Masterworking_Reset2
  • 30 Iron Chunk
  • 30 Rawhide
  • 20 Veiled Crystal
  • 5 Forgotten Soul
  • 5000000 Gold
  • Masterworking_Reset3
  • 30 Iron Chunk
  • 30 Rawhide
  • 20 Veiled Crystal
  • 5 Forgotten Soul
  • 5000000 Gold
  • Guaranteed to contain a Legendary item or better.
  • 200 Rawhide
  • 200 Iron Chunk
  • 200 Veiled Crystal
  • 5 Forgotten Soul
  • 1000000 Gold
  • _Tempering_Barb_Defensive_PassiveRanksDefensive_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 3 Coiling Ward
  • 3 Baleful Fragment
  • 3 Abstruse Sigil
  • ng_Generic_Offensive_Damage_Conditional_Tier1
  • 5 Iron Chunk
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 1 Baleful Fragment
  • 1 Abstruse Sigil
  • 1 Forgotten Soul
  • ng_Generic_Offensive_Damage_Conditional_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 1 Baleful Fragment
  • 1 Abstruse Sigil
  • 1 Forgotten Soul
  • ng_Generic_Offensive_Damage_Conditional_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 1 Baleful Fragment
  • 1 Abstruse Sigil
  • 1 Forgotten Soul
  • ng_Generic_Offensive_Damage_SkillTypes_Tier1
  • 5 Iron Chunk
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 1 Baleful Fragment
  • 1 Abstruse Sigil
  • 1 Forgotten Soul
  • ng_Generic_Offensive_Damage_SkillTypes_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 1 Baleful Fragment
  • 1 Abstruse Sigil
  • 1 Forgotten Soul
  • ng_Generic_Offensive_Damage_SkillTypes_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 1 Baleful Fragment
  • 1 Abstruse Sigil
  • 1 Forgotten Soul