Cooldown: 0 seconds
Lucky Hit Chance: 10%
Call forth a wave of insects that bite enemies, Fearing and Slowing them by 50% for [3] seconds while applying 100.02% Poisoning damage over [6] seconds.
Rank Up:
Poisoning Damage 100.02%

  • Enhanced Scourge: Each time you hit an enemy with Scourge you gain x1% increased damage vs Crowd Controlled enemies for 6 seconds, up to x50%.
  • Adaptable Scourge: Lucky Hit: Hitting an enemy affected by Scourge has up to a 60% chance to Life Steal 35% of the damage done, up to 35% of your Maximum Life ([PlayerHealthMax() * 0.35]).
  • Reinforced Scourge: Casting Scourge grants 60% of your Maximum Vigor over 6 seconds.
  • (PH) Soil Control2 Upgrade C:
Affix /1
Spiritborn, Utility, Codex of Power
  • Scourge continuously affects enemies around you for 5 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Info /42
    name desc
    SF_012
    SF_15 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Defensive / 2), PowerTag.SystemsTuningGlobals."0.5")
    SF_23
    SF_30.5
    SF_48
    SF_66 * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive
    SF_71 * [1/1.1/1.2/1.3/1.4] * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive
    SF_81 * [1/1.1/1.2/1.3/1.4] * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive/6 * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive
    SF_910
    SF_108
    SF_117
    SF_127/8
    SF_130.6
    SF_140.35
    SF_150.6
    SF_166
    SF_170.6 / 6
    SF_180.1
    SF_190.35
    SF_200.01
    SF_2150
    SF_226
    SF_23(1-POW(1-10/100,1/(6 * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive*2)))*100
    SF_24Affix_Value_1#legendary_spiritborn_041_x1
    SF_251 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive
    SF_26Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Defensive / 2), PowerTag.SystemsTuningGlobals."0.5")
    nameScourge
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: {Combat Effect Chance}%
    Call forth a wave of insects that bite enemies, Fearing and Slowing them by [{SF_3}*100|%|] for [{buffduration:FEAR}] seconds while applying {dot:POISON_DOT} Poisoning damage over [{buffduration:POISON_DOT}] seconds.
    rankup_desc Poisoning Damage {dot:POISON_DOT}
    Mod0_DescriptionEach time you hit an enemy with Scourge you gain [{SF_20}*100|%x|] increased damage vs Crowd Controlled enemies for {SF_22} seconds, up to [{SF_20}*{SF_21}*100|%x|].
    Mod0_NameEnhanced Scourge
    Mod1_DescriptionLucky Hit: Hitting an enemy affected by Scourge has up to a [{SF_13}*100|%|] chance to Life Steal [{SF_14}*100|%|] of the damage done, up to [{SF_19} * 100|%|] of your Maximum Life ([PlayerHealthMax() * SF_19]).
    Mod1_NameAdaptable Scourge
    Mod2_DescriptionCasting Scourge grants [{SF_15}*100|%|] of your Maximum Vigor over {SF_16} seconds.
    Mod2_NameReinforced Scourge
    Mod3_Name(PH) Soil Control2 Upgrade C
    {buffduration:FEAR}3
    {buffduration:POISON_DOT}6 * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive
    {dot:POISON_DOT}[6 * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive*1 * [1/1.1/1.2/1.3/1.4] * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive/6 * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive]*100%
    {Combat Effect Chance}10
    {Cooldown Time}0
    {Recharge Time}12