Lucky Hit Chance: 10%
Call forth a wave of insects that bite enemies, Fearing and Slowing them by 50% for [3] seconds while applying 100.02% Poisoning damage over [6] seconds.
Rank Up:
Poisoning Damage 100.02%
- Enhanced Scourge: Each time you hit an enemy with Scourge you gain x1% increased damage vs Crowd Controlled enemies for 6 seconds, up to x50%.
- Adaptable Scourge: Lucky Hit: Hitting an enemy affected by Scourge has up to a 60% chance to Life Steal 35% of the damage done, up to 35% of your Maximum Life ([PlayerHealthMax() * 0.35]).
- Reinforced Scourge: Casting Scourge grants 60% of your Maximum Vigor over 6 seconds.
- (PH) Soil Control2 Upgrade C:
Affix /1
Spiritborn, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Info /42
name | desc |
---|---|
SF_0 | 12 |
SF_1 | 5 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Defensive / 2), PowerTag.SystemsTuningGlobals."0.5") |
SF_2 | 3 |
SF_3 | 0.5 |
SF_4 | 8 |
SF_6 | 6 * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive |
SF_7 | 1 * [1/1.1/1.2/1.3/1.4] * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive |
SF_8 | 1 * [1/1.1/1.2/1.3/1.4] * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive/6 * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive |
SF_9 | 10 |
SF_10 | 8 |
SF_11 | 7 |
SF_12 | 7/8 |
SF_13 | 0.6 |
SF_14 | 0.35 |
SF_15 | 0.6 |
SF_16 | 6 |
SF_17 | 0.6 / 6 |
SF_18 | 0.1 |
SF_19 | 0.35 |
SF_20 | 0.01 |
SF_21 | 50 |
SF_22 | 6 |
SF_23 | (1-POW(1-10/100,1/(6 * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive*2)))*100 |
SF_24 | Affix_Value_1#legendary_spiritborn_041_x1 |
SF_25 | 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive |
SF_26 | Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Defensive / 2), PowerTag.SystemsTuningGlobals."0.5") |
name | Scourge |
desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: {Combat Effect Chance}% Call forth a wave of insects that bite enemies, Fearing and Slowing them by [{SF_3}*100|%|] for [{buffduration:FEAR}] seconds while applying {dot:POISON_DOT} Poisoning damage over [{buffduration:POISON_DOT}] seconds. |
rankup_desc | Poisoning Damage {dot:POISON_DOT} |
Mod0_Description | Each time you hit an enemy with Scourge you gain [{SF_20}*100|%x|] increased damage vs Crowd Controlled enemies for {SF_22} seconds, up to [{SF_20}*{SF_21}*100|%x|]. |
Mod0_Name | Enhanced Scourge |
Mod1_Description | Lucky Hit: Hitting an enemy affected by Scourge has up to a [{SF_13}*100|%|] chance to Life Steal [{SF_14}*100|%|] of the damage done, up to [{SF_19} * 100|%|] of your Maximum Life ([PlayerHealthMax() * SF_19]). |
Mod1_Name | Adaptable Scourge |
Mod2_Description | Casting Scourge grants [{SF_15}*100|%|] of your Maximum Vigor over {SF_16} seconds. |
Mod2_Name | Reinforced Scourge |
Mod3_Name | (PH) Soil Control2 Upgrade C |
{buffduration:FEAR} | 3 |
{buffduration:POISON_DOT} | 6 * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive |
{dot:POISON_DOT} | [6 * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive*1 * [1/1.1/1.2/1.3/1.4] * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive/6 * 1 + Bonus_Percent_Per_Power#Spiritborn_Centipede_Defensive]*100% |
{Combat Effect Chance} | 10 |
{Cooldown Time} | 0 |
{Recharge Time} | 12 |