Cooldown: 0 seconds
Lucky Hit Chance: 10%
The Centipede Spirit emerges, blasting enemies in a line for 140% damage and spitting at others for 40% damage. Lasts for 15 seconds.
Rank Up:
Blast Damage 140%
Spit Damage 40%
Cooldown 0 seconds

  • (PH) Ultimate Centipede: (PH) Ultimate Centipede
    The Centipede emerges and Knocks Down enemies, dealing 15% Poison damage and applying 199.95% Poisoning over 15 seconds. Non-Boss enemies are instantly consumed if their entire remaining Life becomes Poisoned while in the area.
  • Harmonious Devourer: As it emerges, The Devourer launches 10 toxic globs that apply 210% Poisoning damage over [6] seconds wherever they land.
  • :
Affix /2
Casting an Ultimate Skill makes you Unstoppable for 2 seconds.
Rank Up:
Duration 2
Unique Glaive
800 Item Power

1,838 Damage Per Second
  • [1,470 – 2,206] Damage per Hit
  • 1.00 Attacks per Second
  • Attacks Reduce Ultimate Cooldown by 0.2 |4Second:Seconds;

  • +[[1.135 – 1.45]*100|1%|] Ultimate Damage
  • +[80 – 94] Dexterity
  • Casting Ultimate Skills Restores +[20 – 26] Primary Resource
  • +[3.5 – 4] to Supremacy
  • Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with [[0.5 – 1]*100|%+|] potency for 15 seconds.

    Your Ultimate Skills each gain an additional Skill Type:
    The Seeker is a Focus Skill.
    The Hunter is a Mobility Skill.
    The Devourer is a Potency Skill.
    The Protector is a Defensive Skill.
  • "Fear not the limits of your flesh, Spiritborn!  As our ancestors said: wushe nak pa! Transcend your being!" - Maka
    Spiritborn
    Info /52
    name desc
    SF_03.25
    SF_12 / 15
    SF_20.15
    SF_315
    SF_445 * ([1/0.95/0.9/0.86/0.82])
    SF_5Mod.SoilRuler_B
    SF_6PowerTag.SystemsTuningGlobals."Script Formula 0"
    SF_75
    SF_8PowerTag.SystemsTuningGlobals."Script Formula 0"/5
    SF_96
    SF_100.35 * 6 * 0.5
    SF_110.35
    SF_1218
    SF_130.35 * [1/1.1/1.2/1.3/1.4]
    SF_1412
    SF_150.1
    SF_163
    SF_175
    SF_180.4 * [1/1.1/1.2/1.3/1.4]
    SF_1912
    SF_2018/12
    SF_2118
    SF_222
    SF_2310
    SF_24PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 1"
    SF_25PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 0"
    SF_260.3
    SF_27Bonus_Percent_Per_Power#Spiritborn_Centipede_Ultimate
    SF_2810
    SF_29(1-POW(1-10/100,1/2))*100
    SF_30(1-POW(1-(1-POW(1-10/100,1/2))*100/100,1/(6*2)))*100
    nameThe Devourer
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: {Combat Effect Chance}%
    The Centipede Spirit emerges, blasting enemies in a line for {payload:SPIT_PAYLOAD_TOOLTIP} damage and spitting at others for {payload:PROJ_PAYLOAD_TOOLTIP} damage. Lasts for {buffduration:ULT_TIMER} seconds.
    rankup_desc Blast Damage {payload:SPIT_PAYLOAD_TOOLTIP}
    Spit Damage {payload:PROJ_PAYLOAD_TOOLTIP}
    Cooldown {Cooldown Time} seconds
    Mod8_Description(PH) Ultimate Centipede
    The Centipede emerges and Knocks Down enemies, dealing {payload:SOIL_EMERGE_DAMAGE} Poison damage and applying {dot:SOIL_POISON} Poisoning over {buffduration:SOIL_POISON} seconds. Non-Boss enemies are instantly consumed if their entire remaining Life becomes Poisoned while in the area.
    Mod8_Name(PH) Ultimate Centipede
    Mod9_DescriptionAs it emerges, The Devourer launches {SF_23} toxic globs that apply {dot:UPGRADE_POISON_DOT} Poisoning damage over [{buffduration:UPGRADE_POISON_DOT}] seconds wherever they land.
    Mod9_NameHarmonious Devourer
    Mod10_DescriptionWhile The Devourer is active, if a Non-Boss enemy's remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals {payload:UPGRADE_PAYLOAD} damage per hit to enemies it passes through.
    Mod10_NameExalted Devourer
    {buffduration:ULT_TIMER}15
    {buffduration:SOIL_POISON}15
    {buffduration:UPGRADE_POISON_DOT}6
    {dot:SOIL_POISON}[15*2 / 15]*100%
    {dot:UPGRADE_POISON_DOT}[6*0.35]*100%
    {payload:SPIT_PAYLOAD_TOOLTIP}0.35 * [1/1.1/1.2/1.3/1.4] * 4*100%
    {payload:PROJ_PAYLOAD_TOOLTIP}0.4 * [1/1.1/1.2/1.3/1.4]*100%
    {payload:SOIL_EMERGE_DAMAGE}0.15*100%
    {payload:UPGRADE_PAYLOAD}0.3*100%
    {Combat Effect Chance}10
    {Cooldown Time}0
    {Recharge Time}45