Item /40
icon | name |
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![]() | Magic Crafting Material Used to upgrade or unlock Vampiric Powers in the Seasonal tab of your Inventory, available after completing or skipping the Campaign and progressing the Seasonal Quest. Often obtained from Blood Harvest, Blood Seekers, and Opulent Coffins. This substance, distilled by an occult process from the blood of human victims, enables the enhancement of Vampiric Powers. |
![]() | Magic Crafting Material An herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere. Considered foundational to the study of alchemy, Gallowvine serves to bond and enhance other elixirs. |
![]() | Magic Crafting Material A fungus used in the crafting of potions, elixirs & incense. Found in Dry Steppes. A curiosity among fungi, coveted by alchemists for its stimulating and energizing properties. |
![]() | Magic Crafting Material An herb used in the crafting of potions, elixirs & incense. Found in Fractured Peaks. A hard, bitter berry prized by alchemists for its use as both an enduring raisin and its vital and defensive qualities. |
![]() | Magic Crafting Material An herb used in the crafting of potions, elixirs & incense. Found in Hawezar. A toxic swamp lily, prized by alchemists for its foul and aggressive qualities. |
![]() | Magic Crafting Material An herb used in the crafting of potions, elixirs & incense. Found in Kehjistan. A native Kehjistani berry with an eerie face, prized by alchemists for its potent toxins and soporific effects. |
![]() | Rare Crafting Material A rare herb used in the crafting of elixirs. Can appear nearly everywhere. A precious and rare strain of lily-of-the-valley. Considered an alchemical catalyst of few peers. |
![]() | Magic Crafting Material An herb used in the crafting of potions, elixirs & incense. Found in Scosglen. A hoary moss with a pungent, musky aroma, prized by alchemists for its vital and physical qualities. |
![]() | Rare Crafting Material An exceptionally hard to find herb. Found during the Helltide, when Sanctuary gives way to Hell's influence. Only mostly toxic in spite of its beauty, but still regarded a peerless catalyst by alchemists. |
![]() | Crafting Material Common leather used for improving armor. Can be obtained from the various wildlife and beasts. Coarse, rugged leather used for garments, tools, and toys for the hounds of Sanctuary. |
![]() | Magic Crafting Material Rare leather used for improving armor. Can be obtained from the various wildlife and beasts. Supple, rugged leather used for fine garments and even finer armor. |
![]() | Magic Crafting Material Found in the bodies of demons. Each Demon still carries a withered, beating heart that propels it forward. Rarely they are left in fine enough condition after the Demon is slain to use for other means. |
![]() | Magic Crafting Material Found in the mouths of evil humans. The lies spouted by particularly black-hearted humans rarely manifest in turning their tongues a milky white. |
![]() | Magic Crafting Material Found in the bodies, bones, or cerements of the undead. Long exposure to the walking dead imbues this dust with their inverse vitality, used in necromantic alchemies. |
![]() | Magic Crafting Material Found by killing beasts and animals, as well as werecreatures. Within the bones of wild creatures dwells a raw potency used by alchemists to enhance physical properties. |
![]() | Crafting Material Metal used for improving weapons and jewelry. Found in veins nearly everywhere. A common, dark ore that while heavy results in clean, useful metal and used by artisans throughout Sanctuary. |
![]() | Magic Crafting Material Rare metal used for improving weapons and jewelry. Found in veins nearly everywhere. Silver is prized by artisans for both its beauty and potency against dangerous creatures throughout Sanctuary. |
![]() | Rare Crafting Material Requires Level 20 A mysterious prism most often found in very, very large bodies, such as world bosses. Rare and hoarded by their previous owners, these prisms are often guarded jealously. Requires Level 20 |
![]() | Rare Crafting Material Salvaged from, and used to improve, legendary armor. Fragments from storied armor with truly unusual properties. |
![]() | Rare Crafting Material Salvaged from, and used to improve, legendary jewelry. Fragments from storied relics and talismans with truly unusual properties. |
![]() | Rare Crafting Material Salvaged from, and used to improve, legendary weapons. Shards from storied weapons with truly unusual properties. |
![]() | Rare Crafting Material Obtained by using the Occultist to salvage nightmare sigils of any tier. A mysterious powder that can be compressed into relics inviting peril for greater challenges and rewards. |
![]() | Rare Crafting Material Salvaged from rare weapons and armor, and used to alter the latent magic of things. Occultists and enchanters commonly use these crystals to reorient or redirect magical energy. The process renders them inert, so many are needed. |
![]() | Rare Crafting Material Found during the Helltide. Used to improve sacred and ancestral items. Is it a stone, an organ, or something else? Indescribably, it is all of these things. |
![]() | Crafting Material Obtained by slaying the strongest monsters in Sanctuary. |
Legendary Crafting Material Obtained by using the Blacksmith to salvage legendary weapons and armor. | |
Crafting Material Obtained by using the Blacksmith to salvage magic weapons and armor. | |
![]() | Crafting Material Shards of Amethyst, which can be made into a Gem at the Jeweler. |
![]() | Crafting Material Shards of Diamond, which can be made into a Gem at the Jeweler. |
![]() | Crafting Material Shards of Emerald, which can be made into a Gem at the Jeweler. |
![]() | Crafting Material Shards of Ruby, which can be made into a Gem at the Jeweler. |
![]() | Crafting Material Shards of Sapphire, which can be made into a Gem at the Jeweler. |
![]() | Crafting Material Shards of Skull, which can be made into a Gem at the Jeweler. |
![]() | Crafting Material Shards of Topaz, which can be made into a Gem at the Jeweler. |
Crafting Material A material used in the crafting of new items. | |
Magic Crafting Material A material used in the crafting of new items. | |
Crafting Material Bound and to be delivered to the Unformed Lands | |
![]() | Magic Crafting Material An indigo substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers. The indigo ichor lends itself well to defensive or restorative properties. |
![]() | Magic Crafting Material A xanthous substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers. The orange ichor lends itself well to aggressive, offensive properties. |
![]() | Magic Crafting Material An amaranth substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers. The pinkish ichor lends itself well to effects best described as neither aggressive nor defensive, but useful. |
Recipe /248
icon | name |
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moning_Helltide_WT3 | |
moning_Helltide_WT4 | |
moning_UberDuriel | |
moning_VampireLord | |
moning_Varshan_WT3 | |
moning_Varshan_WT4 | |
![]() | Use these to purchase Midwinter Rewards from Gileon at the Midwinter Square in Kyovashad. |
![]() | Use these to purchase Midwinter Rewards from Gileon at the Midwinter Square in Kyovashad. |
![]() | Use these to purchase Midwinter Rewards from Gileon at the Midwinter Square in Kyovashad. |
AddSocket | |
Enchant | |
Extract_Essence_01 | |
Extract_Essence_02 | |
Extract_Essence_03 | |
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Imbue_Ancestral_Armor | |
Imbue_Ancestral_Armor_COP | |
Imbue_Ancestral_Jewelry | |
Imbue_Ancestral_Jewelry_COP | |
Imbue_Ancestral_Weapon | |
Imbue_Ancestral_Weapon_2H | |
Imbue_Ancestral_Weapon_2H_COP | |
Imbue_Ancestral_Weapon_COP | |
Imbue_Legendary_Armor | |
Imbue_Legendary_Armor_COP | |
Imbue_Legendary_Jewelry | |
Imbue_Legendary_Jewelry_COP | |
Imbue_Legendary_Weapon | |
Imbue_Legendary_Weapon_2H | |
Imbue_Legendary_Weapon_2H_COP | |
Imbue_Legendary_Weapon_COP | |
Imbue_Sacred_Ancestral_Armor | |
Imbue_Sacred_Ancestral_Jewelry | |
Imbue_Sacred_Ancestral_Weapon | |
Imbue_Sacred_Ancestral_Weapon_2H | |
Imbue_Sacred_Armor | |
Imbue_Sacred_Armor_COP | |
Imbue_Sacred_Jewelry | |
Imbue_Sacred_Jewelry_COP | |
Imbue_Sacred_Weapon | |
Imbue_Sacred_Weapon_2H | |
Imbue_Sacred_Weapon_2H_COP | |
Imbue_Sacred_Weapon_COP | |
Item_Upgrade_1HWpn1 | |
Item_Upgrade_1HWpn2 | |
Item_Upgrade_1HWpn3 | |
Item_Upgrade_1HWpn4 | |
Item_Upgrade_1HWpn5 | |
Item_Upgrade_2HWpn1 | |
Item_Upgrade_2HWpn2 | |
Item_Upgrade_2HWpn3 | |
Item_Upgrade_2HWpn4 | |
Item_Upgrade_2HWpn5 | |
Item_Upgrade_Amulet1 | |
Item_Upgrade_Amulet2 | |
Item_Upgrade_Amulet3 | |
Item_Upgrade_Amulet4 | |
Item_Upgrade_Amulet5 | |
Item_Upgrade_Armor1 | |
Item_Upgrade_Armor2 | |
Item_Upgrade_Armor3 | |
Item_Upgrade_Armor4 | |
Item_Upgrade_Armor5 | |
Item_Upgrade_Ring1 | |
Item_Upgrade_Ring2 | |
Item_Upgrade_Ring3 | |
Item_Upgrade_Ring4 | |
Item_Upgrade_Ring5 | |
![]() | Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper caches. Can be Refined at the Alchemist. |
![]() | A fungus used in the crafting of potions, elixirs & incense. Found in Dry Steppes. |
![]() | An herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere. |
![]() | An herb used in the crafting of potions, elixirs & incense. Found in Fractured Peaks. |
![]() | An herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere. |
![]() | An herb used in the crafting of potions, elixirs & incense. Found in Hawezar. |
![]() | An herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere. |
![]() | An herb used in the crafting of potions, elixirs & incense. Found in Kehjistan. |
![]() | An herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere. |
![]() | An herb used in the crafting of potions, elixirs & incense. Found in Scosglen. |
![]() | An herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere. |
![]() | Rare leather used for improving armor. Can be obtained from the various wildlife and beasts. |
![]() | Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper caches. Can be Refined at the Alchemist. |
![]() | Rare metal used for improving weapons and jewelry. Found in veins nearly everywhere. |
![]() | Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper caches. Can be Refined at the Alchemist. |
![]() | Contains a Gurgling Head, Blackened Femur, or Trembling Hand used for summoning a powerful enemy beneath the Tree of Whispers within Malignant Burrow. |
![]() | Contains a Gurgling Head, Blackened Femur, or Trembling Hand used for summoning a powerful enemy beneath the Tree of Whispers within Malignant Burrow. |
![]() | Contains a Gurgling Head, Blackened Femur, or Trembling Hand used for summoning a powerful enemy beneath the Tree of Whispers within Malignant Burrow. |
![]() | Level: 11 – 15 |
![]() | Level: 16 – 20 |
![]() | Level: 1 – 5 |
![]() | Level: 21 – 25 |
![]() | Level: 26 – 30 |
![]() | Level: 31 – 35 |
![]() | Level: 36 – 40 |
![]() | Level: 41 – 50 |
![]() | Level: 51 – 60 |
![]() | Level: 61 – 70 |
![]() | Level: 6 – 10 |
![]() | Level: 71 – 80 |
![]() | Level: 81 – 90 |
![]() | Level: 91 – 100 |
![]() | Level: 31 – 31 |
Unsocket | |
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![]() | Contains a random Caged Heart, with a chance at a Wrathful Heart. |
![]() | Contains a random Malignant Invoker, with a chance at a Wrathful Invoker. |
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![]() | Invokes a powerful Brutal Malignant foe from the indigo Malignant Pustules found within Tunnels. |
![]() | Invokes a powerful Vicious Malignant foe from the xanthous Malignant Pustules found within Tunnels. |
![]() | Invokes a powerful Devious Malignant foe from the amaranth Malignant Pustules found within Tunnels. |
![]() | Invokes an Echo of Varshan from the most powerful Malignant Pustules found within Tunnels. |
![]() | Invokes an intense Echo of Varshan from the most powerful Malignant Pustules found within Tunnels. |
![]() | Invokes the strongest Echo of Varshan from the most powerful Malignant Pustules found within Tunnels. |
![]() | An indigo substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers. |
![]() | A xanthous substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers. |
![]() | An amaranth substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers. |
ipe_AddBluePact | |
ipe_AddPactDivinity | |
ipe_AddRedPact | |
ipe_RemoveBluePact | |
ipe_RemoveDivinityPact | |
ipe_RemovePactAll | |
ipe_RemoveRedPact | |
![]() | Removes all Pacts present on a piece of armor. Can be altered at the Alchemist to remove only specific Pacts. |
![]() | Removes two{icon:Vampire_Pact_Purple_Icon, 2.3}Pacts of Divinity from a piece of armor. |
![]() | Removes two{icon:Vampire_Pact_Green_Icon, 2.3}Pacts of Eternity from a piece of armor. |
![]() | Removes two{icon:Vampire_Pact_Red_Icon, 2.3}Pacts of Ferocity from a piece of armor. |
![]() | Adds a{icon:Vampire_Pact_Purple_Icon, 2.3}Pact of Divinity to Helm, Chest Armor, Gloves, Pants, or Boots. Has no effect if the armor piece already has maximum Pacts. |
![]() | Adds a{icon:Vampire_Pact_Green_Icon, 2.3}Pact of Eternity to Helm, Chest Armor, Gloves, Pants, or Boots. Has no effect if the armor piece already has maximum Pacts. |
![]() | Adds a{icon:Vampire_Pact_Red_Icon, 2.3}Pact of Ferocity to Helm, Chest Armor, Gloves, Pants, or Boots. Has no effect if the armor piece already has maximum Pacts. |
![]() | Reduces the cooldown of your Evade by 8% and increases Experience by 5% for {s1} minutes. |
![]() | Reduces the cooldown of your Evade by 11% and increases Experience by 5% for {s1} minutes. |
![]() | Reduces the cooldown of your Evade by 14% and increases Experience by 5% for {s1} minutes. |
![]() | Reduces the cooldown of your Evade by 17% and increases Experience by 5% for {s1} minutes. |
![]() | Reduces the cooldown of your Evade by 20% and increases Experience by 5% for {s1} minutes. |
![]() | Increases Attack Speed by 7% and Experience by 5% for {s1} minutes. |
![]() | Increases Attack Speed by 10% and Experience by 5% for {s1} minutes. |
![]() | Increases Attack Speed by 13% and Experience by 5% for {s1} minutes. |
![]() | Increases Attack Speed by 16% and Experience by 5% for {s1} minutes. |
![]() | Increases Attack Speed by 20% and Experience by 5% for {s1} minutes. |
![]() | For the next {s1} minutes, prevent death once and become Immune for 2 seconds. Once this takes place, you cannot benefit from it again for 5 minutes. |
![]() | Increases Cold Resistance by +10%, Maximum Cold Resistance by +2%, and Experience by 5% for {s1} minutes. |
![]() | Increases Cold Resistance by +15%, Maximum Cold Resistance by +3%, and Experience by 5% for {s1} minutes. |
![]() | Increases Cold Resistance by +20%, Maximum Cold Resistance by +4%, and Experience by 5% for {s1} minutes. |
![]() | Increases Cold Resistance by +25%, Maximum Cold Resistance by +5%, and Experience by 5% for {s1} minutes. |
![]() | Increases Cold Resistance by +30%, Maximum Cold Resistance by +6%, and Experience by 5% for {s1} minutes. |
![]() | Increases Overpower damage by 20% and Experience by 5% for {s1} minutes. |
![]() | Increases Overpower damage by 30% and Experience by 5% for {s1} minutes. |
![]() | Increases Overpower damage by 40% and Experience by 5% for {s1} minutes. |
![]() | Increases Overpower damage by 50% and Experience by 5% for {s1} minutes. |
![]() | Increases Overpower damage by 60% and Experience by 5% for {s1} minutes. |
![]() | Makes you Unstoppable for 1 second, increases resistance to poisons and other negative effects by 50%, and increases Experience by 5% for {s1} minutes. |
![]() | Increases damage against Spiders, Wildlife, Maggots, Snakes, and Werewolves by 20% and Experience gained by 5% for {s1} minutes. |
![]() | Increases damage against Goatmen, Fallen, Flies, and Demons by 20% and Experience gained by 5% for {s1} minutes. |
![]() | Increases damage against Cannibals, Bandits, Knights Penitent, and Cultists by 20% and Experience gained by 5% for {s1} minutes. |
![]() | Increases damage against Vampires, Skeletons, Zombies, Ghosts, and Drowned by 20% and Experience gained by 5% for {s1} minutes. |
![]() | Increases Fire Resistance by +10%, Maximum Fire Resistance by +2%, and Experience by 5% for {s1} minutes. |
![]() | Increases Fire Resistance by +15%, Maximum Fire Resistance by +3%, and Experience by 5% for {s1} minutes. |
![]() | Increases Fire Resistance by +20%, Maximum Fire Resistance by +4%, and Experience by 5% for {s1} minutes. |
![]() | Increases Fire Resistance by +25%, Maximum Fire Resistance by +5%, and Experience by 5% for {s1} minutes. |
![]() | Increases Fire Resistance by +30%, Maximum Fire Resistance by +6%, and Experience by 5% for {s1} minutes. |
![]() | Increases Armor by +50, Thorns by 25, and Experience by 5% for {s1} minutes. |
![]() | Increases Armor by +200, Thorns by 100, and Experience by 5% for {s1} minutes. |
![]() | Increases Armor by +300, Thorns by 150, and Experience by 5% for {s1} minutes. |
![]() | Increases Armor by +400, Thorns by 200, and Experience by 5% for {s1} minutes. |
![]() | Increases Armor by +500, Thorns by 250, and Experience by 5% for {s1} minutes. |
![]() | Increases Lightning Resistance by +10%, Maximum Lightning Resistance by +2%, and Experience by 5% for {s1} minutes. |
![]() | Increases Lightning Resistance by +15%, Maximum Lightning Resistance by +3%, and Experience by 5% for {s1} minutes. |
![]() | Increases Lightning Resistance by +20%, Maximum Lightning Resistance by +4%, and Experience by 5% for {s1} minutes. |
![]() | Increases Lightning Resistance by +25%, Maximum Lightning Resistance by +5%, and Experience by 5% for {s1} minutes. |
![]() | Increases Lightning Resistance by +30%, Maximum Lightning Resistance by +6%, and Experience by 5% for {s1} minutes. |
![]() | Increases Resistance to All Elements by +25% and Experience gained by 5% for {s1} minutes. |
![]() | Increases Poison Resistance by +10%, Maximum Poison Resistance by +2%, and Experience by 5% for {s1} minutes. |
![]() | Increases Poison Resistance by +15%, Maximum Poison Resistance by +3%, and Experience by 5% for {s1} minutes. |
![]() | Increases Poison Resistance by +20%, Maximum Poison Resistance by +4%, and Experience by 5% for {s1} minutes. |
![]() | Increases Poison Resistance by +25%, Maximum Poison Resistance by +5%, and Experience by 5% for {s1} minutes. |
![]() | Increases Poison Resistance by +30%, Maximum Poison Resistance by +6%, and Experience by 5% for {s1} minutes. |
![]() | Increases Critical Strike Chance by 2%, Critical Strike Damage by 15%, and Experience by 5% for {s1} minutes. |
![]() | Increases Critical Strike Chance by 3%, Critical Strike Damage by 20%, and Experience by 5% for {s1} minutes. |
![]() | Increases Critical Strike Chance by 4%, Critical Strike Damage by 25%, and Experience by 5% for {s1} minutes. |
![]() | Increases Critical Strike Chance by 5%, Critical Strike Damage by 30%, and Experience by 5% for {s1} minutes. |
![]() | Increases Critical Strike Chance by 6%, Critical Strike Damage by 35%, and Experience by 5% for {s1} minutes. |
![]() | Increases Shadow Resistance by +10%, Maximum Shadow Resistance by +2%, and Experience by 5% for {s1} minutes. |
![]() | Increases Shadow Resistance by +15%, Maximum Shadow Resistance by +3%, and Experience by 5% for {s1} minutes. |
![]() | Increases Shadow Resistance by +20%, Maximum Shadow Resistance by +4%, and Experience by 5% for {s1} minutes. |
![]() | Increases Shadow Resistance by +25%, Maximum Shadow Resistance by +5%, and Experience by 5% for {s1} minutes. |
![]() | Increases Shadow Resistance by +30%, Maximum Shadow Resistance by +6%, and Experience by 5% for {s1} minutes. |
![]() | Increases Dodge by 4% and Experience by 5% for {s1} minutes. |
![]() | Increases Dodge by 6% and Experience by 5% for {s1} minutes. |
![]() | Increases Dodge by 7% and Experience by 5% for {s1} minutes. |
![]() | Increases Dodge by 8% and Experience by 5% for {s1} minutes. |
![]() | Increases Dodge by 10% and Experience by 5% for {s1} minutes. |
![]() | Use: Increases all stats by 40 and crit and overpower damage by 5% for every nearby player and increases Experience by 5%. Lasts 20 minutes. |
![]() | Use: Increases Maximum Life by 500 for every nearby player and increases Experience by 5%. Lasts 20 minutes. |
![]() | Use: Increases Resistance to All Elements by +10%, Maximum Resistance to All Elements by +1%, and Armor by +150 for every nearby player and increases Experience by 5%. Lasts 20 minutes. |
![]() | Use: Increases all stats by 15 for every nearby player and increases Experience by 5%. Lasts 20 minutes. |
![]() | Use: Increases Thorns by 250 for every nearby player and increases Experience by 5%. Lasts 20 minutes. |
![]() | Use: Increases Lightning, Cold and Poison Resistances by +15% and their Maximum Resistances by +2% for every nearby player and increases Experience by 5%. Lasts 20 minutes. |
![]() | Use: Increases Fire, Cold, and Shadow Resistances by +15% and their Maximum Resistances by +2% for every nearby player and increases Experience by 5%. Lasts 20 minutes. |
![]() | Use: Increases Armor by +200 for every nearby player and increases Experience by 5%. Lasts 20 minutes. |
![]() | Use: Increases chance to dodge by 5% for every nearby player and increases Experience by 5%. Lasts 20 minutes. |
![]() | Use: Increases Strength by 25 for every nearby player and increases Experience by 5%. Lasts 20 minutes. |
![]() | Use: Increases Intelligence by 25 for every nearby player and increases Experience by 5%. Lasts 20 minutes. |
![]() | Use: Increases Dexterity by 25 for every nearby player and increases Experience by 5%. Lasts 20 minutes. |
![]() | Use: Increases Willpower by 25 for every nearby player and increases Experience by 5%. Lasts 20 minutes. |