Item /54
Crafting Material


Rare, fleeting remnants of a demon's death, found only in the Burning Hells. It can be used to craft concoctions to resist the Infernal Hordes.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


Used to upgrade or unlock Vampiric Powers in the Seasonal tab of your Inventory, available after completing or skipping the Campaign and progressing the Seasonal Quest.

Often obtained from Blood Harvest, Blood Seekers, and Opulent Coffins.
This substance, distilled by an occult process from the blood of human victims, enables the enhancement of Vampiric Powers.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Crafting Material


[PH] Varyana's Bartering material. Acquired from her mercenary event or purchased from the Traveling Merchant in the Mercenary Hideout.
[PH] A carnal cuisine.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Crafting Material


[PH] Subo's Bartering material. Acquired from his mercenary event or purchased from the Traveling Merchant in the Mercenary Hideout.
[PH] The more you know.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Crafting Material


[PH] Aldkin's Bartering material. Acquired from her mercenary event or purchased from the Traveling Merchant in the Mercenary Hideout.
[PH] A Pristine Horn, radiating demonic power.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


A clipping of herbs used in the upgrading of potions or crafting of elixirs & incense at the{icon:Marker_Crafter_Alchemist,2}Alchemist

Collected from:
{icon:Marker_Herb, 3}Gallowvine, Biteberry, Blightshade, Lifesbane, Howler Moss, and Reddamine.
{icon:Marker_DungeonCellar, 2}Cellars
{icon:Marker_Helltide_Chest, 2.3}Tortured Gifts in{icon:Marker_Helltide, 2}Helltide
Considered foundational to the study of alchemy, herbs serve to bond and enhance other elixirs.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


A fungus used in the crafting of potions, elixirs & incense. Found in Dry Steppes.
A curiosity among fungi, coveted by alchemists for its stimulating and energizing properties.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


An herb used in the crafting of potions, elixirs & incense. Found in Fractured Peaks.
A hard, bitter berry prized by alchemists for its use as both an enduring raisin and its vital and defensive qualities.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


An herb used in the crafting of potions, elixirs & incense. Found in Hawezar.
A toxic swamp lily, prized by alchemists for its foul and aggressive qualities.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


An herb used in the crafting of potions, elixirs & incense. Found in Kehjistan.
A native Kehjistani berry with an eerie face, prized by alchemists for its potent toxins and soporific effects.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Crafting Material


A rare herb used in the upgrading of potions or crafting of elixirs & incense at the{icon:Marker_Crafter_Alchemist,2}Alchemist

Collected from:
{icon:Marker_Herb_Rare, 3}Angelbreath
{icon:Marker_DungeonCellar, 2}Cellars
{icon:Marker_Helltide_Chest, 2.3}Tortured Gifts in{icon:Marker_Helltide, 2}Helltide
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
A precious and rare strain of lily-of-the-valley. Considered an alchemical catalyst of few peers.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


An herb used in the crafting of potions, elixirs & incense. Found in Scosglen.
A hoary moss with a pungent, musky aroma, prized by alchemists for its vital and physical qualities.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Crafting Material


A rare herb used in the crafting of elixirs. Can be found in Nightmare Dungeons and The Pit.
Only mostly toxic in spite of its beauty, but still regarded a peerless catalyst by alchemists.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Used to improve Armor at the{icon:Marker_Blacksmith, 2}Blacksmith,{icon:Marker_Essence, 2}Occultist, and
{icon:Marker_Crafter_Jeweler, 2}Jeweler

Collected from:
{icon:Marker_Salvage, 2}Salvaging Armor at the{icon:Marker_Blacksmith, 2}Blacksmith
{icon:Marker_DungeonCellar, 2}Cellars
{icon:Marker_Hostile_SuperElite, 2}Elite monsters
Coarse, rugged leather used for garments, tools, and toys for the hounds of Sanctuary.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


Rare leather used for improving armor. Can be obtained from the various wildlife and beasts.
Supple, rugged leather used for fine garments and even finer armor.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Material that used to be earned from deep inside The Pit, but has mysteriously vanished. Can be Refined into the Obducite at the Alchemist.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Crafting Material


Used by the{icon:Marker_Blacksmith, 2}Blacksmith to Masterwork equipment.

Collected at level 60 from:
{icon:Marker_NightmareDungeonEntrance,2}Nightmare Dungeons
{icon:Marker_BSK_Entrance,2}Infernal Hordes
{icon:Marker_Undercity_Entrance, 2}Undercity of Kurast
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Material that used to be earned from deep inside The Pit, but has mysteriously vanished. Can be Refined into the Obducite at the Alchemist.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


Found in the bodies of demons.
Each Demon still carries a withered, beating heart that propels it forward. Rarely they are left in fine enough condition after the Demon is slain to use for other means.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


Found in the mouths of evil humans.
The lies spouted by particularly black-hearted humans rarely manifest in turning their tongues a milky white.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


Found in the bodies, bones, or cerements of the undead.
Long exposure to the walking dead imbues this dust with their inverse vitality, used in necromantic alchemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


Found by killing beasts and animals, as well as werecreatures.
Within the bones of wild creatures dwells a raw potency used by alchemists to enhance physical properties.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Used to improve Weapons and Jewelry at the{icon:Marker_Blacksmith, 2}Blacksmith,{icon:Marker_Essence,2}Occultist, and{icon:Marker_Crafter_Jeweler, 2}Jeweler

Collected from:
{icon:Marker_Ore, 2.5}Ore Veins
{icon:Marker_Salvage, 2}Salvaging Weapons and Jewelry at the{icon:Marker_Blacksmith, 2}Blacksmith
{icon:Marker_DungeonCellar, 2}Cellars
{icon:Marker_Hostile_SuperElite, 2}Elite monsters
A common, dark ore that while heavy results in clean, useful metal and used by artisans throughout Sanctuary.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


Rare metal used for improving weapons and jewelry. Found in veins nearly everywhere.
Silver is prized by artisans for both its beauty and potency against dangerous creatures throughout Sanctuary.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Crafting Material

Requires Level 20

A mysterious prism used by
the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_AddSocket,1.7}add sockets to Ancestral equipment.

Collected from:
Very large bodies, such as{icon:Marker_WorldEvent,2}World Bosses
{icon:Marker_BSK_Entrance,2}Infernal Hordes
{icon:Marker_Undercity_Entrance, 2}Undercity of Kurast
{icon:marker_raid_entrance, 1.8}Dark Citadel
{icon:Marker_Bartering, 2}Bartering at the {icon:Marker_MercenaryHideout, 1.8}Mercenary Den
Rare and hoarded by their previous owners, these prisms are often guarded jealously.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Crafting Material


A shard used to improve Armor with an Item Power greater than 350 at
the{icon:Marker_Blacksmith, 2}Blacksmith,{icon:Marker_Essence, 2}Occultist, and
{icon:Marker_Crafter_Jeweler, 2}Jeweler

Collected from:
{icon:Marker_Salvage, 2}Salvaging Legendary, Unique, and Mythic Armor with an Item Power greater than 350 at the{icon:Marker_Blacksmith, 2}Blacksmith
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
{icon:Marker_Boss, 2}Bosses
{icon:Marker_Bartering, 2}Bartering at the {icon:Marker_MercenaryHideout, 1.8}Mercenary Den
Fragments from storied armor with truly unusual properties.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Crafting Material


A shard used to improve Jewelry with an Item Power greater than 350 at
the{icon:Marker_Blacksmith, 2}Blacksmith,{icon:Marker_Essence, 2}Occultist, and
{icon:Marker_Crafter_Jeweler, 2}Jeweler

Collected from:
{icon:Marker_Salvage, 2}Salvaging Legendary, Unique, and Mythic Jewelry with an Item Power greater than 350 at the{icon:Marker_Blacksmith, 2}Blacksmith
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
{icon:Marker_Boss, 2}Bosses
{icon:Marker_Bartering, 2}Bartering at the {icon:Marker_MercenaryHideout, 1.8}Mercenary Den
Fragments from storied relics and talismans with truly unusual properties.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Crafting Material


A shard used to improve Weapons with an Item Power greater than 350 at
the{icon:Marker_Blacksmith, 2}Blacksmith,{icon:Marker_Essence, 2}Occultist, and
{icon:Marker_Crafter_Jeweler, 2}Jeweler

Collected from:
{icon:Marker_Salvage, 2}Salvaging Legendary, Unique, and Mythic Weapons with an Item Power greater than 350 at the{icon:Marker_Blacksmith, 2}Blacksmith
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
{icon:Marker_Boss, 2}Bosses
{icon:Marker_Bartering, 2}Bartering at the {icon:Marker_MercenaryHideout, 1.8}Mercenary Den
Shards from storied weapons with truly unusual properties.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


A powder used by the {icon:Marker_Essence, 2}Occultist to craft a Nightmare Sigil which will transform a dungeon into a{icon:Marker_NightmareDungeonEntrance,2}Nightmare Dungeon.

Collected after level 15 from:
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
{icon:Marker_LocalEvent,2}completing Local Events
{icon:Marker_NightmareDungeonEntrance,2}Nightmare Dungeons
{icon:Marker_Salvage, 2}Salvaging Sigils at the{icon:Marker_Essence, 2}Occultist
A mysterious powder that can be compressed into relics inviting peril for greater challenges and rewards.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Crafting Material


A crystal used to improve equipment at the {icon:Marker_Blacksmith, 2}Blacksmith,{icon:Marker_Essence, 2}Occultist, and
{icon:Marker_Crafter_Jeweler, 2}Jeweler

Collected from:
{icon:Marker_Salvage, 2}Salvaging Rare, Legendary, Unique, and Mythic equipment at the{icon:Marker_Blacksmith, 2}Blacksmith
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
{icon:Marker_BSK_Entrance,2}Infernal Hordes
{icon:Marker_Hostile_SuperElite, 2}Elite monsters
{icon:Marker_Bartering, 2}Bartering at the {icon:Marker_MercenaryHideout, 1.8}Mercenary Den
Occultists and enchanters commonly use these crystals to reorient or redirect magical energy. The process renders them inert, so many are needed.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Crafting Material


Used to improve Ancestral items at the {icon:Marker_Blacksmith, 2}Blacksmith and {icon:Marker_Essence, 2}Occultist

Found in Torment difficulties from:
{icon:Marker_Helltide_Chest, 2.3}Tortured Gifts in {icon:Marker_Helltide, 2}Helltide
{icon:Marker_BSK_Entrance,2}Infernal Hordes
{icon:Marker_Undercity_Entrance, 2}Undercity of Kurast
{icon:marker_raid_entrance, 1.8}Dark Citadel
{icon:Marker_Bartering, 2}Bartering at the {icon:Marker_MercenaryHideout, 1.8}Mercenary Den
Is it a stone, an organ, or something else? Indescribably, it is all of these things.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Mythic Unique Crafting Material


A rare material used by
the{icon:Marker_Blacksmith, 2}Blacksmith to {icon:Crafting_TradeAgreements_BerserkerCrone, 1.5}Forge a Mythic Unique Cache.

Also used at the{icon:Marker_Crafter_Jeweler, 2}Jeweler with {icon:Crafting_Jeweler_CraftRunes, 2}Rune Crafting to craft a Mythic Unique Item

Collected from{icon:Marker_Salvage, 2}Salvaging a Mythic Unique at the{icon:Marker_Blacksmith, 2}Blacksmith
In its glow lie secrets of forgotten ancestors.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Crafting Material


[PH] Raheir's Bartering material. Acquired from his mercenary event or purchased from the Traveling Merchant in the Mercenary Hideout.
[PH] A sturdy material.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Obtained by slaying the strongest monsters in Sanctuary.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Crafting Material


Obtained by using the Blacksmith to salvage legendary weapons and armor.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Obtained by using the Blacksmith to salvage magic weapons and armor.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Shards of Amethysts used by
the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

Collected from:
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
{icon:Marker_Hostile_SuperElite, 2}Elite monsters
{icon:Marker_Chest,2}Chests
{icon:Marker_Ore, 3}Ore Veins
Like staring into a boundless void that sears your very soul.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Shards of Diamonds used by
the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

Collected from:
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
{icon:Marker_Hostile_SuperElite, 2}Elite monsters
{icon:Marker_Chest,2}Chests
{icon:Marker_Ore, 3}Ore Veins
Shining bright, these shards are eager to become whole.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Shards of Emeralds used by
the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

Collected from:
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
{icon:Marker_Hostile_SuperElite, 2}Elite monsters
{icon:Marker_Chest,2}Chests
{icon:Marker_Ore, 3}Ore Veins
Broken and weak, but not without the potential for greatness.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Shards of Rubies used by
the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

Collected from:
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
{icon:Marker_Hostile_SuperElite, 2}Elite monsters
{icon:Marker_Chest,2}Chests
{icon:Marker_Ore, 3}Ore Veins
Even the smallest sparks can ignite the brightest flames.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Shards of Sapphires used by
the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

Collected from:
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
{icon:Marker_Hostile_SuperElite, 2}Elite monsters
{icon:Marker_Chest,2}Chests
{icon:Marker_Ore, 3}Ore Veins
Scattered parts of a greater whole, watching and waiting.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Shards of Skulls used by
the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

Collected from:
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
{icon:Marker_Hostile_SuperElite, 2}Elite monsters
{icon:Marker_Chest,2}Chests
{icon:Marker_Ore, 3}Ore Veins
The pieces are too fractured to see what creature suffered such a fate.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Shards of Topaz used by
the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

Collected from:
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
{icon:Marker_Hostile_SuperElite, 2}Elite monsters
{icon:Marker_Chest,2}Chests
{icon:Marker_Ore, 3}Ore Veins
Like glittering gold scattered to the winds and brought together once more.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


A material used in the crafting of new items.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


A material used in the crafting of new items.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Bound and to be delivered to the Unformed Lands
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


An indigo substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
The indigo ichor lends itself well to defensive or restorative properties.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


A xanthous substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
The orange ichor lends itself well to aggressive, offensive properties.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


An amaranth substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
The pinkish ichor lends itself well to effects best described as neither aggressive nor defensive, but useful.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


Used to craft new Governing and Tuning Stones.
Slate sharp enough to cut your finger.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Legendary Crafting Material


Earned from deep inside The Pit, and used to Masterwork your equipment at the Blacksmith.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Rare Crafting Material


Earned from deep inside The Pit, and used to Masterwork your equipment at the Blacksmith.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Magic Crafting Material


Earned from The Pit, and used to Masterwork your equipment at the Blacksmith.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Crafting Material


An ancient token used by the Horadrim to enter{icon:Marker_Pit, 2}The Pit of the Artificer in {icon:Marker_CapitalWaypointActive, 2}Cerrigar.

Collected at level 60 from:
{icon:Marker_Helltide_Chest, 2.3}Tortured Gifts in{icon:Marker_Helltide, 2}Helltide
Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
{icon:Marker_WorldEvent,2}Legion Event and World Boss
{icon:Marker_NightmareDungeonEntrance,2}Nightmare Dungeons
{icon:Marker_BSK_Entrance,2}Infernal Hordes
{icon:Marker_Undercity_Entrance, 2}Undercity of Kurast
A surprisingly light material that glows faintly.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Recipe /889
Increases a random core stat by 5 for every completed wave in the Infernal Hordes.

Bonus is only applied in the Infernal Hordes.
Only one Anointment can be active at one time.
  • 10 Aethereal Ash
  • 1 Angelbreath
  • 1000 Gold
  • Increases a random core stat by 5 for every completed wave in the Infernal Hordes.

    Bonus is only applied in the Infernal Hordes.
    Only one Anointment can be active at one time.
  • 15 Aethereal Ash
  • 1 Angelbreath
  • 5000 Gold
  • Increases a random Resistance by 2% for every completed wave in the Infernal Hordes and increases your Maximum Resistance for all Resistances by 1% every 5 waves.
    Maximum Resistances is capped at 85%.

    Bonus is only applied in the Infernal Hordes.
    Only one Anointment can be active at one time.
  • 20 Aethereal Ash
  • 1 Angelbreath
  • 10000 Gold
  • moning_Helltide_WT3
  • 2 Living Steel
  • moning_Helltide_WT4
  • 12 Living Steel
  • moning_UberDuriel
  • 2 Mucus-Slick Egg
  • 2 Shard of Agony
  • moning_UberMalphas
  • 7 Igneous Core
  • 250 Shattered Stone
  • moning_UberMegaDemon
  • 12 Distilled Fear
  • moning_VampireLord
  • 12 Exquisite Blood
  • moning_Varshan_WT3
  • 2 Malignant Heart
  • moning_Varshan_WT4
  • 4 Malignant Heart
  • Use these to purchase Midwinter Rewards from Gileon at the Midwinter Square in Kyovashad.
  • 1 Red-Cloaked Trophy
  • Use these to purchase Midwinter Rewards from Gileon at the Midwinter Square in Kyovashad.
  • 30 Lost Heirloom
  • Use these to purchase Midwinter Rewards from Gileon at the Midwinter Square in Kyovashad.
  • 300 Blighted Fragment
  • Contains a random Mythic Unique item.
  • 2 Resplendent Spark
  • 50000000 Gold
  • Extract_Essence_01
  • 300 xItemPower() Gold
  • Extract_Essence_02
  • 450 xItemPower() Gold
  • Extract_Essence_03
  • 600 xItemPower() Gold
  • Shards of Amethysts used by
    the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

    Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

    Collected from:
    Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
    {icon:Marker_Hostile_SuperElite, 2}Elite monsters
    {icon:Marker_Chest,2}Chests
    {icon:Marker_Ore, 3}Ore Veins
  • 100 Topaz Fragment
  • 100 Diamond Fragment
  • 100 Ruby Fragment
  • Shards of Diamonds used by
    the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

    Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

    Collected from:
    Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
    {icon:Marker_Hostile_SuperElite, 2}Elite monsters
    {icon:Marker_Chest,2}Chests
    {icon:Marker_Ore, 3}Ore Veins
  • 100 Amethyst Fragment
  • 100 Emerald Fragment
  • 100 Skull Fragment
  • Shards of Emeralds used by
    the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

    Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

    Collected from:
    Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
    {icon:Marker_Hostile_SuperElite, 2}Elite monsters
    {icon:Marker_Chest,2}Chests
    {icon:Marker_Ore, 3}Ore Veins
  • 100 Amethyst Fragment
  • 100 Topaz Fragment
  • 100 Skull Fragment
  • Shards of Rubies used by
    the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

    Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

    Collected from:
    Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
    {icon:Marker_Hostile_SuperElite, 2}Elite monsters
    {icon:Marker_Chest,2}Chests
    {icon:Marker_Ore, 3}Ore Veins
  • 100 Amethyst Fragment
  • 100 Topaz Fragment
  • 100 Sapphire Fragment
  • Shards of Sapphires used by
    the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

    Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

    Collected from:
    Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
    {icon:Marker_Hostile_SuperElite, 2}Elite monsters
    {icon:Marker_Chest,2}Chests
    {icon:Marker_Ore, 3}Ore Veins
  • 100 Diamond Fragment
  • 100 Ruby Fragment
  • 100 Skull Fragment
  • Shards of Skulls used by
    the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

    Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

    Collected from:
    Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
    {icon:Marker_Hostile_SuperElite, 2}Elite monsters
    {icon:Marker_Chest,2}Chests
    {icon:Marker_Ore, 3}Ore Veins
  • 100 Emerald Fragment
  • 100 Sapphire Fragment
  • 100 Diamond Fragment
  • Shards of Topaz used by
    the{icon:Marker_Crafter_Jeweler, 2}Jeweler to {icon:Crafting_Jeweler_CraftGems,1.8} Craft Gems.

    Also used at the {icon:Marker_GlyphUpgrade,2}Awakened Glyphstone in{icon:Marker_Pit, 2}The Pit of the Artificer to upgrade Rare Paragon Glyphs to Legendary.

    Collected from:
    Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
    {icon:Marker_Hostile_SuperElite, 2}Elite monsters
    {icon:Marker_Chest,2}Chests
    {icon:Marker_Ore, 3}Ore Veins
  • 100 Emerald Fragment
  • 100 Sapphire Fragment
  • 100 Ruby Fragment
  • 100 Ruby Fragment
  • 10000 Gold
  • 10000 Ruby Fragment
  • 1000000 Gold
  • 100 Skull Fragment
  • 10000 Gold
  • 10000 Skull Fragment
  • 1000000 Gold
  • 100 Topaz Fragment
  • 10000 Gold
  • 10000 Topaz Fragment
  • 1000000 Gold
  • Imprint_Ancestral_Armor_COP
  • 25 Rawhide
  • 15 Veiled Crystal
  • 8 Coiling Ward
  • 5 Forgotten Soul
  • 325 xItemPower() Gold
  • Imprint_Ancestral_Jewelry_COP
  • 25 Iron Chunk
  • 15 Veiled Crystal
  • 8 Abstruse Sigil
  • 5 Forgotten Soul
  • 375 xItemPower() Gold
  • Imprint_Ancestral_Weapon_2H_COP
  • 50 Iron Chunk
  • 30 Veiled Crystal
  • 16 Baleful Fragment
  • 10 Forgotten Soul
  • 650 xItemPower() Gold
  • Imprint_Ancestral_Weapon_COP
  • 25 Iron Chunk
  • 15 Veiled Crystal
  • 8 Baleful Fragment
  • 5 Forgotten Soul
  • 325 xItemPower() Gold
  • Imprint_Legendary_Armor_COP
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 225 xItemPower() Gold
  • Imprint_Legendary_Jewelry_COP
  • 5 Iron Chunk
  • 1 Veiled Crystal
  • 1 Abstruse Sigil
  • 275 xItemPower() Gold
  • Imprint_Legendary_Weapon_2H_COP
  • 10 Iron Chunk
  • 2 Veiled Crystal
  • 2 Baleful Fragment
  • 450 xItemPower() Gold
  • Imprint_Legendary_Weapon_COP
  • 5 Iron Chunk
  • 1 Veiled Crystal
  • 1 Baleful Fragment
  • 225 xItemPower() Gold
  • Item_Upgrade_1HWpn1
  • 7 Iron Chunk
  • 500 xUpgradeLevel() Gold
  • Item_Upgrade_1HWpn2
  • 11 Iron Chunk
  • 1000 xUpgradeLevel() Gold
  • Item_Upgrade_1HWpn3
  • 18 Iron Chunk
  • 4 Veiled Crystal
  • 2500 xUpgradeLevel() Gold
  • Item_Upgrade_1HWpn4
  • 22 Iron Chunk
  • 8 Veiled Crystal
  • 2 Baleful Fragment
  • 7500 xUpgradeLevel() Gold
  • Item_Upgrade_1HWpn5
  • 36 Iron Chunk
  • 12 Veiled Crystal
  • 5 Baleful Fragment
  • 3 Forgotten Soul
  • 25000 xUpgradeLevel() Gold
  • Item_Upgrade_2HWpn1
  • 14 Iron Chunk
  • 1000 xUpgradeLevel() Gold
  • Item_Upgrade_2HWpn2
  • 22 Iron Chunk
  • 2000 xUpgradeLevel() Gold
  • Item_Upgrade_2HWpn3
  • 36 Iron Chunk
  • 8 Veiled Crystal
  • 5000 xUpgradeLevel() Gold
  • Item_Upgrade_2HWpn4
  • 44 Iron Chunk
  • 16 Veiled Crystal
  • 4 Baleful Fragment
  • 15000 xUpgradeLevel() Gold
  • Item_Upgrade_2HWpn5
  • 72 Iron Chunk
  • 24 Veiled Crystal
  • 10 Baleful Fragment
  • 6 Forgotten Soul
  • 50000 xUpgradeLevel() Gold
  • Item_Upgrade_Amulet1
  • 5 Iron Chunk
  • 500 xUpgradeLevel() Gold
  • Item_Upgrade_Amulet2
  • 9 Iron Chunk
  • 1000 xUpgradeLevel() Gold
  • Item_Upgrade_Amulet3
  • 14 Iron Chunk
  • 6 Veiled Crystal
  • 2500 xUpgradeLevel() Gold
  • Item_Upgrade_Amulet4
  • 19 Iron Chunk
  • 12 Veiled Crystal
  • 2 Abstruse Sigil
  • 7500 xUpgradeLevel() Gold
  • Item_Upgrade_Amulet5
  • 30 Iron Chunk
  • 18 Veiled Crystal
  • 5 Abstruse Sigil
  • 3 Forgotten Soul
  • 25000 xUpgradeLevel() Gold
  • Item_Upgrade_Armor1
  • 10 Rawhide
  • 400 xUpgradeLevel() Gold
  • Item_Upgrade_Armor2
  • 13 Rawhide
  • 800 xUpgradeLevel() Gold
  • Item_Upgrade_Armor3
  • 20 Rawhide
  • 3 Veiled Crystal
  • 2000 xUpgradeLevel() Gold
  • Item_Upgrade_Armor4
  • 28 Rawhide
  • 6 Veiled Crystal
  • 2 Coiling Ward
  • 6000 xUpgradeLevel() Gold
  • Item_Upgrade_Armor5
  • 42 Rawhide
  • 9 Veiled Crystal
  • 5 Coiling Ward
  • 2 Forgotten Soul
  • 20000 xUpgradeLevel() Gold
  • Item_Upgrade_Ring1
  • 5 Iron Chunk
  • 400 xUpgradeLevel() Gold
  • Item_Upgrade_Ring2
  • 9 Iron Chunk
  • 800 xUpgradeLevel() Gold
  • Item_Upgrade_Ring3
  • 14 Iron Chunk
  • 4 Veiled Crystal
  • 2000 xUpgradeLevel() Gold
  • Item_Upgrade_Ring4
  • 19 Iron Chunk
  • 8 Veiled Crystal
  • 2 Abstruse Sigil
  • 6000 xUpgradeLevel() Gold
  • Item_Upgrade_Ring5
  • 30 Iron Chunk
  • 12 Veiled Crystal
  • 5 Abstruse Sigil
  • 2 Forgotten Soul
  • 20000 xUpgradeLevel() Gold
  • Jeweler_Random_Rune_From_Ahu
  • 3 Ahu
  • 4000 Gold
  • Jeweler_Random_Rune_From_Bac
  • 3 Bac
  • 4000 Gold
  • Jeweler_Random_Rune_From_Ceh
  • 3 Ceh
  • 4000 Gold
  • Jeweler_Random_Rune_From_Cem
  • 3 Cem
  • 4000 Gold
  • Jeweler_Random_Rune_From_Cir
  • 3 Cir
  • 4000 Gold
  • Jeweler_Random_Rune_From_Eom
  • 3 Eom
  • 4000 Gold
  • Jeweler_Random_Rune_From_Feo
  • 3 Feo
  • 4000 Gold
  • Jeweler_Random_Rune_From_Gar
  • 3 Gar
  • 4000 Gold
  • Jeweler_Random_Rune_From_Jah
  • 3 Jah
  • 4000 Gold
  • Jeweler_Random_Rune_From_Kry
  • 3 Kry
  • 4000 Gold
  • Jeweler_Random_Rune_From_Lac
  • 3 Lac
  • 4000 Gold
  • Jeweler_Random_Rune_From_Lith
  • 3 Lith
  • 4000 Gold
  • Jeweler_Random_Rune_From_Lum
  • 3 Lum
  • 4000 Gold
  • Jeweler_Random_Rune_From_Moni
  • 3 Moni
  • 4000 Gold
  • Jeweler_Random_Rune_From_Mot
  • 3 Mot
  • 4000 Gold
  • Jeweler_Random_Rune_From_Neo
  • 3 Neo
  • 4000 Gold
  • Jeweler_Random_Rune_From_Ner
  • 3 Ner
  • 4000 Gold
  • Jeweler_Random_Rune_From_Noc
  • 3 Noc
  • 4000 Gold
  • Jeweler_Random_Rune_From_Ohm
  • 3 Ohm
  • 4000 Gold
  • Jeweler_Random_Rune_From_Poc
  • 3 Poc
  • 4000 Gold
  • Jeweler_Random_Rune_From_Qax
  • 3 Qax
  • 4000 Gold
  • Jeweler_Random_Rune_From_Qua
  • 3 Qua
  • 4000 Gold
  • Jeweler_Random_Rune_From_Que
  • 3 Que
  • 4000 Gold
  • Jeweler_Random_Rune_From_Tal
  • 3 Tal
  • 4000 Gold
  • Jeweler_Random_Rune_From_Tam
  • 3 Tam
  • 4000 Gold
  • Jeweler_Random_Rune_From_Teb
  • 3 Teb
  • 4000 Gold
  • Jeweler_Random_Rune_From_Tec
  • 3 Tec
  • 4000 Gold
  • Jeweler_Random_Rune_From_Thul
  • 3 Thul
  • 4000 Gold
  • Jeweler_Random_Rune_From_Ton
  • 3 Ton
  • 4000 Gold
  • Jeweler_Random_Rune_From_Tun
  • 3 Tun
  • 4000 Gold
  • Jeweler_Random_Rune_From_Tzic
  • 3 Tzic
  • 4000 Gold
  • Jeweler_Random_Rune_From_Vex
  • 3 Vex
  • 4000 Gold
  • Jeweler_Random_Rune_From_Wat
  • 3 Wat
  • 4000 Gold
  • Jeweler_Random_Rune_From_Xal
  • 3 Xal
  • 4000 Gold
  • Jeweler_Random_Rune_From_Xan
  • 3 Xan
  • 4000 Gold
  • Jeweler_Random_Rune_From_Xol
  • 3 Xol
  • 4000 Gold
  • Jeweler_Random_Rune_From_Yax
  • 3 Yax
  • 4000 Gold
  • Jeweler_Random_Rune_From_Yom
  • 3 Yom
  • 4000 Gold
  • Jeweler_Random_Rune_From_Yul
  • 3 Yul
  • 4000 Gold
  • Jeweler_Random_Rune_From_Zan
  • 3 Zan
  • 4000 Gold
  • Jeweler_Random_Rune_From_Zec
  • 3 Zec
  • 4000 Gold
  • LegendaryGlyph_Strength
  • 15000 Amethyst Fragment
  • Masterworking_Reset1
  • 30 Iron Chunk
  • 30 Rawhide
  • 20 Veiled Crystal
  • 5 Forgotten Soul
  • 5000000 Gold
  • Masterworking_Reset2
  • 30 Iron Chunk
  • 30 Rawhide
  • 20 Veiled Crystal
  • 5 Forgotten Soul
  • 5000000 Gold
  • Masterworking_Reset3
  • 30 Iron Chunk
  • 30 Rawhide
  • 20 Veiled Crystal
  • 5 Forgotten Soul
  • 5000000 Gold
  • Used in the{icon:Marker_Dungeon_BossSummon,2}Hanged Man's Hall in Kehjistan with {icon:Icons_Quest_MiscTrinkets_VoodooDoll_001,2} Pincushioned Doll to summon a powerful enemy. Requires 2.

    Acquired from{icon:Marker_Boss,2}Lord Zir within{icon:Marker_WargroundWaypoint,2}The Darkened Way in Fractured Peaks in Torment difficulties only by the one who performs the summoning.

    Rarely found from {icon:Marker_WorldEvent,2}World Bosses
  • 5 Khazra Horn
  • 9 Exquisite Blood
  • 4 Coiling Ward
  • 15 Veiled Crystal
  • 50000 Gold
  • Used in the{icon:Marker_Dungeon_BossSummon,2}Hanged Man's Hall in Kehjistan with {icon:Icons_Quest_MiscTrinkets_GuulrahniManacles,2} Sandscorched Shackles to summon a powerful enemy. Requires 2.

    Acquired from{icon:Marker_Boss,2}The Beast in the Icewithin the{icon:Marker_Dungeon_BossSummon,2}Glacial Fissure in Fractured Peaks in Torment difficulties only by the one who performs the summoning.

    Rarely found from {icon:Marker_WorldEvent,2}World Bosses
  • 5 Khazra Horn
  • 9 Distilled Fear
  • 4 Abstruse Sigil
  • 15 Veiled Crystal
  • 50000 Gold
  • Merged in{icon:Marker_Dungeon_BossSummon,2}Gaping Crevasse in southern Kehjistan with {icon:Icons_Quest_MiscTrinkets_CrustyGem_Red_001,2.3} Shard of Agony to summon a powerful enemy. Requires 2.

    Acquired from{icon:Marker_Boss,2}Echo of Varshan within the Malignant Burrow in Torment difficulties only by the one who performs the summoning.

    Rarely found from {icon:Marker_WorldEvent,2}World Bosses
  • 5 Khazra Horn
  • 9 Malignant Heart
  • 4 Abstruse Sigil
  • 15 Veiled Crystal
  • 50000 Gold
  • Merged in{icon:Marker_Dungeon_BossSummon,2}Gaping Crevasse in southern Kehjistan with {icon:Icons_Quest_Nature_Rock_Smooth_001, 2} Mucus-Slick Egg to summon a powerful enemy. Requires 2.

    Acquired from{icon:Marker_Boss,2}Grigoire within{icon:Marker_Dungeon_BossSummon,2}Hall of the Penitent in Torment difficulties only by the one who performs the summoning.

    Rarely found from {icon:Marker_WorldEvent,2}World Bosses
  • 5 Khazra Horn
  • 9 Living Steel
  • 4 Abstruse Sigil
  • 15 Veiled Crystal
  • 50000 Gold
  • Assembled beneath {icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers within Malignant Burrow to summon a powerful enemy.
    Requires 4.

    Found in Torment difficulties from:
    Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
    {icon:Marker_Hostile_SuperElite, 2}Elite monsters
    {icon:Marker_WorldEvent,2}World Bosses
    {icon:Marker_Undercity_Entrance, 2}Undercity of Kurast
    {icon:Marker_Bartering, 2}Bartering at the {icon:Marker_MercenaryHideout, 1.8}Mercenary Den
  • 1 Gurgling Head
  • Assembled beneath {icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers within Malignant Burrow to summon a powerful enemy.
    Requires 4.

    Found in Torment difficulties from:
    Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
    {icon:Marker_Hostile_SuperElite, 2}Elite monsters
    {icon:Marker_WorldEvent,2}World Bosses
    {icon:Marker_Undercity_Entrance, 2}Undercity of Kurast
    {icon:Marker_Bartering, 2}Bartering at the {icon:Marker_MercenaryHideout, 1.8}Mercenary Den
  • 1 Blackened Femur
  • Used by the{icon:Marker_Blacksmith, 2}Blacksmith to Masterwork equipment.

    Collected at level 60 from:
    {icon:Marker_NightmareDungeonEntrance,2}Nightmare Dungeons
    {icon:Marker_BSK_Entrance,2}Infernal Hordes
    {icon:Marker_Undercity_Entrance, 2}Undercity of Kurast
  • 1 Neathiron
  • Used by the{icon:Marker_Blacksmith, 2}Blacksmith to Masterwork equipment.

    Collected at level 60 from:
    {icon:Marker_NightmareDungeonEntrance,2}Nightmare Dungeons
    {icon:Marker_BSK_Entrance,2}Infernal Hordes
    {icon:Marker_Undercity_Entrance, 2}Undercity of Kurast
  • 1 Ingolith
  • Assembled beneath {icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers within Malignant Burrow to summon a powerful enemy.
    Requires 4.

    Found in Torment difficulties from:
    Cache Rewards from{icon:Marker_Bounties_TurnIn, 1.8}The Tree of Whispers
    {icon:Marker_Hostile_SuperElite, 2}Elite monsters
    {icon:Marker_WorldEvent,2}World Bosses
    {icon:Marker_Undercity_Entrance, 2}Undercity of Kurast
    {icon:Marker_Bartering, 2}Bartering at the {icon:Marker_MercenaryHideout, 1.8}Mercenary Den
  • 1 Trembling Hand
  • Level: 1 – 5
  • 60 Sigil Powder
  • 4000 Gold
  • Unsocket
    empering_Charges
    Contains a random Caged Heart, with a chance at a Wrathful Heart.
  • 20 Brutal Malignant Ichor
  • 20 Vicious Malignant Ichor
  • 20 Devious Malignant Ichor
  • 1000 Gold
  • Contains a random Malignant Invoker, with a chance at a Wrathful Invoker.
  • 40 Brutal Malignant Ichor
  • 40 Vicious Malignant Ichor
  • 40 Devious Malignant Ichor
  • 1000 Gold
  • Invokes a powerful Brutal Malignant foe from the indigo Malignant Pustules found within Tunnels.
  • 20 Vicious Malignant Ichor
  • 20 Devious Malignant Ichor
  • 50 Brutal Malignant Ichor
  • 1000 Gold
  • Invokes a powerful Vicious Malignant foe from the xanthous Malignant Pustules found within Tunnels.
  • 20 Devious Malignant Ichor
  • 20 Brutal Malignant Ichor
  • 50 Vicious Malignant Ichor
  • 1000 Gold
  • Invokes a powerful Devious Malignant foe from the amaranth Malignant Pustules found within Tunnels.
  • 20 Vicious Malignant Ichor
  • 20 Brutal Malignant Ichor
  • 50 Devious Malignant Ichor
  • 1000 Gold
  • Invokes an Echo of Varshan from the most powerful Malignant Pustules found within Tunnels.
  • 1 Brutal Malignant Invoker
  • 1 Vicious Malignant Invoker
  • 1 Devious Malignant Invoker
  • 1 Demon's Heart
  • 1000 Gold
  • Invokes an intense Echo of Varshan from the most powerful Malignant Pustules found within Tunnels.
  • 50 Sigil Powder
  • 1 Invoker of Varshan
  • 1000 Gold
  • Invokes the strongest Echo of Varshan from the most powerful Malignant Pustules found within Tunnels.
  • 5 Forgotten Soul
  • 1 Invoker of Varshan
  • 10 Angelbreath
  • 1000 Gold
  • An indigo substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
  • 3 Vicious Malignant Ichor
  • 3 Devious Malignant Ichor
  • 1000 Gold
  • A xanthous substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
  • 3 Brutal Malignant Ichor
  • 3 Devious Malignant Ichor
  • 1000 Gold
  • An amaranth substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
  • 3 Brutal Malignant Ichor
  • 3 Vicious Malignant Ichor
  • 1000 Gold
  • ipe_AddBluePact
    ipe_AddPactDivinity
    ipe_AddRedPact
    ipe_RemoveBluePact
    ipe_RemoveDivinityPact
    ipe_RemovePactAll
    ipe_RemoveRedPact
    Level: 1 – 1
  • 150 Sigil Powder
  • 60000 Gold
  • unement_Recipe
  • 10 Pearl of Warding
  • ld_UnearthedMachinations_ColdBoss
  • 3 Elemental Core
  • 50 Shattered Stone
  • ld_UnearthedMachinations_FireBoss
  • 3 Elemental Core
  • 50 Shattered Stone
  • ld_UnearthedMachinations_LightningBoss
  • 3 Elemental Core
  • 50 Shattered Stone
  • _Main_05_Recipe
  • 1 Pearl of Warding
  • Use to reveal a single Governing or Tuning Stone.
  • 200 Shattered Stone
  • 20 Iron Chunk
  • 1000 Gold
  • c_RealmWalkerDungeonOfHatred_Altar00
  • 1 Iron Chunk
  • c_RealmWalkerDungeonOfHatred_Altar01
  • 25 Murmuring Obols
  • c_RealmWalkerDungeonOfHatred_Altar02
  • 3 Angelbreath
  • c_RealmWalkerDungeonOfHatred_Altar03
  • 5 Murmuring Obols
  • c_RealmWalkerDungeonOfHatred_Altar04
  • 200 Sigil Powder
  • Level: 2 – 3
    ng_Generic_Offensive_Damage_Conditional_Tier1
  • 5 Iron Chunk
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 1 Baleful Fragment
  • 1 Abstruse Sigil
  • 1 Forgotten Soul
  • ng_Generic_Offensive_Damage_Conditional_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 1 Baleful Fragment
  • 1 Abstruse Sigil
  • 1 Forgotten Soul
  • ng_Generic_Offensive_Damage_Conditional_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 1 Baleful Fragment
  • 1 Abstruse Sigil
  • 1 Forgotten Soul
  • ng_Generic_Offensive_Damage_SkillTypes_Tier1
  • 5 Iron Chunk
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 1 Baleful Fragment
  • 1 Abstruse Sigil
  • 1 Forgotten Soul
  • ng_Generic_Offensive_Damage_SkillTypes_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 1 Baleful Fragment
  • 1 Abstruse Sigil
  • 1 Forgotten Soul
  • ng_Generic_Offensive_Damage_SkillTypes_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 1 Veiled Crystal
  • 1 Coiling Ward
  • 1 Baleful Fragment
  • 1 Abstruse Sigil
  • 1 Forgotten Soul
  • Contains random crafting materials.
  • 500 Citadel Coin
  • Contains random Gems and Gem Fragments.
  • 500 Citadel Coin
  • Contains random gear, with a chance for Uniques.
  • 1000 Citadel Coin
  • Use while in a dungeon to summon a Treasure Goblin from another realm.
  • 1000 Citadel Coin
  • Use to summon an Anvil that can be used by 4 players to repair their gear.
  • 400 Citadel Coin
  • Use to restore 30% Health and drop Health Potions for Nearby players.
  • 200 Citadel Coin
  • Use to revive up to 3 Nearby players.
  • 500 Citadel Coin
  • Use to restore all Tempering Charges on an item.
  • 600 Citadel Coin
  • For the next {s1} minutes:
    Increases Damage Reduction by 10%.
    After killing 20 enemies, your next Core Skill Taunts Nearby enemies.
    Experience gained is increased by 8%.
  • 200 Citadel Coin
  • For the next {s1} minutes:
    Increases Healing by 15% and Revive speed by 25%.
    After Reviving a player, gain +10% Move Speed for 5 seconds.
    Experience gained is increased by 8%.
  • 200 Citadel Coin
  • For the next {s1} minutes:
    Increase Move Speed by +15%.
    You leave behind a trail that grants players +15% Move Speed for 5 seconds.
    Experience gained is increased by 8%.
  • 200 Citadel Coin
  • For the next {s1} minutes:
    Every 10 seconds, your next Core Skill heals you and Nearby allies for 10% of their max Health.
    Restore an additional 5% max Health for each Nearby ally, up to 25%.
    Experience gained is increased by 8%.
  • 200 Citadel Coin
  • For the next 20 minutes:
    Increases All Stats by +30 for all nearby players.
    After killing an enemy, gain +2 to All Stats for 5 seconds.
    Increases Experience by 5%.
  • 400 Citadel Coin
  • For the next 20 minutes:
    Increases Move Speed by +15% for all nearby players.
    For each Nearby player with this buff, gain +5% Move Speed, up to +30%.
    Increases Experience by 5%.
  • 400 Citadel Coin
  • For the next 20 minutes:
    Increases Damage by 5% for all Nearby players.
    For each Nearby dead player, gain 5% Damage, up to 15%
    Increases Experience by 5%
  • 400 Citadel Coin
  • For the next 20 minutes:
    Increases Potion Capacity by +3 and Healing Received by +10% for all Nearby players.
    Increases Experience by 5%.
  • 400 Citadel Coin
  • Use to prevent Durability loss on your next 3 deaths.
  • 300 Citadel Coin
  • For the next {s1} minutes:
    Increases Cold Resistance by +20% and Maximum Cold Resistance by +4%.
    Experience gained is increased by 5%.
  • 20 Bundled Herbs
  • 300 Sapphire Fragment
  • 3000 Gold
  • For the next {s1} minutes:
    Increases Cold Resistance by +30% and Maximum Cold Resistance by +6%.
    Experience gained is increased by 8%.
  • 40 Bundled Herbs
  • 30 Angelbreath
  • 300 Sapphire Fragment
  • 6000 Gold
  • For the next {s1} minutes:
    Increases Maximum Life by 15% and Poison Resist by 20%
    Experience gained is increased by 8%.
  • 50 Bundled Herbs
  • 35 Angelbreath
  • 150 Emerald Fragment
  • 1000 Gold
  • For the next {s1} minutes:
    Increases Overpower damage by 7% and Vulnerable damage by 7%.
    Experience gained is increased by 5%.
  • 5 Bundled Herbs
  • 1000 Gold
  • For the next {s1} minutes:
    Increases Overpower damage by 15% and Vulnerable damage by 15%.
    Experience gained is increased by 8%.
  • 10 Bundled Herbs
  • 10 Angelbreath
  • 2000 Gold
  • For the next {s1} minutes:
    Increases Fire Resistance by +20% and Maximum Fire Resistance by +4%.
    Experience gained is increased by 5%.
  • 20 Bundled Herbs
  • 300 Ruby Fragment
  • 3000 Gold
  • For the next {s1} minutes:
    Increases Fire Resistance by +30% and Maximum Fire Resistance by +6%.
    Experience gained is increased by 8%.
  • 40 Bundled Herbs
  • 30 Angelbreath
  • 300 Ruby Fragment
  • 6000 Gold
  • For the next {s1} minutes:
    Increases damage to Hollows and Hollow infected monsters by 10%
    Experience gained is increased by 8%.
  • 50 Bundled Herbs
  • 35 Angelbreath
  • 150 Emerald Fragment
  • 1000 Gold
  • For the next {s1} minutes:
    Increases Armor by +30 and Thorns by 150.
    Experience gained is increased by 5%.
  • 10 Bundled Herbs
  • 100 Diamond Fragment
  • 2000 Gold
  • For the next {s1} minutes:
    Increases Armor by +50 and Thorns by 250.
    Experience gained is increased by 8%.
  • 20 Bundled Herbs
  • 20 Angelbreath
  • 200 Diamond Fragment
  • 4000 Gold
  • For the next {s1} minutes:
    Increases Lightning Resistance by +20% and Maximum Lightning Resistance by +4%.
    Experience gained is increased by 5%.
  • 20 Bundled Herbs
  • 300 Topaz Fragment
  • 3000 Gold
  • For the next {s1} minutes:
    Increases Lightning Resistance by +30% and Maximum Lightning Resistance by +6%.
    Experience gained is increased by 8%.
  • 40 Bundled Herbs
  • 30 Angelbreath
  • 300 Topaz Fragment
  • 6000 Gold
  • For the next {s1} minutes:
    Increases Maximum Life by 10%.
    Experience gained is increased by 5%.
  • 10 Bundled Herbs
  • 200 Skull Fragment
  • 2000 Gold
  • For the next {s1} minutes:
    Increases Maximum Life by 20%.
    Experience gained is increased by 8%.
  • 20 Bundled Herbs
  • 20 Angelbreath
  • 200 Skull Fragment
  • 4000 Gold
  • For the next {s1} minutes:
    Increases Poison Resistance by +20% and Maximum Poison Resistance by +4%.
    Experience gained is increased by 5%.
  • 20 Bundled Herbs
  • 300 Emerald Fragment
  • 3000 Gold
  • For the next {s1} minutes:
    Increases Poison Resistance by +30% and Maximum Poison Resistance by +6%.
    Experience gained is increased by 8%.
  • 40 Bundled Herbs
  • 30 Angelbreath
  • 300 Emerald Fragment
  • 6000 Gold
  • For the next {s1} minutes:
    Increases Critical Strike Chance by 4% and Critical Strike Damage by 25%.
    Experience gained is increased by 5%.
  • 5 Bundled Herbs
  • 1000 Gold
  • For the next {s1} minutes:
    Increases Critical Strike Chance by 6% and Critical Strike Damage by 35%.
    Experience gained is increased by 8%.
  • 10 Bundled Herbs
  • 10 Angelbreath
  • 2000 Gold
  • For the next {s1} minutes:
    Grants 10% Resource Cost Reduction and 10 Maximum Resource.
    Experience gained is increased by 5%.
  • 20 Bundled Herbs
  • 2000 Gold
  • For the next {s1} minutes:
    Grants 20% Resource Cost Reduction and 25 Maximum Resource.
    Experience gained is increased by 8%.
  • 10 Bundled Herbs
  • 10 Angelbreath
  • 2000 Gold
  • For the next {s1} minutes:
    Increases Shadow Resistance by +20% and Maximum Shadow Resistance by +4%.
    Experience gained is increased by 5%.
  • 20 Bundled Herbs
  • 300 Amethyst Fragment
  • 3000 Gold
  • For the next {s1} minutes:
    Increases Shadow Resistance by +30% and Maximum Shadow Resistance by +6%.
    Experience gained is increased by 8%.
  • 40 Bundled Herbs
  • 30 Angelbreath
  • 300 Amethyst Fragment
  • 6000 Gold
  • For the next {s1} minutes:
    Increases Attack Speed by 7% and Lucky Hit by 7%
    Experience gained is increased by 5%.
  • 5 Bundled Herbs
  • 1000 Gold
  • For the next {s1} minutes:
    Increases Attack Speed by 15% and Lucky Hit by 15%
    Experience gained is increased by 8%.
  • 10 Bundled Herbs
  • 10 Angelbreath
  • 2000 Gold
  • Use: Increases All Stats by 40 and Critical Strike and Overpower damage by 5% for every nearby player and increases Experience by 5%. Lasts 20 minutes.
  • 100 Bundled Herbs
  • 10 Angelbreath
  • 10 Veiled Crystal
  • 100 Ruby Fragment
  • 100 Sapphire Fragment
  • 6000 Gold
  • Use: Increases Maximum Life by 500 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 75 Bundled Herbs
  • 5 Angelbreath
  • 4 Veiled Crystal
  • 140 Ruby Fragment
  • 3000 Gold
  • Use: Increases Resistance to All Elements by +10%, Maximum Resistance to All Elements by +1%, and Armor by +150 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 85 Bundled Herbs
  • 8 Angelbreath
  • 7 Veiled Crystal
  • 85 Diamond Fragment
  • 85 Skull Fragment
  • 4500 Gold
  • Use: Increases All Stats by 15 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 80 Bundled Herbs
  • 6 Angelbreath
  • 6 Veiled Crystal
  • 3500 Gold
  • Use: Increases Thorns by 250 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 80 Bundled Herbs
  • 7 Angelbreath
  • 6 Veiled Crystal
  • 160 Emerald Fragment
  • 4000 Gold
  • Use: Increases Lightning, Cold and Poison Resistances by +15% and their Maximum Resistances by +2% for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 65 Bundled Herbs
  • 4 Angelbreath
  • 3 Veiled Crystal
  • 50 Emerald Fragment
  • 50 Topaz Fragment
  • 2500 Gold
  • Use: Increases Fire, Cold, and Shadow Resistances by +15% and their Maximum Resistances by +2% for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 70 Bundled Herbs
  • 4 Angelbreath
  • 3 Veiled Crystal
  • 50 Amethyst Fragment
  • 50 Sapphire Fragment
  • 2500 Gold
  • Use: Increases Armor by +200 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 55 Bundled Herbs
  • 1 Veiled Crystal
  • 30 Skull Fragment
  • 1500 Gold
  • Use: Increases chance to Dodge by 5% for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 90 Bundled Herbs
  • 9 Angelbreath
  • 9 Veiled Crystal
  • 5000 Gold
  • Use: Increases Strength by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 60 Bundled Herbs
  • 2 Veiled Crystal
  • 35 Ruby Fragment
  • 2500 Gold
  • Use: Increases Intelligence by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 60 Bundled Herbs
  • 2 Veiled Crystal
  • 35 Topaz Fragment
  • 2000 Gold
  • Use: Increases Dexterity by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 60 Bundled Herbs
  • 2 Veiled Crystal
  • 35 Emerald Fragment
  • 2000 Gold
  • Use: Increases Willpower by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 60 Bundled Herbs
  • 2 Veiled Crystal
  • 35 Amethyst Fragment
  • 2000 Gold
  • Guaranteed to contain a Legendary item or better.
  • 200 Rawhide
  • 200 Iron Chunk
  • 200 Veiled Crystal
  • 5 Forgotten Soul
  • 1000000 Gold
  • Merc_CursedChild_Crafter
  • 5 Wolfram Ore
  • 10 Wolfram Ore
  • 10 Wolfram Ore
  • 15 Wolfram Ore
  • 20 Wolfram Ore
  • 20000 xUpgradeLevel() Gold
  • Merc_ShieldBearer_Crafter
  • 5 Wolfram Ore
  • 10 Wolfram Ore
  • 10 Wolfram Ore
  • 15 Wolfram Ore
  • 20 Wolfram Ore
  • 20000 xUpgradeLevel() Gold
  • Merc_ShieldBearer_Crafter_remove_affix
  • 10 Gold
  • _Tempering_Barb_Defensive_PassiveRanksDefensive_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 3 Coiling Ward
  • 3 Baleful Fragment
  • 3 Abstruse Sigil
  • _Tempering_Barb_Defensive_PassiveRanksDefensive_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 3 Coiling Ward
  • 3 Baleful Fragment
  • 3 Abstruse Sigil