Item /49
Magic Crafting Material


Used to upgrade or unlock Vampiric Powers in the Seasonal tab of your Inventory, available after completing or skipping the Campaign and progressing the Seasonal Quest.

Often obtained from Blood Harvest, Blood Seekers, and Opulent Coffins.
This substance, distilled by an occult process from the blood of human victims, enables the enhancement of Vampiric Powers.
Crafting Material


A clipping of herbs used in the upgrading of potions or crafting of elixirs & incense. Collected from Gallowvine, Biteberry, Blightshade, Lifesbane, Howler Moss, and Reddamine.
Considered foundational to the study of alchemy, herbs serve to bond and enhance other elixirs.
Magic Crafting Material


A fungus used in the crafting of potions, elixirs & incense. Found in Dry Steppes.
A curiosity among fungi, coveted by alchemists for its stimulating and energizing properties.
Magic Crafting Material


An herb used in the crafting of potions, elixirs & incense. Found in Fractured Peaks.
A hard, bitter berry prized by alchemists for its use as both an enduring raisin and its vital and defensive qualities.
Magic Crafting Material


An herb used in the crafting of potions, elixirs & incense. Found in Hawezar.
A toxic swamp lily, prized by alchemists for its foul and aggressive qualities.
Magic Crafting Material


An herb used in the crafting of potions, elixirs & incense. Found in Kehjistan.
A native Kehjistani berry with an eerie face, prized by alchemists for its potent toxins and soporific effects.
Rare Crafting Material


A rare herb found sometimes from harvest nodes and Resplendent Chests. Used at the Alchemist to craft Elixirs, Incense, and Potion Upgrades.
A precious and rare strain of lily-of-the-valley. Considered an alchemical catalyst of few peers.
Magic Crafting Material


An herb used in the crafting of potions, elixirs & incense. Found in Scosglen.
A hoary moss with a pungent, musky aroma, prized by alchemists for its vital and physical qualities.
Rare Crafting Material


A rare herb used in the crafting of elixirs. Can be found in Nightmare Dungeons and The Pit.
Only mostly toxic in spite of its beauty, but still regarded a peerless catalyst by alchemists.
Crafting Material


Salvaged from, and used to improve, Armor.
Coarse, rugged leather used for garments, tools, and toys for the hounds of Sanctuary.
Magic Crafting Material


Rare leather used for improving armor. Can be obtained from the various wildlife and beasts.
Supple, rugged leather used for fine garments and even finer armor.
Legendary Crafting Material


Earned from deep inside The Pit, and used to Masterwork your equipment at the Blacksmith.
Magic Crafting Material


Earned from The Pit, and used to Masterwork your equipment at the Blacksmith.
Rare Crafting Material


Earned from deep inside The Pit, and used to Masterwork your equipment at the Blacksmith.
Magic Crafting Material


Found in the bodies of demons.
Each Demon still carries a withered, beating heart that propels it forward. Rarely they are left in fine enough condition after the Demon is slain to use for other means.
Magic Crafting Material


Found in the mouths of evil humans.
The lies spouted by particularly black-hearted humans rarely manifest in turning their tongues a milky white.
Magic Crafting Material


Found in the bodies, bones, or cerements of the undead.
Long exposure to the walking dead imbues this dust with their inverse vitality, used in necromantic alchemies.
Magic Crafting Material


Found by killing beasts and animals, as well as werecreatures.
Within the bones of wild creatures dwells a raw potency used by alchemists to enhance physical properties.
Crafting Material


Salvaged from, and used to improve, Weapons and Jewelry.
A common, dark ore that while heavy results in clean, useful metal and used by artisans throughout Sanctuary.
Magic Crafting Material


Rare metal used for improving weapons and jewelry. Found in veins nearly everywhere.
Silver is prized by artisans for both its beauty and potency against dangerous creatures throughout Sanctuary.
Legendary Crafting Material

Requires Level 20

A mysterious prism most often found in very, very large bodies, such as world bosses. Used by Jewelers to add sockets to equipment.
Rare and hoarded by their previous owners, these prisms are often guarded jealously.
Legendary Crafting Material


Salvaged from, and used to improve, Legendary Armor.
Fragments from storied armor with truly unusual properties.
Legendary Crafting Material


Salvaged from, and used to improve, Legendary Jewelry.
Fragments from storied relics and talismans with truly unusual properties.
Legendary Crafting Material


Salvaged from, and used to improve, Legendary Weapons.
Shards from storied weapons with truly unusual properties.
Crafting Material


Obtained from Elite Monsters, Whisper Bounties, and using the Occultist to salvage nightmare sigils of any tier. Use Sigil Powder to craft Nightmare Dungeon Sigils
A mysterious powder that can be compressed into relics inviting peril for greater challenges and rewards.
Rare Crafting Material


Salvaged from, and used to improve, Rare or better equipment.
Occultists and enchanters commonly use these crystals to reorient or redirect magical energy. The process renders them inert, so many are needed.
Legendary Crafting Material


Found in Tortured Gifts during the
{icon:Marker_Helltide, 2.5}Helltide in World Tiers {icon:Icon_WorldTier_3, 2.0} and {icon:Icon_WorldTier_4, 2.0}. Occasionally found from other sources.

Used to improve Sacred and Ancestral items.
Is it a stone, an organ, or something else? Indescribably, it is all of these things.
Unique Crafting Material


Salvaged from mythic Unique equipment. Transmute it at the Alchemist to create new mythic Unique equipment.
In its glow lie secrets of forgotten ancestors.
Crafting Material


Obtained by slaying the strongest monsters in Sanctuary.
Legendary Crafting Material


Obtained by using the Blacksmith to salvage legendary weapons and armor.
Crafting Material


Obtained by using the Blacksmith to salvage magic weapons and armor.
Crafting Material


Shards of Amethyst, which can be made into a Gem at the Jeweler.
Crafting Material


Shards of Diamond, which can be made into a Gem at the Jeweler.
Crafting Material


Shards of Emerald, which can be made into a Gem at the Jeweler.
Crafting Material


Shards of Ruby, which can be made into a Gem at the Jeweler.
Crafting Material


Shards of Sapphire, which can be made into a Gem at the Jeweler.
Crafting Material


Shards of Skull, which can be made into a Gem at the Jeweler.
Crafting Material


Shards of Topaz, which can be made into a Gem at the Jeweler.
Crafting Material


A material used in the crafting of new items.
Magic Crafting Material


A material used in the crafting of new items.
Crafting Material


Bound and to be delivered to the Unformed Lands
Magic Crafting Material


An indigo substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
The indigo ichor lends itself well to defensive or restorative properties.
Magic Crafting Material


A xanthous substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
The orange ichor lends itself well to aggressive, offensive properties.
Magic Crafting Material


An amaranth substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
The pinkish ichor lends itself well to effects best described as neither aggressive nor defensive, but useful.
Crafting Material


Used to craft new Governing and Tuning Stones.
Slate sharp enough to cut your finger.
Legendary Crafting Material


Earned from deep inside The Pit, and used to Masterwork your equipment at the Blacksmith.
Rare Crafting Material


Earned from deep inside The Pit, and used to Masterwork your equipment at the Blacksmith.
Magic Crafting Material


Earned from The Pit, and used to Masterwork your equipment at the Blacksmith.
Crafting Material


An ancient token used by the Horadrim to enter The Pit of the Artificer. Most often found in Whisper Caches, Helltide and Legion Chests, and from Nightmare Dungeons and World Bosses.
A surprisingly light material that glows faintly.
Recipe /723
moning_Hardmode_Duriel
  • 2 Stygian Stone
  • 6 Mucus-Slick Egg
  • 6 Shard of Agony
  • moning_Hardmode_Helltide
  • 2 Stygian Stone
  • 15 Living Steel
  • moning_Hardmode_VampireLord
  • 2 Stygian Stone
  • 27 Exquisite Blood
  • moning_Helltide_WT3
  • 2 Living Steel
  • moning_Helltide_WT4
  • 5 Living Steel
  • moning_UberDuriel
  • 2 Mucus-Slick Egg
  • 2 Shard of Agony
  • moning_UberMalphas
  • 7 Igneous Core
  • 250 Shattered Stone
  • moning_VampireLord
  • 9 Exquisite Blood
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  • 3 Runeshard
  • Use these to purchase Midwinter Rewards from Gileon at the Midwinter Square in Kyovashad.
  • 1 Red-Cloaked Trophy
  • Use these to purchase Midwinter Rewards from Gileon at the Midwinter Square in Kyovashad.
  • 30 Lost Heirloom
  • Use these to purchase Midwinter Rewards from Gileon at the Midwinter Square in Kyovashad.
  • 300 Blighted Fragment
  • AddSocket
  • 1 Scattered Prism
  • 350 xItemPower() Gold
  • Extract_Essence_01
  • 300 xItemPower() Gold
  • Extract_Essence_02
  • 450 xItemPower() Gold
  • Extract_Essence_03
  • 600 xItemPower() Gold
  • 100 Ruby Fragment
  • 10000 Gold
  • 10000 Ruby Fragment
  • 1000000 Gold
  • 100 Skull Fragment
  • 10000 Gold
  • 10000 Skull Fragment
  • 1000000 Gold
  • 100 Topaz Fragment
  • 10000 Gold
  • 10000 Topaz Fragment
  • 1000000 Gold
  • Imbue_Ancestral_Armor_COP
  • 25 Rawhide
  • 16 Veiled Crystal
  • 5 Coiling Ward
  • 1 Forgotten Soul
  • 360 xItemPower() Gold
  • Imbue_Ancestral_Jewelry_COP
  • 25 Iron Chunk
  • 16 Veiled Crystal
  • 5 Abstruse Sigil
  • 1 Forgotten Soul
  • 420 xItemPower() Gold
  • Imbue_Ancestral_Weapon_2H_COP
  • 50 Iron Chunk
  • 32 Veiled Crystal
  • 10 Baleful Fragment
  • 2 Forgotten Soul
  • 900 xItemPower() Gold
  • Imbue_Ancestral_Weapon_COP
  • 25 Iron Chunk
  • 16 Veiled Crystal
  • 5 Baleful Fragment
  • 1 Forgotten Soul
  • 450 xItemPower() Gold
  • Imbue_Legendary_Armor_COP
  • 10 Rawhide
  • 4 Veiled Crystal
  • 1 Coiling Ward
  • 240 xItemPower() Gold
  • Imbue_Legendary_Jewelry_COP
  • 10 Iron Chunk
  • 4 Veiled Crystal
  • 1 Abstruse Sigil
  • 280 xItemPower() Gold
  • Imbue_Legendary_Weapon_2H_COP
  • 20 Iron Chunk
  • 8 Veiled Crystal
  • 2 Baleful Fragment
  • 600 xItemPower() Gold
  • Imbue_Legendary_Weapon_COP
  • 10 Iron Chunk
  • 4 Veiled Crystal
  • 1 Baleful Fragment
  • 300 xItemPower() Gold
  • Imbue_Sacred_Armor_COP
  • 15 Rawhide
  • 8 Veiled Crystal
  • 1 Coiling Ward
  • 300 xItemPower() Gold
  • Imbue_Sacred_Jewelry_COP
  • 15 Iron Chunk
  • 8 Veiled Crystal
  • 1 Abstruse Sigil
  • 350 xItemPower() Gold
  • Imbue_Sacred_Weapon_2H_COP
  • 30 Iron Chunk
  • 16 Veiled Crystal
  • 2 Baleful Fragment
  • 750 xItemPower() Gold
  • Imbue_Sacred_Weapon_COP
  • 15 Iron Chunk
  • 8 Veiled Crystal
  • 1 Baleful Fragment
  • 375 xItemPower() Gold
  • Item_Upgrade_1HWpn1
  • 7 Iron Chunk
  • 500 xUpgradeLevel() Gold
  • Item_Upgrade_1HWpn2
  • 11 Iron Chunk
  • 1000 xUpgradeLevel() Gold
  • Item_Upgrade_1HWpn3
  • 18 Iron Chunk
  • 4 Veiled Crystal
  • 2500 xUpgradeLevel() Gold
  • Item_Upgrade_1HWpn4
  • 22 Iron Chunk
  • 8 Veiled Crystal
  • 2 Baleful Fragment
  • 7500 xUpgradeLevel() Gold
  • Item_Upgrade_1HWpn5
  • 36 Iron Chunk
  • 12 Veiled Crystal
  • 5 Baleful Fragment
  • 3 Forgotten Soul
  • 25000 xUpgradeLevel() Gold
  • Item_Upgrade_2HWpn1
  • 14 Iron Chunk
  • 1000 xUpgradeLevel() Gold
  • Item_Upgrade_2HWpn2
  • 22 Iron Chunk
  • 2000 xUpgradeLevel() Gold
  • Item_Upgrade_2HWpn3
  • 36 Iron Chunk
  • 8 Veiled Crystal
  • 5000 xUpgradeLevel() Gold
  • Item_Upgrade_2HWpn4
  • 44 Iron Chunk
  • 16 Veiled Crystal
  • 4 Baleful Fragment
  • 15000 xUpgradeLevel() Gold
  • Item_Upgrade_2HWpn5
  • 72 Iron Chunk
  • 24 Veiled Crystal
  • 10 Baleful Fragment
  • 6 Forgotten Soul
  • 50000 xUpgradeLevel() Gold
  • Item_Upgrade_Amulet1
  • 5 Iron Chunk
  • 500 xUpgradeLevel() Gold
  • Item_Upgrade_Amulet2
  • 9 Iron Chunk
  • 1000 xUpgradeLevel() Gold
  • Item_Upgrade_Amulet3
  • 14 Iron Chunk
  • 6 Veiled Crystal
  • 2500 xUpgradeLevel() Gold
  • Item_Upgrade_Amulet4
  • 19 Iron Chunk
  • 12 Veiled Crystal
  • 2 Abstruse Sigil
  • 7500 xUpgradeLevel() Gold
  • Item_Upgrade_Amulet5
  • 30 Iron Chunk
  • 18 Veiled Crystal
  • 5 Abstruse Sigil
  • 3 Forgotten Soul
  • 25000 xUpgradeLevel() Gold
  • Item_Upgrade_Armor1
  • 10 Rawhide
  • 400 xUpgradeLevel() Gold
  • Item_Upgrade_Armor2
  • 13 Rawhide
  • 800 xUpgradeLevel() Gold
  • Item_Upgrade_Armor3
  • 20 Rawhide
  • 3 Veiled Crystal
  • 2000 xUpgradeLevel() Gold
  • Item_Upgrade_Armor4
  • 28 Rawhide
  • 6 Veiled Crystal
  • 2 Coiling Ward
  • 6000 xUpgradeLevel() Gold
  • Item_Upgrade_Armor5
  • 42 Rawhide
  • 9 Veiled Crystal
  • 5 Coiling Ward
  • 2 Forgotten Soul
  • 20000 xUpgradeLevel() Gold
  • Item_Upgrade_Ring1
  • 5 Iron Chunk
  • 400 xUpgradeLevel() Gold
  • Item_Upgrade_Ring2
  • 9 Iron Chunk
  • 800 xUpgradeLevel() Gold
  • Item_Upgrade_Ring3
  • 14 Iron Chunk
  • 4 Veiled Crystal
  • 2000 xUpgradeLevel() Gold
  • Item_Upgrade_Ring4
  • 19 Iron Chunk
  • 8 Veiled Crystal
  • 2 Abstruse Sigil
  • 6000 xUpgradeLevel() Gold
  • Item_Upgrade_Ring5
  • 30 Iron Chunk
  • 12 Veiled Crystal
  • 5 Abstruse Sigil
  • 2 Forgotten Soul
  • 20000 xUpgradeLevel() Gold
  • Masterworking_Rank01
  • 10 Obducite
  • 10 Iron Chunk
  • 10 Rawhide
  • 3 Veiled Crystal
  • 100000 Gold
  • Masterworking_Rank02
  • 20 Obducite
  • 10 Iron Chunk
  • 10 Rawhide
  • 3 Veiled Crystal
  • 150000 Gold
  • Masterworking_Rank03
  • 30 Obducite
  • 15 Iron Chunk
  • 15 Rawhide
  • 4 Veiled Crystal
  • 200000 Gold
  • Masterworking_Rank04
  • 40 Obducite
  • 15 Iron Chunk
  • 15 Rawhide
  • 4 Veiled Crystal
  • 300000 Gold
  • Masterworking_Rank05
  • 20 Ingolith
  • 25 Iron Chunk
  • 25 Rawhide
  • 6 Veiled Crystal
  • 450000 Gold
  • Masterworking_Rank06
  • 40 Ingolith
  • 30 Iron Chunk
  • 30 Rawhide
  • 8 Veiled Crystal
  • 600000 Gold
  • Masterworking_Rank07
  • 80 Ingolith
  • 40 Iron Chunk
  • 40 Rawhide
  • 10 Veiled Crystal
  • 800000 Gold
  • Masterworking_Rank08
  • 120 Ingolith
  • 50 Iron Chunk
  • 50 Rawhide
  • 15 Veiled Crystal
  • 1000000 Gold
  • Masterworking_Reset1
  • 30 Iron Chunk
  • 30 Rawhide
  • 20 Veiled Crystal
  • 5 Forgotten Soul
  • 5000000 Gold
  • Masterworking_Reset2
  • 30 Iron Chunk
  • 30 Rawhide
  • 20 Veiled Crystal
  • 5 Forgotten Soul
  • 5000000 Gold
  • Masterworking_Reset3
  • 30 Iron Chunk
  • 30 Rawhide
  • 20 Veiled Crystal
  • 5 Forgotten Soul
  • 5000000 Gold
  • Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper Caches.

    Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.

    Can be Refined at the Alchemist.
  • 1 Malignant Heart
  • 4 Abstruse Sigil
  • 15 Veiled Crystal
  • 50000 Gold
  • Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper Caches.

    Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.

    Can be Refined at the Alchemist.
  • 1 Malignant Heart
  • 4 Coiling Ward
  • 15 Veiled Crystal
  • 50000 Gold
  • Contains 300 pieces of Ingolith.
  • 100 Neathiron
  • 6000000 Gold
  • Contains 75 pieces of Ingolith.
  • 25 Neathiron
  • 1500000 Gold
  • Contains 15 pieces of Ingolith.
  • 5 Neathiron
  • 300000 Gold
  • Contains 300 pieces of Obducite.
  • 100 Ingolith
  • 2000000 Gold
  • Contains 75 pieces of Obducite.
  • 25 Ingolith
  • 500000 Gold
  • Contains 15 pieces of Obducite.
  • 5 Ingolith
  • 100000 Gold
  • Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper caches.

    Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.

    Can be Refined at the Alchemist.
  • 1 Malignant Heart
  • 4 Baleful Fragment
  • 15 Veiled Crystal
  • 50000 Gold
  • Contains a Gurgling Head, Blackened Femur, or Trembling Hand used for summoning a powerful enemy beneath the Tree of Whispers within Malignant Burrow.
  • 1 Gurgling Head
  • 1 Abstruse Sigil
  • 5 Veiled Crystal
  • 20000 Gold
  • Contains a Gurgling Head, Blackened Femur, or Trembling Hand used for summoning a powerful enemy beneath the Tree of Whispers within Malignant Burrow.
  • 1 Blackened Femur
  • 1 Coiling Ward
  • 5 Veiled Crystal
  • 20000 Gold
  • Contains a Gurgling Head, Blackened Femur, or Trembling Hand used for summoning a powerful enemy beneath the Tree of Whispers within Malignant Burrow.
  • 1 Trembling Hand
  • 1 Baleful Fragment
  • 5 Veiled Crystal
  • 20000 Gold
  • Level: 11 – 15
  • 11 Sigil Powder
  • 8000 Gold
  • Level: 16 – 20
  • 20 Sigil Powder
  • 10000 Gold
  • Level: 1 – 5
  • 3 Sigil Powder
  • 4000 Gold
  • Level: 21 – 25
  • 50 Sigil Powder
  • 13000 Gold
  • Level: 26 – 30
  • 80 Sigil Powder
  • 16000 Gold
  • Level: 31 – 35
  • 125 Sigil Powder
  • 19000 Gold
  • Level: 36 – 40
  • 190 Sigil Powder
  • 22000 Gold
  • Level: 41 – 50
  • 275 Sigil Powder
  • 26000 Gold
  • Level: 51 – 60
  • 350 Sigil Powder
  • 30000 Gold
  • Level: 61 – 70
  • 375 Sigil Powder
  • 35000 Gold
  • Level: 6 – 10
  • 6 Sigil Powder
  • 6000 Gold
  • Level: 71 – 80
  • 400 Sigil Powder
  • 40000 Gold
  • Level: 81 – 90
  • 425 Sigil Powder
  • 45000 Gold
  • Level: 91 – 100
  • 450 Sigil Powder
  • 50000 Gold
  • Level: 31 – 31
  • 9 Distilled Fear
  • 250 Sigil Powder
  • 30000 Gold
  • Unsocket
  • 120 xItemPower() Gold
  • Contains a random Caged Heart, with a chance at a Wrathful Heart.
  • 20 Brutal Malignant Ichor
  • 20 Vicious Malignant Ichor
  • 20 Devious Malignant Ichor
  • 1000 Gold
  • Contains a random Malignant Invoker, with a chance at a Wrathful Invoker.
  • 40 Brutal Malignant Ichor
  • 40 Vicious Malignant Ichor
  • 40 Devious Malignant Ichor
  • 1000 Gold
  • Invokes a powerful Brutal Malignant foe from the indigo Malignant Pustules found within Tunnels.
  • 20 Vicious Malignant Ichor
  • 20 Devious Malignant Ichor
  • 50 Brutal Malignant Ichor
  • 1000 Gold
  • Invokes a powerful Vicious Malignant foe from the xanthous Malignant Pustules found within Tunnels.
  • 20 Devious Malignant Ichor
  • 20 Brutal Malignant Ichor
  • 50 Vicious Malignant Ichor
  • 1000 Gold
  • Invokes a powerful Devious Malignant foe from the amaranth Malignant Pustules found within Tunnels.
  • 20 Vicious Malignant Ichor
  • 20 Brutal Malignant Ichor
  • 50 Devious Malignant Ichor
  • 1000 Gold
  • Invokes an Echo of Varshan from the most powerful Malignant Pustules found within Tunnels.
  • 1 Brutal Malignant Invoker
  • 1 Vicious Malignant Invoker
  • 1 Devious Malignant Invoker
  • 1 Demon's Heart
  • 1000 Gold
  • Invokes an intense Echo of Varshan from the most powerful Malignant Pustules found within Tunnels.
  • 50 Sigil Powder
  • 1 Invoker of Varshan
  • 1000 Gold
  • Invokes the strongest Echo of Varshan from the most powerful Malignant Pustules found within Tunnels.
  • 5 Forgotten Soul
  • 1 Invoker of Varshan
  • 10 Angelbreath
  • 1000 Gold
  • An indigo substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
  • 3 Vicious Malignant Ichor
  • 3 Devious Malignant Ichor
  • 1000 Gold
  • A xanthous substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
  • 3 Brutal Malignant Ichor
  • 3 Devious Malignant Ichor
  • 1000 Gold
  • An amaranth substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
  • 3 Brutal Malignant Ichor
  • 3 Vicious Malignant Ichor
  • 1000 Gold
  • ipe_AddBluePact
    ipe_AddPactDivinity
    ipe_AddRedPact
    ipe_RemoveBluePact
    ipe_RemoveDivinityPact
    ipe_RemovePactAll
    ipe_RemoveRedPact
    Level: 1 – 1
  • 150 Sigil Powder
  • 60000 Gold
  • Level: 10 – 10
  • 195 Sigil Powder
  • 150000 Gold
  • Level: 11 – 11
  • 200 Sigil Powder
  • 160000 Gold
  • Level: 12 – 12
  • 205 Sigil Powder
  • 170000 Gold
  • Level: 13 – 13
  • 210 Sigil Powder
  • 180000 Gold
  • Level: 14 – 14
  • 215 Sigil Powder
  • 190000 Gold
  • Level: 15 – 15
  • 220 Sigil Powder
  • 200000 Gold
  • Level: 16 – 16
  • 225 Sigil Powder
  • 210000 Gold
  • Level: 17 – 17
  • 230 Sigil Powder
  • 220000 Gold
  • Level: 18 – 18
  • 235 Sigil Powder
  • 230000 Gold
  • Level: 19 – 19
  • 240 Sigil Powder
  • 240000 Gold
  • Level: 2 – 2
  • 155 Sigil Powder
  • 70000 Gold
  • Level: 20 – 20
  • 245 Sigil Powder
  • 250000 Gold
  • Level: 21 – 21
  • 250 Sigil Powder
  • 260000 Gold
  • Level: 22 – 22
  • 255 Sigil Powder
  • 270000 Gold
  • Level: 23 – 23
  • 260 Sigil Powder
  • 280000 Gold
  • Level: 24 – 24
  • 265 Sigil Powder
  • 290000 Gold
  • Level: 25 – 25
  • 270 Sigil Powder
  • 300000 Gold
  • Level: 3 – 3
  • 160 Sigil Powder
  • 80000 Gold
  • Level: 4 – 4
  • 165 Sigil Powder
  • 90000 Gold
  • Level: 5 – 5
  • 170 Sigil Powder
  • 100000 Gold
  • Level: 6 – 6
  • 175 Sigil Powder
  • 110000 Gold
  • Level: 7 – 7
  • 180 Sigil Powder
  • 120000 Gold
  • Level: 8 – 8
  • 185 Sigil Powder
  • 130000 Gold
  • Level: 9 – 9
  • 190 Sigil Powder
  • 140000 Gold
  • Removes all Pacts present on a piece of armor.

    Can be altered at the Alchemist to remove only specific Pacts.
  • 100 Potent Blood
  • 1000 Gold
  • Removes two{icon:Vampire_Pact_Purple_Icon, 2.3}Pacts of Divinity from a piece of armor.
  • 1 Cleansing Acid - All
  • 1 Lifesbane
  • 1000 Gold
  • Removes two{icon:Vampire_Pact_Green_Icon, 2.3}Pacts of Eternity from a piece of armor.
  • 1 Cleansing Acid - All
  • 1 Biteberry
  • 1000 Gold
  • Removes two{icon:Vampire_Pact_Red_Icon, 2.3}Pacts of Ferocity from a piece of armor.
  • 1 Cleansing Acid - All
  • 1 Reddamine
  • 1000 Gold
  • Adds a{icon:Vampire_Pact_Purple_Icon, 2.3}Pact of Divinity to Helm, Chest Armor, Gloves, Pants, or Boots.

    Has no effect if the armor piece already has maximum Pacts.
  • 250 Potent Blood
  • 1000 Gold
  • Adds a{icon:Vampire_Pact_Green_Icon, 2.3}Pact of Eternity to Helm, Chest Armor, Gloves, Pants, or Boots.

    Has no effect if the armor piece already has maximum Pacts.
  • 250 Potent Blood
  • 1000 Gold
  • Adds a{icon:Vampire_Pact_Red_Icon, 2.3}Pact of Ferocity to Helm, Chest Armor, Gloves, Pants, or Boots.

    Has no effect if the armor piece already has maximum Pacts.
  • 250 Potent Blood
  • 1000 Gold
  • unement_Recipe
  • 10 Pearl of Warding
  • ld_UnearthedMachinations_ColdBoss
  • 3 Elemental Core
  • 50 Shattered Stone
  • ld_UnearthedMachinations_FireBoss
  • 3 Elemental Core
  • 50 Shattered Stone
  • ld_UnearthedMachinations_LightningBoss
  • 3 Elemental Core
  • 50 Shattered Stone
  • _Main_05_Recipe
  • 1 Pearl of Warding
  • Level: 11 – 15
  • 11 Sigil Powder
  • 9 Shattered Stone
  • 8000 Gold
  • Level: 16 – 20
  • 20 Sigil Powder
  • 12 Shattered Stone
  • 10000 Gold
  • Level: 21 – 25
  • 50 Sigil Powder
  • 21 Shattered Stone
  • 13000 Gold
  • Level: 26 – 30
  • 80 Sigil Powder
  • 30 Shattered Stone
  • 16000 Gold
  • Level: 31 – 35
  • 125 Sigil Powder
  • 39 Shattered Stone
  • 19000 Gold
  • Level: 36 – 40
  • 190 Sigil Powder
  • 51 Shattered Stone
  • 22000 Gold
  • Level: 41 – 50
  • 275 Sigil Powder
  • 63 Shattered Stone
  • 26000 Gold
  • Level: 51 – 60
  • 350 Sigil Powder
  • 75 Shattered Stone
  • 30000 Gold
  • Level: 61 – 70
  • 375 Sigil Powder
  • 90 Shattered Stone
  • 35000 Gold
  • Level: 6 – 10
  • 6 Sigil Powder
  • 6 Shattered Stone
  • 6000 Gold
  • Level: 71 – 80
  • 400 Sigil Powder
  • 120 Shattered Stone
  • 40000 Gold
  • Level: 81 – 90
  • 425 Sigil Powder
  • 150 Shattered Stone
  • 45000 Gold
  • Level: 91 – 100
  • 450 Sigil Powder
  • 210 Shattered Stone
  • 50000 Gold
  • Use to reveal a single Governing or Tuning Stone.
  • 200 Shattered Stone
  • 20 Iron Chunk
  • 1000 Gold
  • Contains 50 Murmuring Obols.
  • 500 Shattered Stone
  • ng_Barb_Defensive_PassiveRanksDefensive_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Barb_Defensive_PassiveRanksDefensive_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Druid_Defensive_Shapeshifting_Tier1
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Druid_Defensive_Shapeshifting_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Druid_Defensive_Shapeshifting_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Druid_Offensive_Shapeshifting_Tier1
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Druid_Offensive_Shapeshifting_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Druid_Offensive_Shapeshifting_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Druid_Resource_CDRCompanions_Tier1
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Druid_Resource_CDRCompanions_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Druid_Resource_CDRCompanions_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Generic_Defensive_Resistance_Tier1
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Generic_Defensive_Resistance_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Generic_Defensive_Resistance_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Generic_Offensive_Damage_Simple_Tier1
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Generic_Offensive_Damage_Simple_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Generic_Offensive_Damage_Simple_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Rogue_Offensive_TrapsElements_Tier1
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Rogue_Offensive_TrapsElements_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Rogue_Offensive_TrapsElements_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Sorc_Resource_CDRConjurations_Tier1
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Sorc_Resource_CDRConjurations_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Sorc_Resource_CDRConjurations_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Sorc_Resource_PassivesElemental_Tier2
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • ng_Sorc_Resource_PassivesElemental_Tier3
  • 5 Iron Chunk
  • 5 Rawhide
  • 2 Veiled Crystal
  • 2 Coiling Ward
  • 2 Baleful Fragment
  • 2 Abstruse Sigil
  • This Elixir has no power left. Using it will drop materials for crafting a new elixir.
  • 50 Bundled Herbs
  • 16 Angelbreath
  • 1000 Gold
  • For the next {s1} minutes:
    Increases Cold Resistance by +20% and Maximum Cold Resistance by +4%.
    Experience gained is increased by 5%.
  • 20 Bundled Herbs
  • 300 Sapphire Fragment
  • 3000 Gold
  • For the next {s1} minutes:
    Increases Cold Resistance by +30% and Maximum Cold Resistance by +6%.
    Experience gained is increased by 8%.
  • 40 Bundled Herbs
  • 30 Angelbreath
  • 300 Sapphire Fragment
  • 6000 Gold
  • For the next {s1} minutes:
    Increases Maximum Life by 15% and Poison Resist by 20%
    Experience gained is increased by 8%.
  • 50 Bundled Herbs
  • 35 Angelbreath
  • 150 Emerald Fragment
  • 150 Skull Fragment
  • 1000 Gold
  • For the next {s1} minutes:
    Increases Overpower damage by 7% and Vulnerable damage by 7%.
    Experience gained is increased by 5%.
  • 5 Bundled Herbs
  • 1000 Gold
  • For the next {s1} minutes:
    Increases Overpower damage by 15% and Vulnerable damage by 15%.
    Experience gained is increased by 8%.
  • 10 Bundled Herbs
  • 10 Angelbreath
  • 2000 Gold
  • For the next {s1} minutes:
    Increases Fire Resistance by +20% and Maximum Fire Resistance by +4%.
    Experience gained is increased by 5%.
  • 20 Bundled Herbs
  • 300 Ruby Fragment
  • 3000 Gold
  • For the next {s1} minutes:
    Increases Fire Resistance by +30% and Maximum Fire Resistance by +6%.
    Experience gained is increased by 8%.
  • 40 Bundled Herbs
  • 30 Angelbreath
  • 300 Ruby Fragment
  • 6000 Gold
  • For the next {s1} minutes:
    Increases Armor by +300 and Thorns by 150.
    Experience gained is increased by 5%.
  • 10 Bundled Herbs
  • 100 Diamond Fragment
  • 2000 Gold
  • For the next {s1} minutes:
    Increases Armor by +500 and Thorns by 250.
    Experience gained is increased by 8%.
  • 20 Bundled Herbs
  • 20 Angelbreath
  • 200 Diamond Fragment
  • 4000 Gold
  • For the next {s1} minutes:
    Increases Lightning Resistance by +20% and Maximum Lightning Resistance by +4%.
    Experience gained is increased by 5%.
  • 20 Bundled Herbs
  • 300 Topaz Fragment
  • 3000 Gold
  • For the next {s1} minutes:
    Increases Lightning Resistance by +30% and Maximum Lightning Resistance by +6%.
    Experience gained is increased by 8%.
  • 40 Bundled Herbs
  • 30 Angelbreath
  • 300 Topaz Fragment
  • 6000 Gold
  • For the next {s1} minutes:
    Increases Maximum Life by 10%.
    Experience gained is increased by 5%.
  • 10 Bundled Herbs
  • 200 Skull Fragment
  • 2000 Gold
  • For the next {s1} minutes:
    Increases Maximum Life by 20%.
    Experience gained is increased by 8%.
  • 20 Bundled Herbs
  • 20 Angelbreath
  • 200 Skull Fragment
  • 4000 Gold
  • For the next {s1} minutes:
    Increases Poison Resistance by +20% and Maximum Poison Resistance by +4%.
    Experience gained is increased by 5%.
  • 20 Bundled Herbs
  • 300 Emerald Fragment
  • 3000 Gold
  • For the next {s1} minutes:
    Increases Poison Resistance by +30% and Maximum Poison Resistance by +6%.
    Experience gained is increased by 8%.
  • 40 Bundled Herbs
  • 30 Angelbreath
  • 300 Emerald Fragment
  • 6000 Gold
  • For the next {s1} minutes:
    Increases Critical Strike Chance by 4% and Critical Strike Damage by 25%.
    Experience gained is increased by 5%.
  • 5 Bundled Herbs
  • 1000 Gold
  • For the next {s1} minutes:
    Increases Critical Strike Chance by 6% and Critical Strike Damage by 35%.
    Experience gained is increased by 8%.
  • 10 Bundled Herbs
  • 10 Angelbreath
  • 200 Gold
  • For the next {s1} minutes:
    Grants 10% Resource Cost Reduction and 10 Maximum Resource.
    Experience gained is increased by 5%.
  • 20 Bundled Herbs
  • 2000 Gold
  • For the next {s1} minutes:
    Grants 20% Resource Cost Reduction and 25 Maximum Resource.
    Experience gained is increased by 8%.
  • 10 Bundled Herbs
  • 10 Angelbreath
  • 2000 Gold
  • For the next {s1} minutes:
    After killing an enemy, holy bolts fire from the corpse of that enemy.
    Experience gained is increased by 6%.
  • 350 Murmuring Obols
  • 2000 Gold
  • For the next {s1} minutes:
    After killing an enemy, increase Movement Speed by 3% for 5 seconds, stacking up to 15 times.
    Experience gained is increased by 6%.
  • 350 Murmuring Obols
  • 2000 Gold
  • For the next {s1} minutes:
    Increases Shadow Resistance by +20% and Maximum Shadow Resistance by +4%.
    Experience gained is increased by 5%.
  • 20 Bundled Herbs
  • 300 Amethyst Fragment
  • 3000 Gold
  • For the next {s1} minutes:
    Increases Shadow Resistance by +30% and Maximum Shadow Resistance by +6%.
    Experience gained is increased by 8%.
  • 40 Bundled Herbs
  • 30 Angelbreath
  • 300 Amethyst Fragment
  • 6000 Gold
  • For the next {s1} minutes:
    Increases Attack Speed by 7% and Lucky Hit by 7%
    Experience gained is increased by 5%.
  • 5 Bundled Herbs
  • 1000 Gold
  • For the next {s1} minutes:
    Increases Attack Speed by 15% and Lucky Hit by 15%
    Experience gained is increased by 8%.
  • 10 Bundled Herbs
  • 10 Angelbreath
  • 2000 Gold
  • Use: Increases All Stats by 40 and Critical Strike and Overpower damage by 5% for every nearby player and increases Experience by 5%. Lasts 20 minutes.
  • 100 Bundled Herbs
  • 10 Angelbreath
  • 10 Veiled Crystal
  • 100 Ruby Fragment
  • 100 Sapphire Fragment
  • 6000 Gold
  • Use: Increases Maximum Life by 500 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 75 Bundled Herbs
  • 5 Angelbreath
  • 4 Veiled Crystal
  • 140 Ruby Fragment
  • 3000 Gold
  • Use: Increases Resistance to All Elements by +10%, Maximum Resistance to All Elements by +1%, and Armor by +150 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 85 Bundled Herbs
  • 8 Angelbreath
  • 7 Veiled Crystal
  • 85 Diamond Fragment
  • 85 Skull Fragment
  • 4500 Gold
  • Use: Increases All Stats by 15 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 80 Bundled Herbs
  • 6 Angelbreath
  • 6 Veiled Crystal
  • 3500 Gold
  • Use: Increases Thorns by 250 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 80 Bundled Herbs
  • 7 Angelbreath
  • 6 Veiled Crystal
  • 160 Emerald Fragment
  • 4000 Gold
  • Use: Increases Lightning, Cold and Poison Resistances by +15% and their Maximum Resistances by +2% for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 65 Bundled Herbs
  • 4 Angelbreath
  • 3 Veiled Crystal
  • 50 Emerald Fragment
  • 50 Topaz Fragment
  • 2500 Gold
  • Use: Increases Fire, Cold, and Shadow Resistances by +15% and their Maximum Resistances by +2% for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 70 Bundled Herbs
  • 4 Angelbreath
  • 3 Veiled Crystal
  • 50 Amethyst Fragment
  • 50 Sapphire Fragment
  • 2500 Gold
  • Use: Increases Armor by +200 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 55 Bundled Herbs
  • 1 Veiled Crystal
  • 30 Skull Fragment
  • 1500 Gold
  • Use: Increases chance to Dodge by 5% for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 90 Bundled Herbs
  • 9 Angelbreath
  • 9 Veiled Crystal
  • 5000 Gold
  • Use: Increases Strength by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 60 Bundled Herbs
  • 2 Veiled Crystal
  • 35 Ruby Fragment
  • 2500 Gold
  • Use: Increases Intelligence by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 60 Bundled Herbs
  • 2 Veiled Crystal
  • 35 Topaz Fragment
  • 2000 Gold
  • Use: Increases Dexterity by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 60 Bundled Herbs
  • 2 Veiled Crystal
  • 35 Emerald Fragment
  • 2000 Gold
  • Use: Increases Willpower by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
  • 60 Bundled Herbs
  • 2 Veiled Crystal
  • 35 Amethyst Fragment
  • 2000 Gold
  • Contains a Legendary item. Available from level 20-50.
  • 30 Rawhide
  • 30 Iron Chunk
  • 10000 xItemPower() Gold