Item /49
Magic Crafting Material
Used to upgrade or unlock Vampiric Powers in the Seasonal tab of your Inventory, available after completing or skipping the Campaign and progressing the Seasonal Quest.
Often obtained from Blood Harvest, Blood Seekers, and Opulent Coffins.
Often obtained from Blood Harvest, Blood Seekers, and Opulent Coffins.
This substance, distilled by an occult process from the blood of human victims, enables the enhancement of Vampiric Powers.
Crafting Material
A clipping of herbs used in the upgrading of potions or crafting of elixirs & incense. Collected from Gallowvine, Biteberry, Blightshade, Lifesbane, Howler Moss, and Reddamine.
Considered foundational to the study of alchemy, herbs serve to bond and enhance other elixirs.
Magic Crafting Material
A fungus used in the crafting of potions, elixirs & incense. Found in Dry Steppes.
A curiosity among fungi, coveted by alchemists for its stimulating and energizing properties.
Magic Crafting Material
An herb used in the crafting of potions, elixirs & incense. Found in Fractured Peaks.
A hard, bitter berry prized by alchemists for its use as both an enduring raisin and its vital and defensive qualities.
Magic Crafting Material
An herb used in the crafting of potions, elixirs & incense. Found in Hawezar.
A toxic swamp lily, prized by alchemists for its foul and aggressive qualities.
Magic Crafting Material
An herb used in the crafting of potions, elixirs & incense. Found in Kehjistan.
A native Kehjistani berry with an eerie face, prized by alchemists for its potent toxins and soporific effects.
Rare Crafting Material
A rare herb found sometimes from harvest nodes and Resplendent Chests. Used at the Alchemist to craft Elixirs, Incense, and Potion Upgrades.
A precious and rare strain of lily-of-the-valley. Considered an alchemical catalyst of few peers.
Magic Crafting Material
An herb used in the crafting of potions, elixirs & incense. Found in Scosglen.
A hoary moss with a pungent, musky aroma, prized by alchemists for its vital and physical qualities.
Rare Crafting Material
A rare herb used in the crafting of elixirs. Can be found in Nightmare Dungeons and The Pit.
Only mostly toxic in spite of its beauty, but still regarded a peerless catalyst by alchemists.
Crafting Material
Salvaged from, and used to improve, Armor.
Coarse, rugged leather used for garments, tools, and toys for the hounds of Sanctuary.
Magic Crafting Material
Rare leather used for improving armor. Can be obtained from the various wildlife and beasts.
Supple, rugged leather used for fine garments and even finer armor.
Legendary Crafting Material
Earned from deep inside The Pit, and used to Masterwork your equipment at the Blacksmith.
Magic Crafting Material
Earned from The Pit, and used to Masterwork your equipment at the Blacksmith.
Rare Crafting Material
Earned from deep inside The Pit, and used to Masterwork your equipment at the Blacksmith.
Magic Crafting Material
Found in the bodies of demons.
Each Demon still carries a withered, beating heart that propels it forward. Rarely they are left in fine enough condition after the Demon is slain to use for other means.
Magic Crafting Material
Found in the mouths of evil humans.
The lies spouted by particularly black-hearted humans rarely manifest in turning their tongues a milky white.
Magic Crafting Material
Found in the bodies, bones, or cerements of the undead.
Long exposure to the walking dead imbues this dust with their inverse vitality, used in necromantic alchemies.
Magic Crafting Material
Found by killing beasts and animals, as well as werecreatures.
Within the bones of wild creatures dwells a raw potency used by alchemists to enhance physical properties.
Crafting Material
Salvaged from, and used to improve, Weapons and Jewelry.
A common, dark ore that while heavy results in clean, useful metal and used by artisans throughout Sanctuary.
Magic Crafting Material
Rare metal used for improving weapons and jewelry. Found in veins nearly everywhere.
Silver is prized by artisans for both its beauty and potency against dangerous creatures throughout Sanctuary.
Legendary Crafting Material
Requires Level 20
A mysterious prism most often found in very, very large bodies, such as world bosses. Used by Jewelers to add sockets to equipment.
Rare and hoarded by their previous owners, these prisms are often guarded jealously.
Legendary Crafting Material
Salvaged from, and used to improve, Legendary Armor.
Fragments from storied armor with truly unusual properties.
Legendary Crafting Material
Salvaged from, and used to improve, Legendary Jewelry.
Fragments from storied relics and talismans with truly unusual properties.
Legendary Crafting Material
Salvaged from, and used to improve, Legendary Weapons.
Shards from storied weapons with truly unusual properties.
Crafting Material
Obtained from Elite Monsters, Whisper Bounties, and using the Occultist to salvage nightmare sigils of any tier. Use Sigil Powder to craft Nightmare Dungeon Sigils
A mysterious powder that can be compressed into relics inviting peril for greater challenges and rewards.
Rare Crafting Material
Salvaged from, and used to improve, Rare or better equipment.
Occultists and enchanters commonly use these crystals to reorient or redirect magical energy. The process renders them inert, so many are needed.
Legendary Crafting Material
Found in Tortured Gifts during the
{icon:Marker_Helltide, 2.5}Helltide in World Tiers {icon:Icon_WorldTier_3, 2.0} and {icon:Icon_WorldTier_4, 2.0}. Occasionally found from other sources.
Used to improve Sacred and Ancestral items.
{icon:Marker_Helltide, 2.5}Helltide in World Tiers {icon:Icon_WorldTier_3, 2.0} and {icon:Icon_WorldTier_4, 2.0}. Occasionally found from other sources.
Used to improve Sacred and Ancestral items.
Is it a stone, an organ, or something else? Indescribably, it is all of these things.
Unique Crafting Material
Salvaged from mythic Unique equipment. Transmute it at the Alchemist to create new mythic Unique equipment.
In its glow lie secrets of forgotten ancestors.
Legendary Crafting Material
Obtained by using the Blacksmith to salvage legendary weapons and armor.
Magic Crafting Material
An indigo substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
The indigo ichor lends itself well to defensive or restorative properties.
Magic Crafting Material
A xanthous substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
The orange ichor lends itself well to aggressive, offensive properties.
Magic Crafting Material
An amaranth substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
The pinkish ichor lends itself well to effects best described as neither aggressive nor defensive, but useful.
Crafting Material
Used to craft new Governing and Tuning Stones.
Slate sharp enough to cut your finger.
Legendary Crafting Material
Earned from deep inside The Pit, and used to Masterwork your equipment at the Blacksmith.
Rare Crafting Material
Earned from deep inside The Pit, and used to Masterwork your equipment at the Blacksmith.
Magic Crafting Material
Earned from The Pit, and used to Masterwork your equipment at the Blacksmith.
Crafting Material
An ancient token used by the Horadrim to enter The Pit of the Artificer. Most often found in Whisper Caches, Helltide and Legion Chests, and from Nightmare Dungeons and World Bosses.
A surprisingly light material that glows faintly.
Recipe /723
moning_Hardmode_Varshan
moning_Helltide_WT3
moning_Helltide_WT4
moning_VampireLord
Use these to purchase Midwinter Rewards from Gileon at the Midwinter Square in Kyovashad.
Use these to purchase Midwinter Rewards from Gileon at the Midwinter Square in Kyovashad.
Use these to purchase Midwinter Rewards from Gileon at the Midwinter Square in Kyovashad.
Extract_Essence_01
Extract_Essence_02
Extract_Essence_03
Imbue_Ancestral_Armor_COP
Imbue_Ancestral_Jewelry_COP
Imbue_Ancestral_Weapon_2H_COP
Imbue_Ancestral_Weapon_COP
Item_Upgrade_1HWpn5
Item_Upgrade_2HWpn5
Item_Upgrade_Amulet5
Item_Upgrade_Armor5
Item_Upgrade_Ring5
Masterworking_Rank09
Masterworking_Rank10
Masterworking_Rank11
Masterworking_Rank12
Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper Caches.
Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.
Can be Refined at the Alchemist.
Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.
Can be Refined at the Alchemist.
Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper Caches.
Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.
Can be Refined at the Alchemist.
Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.
Can be Refined at the Alchemist.
Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper caches.
Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.
Can be Refined at the Alchemist.
Drops randomly from Elites, Local Events, Treasure Goblins, Hellborne, and Blood Maiden.
Can be Refined at the Alchemist.
Contains a Gurgling Head, Blackened Femur, or Trembling Hand used for summoning a powerful enemy beneath the Tree of Whispers within Malignant Burrow.
Contains a Gurgling Head, Blackened Femur, or Trembling Hand used for summoning a powerful enemy beneath the Tree of Whispers within Malignant Burrow.
Contains a Gurgling Head, Blackened Femur, or Trembling Hand used for summoning a powerful enemy beneath the Tree of Whispers within Malignant Burrow.
Unsocket
Contains a random Caged Heart, with a chance at a Wrathful Heart.
Contains a random Malignant Invoker, with a chance at a Wrathful Invoker.
Invokes a powerful Brutal Malignant foe from the indigo Malignant Pustules found within Tunnels.
Invokes a powerful Vicious Malignant foe from the xanthous Malignant Pustules found within Tunnels.
Invokes a powerful Devious Malignant foe from the amaranth Malignant Pustules found within Tunnels.
Invokes an Echo of Varshan from the most powerful Malignant Pustules found within Tunnels.
Invokes an intense Echo of Varshan from the most powerful Malignant Pustules found within Tunnels.
Invokes the strongest Echo of Varshan from the most powerful Malignant Pustules found within Tunnels.
An indigo substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
A xanthous substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
An amaranth substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.
ipe_AddBluePact
ipe_AddPactDivinity
ipe_AddRedPact
ipe_RemoveBluePact
ipe_RemoveDivinityPact
ipe_RemovePactAll
ipe_RemoveRedPact
Removes all Pacts present on a piece of armor.
Can be altered at the Alchemist to remove only specific Pacts.
Can be altered at the Alchemist to remove only specific Pacts.
Removes two{icon:Vampire_Pact_Purple_Icon, 2.3}Pacts of Divinity from a piece of armor.
Removes two{icon:Vampire_Pact_Green_Icon, 2.3}Pacts of Eternity from a piece of armor.
Removes two{icon:Vampire_Pact_Red_Icon, 2.3}Pacts of Ferocity from a piece of armor.
Adds a{icon:Vampire_Pact_Purple_Icon, 2.3}Pact of Divinity to Helm, Chest Armor, Gloves, Pants, or Boots.
Has no effect if the armor piece already has maximum Pacts.
Has no effect if the armor piece already has maximum Pacts.
Adds a{icon:Vampire_Pact_Green_Icon, 2.3}Pact of Eternity to Helm, Chest Armor, Gloves, Pants, or Boots.
Has no effect if the armor piece already has maximum Pacts.
Has no effect if the armor piece already has maximum Pacts.
Adds a{icon:Vampire_Pact_Red_Icon, 2.3}Pact of Ferocity to Helm, Chest Armor, Gloves, Pants, or Boots.
Has no effect if the armor piece already has maximum Pacts.
Has no effect if the armor piece already has maximum Pacts.
unement_Recipe
_Main_05_Recipe
ng_Barb_Defensive_CDR_Tier1
ng_Barb_Defensive_CDR_Tier2
ng_Barb_Defensive_CDR_Tier3
ng_Barb_Defensive_Healing_Tier2
ng_Barb_Defensive_Healing_Tier3
ng_Barb_Defensive_PassiveRanksDefensive_Tier2
ng_Barb_Defensive_PassiveRanksDefensive_Tier3
ng_Barb_Mobility_Simple_Tier1
ng_Barb_Mobility_Simple_Tier2
ng_Barb_Mobility_Simple_Tier3
ng_Barb_Offensive_Arsenal_Tier1
ng_Barb_Offensive_Arsenal_Tier2
ng_Barb_Offensive_Arsenal_Tier3
ng_Barb_Offensive_Berserking_Tier1
ng_Barb_Offensive_Berserking_Tier2
ng_Barb_Offensive_Berserking_Tier3
ng_Barb_Offensive_Finishers_Tier1
ng_Barb_Offensive_Finishers_Tier2
ng_Barb_Offensive_Finishers_Tier3
ng_Barb_Resource_Brawling_Tier1
ng_Barb_Resource_Brawling_Tier2
ng_Barb_Resource_Brawling_Tier3
ng_Barb_Resource_Ultimates_Tier1
ng_Barb_Resource_Ultimates_Tier2
ng_Barb_Resource_Ultimates_Tier3
ng_Barb_Resource_WeaponMastery_Tier1
ng_Barb_Resource_WeaponMastery_Tier2
ng_Barb_Resource_WeaponMastery_Tier3
ng_Barb_Resource_WeaponType_Tier1
ng_Barb_Resource_WeaponType_Tier2
ng_Barb_Resource_WeaponType_Tier3
ng_Barb_Utility_Stuns_Tier1
ng_Barb_Utility_Stuns_Tier2
ng_Barb_Utility_Stuns_Tier3
ng_Barb_Utility_Thorns_Tier2
ng_Barb_Utility_Thorns_Tier3
ng_Barb_Weapon_Berserking_Tier1
ng_Barb_Weapon_Berserking_Tier2
ng_Barb_Weapon_Berserking_Tier3
ng_Barb_Weapon_BigFury_Tier1
ng_Barb_Weapon_BigFury_Tier2
ng_Barb_Weapon_BigFury_Tier3
ng_Barb_Weapon_Bleed_Tier1
ng_Barb_Weapon_Bleed_Tier2
ng_Barb_Weapon_Bleed_Tier3
ng_Barb_Weapon_DustDevils_Tier1
ng_Barb_Weapon_DustDevils_Tier2
ng_Barb_Weapon_DustDevils_Tier3
ng_Barb_Weapon_LeapQuake_Tier1
ng_Barb_Weapon_LeapQuake_Tier2
ng_Barb_Weapon_LeapQuake_Tier3
ng_Druid_Defensive_NatureMagic_Tier1
ng_Druid_Defensive_NatureMagic_Tier2
ng_Druid_Defensive_NatureMagic_Tier3
ng_Druid_Defensive_Shapeshifting_Tier1
ng_Druid_Defensive_Shapeshifting_Tier2
ng_Druid_Defensive_Shapeshifting_Tier3
ng_Druid_Mobility_Simple_Tier1
ng_Druid_Mobility_Simple_Tier2
ng_Druid_Mobility_Simple_Tier3
ng_Druid_Offensive_Companions_Tier1
ng_Druid_Offensive_Companions_Tier2
ng_Druid_Offensive_Companions_Tier3
ng_Druid_Offensive_Earth_Tier1
ng_Druid_Offensive_Earth_Tier2
ng_Druid_Offensive_Earth_Tier3
ng_Druid_Offensive_Shapeshifting_Tier1
ng_Druid_Offensive_Shapeshifting_Tier2
ng_Druid_Offensive_Shapeshifting_Tier3
ng_Druid_Offensive_Storm_Tier1
ng_Druid_Offensive_Storm_Tier2
ng_Druid_Offensive_Storm_Tier3
ng_Druid_Resource_CDRCompanions_Tier1
ng_Druid_Resource_CDRCompanions_Tier2
ng_Druid_Resource_CDRCompanions_Tier3
ng_Druid_Resource_CDR_Tier1
ng_Druid_Resource_CDR_Tier2
ng_Druid_Resource_CDR_Tier3
ng_Druid_Resource_Resource_Tier2
ng_Druid_Resource_Resource_Tier3
ng_Druid_Utility_Companions_Tier1
ng_Druid_Utility_Companions_Tier2
ng_Druid_Utility_Companions_Tier3
ng_Druid_Weapon_Bear_Tier1
ng_Druid_Weapon_Bear_Tier2
ng_Druid_Weapon_Bear_Tier3
ng_Druid_Weapon_Earth_Tier1
ng_Druid_Weapon_Earth_Tier2
ng_Druid_Weapon_Earth_Tier3
ng_Druid_Weapon_Storm_Tier1
ng_Druid_Weapon_Storm_Tier2
ng_Druid_Weapon_Storm_Tier3
ng_Druid_Weapon_Wolf_Tier1
ng_Druid_Weapon_Wolf_Tier2
ng_Druid_Weapon_Wolf_Tier3
ng_Generic_Defensive_Resistance_Tier1
ng_Generic_Defensive_Resistance_Tier2
ng_Generic_Defensive_Resistance_Tier3
ng_Generic_Defensive_Simple_Tier1
ng_Generic_Defensive_Simple_Tier2
ng_Generic_Defensive_Simple_Tier3
ng_Generic_Mobility_Movement_Tier1
ng_Generic_Mobility_Movement_Tier2
ng_Generic_Mobility_Movement_Tier3
ng_Generic_Offensive_Damage_Simple_Tier1
ng_Generic_Offensive_Damage_Simple_Tier2
ng_Generic_Offensive_Damage_Simple_Tier3
ng_Generic_Resource_Complex_Tier1
ng_Generic_Resource_Complex_Tier2
ng_Generic_Resource_Complex_Tier3
ng_Generic_Utility_LuckyCC_Tier1
ng_Generic_Utility_LuckyCC_Tier2
ng_Generic_Utility_LuckyCC_Tier3
ng_Generic_Utility_Toolbox_Tier1
ng_Generic_Utility_Toolbox_Tier2
ng_Generic_Utility_Toolbox_Tier3
ng_Generic_Weapon_FlatDamage_Tier1
ng_Generic_Weapon_FlatDamage_Tier2
ng_Generic_Weapon_FlatDamage_Tier3
ng_Necro_Defensive_Blood_Tier1
ng_Necro_Defensive_Blood_Tier2
ng_Necro_Defensive_Blood_Tier3
ng_Necro_Defensive_Shadow_Tier1
ng_Necro_Defensive_Shadow_Tier2
ng_Necro_Defensive_Shadow_Tier3
ng_Necro_Mobility_Simple_Tier1
ng_Necro_Mobility_Simple_Tier2
ng_Necro_Mobility_Simple_Tier3
ng_Necro_Offensive_Army_Tier1
ng_Necro_Offensive_Army_Tier2
ng_Necro_Offensive_Army_Tier3
ng_Necro_Offensive_Blood_Tier1
ng_Necro_Offensive_Blood_Tier2
ng_Necro_Offensive_Blood_Tier3
ng_Necro_Offensive_Bone_Tier1
ng_Necro_Offensive_Bone_Tier2
ng_Necro_Offensive_Bone_Tier3
ng_Necro_Offensive_Shadow_Tier1
ng_Necro_Offensive_Shadow_Tier2
ng_Necro_Offensive_Shadow_Tier3
ng_Necro_Offensive_Toolbox_Tier1
ng_Necro_Offensive_Toolbox_Tier2
ng_Necro_Offensive_Toolbox_Tier3
ng_Necro_Resource_CDR_Tier1
ng_Necro_Resource_CDR_Tier2
ng_Necro_Resource_CDR_Tier3
ng_Necro_Resource_GainActive_Tier1
ng_Necro_Resource_GainActive_Tier2
ng_Necro_Resource_GainActive_Tier3
ng_Necro_Resource_GainPassive_Tier1
ng_Necro_Resource_GainPassive_Tier2
ng_Necro_Resource_GainPassive_Tier3
ng_Necro_Utility_CurseCorpse_Tier1
ng_Necro_Utility_CurseCorpse_Tier2
ng_Necro_Utility_CurseCorpse_Tier3
ng_Necro_Utility_ThornsMinions_Tier1
ng_Necro_Utility_ThornsMinions_Tier2
ng_Necro_Utility_ThornsMinions_Tier3
ng_Necro_Weapon_Army_Tier1
ng_Necro_Weapon_Army_Tier2
ng_Necro_Weapon_Army_Tier3
ng_Necro_Weapon_Blood_Tier1
ng_Necro_Weapon_Blood_Tier2
ng_Necro_Weapon_Blood_Tier3
ng_Necro_Weapon_Bone_Tier1
ng_Necro_Weapon_Bone_Tier2
ng_Necro_Weapon_Bone_Tier3
ng_Necro_Weapon_Shadow2_Tier1
ng_Necro_Weapon_Shadow2_Tier2
ng_Necro_Weapon_Shadow2_Tier3
ng_Necro_Weapon_Shadow_Tier1
ng_Necro_Weapon_Shadow_Tier2
ng_Necro_Weapon_Shadow_Tier3
ng_Rogue_Defensive_Defensive_Tier1
ng_Rogue_Defensive_Defensive_Tier2
ng_Rogue_Defensive_Defensive_Tier3
ng_Rogue_Defensive_Healing_Tier2
ng_Rogue_Defensive_Healing_Tier3
ng_Rogue_Mobility_Simple_Tier1
ng_Rogue_Mobility_Simple_Tier2
ng_Rogue_Mobility_Simple_Tier3
ng_Rogue_Offensive_Cutthroat_Tier1
ng_Rogue_Offensive_Cutthroat_Tier2
ng_Rogue_Offensive_Cutthroat_Tier3
ng_Rogue_Offensive_Marksman_Tier1
ng_Rogue_Offensive_Marksman_Tier2
ng_Rogue_Offensive_Marksman_Tier3
ng_Rogue_Offensive_Specs_Tier1
ng_Rogue_Offensive_Specs_Tier2
ng_Rogue_Offensive_Specs_Tier3
ng_Rogue_Offensive_Toolbox_Tier1
ng_Rogue_Offensive_Toolbox_Tier2
ng_Rogue_Offensive_Toolbox_Tier3
ng_Rogue_Offensive_TrapsElements_Tier1
ng_Rogue_Offensive_TrapsElements_Tier2
ng_Rogue_Offensive_TrapsElements_Tier3
ng_Rogue_Rings_CDRAgility_Tier1
ng_Rogue_Rings_CDRAgility_Tier2
ng_Rogue_Rings_CDRAgility_Tier3
ng_Rogue_Rings_CDRImbuements_Tier2
ng_Rogue_Rings_CDRImbuements_Tier3
ng_Rogue_Rings_CDRSubterfuge_Tier1
ng_Rogue_Rings_CDRSubterfuge_Tier2
ng_Rogue_Rings_CDRSubterfuge_Tier3
ng_Rogue_Rings_Resource_Tier1
ng_Rogue_Rings_Resource_Tier2
ng_Rogue_Rings_Resource_Tier3
ng_Rogue_Utility_CC_Tier2
ng_Rogue_Utility_CC_Tier3
ng_Rogue_Utility_Daze_Tier1
ng_Rogue_Utility_Daze_Tier2
ng_Rogue_Utility_Daze_Tier3
ng_Rogue_Weapon_Basics_Tier1
ng_Rogue_Weapon_Basics_Tier2
ng_Rogue_Weapon_Basics_Tier3
ng_Rogue_Weapon_Core_Tier1
ng_Rogue_Weapon_Core_Tier2
ng_Rogue_Weapon_Core_Tier3
ng_Rogue_Weapon_Traps_Tier1
ng_Rogue_Weapon_Traps_Tier2
ng_Rogue_Weapon_Traps_Tier3
ng_Sorc_Defensive_Cold_Tier1
ng_Sorc_Defensive_Cold_Tier2
ng_Sorc_Defensive_Cold_Tier3
ng_Sorc_Defensive_Fire_Tier1
ng_Sorc_Defensive_Fire_Tier2
ng_Sorc_Defensive_Fire_Tier3
ng_Sorc_Mobility_Simple_Tier1
ng_Sorc_Mobility_Simple_Tier2
ng_Sorc_Mobility_Simple_Tier3
ng_Sorc_Offensive_Cold_Tier1
ng_Sorc_Offensive_Cold_Tier2
ng_Sorc_Offensive_Cold_Tier3
ng_Sorc_Offensive_Conjurations_Tier1
ng_Sorc_Offensive_Conjurations_Tier2
ng_Sorc_Offensive_Conjurations_Tier3
ng_Sorc_Offensive_Fire_Tier1
ng_Sorc_Offensive_Fire_Tier2
ng_Sorc_Offensive_Fire_Tier3
ng_Sorc_Offensive_Lightning_Tier1
ng_Sorc_Offensive_Lightning_Tier2
ng_Sorc_Offensive_Lightning_Tier3
ng_Sorc_Resource_CDRConjurations_Tier1
ng_Sorc_Resource_CDRConjurations_Tier2
ng_Sorc_Resource_CDRConjurations_Tier3
ng_Sorc_Resource_CDRUltimate_Tier1
ng_Sorc_Resource_CDRUltimate_Tier2
ng_Sorc_Resource_CDRUltimate_Tier3
ng_Sorc_Resource_PassivesElemental_Tier2
ng_Sorc_Resource_PassivesElemental_Tier3
ng_Sorc_Utility_CC_Tier1
ng_Sorc_Utility_CC_Tier2
ng_Sorc_Utility_CC_Tier3
ng_Sorc_Weapon_Cold_Tier1
ng_Sorc_Weapon_Cold_Tier2
ng_Sorc_Weapon_Cold_Tier3
ng_Sorc_Weapon_Fire_Tier1
ng_Sorc_Weapon_Fire_Tier2
ng_Sorc_Weapon_Fire_Tier3
ng_Sorc_Weapon_Lightning_Tier1
ng_Sorc_Weapon_Lightning_Tier2
ng_Sorc_Weapon_Lightning_Tier3
This Elixir has no power left. Using it will drop materials for crafting a new elixir.
For the next {s1} minutes:
Increases Cold Resistance by +20% and Maximum Cold Resistance by +4%.
Experience gained is increased by 5%.
Increases Cold Resistance by +20% and Maximum Cold Resistance by +4%.
Experience gained is increased by 5%.
For the next {s1} minutes:
Increases Cold Resistance by +30% and Maximum Cold Resistance by +6%.
Experience gained is increased by 8%.
Increases Cold Resistance by +30% and Maximum Cold Resistance by +6%.
Experience gained is increased by 8%.
For the next {s1} minutes:
Increases Maximum Life by 15% and Poison Resist by 20%
Experience gained is increased by 8%.
Increases Maximum Life by 15% and Poison Resist by 20%
Experience gained is increased by 8%.
For the next {s1} minutes:
Increases Overpower damage by 7% and Vulnerable damage by 7%.
Experience gained is increased by 5%.
Increases Overpower damage by 7% and Vulnerable damage by 7%.
Experience gained is increased by 5%.
For the next {s1} minutes:
Increases Overpower damage by 15% and Vulnerable damage by 15%.
Experience gained is increased by 8%.
Increases Overpower damage by 15% and Vulnerable damage by 15%.
Experience gained is increased by 8%.
For the next {s1} minutes:
Increases Fire Resistance by +20% and Maximum Fire Resistance by +4%.
Experience gained is increased by 5%.
Increases Fire Resistance by +20% and Maximum Fire Resistance by +4%.
Experience gained is increased by 5%.
For the next {s1} minutes:
Increases Fire Resistance by +30% and Maximum Fire Resistance by +6%.
Experience gained is increased by 8%.
Increases Fire Resistance by +30% and Maximum Fire Resistance by +6%.
Experience gained is increased by 8%.
For the next {s1} minutes:
Increases Armor by +300 and Thorns by 150.
Experience gained is increased by 5%.
Increases Armor by +300 and Thorns by 150.
Experience gained is increased by 5%.
For the next {s1} minutes:
Increases Armor by +500 and Thorns by 250.
Experience gained is increased by 8%.
Increases Armor by +500 and Thorns by 250.
Experience gained is increased by 8%.
For the next {s1} minutes:
Increases Lightning Resistance by +20% and Maximum Lightning Resistance by +4%.
Experience gained is increased by 5%.
Increases Lightning Resistance by +20% and Maximum Lightning Resistance by +4%.
Experience gained is increased by 5%.
For the next {s1} minutes:
Increases Lightning Resistance by +30% and Maximum Lightning Resistance by +6%.
Experience gained is increased by 8%.
Increases Lightning Resistance by +30% and Maximum Lightning Resistance by +6%.
Experience gained is increased by 8%.
For the next {s1} minutes:
Increases Maximum Life by 10%.
Experience gained is increased by 5%.
Increases Maximum Life by 10%.
Experience gained is increased by 5%.
For the next {s1} minutes:
Increases Maximum Life by 20%.
Experience gained is increased by 8%.
Increases Maximum Life by 20%.
Experience gained is increased by 8%.
For the next {s1} minutes:
Increases Poison Resistance by +20% and Maximum Poison Resistance by +4%.
Experience gained is increased by 5%.
Increases Poison Resistance by +20% and Maximum Poison Resistance by +4%.
Experience gained is increased by 5%.
For the next {s1} minutes:
Increases Poison Resistance by +30% and Maximum Poison Resistance by +6%.
Experience gained is increased by 8%.
Increases Poison Resistance by +30% and Maximum Poison Resistance by +6%.
Experience gained is increased by 8%.
For the next {s1} minutes:
Increases Critical Strike Chance by 4% and Critical Strike Damage by 25%.
Experience gained is increased by 5%.
Increases Critical Strike Chance by 4% and Critical Strike Damage by 25%.
Experience gained is increased by 5%.
For the next {s1} minutes:
Increases Critical Strike Chance by 6% and Critical Strike Damage by 35%.
Experience gained is increased by 8%.
Increases Critical Strike Chance by 6% and Critical Strike Damage by 35%.
Experience gained is increased by 8%.
For the next {s1} minutes:
Grants 10% Resource Cost Reduction and 10 Maximum Resource.
Experience gained is increased by 5%.
Grants 10% Resource Cost Reduction and 10 Maximum Resource.
Experience gained is increased by 5%.
For the next {s1} minutes:
Grants 20% Resource Cost Reduction and 25 Maximum Resource.
Experience gained is increased by 8%.
Grants 20% Resource Cost Reduction and 25 Maximum Resource.
Experience gained is increased by 8%.
For the next {s1} minutes:
After killing an enemy, holy bolts fire from the corpse of that enemy.
Experience gained is increased by 6%.
After killing an enemy, holy bolts fire from the corpse of that enemy.
Experience gained is increased by 6%.
For the next {s1} minutes:
After killing an enemy, increase Movement Speed by 3% for 5 seconds, stacking up to 15 times.
Experience gained is increased by 6%.
After killing an enemy, increase Movement Speed by 3% for 5 seconds, stacking up to 15 times.
Experience gained is increased by 6%.
For the next {s1} minutes:
Increases Shadow Resistance by +20% and Maximum Shadow Resistance by +4%.
Experience gained is increased by 5%.
Increases Shadow Resistance by +20% and Maximum Shadow Resistance by +4%.
Experience gained is increased by 5%.
For the next {s1} minutes:
Increases Shadow Resistance by +30% and Maximum Shadow Resistance by +6%.
Experience gained is increased by 8%.
Increases Shadow Resistance by +30% and Maximum Shadow Resistance by +6%.
Experience gained is increased by 8%.
For the next {s1} minutes:
Increases Attack Speed by 7% and Lucky Hit by 7%
Experience gained is increased by 5%.
Increases Attack Speed by 7% and Lucky Hit by 7%
Experience gained is increased by 5%.
For the next {s1} minutes:
Increases Attack Speed by 15% and Lucky Hit by 15%
Experience gained is increased by 8%.
Increases Attack Speed by 15% and Lucky Hit by 15%
Experience gained is increased by 8%.
Use: Increases All Stats by 40 and Critical Strike and Overpower damage by 5% for every nearby player and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Maximum Life by 500 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Resistance to All Elements by +10%, Maximum Resistance to All Elements by +1%, and Armor by +150 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases All Stats by 15 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Thorns by 250 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Lightning, Cold and Poison Resistances by +15% and their Maximum Resistances by +2% for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Fire, Cold, and Shadow Resistances by +15% and their Maximum Resistances by +2% for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Armor by +200 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases chance to Dodge by 5% for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Strength by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Intelligence by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Dexterity by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Use: Increases Willpower by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.
Contains a Legendary item. Available from level 20-50.