Lucky Hit Chance: 30%
Passive: Minimum Ferocity increased by +2.
Active: Unleash a savage roar, causing each of your attacks to trigger an additional 40% damage strike per enemy for 6 seconds.
Rank Up:
Damage 40%
Rank (Ceil((sLevel)/5))* 5:
Minimum Ferocity [2 + Ceil((sLevel)/5) * 1]
Rank (Ceil((sLevel)/5))* 5:
Minimum Ferocity [2 + Ceil((sLevel)/5) * 1]
- Enhanced Ravager: Ravager's duration is extended by [2] seconds per kill while active. This bonus is reduced by 0.25 each kill, to a minimum of 0.25 seconds.
- Measured Ravager: While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by x30%.
- Replenishing Ravager: Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional [4.2] times.
- (PH) Plains Mobility2 Upgrade C:
Affix /7
Lucky Hit Chance: 18%
Conjure claws that rake through enemies in front of you, dealing 30% damage before exploding for an additional 45% damage.
Rank Up:
Damage 30%
Explosion Damage 45%
Explosion Damage 45%
- Enhanced Rake: Casting Rake grants a stack of Ferocity.
- Advantageous Rake: Hitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds.
- Rampant Rake: Rake's Vigor cost is reduced by [2] per stack of Ferocity you have.
- (PH) Plains Core Upgrade C:
- (PH) Plains Spirit: (PH) Activates Plains Core Empowerment
Lucky Hit Chance: 25%
Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 40% damage.
Rank Up:
Damage 40%
- Enhanced Crushing Hand: Crushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 30% of your Maximum Life ([PlayerHealthMax() * 0.3]).
- Rampant Crushing Hand: Crushing Hand's damage increases by x3% for every stack of Resolve you have, up to x0.03*0*100%.
- Advantageous Crushing Hand: Enemies hit by both strikes of Crushing Hand are Knocked Down for 2 seconds.
- (PH) Forest Core Upgrade C:
- (PH) Forest Spirit: (PH) Activates Forest Core Empowerment
Lucky Hit Chance: 20%
Strike a small area, dealing 70% damage to enemies within as well as all surrounding Poisoned enemies.
Rank Up:
Damage 70%
- Enhanced Stinger: Stinger applies 50% of its Base damage as Poisoning over [6] seconds to all enemies hit.
- Rampant Stinger: Stinger does x40% increased damage if it only hits a single enemy. Instead of echoing to surrounding Poisoned enemies, Stinger now draws from each to hit enemies in the primary area again for an additional 10% of its Base damage, up to 5 times.
- Advantageous Stinger: If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.1)]). If you are Healthy it makes enemies Vulnerable for 3 seconds.
Lucky Hit Chance: 12%
Hurl 5 feathers that pierce through enemies, each dealing 26% damage.
Rank Up:
Damage 26%
- Enhanced Quill Volley: Quill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once.
- Rampant Quill Volley: Quill Volley's feathers fly 50% further and converge on your target with +0.2% additional Critical Strike Chance for each point of Vigor you had on cast.
- Advantageous Quill Volley: Quill Volley hurls out 3 additional feathers and deals x10% increased damage to each enemy per hit.
- (PH) Sky Core Upgrade C:
- (PH) Sky Spirit: (PH) Activates Sky Core Empowerment
Cooldown: 0 seconds
Lucky Hit Chance: 30%
Smash enemies in front of you, dealing 125% damage.
When attacked, you have a 35% chance to reduce Payback's active Cooldown by 1 seconds.
Rank Up:
Damage 125%
- Enhanced Payback: Each time an enemy attacks you the damage they take from Payback is increased by x5% for 60 seconds, up to x100%.
- Invasive Payback: Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 5 seconds. Can only occur once every 15 seconds.
- Poised Payback: Payback passively grants you Vigor when you take damage. Payback is now also a Core Skill and consumes all available Vigor to increase its damage by x0.5% for each point spent.
- (PH) Upgrade C:
{else}Cooldown: 0 seconds
Lucky Hit Chance: 20%
Strike an enemy and infect them, dealing 5% damage and applying 299.97% Poisoning damage over [9] seconds.
When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit.
You can have up to 3 swarms active at once.
Rank Up:
Poisoning Damage 299.97%
Swarm Damage 10%
Swarm Damage 10%
- Enhanced Touch of Death: Touch of Death's infection Heals you for 2% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)]) per second for a total of 18% Maximum Life ([Max(1,PlayerHealthMax() * 0.02*9)]). You Heal any remaining when the swarm hatches.
- Invasive Touch of Death: Touch of Death's swarm bursts every second, applying 30% of its Base Poisoning damage over [6] seconds to surrounding enemies.
- Poised Touch of Death: Touch of Death is now also a Core Skill which costs 70 Vigor and has no Cooldown.
- (PH) Soil Defense Upgrade C:
Spiritborn, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /44
name | desc |
---|---|
SF_0 | 25 |
SF_1 | 6 |
SF_2 | 0.4 * [1/1.1/1.2/1.3/1.4] |
SF_3 | 0.5 |
SF_4 | 2 * 1 + Bonus_Percent_Per_Power#Spiritborn_Jaguar_Focus |
SF_5 | 0.25 * 1 + Bonus_Percent_Per_Power#Spiritborn_Jaguar_Focus |
SF_6 | 0.25 |
SF_7 | 2 + (Floor((sLevel)/5) * 1) |
SF_8 | 1.75 |
SF_9 | 7 |
SF_10 | Mod.UpgradeA |
SF_11 | PowerTag.Spiritborn_Jaguar_Core."Script Formula 7" |
SF_12 | PowerTag.Spiritborn_Gorilla_Core."Script Formula 5" |
SF_13 | PowerTag.Spiritborn_Centipede_Core."Script Formula 5" |
SF_14 | PowerTag.Spiritborn_Eagle_Core."Script Formula 4" |
SF_15 | PowerTag.Spiritborn_Gorilla_Potency."Script Formula 2" |
SF_16 | PowerTag.Spiritborn_Centipede_Potency."Script Formula 7" |
SF_17 | PowerTag.Spiritborn_Gorilla_Potency."Script Formula 7" |
SF_18 | PowerTag.Spiritborn_Centipede_Potency."Script Formula 23" |
SF_19 | 0.3 |
SF_20 | 1.30 |
SF_21 | 40 |
SF_22 | Bonus_Percent_Per_Power_2#Spiritborn_Jaguar_Focus |
SF_23 | 1 + Bonus_Percent_Per_Power#Spiritborn_Jaguar_Focus |
SF_24 | 2 |
SF_25 | 1 |
SF_26 | (Ceil((sLevel)/5))* 5 |
SF_27 | 2 + Ceil((sLevel)/5) * 1 |
SF_28 | Affix_Value_1#legendary_spiritborn_023_x1 |
name | Ravager |
desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: {Combat Effect Chance}% Passive: Minimum Ferocity increased by [{SF_7}|+|]. Active: Unleash a savage roar, causing each of your attacks to trigger an additional {payload:IMPACT} damage strike per enemy for {buffduration:BUFF_MAIN} seconds. |
rankup_desc | Damage {payload:IMPACT} Rank {SF_26}: Minimum Ferocity [{SF_27}] |
Mod0_Description | Ravager's duration is extended by [{SF_4}] seconds per kill while active. This bonus is reduced by [{SF_6}|2|] each kill, to a minimum of [{SF_5}|2|] seconds. |
Mod0_Name | Enhanced Ravager |
Mod1_Description | While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by [{SF_19}*100|%x|]. |
Mod1_Name | Measured Ravager |
Mod2_Description | Ravager passively stockpiles any Healing you receive up to {SF_21} stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional [({SF_20}*4)-1] times. |
Mod2_Name | Replenishing Ravager |
Mod3_Name | (PH) Plains Mobility2 Upgrade C |
{buffduration:BUFF_MAIN} | 6 |
{payload:IMPACT} | 0.4 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 30 |
{Cooldown Time} | 0 |
{Recharge Time} | 25 |
Ravager
Legendary Axe
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
Barbarian, Druid, Necromancer
Information /1
name | desc |
---|---|
Drop Min World Tier | World Tier 1 |
+20% Damage Over Time
Item Power | |
---|---|
0 | [0.03 – 100] |
590 | [0.06 – 100] |
750 | [0.085 – 100] |
800 | [0.115 – 100] |