Lucky Hit Chance: 30%
Passive: Minimum Ferocity increased by +2.
Active: Unleash a savage roar, causing each of your attacks to trigger an additional *100% damage strike per enemy for 6 seconds.
Rank Up:
Damage *100%
Rank (Ceil((sLevel)/5))* 5:
Minimum Ferocity [2 + Ceil((sLevel)/5) * 1]
Rank (Ceil((sLevel)/5))* 5:
Minimum Ferocity [2 + Ceil((sLevel)/5) * 1]
- Enhanced Ravager: Ravager's duration is extended by [2] seconds per kill while active. This bonus is reduced by 0.25 each kill, to a minimum of 0.25 seconds.
- Measured Ravager: While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by x30%.
- Replenishing Ravager: Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional [(1.1/0.25)] times.
- (PH) Plains Mobility2 Upgrade C:
Affix /7
Lucky Hit Chance: 18%
Conjure claws that rake through enemies in front of you, dealing *100% damage before exploding for an additional *100% damage.
Rank Up:
Damage *100%
Explosion Damage *100%
Explosion Damage *100%
- Enhanced Rake: Casting Rake grants a stack of Ferocity.
- Advantageous Rake: Hitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds.
- Rampant Rake: Rake's Vigor cost is reduced by [2] per stack of Ferocity you have.
- (PH) Plains Core Upgrade C:
- (PH) Plains Spirit: (PH) Activates Plains Core Empowerment
Lucky Hit Chance: 25%
Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal *100% damage.
Rank Up:
Damage *100%
- Enhanced Crushing Hand: Crushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 40% of your Maximum Life ([PlayerHealthMax() * 0.4]).
- Rampant Crushing Hand: Crushing Hand's damage increases by x3% for every stack of Resolve you have, up to x0.03*0*100%.
- Advantageous Crushing Hand: Enemies hit by both strikes of Crushing Hand are Knocked Down for 2 seconds.
- (PH) Forest Core Upgrade C:
- (PH) Forest Spirit: (PH) Activates Forest Core Empowerment
Lucky Hit Chance: 20%
Strike a small area, dealing *100% damage to enemies within as well as all surrounding Poisoned enemies.
Rank Up:
Damage *100%
- Enhanced Stinger: Stinger applies 60% of its Base damage as Poisoning over [6] seconds to all enemies hit.
- Rampant Stinger: Stinger does x40% increased damage if it only hits a single enemy. Instead of echoing to surrounding Poisoned enemies, Stinger now draws from each to hit enemies in the primary area again for an additional 10% of its Base damage, up to 5 times.
- Advantageous Stinger: If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.1)]). If you are Healthy it makes enemies Vulnerable for 3 seconds.
Lucky Hit Chance: 12%
Hurl 5 feathers that pierce through enemies, each dealing *100% damage.
Rank Up:
Damage *100%
- Enhanced Quill Volley: Quill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once.
- Rampant Quill Volley: Quill Volley's feathers fly 50% further and converge on your target with +0.2% additional Critical Strike Chance for each point of Vigor you had on cast.
- Advantageous Quill Volley: Quill Volley hurls out 3 additional feathers and deals x10% increased damage to each enemy per hit.
- (PH) Sky Core Upgrade C:
- (PH) Sky Spirit: (PH) Activates Sky Core Empowerment
Cooldown: 0 seconds
Lucky Hit Chance: 30%
Smash enemies in front of you, dealing *100% damage.
When attacked, you have a 35% chance to reduce Payback's active Cooldown by 1 seconds.
Rank Up:
Damage *100%
- Enhanced Payback: Each time an enemy attacks you the damage they take from Payback is increased by x5% for 60 seconds, up to x100%.
- Invasive Payback: Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 5 seconds. Can only occur once every 8 seconds.
- Poised Payback: Payback passively grants you Vigor when you take damage. Payback is now also a Core Skill and Consumes all available Vigor to increase its damage by x0.5% for each point Consumed.
- (PH) Upgrade C:
{else}Cooldown: 0 seconds
Lucky Hit Chance: 20%
Strike an enemy and infect them, dealing 5% damage and applying [9*0]*100% Poisoning damage over [9] seconds.
When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing *100% damage per hit.
You can have up to 3 swarms active at once.
Rank Up:
Poisoning Damage [9*0]*100%
Swarm Damage *100%
Swarm Damage *100%
- Enhanced Touch of Death: Touch of Death's infection Heals you for 2% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)]) per second for a total of 18% Maximum Life ([Max(1,PlayerHealthMax() * 0.02*9)]). You Heal any remaining when the swarm hatches.
- Invasive Touch of Death: Touch of Death's swarm bursts every second, applying 30% of its Base Poisoning damage over [6] seconds to surrounding enemies.
- Poised Touch of Death: Touch of Death is now also a Core Skill which costs 70 Vigor and has no Cooldown.
- (PH) Soil Defense Upgrade C:
Spiritborn, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /44
| name | desc |
|---|---|
| SF_0 | 25 |
| SF_1 | 6 |
| SF_2 | 0.4 * [1/1.1/1.2/1.3/1.4] |
| SF_3 | 0.5 |
| SF_4 | 2 * 1 + Bonus_Percent_Per_Power#Spiritborn_Jaguar_Focus |
| SF_5 | 0.25 * 1 + Bonus_Percent_Per_Power#Spiritborn_Jaguar_Focus |
| SF_6 | 0.25 |
| SF_7 | 2 + (Floor((sLevel)/5) * 1) |
| SF_8 | 1.75 |
| SF_9 | 7 |
| SF_10 | Mod.UpgradeA |
| SF_11 | PowerTag.Spiritborn_Jaguar_Core."Script Formula 7" |
| SF_12 | PowerTag.Spiritborn_Gorilla_Core."Script Formula 5" |
| SF_13 | PowerTag.Spiritborn_Centipede_Core."Script Formula 5" |
| SF_14 | PowerTag.Spiritborn_Eagle_Core."Script Formula 4" |
| SF_15 | PowerTag.Spiritborn_Gorilla_Potency."Script Formula 2" |
| SF_16 | PowerTag.Spiritborn_Centipede_Potency."Script Formula 7" |
| SF_17 | PowerTag.Spiritborn_Gorilla_Potency."Script Formula 7" |
| SF_18 | PowerTag.Spiritborn_Centipede_Potency."Script Formula 23" |
| SF_19 | 0.3 |
| SF_20 | 1.1 |
| SF_21 | 40 |
| SF_22 | Bonus_Percent_Per_Power_2#Spiritborn_Jaguar_Focus |
| SF_23 | 1 + Bonus_Percent_Per_Power#Spiritborn_Jaguar_Focus |
| SF_24 | 2 |
| SF_25 | 1 |
| SF_26 | (Ceil((sLevel)/5))* 5 |
| SF_27 | 2 + Ceil((sLevel)/5) * 1 |
| SF_28 | Affix_Value_1#legendary_spiritborn_023_x1 |
| name | Ravager |
| desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: {Combat Effect Chance}% Passive: Minimum Ferocity increased by [{SF_7}|+|]. Active: Unleash a savage roar, causing each of your attacks to trigger an additional {payload:IMPACT} damage strike per enemy for {buffduration:BUFF_MAIN} seconds. |
| rankup_desc | Damage {payload:IMPACT} Rank {SF_26}: Minimum Ferocity [{SF_27}] |
| Mod0_Description | Ravager's duration is extended by [{SF_4}] seconds per kill while active. This bonus is reduced by [{SF_6}|2|] each kill, to a minimum of [{SF_5}|2|] seconds. |
| Mod0_Name | Enhanced Ravager |
| Mod1_Description | While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by [{SF_19}*100|%x|]. |
| Mod1_Name | Measured Ravager |
| Mod2_Description | Ravager passively stockpiles any Healing you receive up to {SF_21} stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional [({SF_20}/0.25)] times. |
| Mod2_Name | Replenishing Ravager |
| Mod3_Name | (PH) Plains Mobility2 Upgrade C |
| {buffduration:BUFF_MAIN} | 6 |
| {payload:IMPACT} | 0.4 * [1/1.1/1.2/1.3/1.4]*100% |
| {Combat Effect Chance} | 30 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 25 |
Ravager
Legendary Axe
800 Item Power
1,838 Damage Per Second
- [1,470 – 2,206] Damage per Hit
- 1.00 Attacks per Second
Druid, Barbarian, Necromancer
Information /1
| name | desc |
|---|---|
| Drop Min World Tier | World Tier 1 |
+50% Damage Over Time
| Item Power | |
|---|---|
| 0 | [0 – 100] |
| 590 | [0.045 – 100] |
| 750 | [0.07 – 100] |
| 800 | [0.09 – 100] |