Cooldown: 0 seconds
Lucky Hit Chance: 30%
Passive: Minimum Ferocity increased by +2.

Active: Unleash a savage roar, causing each of your attacks to trigger an additional 40% damage strike per enemy for 6 seconds.
Rank Up:
Damage 40%
Rank (Ceil((sLevel)/5))* 5:
Minimum Ferocity [2 + Ceil((sLevel)/5) * 1]

  • Enhanced Ravager: Ravager's duration is extended by [2] seconds per kill while active. This bonus is reduced by 0.25 each kill, to a minimum of 0.25 seconds.
  • Measured Ravager: While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by x30%.
  • Replenishing Ravager: Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional [4.2] times.
  • (PH) Plains Mobility2 Upgrade C:
Affix /7
Vigor Cost: 30
Lucky Hit Chance: 18%
Conjure claws that rake through enemies in front of you, dealing 30% damage before exploding for an additional 45% damage.
Rank Up:
Damage 30%
Explosion Damage 45%

  • Enhanced Rake: Casting Rake grants a stack of Ferocity.
  • Advantageous Rake: Hitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds.
  • Rampant Rake: Rake's Vigor cost is reduced by [2] per stack of Ferocity you have.
  • (PH) Plains Core Upgrade C:
  • (PH) Plains Spirit: (PH) Activates Plains Core Empowerment
Vigor Cost: 30
Lucky Hit Chance: 25%
Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 40% damage.
Rank Up:
Damage 40%

  • Enhanced Crushing Hand: Crushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 30% of your Maximum Life ([PlayerHealthMax() * 0.3]).
  • Rampant Crushing Hand: Crushing Hand's damage increases by x3% for every stack of Resolve you have, up to x0.03*0*100%.
  • Advantageous Crushing Hand: Enemies hit by both strikes of Crushing Hand are Knocked Down for 2 seconds.
  • (PH) Forest Core Upgrade C:
  • (PH) Forest Spirit: (PH) Activates Forest Core Empowerment
Vigor Cost: 40
Lucky Hit Chance: 20%
Strike a small area, dealing 70% damage to enemies within as well as all surrounding Poisoned enemies.
Rank Up:
Damage 70%

  • Enhanced Stinger: Stinger applies 50% of its Base damage as Poisoning over [6] seconds to all enemies hit.
  • Rampant Stinger: Stinger does x40% increased damage if it only hits a single enemy. Instead of echoing to surrounding Poisoned enemies, Stinger now draws from each to hit enemies in the primary area again for an additional 10% of its Base damage, up to 5 times.
  • Advantageous Stinger: If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.1)]). If you are Healthy it makes enemies Vulnerable for 3 seconds.
Vigor Cost: 35
Lucky Hit Chance: 12%
Hurl 5 feathers that pierce through enemies, each dealing 26% damage.
Rank Up:
Damage 26%

  • Enhanced Quill Volley: Quill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once.
  • Rampant Quill Volley: Quill Volley's feathers fly 50% further and converge on your target with +0.2% additional Critical Strike Chance for each point of Vigor you had on cast.
  • Advantageous Quill Volley: Quill Volley hurls out 3 additional feathers and deals x10% increased damage to each enemy per hit.
  • (PH) Sky Core Upgrade C:
  • (PH) Sky Spirit: (PH) Activates Sky Core Empowerment
Vigor Cost: All Remaining Vigor
Cooldown: 0 seconds
Lucky Hit Chance: 30%
Smash enemies in front of you, dealing 125% damage.

When attacked, you have a 35% chance to reduce Payback's active Cooldown by 1 seconds.
Rank Up:
Damage 125%

  • Enhanced Payback: Each time an enemy attacks you the damage they take from Payback is increased by x5% for 60 seconds, up to x100%.
  • Invasive Payback: Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 5 seconds. Can only occur once every 15 seconds.
  • Poised Payback: Payback passively grants you Vigor when you take damage. Payback is now also a Core Skill and consumes all available Vigor to increase its damage by x0.5% for each point spent.
  • (PH) Upgrade C:
Vigor Cost: 0
{else}Cooldown: 0 seconds
Lucky Hit Chance: 20%
Strike an enemy and infect them, dealing 5% damage and applying 299.97% Poisoning damage over [9] seconds.

When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit.

You can have up to 3 swarms active at once.
Rank Up:
Poisoning Damage 299.97%
Swarm Damage 10%

  • Enhanced Touch of Death: Touch of Death's infection Heals you for 2% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)]) per second for a total of 18% Maximum Life ([Max(1,PlayerHealthMax() * 0.02*9)]). You Heal any remaining when the swarm hatches.
  • Invasive Touch of Death: Touch of Death's swarm bursts every second, applying 30% of its Base Poisoning damage over [6] seconds to surrounding enemies.
  • Poised Touch of Death: Touch of Death is now also a Core Skill which costs 70 Vigor and has no Cooldown.
  • (PH) Soil Defense Upgrade C:
Spiritborn, Offensive, Codex of Power
  • Ravager no longer has a duration and instead drains 25 Vigor every second until depleted. Effects which extend Ravager instead generate Vigor.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Info /44
    name desc
    SF_025
    SF_16
    SF_20.4 * [1/1.1/1.2/1.3/1.4]
    SF_30.5
    SF_42 * 1 + Bonus_Percent_Per_Power#Spiritborn_Jaguar_Focus
    SF_50.25 * 1 + Bonus_Percent_Per_Power#Spiritborn_Jaguar_Focus
    SF_60.25
    SF_72 + (Floor((sLevel)/5) * 1)
    SF_81.75
    SF_97
    SF_10Mod.UpgradeA
    SF_11PowerTag.Spiritborn_Jaguar_Core."Script Formula 7"
    SF_12PowerTag.Spiritborn_Gorilla_Core."Script Formula 5"
    SF_13PowerTag.Spiritborn_Centipede_Core."Script Formula 5"
    SF_14PowerTag.Spiritborn_Eagle_Core."Script Formula 4"
    SF_15PowerTag.Spiritborn_Gorilla_Potency."Script Formula 2"
    SF_16PowerTag.Spiritborn_Centipede_Potency."Script Formula 7"
    SF_17PowerTag.Spiritborn_Gorilla_Potency."Script Formula 7"
    SF_18PowerTag.Spiritborn_Centipede_Potency."Script Formula 23"
    SF_190.3
    SF_201.30
    SF_2140
    SF_22Bonus_Percent_Per_Power_2#Spiritborn_Jaguar_Focus
    SF_231 + Bonus_Percent_Per_Power#Spiritborn_Jaguar_Focus
    SF_242
    SF_251
    SF_26(Ceil((sLevel)/5))* 5
    SF_272 + Ceil((sLevel)/5) * 1
    SF_28Affix_Value_1#legendary_spiritborn_023_x1
    nameRavager
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: {Combat Effect Chance}%
    Passive: Minimum Ferocity increased by [{SF_7}|+|].

    Active: Unleash a savage roar, causing each of your attacks to trigger an additional {payload:IMPACT} damage strike per enemy for {buffduration:BUFF_MAIN} seconds.
    rankup_desc Damage {payload:IMPACT}
    Rank {SF_26}:
    Minimum Ferocity [{SF_27}]
    Mod0_DescriptionRavager's duration is extended by [{SF_4}] seconds per kill while active. This bonus is reduced by [{SF_6}|2|] each kill, to a minimum of [{SF_5}|2|] seconds.
    Mod0_NameEnhanced Ravager
    Mod1_DescriptionWhile Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by [{SF_19}*100|%x|].
    Mod1_NameMeasured Ravager
    Mod2_DescriptionRavager passively stockpiles any Healing you receive up to {SF_21} stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional [({SF_20}*4)-1] times.
    Mod2_NameReplenishing Ravager
    Mod3_Name(PH) Plains Mobility2 Upgrade C
    {buffduration:BUFF_MAIN}6
    {payload:IMPACT}0.4 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}30
    {Cooldown Time}0
    {Recharge Time}25

    Ravager

    Legendary Axe
    800 Item Power

    1,838 Damage Per Second
    • [1,337 – 2,005] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • +20% Damage Over Time

  • Barbarian, Druid, Necromancer
    Information /1
    name desc
    Drop Min World TierWorld Tier 1
    +20% Damage Over Time
    Item Power
    0[0.03 – 100]
    590[0.06 – 100]
    750[0.085 – 100]
    800[0.115 – 100]