Lucky Hit Chance: 20%
Passive: Enemies that attack you are Poisoned for 30% damage over [3] seconds.
Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 5 seconds.
Rank Up:
Poisoning Damage 30%
Active Duration 5 seconds
Rank (Ceil((sLevel)/5))* 5:
Poisoning Duration [3 + Ceil((sLevel)/5) * 2]
Active Duration 5 seconds
Rank (Ceil((sLevel)/5))* 5:
Poisoning Duration [3 + Ceil((sLevel)/5) * 2]
- Enhanced Toxic Skin: While active, Toxic Skin's Poisoning is increased by 100% to 60% over [3] seconds.
- Replenishing Toxic Skin: Toxic Skin passively increases Thorns damage you deal to Poisoned enemies by x100%.
- Measured Toxic Skin: While Toxic Skin is active, you deal an additional 15% Poison damage as Critical Strikes to Nearby Vulnerable Poisoned enemies every second.
- (PH) Soil Offense Upgrade C:
Info /42
name | desc |
---|---|
SF_0 | 15 |
SF_1 | 3 + (Floor((sLevel)/5) * 2) |
SF_2 | 0.3 * [1/1.1/1.2/1.3/1.4] |
SF_3 | 0.3 * [1/1.1/1.2/1.3/1.4]/3 + (Floor((sLevel)/5) * 2) *(3 + (Floor((sLevel)/5) * 2)/3 + (Floor((sLevel)/5) * 2)5) |
SF_4 | 0.25 |
SF_5 | 10 |
SF_6 | 1.25 |
SF_7 | 5 * [1/1.1/1.2/1.3/1.4] |
SF_8 | 0.3 * [1/1.1/1.2/1.3/1.4] |
SF_9 | 2.5 |
SF_10 | 3 |
SF_11 | 10 |
SF_12 | 2 |
SF_13 | 1 |
SF_14 | 0.5 |
SF_15 | 3 |
SF_16 | 2 |
SF_17 | (Ceil((sLevel)/5))* 5 |
SF_18 | 3 + Ceil((sLevel)/5) * 2 |
SF_19 | (ComputeCritDamageScalar() * (1+ Crit_Damage_Percent)) |
SF_20 | 20 |
SF_21 | (1-POW(1-20/100,1/2))*100 |
SF_22 | (1-POW(1-(1-POW(1-20/100,1/2))*100/100,1/(3 + (Floor((sLevel)/5) * 2)*2)))*100 |
name | Toxic Skin |
desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:20}|%|] Passive: Enemies that attack you are Poisoned for {dot:POISON_DOT} damage over [{buffduration:POISON_DOT}] seconds. Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for [{buffduration:ACTIVE_PERIODIC}|1|] seconds. |
rankup_desc | Poisoning Damage {dot:POISON_DOT} Active Duration [{buffduration:ACTIVE_PERIODIC}|1|] seconds Rank {SF_17}: Poisoning Duration [{SF_18}] |
Mod0_Description | While active, Toxic Skin's Poisoning is increased by [({SF_12}-1)*100|%|] to {dot:POISON_DOT_BUFFED} over [{buffduration:POISON_DOT_BUFFED}] seconds. |
Mod0_Name | Enhanced Toxic Skin |
Mod1_Description | Toxic Skin passively increases Thorns damage you deal to Poisoned enemies by [{SF_13}*100|%x|]. |
Mod1_Name | Replenishing Toxic Skin |
Mod2_Description | While Toxic Skin is active, you deal an additional {payload:POISON_CRIT} Poison damage as Critical Strikes to Nearby Vulnerable Poisoned enemies every second. |
Mod2_Name | Measured Toxic Skin |
Mod3_Name | (PH) Soil Offense Upgrade C |
{buffduration:POISON_DOT} | 3 + (Floor((sLevel)/5) * 2) |
{buffduration:ACTIVE_PERIODIC} | 5 * [1/1.1/1.2/1.3/1.4] |
{buffduration:POISON_DOT_BUFFED} | 3 + (Floor((sLevel)/5) * 2) |
{dot:POISON_DOT} | [3 + (Floor((sLevel)/5) * 2)*0.3 * [1/1.1/1.2/1.3/1.4]/3 + (Floor((sLevel)/5) * 2) *(3 + (Floor((sLevel)/5) * 2)/3 + (Floor((sLevel)/5) * 2)5)]*100% |
{dot:POISON_DOT_BUFFED} | [3 + (Floor((sLevel)/5) * 2)*0.3 * [1/1.1/1.2/1.3/1.4]/3 + (Floor((sLevel)/5) * 2) *(3 + (Floor((sLevel)/5) * 2)/3 + (Floor((sLevel)/5) * 2)5) * 3 + (Floor((sLevel)/5) * 2)2]*100% |
{payload:POISON_CRIT} | 0.3 * [1/1.1/1.2/1.3/1.4] * 0.5*100% |
{Combat Effect Chance} | 10.5573 |
{Cooldown Time} | 0 |
{Recharge Time} | 15 |