Unique /21
Unique Wand
800 Item Power
1,838 Damage Per Second
- [1,225 – 1,838] Damage per Hit
- 1.20 Attacks per Second (Very Fast)
The burn may heal, but the pain is eternal.
Sorcerer
Unique Wand
800 Item Power
1,838 Damage Per Second
- [1,225 – 1,838] Damage per Hit
- 1.20 Attacks per Second (Very Fast)
"The rhythm of the orb, which had pulsed steadily for five centuries, quickened as its owner took his final ragged breaths. It were as if some intelligence within reveled in the sight."
- Master Eos
- Master Eos
Sorcerer
Unique Staff
800 Item Power
3,677 Damage Per Second
- [2,941 – 4,412] Damage per Hit
- 1.00 Attacks per Second
"Leaving even blackened bones for your kin to mourn is too good an end for you."
- Josiah
- Josiah
Sorcerer
Unique Staff
800 Item Power
3,677 Damage Per Second
- [2,941 – 4,412] Damage per Hit
- 1.00 Attacks per Second
"Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artifacts that have survived to this day."
- Barrett's Book of Implements
- Barrett's Book of Implements
Sorcerer
Unique Amulet
800 Item Power
Current Bonus: [Floor(Owner.Intelligence_Total / 100) * 120|x%|](Sorcerer Only)
The only thing more potent than Esadora's magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both.
Sorcerer
Unique Amulet
800 Item Power
Lucky Hit: Your Conjurations have up to a [50 – 90]% chance to launch a Frozen Orb at Nearby enemies.(Sorcerer Only)
Winterglass refracts light and also manipulates mana - forming complex arrays of spells and enchantments. These distinct characteristics possess great power, yet the outcomes remain unpredictable.
Sorcerer
Unique Boots
800 Item Power
400 Armor
Current Bonus: [(Min(Owner.Movement_Scalar_Capped_Total,2)-1) * ([20 – 40])|1%|](Sorcerer Only)
"While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans."
- Barrett's Book of Implements
- Barrett's Book of Implements
Sorcerer
Unique Boots
800 Item Power
400 Armor
Current Bonus: [(Min(Owner.Movement_Scalar_Capped_Total,2)-1) * ([20 – 40])|1%|](Sorcerer Only)
[ph]
Sorcerer
Unique Chest Armor
800 Item Power
1,400 Armor
The power you have is never enough.
Sorcerer
Unique Chest Armor
800 Item Power
1,400 Armor
[ph]
Sorcerer
Unique Gloves
800 Item Power
400 Armor
After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millennia before: the Cathedral of Light.
Sorcerer
Unique Gloves
800 Item Power
400 Armor
Driven to surpass Esu, the wizard Naridan's reckless enchantments caused an inferno, devastating the ancient town of Cagrim. Only the gauntlets remained - a solemn warning to all who dare tame fire.
Sorcerer
Unique Gloves
800 Item Power
400 Armor
Familiar's duration is increased by x[25 – 50]% and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.(Sorcerer Only)
"While known for their proclivity for mischief, the Sidhe, as the Druids call them, are fiercely loyal and will defend all they consider friend..." - Sarnakyle
Sorcerer
Unique Gloves
800 Item Power
400 Armor
[ph]
Sorcerer
Unique Helm
800 Item Power
1,000 Armor
Casting Meteor drops 3 additional Meteors around the target. Its Enchantment and Enhancement drop 1 additional Meteor instead.(Sorcerer Only)
"The elders say they saw a star falling from the sky many years ago. A sign from the heavens that the end times were nigh. A rallying cry to take up arms and protect Sanctuary!"
- Crusader Hamilton
- Crusader Hamilton
Sorcerer
Unique Pants
800 Item Power
800 Armor
The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.
Sorcerer
Unique Pants
800 Item Power
800 Armor
Chain Lightning expires if you don't have enough Mana for it to drain.(Sorcerer Only)
"Do not confuse your manipulation of lightning as control. The azure flame is its own master and needs no hand to wield it. You are merely a conduit for its chaos." -Ascribed to the mage Woh
Sorcerer
Unique Pants
800 Item Power
800 Armor
Chain Lightning expires if you don't have enough Mana for it to drain.(Sorcerer Only)
[ph]
Sorcerer
Unique Ring
800 Item Power
"Her lover's spirit faded, and in her sorrow she wept frozen tears. Where they fell, roses of the purest ice would blossom each winter."
- Greenslade's Tales, Chapter 7: "The Myth of Irina Coldheart"
- Greenslade's Tales, Chapter 7: "The Myth of Irina Coldheart"
Sorcerer
Unique Ring
800 Item Power
"Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins."
- Rakhaan
- Rakhaan
Sorcerer
Unique Staff
800 Item Power
3,677 Damage Per Second
- [2,941 – 4,412] Damage per Hit
- 1.00 Attacks per Second
Your incantations are echoed by a chorus of the damned. Wield their torment, their vengeance, their pain against the Hellborne that tortured them.
Sorcerer
Legendary /61
Sorcerer, Offensive
Lucky Hit: Your Conjurations have up to a [50 – 90]% chance to launch a Frozen Orb at Nearby enemies.(Sorcerer Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
This effect is treated as a Frost Skill.(Sorcerer Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
This effect is treated as a Shock Skill.(Sorcerer Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
This effect is treated as a Pyromancy Skill.(Sorcerer Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Sorcerer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Mobility, Codex of Power
Allowed Item Types: Boots, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Enemies damaged by Incinerate explode, Burning all surrounding enemies for [2960] over 6 seconds. Can only occur once every 3 seconds.(Sorcerer Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Resource, Codex of Power
Allowed Item Types: Ring
Sorcerer, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Sorcerer, Mobility, Codex of Power
Allowed Item Types: Boots, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Resource, Codex of Power
Allowed Item Types: Ring
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Mobility, Codex of Power
Allowed Item Types: Boots, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Resource, Codex of Power
Allowed Item Types: Ring
Sorcerer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Resource, Codex of Power
Allowed Item Types: Ring
Sorcerer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Mobility, Codex of Power
Allowed Item Types: Boots, Amulet [+50%]
Sorcerer, Utility, Codex of Power
When Flame Shield activates, Meteorites fall around you dealing [1850] Fire damage.(Sorcerer Only)
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Sorcerer, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Sorcerer, Resource, Codex of Power
At maximum stacks, the total bonus is increased to x60% for 10 seconds, but all stacks expire afterwards.(Sorcerer Only)
Allowed Item Types: Ring
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer Skills /25
Lucky Hit Chance: 9%
Launch a bolt of lightning that shocks an enemy 4 times, dealing 12% damage each hit.
Rank Up:
Damage 12%
- Enhanced Spark: Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing 9% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.
- Flickering Spark: Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy.
- Glinting Spark: Spark grants +2% increased Critical Strike Chance per cast for 5 seconds, up to +8%. At max stacks, your Spark hits grant 1 Mana.
Enchantment Effect: Killing an enemy has a [0 * 100|%|] chance to form a Crackling Energy.
Lucky Hit Chance: 35%
Hurl a flaming bolt, dealing 18% damage and Burning for 43.98% damage over 6 seconds.
Rank Up:
Damage 18%
Burning Damage 43.98%
Burning Damage 43.98%
- Enhanced Fire Bolt: Fire Bolt pierces through Burning enemies.
- Flickering Fire Bolt: Fire Bolt generates 2 Mana when hitting an enemy.
- Glinting Fire Bolt: Fire Bolt increase the Burning damage you deal to the enemy by x25% for 3 seconds.
Enchantment Effect: Direct damage from Skills applies up to an additional [8*0]*100% Burning damage over 8 seconds.
Lucky Hit Chance: 40%
Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%.
Rank Up:
Damage 38%
- Enhanced Frost Bolt: Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies.
- Flickering Frost Bolt: Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
- Glinting Frost Bolt: Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.
Enchantment Effect: Direct damage from Skills applies up to 0% Chill.
Lucky Hit Chance: 14%
Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
Rank Up:
Damage 42%
- Enhanced Arc Lash: If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.
- Flickering Arc Lash: Arc Lash grants [5] Mana if your swipe hits at least one enemy. When you hit [3] or more enemies or a Boss, your next swipe also deals x50% more damage.
- Glinting Arc Lash: Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.
Enchantment Effect: When you use a Cooldown, enemies around you are Stunned for 0 seconds.
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 66% damage to surrounding enemies.
Rank Up:
Damage 66%
- Enhanced Fireball: Casting Fireball increases its radius by 50% and Burns enemies for 10.02% damage over 6 seconds.
- Destructive Fireball: Fireball's Critical Strike Damage is increased by x20%, increased to x30% when hitting at least 3 enemies.
- Greater Fireball: Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.
Enchantment Effect: When you kill an enemy, they explode in a Fireball for 0*100% of its damage.
Lucky Hit Chance: 16%
Launch 5 shards that deal 36% damage each. Deals x25% increased damage to Frozen enemies.
Rank Up:
Damage 36%
- Enhanced Ice Shards: Ice Shards have a 50% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
- Destructive Ice Shards: Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
- Greater Ice Shards: While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.
Enchantment Effect: Ice Shards automatically conjure and fly towards Frozen enemies.
Lucky Hit Chance: 25%
Unleash a stream of lightning that deals 43% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Rank Up:
Damage 43%
- Enhanced Chain Lightning: Chain Lightning gains a +3% increased Critical Strike Chance per bounce.
- Destructive Chain Lightning: When Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy.
- Greater Chain Lightning: Each time Chain Lightning bounces, it deals x10% increased damage for its duration, up to x30%.
Enchantment Effect: Chain Lightning forms automatically after spending 0 Mana.
Lucky Hit Chance: 20%
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 45% damage each.
Rank Up:
Damage 45%
- Enhanced Charged Bolts: The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing 78.75% in an area.
- Destructive Charged Bolts: Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.
- Greater Charged Bolts: Charged Bolts deals x35% increased damage to Stunned enemies.
Enchantment Effect: When you Stun an enemy, there's a 0*100% chance to release 3 Charged Bolts from them.
Lucky Hit Chance: 8.3485%
Channel a beam of fire, Burning enemies for 101% damage per second. Damage per second increases over 2 seconds, up to 136.35%.
You gain 20% Damage Reduction while Channeling Incinerate.
Rank Up:
Burning Damage 101%
Burning Damage Maximum 136.35%
Burning Damage Maximum 136.35%
- Enhanced Incinerate: While channeling Incinerate, you Burn enemies around you for 50% of the damage per second.
- Destructive Incinerate: Enemies deal 30% less damage while Burning from Incinerate.
- Greater Incinerate: Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for 1.5 seconds.
Enchantment Effect: Every 0 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
Lucky Hit Chance: 4%
Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 52% damage. Upon expiration, Frozen Orb explodes, dealing 50% damage and Chilling enemies for 8.7%.
Rank Up:
Shards Damage 52%
Explosion Damage 50%
Explosion Damage 50%
- Enhanced Frozen Orb: While Healthy, the explosion of Frozen Orb deals x45% increased damage.
- Destructive Frozen Orb: Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.
- Greater Frozen Orb: Frozen Orb's explosion applies Vulnerable for 3 seconds.
Enchantment Effect: Whenever you cast a Non-Basic Skill, you have a 0*100% chance to launch a Frozen Orb at a Nearby enemy.
Lucky Hit Chance: 35%
Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.
While Flame Shield is active, you are Immune.
Rank Up:
Duration 2
Burning Damage 40%
Burning Damage 40%
- Enhanced Flame Shield: Flame Shield has a 50% larger Burn radius.
- Mystical Flame Shield: After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill is a guaranteed Critical Strike.
- Shimmering Flame Shield: Flame Shield Heals you for 50% of your missing Life.
Enchantment Effect: Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 0 seconds.
Charges: 2
Charge Cooldown: 0.25 seconds
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Rank Up:
Cooldown 24 Charge Cooldown 0.25
- Enhanced Frost Nova: Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
- Mystical Frost Nova: Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
- Shimmering Frost Nova: Frost Nova grants +3% Dodge Chance per enemy hit for 8 seconds, up to +15%. Dodging while this effect is active restores 20 Mana.
Hitting a Boss with Frost Nova grants the maximum stacks of the Dodge Chance bonus.
Enchantment Effect: Lucky Hit: Your Conjuration Skills have up to a 0% chance to unleash a Frost Nova when hitting enemies.
A Barrier of ice forms around you for 6 seconds, absorbing 56% of your Maximum Life ({shield:ICE_BARRIER}) in damage.
Rank Up:
Barrier Amount {shield:ICE_BARRIER}
- Enhanced Ice Armor: While Ice Armor is active, your Mana Regeneration is increased by x30%.
- Mystical Ice Armor: While Ice Armor is active, you periodically Chill Close enemies for 20% and deal x15% increased damage to Frozen enemies.
- Shimmering Ice Armor: While Ice Armor is active, you reduce its Cooldown by 1 seconds for every 50 Mana you spend.
Enchantment Effect: Upon getting hit, you have a 0*100% chance to apply Ice Armor.
Lucky Hit Chance: 65%
Transform into lightning, becoming Unstoppable and surging to the target location, dealing 35% damage around you upon arrival.
Rank Up:
Damage 35%
Cooldown 0
Cooldown 0
- Enhanced Teleport: You gain +30% Movement Speed for 3 seconds after Teleporting.
- Mystical Teleport: Teleport deals x500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3 .
- Shimmering Teleport: After Teleporting, you gain 30% Damage Reduction for 4 seconds.
Enchantment Effect: Evade is replaced with a short range Teleport on a 0 second Cooldown. This version of Teleport does not make you Unstoppable.
Lucky Hit Chance: 15%
Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for 23% damage and have a 40% chance to make them Vulnerable for 2 seconds.
Rank Up:
Damage 23%
- Enhanced Ice Blades: Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.
- Summoned Ice Blades: 20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.
- Invoked Ice Blades: Your Ice Blades gain +10% increased Attack Speed per active Ice Blades.
Enchantment Effect: For every 0 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
Lucky Hit Chance: 2.5%
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing 23% damage.
You may have up to [2] Hydras active at a time.
Rank Up:
Damage 23%
- Enhanced Hydra: While Healthy, your casts of Hydra gain 1 additional head.
- Summoned Hydra: Hydra also Burns enemies for an additional 100% of its Base damage dealt over 6 seconds.
- Invoked Hydra: After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds.
Enchantment Effect: After spending 0 Mana, a 5-headed Hydra spawns for 10 seconds.
Lucky Hit Chance: 5%
Conjure a spear of lightning that seeks out enemies for 6 seconds, dealing 16% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.
Rank Up:
Damage 16%
- Enhanced Lightning Spear: Casting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by +5%.
- Summoned Lightning Spear: Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x20%, up to x160%.
- Invoked Lightning Spear: Lightning Spear Stuns enemies for 2 seconds when Critically Striking.
Enchantment Effect: Absorbing Crackling Energy has a 0*100% chance to conjure a Lightning Spear.
Charge Cooldown: 0 seconds
Lucky Hit Chance: 10%
Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element's damage.
You may have up to [6] Familiars active at a time.
Rank Up:
Damage 40%
- Enhanced Familiar: Familiars apply effects around them every 0.5 seconds according to their Element:
Fire: Applies 40% Burning damage over 4 seconds to enemies.
Cold: Applies 15% Chill to enemies.
Lightning: Stuns enemies for [1] second. - Summoned Familiar: Your Familiars' elements now follow a set cycle through Fire, Cold, and Lightning when you cast any Skill.
While you have at least two different element Familiars active, you gain +3% Damage Reduction. - Invoked Familiar: While you have an active Familiar, you deal x10% increased damage of its type.
Enchantment Effect: Each time you summon a non-Familiar Conjuration, you have a [0 * 100|%|] chance to spawn a Familiar of the same element.
Lucky Hit Chance: 30%
Create a wall of flames that Burns enemies for 230% damage over 8 seconds.
Rank Up:
Damage 230%
- Enhanced Firewall: Enemies take x25% increased Burning damage from you while standing in Firewall.
- Mage's Firewall: Enemies continue Burning for 3 seconds after leaving Firewall.
- Wizard's Firewall: You gain x5% increased Mana Regeneration per active Firewall, up to x35%.
Enchantment Effect: Lucky Hit: Up to 0% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.
Lucky Hit Chance: 33%
Summon a frigid blizzard that deals 1680% damage and continually Chills enemies for 18% over 8 seconds.
Rank Up:
Damage 1680%
- Enhanced Blizzard: Blizzard deals x40% increased damage to Frozen enemies.
- Mage's Blizzard: Blizzard's duration is increased by 4 seconds.
- Wizard's Blizzard: While you have an active Blizzard, you gain 1 Mana Regeneration for every 20 Maximum Mana.
Current Bonus: 5
Enchantment Effect: Every 0 seconds, a Blizzard forms over you and follows you for 6 seconds.
Charge Cooldown: 0 seconds
Mana Cost: 40
Lucky Hit Chance: 40%
Summon a meteor that strikes the target location, dealing 96% damage and Burning the ground for 35.01% damage over 3 seconds.
Rank Up:
Impact Damage 96%
Burning Damage 35%
Burning Damage 35%
- Enhanced Meteor: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
- Mage's Meteor: Meteor falls 30% faster.
- Wizard's Meteor: Meteor’s impact Immobilizes enemies for 2 seconds.
Enchantment Effect: Lucky Hit: Up to a 0% chance for a Meteor to fall on enemies.
Lucky Hit Chance: 5%
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 23.76% damage.
Rank Up:
Damage 23.76%
- Enhanced Ball Lightning: Ball Lightning's attack rate is increased by your Attack Speed Bonus, up to 0.06/24%.
- Mage's Ball Lightning: After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 |4second:seconds;.
- Wizard's Ball Lightning: If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast.
Enchantment Effect: Lucky Hit: Critical Strikes have up to a 0% chance to spawn a static Ball Lightning.
Lucky Hit Chance: 10%
Summon a fiery serpent that continually constricts the target area, Burning enemies for 354% damage over 8 seconds.
Rank Up:
Damage [88.48% * 4]
Cooldown 0 seconds
Cooldown 0 seconds
- Prime Inferno: Inferno repeatedly Pulls enemies to its center.
- Supreme Inferno: While Inferno is active, your Pyromancy Skills cost no Mana.
Lucky Hit Chance: 2%
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.
Casting Deep Freeze again ends the effect early.
Rank Up:
Periodic Damage 25%
Final Damage 100%
Cooldown 0 seconds
Final Damage 100%
Cooldown 0 seconds
- Prime Deep Freeze: When Deep Freeze ends, gain 10% of your Maximum Life ({Shield:BARRIER_TOOLTIP}) as a Barrier for 6 seconds for each enemy you Froze while it was active.
- Supreme Deep Freeze: When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset.
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also unleashed.
Rank Up:
Cooldown 0 seconds
- Prime Unstable Currents: Unstable Currents increases your Attack Speed by +25% while active.
- Supreme Unstable Currents: While Unstable Currents is active, you pulse Crackling Energy for free at a 25% faster rate.
Sorcerer Skill Tree /145
Flame Shield
Cooldown: 0 secondsLucky Hit Chance: [35|%|]
Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.
While Flame Shield is active, you are Immune.
Ranks: 5
Frost Nova
Cooldown: 24 secondsCharges: 2
Charge Cooldown: 0.25 seconds
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Ranks: 5
Ice Armor
Cooldown: 0 secondsA Barrier of ice forms around you for 6 seconds, absorbing [56|%|] of your Maximum Life ({shield:ICE_BARRIER}) in damage.
Ranks: 5
Charged Bolts
Mana Cost: 30Lucky Hit Chance: [20|%|]
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 45% damage each.
Ranks: 5
Hydra
Mana Cost: 20Lucky Hit Chance: [2.5|%|]
Summon a 3-headed hydra for [10|1|] seconds. Each head spits fire at enemies, dealing 23% damage.
You may have up to [2] Hydras active at a time.
Ranks: 5
Ice Blades
Cooldown: 0 secondsLucky Hit Chance: [15|%|]
Conjure a pair of ice blades for [6|1|] seconds that rapidly slash enemies for 23% damage and have a [40|%|] chance to make them Vulnerable for 2 seconds.
Ranks: 5
Meteor
Charges: 2Charge Cooldown: 0 seconds
Mana Cost: 40
Lucky Hit Chance: [40|%|]
Summon a meteor that strikes the target location, dealing 96% damage and Burning the ground for 35.01% damage over 3 seconds.
Ranks: 5
Blizzard
Mana Cost: 40Lucky Hit Chance: [33|%|]
Summon a frigid blizzard that deals 1680% damage and continually Chills enemies for [18|%|] over 8 seconds.
Ranks: 5
Frozen Orb
Mana Cost: 40Lucky Hit Chance: [4|%|]
Unleash an orb that Chills for [34|%|] and expels piercing shards, dealing a total of 52% damage. Upon expiration, Frozen Orb explodes, dealing 50% damage and Chilling enemies for [8.7|%|].
Ranks: 5
Lightning Spear
Cooldown: 0 secondsLucky Hit Chance: [5|%|]
Conjure a spear of lightning that seeks out enemies for [6|1|] seconds, dealing 16% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.
Ranks: 5
Teleport
Cooldown: 0 secondsLucky Hit Chance: [65|%|]
Transform into lightning, becoming Unstoppable and surging to the target location, dealing 35% damage around you upon arrival.
Ranks: 5
Ball Lightning
Mana Cost: 50Lucky Hit Chance: [5|%|]
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 23.76% damage.
Ranks: 5
Inferno
Cooldown: 0 secondsLucky Hit Chance: [10|%|]
Summon a fiery serpent that continually constricts the target area, Burning enemies for 354% damage over 8 seconds.
Ranks: 5
Unstable Currents
Cooldown: 0 secondsLightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also unleashed.
Ranks: 5
Prime Inferno
Inferno repeatedly Pulls enemies to its center.Deep Freeze
Cooldown: 0 secondsLucky Hit Chance: [2|%|]
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for [14|%|]. When Deep Freeze expires, it deals an additional 100% damage.
Casting Deep Freeze again ends the effect early.
Ranks: 5
Supreme Unstable Currents
While Unstable Currents is active, you pulse Crackling Energy for free at a [25|%|] faster rate.Supreme Inferno
While Inferno is active, your Pyromancy Skills cost no Mana.Deep Freeze
Cooldown: 0 secondsLucky Hit Chance: [2|%|]
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for [14|%|]. When Deep Freeze expires, it deals an additional 100% damage.
Casting Deep Freeze again ends the effect early.
Unstable Currents
Cooldown: 0 secondsLightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also unleashed.
Supreme Deep Freeze
When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset.Permafrost
Frost Skills deal [5|%x|] increased damage to Elites.Ranks: 3
Conjuration Mastery
Gain a stacking bonus for each active Conjuration, up to 30 stacks:[1|%x|] Damage
[1|%+|] Movement Speed
[2|%x|] Mana Regeneration
Ranks: 3
Hoarfrost
You deal [3|%x|] increased damage to Chilled enemies, and [6|%x|] increased damage to Frozen enemies.Ranks: 3
Icy Touch
You deal [4|%x|] increased Cold damage to Vulnerable enemies.Ranks: 3
Shatter
After Freeze expires, enemies explode for [45|%|] of the damage you dealt to them while Frozen.Ranks: 1
Avalanche
Lucky Hit: Your Frost Skills have up to a [10|%|] chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal [60|%x|]{/if} increased damage. Chance is doubled against Vulnerable enemies.Ranks: 1
Elemental Dominance
Your Core Skills deal [4|%x|] increased damage when cast above 50 Mana.Ranks: 3
Elemental Attunement
Lucky Hit: Critical Strikes have up to a [7|%|] chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.Ranks: 3
Glass Cannon
You deal [6|%x|] increased damage, but take [2|%x|] more damage.Ranks: 3
Warmth
Every 1 second, you Heal for [1|1%|] of your Maximum Life ([PlayerHealthMax() * 0.01|1|]) for each Nearby Burning enemy. Healing increased to [4|1%|] from Bosses.Ranks: 3
Inner Flames
Your Pyromancy Skills deal [4|%x|] increased damage while you are Healthy.Ranks: 3
Soulfire
Your Pyromancy Skills cost [4|%|] less Mana and deal [2|%x|] increased damage. Double these bonuses after standing still for [2||] seconds.Ranks: 3
Endless Pyre
You deal [6|%x|] increased Burning damage. This bonus is increased to [25|%x|] to enemies while they are affected by more Burning Damage Over Time than their total Life.Ranks: 3
Combustion
Your Burning effects deal [60|%x|] increased damage, and an additional [4|%x|] per unique source of Burning you have applied to the enemy.Ranks: 1
Esu's Ferocity
Your Fire Critical Strike Damage is increased by [25|%x|] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by [10|%+|] against enemies below 50% Life.Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.
Ranks: 1
Coursing Currents
Hitting enemies with Shock Skills increases your Critical Strike Chance by [1|%+|]. Resets upon getting a Critical Strike.Ranks: 3
Invigorating Conduit
Upon absorbing Crackling Energy, you gain 4 Mana.Ranks: 3
Conduction
Critical Strikes with Shock Skills increase your Movement Speed by [4|%+|] for 4 seconds.Ranks: 3
Static Discharge
Lucky Hit: Critical Strikes with Shock Skills have up to a [6|%|] chance to form a Crackling Energy.Ranks: 3
Overflowing Energy
Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by [0.1|1|] seconds, increased to [0.35|2|] seconds against Elites.Ranks: 1
Vyr's Mastery
When you Critically Strike an enemy with a Shock Skill you become Charged and take [25|%x|] less damage for 5 seconds.While Charged:
Critical Strikes have a [10|%|] chance to cause the damage to arc as Lightning damage to another nearby enemy, or if there are no other targets you hit the target again for [250|%|] of the damage.
Ranks: 1
Incinerate
Mana Cost: [25] per secondLucky Hit Chance: [8.3485|%|]
Channel a beam of fire, Burning enemies for 101% damage per second. Damage per second increases over 2 seconds, up to 136.35%.
You gain [20|%|] Damage Reduction while Channeling Incinerate.
Ranks: 5
Require Points: 11
Require Points: 23
Require Points: 16
Frigid Breeze
Lucky Hit: Cold damage against Vulnerable enemies has up to a [20|%|] chance to generate 5 Mana.Ranks: 3
Precision Magic
Your Lucky Hit Chance is increased by [5|+%|].Ranks: 3
Spark
Mana Cost: 0Lucky Hit Chance: [9|%|]
Launch a bolt of lightning that shocks an enemy 4 times, dealing 12% damage each hit.
Ranks: 5
Shocking Impact
Every time you Stun an enemy, you deal 50% Lightning damage to them.Ranks: 3
Fire Bolt
Mana Cost: 0Lucky Hit Chance: [35|%|]
Hurl a flaming bolt, dealing 18% damage and Burning for 43.98% damage over 6 seconds.
Ranks: 5
Arc Lash
Mana Cost: 0Lucky Hit Chance: [14|%|]
Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
Ranks: 5
Devastation
Your Maximum Mana is increased by 3.Ranks: 3
Fireball
Mana Cost: 35Lucky Hit Chance: [33|%|]
Hurl an exploding ball of fire, dealing 66% damage to surrounding enemies.
Ranks: 5
Chain Lightning
Mana Cost: 35Lucky Hit Chance: [25|%|]
Unleash a stream of lightning that deals 43% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Ranks: 5
Protection
Using a Cooldown grants [10|%|] of your Maximum Life ([PlayerHealthMax() * 0.1]) as a Barrier for 3 seconds.Ranks: 3
Crippling Flames
Lucky Hit: Your Pyromancy Skills have up to a [7]% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.Ranks: 3
Ice Shards
Mana Cost: 30Lucky Hit Chance: [16|%|]
Launch 5 shards that deal 36% damage each. Deals [25|%x|] increased damage to Frozen enemies.
Ranks: 5
Frost Bolt
Mana Cost: 0Lucky Hit Chance: [40|%|]
Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for [15|%|].
Ranks: 5
Require Points: 33
Firewall
Mana Cost: 30Lucky Hit Chance: [30|%|]
Create a wall of flames that Burns enemies for 230% damage over 8 seconds.
Ranks: 5
Flickering Arc Lash
Arc Lash grants [5] Mana if your swipe hits at least one enemy. When you hit [3] or more enemies or a Boss, your next swipe also deals [50|%x|] more damage.Mage's Blizzard
Blizzard's duration is increased by 4 seconds.Destructive Chain Lightning
When Chain Lightning Critically Strikes, it has a [30|%|] chance to form a Crackling Energy.Destructive Charged Bolts
Hitting an enemy with Charged Bolts reduces their damage dealt by [25|%|] for 3 seconds.Destructive Fireball
Fireball's Critical Strike Damage is increased by [20|%x|], increased to [30|%x|] when hitting at least 3 enemies.Flickering Fire Bolt
Fire Bolt generates 2 Mana when hitting an enemy.Mage's Firewall
Enemies continue Burning for 3 seconds after leaving Firewall.Mystical Flame Shield
After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill is a guaranteed Critical Strike.Flickering Frost Bolt
Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.Mystical Frost Nova
Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.Destructive Frozen Orb
Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.Summoned Hydra
Hydra also Burns enemies for an additional [100|%|] of its Base damage dealt over 6 seconds.Mystical Ice Armor
While Ice Armor is active, you periodically Chill Close enemies for [20|%|] and deal [15|%x|] increased damage to Frozen enemies.Summoned Ice Blades
[20|%|] of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.Destructive Ice Shards
Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.Incinerate
Mana Cost: [25] per secondLucky Hit Chance: [8.3485|%|]
Channel a beam of fire, Burning enemies for 101% damage per second. Damage per second increases over 2 seconds, up to 136.35%.
You gain [20|%|] Damage Reduction while Channeling Incinerate.
Flickering Spark
Each time Spark hits an enemy it has a [4|%|] chance to form a Crackling Energy.Summoned Lightning Spear
Collecting Crackling Energy increases the damage of your next Lightning Spear cast by [20|%x|], up to [160|%x|].Mage's Meteor
Meteor falls [30|%|] faster.Mystical Teleport
Teleport deals [500|x%|] increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3 .Shimmering Teleport
After Teleporting, you gain [30|%|] Damage Reduction for 4 seconds.Wizard's Meteor
Meteor’s impact Immobilizes enemies for 2 seconds.Invoked Lightning Spear
Lightning Spear Stuns enemies for 2 seconds when Critically Striking.Glinting Spark
Spark grants [2|%+|] increased Critical Strike Chance per cast for 5 seconds, up to [8|%+|]. At max stacks, your Spark hits grant 1 Mana.Greater Fireball
Fireball deals [10|%|] of the Burning damage you've applied to enemies as additional direct damage.Greater Incinerate
Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for [1.5|1|] seconds.Ice Shards
Mana Cost: 30Lucky Hit Chance: [16|%|]
Launch 5 shards that deal 36% damage each. Deals [25|%x|] increased damage to Frozen enemies.
Invoked Ice Blades
Your Ice Blades gain [10|%+|] increased Attack Speed per active Ice Blades.Shimmering Ice Armor
While Ice Armor is active, you reduce its Cooldown by 1 seconds for every 50 Mana you spend.Invoked Hydra
After you Critically Strike, your Hydras gain [30|%+|] Critical Strike Chance for 3 seconds.Greater Frozen Orb
Frozen Orb's explosion applies Vulnerable for 3 seconds.Frost Nova
Cooldown: 24 secondsCharges: 2
Charge Cooldown: 0.25 seconds
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Glinting Frost Bolt
Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.Shimmering Flame Shield
Flame Shield Heals you for [50|%|] of your missing Life.Wizard's Firewall
You gain [5|%x|] increased Mana Regeneration per active Firewall, up to [35|%x|].Glinting Fire Bolt
Fire Bolt increase the Burning damage you deal to the enemy by [25|%x|] for 3 seconds.Greater Charged Bolts
Charged Bolts deals [35|%x|] increased damage to Stunned enemies.Greater Chain Lightning
Each time Chain Lightning bounces, it deals [10|%x|] increased damage for its duration, up to [30|%x|].Wizard's Blizzard
While you have an active Blizzard, you gain 1 Mana Regeneration for every 20 Maximum Mana.Current Bonus: 5
Glinting Arc Lash
Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by [0.15|2|] seconds.Mage's Ball Lightning
After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 |4second:seconds;.Wizard's Ball Lightning
If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast.Snap Freeze
Lucky Hit: Frost Skills have up to a 7% chance to instantly Freeze.Ranks: 3
Cold Front
While you have a Barrier active, you apply [8|x%|] more Chill.Ranks: 3
Mana Shield
Every time you spend 100 Mana, you gain [10|%|] Damage Reduction for 5 seconds.Ranks: 3
Icy Veil
Your Barriers have an [8|%+|] increased duration.Ranks: 3
Fiery Surge
Killing a Burning enemy increases your Mana Regeneration by [15|%+|] for 3 seconds.Ranks: 3
Convulsions
Lucky Hit: Shock Skills have up to a [7|%|] chance to Stun enemies for 3 seconds.Ranks: 3
Electrocution
Enemies deal [6|%|] less damage for 5 seconds after being Critically Struck by your Shock Skills.Ranks: 3
Devouring Blaze
You deal [7|%x|] increased Critical Strike Damage against Burning enemies. If they are Crowd Controlled, this bonus is increased to [10|%x|].Ranks: 3
Potent Warding
Casting a Skill grants [3|+%|] All Resistance and [2|+%|] Maximum Resistance to that Skill's element for 9 seconds.Ranks: 3
Align the Elements
You gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. This bonus persists for 3 seconds after taking damage.Ranks: 3
Require Points: 6
Require Points: 2
Enhanced Fire Bolt
Fire Bolt pierces through Burning enemies.Frost Bolt
Mana Cost: 0Lucky Hit Chance: [40|%|]
Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for [15|%|].
Enhanced Spark
Each time Spark hits its primary target, it has a [40|%|] chance to hit up to 3 additional enemies, dealing 9% damage. If there are no other enemies to hit, Spark instead deals [20|%x|] increased damage to its primary target.Enhanced Arc Lash
If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.Enhanced Frozen Orb
While Healthy, the explosion of Frozen Orb deals [45|%x|] increased damage.Enhanced Ice Shards
Ice Shards have a [50|%|] chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.Chain Lightning
Mana Cost: 35Lucky Hit Chance: [25|%|]
Unleash a stream of lightning that deals 43% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Enhanced Charged Bolts
The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing 78.75% in an area.Enhanced Incinerate
While channeling Incinerate, you Burn enemies around you for [50|%|] of the damage per second.Enhanced Fireball
Casting Fireball increases its radius by [50|%|] and Burns enemies for 10.02% damage over 6 seconds.Flame Shield
Cooldown: 0 secondsLucky Hit Chance: [35|%|]
Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.
While Flame Shield is active, you are Immune.
Enhanced Frost Nova
Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.Enhanced Ice Armor
While Ice Armor is active, your Mana Regeneration is increased by [30|%x|].Enhanced Teleport
You gain [30|+%|] Movement Speed for 3 seconds after Teleporting.Enhanced Ice Blades
Ice Blades's Cooldown is reduced by [0.5|1|] seconds each time it hits a Vulnerable enemy.Enhanced Hydra
While Healthy, your casts of Hydra gain 1 additional head.Enhanced Lightning Spear
Casting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by [5|%+|].Enhanced Blizzard
Blizzard deals [40|%x|] increased damage to Frozen enemies.Enhanced Ball Lightning
Ball Lightning's attack rate is increased by your Attack Speed Bonus, up to [0.06/24|%|].Enhanced Firewall
Enemies take [25|%x|] increased Burning damage from you while standing in Firewall.Enhanced Meteor
If a cast of Meteor hits 3 or more enemies, there is a [30|%|] chance an additional Meteor falls on the same location.Familiar
Charges: 3Charge Cooldown: 0 seconds
Lucky Hit Chance: [10|%|]
Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element's damage.
You may have up to [6] Familiars active at a time.
Ranks: 5
Familiar
Charges: 3Charge Cooldown: 0 seconds
Lucky Hit Chance: [10|%|]
Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element's damage.
You may have up to [6] Familiars active at a time.
Summoned Familiar
Your Familiars' elements now follow a set cycle through Fire, Cold, and Lightning when you cast any Skill.While you have at least two different element Familiars active, you gain [3|+%|] Damage Reduction.
Invoked Familiar
While you have an active Familiar, you deal [10|x%|] increased damage of its type.Enlightenment
Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element.After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second.
While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:
[25|%x|] Damage
[45|%+|] Mana Regeneration
[20|%+|] Attack Speed
Ranks: 1
Elemental Synergies
Your Frost, Shock, and Pyromancy Skills deal [1|%x|] increased damage for each Skill you have equipped of their type.Ranks: 3
Energy Focus
You generate a 6 second Barrier for [0.5|1%|] of your Maximum Life every second up to [30|%|]. This effect is lost for 5 seconds after losing health.Ranks: 3
Dampen Layer
You gain [2|%|] Damage Reduction while you have an active Barrier.Ranks: 3
Evocation
Gain [4|%|] Cooldown Reduction.Ranks: 3
Enchantments /23
ArcLash
When you use a Cooldown, enemies around you are Stunned for [0|1|] seconds.
BallLightning
Lucky Hit: Critical Strikes have up to a [0|%|] chance to spawn a static Ball Lightning.
Blizzard
Every 0 seconds, a Blizzard forms over you and follows you for 6 seconds.
ChainLightning
Chain Lightning forms automatically after spending 0 Mana.
ChargedBolt
When you Stun an enemy, there's a [0*100|%|] chance to release 3 Charged Bolts from them.
FireBall
When you kill an enemy, they explode in a Fireball for [0*100|%|] of its damage.
Firebolt
Direct damage from Skills applies up to an additional [8*0]*100% Burning damage over 8 seconds.
Firewall
Lucky Hit: Up to [0|%|] chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.
FlameShield
Flame Shield automatically activates after cumulatively losing [100|%|] Maximum Life. Can only happen once every 0 seconds.
FrostNova
Lucky Hit: Your Conjuration Skills have up to a [0|%|] chance to unleash a Frost Nova when hitting enemies.
Frostbolt
Direct damage from Skills applies up to [0|%|] Chill.
FrozenOrb
Whenever you cast a Non-Basic Skill, you have a [0*100|%|] chance to launch a Frozen Orb at a Nearby enemy.
Hydra
After spending 0 Mana, a 5-headed Hydra spawns for 10 seconds.
IceArmor
Upon getting hit, you have a [0*100|%|] chance to apply Ice Armor.
IceBlades
For every 0 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
IceShards
Ice Shards automatically conjure and fly towards Frozen enemies.
Incinerate
Every 0 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
Incinerate_Focus_Target
LightningSpear
Absorbing Crackling Energy has a [0*100|%|] chance to conjure a Lightning Spear.
Meteor
Lucky Hit: Up to a [0|%|] chance for a Meteor to fall on enemies.
Spark
Killing an enemy has a [0 * 100|%|] chance to form a Crackling Energy.
Teleport
Evade is replaced with a short range Teleport on a [0|1|] second Cooldown. This version of Teleport does not make you Unstoppable.
Teleport_Active
Teleport description here - since this is a skill that replaces your Evade button, you should never see this.
Paragon /99
Legendary Node
Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 20% of your Damage with Fire bonus, up to x60%.
Current Direct Damage Bonus: [0 * 100|%x|]
Searing Heat
Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 20% of your Damage with Fire bonus, up to x60%.
Current Direct Damage Bonus: [0 * 100|%x|]
Glyph Socket: 10 Strength, 60 Intelligence, 15 Willpower, 25 Dexterity
Legendary Node
Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x2% for every 30 Intelligence you have, up to x90%.
Current Burning Damage Bonus: [0 * 100|%x|]
Burning Instinct
Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x2% for every 30 Intelligence you have, up to x90%.
Current Burning Damage Bonus: [0 * 100|%x|]
Glyph Socket: 5 Strength, 55 Intelligence, 15 Willpower, 25 Dexterity
Legendary Node
You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.
Current Bonus: [0 * 100|x%|]
Frigid Fate
You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.
Current Bonus: [0 * 100|x%|]
Glyph Socket: 15 Strength, 60 Intelligence, 20 Willpower, 20 Dexterity
Legendary Node
Your Frost Skills deal x25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Icefall
Your Frost Skills deal x25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Glyph Socket: 10 Strength, 50 Intelligence, 25 Willpower, 15 Dexterity
Legendary Node
After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.
This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Static Surge
After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.
This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Glyph Socket: 5 Strength, 40 Intelligence, 20 Willpower, 15 Dexterity
Legendary Node
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x4% per 20 total Intelligence you have, up to x120%.
Current Bonus: [0 * 100|x%|]
Ceaseless Conduit
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x4% per 20 total Intelligence you have, up to x120%.
Current Bonus: [0 * 100|x%|]
Glyph Socket: 5 Strength, 55 Intelligence, 10 Willpower, 30 Dexterity
Legendary Node
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.
Current Bonus: [0 * 100|x%|]
Elemental Summoner
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.
Current Bonus: [0 * 100|x%|]
Glyph Socket: 5 Strength, 55 Intelligence, 25 Willpower, 15 Dexterity
Legendary Node
Your Enchantments are 20% stronger.
Enchantment Master
Your Enchantments are 20% stronger.
Glyph Socket: 5 Strength, 40 Intelligence, 30 Willpower, 15 Dexterity
Legendary Node
Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10|%x|% increased damage from you, up to 30|%x|%.
Fundamental Release
Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10|%x|% increased damage from you, up to 30|%x|%.
Glyph Socket: 10 Strength, 25 Intelligence, 25 Willpower, 20 Dexterity
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Balance
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.3*100% Damage to Elites +10 Intelligence
Studied
Bonus: Another +0.3*100% Damage to Elites if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Strength
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage 0.04*100% Maximum Life
Elementalist
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[630 + (455 * EquipIndex)] Intelligence
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.2*100% Fire Damage +10 Intelligence
Flame-touched
Bonus: Another +0.2*100% Fire Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
+0.3*100% Critical Strike Damage +10 Intelligence
Explosive
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
0.06*100% Damage Reduction from Burning Enemies +0.1*100% Fire Resistance
Keeper of Flames
Bonus: Another 0.06*100% Damage Reduction from Burning Enemies if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Rare Node
+0.2*100% Fire Damage +0.3*100% Critical Strike Damage
Combustion
Bonus: Another +0.2*100% Fire Damage if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Rare Node
0.04*100% Maximum Life +[0.05*5] Life per 5 Seconds
Recuperate
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Fire Resistance +0.02*100% Maximum Fire Resistance
Ashes
Bonus: Another +0.1*100% Fire Resistance if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
0.065*100% Damage Reduction from Elites +[30] Armor
Safeguard
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[760 + (455 * EquipIndex)] Intelligence
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[760 + (455 * EquipIndex)] Dexterity
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[630 + (455 * EquipIndex)] Strength
Rare Node
+0.2*100% Damage to Burning Enemies +0.3*100% Critical Strike Damage
Kindling
Bonus: Another +0.2*100% Damage to Burning Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Rare Node
0.06*100% Damage Reduction from Burning Enemies +0.06*100% Healing Received
Smoldering Embers
Bonus: Another 0.06*100% Damage Reduction from Burning Enemies if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
+0.2*100% Damage to Burning Enemies +10 Intelligence
Cinders
Bonus: Another +0.2*100% Damage to Burning Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Rare Node
0.04*100% Maximum Life +0.06*100% Healing Received
Restorative
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Cold Resistance +0.05*100% Lucky Hit Chance
Advantage
Bonus: Another +0.1*100% Cold Resistance if requirements met:[630 + (455 * EquipIndex)] Intelligence
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Favor
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.25*100% Vulnerable Damage +10 Intelligence
Weakness
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies +0.1*100% Cold Resistance
Guarded
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.25*100% Vulnerable Damage 0.06*100% Damage Reduction from Vulnerable Enemies
Oppressive
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
0.09*100% Damage Reduction from Chilled Enemies +0.1*100% Cold Resistance
Keeper of Winter
Bonus: Another 0.09*100% Damage Reduction from Chilled Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
0.09*100% Damage Reduction from Chilled Enemies 0.04*100% Maximum Life
Frigid
Bonus: Another 0.09*100% Damage Reduction from Chilled Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +0.05*100% Lucky Hit Chance
Polar Rime
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.25*100% Vulnerable Damage +10 Intelligence
Frosts
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+0.2*100% Cold Damage +10 Intelligence
Cryomancy
Bonus: Another +0.2*100% Cold Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Lightning Resistance +0.02*100% Maximum Lightning Resistance
Lightning Resilience
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Blessing
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.2*100% Lightning Damage +10 Intelligence
Incapacitate
Bonus: Another +0.2*100% Lightning Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.3*100% Critical Strike Damage +10 Intelligence
Electro
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+0.35*100% Damage to Stun Enemies 0.04*100% Resource Cost Reduction
Paralyzing
Bonus: Another +0.35*100% Damage to Stun Enemies if requirements met:[760 + (455 * EquipIndex)] Intelligence
Rare Node
0.05*100% Damage Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.05*100% Damage Reduction if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
+0.02*100% Critical Strike Chance +0.2*100% Lightning Damage
Conduit
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
0.04*100% Maximum Life +[30] Armor
Shelter
Bonus: Another 0.04*100% Maximum Life if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Rare Node
+0.2*100% Lightning Damage +10 Intelligence
Galvanic Catalyst
Bonus: Another +0.2*100% Lightning Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.45*100% Crackling Energy Damage +10 Intelligence
Devastate
Bonus: Another +0.45*100% Crackling Energy Damage if requirements met:[230 + (75 * EquipIndex)] Willpower
Rare Node
+0.3*100% Conjuration Damage +10 Intelligence
Conjurer
Bonus: Another +0.3*100% Conjuration Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Keeper of Elements
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
[0.03 * 100|1%|] Conjuration Cooldown Reduction 0.04*100% Maximum Life
Reservoir
Bonus: Another [0.03 * 100|1%|] Conjuration Cooldown Reduction if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Resistant
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.3*100% Conjuration Damage
Swift Conjurer
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[890 + (455 * EquipIndex)] Dexterity
Rare Node
0.12*100% Impairment Reduction [0.02 * 100|1%|] Dodge Chance
Fleeting
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (70 * EquipIndex)] Willpower [185 + (70 * EquipIndex)] Dexterity
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
+0.3*100% Damage to Elites +10 Intelligence
Tactical
Bonus: Another +0.3*100% Damage to Elites if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
+[30] Armor 0.04*100% Maximum Life
Toughened
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +[0.025 * 100|1%|] Attack Speed
Ruinous
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.25*100% Vulnerable Damage +10 Intelligence
Lightning Cutter
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
0.06*100% Damage Reduction from Burning Enemies +[30] Armor
Overdrive
Bonus: Another 0.06*100% Damage Reduction from Burning Enemies if requirements met:[630 + (455 * EquipIndex)] Intelligence
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies 0.04*100% Maximum Life
Electromagnetism
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Magic Node
+7 Dexterity
Magic Node
+[0.02 * 100|1%|] Non-Physical Damage
Magic Node
+0.03*100% Damage to Elites
Magic Node
+7 Willpower
Magic Node
0.01*100% Maximum Life
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+0.02*100% Fire Damage
Magic Node
+0.03*100% Critical Strike Damage
Magic Node
0.015*100% Damage Reduction from Burning Enemies
Magic Node
+0.025*100% Fire Resistance
Magic Node
+[0.025*5] Life per 5 Seconds
Magic Node
+0.005*100% Maximum Fire Resistance
Magic Node
0.0163*100% Damage Reduction from Elites
Magic Node
+[7.5] Armor
Magic Node
+0.02*100% Damage to Burning Enemies
Magic Node
+0.015*100% Healing Received
Magic Node
+0.025*100% Cold Resistance
Magic Node
+0.005*100% Lucky Hit Chance
Magic Node
+0.025*100% Vulnerable Damage
Magic Node
0.015*100% Damage Reduction from Vulnerable Enemies
Magic Node
0.0225*100% Damage Reduction from Chilled Enemies
Magic Node
+0.02*100% Cold Damage
Magic Node
+0.025*100% Lightning Resistance
Magic Node
+0.005*100% Maximum Lightning Resistance
Magic Node
+0.02*100% Lightning Damage
Magic Node
+0.035*100% Damage to Stun Enemies
Magic Node
0.01*100% Resource Cost Reduction
Magic Node
0.0125*100% Damage Reduction
Magic Node
+0.01*100% Critical Strike Chance
Magic Node
+0.045*100% Crackling Energy Damage
Magic Node
+7 Intelligence
Magic Node
+0.03*100% Conjuration Damage
Magic Node
[0.0075 * 100|1%|] Conjuration Cooldown Reduction
Magic Node
[0.005 * 100|1%|] Dodge Chance
Magic Node
+[0.005 * 100|1%|] Attack Speed
Magic Node
0.03*100% Impairment Reduction
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
Glyph Socket
Normal Node
Paragon Starting Node
Start Paragon /17
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+7 Dexterity
Magic Node
+[0.02 * 100|1%|] Non-Physical Damage
Magic Node
+0.03*100% Damage to Elites
Magic Node
+7 Willpower
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Balance
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.3*100% Damage to Elites +10 Intelligence
Studied
Bonus: Another +0.3*100% Damage to Elites if requirements met:[210 + (75 * EquipIndex)] Willpower
Normal Node
Glyph Socket
Magic Node
0.01*100% Maximum Life
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Strength
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage 0.04*100% Maximum Life
Elementalist
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[630 + (455 * EquipIndex)] Intelligence
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Normal Node
Paragon Starting Node
Searing Heat Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Dexterity
Magic Node
+7 Willpower
Magic Node
+0.02*100% Fire Damage
Rare Node
+0.2*100% Fire Damage +10 Intelligence
Flame-touched
Bonus: Another +0.2*100% Fire Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Normal Node
+5 Strength
Magic Node
+7 Dexterity
Normal Node
Glyph Socket
Magic Node
+0.03*100% Critical Strike Damage
Rare Node
+0.3*100% Critical Strike Damage +10 Intelligence
Explosive
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[190 + (75 * EquipIndex)] Dexterity
Magic Node
0.015*100% Damage Reduction from Burning Enemies
Rare Node
0.06*100% Damage Reduction from Burning Enemies +0.1*100% Fire Resistance
Keeper of Flames
Bonus: Another 0.06*100% Damage Reduction from Burning Enemies if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Magic Node
+0.025*100% Fire Resistance
Rare Node
+0.2*100% Fire Damage +0.3*100% Critical Strike Damage
Combustion
Bonus: Another +0.2*100% Fire Damage if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Magic Node
0.01*100% Maximum Life
Magic Node
+[0.025*5] Life per 5 Seconds
Legendary Node
Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 20% of your Damage with Fire bonus, up to x60%.
Current Direct Damage Bonus: [0 * 100|%x|]
Searing Heat
Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 20% of your Damage with Fire bonus, up to x60%.
Current Direct Damage Bonus: [0 * 100|%x|]
Glyph Socket: 10 Strength, 60 Intelligence, 15 Willpower, 25 Dexterity
Rare Node
0.04*100% Maximum Life +[0.05*5] Life per 5 Seconds
Recuperate
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Magic Node
+0.005*100% Maximum Fire Resistance
Rare Node
+0.1*100% Fire Resistance +0.02*100% Maximum Fire Resistance
Ashes
Bonus: Another +0.1*100% Fire Resistance if requirements met:[190 + (75 * EquipIndex)] Dexterity
Burning Instinct Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Normal Node
+5 Strength
Legendary Node
Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x2% for every 30 Intelligence you have, up to x90%.
Current Burning Damage Bonus: [0 * 100|%x|]
Burning Instinct
Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x2% for every 30 Intelligence you have, up to x90%.
Current Burning Damage Bonus: [0 * 100|%x|]
Glyph Socket: 5 Strength, 55 Intelligence, 15 Willpower, 25 Dexterity
Magic Node
0.015*100% Damage Reduction from Burning Enemies
Magic Node
+0.025*100% Fire Resistance
Rare Node
0.06*100% Damage Reduction from Burning Enemies +0.1*100% Fire Resistance
Keeper of Flames
Bonus: Another 0.06*100% Damage Reduction from Burning Enemies if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Rare Node
0.065*100% Damage Reduction from Elites +[30] Armor
Safeguard
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[760 + (455 * EquipIndex)] Intelligence
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[760 + (455 * EquipIndex)] Dexterity
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[630 + (455 * EquipIndex)] Strength
Magic Node
0.0163*100% Damage Reduction from Elites
Magic Node
+[7.5] Armor
Magic Node
+0.02*100% Damage to Burning Enemies
Magic Node
+0.03*100% Critical Strike Damage
Rare Node
+0.2*100% Damage to Burning Enemies +0.3*100% Critical Strike Damage
Kindling
Bonus: Another +0.2*100% Damage to Burning Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Magic Node
+0.015*100% Healing Received
Rare Node
0.06*100% Damage Reduction from Burning Enemies +0.06*100% Healing Received
Smoldering Embers
Bonus: Another 0.06*100% Damage Reduction from Burning Enemies if requirements met:[190 + (75 * EquipIndex)] Dexterity
Magic Node
+7 Willpower
Rare Node
+0.2*100% Damage to Burning Enemies +10 Intelligence
Cinders
Bonus: Another +0.2*100% Damage to Burning Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Normal Node
Glyph Socket
Magic Node
+7 Dexterity
Rare Node
+0.3*100% Critical Strike Damage +10 Intelligence
Explosive
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[190 + (75 * EquipIndex)] Dexterity
Frigid Fate Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+0.015*100% Healing Received
Magic Node
0.01*100% Maximum Life
Rare Node
0.04*100% Maximum Life +0.06*100% Healing Received
Restorative
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Intelligence
Magic Node
+0.025*100% Cold Resistance
Rare Node
+0.1*100% Cold Resistance +0.05*100% Lucky Hit Chance
Advantage
Bonus: Another +0.1*100% Cold Resistance if requirements met:[630 + (455 * EquipIndex)] Intelligence
Magic Node
+0.005*100% Lucky Hit Chance
Magic Node
+7 Dexterity
Magic Node
+[0.02 * 100|1%|] Non-Physical Damage
Legendary Node
You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.
Current Bonus: [0 * 100|x%|]
Frigid Fate
You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.
Current Bonus: [0 * 100|x%|]
Glyph Socket: 15 Strength, 60 Intelligence, 20 Willpower, 20 Dexterity
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Favor
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Magic Node
+7 Willpower
Magic Node
+0.025*100% Vulnerable Damage
Rare Node
+0.25*100% Vulnerable Damage +10 Intelligence
Weakness
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Normal Node
Glyph Socket
Magic Node
0.015*100% Damage Reduction from Vulnerable Enemies
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies +0.1*100% Cold Resistance
Guarded
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.25*100% Vulnerable Damage 0.06*100% Damage Reduction from Vulnerable Enemies
Oppressive
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Icefall Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+0.025*100% Cold Resistance
Magic Node
0.0225*100% Damage Reduction from Chilled Enemies
Normal Node
+5 Strength
Magic Node
0.01*100% Maximum Life
Rare Node
0.09*100% Damage Reduction from Chilled Enemies +0.1*100% Cold Resistance
Keeper of Winter
Bonus: Another 0.09*100% Damage Reduction from Chilled Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
0.09*100% Damage Reduction from Chilled Enemies 0.04*100% Maximum Life
Frigid
Bonus: Another 0.09*100% Damage Reduction from Chilled Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Legendary Node
Your Frost Skills deal x25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Icefall
Your Frost Skills deal x25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Glyph Socket: 10 Strength, 50 Intelligence, 25 Willpower, 15 Dexterity
Magic Node
+0.005*100% Lucky Hit Chance
Magic Node
+[0.02 * 100|1%|] Non-Physical Damage
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +0.05*100% Lucky Hit Chance
Polar Rime
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
0.04*100% Maximum Life +[0.05*5] Life per 5 Seconds
Recuperate
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Magic Node
+[0.025*5] Life per 5 Seconds
Magic Node
+7 Willpower
Magic Node
+0.025*100% Vulnerable Damage
Magic Node
+0.02*100% Cold Damage
Magic Node
+7 Dexterity
Rare Node
+0.25*100% Vulnerable Damage +10 Intelligence
Frosts
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Normal Node
Glyph Socket
Rare Node
+0.2*100% Cold Damage +10 Intelligence
Cryomancy
Bonus: Another +0.2*100% Cold Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Static Surge Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+0.025*100% Lightning Resistance
Magic Node
+0.005*100% Maximum Lightning Resistance
Rare Node
+0.1*100% Lightning Resistance +0.02*100% Maximum Lightning Resistance
Lightning Resilience
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Intelligence
Normal Node
+5 Strength
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Blessing
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Magic Node
0.01*100% Maximum Life
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+7 Dexterity
Magic Node
+0.02*100% Lightning Damage
Rare Node
+0.2*100% Lightning Damage +10 Intelligence
Incapacitate
Bonus: Another +0.2*100% Lightning Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Legendary Node
After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.
This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Static Surge
After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.
This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Glyph Socket: 5 Strength, 40 Intelligence, 20 Willpower, 15 Dexterity
Normal Node
Glyph Socket
Magic Node
+7 Willpower
Magic Node
+0.03*100% Critical Strike Damage
Rare Node
+0.3*100% Critical Strike Damage +10 Intelligence
Electro
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Magic Node
+[0.025*5] Life per 5 Seconds
Rare Node
0.04*100% Maximum Life +0.06*100% Healing Received
Restorative
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Intelligence
Magic Node
+0.035*100% Damage to Stun Enemies
Magic Node
0.01*100% Resource Cost Reduction
Rare Node
+0.35*100% Damage to Stun Enemies 0.04*100% Resource Cost Reduction
Paralyzing
Bonus: Another +0.35*100% Damage to Stun Enemies if requirements met:[760 + (455 * EquipIndex)] Intelligence
Ceaseless Conduit Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
0.0125*100% Damage Reduction
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+0.02*100% Lightning Damage
Magic Node
+0.01*100% Critical Strike Chance
Rare Node
0.05*100% Damage Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.05*100% Damage Reduction if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
+0.02*100% Critical Strike Chance +0.2*100% Lightning Damage
Conduit
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Lightning Resistance +0.02*100% Maximum Lightning Resistance
Lightning Resilience
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Intelligence
Magic Node
+0.005*100% Maximum Lightning Resistance
Magic Node
+0.025*100% Lightning Resistance
Legendary Node
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x4% per 20 total Intelligence you have, up to x120%.
Current Bonus: [0 * 100|x%|]
Ceaseless Conduit
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x4% per 20 total Intelligence you have, up to x120%.
Current Bonus: [0 * 100|x%|]
Glyph Socket: 5 Strength, 55 Intelligence, 10 Willpower, 30 Dexterity
Magic Node
0.01*100% Maximum Life
Magic Node
+7 Dexterity
Rare Node
0.04*100% Maximum Life +[30] Armor
Shelter
Bonus: Another 0.04*100% Maximum Life if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Magic Node
+[7.5] Armor
Rare Node
+0.2*100% Lightning Damage +10 Intelligence
Galvanic Catalyst
Bonus: Another +0.2*100% Lightning Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+0.045*100% Crackling Energy Damage
Magic Node
+7 Willpower
Rare Node
+0.45*100% Crackling Energy Damage +10 Intelligence
Devastate
Bonus: Another +0.45*100% Crackling Energy Damage if requirements met:[230 + (75 * EquipIndex)] Willpower
Elemental Summoner Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+7 Dexterity
Magic Node
+7 Intelligence
Magic Node
+0.03*100% Conjuration Damage
Rare Node
+0.3*100% Conjuration Damage +10 Intelligence
Conjurer
Bonus: Another +0.3*100% Conjuration Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+[0.02 * 100|1%|] Non-Physical Damage
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Keeper of Elements
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Magic Node
[0.0075 * 100|1%|] Conjuration Cooldown Reduction
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
0.01*100% Maximum Life
Magic Node
+[7.5] Armor
Rare Node
[0.03 * 100|1%|] Conjuration Cooldown Reduction 0.04*100% Maximum Life
Reservoir
Bonus: Another [0.03 * 100|1%|] Conjuration Cooldown Reduction if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Resistant
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Legendary Node
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.
Current Bonus: [0 * 100|x%|]
Elemental Summoner
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.
Current Bonus: [0 * 100|x%|]
Glyph Socket: 5 Strength, 55 Intelligence, 25 Willpower, 15 Dexterity
Magic Node
[0.005 * 100|1%|] Dodge Chance
Magic Node
+[0.005 * 100|1%|] Attack Speed
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.3*100% Conjuration Damage
Swift Conjurer
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[890 + (455 * EquipIndex)] Dexterity
Rare Node
0.12*100% Impairment Reduction [0.02 * 100|1%|] Dodge Chance
Fleeting
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (70 * EquipIndex)] Willpower [185 + (70 * EquipIndex)] Dexterity
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (75 * EquipIndex)] Dexterity
Magic Node
0.03*100% Impairment Reduction
Enchantment Master Paragon /22
Normal Node
+5 Intelligence
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Strength
Magic Node
+7 Dexterity
Magic Node
+[0.02 * 100|1%|] Non-Physical Damage
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Balance
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+7 Willpower
Magic Node
+0.03*100% Damage to Elites
Magic Node
+[7.5] Armor
Rare Node
+0.3*100% Damage to Elites +10 Intelligence
Tactical
Bonus: Another +0.3*100% Damage to Elites if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
+[30] Armor 0.04*100% Maximum Life
Toughened
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Intelligence
Magic Node
0.01*100% Maximum Life
Magic Node
0.0125*100% Damage Reduction
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +[0.025 * 100|1%|] Attack Speed
Ruinous
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
0.05*100% Damage Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.05*100% Damage Reduction if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[190 + (75 * EquipIndex)] Intelligence
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+[0.005 * 100|1%|] Attack Speed
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Blessing
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Legendary Node
Your Enchantments are 20% stronger.
Enchantment Master
Your Enchantments are 20% stronger.
Glyph Socket: 5 Strength, 40 Intelligence, 30 Willpower, 15 Dexterity
Fundamental Release Paragon /25
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Dexterity
Normal Node
+5 Strength
Magic Node
+7 Willpower
Magic Node
+0.025*100% Vulnerable Damage
Magic Node
+[0.02 * 100|1%|] Non-Physical Damage
Magic Node
+7 Dexterity
Rare Node
+0.25*100% Vulnerable Damage +10 Intelligence
Lightning Cutter
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Balance
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
0.015*100% Damage Reduction from Burning Enemies
Magic Node
+[7.5] Armor
Magic Node
0.01*100% Maximum Life
Magic Node
0.015*100% Damage Reduction from Vulnerable Enemies
Rare Node
0.06*100% Damage Reduction from Burning Enemies +[30] Armor
Overdrive
Bonus: Another 0.06*100% Damage Reduction from Burning Enemies if requirements met:[630 + (455 * EquipIndex)] Intelligence
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies 0.04*100% Maximum Life
Electromagnetism
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Legendary Node
Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10|%x|% increased damage from you, up to 30|%x|%.
Fundamental Release
Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10|%x|% increased damage from you, up to 30|%x|%.
Glyph Socket: 10 Strength, 25 Intelligence, 25 Willpower, 20 Dexterity
Magic Node
+0.03*100% Critical Strike Damage
Magic Node
+0.02*100% Damage to Burning Enemies
Magic Node
0.0125*100% Damage Reduction
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
+0.2*100% Damage to Burning Enemies +0.3*100% Critical Strike Damage
Kindling
Bonus: Another +0.2*100% Damage to Burning Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Rare Node
0.05*100% Damage Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.05*100% Damage Reduction if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[190 + (75 * EquipIndex)] Intelligence