Unique /18
Axe
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
Barbarian, Druid, Necromancer
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
"Without him the wine is less sweet, the hearth less warm, and our blades less keen. Our blood brother is gone, but Bul-Kathos willing, we will meet again one day."
- Sorrowsong for Ramaladni
- Sorrowsong for Ramaladni
Barbarian
Unique Two-Handed Axe
800 Item Power
3,677 Damage Per Second
- [3,268 – 4,902] Damage per Hit
- 0.90 Attacks per Second (Slow)
"Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength."
- Gerti, Oxen Tribe Forgemaster
- Gerti, Oxen Tribe Forgemaster
Barbarian
Unique Two-Handed Mace
800 Item Power
3,677 Damage Per Second
- [3,268 – 4,902] Damage per Hit
- 0.90 Attacks per Second (Slow)
Current Bonus: [Floor(Owner.Strength_Total / 100) * 0.25 * 100|x%|](Sorcerer Only)
The demon prince Ikonoth slew hundreds of the Heavenly Host with this infernal hammer before falling to none other than the Archangel Imperius himself.
Barbarian
Unique Two-Handed Mace
800 Item Power
3,677 Damage Per Second
- [3,268 – 4,902] Damage per Hit
- 0.90 Attacks per Second (Slow)
The malformed snake creatures that live in the swamps are not content with simply killing their prey. They seem to take a malicious pleasure from inflicting as much suffering as possible before death.
Barbarian
Unique Two-Handed Sword
800 Item Power
3,677 Damage Per Second
- [2,941 – 4,412] Damage per Hit
- 1.00 Attacks per Second
"We've been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it's difficult to tell what side you're truly on."
- Daelyr, Crane Tribe warrior
- Daelyr, Crane Tribe warrior
Barbarian
Unique Amulet
800 Item Power
"The change that overtook my brother in battle was terrifying. His eyes turned hard like diamonds, and the way he moved... it was like he was dancing to music only he could hear."
- Captain Dervin
- Captain Dervin
Barbarian
Unique Amulet
800 Item Power
Enemies damaged by Iron Maelstrom deal [10 – 30]% less damage for 6 seconds.(Barbarian Only)
After the warmaster Raekor freed her people, the Oxen tribe continued to wear their collars and chains to honor those who died in thralldom under the Samauren Empire.
Barbarian
Unique Boots
800 Item Power
400 Armor
"While many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home."
- A History of the Children of Bul-Kathos
- A History of the Children of Bul-Kathos
Barbarian
Unique Chest Armor
800 Item Power
1,400 Armor
Harrogath, the final bastion of resistance against Baal's assault on Mt. Arreat was destroyed along with the Worldstone. The survivors never forgave the betrayal that led to the loss of their home.
Barbarian
Unique Gloves
800 Item Power
400 Armor
"The brutish construction of these gloves belies the strength they bestow. Gohr was clearly no craftsman, but it would be foolish to ignore the triumph of his work."
- Barrett's Book of Implements
- Barrett's Book of Implements
Barbarian
Unique Gloves
800 Item Power
400 Armor
"When hitting it once doesn't kill it, hit it twice."
- Bear Tribe Proverb
- Bear Tribe Proverb
Barbarian
Unique Helm
800 Item Power
1,000 Armor
As he fought with side by side with Raekor to liberate the labor camp, Joritz claimed this dented helm from a fallen foe. As his legend grew, its unique shape became synonymous with his great deeds.
Barbarian
Unique Helm
800 Item Power
1,000 Armor
You deal x[60 – 80]% increased Fire damage.(Barbarian Only)
"Ah, Burning Hells. You look like one of Zolmog's inbred bastards." - Varyana
Barbarian
Unique Pants
800 Item Power
800 Armor
Korlic creates an Earthquake that deals [3700 * Affix_Value_1] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds when he leaps.
Talic leaves behind Dust Devils that deal [3700 * (Affix_Value_1 * 2)] damage while he whirlwinds.
Mawdac ignites the ground Burning enemies for an additional [3700 * (Affix_Value_1)] damage over 4 seconds when he upheaves the ground.(Barbarian Only)
"Rise clansmen and reclaim our trampled honor! Ancients' blood runs through us all! We are storms - earth breaking, maelstrom wielding. The fire of the gods burn still! They are with us!"
- Ealda
- Ealda
Barbarian
Unique Ring
800 Item Power
"Anger brings strength but clouds the mind. You must learn to focus your fury, direct it with purpose. Keep our sacred duty at the forefront of your mind, always."
- Talic, to Madawc
- Talic, to Madawc
Barbarian
Unique Ring
800 Item Power
Damaging enemies with your Brawling Skills applies 2 stacks of Rend's Bleed. This can only affect each enemy once every 1 second.(Barbarian Only)
"The hunger, it starts so small, like a tickle in the back of your mind. You believe the lie that you still have control until you're so far gone you can't even recognize yourself."
- Varyana
- Varyana
Barbarian
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
"Restraint, mercy, honor...these are shackles, forged by the weak and the conquered." -Hephasto, the Armorer
Barbarian
Legendary /49
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
of Hammering
Barbarian, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Utility, Codex of Power
Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a 40% chance to Stun them for 2 seconds.(Barbarian Only)
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Barbarian, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Druid, Resource, Codex of Power
Allowed Item Types: Ring
Barbarian, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Barbarian, Resource, Codex of Power
Allowed Item Types: Ring
Barbarian, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
General, Resource, Codex of Power
Allowed Item Types: Ring
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Resource, Codex of Power
Allowed Item Types: Ring
Barbarian, Resource, Codex of Power
Allowed Item Types: Ring
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Barbarian, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Barbarian, Druid, Resource, Codex of Power
Allowed Item Types: Ring
Barbarian, Mobility, Codex of Power
Allowed Item Types: Boots, Amulet [+50%]
Barbarian, Utility, Codex of Power
Unlocked by completing Kor Dragan Barracks in Fractured Peaks OR salvaging a Legendary item with {s3}
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Barbarian, Resource, Codex of Power
Allowed Item Types: Ring
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Barbarian, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Barbarian, Resource, Codex of Power
Allowed Item Types: Ring
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Your Dust Devils are 5% bigger and deal x1% increased damage for each 1% their size is increased.(Barbarian Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Mobility, Codex of Power
Allowed Item Types: Boots, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian Skills /24
Generate Fury: 15
Lucky Hit Chance: 50%
Bash the enemy with your weapon, dealing 33% damage. After bashing enemies [4] times, your next Bash will clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.
Rank Up:
Damage 33%
- Battle Bash: Increases Bash's stun duration to 1.5 seconds, or to [|2|] seconds if using a two-handed weapon.
- Enhanced Bash: Clobbering an enemy grants you 20% Maximum Life (Max(1,0.2)) as Fortify.
- Battle Bash: Clobbering an enemy generates an additional [10] Fury.
- Combat Bash: After Critically Striking [4] times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.
Generate Fury: 15
Lucky Hit Chance: 50%
Flay the enemy, dealing 5.5% damage and inflicting 48% Bleeding damage over 5 seconds.
Rank Up:
Impact Damage 5.5%
Bleeding Damage 48%
Bleeding Damage 48%
- Enhanced Flay: Flay has a 15% chance to make the enemy Vulnerable for [5] seconds. Double this chance when using a Two-Handed weapon.
- Battle Flay: When Flay deals direct damage to an enemy, they take x15% increased Bleeding damage from you for the next 3 seconds.
- Combat Flay: When Flay deals direct damage to an enemy, you gain [4]% Damage Reduction and [ToPlayerDmgNum0.1] Thorns for [6] seconds. This stacks up to [5] times.
Generate Fury: 7
Lucky Hit Chance: 30%
Unleash a rapid flurry of blows, dealing 30% damage with each pair of hits.
If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to [0.2 * 3 + AffixIsEquipped(SNO.Affix.Amulet_Unique_Barb_100) ? Round(Affix.Amulet_Unique_Barb_100."Static Value 0") : 0 * 100|%+|].
Rank Up:
Damage 30%
- Enhanced Frenzy: While Frenzy is granting +60% bonus Attack Speed, the Fury costs of your Core Skills are reduced by 25}%.
- Battle Frenzy: While Berserking, your other skills gain +6}% Attack Speed for each stack of Frenzy you have.
- Combat Frenzy: You gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have.
Generate Fury: 12
Lucky Hit Chance: 50%
Lunge forward and strike an enemy for 33% damage.
Rank Up:
Damage 33%
- Enhanced Lunging Strike: Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life ([PlayerHealthMax() * 0.02]) when it damages a Healthy enemy.
- Battle Lunging Strike: Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.
- Combat Lunging Strike: Critical Strikes with Lunging Strike grant you Berserking for 3 seconds.
Lucky Hit Chance: 50%
Slam your hammer down with the fury of the Ancients, dealing 55% damage to a concentrated area.
Rank Up:
Damage 55%
- Enhanced Hammer of the Ancients: Gain x3% more Fury for [5] seconds for each enemy damaged by Hammer of the Ancients, stacking up to [10] times.
- Violent Hammer of the Ancients: After Overpowering with Hammer of the Ancients, you deal x40% more damage for 5 seconds.
- Furious Hammer of the Ancients: Hammer of the Ancients gains +2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knock Down enemies for [2||] seconds.
Lucky Hit Chance: 33%
Cleave enemies in front of you, dealing 12% damage and inflicting 105% Bleeding damage over 5 seconds.
Rank Up:
Impact Damage 12%
Bleeding Damage 105%
Bleeding Damage 105%
- Enhanced Rend: Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
- Violent Rend: Rend deals x30% increased damage to Vulnerable enemies.
- Furious Rend: Direct damage with Rend grants 5 Fury per enemy hit, up to a maximum of 25 Fury.
Lucky Hit Chance: 30%
Sweep your weapons from opposite directions, dealing 50% damage with each weapon. Enemies caught in the center are damaged by both.
Rank Up:
Damage 50%
- Enhanced Double Swing: If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.
- Violent Double Swing: Hitting an enemy with both hits of Double Swing makes them Vulnerable for [2] seconds.
- Furious Double Swing: Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
Lucky Hit Chance: 25%
Tear into the ground with your weapon and fling debris forward, dealing 100% damage.
Rank Up:
Damage 100%
- Enhanced Upheaval: Upheaval has a 35% chance to Stun all enemies it damages for 3 seconds.
- Violent Upheaval: If Upheaval damages at least [2] enemies or a Boss, you gain Berserking for 3 seconds, increased to 5 seconds if it damages at least 4 enemies.
- Furious Upheaval: Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x15% increased damage, stacking up to 8 times.
Lucky Hit Chance: 20%
Rapidly attack surrounding enemies for 0*100% damage.
Rank Up:
Damage 0*100%
- Enhanced Whirlwind: Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.
- Violent Whirlwind: After using Whirlwind for 2 seconds, Whirlwind deals x35% increased damage until it is cancelled.
- Furious Whirlwind: While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds.
Cooldown: 0 seconds
Lucky Hit Chance: 33%
Smash the ground, dealing 35% damage and Stunning surrounding enemies for 3 seconds.
Rank Up:
Damage 35%
Cooldown 0 seconds
Cooldown 0 seconds
- Enhanced Ground Stomp: Ground Stomp generates 60 Fury and has a 2 second increased Stun duration.
- Tactical Ground Stomp: Ground Stomp is now also a Brawling Skill and deals x900% increased damage. It also applies Vulnerable for 4 seconds.
- Strategic Ground Stomp: Reduce the Cooldown of your Ultimate Skill by 4 seconds per enemy damaged by Ground Stomp, up to 12 seconds.
Cooldown: 0 seconds
Bellow a rallying cry, increasing your Movement Speed by +0*100% and Resource Generation by x40% for [{6.48|1|}] seconds, and Nearby allies for [{3.24|1|}] seconds.
Rank Up:
Resource Generation Bonus [0 * 100|%x|]
- Enhanced Rallying Cry: Rallying Cry grants you Unstoppable while active.
- Tactical Rallying Cry: Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.
- Strategic Rallying Cry: Rallying Cry grants you 10% Maximum Life (Max(1,6.484)) as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life (Max(1,6.485)) as Fortify each time you take or deal direct damage.
Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.
Rank Up:
Barrier Absorption 50%
- Enhanced Iron Skin: Iron Skin's Barrier absorbs [0 * 100|%|] more of your Maximum Life.
- Tactical Iron Skin: While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.
- Strategic Iron Skin: Iron Skin also grants 20% Maximum Life (0.2) as Fortify. Double this amount if cast while below 50% Life.
Taunt Nearby enemies and gain [1 - (1 - (0.4 + (0.02 * (sLevel - 1)))) * (1 - ParagonNodeIsPurchased(SNO.ParagonNode.Barbarian_Legendary_005) ? PowerTag.Paragon_Barb_Legendary_005."10" : 0) * 100|%|] Damage Reduction for 6.48 seconds.
Rank Up:
Damage Reduction [1 - (1 - (0.4 + (0.02 * (sLevel - 1)))) * (1 - ParagonNodeIsPurchased(SNO.ParagonNode.Barbarian_Legendary_005) ? PowerTag.Paragon_Barb_Legendary_005."10" : 0) * 100|%|]
- Enhanced Challenging Shout: While Challenging Shout is active, gain x20% bonus Maximum Life.
- Tactical Challenging Shout: While Challenging Shout is active, you gain 6 Fury each time you take damage.
- Strategic Challenging Shout: While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 40%
Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned for 3 seconds.
Rank Up:
Charge Cooldown 0.25 seconds
- Enhanced Kick: Damaging enemies with Kick makes them Vulnerable for 4 seconds.
- Power Kick: Kick is now also a Core Skill. If Kick damages an enemy, it consumes all of your Fury and deals an additional 25% damage per 10 Fury spent. Kick no longer Knocks Back enemies.
- Mighty Kick: Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
Bellow a mighty war cry, increasing your damage dealt by [(0.15 + ((sLevel > 0) ? ((0.015*(sLevel-1)) * (1+ParagonNodeIsPurchased(SNO.ParagonNode.Barbarian_Legendary_005) ? PowerTag.Paragon_Barb_Legendary_005."10" : 0)) : 0))*100|1%x|] for 6.48 seconds, and Nearby allies for 3.24 seconds.
Rank Up:
Damage Bonus [(0.15 + ((sLevel > 0) ? ((0.015*(sLevel-1)) * (1+ParagonNodeIsPurchased(SNO.ParagonNode.Barbarian_Legendary_005) ? PowerTag.Paragon_Barb_Legendary_005."10" : 0)) : 0))*100|1%x|]
- Enhanced War Cry: War Cry grants you Berserking for 4 seconds.
- Power War Cry: If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%.
- Mighty War Cry: War Cry grants you 15% Maximum Life (Max(1,0.15)) as Fortify.
Lucky Hit Chance: 66%
Leap forward and then slam down, dealing 42.25% damage and Knocking Back surrounding enemies on impact.
Rank Up:
Damage 42.25%
Cooldown 0 seconds
Cooldown 0 seconds
- Enhanced Leap: If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.
- Power Leap: If Leap damages at least one enemy, gain 40 Fury.
- Mighty Leap: Enemies damaged by Leap are Slowed by 70% for 5 seconds.
Lucky Hit Chance: 100%
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 180% damage and Knocking them Back.
Rank Up:
Damage 180%
Cooldown 0 seconds
Cooldown 0 seconds
- Enhanced Charge: Enemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned for 3 seconds.
- Power Charge: Reduce Charge's Cooldown by 2 seconds for each enemy it hits, up to 6 seconds. Charging a Boss reduces the Cooldown by 4 seconds.
- Mighty Charge: Damaging enemies with Charge makes them Vulnerable for [4] seconds.
Charges: 3
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 25%
Throw out a trio of chains that deal 23% damage and Pull In enemies.
Rank Up:
Damage 23%
Charge Cooldown 0.25 seconds
Charge Cooldown 0.25 seconds
- Enhanced Steel Grasp: Steel Grasp also makes enemies Vulnerable for 3 seconds.
- Fighter's Steel Grasp: If Steel Grasp damages an enemy, gain Berserking for 2 seconds.
- Warrior's Steel Grasp: Steel Grasp gains 1 additional Charge.
{if:1}Charges: 2
Charge Cooldown: 0.25 seconds
Cooldown: 15 seconds
{/if}Lucky Hit Chance: 50%
Attempt a killing strike, dealing 120% damage to enemies in front of you.
{if:0}If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded.{/if}
Rank Up:
Damage 120%
- Enhanced Death Blow: Death Blow deals x150% increased damage to Bosses.
- Fighter's Death Blow: If Death Blow damages at least one enemy, gain 20 Fury.
- Warrior's Death Blow: If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
{if:0}Cooldown: 10 seconds
Charges: 2
Charge Cooldown: 0.25 seconds
{/if}Lucky Hit Chance: 50%
Skewer enemies in front of you, dealing 13% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Rank Up:
Charge Cooldown: 0.25 seconds.
{else} Cooldown: 10 seconds.
{else} Cooldown: 10 seconds.
- Enhanced Rupture: Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by x20% for every 50 Strength you have.
Current Bonus: [0 * 100|%x|] - Fighter's Rupture: Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life ([PlayerHealthMax() * 0.22]).
- Warrior's Rupture: Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.
{if:0}Cooldown: 12 seconds
{/if}Charges: 2
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 14.9376%
Hurl your weapon, dealing 80% damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 35% damage every second for 4.0167 seconds.
Rank Up:
Impact Damage 80%
Pulsing Damage 35%
Pulsing Damage 35%
- Enhanced Mighty Throw: While a thrown weapon is out, gain +25% increased Attack Speed.
- Fighter's Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5% of your Maximum Life as a Barrier for [5 ||] seconds.
- Warrior's Mighty Throw: Mighty Throw's impact deals x200% increased damage and Stuns enemies for 2 seconds.
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
Rank Up:
Cooldown 0 seconds
- Supreme Wrath of the Berserker: While Wrath of the Berserker is active, every 50 Fury you spend increases Berserking's damage bonus by x25%, up to x100%.
- Prime Wrath of the Berserker: While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.
Lucky Hit Chance: [24.1667%
Activate three times to attach chains to each of your weapons and perform an attack:
First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.
Rank Up:
Bludgeoning Damage 60%
Slashing Damage 20%
Slashing Bleeding Damage 120%
Dual Wield Damage 32.5%
Cooldown 0 seconds
Slashing Damage 20%
Slashing Bleeding Damage 120%
Dual Wield Damage 32.5%
Cooldown 0 seconds
- Prime Iron Maelstrom: Iron Maelstrom gains +30% increased Critical Strike Chance and deals x40% increased Critical Strike Damage.
- Supreme Iron Maelstrom: Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
Call upon 3 Ancients to aid you in battle for 6 seconds.
Korlic leaps at enemies, dealing 110% damage and swings his weapons in a frenzy, dealing 40% damage per hit.
Talic spins in a whirlwind rapidly attacking enemies for 80% damage.
Madawc upheaves the ground, dealing 200% damage.
Rank Up:
Korlic Leap Damage 110%
Korlic Frenzy Damage 40%
Talic Whirlwind Damage 80%
Madawc Upheaval Damage 200%
Cooldown 0 seconds
Korlic Frenzy Damage 40%
Talic Whirlwind Damage 80%
Madawc Upheaval Damage 200%
Cooldown 0 seconds
- Prime Call of the Ancients: While Call of the Ancients is active, gain +20% bonus Attack Speed and x25% increased damage.
- Supreme Call of the Ancients: Each of the Ancients gains additional power:
Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.
Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.
Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.
Barbarian Skill Tree /139
Require Points: 23
Require Points: 16
Require Points: 11
Require Points: 6
Require Points: 2
Tough as Nails
Increase your Thorns by [3|%+|]. When enemies hit you, they take an additional [15]% of your Thorns as Bleeding damage over 5 seconds.Ranks: 3
Raid Leader
Your Shouts also Heal allies for [1|%|] of their Maximum Life per second.Ranks: 3
Outburst
Gain ToPlayerDmgNum0.04 Thorns. Also gain ToPlayerDmgNum0.02 Thorns for each ToPlayerDmgNum0.1 bonus Maximum Life you have.Ranks: 3
Aggressive Resistance
Gain [4|%|] Damage Reduction while Berserking.Ranks: 3
Quick Impulses
Reduce the duration of Control Impairing Effects by [6|%|].Ranks: 3
Pressure Point
Lucky Hit: Your Core and Weapon Mastery skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.Ranks: 3
Counteroffensive
While you have Fortify for over [50|%|] of your Maximum Life, you deal [4|%x|] increased damage.Ranks: 3
Invigorating Fury
Heal for [3|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.03)]) for each 100 Fury spent.Ranks: 3
Defensive Stance
Increase the Damage Reduction gained while you are Fortified by an additional [2|%|].Ranks: 3
Prolific Fury
While Berserking, Fury Generation is increased by [6|%x|].Ranks: 3
Whirlwind
Fury Cost: 25 per secondLucky Hit Chance: [20|%|]
Rapidly attack surrounding enemies for 0*100% damage.
Ranks: 5
Furious Whirlwind
While using a Slashing weapon, Whirlwind also inflicts [40|%|] of its Base damage as Bleeding damage over 5 seconds.Violent Whirlwind
After using Whirlwind for 2 seconds, Whirlwind deals [35|%x|] increased damage until it is cancelled.Power War Cry
If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional [10|%x|].Mighty War Cry
War Cry grants you [15|%|] Maximum Life ([Max(1,0.15)|0|]) as Fortify.Furious Upheaval
Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal [15|%x|] increased damage, stacking up to 8 times.Violent Upheaval
If Upheaval damages at least [2] enemies or a Boss, you gain Berserking for 3 seconds, increased to 5 seconds if it damages at least 4 enemies.Fighter's Rupture
Hitting at least 1 enemy with Rupture Heals you for [22|%|] of your Maximum Life ([PlayerHealthMax() * 0.22]).Warrior's Rupture
Hitting enemies with Rupture increases your Attack Speed by [40|%+|] for 5 seconds.Violent Rend
Rend deals [30|%x|] increased damage to Vulnerable enemies.Furious Rend
Direct damage with Rend grants 5 Fury per enemy hit, up to a maximum of 25 Fury.Tactical Rallying Cry
Rallying Cry generates 20 Fury and grants you an additional [20|%x|] Resource Generation.Strategic Rallying Cry
Rallying Cry grants you [10|%|] Maximum Life ([Max(1,0.1)|0|]) as Fortify. While Rallying Cry is active, you gain an additional [2|%|] Maximum Life ([Max(1,0.02)|0|]) as Fortify each time you take or deal direct damage.Fighter's Steel Grasp
If Steel Grasp damages an enemy, gain Berserking for 2 seconds.Warrior's Steel Grasp
Steel Grasp gains 1 additional Charge.Power Leap
If Leap damages at least one enemy, gain 40 Fury.Mighty Leap
Enemies damaged by Leap are Slowed by [70|%|] for 5 seconds.Strategic Ground Stomp
Reduce the Cooldown of your Ultimate Skill by 4 seconds per enemy damaged by Ground Stomp, up to 12 seconds.Tactical Ground Stomp
Ground Stomp is now also a Brawling Skill and deals [900|x%|] increased damage. It also applies Vulnerable for 4 seconds.Violent Hammer of the Ancients
After Overpowering with Hammer of the Ancients, you deal [40|%x|] more damage for 5 seconds.Furious Hammer of the Ancients
Hammer of the Ancients gains [2|1%+|] Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knock Down enemies for [2||] seconds.Battle Lunging Strike
Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.Combat Lunging Strike
Critical Strikes with Lunging Strike grant you Berserking for [3|1|] seconds.Power Kick
Kick is now also a Core Skill. If Kick damages an enemy, it consumes all of your Fury and deals an additional 25% damage per 10 Fury spent. Kick no longer Knocks Back enemies.Mighty Kick
Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.Tactical Iron Skin
While Iron Skin is active, Heal for [10|%|] of the Barrier's original amount as Life per second.Strategic Iron Skin
Iron Skin also grants [20|%|] Maximum Life ([0.2|0|]) as Fortify. Double this amount if cast while below [50|%|] Life.Battle Frenzy
While Berserking, your other skills gain [6}|%+|] Attack Speed for each stack of Frenzy you have.Combat Frenzy
You gain [5|%|] Damage Reduction and [5|%|] Movement Speed per stack of Frenzy you currently have.Violent Double Swing
Hitting an enemy with both hits of Double Swing makes them Vulnerable for [2] seconds.Furious Double Swing
Casting Double Swing while Berserking grants 2 additional seconds of Berserking.Power Charge
Reduce Charge's Cooldown by 2 seconds for each enemy it hits, up to 6 seconds. Charging a Boss reduces the Cooldown by 4 seconds.Mighty Charge
Damaging enemies with Charge makes them Vulnerable for [4] seconds.Battle Flay
When Flay deals direct damage to an enemy, they take [15|%x|] increased Bleeding damage from you for the next 3 seconds.Combat Flay
When Flay deals direct damage to an enemy, you gain [4]% Damage Reduction and [ToPlayerDmgNum0.1] Thorns for [6] seconds. This stacks up to [5] times.Fighter's Death Blow
If Death Blow damages at least one enemy, gain 20 Fury.Warrior's Death Blow
If Death Blow damages at least one enemy, gain Berserking for 3 seconds.Tactical Challenging Shout
While Challenging Shout is active, you gain 6 Fury each time you take damage.Strategic Challenging Shout
While Challenging Shout is active, gain Thorns equal to [30|%|] of your Maximum Life.Combat Bash
After Critically Striking [4] times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.Battle Bash
Clobbering an enemy generates an additional [10] Fury.Require Points: 33
Heavy Handed
While using Two-Handed weapons you deal [5|%x|] increased Critical Strike Damage.Ranks: 3
Unbridled Rage
Core Skills deal [45|%x|] increased damage, but cost [100|%x|] more Fury.Ranks: 1
Walking Arsenal
Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants [8|%x|] increased damage for 10 seconds.While all three damage bonuses are active, you gain an additional [10|%x|] increased damage and Attack Speed.
Ranks: 1
Duelist
Attack Speed is increased by [3|%+|] while using One-Handed weapons.Ranks: 3
Imposing Presence
Gain [5|%x|] additional Maximum Life.Ranks: 3
Endless Fury
Basic Skills generate [12|%x|] more Fury.Ranks: 3
Expose Vulnerability
Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for [1] |4second:seconds;.Ranks: 3
Guttural Yell
Your Shout Skills cause enemies to deal [4|%|] less damage for 5 seconds.Ranks: 3
Tempered Fury
Increase your Maximum Fury by 3.Ranks: 3
Brute Force
Your Overpowers deal [8|%x|] increased damage when using a Two-Handed weapon.Ranks: 3
Booming Voice
Your Shout Skill effect durations are increased by [8|%x|].Ranks: 3
Wallop
Your Skills using Bludgeoning weapons deal [5|%x|] increased damage if the enemy is Stunned or Vulnerable.Ranks: 3
Martial Vigor
Damage Reduction against Elites is increased by [5|%|].Ranks: 3
Unconstrained
Berserking's damage bonus is increased to [60|%x|]. While below [65|%|] Life, you are always Berserk and gain a [30|%x|] Physical Damage Reduction bonus.Ranks: 1
Gushing Wounds
When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by [70|%x|], and also increased by [100|%+|] of your Critical Strike Damage bonus.Overpowering a Bleeding enemy creates an explosion that inflicts 120% Bleeding damage over 5 seconds.
Ranks: 1
No Mercy
You have [3|%+|] increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.Ranks: 3
Battle Fervor
When a Brawling Skill damages at least one enemy, gain Berserking for 1 |4second.:seconds.Ranks: 3
Cut to the Bone
Your Bleeding effects deal [5|%x|] increased damage to Vulnerable enemies.Ranks: 3
Furious Impulse
Each time you swap weapons, gain 2 Fury.Ranks: 3
Pit Fighter
You deal [3|%x|] increased damage to Close enemies and gain [2|%|] Distant Damage Reduction.Ranks: 3
Hamstring
Your Bleeding effects have a [15|%|] chance to Slow Healthy and Injured enemies by [70|%|] each time they deal damage.Ranks: 3
Thick Skin
Each time you take direct damage gain [0.6|1%|] Maximum Life ([Max(1,0.006)|0|]) as Fortify.Ranks: 3
Swiftness
Movement Speed is increased by [0.04*sLevel*100|%+|].Ranks: 3
Concussion
Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun enemies for 2 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon.Ranks: 3
Slaying Strike
You deal [5|%x|] increased damage against Injured enemies.Ranks: 3
Supreme Iron Maelstrom
Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.Supreme Call of the Ancients
Each of the Ancients gains additional power:Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.
Talic: Enemies are Slowed by [50|%|] for 1 second when damaged by his Whirlwind.
Madawc: [30|%|] chance to Stun enemies for 3 seconds when using his Upheaval.
Prime Iron Maelstrom
Iron Maelstrom gains [30|%+|] increased Critical Strike Chance and deals [40|%x|] increased Critical Strike Damage.Wrath of the Berserker
Cooldown: 0 secondsExplode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
Prime Call of the Ancients
While Call of the Ancients is active, gain [20|%+|] bonus Attack Speed and [25|%x|] increased damage.Prime Wrath of the Berserker
While Wrath of the Berserker is active, gain [20|%+|] increased Movement Speed and increase Fury Generation by [30|%x|].Call of the Ancients
Cooldown: 0 secondsCall upon 3 Ancients to aid you in battle for 6 seconds.
Korlic leaps at enemies, dealing 110% damage and swings his weapons in a frenzy, dealing 40% damage per hit.
Talic spins in a whirlwind rapidly attacking enemies for 80% damage.
Madawc upheaves the ground, dealing 200% damage.
Ranks: 5
Iron Maelstrom
Cooldown: 0 secondsLucky Hit Chance: [[24.1667|%|]
Activate three times to attach chains to each of your weapons and perform an attack:
First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.
Ranks: 5
Wrath of the Berserker
Cooldown: 0 secondsExplode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
Ranks: 5
Charge
Cooldown: 0 secondsLucky Hit Chance: [100|%|]
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 180% damage and Knocking them Back.
Ranks: 5
Leap
Cooldown: 0 secondsLucky Hit Chance: [66|%|]
Leap forward and then slam down, dealing 42.25% damage and Knocking Back surrounding enemies on impact.
Ranks: 5
War Cry
Cooldown: 0 secondsBellow a mighty war cry, increasing your damage dealt by [(0.15 + ((sLevel > 0) ? ((0.015*(sLevel-1)) * (1+ParagonNodeIsPurchased(SNO.ParagonNode.Barbarian_Legendary_005) ? PowerTag.Paragon_Barb_Legendary_005."10" : 0)) : 0))*100|1%x|] for [6.48|1|] seconds, and Nearby allies for [3.24|1|] seconds.
Ranks: 5
Ground Stomp
Generate Fury: 60Cooldown: 0 seconds
Lucky Hit Chance: [33|%|]
Smash the ground, dealing 35% damage and Stunning surrounding enemies for 3 seconds.
Ranks: 5
Death Blow
Fury Cost: 0{if:1}Charges: 2
Charge Cooldown: 0.25 seconds
Cooldown: 15 seconds
{/if}Lucky Hit Chance: [50|%|]
Attempt a killing strike, dealing 120% damage to enemies in front of you.
{if:0}If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded.{/if}
Ranks: 5
Rupture
Fury Cost: 0{if:0}Cooldown: 10 seconds
Charges: 2
Charge Cooldown: 0.25 seconds
{/if}Lucky Hit Chance: [50|%|]
Skewer enemies in front of you, dealing 13% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Ranks: 5
Rend
Fury Cost: 35Lucky Hit Chance: [33|%|]
Cleave enemies in front of you, dealing 12% damage and inflicting 105% Bleeding damage over 5 seconds.
Ranks: 5
Steel Grasp
Fury Cost: 0Charges: 3
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: [25|%|]
Throw out a trio of chains that deal 23% damage and Pull In enemies.
Ranks: 5
Kick
Charges: 2Charge Cooldown: 0.25 seconds
Lucky Hit Chance: [40|%|]
Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned for 3 seconds.
Ranks: 5
Flay
Fury Cost: 0Generate Fury: 15
Lucky Hit Chance: [50|%|]
Flay the enemy, dealing 5.5% damage and inflicting 48% Bleeding damage over 5 seconds.
Ranks: 5
Challenging Shout
Cooldown: 0 secondsTaunt Nearby enemies and gain [1 - (1 - (0.4 + (0.02 * (sLevel - 1)))) * (1 - ParagonNodeIsPurchased(SNO.ParagonNode.Barbarian_Legendary_005) ? PowerTag.Paragon_Barb_Legendary_005."10" : 0) * 100|%|] Damage Reduction for [6.48|1|] seconds.
Ranks: 5
Frenzy
Fury Cost: 0Generate Fury: 7
Lucky Hit Chance: [30|%|]
Unleash a rapid flurry of blows, dealing 30% damage with each pair of hits.
If Frenzy hits an enemy, its Attack Speed is increased by [20|%+|] for 3 seconds, up to [0.2 * 3 + AffixIsEquipped(SNO.Affix.Amulet_Unique_Barb_100) ? Round(Affix.Amulet_Unique_Barb_100."Static Value 0") : 0 * 100|%+|].
Ranks: 5
Rallying Cry
Generate Fury: 20Cooldown: 0 seconds
Bellow a rallying cry, increasing your Movement Speed by [0*100|%+|] and Resource Generation by [40|%x|] for [{6.48|1|}] seconds, and Nearby allies for [{3.24|1|}] seconds.
Ranks: 5
Iron Skin
Cooldown: 0 secondsSteel yourself, gaining a Barrier that absorbs [50|%|] of your missing Life for 5 seconds.
Ranks: 5
Upheaval
Fury Cost: 40Lucky Hit Chance: [25|%|]
Tear into the ground with your weapon and fling debris forward, dealing 100% damage.
Ranks: 5
Lunging Strike
Fury Cost: 0Generate Fury: 12
Lucky Hit Chance: [50|%|]
Lunge forward and strike an enemy for 33% damage.
Ranks: 5
Hammer of the Ancients
Fury Cost: 35Lucky Hit Chance: [50|%|]
Slam your hammer down with the fury of the Ancients, dealing 55% damage to a concentrated area.
Ranks: 5
Bash
Fury Cost: 0Generate Fury: 15
Lucky Hit Chance: [50|%|]
Bash the enemy with your weapon, dealing 33% damage. After bashing enemies [4] times, your next Bash will clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.
Ranks: 5
Double Swing
Fury Cost: 25Lucky Hit Chance: [30|%|]
Sweep your weapons from opposite directions, dealing 50% damage with each weapon. Enemies caught in the center are damaged by both.
Ranks: 5
Enhanced Bash
Clobbering an enemy grants you [20|%|] Maximum Life ([Max(1,0.2)|0|]) as Fortify.Enhanced Flay
Flay has a [15|%|] chance to make the enemy Vulnerable for [5] seconds. Double this chance when using a Two-Handed weapon.Enhanced Lunging Strike
Lunging Strike deals [30|x%|] increased damage and Heals you for [2|%|] Maximum Life ([PlayerHealthMax() * 0.02]) when it damages a Healthy enemy.Enhanced Frenzy
While Frenzy is granting [60|%+|] bonus Attack Speed, the Fury costs of your Core Skills are reduced by [25}|%|].Enhanced Hammer of the Ancients
Gain [3|%x|] more Fury for [5] seconds for each enemy damaged by Hammer of the Ancients, stacking up to [10] times.Enhanced Rend
Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.Enhanced Whirlwind
Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.Enhanced Double Swing
If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.Enhanced Upheaval
Upheaval has a [35|%|] chance to Stun all enemies it damages for [3|1|] seconds.Enhanced Ground Stomp
Ground Stomp generates 60 Fury and has a 2 second increased Stun duration.Enhanced Challenging Shout
While Challenging Shout is active, gain [20|%x|] bonus Maximum Life.Enhanced Iron Skin
Iron Skin's Barrier absorbs [0 * 100|%|] more of your Maximum Life.Enhanced Rallying Cry
Rallying Cry grants you Unstoppable while active.Enhanced War Cry
War Cry grants you Berserking for 4 seconds.Enhanced Rupture
Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by [20|%x|] for every 50 Strength you have.Current Bonus: [0 * 100|%x|]
Enhanced Leap
If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.Enhanced Charge
Enemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned for 3 seconds.Enhanced Death Blow
Death Blow deals [150|%x|] increased damage to Bosses.Enhanced Steel Grasp
Steel Grasp also makes enemies Vulnerable for [3|1|] seconds.Enhanced Kick
Damaging enemies with Kick makes them Vulnerable for 4 seconds.Mighty Throw
Fury Cost: 0{if:0}Cooldown: 12 seconds
{/if}Charges: 2
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: [14.9376|%|]
Hurl your weapon, dealing 80% damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 35% damage every second for 4.0167 seconds.
Ranks: 5
Mighty Throw
Fury Cost: 0{if:0}Cooldown: 12 seconds
{/if}Charges: 2
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: [14.9376|%|]
Hurl your weapon, dealing 80% damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 35% damage every second for 4.0167 seconds.
Fighter's Mighty Throw
Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates [5|%|] of your Maximum Life as a Barrier for [5 ||] seconds.Warrior's Mighty Throw
Mighty Throw's impact deals [200|x%|] increased damage and Stuns enemies for 2 seconds.Barbed Carapace
For every 25 Fury you spend, you gain [10|%+|] Thorns for 8 seconds, up to [120|%|].Casting a Skill with a Cooldown grants you Unhindered for [5] seconds. During this time, you deal 100% of your Thorns as Physical damage to Close enemies every second.
Ranks: 1
Belligerence
Damaging an enemy with a Basic Skill increases your damage by [3|%x|] for 4 seconds.Ranks: 3
Warpath
After Overpowering, you deal [4|%x|] increased damage for [4] seconds.Ranks: 3
Irrepressible
Casting a Weapon Mastery Skill Fortifies you for [10|%|] of your Maximum Life ([Max(1,0.1)|0|]).Ranks: 3
Heavy Hitter
Your Ultimate Skills deal [15|%x|] more damage.Ranks: 3
Weapon Expertise /7
One-Handed Axe Expertise
[0 * 100 |1%+|] increased Critical Strike Chance against Injured enemies. Double this amount when using two Axes.
Lucky Hit: Critical Strikes have up to a 55% chance to grant [6|%+|] increased Attack Speed for 2 seconds. Double the Attack Speed bonus when using two Axes.
Lucky Hit: Critical Strikes have up to a 55% chance to grant [6|%+|] increased Attack Speed for 2 seconds. Double the Attack Speed bonus when using two Axes.
One-Handed Mace Expertise
[0 * 100|%x|] increased damage to Stunned enemies. Double this amount when using two Maces.
Lucky Hit: Up to a 10% chance to gain Berserking for [1.5 |2|] seconds when you hit a Stunned enemy. Double this chance when using two Maces.
Lucky Hit: Up to a 10% chance to gain Berserking for [1.5 |2|] seconds when you hit a Stunned enemy. Double this chance when using two Maces.
One-Handed Sword Expertise
Lucky Hit: Up to a 0% chance to gain 5 Fury when hitting a Crowd Controlled enemy. Double this chance when using two Swords.
Killing a Crowd Controlled enemy grants [15|%+|] increased Attack Speed for 3 seconds. Double this amount when using two Swords.
Killing a Crowd Controlled enemy grants [15|%+|] increased Attack Speed for 3 seconds. Double this amount when using two Swords.
Two-Handed Axe Expertise
[0 * 100|1%x|] increased damage to Vulnerable enemies.
[10|%+|] increased Critical Strike Chance against Vulnerable enemies.
[10|%+|] increased Critical Strike Chance against Vulnerable enemies.
Two-Handed Mace Expertise
Lucky Hit: Up to 0% chance to gain 5 Fury when hitting an enemy. Double the amount of Fury gained while Berserking.
You deal [15|%x|] increased Critical Strike Damage while Berserking.
You deal [15|%x|] increased Critical Strike Damage while Berserking.
Polearm Expertise
[0 * 100|%x1|] increased Lucky Hit Chance.
You deal [15|%x1|] increased damage while Healthy.
You deal [15|%x1|] increased damage while Healthy.
Two-Handed Sword Expertise
[0 * 100|%+|] of direct damage you deal is inflicted as Bleeding damage over 5 seconds.
You deal [30|%x|] increased Bleeding damage for 5 seconds after killing an enemy.
You deal [30|%x|] increased Bleeding damage for 5 seconds after killing an enemy.
Paragon /110
Legendary Node
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.
Current Bonus: x3%
Hemorrhage
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.
Current Bonus: x3%
Glyph Socket: 60 Strength, 10 Intelligence, 15 Willpower, 25 Dexterity
Legendary Node
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum of x30%.
Current Bonus: [0 * 100|%x|]
Blood Rage
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum of x30%.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 60 Strength, 15 Intelligence, 20 Willpower, 22 Dexterity
Legendary Node
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Carnage
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Glyph Socket: 40 Strength, 5 Intelligence, 20 Willpower, 15 Dexterity
Legendary Node
Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Decimator
Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Glyph Socket: 55 Strength, 5 Intelligence, 25 Willpower, 15 Dexterity
Legendary Node
Every 12 seconds, your next Skill is guaranteed to Overpower.
Bone Breaker
Every 12 seconds, your next Skill is guaranteed to Overpower.
Glyph Socket: 55 Strength, 5 Intelligence, 15 Willpower, 25 Dexterity
Legendary Node
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Flawless Technique
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Glyph Socket: 50 Strength, 10 Intelligence, 25 Willpower, 15 Dexterity
Legendary Node
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Warbringer
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Glyph Socket: 55 Strength, 5 Intelligence, 10 Willpower, 30 Dexterity
Legendary Node
Swapping weapons grants you 8% of your Maximum Fury.
Weapons Master
Swapping weapons grants you 8% of your Maximum Fury.
Glyph Socket: 40 Strength, 5 Intelligence, 30 Willpower, 15 Dexterity
Legendary Node
Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [0] damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.
Current Bonus: [0 * 100|%x|]
Force of Nature
Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [0] damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 30 Strength, 10 Intelligence, 25 Willpower, 15 Dexterity
Rare Node
+0.2*100% Damage +10 Strength
Raw Power
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
+0.3*100% Damage to Elites +10 Strength
Iron Strength
Bonus: Another +0.3*100% Damage to Elites if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
0.04*100% Maximum Life +[30] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+0.2*100% Damage 0.04*100% Maximum Life
Brawn
Bonus: Another +0.2*100% Damage if requirements met:[630 + (455 * EquipIndex)] Strength
Rare Node
+0.3*100% Physical Damage Over Time +10 Strength
Butcher
Bonus: Another +0.3*100% Physical Damage Over Time if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.25*100% Vulnerable Damage +10 Strength
Flayer
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
+0.1*100% Poison Resistance +0.02*100% Maximum Poison Resistance
Poison Conditioned
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
0.06*100% Damage Reduction from Bleeding Enemies +0.1*100% Fire Resistance
Bloodbathed
Bonus: Another 0.06*100% Damage Reduction from Bleeding Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Rare Node
0.12*100% Impairment Reduction [0.02 * 100|1%|] Dodge Chance
Fleeting
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (70 * EquipIndex)] Willpower [185 + (70 * EquipIndex)] Dexterity
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
+0.3*100% Physical Damage Over Time +0.25*100% Vulnerable Damage
Lacerator
Bonus: Another +0.3*100% Physical Damage Over Time if requirements met:[890 + (455 * EquipIndex)] Strength
Rare Node
0.04*100% Maximum Life +0.06*100% Healing Received
Restorative
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
0.06*100% Damage Reduction from Bleeding Enemies +0.06*100% Healing Received
Grit
Bonus: Another 0.06*100% Damage Reduction from Bleeding Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Rare Node
+0.2*100% Damage while Berserking is Active +10 Strength
Wrath
Bonus: Another +0.2*100% Damage while Berserking is Active if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
+0.2*100% Damage to Bleeding Enemies +10 Strength
Revel
Bonus: Another +0.2*100% Damage to Bleeding Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Fire Resistance +0.02*100% Maximum Fire Resistance
Fire Conditioned
Bonus: Another +0.1*100% Fire Resistance if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
+0.2*100% Damage to Bleeding Enemies +0.2*100% Damage while Berserking is Active
Craving
Bonus: Another +0.2*100% Damage to Bleeding Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Cold Resistance +0.02*100% Maximum Poison Resistance
Cold Conditioned
Bonus: Another +0.1*100% Cold Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
0.06*100% Damage Reduction from Close Enemies +0.1*100% Fire Resistance
Brash
Bonus: Another 0.06*100% Damage Reduction from Close Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+0.3*100% Critical Strike Damage +10 Strength
Fierce
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.2*100% Damage while Berserking is Active +10 Strength
Berserker
Bonus: Another +0.2*100% Damage while Berserking is Active if requirements met:[230 + (75 * EquipIndex)] Willpower
Rare Node
0.04*100% Maximum Life +[0.05*5] Life per 5 Seconds
Recuperate
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.2*100% Damage while Berserking is Active +0.02*100% Critical Strike Chance
Enraged
Bonus: Another +0.2*100% Damage while Berserking is Active if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Rare Node
+0.25*100% Vulnerable Damage +10 Strength
Demolish
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.7*100}% Overpower Damage +10 Strength
Destroyer
Bonus: Another +0.7*100}% Overpower Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
+[30] Armor +0.25*100% Vulnerable Damage
Pillage
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Strength
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies +0.06*100% Healing Received
Arrogance
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
0.06*100% Damage Reduction while Fortified +0.065*100% Fortify Generation
Bulwark
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[760 + (455 * EquipIndex)] Willpower
Rare Node
+0.3*100% Damage while Fortified +0.25*100% Damage while Healthy
Inner Strength
Bonus: Another +0.3*100% Damage while Fortified if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.3*100% Damage while Fortified if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
0.07*100% Damage Reduction while Healthy +0.06*100% Healing Received
Vigor
Bonus: Another 0.07*100% Damage Reduction while Healthy if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
+0.7*100}% Overpower Damage +10 Strength
Brutality
Bonus: Another +0.7*100}% Overpower Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
+0.2*100% Damage +10 Strength
Bludgeoner
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Cold Resistance +0.02*100% Maximum Cold Resistance
Cold Resilience
Bonus: Another +0.1*100% Cold Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Cold Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.2*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[890 + (455 * EquipIndex)] Dexterity
Rare Node
+[30] Armor 0.04*100% Maximum Life
Slayer
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another +[30] Armor if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Rare Node
+0.3*100% Critical Strike Damage +10 Strength
Heavy Blows
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.2*100% Damage +10 Strength
Wild Force
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Willpower
Rare Node
+0.1*100% Fire Resistance 0.04*100% Maximum Life
Fire Resilience
Bonus: Another +0.1*100% Fire Resistance if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Fire Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+[8] Maximum Fury +2 Fury On Kill
Hungering Fury
Bonus: Another +[8] Maximum Fury if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
+0.03*100% Resistance to All Elements +0.06*100% Healing Received
Conditioned
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+[8] Maximum Fury 0.04*100% Maximum Life
Core Reserve
Bonus: Another +[8] Maximum Fury if requirements met:[230 + (75 * EquipIndex)] Willpower
Rare Node
+0.3*100% Damage while Fortified +10 Strength
Brute Force
Bonus: Another +0.3*100% Damage while Fortified if requirements met:[230 + (75 * EquipIndex)] Willpower
Rare Node
+[4] Maximum Fury +10 Strength
Iron Strength
Bonus: Another +[4] Maximum Fury if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+2 Fury On Kill MoveSpeedEliteKill_RareMinor MoveSpeedEliteKillDuration
Hunter Killer
Bonus: Another +2 Fury On Kill if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +2 Fury On Kill if requirements met:[760 + (455 * EquipIndex)] Dexterity
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
+0.1*100% Lightning Resistance +0.02*100% Maximum Lightning Resistance
Lightning Conditioned
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
+0.3*100% Dust Devil Damage +10 Strength
Squall
Bonus: Another +0.3*100% Dust Devil Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.24*100% Damage to Close Enemies +10 Strength
Raw Might
Bonus: Another +0.24*100% Damage to Close Enemies if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
+[0.10 * 100|1%|] Earthquake Duration +[0.10 * 100|1%|] Dust Devil Size
Alloyed
Bonus: Another +[0.10 * 100|1%|] Earthquake Duration if requirements met:[230 + (75 * EquipIndex)] Willpower
Rare Node
+0.7*100% Earthquake Damage +0.2*100% Physical Damage
Catalyst
Bonus: Another +0.7*100% Earthquake Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Magic Node
+7 Dexterity
Magic Node
+0.02*100% Damage
Magic Node
+0.03*100% Damage to Elites
Magic Node
+7 Willpower
Magic Node
0.01*100% Maximum Life
Magic Node
+[7.5] Armor
Magic Node
+0.03*100% Physical Damage Over Time
Magic Node
+0.025*100% Vulnerable Damage
Magic Node
+0.025*100% Poison Resistance
Magic Node
+0.005*100% Maximum Poison Resistance
Magic Node
0.015*100% Damage Reduction from Bleeding Enemies
Magic Node
+0.025*100% Fire Resistance
Magic Node
0.03*100% Impairment Reduction
Magic Node
[0.005 * 100|1%|] Dodge Chance
Magic Node
+0.015*100% Healing Received
Magic Node
+0.02*100% Damage while Berserking is Active
Magic Node
+0.02*100% Damage to Bleeding Enemies
Magic Node
+0.005*100% Maximum Fire Resistance
Magic Node
+0.025*100% Cold Resistance
Magic Node
+0.005*100% Maximum Cold Resistance
Magic Node
0.015*100% Damage Reduction from Close Enemies
Magic Node
+0.03*100% Critical Strike Damage
Magic Node
+[0.025*5] Life per 5 Seconds
Magic Node
+0.01*100% Critical Strike Chance
Magic Node
+0.07*100}% Overpower Damage
Magic Node
+0.02*100% Physical Damage
Magic Node
0.015*100% Damage Reduction from Vulnerable Enemies
Magic Node
0.015*100% Damage Reduction while Fortified
Magic Node
+0.0163*100% Fortify Generation
Magic Node
+0.03*100% Damage while Fortified
Magic Node
+0.025*100% Damage while Healthy
Magic Node
0.0175*100% Damage Reduction while Healthy
Magic Node
+[0.005 * 100|1%|] Attack Speed
Magic Node
+1 Fury On Kill
Magic Node
+[0.8] Maximum Fury
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+[2] Maximum Fury
Magic Node
MoveSpeedEliteKill_Magic MoveSpeedEliteKillDuration
Magic Node
+0.005*100% Maximum Lightning Resistance
Magic Node
+0.025*100% Lightning Resistance
Magic Node
+0.02*100% Dust Devil Damage
Magic Node
+0.024*100% Damage to Close Enemies
Magic Node
+[0.05 * 100|1%|] Earthquake Duration
Magic Node
+[0.05 * 100|1%|] Dust Devil Size
Magic Node
+0.045*100% Earthquake Damage
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Normal Node
Glyph Socket
Normal Node
Paragon Starting Node
Start Paragon /17
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+7 Dexterity
Magic Node
+0.02*100% Damage
Magic Node
+0.03*100% Damage to Elites
Magic Node
+7 Willpower
Rare Node
+0.2*100% Damage +10 Strength
Raw Power
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
+0.3*100% Damage to Elites +10 Strength
Iron Strength
Bonus: Another +0.3*100% Damage to Elites if requirements met:[190 + (75 * EquipIndex)] Willpower
Normal Node
Glyph Socket
Magic Node
0.01*100% Maximum Life
Magic Node
+[7.5] Armor
Rare Node
0.04*100% Maximum Life +[30] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+0.2*100% Damage 0.04*100% Maximum Life
Brawn
Bonus: Another +0.2*100% Damage if requirements met:[630 + (455 * EquipIndex)] Strength
Normal Node
Paragon Starting Node
Hemorrhage Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Willpower
Normal Node
+5 Dexterity
Magic Node
+7 Dexterity
Magic Node
+0.03*100% Physical Damage Over Time
Rare Node
+0.3*100% Physical Damage Over Time +10 Strength
Butcher
Bonus: Another +0.3*100% Physical Damage Over Time if requirements met:[230 + (75 * EquipIndex)] Dexterity
Normal Node
+5 Intelligence
Magic Node
+7 Willpower
Normal Node
Glyph Socket
Magic Node
+0.025*100% Vulnerable Damage
Rare Node
+0.25*100% Vulnerable Damage +10 Strength
Flayer
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Magic Node
+0.025*100% Poison Resistance
Rare Node
+0.1*100% Poison Resistance +0.02*100% Maximum Poison Resistance
Poison Conditioned
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Magic Node
+0.005*100% Maximum Poison Resistance
Magic Node
0.015*100% Damage Reduction from Bleeding Enemies
Magic Node
+0.025*100% Fire Resistance
Rare Node
0.06*100% Damage Reduction from Bleeding Enemies +0.1*100% Fire Resistance
Bloodbathed
Bonus: Another 0.06*100% Damage Reduction from Bleeding Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Magic Node
0.03*100% Impairment Reduction
Magic Node
[0.005 * 100|1%|] Dodge Chance
Legendary Node
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.
Current Bonus: x3%
Hemorrhage
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.
Current Bonus: x3%
Glyph Socket: 60 Strength, 10 Intelligence, 15 Willpower, 25 Dexterity
Rare Node
0.12*100% Impairment Reduction [0.02 * 100|1%|] Dodge Chance
Fleeting
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (70 * EquipIndex)] Willpower [185 + (70 * EquipIndex)] Dexterity
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
+0.3*100% Physical Damage Over Time +0.25*100% Vulnerable Damage
Lacerator
Bonus: Another +0.3*100% Physical Damage Over Time if requirements met:[890 + (455 * EquipIndex)] Strength
Blood Rage Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+0.015*100% Healing Received
Magic Node
0.01*100% Maximum Life
Rare Node
0.04*100% Maximum Life +0.06*100% Healing Received
Restorative
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Intelligence
Magic Node
0.015*100% Damage Reduction from Bleeding Enemies
Rare Node
0.06*100% Damage Reduction from Bleeding Enemies +0.06*100% Healing Received
Grit
Bonus: Another 0.06*100% Damage Reduction from Bleeding Enemies if requirements met:[230 + (75 * EquipIndex)] Willpower
Magic Node
+7 Willpower
Magic Node
+0.02*100% Damage while Berserking is Active
Legendary Node
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum of x30%.
Current Bonus: [0 * 100|%x|]
Blood Rage
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum of x30%.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 60 Strength, 15 Intelligence, 20 Willpower, 22 Dexterity
Rare Node
+0.2*100% Damage while Berserking is Active +10 Strength
Wrath
Bonus: Another +0.2*100% Damage while Berserking is Active if requirements met:[210 + (75 * EquipIndex)] Willpower
Magic Node
+7 Dexterity
Magic Node
+0.02*100% Damage to Bleeding Enemies
Rare Node
+0.2*100% Damage to Bleeding Enemies +10 Strength
Revel
Bonus: Another +0.2*100% Damage to Bleeding Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+0.025*100% Fire Resistance
Magic Node
+0.005*100% Maximum Fire Resistance
Rare Node
+0.1*100% Fire Resistance +0.02*100% Maximum Fire Resistance
Fire Conditioned
Bonus: Another +0.1*100% Fire Resistance if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
+0.2*100% Damage to Bleeding Enemies +0.2*100% Damage while Berserking is Active
Craving
Bonus: Another +0.2*100% Damage to Bleeding Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Carnage Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+0.025*100% Cold Resistance
Magic Node
+0.005*100% Maximum Cold Resistance
Rare Node
+0.1*100% Cold Resistance +0.02*100% Maximum Poison Resistance
Cold Conditioned
Bonus: Another +0.1*100% Cold Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Normal Node
+5 Intelligence
Rare Node
0.06*100% Damage Reduction from Close Enemies +0.1*100% Fire Resistance
Brash
Bonus: Another 0.06*100% Damage Reduction from Close Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Magic Node
+0.025*100% Fire Resistance
Magic Node
0.015*100% Damage Reduction from Close Enemies
Magic Node
+7 Dexterity
Magic Node
+0.03*100% Critical Strike Damage
Rare Node
+0.3*100% Critical Strike Damage +10 Strength
Fierce
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Legendary Node
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Carnage
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Glyph Socket: 40 Strength, 5 Intelligence, 20 Willpower, 15 Dexterity
Normal Node
Glyph Socket
Magic Node
+7 Willpower
Magic Node
+0.02*100% Damage while Berserking is Active
Magic Node
0.01*100% Maximum Life
Rare Node
+0.2*100% Damage while Berserking is Active +10 Strength
Berserker
Bonus: Another +0.2*100% Damage while Berserking is Active if requirements met:[230 + (75 * EquipIndex)] Willpower
Magic Node
+[0.025*5] Life per 5 Seconds
Rare Node
0.04*100% Maximum Life +[0.05*5] Life per 5 Seconds
Recuperate
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Magic Node
+0.01*100% Critical Strike Chance
Rare Node
+0.2*100% Damage while Berserking is Active +0.02*100% Critical Strike Chance
Enraged
Bonus: Another +0.2*100% Damage while Berserking is Active if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Decimator Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+7 Dexterity
Magic Node
+7 Willpower
Magic Node
+0.025*100% Vulnerable Damage
Rare Node
+0.25*100% Vulnerable Damage +10 Strength
Demolish
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+0.07*100}% Overpower Damage
Rare Node
+0.7*100}% Overpower Damage +10 Strength
Destroyer
Bonus: Another +0.7*100}% Overpower Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Magic Node
+0.02*100% Physical Damage
Magic Node
+[7.5] Armor
Magic Node
0.01*100% Maximum Life
Rare Node
+0.2*100% Damage 0.04*100% Maximum Life
Brawn
Bonus: Another +0.2*100% Damage if requirements met:[630 + (455 * EquipIndex)] Strength
Rare Node
+[30] Armor +0.25*100% Vulnerable Damage
Pillage
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Strength
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Magic Node
+0.015*100% Healing Received
Legendary Node
Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Decimator
Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Glyph Socket: 55 Strength, 5 Intelligence, 25 Willpower, 15 Dexterity
Magic Node
0.015*100% Damage Reduction from Vulnerable Enemies
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies +0.06*100% Healing Received
Arrogance
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
0.04*100% Maximum Life +0.06*100% Healing Received
Restorative
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Intelligence
Bone Breaker Paragon /25
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Intelligence
Legendary Node
Every 12 seconds, your next Skill is guaranteed to Overpower.
Bone Breaker
Every 12 seconds, your next Skill is guaranteed to Overpower.
Glyph Socket: 55 Strength, 5 Intelligence, 15 Willpower, 25 Dexterity
Magic Node
0.015*100% Damage Reduction while Fortified
Magic Node
+0.0163*100% Fortify Generation
Rare Node
0.06*100% Damage Reduction while Fortified +0.065*100% Fortify Generation
Bulwark
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[760 + (455 * EquipIndex)] Willpower
Rare Node
0.04*100% Maximum Life +[30] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Willpower
Magic Node
0.01*100% Maximum Life
Magic Node
+[7.5] Armor
Magic Node
+0.03*100% Damage while Fortified
Magic Node
+0.025*100% Damage while Healthy
Rare Node
+0.3*100% Damage while Fortified +0.25*100% Damage while Healthy
Inner Strength
Bonus: Another +0.3*100% Damage while Fortified if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.3*100% Damage while Fortified if requirements met:[210 + (75 * EquipIndex)] Willpower
Magic Node
+0.015*100% Healing Received
Magic Node
0.0175*100% Damage Reduction while Healthy
Rare Node
0.07*100% Damage Reduction while Healthy +0.06*100% Healing Received
Vigor
Bonus: Another 0.07*100% Damage Reduction while Healthy if requirements met:[190 + (75 * EquipIndex)] Dexterity
Magic Node
+7 Willpower
Magic Node
+0.07*100}% Overpower Damage
Rare Node
+0.7*100}% Overpower Damage +10 Strength
Brutality
Bonus: Another +0.7*100}% Overpower Damage if requirements met:[210 + (75 * EquipIndex)] Willpower
Normal Node
Glyph Socket
Magic Node
+0.02*100% Damage
Magic Node
+7 Dexterity
Rare Node
+0.2*100% Damage +10 Strength
Bludgeoner
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Flawless Technique Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
0.01*100% Maximum Life
Magic Node
+0.025*100% Cold Resistance
Normal Node
+5 Intelligence
Magic Node
0.015*100% Damage Reduction from Close Enemies
Magic Node
+0.025*100% Fire Resistance
Rare Node
+0.1*100% Cold Resistance +0.02*100% Maximum Cold Resistance
Cold Resilience
Bonus: Another +0.1*100% Cold Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Cold Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
0.06*100% Damage Reduction from Close Enemies +0.1*100% Fire Resistance
Brash
Bonus: Another 0.06*100% Damage Reduction from Close Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Legendary Node
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Flawless Technique
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Glyph Socket: 50 Strength, 10 Intelligence, 25 Willpower, 15 Dexterity
Magic Node
+0.02*100% Damage
Magic Node
+[0.005 * 100|1%|] Attack Speed
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.2*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[890 + (455 * EquipIndex)] Dexterity
Rare Node
+[30] Armor 0.04*100% Maximum Life
Slayer
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another +[30] Armor if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Magic Node
+[7.5] Armor
Magic Node
+7 Dexterity
Magic Node
+0.03*100% Critical Strike Damage
Magic Node
+7 Willpower
Rare Node
+0.3*100% Critical Strike Damage +10 Strength
Heavy Blows
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Rare Node
+0.2*100% Damage +10 Strength
Wild Force
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Willpower
Warbringer Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+0.025*100% Fire Resistance
Magic Node
0.01*100% Maximum Life
Magic Node
+1 Fury On Kill
Magic Node
+[0.8] Maximum Fury
Rare Node
+0.1*100% Fire Resistance 0.04*100% Maximum Life
Fire Resilience
Bonus: Another +0.1*100% Fire Resistance if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Fire Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+[8] Maximum Fury +2 Fury On Kill
Hungering Fury
Bonus: Another +[8] Maximum Fury if requirements met:[210 + (75 * EquipIndex)] Willpower
Rare Node
+0.03*100% Resistance to All Elements +0.06*100% Healing Received
Conditioned
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Magic Node
+0.015*100% Healing Received
Magic Node
+0.0075*100% Resistance to All Elements
Legendary Node
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Warbringer
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Glyph Socket: 55 Strength, 5 Intelligence, 10 Willpower, 30 Dexterity
Magic Node
+7 Dexterity
Magic Node
+0.02*100% Damage
Rare Node
+[8] Maximum Fury 0.04*100% Maximum Life
Core Reserve
Bonus: Another +[8] Maximum Fury if requirements met:[230 + (75 * EquipIndex)] Willpower
Rare Node
+0.2*100% Damage +10 Strength
Raw Power
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+0.03*100% Damage while Fortified
Magic Node
+7 Willpower
Rare Node
+0.3*100% Damage while Fortified +10 Strength
Brute Force
Bonus: Another +0.3*100% Damage while Fortified if requirements met:[230 + (75 * EquipIndex)] Willpower
Weapons Master Paragon /24
Normal Node
+5 Strength
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Magic Node
+7 Dexterity
Magic Node
+0.02*100% Damage
Rare Node
+0.2*100% Damage +10 Strength
Raw Power
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+7 Willpower
Magic Node
+[2] Maximum Fury
Magic Node
+1 Fury On Kill
Rare Node
+[4] Maximum Fury +10 Strength
Iron Strength
Bonus: Another +[4] Maximum Fury if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+2 Fury On Kill MoveSpeedEliteKill_RareMinor MoveSpeedEliteKillDuration
Hunter Killer
Bonus: Another +2 Fury On Kill if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +2 Fury On Kill if requirements met:[760 + (455 * EquipIndex)] Dexterity
Magic Node
MoveSpeedEliteKill_Magic MoveSpeedEliteKillDuration
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.2*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[890 + (455 * EquipIndex)] Dexterity
Magic Node
+[0.005 * 100|1%|] Attack Speed
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Strength
Magic Node
+[7.5] Armor
Magic Node
+0.005*100% Maximum Lightning Resistance
Rare Node
+0.1*100% Lightning Resistance +0.02*100% Maximum Lightning Resistance
Lightning Conditioned
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Dexterity
Magic Node
+0.025*100% Lightning Resistance
Legendary Node
Swapping weapons grants you 8% of your Maximum Fury.
Weapons Master
Swapping weapons grants you 8% of your Maximum Fury.
Glyph Socket: 40 Strength, 5 Intelligence, 30 Willpower, 15 Dexterity
Force of Nature Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Willpower
Normal Node
+5 Dexterity
Normal Node
+5 Intelligence
Magic Node
+7 Dexterity
Magic Node
+0.02*100% Dust Devil Damage
Magic Node
+0.024*100% Damage to Close Enemies
Magic Node
+7 Willpower
Rare Node
+0.3*100% Dust Devil Damage +10 Strength
Squall
Bonus: Another +0.3*100% Dust Devil Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.24*100% Damage to Close Enemies +10 Strength
Raw Might
Bonus: Another +0.24*100% Damage to Close Enemies if requirements met:[210 + (75 * EquipIndex)] Willpower
Normal Node
Glyph Socket
Magic Node
+[0.05 * 100|1%|] Earthquake Duration
Magic Node
+[0.05 * 100|1%|] Dust Devil Size
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
+[0.10 * 100|1%|] Earthquake Duration +[0.10 * 100|1%|] Dust Devil Size
Alloyed
Bonus: Another +[0.10 * 100|1%|] Earthquake Duration if requirements met:[230 + (75 * EquipIndex)] Willpower
Magic Node
+[7.5] Armor
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Strength
Legendary Node
Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [0] damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.
Current Bonus: [0 * 100|%x|]
Force of Nature
Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [0] damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 30 Strength, 10 Intelligence, 25 Willpower, 15 Dexterity
Magic Node
0.01*100% Maximum Life
Magic Node
+0.045*100% Earthquake Damage
Rare Node
0.04*100% Maximum Life +[30] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+0.7*100% Earthquake Damage +0.2*100% Physical Damage
Catalyst
Bonus: Another +0.7*100% Earthquake Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Magic Node
+0.02*100% Physical Damage