Unique /12
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![]() | Unique ItemType/Sword 725 Item Power 856 Damage Per Second
"Without him the wine is less sweet, the hearth less warm, and our blades less keen. Our blood brother is gone, but Bul-Kathos willing, we will meet again one day." - Sorrowsong for Ramaladni Requires Level 50 Barbarian |
![]() | Unique ItemType/Sword 725 Item Power 856 Damage Per Second
The ancient runeblade of the angel Izual, Azurewrath was miraculously spared the corruption that consumed its master. Requires Level 60 Barbarian |
![]() | Unique Two-Handed Axe 725 Item Power 1,711 Damage Per Second
"Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength." - Gerti, Oxen Tribe Forgemaster Requires Level 60 Barbarian |
![]() | Unique Two-Handed Mace 725 Item Power 1,711 Damage Per Second
The demon prince Ikonoth slew hundreds of the Heavenly Host with this infernal hammer before falling to none other than the Archangel Imperius himself. Requires Level 60 Barbarian |
![]() | Unique Two-Handed Mace 725 Item Power 1,711 Damage Per Second
The malformed snake creatures that live in the swamps are not content with simply killing their prey. They seem to take a malicious pleasure from inflicting as much suffering as possible before death. Requires Level 60 Barbarian |
![]() | Unique Two-Handed Sword 725 Item Power 1,711 Damage Per Second
"We've been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it's difficult to tell what side you're truly on." - Daelyr, Crane Tribe warrior Requires Level 50 Barbarian |
![]() | Unique ItemType/Amulet 725 Item Power "The change that overtook my brother in battle was terrifying. His eyes turned hard like diamonds, and the way he moved... it was like he was dancing to music only he could hear." - Captain Dervin Requires Level 60 Barbarian |
![]() | Unique ItemType/Boots 725 Item Power 362 Armor "While many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home." - A History of the Children of Bul-Kathos Requires Level 50 Barbarian |
![]() | Unique Chest Armor 725 Item Power 1268 Armor Harrogath, the final bastion of resistance against Baal's assault on Mt. Arreat was destroyed along with the Worldstone. The survivors never forgave the betrayal that led to the loss of their home. Requires Level 50 Barbarian |
![]() | Unique ItemType/Gloves 725 Item Power 362 Armor "The brutish construction of these gloves belies the strength they bestow. Gohr was clearly no craftsman, but it would be foolish to ignore the triumph of his work." - Barrett's Book of Implements Requires Level 60 Barbarian |
![]() | Unique ItemType/Helm 725 Item Power 906 Armor As he fought with side by side with Raekor to liberate the labor camp, Joritz claimed this dented helm from a fallen foe. As his legend grew, its unique shape became synonymous with his great deeds. Requires Level 60 Barbarian |
![]() | Unique ItemType/Ring 725 Item Power "Anger brings strength but clouds the mind. You must learn to focus your fury, direct it with purpose. Keep our sacred duty at the forefront of your mind, always." - Talic, to Madawc Requires Level 50 Barbarian |
Legendary /44
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![]() | of Burning Rage Barbarian, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Devilish Barbarian, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Barbarian, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Hammering Barbarian, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Barbarian, Offensive, Codex of Power Unlocked by completing Mournfield in Dry Steppes Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Barbarian, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Skullbreaker's Barbarian, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Weapon Master's Barbarian, Utility Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37 – 55]% chance to Stun them for 2 seconds. Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Barbarian, Defensive, Codex of Power Unlocked by completing Forgotten Ruins in Kehjistan Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
Battle-Mad Barbarian | |
![]() | Barbarian, Resource, Codex of Power Unlocked by completing Sirocco Caverns in Kehjistan Allowed Item Types: Ring |
![]() | Barbarian, Defensive, Codex of Power Unlocked by completing Carrion Fields in Dry Steppes Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | of Giant Strides Barbarian, Resource Allowed Item Types: Ring |
![]() | Barbarian, Utility, Codex of Power Unlocked by completing Hakan's Refuge in Kehjistan Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Barbarian, Resource, Codex of Power Unlocked by completing Hallowed Ossuary in Fractured Peaks Allowed Item Types: Ring |
![]() | Barbarian, Offensive, Codex of Power Unlocked by completing Ancient Reservoir in Hawezar Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Barbarian, Defensive, Codex of Power Unlocked by completing Heathen's Keep in Hawezar Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Barbarian, Offensive, Codex of Power Unlocked by completing Haunted Refuge in Hawezar Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Dust Devil's Barbarian, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Barbarian, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Barbarian, Resource, Codex of Power Unlocked by completing Calibel's Mine in Scosglen Allowed Item Types: Ring |
![]() | Barbarian, Resource, Codex of Power Allowed Item Types: Ring |
![]() | Barbarian, Offensive, Codex of Power Unlocked by completing Penitent Cairns in Scosglen Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Barbarian, Offensive, Codex of Power Unlocked by completing Garan Hold in Scosglen Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Barbarian, Defensive, Codex of Power Unlocked by completing Light's Refuge in Hawezar Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Windlasher Barbarian, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Barbarian, Offensive, Codex of Power Unlocked by completing Heretics Asylum in Kehjistan Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Barbarian, Offensive, Codex of Power Unlocked by completing Sunken Ruins in Scosglen Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Grasping Whirlwind Barbarian, Utility Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Steadfast Berserker's Barbarian, Defensive Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Barbarian, Resource, Codex of Power Allowed Item Types: Ring |
![]() | Barbarian, Mobility, Codex of Power Unlocked by completing Charnel House in Dry Steppes Allowed Item Types: Boots, Amulet [+50%] |
![]() | Barbarian, Utility, Codex of Power Unlocked by completing Kor Dragan Barracks in Fractured Peaks Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Barbarian, Resource, Codex of Power Unlocked by completing Maulwood in Fractured Peaks Allowed Item Types: Ring |
![]() | Barbarian, Offensive, Codex of Power Unlocked by completing Maugan's Works in Hawezar Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Barbarian, Defensive, Codex of Power Unlocked by completing Defiled Catacomb in Fractured Peaks Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Barbarian, Utility, Codex of Power Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Bear Clan Berserker's Barbarian, Resource Allowed Item Types: Ring |
![]() | Barbarian, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Barbarian, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Resurgent Life Barbarian, Resource Allowed Item Types: Ring |
![]() | of Focused Rage Barbarian, Resource Allowed Item Types: Ring |
![]() | of Ignoring Pain Barbarian, Resource Allowed Item Types: Ring |
![]() | of Punishing Speed Barbarian, Resource Allowed Item Types: Ring |
Barbarian Skills /23
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![]() | Lucky Hit Chance: 50% Bash the enemy with your weapon, dealing 30% damage. After bashing enemies [4] times, your next Bash will Stun for 1.25 seconds, this increases to [2] seconds if using a Two-Handed weapon. Rank Up: Damage 30%
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![]() | Lucky Hit Chance: 50% Flay the enemy, dealing 5% damage and inflicting 40% Bleeding damage over 5 seconds. Rank Up: Impact Damage 5% Bleeding Damage 40%
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![]() | Lucky Hit Chance: 30% Unleash a rapid flurry of blows, dealing 22% damage with each pair of hits. If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%. Rank Up: Damage 22%
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![]() | Lucky Hit Chance: 50% Lunge forward and strike an enemy for 33% damage. Rank Up: Damage 33%
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![]() | Lucky Hit Chance: 50% Slam your hammer down with the fury of the Ancients, dealing 50% damage to a concentrated area. Rank Up: Damage 50%
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![]() | Lucky Hit Chance: 33% Cleave enemies in front of you, dealing 12% damage and inflicting 96% Bleeding damage over 5 seconds. Rank Up: Impact Damage 12% Bleeding Damage 96%
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![]() | Lucky Hit Chance: 30% Sweep your weapons from opposite directions, dealing 50% damage with each weapon. Enemies caught in the center are damaged by both. Rank Up: Damage 50%
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![]() | Lucky Hit Chance: 25% Tear into the ground with your weapon and fling debris forward, dealing 77% damage. Rank Up: Damage 77%
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![]() | Lucky Hit Chance: 20% Rapidly attack surrounding enemies for 0*100% damage. Rank Up: Damage 0*100%
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![]() | Cooldown: 0 seconds Lucky Hit Chance: 33% Smash the ground, dealing 9.5% damage and Stunning surrounding enemies for 3 seconds. Rank Up: Damage 9.5% Cooldown 0 seconds
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![]() | Cooldown: 0 seconds Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x40% for [{6.48|1|}] seconds, and Nearby allies for [{3.24|1|}] seconds. Rank Up: Resource Generation Bonus x40%
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![]() | Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds. Rank Up: Barrier Absorption 50%
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![]() | Taunt Nearby enemies and gain 40% Damage Reduction for 6.48 seconds. Rank Up: Damage Reduction 40%
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![]() | Charge Cooldown: 0.25 seconds Lucky Hit Chance: 40% Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned for 3 seconds. Rank Up: Charge Cooldown 0.25 seconds
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![]() | Bellow a mighty war cry, increasing your damage dealt by x15% for 6.48 seconds, and Nearby allies for 3.24 seconds. Rank Up: Damage Bonus x15%
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![]() | Lucky Hit Chance: 66% Leap forward and then slam down, dealing 32.5% damage and Knocking Back surrounding enemies on impact. Rank Up: Damage 32.5% Cooldown 0 seconds
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![]() | Lucky Hit Chance: 33% Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 25% damage and Knocking them Back. Rank Up: Damage 25% Cooldown 0 seconds
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![]() | Charge Cooldown: 0.25 seconds Lucky Hit Chance: 25% Throw out a trio of chains that deal 23% damage and Pull In enemies. Rank Up: Damage 23% Charge Cooldown 0.25 seconds
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![]() | Charge Cooldown: 15 seconds Cooldown: 0 seconds Lucky Hit Chance: 50% Attempt a killing strike, dealing 120% damage to enemies in front of you. If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded. Rank Up: Damage 120%
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![]() | Charges: 2 Charge Cooldown: 10 seconds Lucky Hit Chance: 50% Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them. Rank Up: Charge Cooldown: 10 seconds. {else} Cooldown: 0 seconds.
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![]() | Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
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![]() | Lucky Hit Chance: [24.1667% Activate three times to attach chains to each of your weapons and perform an attack: First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds. Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds. Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.
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![]() | Call upon 3 Ancients to aid you in battle for 6 seconds. Korlic leaps at enemies, dealing 104% damage and swings his weapons in a frenzy, dealing 39% damage per hit. Talic spins in a whirlwind rapidly attacking enemies for 65% damage. Madawc upheaves the ground, dealing 195% damage.
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Barbarian Skill Tree /130
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Require Points: 23 | |
Require Points: 16 | |
Require Points: 11 | |
Require Points: 6 | |
Require Points: 2 | |
Tough as Nails Increase your Thorns by [3|%+|]. When enemies hit you, they take an additional [10]% of your Thorns as Bleeding damage over 5 seconds.Ranks: 3 | |
Raid Leader Your Shouts also Heal allies for [1|%|] of their Maximum Life per second.Ranks: 3 | |
Outburst Gain 0.04 Thorns. Also gain 0.02 Thorns for each 0.1 bonus Maximum Life you have.Ranks: 3 | |
Aggressive Resistance Gain [4|%|] Damage Reduction while Berserking.Ranks: 3 | |
Quick Impulses Reduce the duration of Control Impairing Effects by [6|%|].Ranks: 3 | |
Pressure Point Lucky Hit: Your Core skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.Ranks: 3 | |
Counteroffensive While you have Fortify for over [50|%|] of your Maximum Life, you deal [4|%x|] increased damage.Ranks: 3 | |
Invigorating Fury Heal for [3|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.03)]) for each 100 Fury spent.Ranks: 3 | |
Defensive Stance Increase the Damage Reduction gained while you are Fortified by an additional [2|%|].Ranks: 3 | |
Prolific Fury While Berserking, Fury Generation is increased by [6|%x|].Ranks: 3 | |
![]() | Whirlwind Fury Cost: 25 per secondLucky Hit Chance: [20|%|] Rapidly attack surrounding enemies for 0*100% damage. Ranks: 5 |
![]() | Furious Whirlwind While using a Slashing weapon, Whirlwind also inflicts [40|%|] of its Base damage as Bleeding damage over 5 seconds. |
![]() | Violent Whirlwind After using Whirlwind for 2 seconds, Whirlwind deals [30|%x|] increased damage until it is cancelled. |
![]() | Power War Cry If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional [10|%x|]. |
![]() | Mighty War Cry War Cry grants you [15|%|] Maximum Life ([Max(1,0.15)|0|]) as Fortify. |
![]() | Furious Upheaval Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal [12|%x|] increased damage, stacking up to 6 times. |
![]() | Violent Upheaval If Upheaval damages at least [2] enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies. |
![]() | Fighter's Rupture Hitting at least 1 enemy with Rupture Heals you for [22|%|] of your Maximum Life ([PlayerHealthMax() * 0.22]). |
![]() | Warrior's Rupture Hitting enemies with Rupture increases your Attack Speed by [40|%+|] for 5 seconds. |
![]() | Violent Rend Rend deals [12|%x|] increased damage to Vulnerable enemies. |
![]() | Furious Rend Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury. |
![]() | Tactical Rallying Cry Rallying Cry generates 20 Fury and grants you an additional [20|%x|] Resource Generation. |
![]() | Strategic Rallying Cry Rallying Cry grants you [10|%|] Maximum Life ([Max(1,0.1)|0|]) as Fortify. While Rallying Cry is active, you gain an additional [2|%|] Maximum Life ([Max(1,0.02)|0|]) as Fortify each time you take or deal direct damage. |
![]() | Fighter's Steel Grasp If Steel Grasp damages an enemy, gain Berserking for 2 seconds. |
![]() | Warrior's Steel Grasp Steel Grasp gains 1 additional Charge. |
![]() | Power Leap If Leap damages at least one enemy, gain 40 Fury. |
![]() | Mighty Leap Enemies damaged by Leap are Slowed by [70|%|] for 5 seconds. |
![]() | Strategic Ground Stomp Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp. |
![]() | Tactical Ground Stomp Ground Stomp generates 40 Fury. |
![]() | Violent Hammer of the Ancients After Overpowering with Hammer of the Ancients, you deal [30|%x|] more damage for 5 seconds. |
![]() | Furious Hammer of the Ancients Hammer of the Ancients deals [1|%x|] additional damage for each point of Fury you had when using it. |
![]() | Battle Lunging Strike Lunging Strike also inflicts 20% Bleeding damage over 5 seconds. |
![]() | Combat Lunging Strike Critical Strikes with Lunging Strike grant you Berserking for [1.5|1|] seconds. |
![]() | Power Kick If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies. |
![]() | Mighty Kick Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds. |
![]() | Tactical Iron Skin While Iron Skin is active, Heal for [10|%|] of the Barrier's original amount as Life per second. |
![]() | Strategic Iron Skin Iron Skin also grants [15|%|] Maximum Life ([0.15|0|]) as Fortify. Double this amount if cast while below [50|%|] Life. |
![]() | Battle Frenzy While Berserking, your other skills gain [5}|%+|] Attack Speed for each stack of Frenzy you have. |
![]() | Combat Frenzy You gain [8|%|] Damage Reduction for each stack of Frenzy you currently have. |
![]() | Violent Double Swing Hitting an enemy with both hits of Double Swing makes them Vulnerable for [2] seconds. |
![]() | Furious Double Swing Casting Double Swing while Berserking grants 2 additional seconds of Berserking. |
![]() | Power Charge Reduce Charge's Cooldown by 3 seconds for each enemy it Knocks Back into terrain, up to 9 seconds. |
![]() | Mighty Charge Damaging enemies with Charge makes them Vulnerable for [4] seconds. |
![]() | Battle Flay When Flay deals direct damage to an enemy, they take [10|%x|] increased Bleeding damage from you for the next 3 seconds. |
![]() | Combat Flay When Flay deals direct damage to an enemy, you gain [3]% Damage Reduction and [0.1] Thorns for [3] seconds. This stacks up to [4] times. |
![]() | Fighter's Death Blow If Death Blow damages at least one enemy, gain 20 Fury. |
![]() | Warrior's Death Blow If Death Blow damages at least one enemy, gain Berserking for 3 seconds. |
![]() | Tactical Challenging Shout While Challenging Shout is active, you gain 3 Fury each time you take damage. |
![]() | Strategic Challenging Shout While Challenging Shout is active, gain Thorns equal to [30|%|] of your Maximum Life. |
![]() | Combat Bash After Critically Striking [4] times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower. |
![]() | Battle Bash Damaging a Stunned enemy with Bash generates an additional [3] Fury, or [4] Fury if using a Two-Handed weapon. |
Require Points: 33 | |
Heavy Handed While using Two-Handed weapons you deal [5|%x|] increased Critical Strike Damage.Ranks: 3 | |
Unbridled Rage Core Skills deal [135|%x|] increased damage, but cost [100|%x|] more Fury.Ranks: 1 | |
Walking Arsenal Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants [10|%x|] increased damage for 8 seconds.While all three damage bonuses are active, you gain an additional [15|%x|] increased damage. Ranks: 1 | |
Duelist Attack Speed is increased by [3|%+|] while using One-Handed weapons.Ranks: 3 | |
Imposing Presence Gain [6|%x|] additional Maximum Life.Ranks: 3 | |
Endless Fury Basic Skills generate [7|%x|] more Fury when using Two-Handed weapons.Ranks: 3 | |
Expose Vulnerability Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for [1] |4second:seconds;.Ranks: 3 | |
Guttural Yell Your Shout Skills cause enemies to deal [4|%|] less damage for 5 seconds.Ranks: 3 | |
Tempered Fury Increase your Maximum Fury by 3.Ranks: 3 | |
Brute Force Your Overpowers deal [15|%x|] increased damage when using a Two-Handed weapon.Ranks: 3 | |
Booming Voice Your Shout Skill effect durations are increased by [8|%x|].Ranks: 3 | |
Wallop Your Skills using Bludgeoning weapons deal [5|%x|] increased damage if the enemy is Stunned or Vulnerable.Ranks: 3 | |
Martial Vigor Damage Reduction against Elites is increased by [(0.04*sLevel)*100|%|].Ranks: 3 | |
Unconstrained Increase Berserking's maximum duration by 5 seconds and increase its damage bonus to [60|%x|].Ranks: 1 | |
Gushing Wounds When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by [115|%x|] of your Critical Strike Damage bonus.Overpowering a Bleeding enemy creates an explosion that inflicts 70% Bleeding damage over 5 seconds. Ranks: 1 | |
No Mercy You have [3|%+|] increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.Ranks: 3 | |
Battle Fervor When a Brawling Skill damages at least one enemy, gain Berserking for 1 |4second.:seconds.Ranks: 3 | |
Cut to the Bone Your Bleeding effects deal [5|%x|] increased damage to Vulnerable enemies.Ranks: 3 | |
Furious Impulse Each time you swap weapons, gain 2 Fury.Ranks: 3 | |
Pit Fighter You deal [3|%x|] increased damage to Close enemies and gain [2|%|] Distant Damage Reduction.Ranks: 3 | |
Hamstring Your Bleeding effects Slow Healthy enemies by [20|%|].Ranks: 3 | |
Thick Skin Each time you take direct damage gain [0.36|1%|] Maximum Life ([Max(1,0.0036)|0|]) as Fortify.Ranks: 3 | |
Swiftness Movement Speed is increased by [0.04*sLevel*100|%+|].Ranks: 3 | |
Concussion Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun enemies for 3 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon.Ranks: 3 | |
Slaying Strike You deal [7.5|%x|] increased damage against Injured enemies.Ranks: 3 | |
![]() | Supreme Iron Maelstrom Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. |
![]() | Supreme Call of the Ancients Each of the Ancients gains additional power:Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy. Talic: Enemies are Slowed by [50|%|] for 1 second when damaged by his Whirlwind. Madawc: [30|%|] chance to Stun enemies for 3 seconds when using his Upheaval. |
![]() | Prime Iron Maelstrom Iron Maelstrom gains [30|%+|] increased Critical Strike Chance and deals [40|%x|] increased Critical Strike Damage. |
![]() | Wrath of the Berserker Cooldown: 0 secondsExplode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds. |
![]() | Prime Call of the Ancients While Call of the Ancients is active, gain [20|%+|] bonus Attack Speed and [10|%x|] increased damage. |
![]() | Prime Wrath of the Berserker While Wrath of the Berserker is active, gain [20|%+|] increased Movement Speed and increase Fury Generation by [30|%x|]. |
![]() | Call of the Ancients Cooldown: 0 secondsCall upon 3 Ancients to aid you in battle for 6 seconds. Korlic leaps at enemies, dealing 104% damage and swings his weapons in a frenzy, dealing 39% damage per hit. Talic spins in a whirlwind rapidly attacking enemies for 65% damage. Madawc upheaves the ground, dealing 195% damage. Ranks: 5 |
![]() | Iron Maelstrom Cooldown: 0 secondsLucky Hit Chance: [[24.1667|%|] Activate three times to attach chains to each of your weapons and perform an attack: First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds. Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds. Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit. Ranks: 5 |
![]() | Wrath of the Berserker Cooldown: 0 secondsExplode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds. Ranks: 5 |
![]() | Charge Cooldown: 0 secondsLucky Hit Chance: [33|%|] Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 25% damage and Knocking them Back. Ranks: 5 |
![]() | Leap Cooldown: 0 secondsLucky Hit Chance: [66|%|] Leap forward and then slam down, dealing 32.5% damage and Knocking Back surrounding enemies on impact. Ranks: 5 |
![]() | War Cry Cooldown: 0 secondsBellow a mighty war cry, increasing your damage dealt by [15|1%x|] for [6.48|1|] seconds, and Nearby allies for [3.24|1|] seconds. Ranks: 5 |
![]() | Ground Stomp Generate Fury: 40Cooldown: 0 seconds Lucky Hit Chance: [33|%|] Smash the ground, dealing 9.5% damage and Stunning surrounding enemies for 3 seconds. Ranks: 5 |
![]() | Death Blow Charges: 2Charge Cooldown: 15 seconds Cooldown: 0 seconds Lucky Hit Chance: [50|%|] Attempt a killing strike, dealing 120% damage to enemies in front of you. If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded. Ranks: 5 |
![]() | Rupture Cooldown: 0 secondsCharges: 2 Charge Cooldown: 10 seconds Lucky Hit Chance: [50|%|] Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them. Ranks: 5 |
![]() | Rend Fury Cost: 35Lucky Hit Chance: [33|%|] Cleave enemies in front of you, dealing 12% damage and inflicting 96% Bleeding damage over 5 seconds. Ranks: 5 |
![]() | Steel Grasp Charges: 2Charge Cooldown: 0.25 seconds Lucky Hit Chance: [25|%|] Throw out a trio of chains that deal 23% damage and Pull In enemies. Ranks: 5 |
![]() | Kick Charges: 2Charge Cooldown: 0.25 seconds Lucky Hit Chance: [40|%|] Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned for 3 seconds. Ranks: 5 |
![]() | Flay Generate Fury: 13Lucky Hit Chance: [50|%|] Flay the enemy, dealing 5% damage and inflicting 40% Bleeding damage over 5 seconds. Ranks: 5 |
![]() | Challenging Shout Cooldown: 0 secondsTaunt Nearby enemies and gain [40|%|] Damage Reduction for 6.48 seconds. Ranks: 5 |
![]() | Frenzy Generate Fury: 4Lucky Hit Chance: [30|%|] Unleash a rapid flurry of blows, dealing 22% damage with each pair of hits. If Frenzy hits an enemy, its Attack Speed is increased by [20|%+|] for 3 seconds, up to [60|%+|]. Ranks: 5 |
![]() | Rallying Cry Generate Fury: 20Cooldown: 0 seconds Bellow a rallying cry, increasing your Movement Speed by [30|%+|] and Resource Generation by [40|%x|] for [{6.48|1|}] seconds, and Nearby allies for [{3.24|1|}] seconds. Ranks: 5 |
![]() | Iron Skin Cooldown: 0 secondsSteel yourself, gaining a Barrier that absorbs [50|%|] of your missing Life for 5 seconds. Ranks: 5 |
![]() | Upheaval Fury Cost: 40Lucky Hit Chance: [25|%|] Tear into the ground with your weapon and fling debris forward, dealing 77% damage. Ranks: 5 |
![]() | Lunging Strike Generate Fury: 12Lucky Hit Chance: [50|%|] Lunge forward and strike an enemy for 33% damage. Ranks: 5 |
![]() | Hammer of the Ancients Fury Cost: 35Lucky Hit Chance: [50|%|] Slam your hammer down with the fury of the Ancients, dealing 50% damage to a concentrated area. Ranks: 5 |
![]() | Bash Generate Fury: 13Lucky Hit Chance: [50|%|] Bash the enemy with your weapon, dealing 30% damage. After bashing enemies [4] times, your next Bash will Stun for 1.25 seconds, this increases to [2] seconds if using a Two-Handed weapon. Ranks: 5 |
![]() | Double Swing Fury Cost: 25Lucky Hit Chance: [30|%|] Sweep your weapons from opposite directions, dealing 50% damage with each weapon. Enemies caught in the center are damaged by both. Ranks: 5 |
![]() | Enhanced Bash Damaging a Stunned enemy with Bash grants you [20|%|] Maximum Life ([Max(1,0.2)|0|]) as Fortify. Double this amount when using a Two-Handed weapon. |
![]() | Enhanced Flay Flay has a [15|%|] chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon. |
![]() | Enhanced Lunging Strike Lunging Strike deals [30|x%|] increased damage and Heals you for [2|%|] Maximum Life ([PlayerHealthMax() * 0.02]) when it damages a Healthy enemy. |
![]() | Enhanced Frenzy While Frenzy is granting [60|%+|] bonus Attack Speed, it also generates [3] additional Fury. |
![]() | Enhanced Hammer of the Ancients Gain [3|%x|] more Fury for [5] seconds for each enemy damaged by Hammer of the Ancients, stacking up to [10] times. |
![]() | Enhanced Rend Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds. |
![]() | Enhanced Whirlwind Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies. |
![]() | Enhanced Double Swing If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury. |
![]() | Enhanced Upheaval Upheaval has a [20|%|] chance to Stun all enemies it damages for [2.5|1|] seconds. |
![]() | Enhanced Ground Stomp Increase Ground Stomp’s duration by 1 second. |
![]() | Enhanced Challenging Shout While Challenging Shout is active, gain [20|%x|] bonus Maximum Life. |
![]() | Enhanced Iron Skin Iron Skin's Barrier absorbs [0 * 100|%|] more of your Maximum Life. |
![]() | Enhanced Rallying Cry Rallying Cry grants you Unstoppable while active. |
![]() | Enhanced War Cry War Cry grants you Berserking for 4 seconds. |
![]() | Enhanced Rupture Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by [10|%x|] for every 50 Strength you have.Current Bonus: [0 * 100|%x|] |
![]() | Enhanced Leap If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds. |
![]() | Enhanced Charge Enemies who are Knocked Back into terrain by Charge take 60% damage and are Stunned for 3 seconds. |
![]() | Enhanced Death Blow Death Blow deals [150|%x|] increased damage to Bosses. |
![]() | Enhanced Steel Grasp Steel Grasp also makes enemies Vulnerable for [3|1|] seconds. |
![]() | Enhanced Kick Damaging enemies with Kick makes them Vulnerable for 4 seconds. |
Weapon Expertise /7
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One-Handed Axe Expertise [0 * 100 |1%+|] increased Critical Strike Chance against Injured enemies. Double this amount when using two Axes. Lucky Hit: Critical Strikes have up to a 55% chance to grant [6|%+|] increased Attack Speed for 2 seconds. Double the Attack Speed bonus when using two Axes. | |
One-Handed Mace Expertise [0 * 100|%x|] increased damage to Stunned enemies. Double this amount when using two Maces. Lucky Hit: Up to a 10% chance to gain Berserking for [1.5 |2|] seconds when you hit a Stunned enemy. Double this chance when using two Maces. | |
One-Handed Sword Expertise Lucky Hit: Up to a 0% chance to gain 5 Fury when hitting a Crowd Controlled enemy. Double this chance when using two Swords. Killing a Crowd Controlled enemy grants [15|%+|] increased Attack Speed for 3 seconds. Double this amount when using two Swords. | |
Two-Handed Axe Expertise [0 * 100|1%x|] increased damage to Vulnerable enemies. [10|%+|] increased Critical Strike Chance against Vulnerable enemies. | |
Two-Handed Mace Expertise Lucky Hit: Up to 0% chance to gain 2 Fury when hitting an enemy. Double the amount of Fury gained while Berserking. You deal [15|%x|] increased Critical Strike Damage to Stunned and Vulnerable enemies while Berserking. | |
Polearm Expertise [0 * 100|%x|] increased Lucky Hit Chance. You deal [10|%x|] increased damage while Healthy. | |
Two-Handed Sword Expertise [0 * 100|%+|] of direct damage you deal is inflicted as Bleeding damage over 5 seconds. You deal [30|%x|] increased Bleeding damage for 5 seconds after killing an enemy. |
Paragon /96
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![]() | Legendary Node Hemorrhage Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus. Current Bonus: [0 * 100|%x|] Glyph Socket: 50 Strength, 10 Intelligence, 17 Willpower, 27 Dexterity |
![]() | Legendary Node Blood Rage Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus. Current Bonus: [0 * 100|%x|] Glyph Socket: 50 Strength, 10 Intelligence, 15 Willpower, 15 Dexterity |
![]() | Legendary Node Carnage While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds. Glyph Socket: 35 Strength, 27 Willpower, 22 Dexterity |
![]() | Legendary Node Decimator Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds. Glyph Socket: 50 Strength, 5 Intelligence, 25 Willpower, 10 Dexterity |
![]() | Legendary Node Bone Breaker Every 12 seconds, your next Skill is guaranteed to Overpower. Glyph Socket: 50 Strength, 5 Intelligence, 10 Willpower, 25 Dexterity |
![]() | Legendary Node Flawless Technique Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind. Glyph Socket: 45 Strength, 10 Intelligence, 32 Willpower, 17 Dexterity |
![]() | Legendary Node Warbringer For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify. Glyph Socket: 50 Strength, 5 Intelligence, 10 Willpower, 25 Dexterity |
![]() | Legendary Node Weapons Master Swapping weapons grants you 4% of your Maximum Fury. Glyph Socket: 40 Strength, 32 Willpower, 12 Dexterity |
![]() | Rare Node Raw Power Bonus: Another +0.1*100% Physical Damage if requirements met: |
![]() | Rare Node Iron Strength Bonus: Another +[100] Armor if requirements met: |
![]() | Rare Node Tenacity Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: |
![]() | Rare Node Brawn Bonus: Another +0.1*100% Physical Damage if requirements met: |
![]() | Rare Node Butcher Bonus: Another +0.1*100% Physical Damage Over Time if requirements met: |
![]() | Rare Node Grit Bonus: Another 0.04*100% Damage Reduction from Bleeding Enemies if requirements met: |
![]() | Rare Node Poison Conditioned Bonus: Another +0.1*100% Poison Resistance if requirements met: Bonus: Another +0.1*100% Poison Resistance if requirements met: |
![]() | Rare Node Flayer Bonus: Another +0.1*100% Physical Damage Over Time if requirements met: |
![]() | Rare Node Fleeting Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: |
![]() | Rare Node Lacerator Bonus: Another +0.1*100% Physical Damage Over Time if requirements met: |
![]() | Rare Node Restorative Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Rare Node Enraged Bonus: Another +0.1*100% Damage while Berserking if requirements met: |
![]() | Rare Node Revel Bonus: Another +0.1*100% Damage to Bleeding Enemies if requirements met: |
![]() | Rare Node Fire Conditioned Bonus: Another +0.1*100% Fire Resistance if requirements met: |
![]() | Rare Node Craving Bonus: Another +0.1*100% Damage to Bleeding Enemies if requirements met: |
![]() | Rare Node Cold Conditioned Bonus: Another +0.1*100% Cold Resistance if requirements met: |
![]() | Rare Node Berserker Bonus: Another +0.01*100% Damage while Berserking if requirements met: |
![]() | Rare Node Fierce Bonus: Another +0.1*100% Damage while Berserking if requirements met: |
![]() | Rare Node Brash Bonus: Another 0.045*100% Damage Reduction from Close Enemies if requirements met: |
![]() | Rare Node Recuperate Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Rare Node Demolish Bonus: Another +0.1*100% Vulnerable Damage if requirements met: |
![]() | Rare Node Arrogance Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met: |
![]() | Rare Node Pillage Bonus: Another +0.1*100% Vulnerable Damage if requirements met: Bonus: Another +0.1*100% Vulnerable Damage if requirements met: |
![]() | Rare Node Destroyer Bonus: Another +0.1*100% Damage with Two-Handed Slashing Weapons if requirements met: |
![]() | Rare Node Bulwark Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met: Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met: Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met: |
![]() | Rare Node Inner Strength Bonus: Another +0.1*100% Damage while Fortified if requirements met: Bonus: Another +0.1*100% Damage while Fortified if requirements met: |
![]() | Rare Node Bludgeoner Bonus: Another +0.1*100% Damage with Two-Handed Bludgeoning Weapons if requirements met: |
![]() | Rare Node Brutality Bonus: Another +0.45*100}% Overpower Damage if requirements met: |
![]() | Rare Node Vigor Bonus: Another 0.05*100% Damage Reduction while Healthy if requirements met: |
![]() | Rare Node Cold Resilience Bonus: Another +0.1*100% Cold Resistance if requirements met: Bonus: Another +0.1*100% Cold Resistance if requirements met: |
![]() | Rare Node Wild Force Bonus: Another +0.1*100% Damage with One-Handed Weapons if requirements met: |
![]() | Rare Node Havoc Bonus: Another +0.15*100% Critical Strike Damage if requirements met: Bonus: Another +0.15*100% Critical Strike Damage if requirements met: |
![]() | Rare Node Slayer Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: |
![]() | Rare Node Heavy Blows Bonus: Another +0.15*100% Critical Strike Damage with One-Handed Weapons if requirements met: |
![]() | Rare Node Fire Resilience Bonus: Another +0.1*100% Fire Resistance if requirements met: Bonus: Another +0.1*100% Fire Resistance if requirements met: |
![]() | Rare Node Hungering Fury Bonus: Another +[8] Maximum Fury if requirements met: |
![]() | Rare Node Guarded Advance Bonus: Another +0.1*100% Damage while Fortified if requirements met: Bonus: Another +0.1*100% Damage while Fortified if requirements met: |
![]() | Rare Node Core Reserve Bonus: Another +[8] Maximum Fury if requirements met: |
![]() | Rare Node Conditioned Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Rare Node Hunter Killer Bonus: Another +0.16*100% Damage to Elites if requirements met: Bonus: Another +0.16*100% Damage to Elites if requirements met: |
![]() | Rare Node Brute Bonus: Another +0.1*100% Physical Damage if requirements met: |
![]() | Rare Node Denial Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Rare Node Lightning Conditioned Bonus: Another +0.1*100% Lightning Resistance if requirements met: |
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Start Paragon /16
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Raw Power Bonus: Another +0.1*100% Physical Damage if requirements met: |
![]() | Rare Node Iron Strength Bonus: Another +[100] Armor if requirements met: |
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![]() | Normal Node Glyph Socket |
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![]() | Rare Node Tenacity Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: |
![]() | Rare Node Brawn Bonus: Another +0.1*100% Physical Damage if requirements met: |
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Hemorrhage Paragon /23
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Butcher Bonus: Another +0.1*100% Physical Damage Over Time if requirements met: |
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![]() | Rare Node Grit Bonus: Another 0.04*100% Damage Reduction from Bleeding Enemies if requirements met: |
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![]() | Rare Node Poison Conditioned Bonus: Another +0.1*100% Poison Resistance if requirements met: Bonus: Another +0.1*100% Poison Resistance if requirements met: |
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![]() | Rare Node Flayer Bonus: Another +0.1*100% Physical Damage Over Time if requirements met: |
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![]() | Legendary Node Hemorrhage Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus. Current Bonus: [0 * 100|%x|] Glyph Socket: 50 Strength, 10 Intelligence, 17 Willpower, 27 Dexterity |
![]() | Rare Node Fleeting Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: |
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![]() | Rare Node Lacerator Bonus: Another +0.1*100% Physical Damage Over Time if requirements met: |
Blood Rage Paragon /24
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![]() | Rare Node Restorative Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
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![]() | Rare Node Enraged Bonus: Another +0.1*100% Damage while Berserking if requirements met: |
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![]() | Legendary Node Blood Rage Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus. Current Bonus: [0 * 100|%x|] Glyph Socket: 50 Strength, 10 Intelligence, 15 Willpower, 15 Dexterity |
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![]() | Rare Node Grit Bonus: Another 0.04*100% Damage Reduction from Bleeding Enemies if requirements met: |
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![]() | Rare Node Revel Bonus: Another +0.1*100% Damage to Bleeding Enemies if requirements met: |
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![]() | Rare Node Fire Conditioned Bonus: Another +0.1*100% Fire Resistance if requirements met: |
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![]() | Rare Node Craving Bonus: Another +0.1*100% Damage to Bleeding Enemies if requirements met: |
Carnage Paragon /23
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Cold Conditioned Bonus: Another +0.1*100% Cold Resistance if requirements met: |
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![]() | Rare Node Berserker Bonus: Another +0.01*100% Damage while Berserking if requirements met: |
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![]() | Rare Node Fierce Bonus: Another +0.1*100% Damage while Berserking if requirements met: |
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![]() | Legendary Node Carnage While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds. Glyph Socket: 35 Strength, 27 Willpower, 22 Dexterity |
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![]() | Rare Node Brash Bonus: Another 0.045*100% Damage Reduction from Close Enemies if requirements met: |
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![]() | Rare Node Recuperate Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
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![]() | Rare Node Enraged Bonus: Another +0.1*100% Damage while Berserking if requirements met: |
Decimator Paragon /22
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![]() | Rare Node Demolish Bonus: Another +0.1*100% Vulnerable Damage if requirements met: |
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![]() | Rare Node Arrogance Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met: |
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![]() | Rare Node Brawn Bonus: Another +0.1*100% Physical Damage if requirements met: |
![]() | Rare Node Pillage Bonus: Another +0.1*100% Vulnerable Damage if requirements met: Bonus: Another +0.1*100% Vulnerable Damage if requirements met: |
![]() | Legendary Node Decimator Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds. Glyph Socket: 50 Strength, 5 Intelligence, 25 Willpower, 10 Dexterity |
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![]() | Rare Node Destroyer Bonus: Another +0.1*100% Damage with Two-Handed Slashing Weapons if requirements met: |
![]() | Rare Node Restorative Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
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Bone Breaker Paragon /24
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![]() | Legendary Node Bone Breaker Every 12 seconds, your next Skill is guaranteed to Overpower. Glyph Socket: 50 Strength, 5 Intelligence, 10 Willpower, 25 Dexterity |
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![]() | Rare Node Bulwark Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met: Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met: Bonus: Another 0.04*100% Damage Reduction while Fortified if requirements met: |
![]() | Rare Node Tenacity Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: |
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![]() | Rare Node Inner Strength Bonus: Another +0.1*100% Damage while Fortified if requirements met: Bonus: Another +0.1*100% Damage while Fortified if requirements met: |
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![]() | Rare Node Bludgeoner Bonus: Another +0.1*100% Damage with Two-Handed Bludgeoning Weapons if requirements met: |
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![]() | Rare Node Brutality Bonus: Another +0.45*100}% Overpower Damage if requirements met: |
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![]() | Rare Node Vigor Bonus: Another 0.05*100% Damage Reduction while Healthy if requirements met: |
Flawless Technique Paragon /25
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![]() | Rare Node Cold Resilience Bonus: Another +0.1*100% Cold Resistance if requirements met: Bonus: Another +0.1*100% Cold Resistance if requirements met: |
![]() | Rare Node Wild Force Bonus: Another +0.1*100% Damage with One-Handed Weapons if requirements met: |
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![]() | Rare Node Havoc Bonus: Another +0.15*100% Critical Strike Damage if requirements met: Bonus: Another +0.15*100% Critical Strike Damage if requirements met: |
![]() | Legendary Node Flawless Technique Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind. Glyph Socket: 45 Strength, 10 Intelligence, 32 Willpower, 17 Dexterity |
![]() | Rare Node Slayer Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: |
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![]() | Rare Node Heavy Blows Bonus: Another +0.15*100% Critical Strike Damage with One-Handed Weapons if requirements met: |
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![]() | Rare Node Brash Bonus: Another 0.045*100% Damage Reduction from Close Enemies if requirements met: |
Warbringer Paragon /23
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![]() | Rare Node Fire Resilience Bonus: Another +0.1*100% Fire Resistance if requirements met: Bonus: Another +0.1*100% Fire Resistance if requirements met: |
![]() | Rare Node Hungering Fury Bonus: Another +[8] Maximum Fury if requirements met: |
![]() | Rare Node Guarded Advance Bonus: Another +0.1*100% Damage while Fortified if requirements met: Bonus: Another +0.1*100% Damage while Fortified if requirements met: |
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![]() | Legendary Node Warbringer For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify. Glyph Socket: 50 Strength, 5 Intelligence, 10 Willpower, 25 Dexterity |
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![]() | Rare Node Core Reserve Bonus: Another +[8] Maximum Fury if requirements met: |
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![]() | Rare Node Raw Power Bonus: Another +0.1*100% Physical Damage if requirements met: |
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![]() | Rare Node Conditioned Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
Weapons Master Paragon /22
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![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Raw Power Bonus: Another +0.1*100% Physical Damage if requirements met: |
![]() | Normal Node Glyph Socket |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Iron Strength Bonus: Another +[100] Armor if requirements met: |
![]() | Rare Node Hunter Killer Bonus: Another +0.16*100% Damage to Elites if requirements met: Bonus: Another +0.16*100% Damage to Elites if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Brute Bonus: Another +0.1*100% Physical Damage if requirements met: |
![]() | Rare Node Denial Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Magic Node |
![]() | Rare Node Lightning Conditioned Bonus: Another +0.1*100% Lightning Resistance if requirements met: |
![]() | Magic Node |
![]() | Legendary Node Weapons Master Swapping weapons grants you 4% of your Maximum Fury. Glyph Socket: 40 Strength, 32 Willpower, 12 Dexterity |