Unique /12
Unique ItemType/Dagger
725 Item Power
856 Damage Per Second
- [570 – 856] Damage per Hit
- 1.20 Attacks per Second (Very Fast)
"I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers."
- Witness to the murder of Sergeant Walcot
- Witness to the murder of Sergeant Walcot
Requires Level 50
Rogue
Unique ItemType/Dagger
725 Item Power
856 Damage Per Second
- [570 – 856] Damage per Hit
- 1.20 Attacks per Second (Very Fast)
When Caldeum's gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need.
Requires Level 60
Rogue
Unique ItemType/Bow
725 Item Power
1,711 Damage Per Second
- [1,244 – 1,867] Damage per Hit
- 1.10 Attacks per Second (Fast)
"Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night."
- Fable of the Great Sky-Hunt
- Fable of the Great Sky-Hunt
Requires Level 60
Rogue
Unique ItemType/Bow
725 Item Power
1,711 Damage Per Second
- [1,244 – 1,867] Damage per Hit
- 1.10 Attacks per Second (Fast)
"There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors."
- Barrett's Book of Implements
- Barrett's Book of Implements
Requires Level 60
Rogue
Unique ItemType/Bow
725 Item Power
1,711 Damage Per Second
- [1,244 – 1,867] Damage per Hit
- 1.10 Attacks per Second (Fast)
"Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets."
- Barrett's Book of Implements
- Barrett's Book of Implements
Requires Level 60
Rogue
Unique ItemType/Amulet
725 Item Power
"Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not."
- Proclamation of Hakan II
- Proclamation of Hakan II
Requires Level 50
Rogue
Unique ItemType/Boots
725 Item Power
362 Armor
Using a Cooldown restores 5 Energy.
" Genai grew proud and fond of boasting of her hunting prowess. She claimed she was fast enough to catch even the spirit Leraye, who cursed her for such an insult."
- Fable of Genai's Twenty Trials
- Fable of Genai's Twenty Trials
Requires Level 60
Rogue
Unique Chest Armor
725 Item Power
1268 Armor
"Rumor has it he lost them in a game of Skull & Anchor, but the boss is a devil with the dice. I think he wanted to give the poor sod something to keep him warm without wounding his pride."
- Elstir
- Elstir
Requires Level 60
Rogue
Unique ItemType/Gloves
725 Item Power
362 Armor
Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.
Requires Level 50
Rogue
Unique ItemType/Helm
725 Item Power
906 Armor
"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been."
- Excerpt from a burned parchment
- Excerpt from a burned parchment
Requires Level 60
Rogue
Unique Pants
725 Item Power
725 Armor
"And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting."
- Greenslade's Tales, Chapter 2: "Each Long Night"
- Greenslade's Tales, Chapter 2: "Each Long Night"
Requires Level 50
Rogue
Unique ItemType/Ring
725 Item Power
The ring shifts and spins on your finger as the forces within desperately attempt to escape.
Requires Level 50
Rogue
Legendary /47
Repeating
Rogue, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Casting an Imbuement Skill grants your active Shadow Clone x[8 – 16]% increased damage for 9 seconds.
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Defensive, Codex of Power
Unlocked by completing Ghoa Ruins in Hawezar
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Unlocked by completing Bastion of Faith in Hawezar
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Unlocked by completing Forsaken Quarry in Fractured Peaks
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Unlocked by completing Ancient's Lament in Dry Steppes
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Resource, Codex of Power
Unlocked by completing Sanguine Chapel in Fractured Peaks
Allowed Item Types: Ring
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Unlocked by completing Guulrahn Canals in Dry Steppes
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Unlocked by completing Whispering Vault in Dry Steppes
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Unlocked by completing Jalal's Vigil in Scosglen
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Toxic Alchemist's
Rogue, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Icy Alchemist's
Rogue, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Unlocked by completing Twisted Hollow in Scosglen
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Unlocked by completing Howling Warren in Scosglen
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Bursting Venoms
Rogue, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Unlocked by completing Shadowed Plunge in Hawezar
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Unlocked by completing Kor Valar Ramparts in Fractured Peaks
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Utility, Codex of Power
Unlocked by completing Derelict Lodge in Fractured Peaks
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Rogue, Defensive, Codex of Power
Unlocked by completing Demon's Wake in Scosglen
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
of Cruel Sustenance
Rogue, Defensive
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Resource, Codex of Power
Unlocked by completing Shifting City in Dry Steppes
Allowed Item Types: Ring
Escape Artist's
Rogue, Defensive
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
of Stolen Vigor
Rogue, Defensive
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Unlocked by completing Prison of Caldeum in Kehjistan
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Rogue, Defensive, Codex of Power
Unlocked by completing Luban's Rest in Scosglen
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Defensive, Codex of Power
Unlocked by completing Leviathan's Maw in Hawezar
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Unlocked by completing Renegade's Retreat in Kehjistan
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Rogue, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
of Noxious Ice
Rogue, Utility
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Rogue, Mobility, Codex of Power
Allowed Item Types: Boots, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Lethal Dusk
Rogue, Defensive
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
of Elusive Menace
Rogue, Defensive
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Frostbitten
Rogue, Utility
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Your Grenade Skills deal x15% more damage.
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Defensive, Codex of Power
Killing an Elite enemy reduces Concealment's Cooldown by [6 – 10] seconds.
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
of Trickery
Rogue, Resource
Allowed Item Types: Ring
of Cluster Munitions
Rogue, Resource
Allowed Item Types: Ring
of the Vile Apothecary
Rogue, Resource
Allowed Item Types: Ring
of the Clipshot
Rogue, Resource
Allowed Item Types: Ring
Rogue Skills /23
Lucky Hit Chance: 50%
Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by +5% for 4 seconds, up to +15%.
Rank Up:
Damage 24%
- Enhanced Heartseeker: When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
- Fundamental Heartseeker: Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x15%.
- Primary Heartseeker: Heartseeker ricochets to an additional enemy, dealing 75% of the original damage.
Lucky Hit Chance: 35%
Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Rank Up:
Damage 21%
- Enhanced Puncture: Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
- Fundamental Puncture: Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
- Primary Puncture: Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Lucky Hit Chance: 50%
Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by x20% for 3 seconds.
Rank Up:
Damage 25%
- Enhanced Invigorating Strike: Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x30%.
- Fundamental Invigorating Strike: Hitting an enemy with Invigorating Strike while you are below 85% Energy makes them Vulnerable for 3 seconds.
- Primary Invigorating Strike: Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.
Lucky Hit Chance: 50%
Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.
Rank Up:
Damage 22%
- Enhanced Forceful Arrow: Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance.
- Fundamental Forceful Arrow: Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.
- Primary Forceful Arrow: Every 3rd cast of Forceful Arrow pierces through all enemies hit.
Lucky Hit Chance: 50%
Quickly stab your victim for 20% damage and shift, allowing you to move freely through enemies for 4 seconds.
Rank Up:
Damage 20%
- Primary Blade Shift: While Blade Shift is active you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing Effects by 20% .
- Enhanced Blade Shift: While Blade Shift is active you gain +20% Movement Speed.
- Fundamental Blade Shift: Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.
Lucky Hit Chance: 20%
Rapidly fire 5 arrows, each dealing 33% damage.
Combo Points increase damage and arrows fired:
1 Point: 36.3% damage, [6] arrows
2 Points: 40.425% damage, [7] arrows
3 Points: 46.2% damage, [8] arrows
Rank Up:
Damage 33%
- Enhanced Rapid Fire: Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow
- Improved Rapid Fire: Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
- Advanced Rapid Fire: Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
Lucky Hit Chance: 10%
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 66% damage to each.
Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
1 Point: 82.5% damage, +15% bonus
2 Points: 99% damage, +30% bonus
3 Points: 115.5% damage, +45% bonus
Rank Up:
Damage 66%
- Enhanced Flurry: Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]), up to 12% Maximum Life ([PlayerHealthMax() * 0.01 * 12]) per cast.
- Improved Flurry: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
- Advanced Flurry: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.
Lucky Hit Chance: 16%
Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.
Combo Points increase damage and arrows fired:
1 Point: 26.4% damage, [6] arrows
2 Points: 30.8% damage, [7] arrows
3 Points: 35.2% damage, [8] arrows
Rank Up:
Damage 22%
- Enhanced Barrage: Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
- Improved Barrage: Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
- Advanced Barrage: Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.
Lucky Hit Chance: 33%
Impale an enemy with your blades, dealing 45% damage and making them take x8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.
Combo Points increase damage and grant a Movement Speed bonus for 3 seconds.
1 Point: 58.5% damage, +20% movement
2 Points: 72% damage, +40% movement
3 Points: 85.5% damage, +60% movement
Rank Up:
Impact damage 45%
Piercing damage 72%
Piercing damage 72%
- Improved Twisting Blades: Enemies are Dazed while impaled with Twisting Blades.
- Advanced Twisting Blades: When your Twisting Blades return, your active Cooldowns are reduced by 0.1 seconds per enemy they passed through, up to [2] seconds.
- Enhanced Twisting Blades: Twisting Blades deals x30% increased damage when returning.
Lucky Hit Chance: 50%
Fire an arrow that pierces through all enemies in a line, dealing 70% damage.
Combo Points increase damage and improve Lucky Hit Chance:
1 Point: 91% damage, +10% chance
2 Points: 112% damage, +20% chance
3 Points: 133% damage, +30% chance
Rank Up:
Damage 70%
- Enhanced Penetrating Shot: Penetrating Shot deals x10% increased damage per enemy it pierces.
- Advanced Penetrating Shot: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
- Improved Penetrating Shot: Penetrating Shot has a +10% increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain +10% increased Critical Strike Chance for [5] seconds.
Throw a smoky concoction at enemies that Dazes them for 4 seconds.
Rank Up:
Daze Duration 4 seconds
- Enhanced Smoke Grenade: Enemies affected by Smoke Grenade take x25% increased damage from you.
- Countering Smoke Grenade: Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
- Subverting Smoke Grenade: If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for x20% longer.
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 25%
Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by 50%. Lasts 7 seconds.
Rank Up:
Damage 40%
Slow Amount 50%
Slow Amount 50%
- Enhanced Caltrops: Enemies in Caltrops take x10% increased damage from you, increased by x5% each second, up to x45%
- Disciplined Caltrops: You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
- Methodical Caltrops: Caltrops now deals Cold damage and Chills enemies for 25% per second.
Lucky Hit Chance: 33%
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100/25% of their Base damage as additional Poisoning damage over 5 seconds.
Rank Up:
Poisoning Damage 100/25%
- Enhanced Poison Imbuement: Poison Imbuement’s Poisoning Duration is increased by 1 second.
- Mixed Poison Imbuement: Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce the cooldown of Poison Imbuement by [2] seconds.
- Blended Poison Imbuement: Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.
Rank Up:
Chill Amount 25%
- Enhanced Cold Imbuement: Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
- Mixed Cold Imbuement: Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
- Blended Cold Imbuement: Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.
Lucky Hit Chance: 33%
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
Rank Up:
Explosion Damage 40%
Expiration Damage 40%
Expiration Damage 40%
- Enhanced Shadow Imbuement: You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
- Mixed Shadow Imbuement: Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.
- Blended Shadow Imbuement: Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
Surround yourself with up to 5 protective shadows. Gain 8% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Rank Up:
Damage Reduction 8%.
- Enhanced Dark Shroud: Dark Shroud's shadows have a 14% chance to not be consumed.
- Countering Dark Shroud: While you have at least [2] active shadows from Dark Shroud, gain +8% Critical Strike Chance.
- Subverting Dark Shroud: Each active shadow from Dark Shroud grants you +4% increased Movement Speed.
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 25%
Dash forward and slash enemies for 36.8% damage.
Rank Up:
Charge Cooldown 0.25 seconds
Damage 36.8%
Damage 36.8%
- Enhanced Dash: Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds.
- Disciplined Dash: Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
- Methodical Dash: Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
Charge Cooldown: 9 seconds
Cooldown: 0 seconds
Lucky Hit Chance: 100%
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
Rank Up:
Damage 72%
- Enhanced Shadow Step: Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.
- Disciplined Shadow Step: Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
- Methodical Shadow Step: Enemies damaged by Shadow Step are Stunned for 2 seconds.
Lucky Hit Chance: 20%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 396% Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.
Rank Up:
Poisoning Damage 396%
- Subverting Poison Trap: You deal x10% increased Poison damage to enemies standing inside your Poison Trap.
- Countering Poison Trap: Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.
- Enhanced Poison Trap: Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Rank Up:
Cooldown 0 seconds.
- Enhanced Concealment: You gain [40] Energy when you enter Concealment.
- Countering Concealment: The Skill that breaks Concealment will always be a guaranteed Critical Strike.
- Subverting Concealment: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
Lucky Hit Chance: 2%
Arrows rain down over a large area 2 times, each wave dealing 110% damage.
- Supreme Rain of Arrows: Rain of Arrows' first wave Knocks Down enemies for 3 seconds.
- Prime Rain of Arrows: Imbuement Skill effects applied by Rain of Arrows have x30% increased potency.
Lucky Hit Chance: 8%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
- Prime Death Trap: Enemies are Pulled into Death Trap when it activates.
- Supreme Death Trap: If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.
Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.
- Prime Shadow Clone: You are Unstoppable for 5 seconds after casting Shadow Clone.
- Supreme Shadow Clone: Your Shadow Clone deals an additional 20% of your damage.
Rogue Skill Tree /129
Flurry
Energy Cost: 25Lucky Hit Chance: [10|%|]
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 66% damage to each.
Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
1 Point: 82.5% damage, [15|%+|] bonus
2 Points: 99% damage, [30|%+|] bonus
3 Points: 115.5% damage, [45|%+|] bonus
Ranks: 5
Heartseeker
Generate Combo Point: 1Lucky Hit Chance: [50|%|]
Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by [5|%+|] for 4 seconds, up to [15|%+|].
Ranks: 5
Blade Shift
Generate Combo Point: 1Lucky Hit Chance: [50|%|]
Quickly stab your victim for 20% damage and shift, allowing you to move freely through enemies for 4 seconds.
Ranks: 5
Heartseeker
Generate Combo Point: 1Lucky Hit Chance: [50|%|]
Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by [5|%+|] for 4 seconds, up to [15|%+|].
Advanced Flurry
Evading through an enemy will cause your next Flurry to deal [30|%x|] increased damage and Stun enemies for 2.5 seconds.Improved Rapid Fire
Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.Smoke Grenade
Cooldown: 0 secondsThrow a smoky concoction at enemies that Dazes them for 4 seconds.
Ranks: 5
Barrage
Energy Cost: 30Lucky Hit Chance: [16|%|]
Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a [20|%|] chance to ricochet off an enemy up to 1 time. Ricochets deal [40|%|] of the arrow's Base damage.
Combo Points increase damage and arrows fired:
1 Point: 26.4% damage, [6] arrows
2 Points: 30.8% damage, [7] arrows
3 Points: 35.2% damage, [8] arrows
Ranks: 5
Caltrops
Charges: 2Charge Cooldown: 0.25 seconds
Lucky Hit Chance: [25|%|]
Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by [50|%|]. Lasts 7 seconds.
Ranks: 5
Invigorating Strike
Generate Combo Point: 1Lucky Hit Chance: [50|%|]
Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by [20|%x|] for 3 seconds.
Ranks: 5
Fundamental Blade Shift
Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.Disciplined Caltrops
You have [5|%+|] Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.Primary Invigorating Strike
Invigorating Strike additionally grants [8|%+|] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to [16|%+|] Lucky Hit Chance.Improved Flurry
Flurry deals [20|%x|] increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.Improved Barrage
Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.Shadow Step
Charges: 2Charge Cooldown: 9 seconds
Cooldown: 0 seconds
Lucky Hit Chance: [100|%|]
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain [50|%|] increased Movement Speed for 2 seconds afterwards.
Ranks: 5
Disciplined Shadow Step
Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.Cold Imbuement
Cooldown: 0 secondsImbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for [25|%|] per hit.
Ranks: 5
Penetrating Shot
Energy Cost: 35Lucky Hit Chance: 50%
Fire an arrow that pierces through all enemies in a line, dealing 70% damage.
Combo Points increase damage and improve Lucky Hit Chance:
1 Point: 91% damage, [10|%+|] chance
2 Points: 112% damage, [20|%+|] chance
3 Points: 133% damage, [30|%+|] chance
Ranks: 5
Poison Imbuement
Cooldown: 0 secondsLucky Hit Chance: [33|%|]
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100/25|%|] of their Base damage as additional Poisoning damage over 5 seconds.
Ranks: 5
Puncture
Generate Combo Point: 1Lucky Hit Chance: [35|%|]
Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by [20|%|] for 2 seconds. Critical Strikes will always Slow.
Ranks: 5
Dark Shroud
Cooldown: 0 secondsSurround yourself with up to 5 protective shadows. Gain [8|1%|] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Ranks: 5
Primary Puncture
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.Countering Dark Shroud
While you have at least [2] active shadows from Dark Shroud, gain [8|%+|] Critical Strike Chance.Poison Trap
Cooldown: 0 secondsLucky Hit Chance: [20|%|]
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 396% Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.
Ranks: 5
Methodical Shadow Step
Enemies damaged by Shadow Step are Stunned for 2 seconds.Mixed Cold Imbuement
Cold Imbued Skills deal [20|%x|] damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.Subverting Poison Trap
You deal [10|%x|] increased Poison damage to enemies standing inside your Poison Trap.Advanced Barrage
Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains [20|%+|] increased Critical Strike Chance.Twisting Blades
Energy Cost: 30Lucky Hit Chance: [33|%|]
Impale an enemy with your blades, dealing 45% damage and making them take [8|%x|] increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.
Combo Points increase damage and grant a Movement Speed bonus for 3 seconds.
1 Point: 58.5% damage, [20|%+|] movement
2 Points: 72% damage, [40|%+|] movement
3 Points: 85.5% damage, [60|%+|] movement
Ranks: 5
Subverting Dark Shroud
Each active shadow from Dark Shroud grants you [4|%+|] increased Movement Speed.Poison Imbuement
Cooldown: 0 secondsLucky Hit Chance: [33|%|]
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100/25|%|] of their Base damage as additional Poisoning damage over 5 seconds.
Improved Twisting Blades
Enemies are Dazed while impaled with Twisting Blades.Dash
Charges: 2Charge Cooldown: 0.25 seconds
Lucky Hit Chance: [25|%|]
Dash forward and slash enemies for 36.8% damage.
Dash
Charges: 2Charge Cooldown: 0.25 seconds
Lucky Hit Chance: [25|%|]
Dash forward and slash enemies for 36.8% damage.
Ranks: 5
Mixed Shadow Imbuement
Enemies infected by Shadow Imbuement take [12|%x|] increased Non-Physical damage from you for 8 seconds.Shadow Imbuement
Cooldown: 0 secondsLucky Hit Chance: [33|%|]
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
Ranks: 5
Penetrating Shot
Energy Cost: 35Lucky Hit Chance: 50%
Fire an arrow that pierces through all enemies in a line, dealing 70% damage.
Combo Points increase damage and improve Lucky Hit Chance:
1 Point: 91% damage, [10|%+|] chance
2 Points: 112% damage, [20|%+|] chance
3 Points: 133% damage, [30|%+|] chance
Methodical Caltrops
Caltrops now deals Cold damage and Chills enemies for 25% per second.Forceful Arrow
Generate Combo Point: 1Lucky Hit Chance: [50|%|]
Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.
Ranks: 5
Forceful Arrow
Generate Combo Point: 1Lucky Hit Chance: [50|%|]
Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.
Methodical Dash
Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by [0.5|1|] seconds, up to 4 seconds per cast.Rain of Arrows
Cooldown: 0 secondsLucky Hit Chance: [2|%|]
Arrows rain down over a large area 2 times, each wave dealing 110% damage.
Ranks: 5
Shadow Clone
Cooldown: 0 secondsYour shadow mimicks your actions for 15 seconds. This Shadow Clone deals [60|%|] of your damage.
Ranks: 5
Death Trap
Cooldown: 0 secondsLucky Hit Chance: [8|%|]
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
Ranks: 5
Shadow Clone
Cooldown: 0 secondsYour shadow mimicks your actions for 15 seconds. This Shadow Clone deals [60|%|] of your damage.
Death Trap
Cooldown: 0 secondsLucky Hit Chance: [8|%|]
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
Supreme Shadow Clone
Your Shadow Clone deals an additional 20% of your damage.Supreme Death Trap
If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.Agile
Using a Cooldown increases your Dodge Chance by [4|%|] for 3 seconds.Ranks: 3
Weapon Mastery
Gain a bonus when attacking based on weapon type:Daggers: [5|%x|] increased damage to Healthy enemies.
Swords: [3|%x|] increased damage.
Bows: [4|%x|] increased damage to Vulnerable enemies.
Crossbows: [5|%x|] increased Critical Strike Damage.
Ranks: 3
Alchemist's Fortune
Non-Physical damage you deal has a [5|%+|] increased Lucky Hit Chance.Ranks: 3
Trap Mastery
When Poison Trap or Death Trap activates, you gain [4|%+|] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.Ranks: 3
Aftermath
After using an Ultimate Skill, restore [30] Energy.Ranks: 3
Mending Obscurity
While Stealthed, you Heal for [4|%|] Maximum Life ([Max(1,PlayerHealthMax() * 0.04)]) per second.Ranks: 3
Frigid Finesse
You deal [5|%x|] increased damage to Chilled enemies. This bonus increases to [10|%x|] against Frozen enemies.Ranks: 3
Haste
While at or above [50|%|] maximum Energy, gain [5|%+|] increased Movement Speed. While below [50|%|] maximum Energy, gain [5|%+|] increased Attack Speed.Ranks: 3
Second Wind
Every 100 Energy you spend grants you [5|%+|] increased Lucky Hit Chance for 5 seconds.Ranks: 3
Momentum
Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:Hit a Stunned, Dazed, or Frozen enemy
Hit any enemy from behind
While at 3 stacks of Momentum you gain:
[20|%|] increased Damage Reduction
[30|%x|] increased Energy Regeneration
[15|%+|] increased Movement Speed
Ranks: 1
Exploit
You deal [6|%x|] increased damage to Healthy and Injured enemies.Ranks: 3
Malice
You deal [3|%x|] increased damage to Vulnerable enemies.Ranks: 3
Siphoning Strikes
Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]).Ranks: 3
Adrenaline Rush
While moving, you gain [5|%x|] increased Energy Regeneration.Ranks: 3
Concussive
After Knocking Back or Knocking Down an enemy, you gain [4|%+|] increased Critical Strike Chance for 4 seconds.Ranks: 3
Sturdy
You gain [4|%|] Close Damage Reduction.Ranks: 3
Innervation
Lucky Hit: Up to a 10% chance to gain 8 Energy.Ranks: 3
Reactive Defense
Gain [6|1%|] Damage Reduction while inflicted with Control Impairing Effects.Ranks: 3
Deadly Venom
You deal [3|%x|] increased Poisoning damage.Ranks: 3
Shadow Crash
Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds.Ranks: 3
Close Quarters Combat
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a [15|%+|] Attack Speed bonus for 8 seconds.While both Attack Speed bonuses are active, you deal increased damage equal to [10|x%|] of your Damage vs Crowd Controlled bonus.
Current Damage Increase: [0 * 100|%x|]
Ranks: 1
Rapid Fire
Energy Cost: 25Lucky Hit Chance: [20|%|]
Rapidly fire 5 arrows, each dealing 33% damage.
Combo Points increase damage and arrows fired:
1 Point: 36.3% damage, [6] arrows
2 Points: 40.425% damage, [7] arrows
3 Points: 46.2% damage, [8] arrows
Ranks: 5
Countering Poison Trap
Poison Trap has a [30|%|] chance to reset your Imbuement Skill Cooldowns when activated.Require Points: 33
Fundamental Puncture
Puncture now throws 3 blades in a spread, each dealing [35|%|] of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.Primary Forceful Arrow
Every 3rd cast of Forceful Arrow pierces through all enemies hit.Fundamental Invigorating Strike
Hitting an enemy with Invigorating Strike while you are below [85|%|] Energy makes them Vulnerable for 3 seconds.Primary Heartseeker
Heartseeker ricochets to an additional enemy, dealing [75|%|] of the original damage.Blade Shift
Generate Combo Point: 1Lucky Hit Chance: [50|%|]
Quickly stab your victim for 20% damage and shift, allowing you to move freely through enemies for 4 seconds.
Advanced Rapid Fire
Rapid Fire deals [30|%x|] increased Critical Strike Damage for 5 seconds after you Evade.Advanced Twisting Blades
When your Twisting Blades return, your active Cooldowns are reduced by [0.1|2|] seconds per enemy they passed through, up to [2] seconds.Subverting Smoke Grenade
If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for [20|%x|] longer.Countering Smoke Grenade
Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.Advanced Penetrating Shot
When cast with full Energy, Penetrating Shot will Slow all enemies it hits by [50|%|] for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.Prime Rain of Arrows
Imbuement Skill effects applied by Rain of Arrows have [30|%x|] increased potency.Rain of Arrows
Cooldown: 0 secondsLucky Hit Chance: [2|%|]
Arrows rain down over a large area 2 times, each wave dealing 110% damage.
Blended Poison Imbuement
Critical Strikes with Poison Imbued Skills deal [75|%x|] increased Poisoning damage.Blended Cold Imbuement
Lucky Hit: Cold Imbued Skills have up to a [35|%|] chance to instantly Freeze enemies for 3 seconds.Blended Shadow Imbuement
Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.Victimize
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing [23|%|] of the original damage to them and surrounding enemies.Victimize's damage is increased by [120|x%|] of your Vulnerable Damage Bonus.
Current Damage Increase: [((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus)*(1+0.2) + (-1)) * 1.2 * 100|%x|]
Ranks: 1
Exposure
Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:Reduce the active Cooldowns of your Trap Skills by [20|%|]
Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for [0.5|2|] seconds
Ranks: 1
Consuming Shadows
Each time you kill an enemy with Shadow damage, you generate [10] Energy.Ranks: 3
Chilling Weight
Chilled enemies have their Movement Speed further reduced by up to [10|%|] and you gain [5|%x|] increased Chill effect.Ranks: 3
Trick Attacks
When you Critically Strike a Dazed enemy they are Knocked Down for [0.5|1|] seconds.Ranks: 3
Debilitating Toxins
Poisoned enemies deal [5|%|] less damage.Ranks: 3
Alchemical Advantage
You gain [1|%+|] increased Attack Speed for each enemy you've Poisoned, up to [15|%+|].Ranks: 3
Precision Imbuement
Imbued Skills gain [3|%+|] increased Critical Strike Chance.Ranks: 3
Rugged
Gain [9|%|] Damage Reduction against Damage Over Time effects.Ranks: 3
Impetus
After moving 12 meters, your next non-Basic attack deals [7|%x|] increased damage.Ranks: 3
Stutter Step
Critically Striking an enemy grants [5|%+|] Movement Speed for 4 seconds.Ranks: 3
Concealment
Cooldown: 0 secondsVanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants [30|%+|] Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Ranks: 5
Countering Concealment
The Skill that breaks Concealment will always be a guaranteed Critical Strike.Subverting Concealment
The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.Require Points: 16
Require Points: 6
Require Points: 2
Require Points: 23
Require Points: 11
Enhanced Blade Shift
While Blade Shift is active you gain [20|%+|] Movement Speed.Enhanced Invigorating Strike
Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to [30|%x|].Enhanced Puncture
Gain 2 Energy when Puncture damages a Crowd Controlled enemy.Enhanced Heartseeker
When Heartseeker Critically Strikes, gain [8|%+|] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.Enhanced Forceful Arrow
Every 3rd cast of Forceful Arrow additionally has a [15|%+|] increased Critical Strike Chance.Enhanced Twisting Blades
Twisting Blades deals [30|%x|] increased damage when returning.Flurry
Energy Cost: 25Lucky Hit Chance: [10|%|]
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 66% damage to each.
Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
1 Point: 82.5% damage, [15|%+|] bonus
2 Points: 99% damage, [30|%+|] bonus
3 Points: 115.5% damage, [45|%+|] bonus
Enhanced Penetrating Shot
Penetrating Shot deals [10|%x|] increased damage per enemy it pierces.Enhanced Rapid Fire
Each subsequent arrow from Rapid Fire has [5|%+|] increased Critical Strike Chance, up to [40|%+|] for the 8th arrowEnhanced Barrage
Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.Enhanced Shadow Step
Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by [8|%+|] for 3 seconds.Enhanced Dash
Enemies damaged by Dash take [15|%x|] increased Critical Strike Damage from you for 5 seconds.Enhanced Caltrops
Enemies in Caltrops take [10|%x|] increased damage from you, increased by [5|%x|] each second, up to [45|%x|]Dark Shroud
Cooldown: 0 secondsSurround yourself with up to 5 protective shadows. Gain [8|1%|] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Smoke Grenade
Cooldown: 0 secondsThrow a smoky concoction at enemies that Dazes them for 4 seconds.
Enhanced Poison Trap
Poison Trap Knocks Down enemies for 1.5 seconds when it activates.Concealment
Cooldown: 0 secondsVanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants [30|%+|] Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.
Enhanced Poison Imbuement
Poison Imbuement’s Poisoning Duration is increased by 1 second.Enhanced Shadow Imbuement
You have [15|%+|] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.Enhanced Cold Imbuement
Lucky Hit: Cold Imbued Skills have up to a [40|%|] chance to make enemies Vulnerable for 3 seconds.Precision
When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast. When you reach [4] stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals [4000|%x|] increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by [15|x%|] of your Critical Strike Damage bonus.
Current Bonus: [50|1%x|]
Ranks: 1
Rapid Gambits
Your Evade Cooldown is reduced by [0.5|1|] seconds when you Daze an enemy.Ranks: 3
Specializations /30
Agile
Using a Cooldown increases your Dodge Chance by [4|%|] for 3 seconds.
Sturdy
You gain [4|%|] Close Damage Reduction.
Alchemist's Fortune
Non-Physical damage you deal has a [5|%+|] increased Lucky Hit Chance.
Deadly Venom
You deal [3|%x|] increased Poisoning damage.
Exploit
You deal [6|%x|] increased damage to Healthy and Injured enemies.
Consuming Shadows
Each time you kill an enemy with Shadow damage, you generate [10] Energy.
Frigid Finesse
You deal [5|%x|] increased damage to Chilled enemies. This bonus increases to [10|%x|] against Frozen enemies.
Malice
You deal [3|%x|] increased damage to Vulnerable enemies.
Precision Imbuement
Imbued Skills gain [3|%+|] increased Critical Strike Chance.
Exposure
Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:
Reduce the active Cooldowns of your Trap Skills by [20|%|]
Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for [0.5|2|] seconds
Reduce the active Cooldowns of your Trap Skills by [20|%|]
Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for [0.5|2|] seconds
Momentum
Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
Hit a Stunned, Dazed, or Frozen enemy
Hit any enemy from behind
While at 3 stacks of Momentum you gain:
[20|%|] increased Damage Reduction
[30|%x|] increased Energy Regeneration
[15|%+|] increased Movement Speed
Hit a Stunned, Dazed, or Frozen enemy
Hit any enemy from behind
While at 3 stacks of Momentum you gain:
[20|%|] increased Damage Reduction
[30|%x|] increased Energy Regeneration
[15|%+|] increased Movement Speed
Stutter Step
Critically Striking an enemy grants [5|%+|] Movement Speed for 4 seconds.
Mending Obscurity
While Stealthed, you Heal for [4|%|] Maximum Life ([Max(1,PlayerHealthMax() * 0.04)]) per second.
Weapon Mastery
Gain a bonus when attacking based on weapon type:
Daggers: [5|%x|] increased damage to Healthy enemies.
Swords: [3|%x|] increased damage.
Bows: [4|%x|] increased damage to Vulnerable enemies.
Crossbows: [5|%x|] increased Critical Strike Damage.
Daggers: [5|%x|] increased damage to Healthy enemies.
Swords: [3|%x|] increased damage.
Bows: [4|%x|] increased damage to Vulnerable enemies.
Crossbows: [5|%x|] increased Critical Strike Damage.
Rugged
Gain [9|%|] Damage Reduction against Damage Over Time effects.
Siphoning Strikes
Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]).
Impetus
After moving 12 meters, your next non-Basic attack deals [7|%x|] increased damage.
Reactive Defense
Gain [6|1%|] Damage Reduction while inflicted with Control Impairing Effects.
Concussive
After Knocking Back or Knocking Down an enemy, you gain [4|%+|] increased Critical Strike Chance for 4 seconds.
Alchemical Advantage
You gain [1|%+|] increased Attack Speed for each enemy you've Poisoned, up to [15|%+|].
Aftermath
After using an Ultimate Skill, restore [30] Energy.
Close Quarters Combat
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a [15|%+|] Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal increased damage equal to [10|x%|] of your Damage vs Crowd Controlled bonus.
Current Damage Increase: [0 * 100|%x|]
While both Attack Speed bonuses are active, you deal increased damage equal to [10|x%|] of your Damage vs Crowd Controlled bonus.
Current Damage Increase: [0 * 100|%x|]
Celerity
Lucky Hit: 50% chance to decrease all active cooldowns by [20|%|] when you critically strike.
You can only pick 1 talent in this tier.
You can only pick 1 talent in this tier.
Victimize
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing [23|%|] of the original damage to them and surrounding enemies.
Victimize's damage is increased by [120|x%|] of your Vulnerable Damage Bonus.
Current Damage Increase: [((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus)*(1+0.2) + (-1)) * 1.2 * 100|%x|]
Victimize's damage is increased by [120|x%|] of your Vulnerable Damage Bonus.
Current Damage Increase: [((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus)*(1+0.2) + (-1)) * 1.2 * 100|%x|]
Endless Vigor
You can store up to 3 charges of evade. 5 seconds recharge.
Lightning Reflex
You gain 100% dodge chance during evade.
Relentless Pursuit
You can immediately evade again after using a attack or skill.
INNER SIGHT
Attack marked enemies to fill up your Inner Sight gauge. When it's full, gain unlimited Energy for 4 seconds.
PREPARATION
Every 100 Energy you spend reduces your Ultimate Skill's Cooldown by 5 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills.
COMBO POINTS
Your Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects.
Paragon /102
Legendary Node
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Eldritch Bounty
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Glyph Socket: 17 Strength, 27 Intelligence, 10 Willpower, 50 Dexterity
Legendary Node
Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage.
Tricks of the Trade
Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage.
Glyph Socket: 15 Strength, 15 Intelligence, 10 Willpower, 50 Dexterity
Legendary Node
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.
Cheap Shot
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.
Glyph Socket: 27 Strength, 22 Intelligence, 35 Dexterity
Legendary Node
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Deadly Ambush
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Glyph Socket: 25 Strength, 10 Intelligence, 5 Willpower, 50 Dexterity
Legendary Node
When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your next [3] Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus.
Current Bonus: [0 * 100|1%x|]
Leyrana's Instinct
When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your next [3] Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus.
Current Bonus: [0 * 100|1%x|]
Glyph Socket: 10 Strength, 25 Intelligence, 5 Willpower, 50 Dexterity
Legendary Node
Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for [8] seconds when cast.
Current Bonus: [0 * 100|%x|]
No Witnesses
Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for [8] seconds when cast.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 32 Strength, 27 Intelligence, 10 Willpower, 35 Dexterity
Legendary Node
Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for [6] seconds, up to x15%.
Exploit Weakness
Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for [6] seconds, up to x15%.
Glyph Socket: 10 Strength, 25 Intelligence, 5 Willpower, 50 Dexterity
Legendary Node
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Cunning Stratagem
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Glyph Socket: 32 Strength, 12 Intelligence, 40 Dexterity
Rare Node
+0.1*100% Damage +10 Dexterity
Skillful
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+[100] Armor +10 Dexterity
Lawless
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Strength
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Strength
Rare Node
+0.1*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
+0.15*100% Imbued Skill Damage +10 Dexterity
Potent
Bonus: Another +0.15*100% Imbued Skill Damage if requirements met:[180 + (90 * EquipIndex)] Strength
Rare Node
0.04*100% Potion Cooldown Cooldown +10 Dexterity
Dosage
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
0.065*100% TYPE4294967295 Damage Taken Over Time Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage [0.025 * 100|1%|] Imbuement Skill Cooldown Reduction
Ready Supply
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[230 + (130 * EquipIndex)] Dexterity
Rare Node
0.04*100% Potion Cooldown Cooldown 0.04*100% Maximum Life
Restorative
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Imbued Skill Damage +[0.1 * 100|1%|] Non-Physical Damage
Imbuer
Bonus: Another +0.15*100% Imbued Skill Damage if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Strength
Rare Node
DamageBonusToNear_RareMajor 0.045*100% Damage Reduction from Distant Enemies
Brawler
Bonus: Another DamageBonusToNear_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Strength
Rare Node
+0.1*100% Shadow Resistance 0.04*100% Maximum Life
Shadow Resilience
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
DamageBonusToElite_RareMajor +10 Dexterity
Focused
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
DamageBonusToFar_RareMajor +0.06*100% Damage Taken from Close Enemies
Ranger
Bonus: Another DamageBonusToFar_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Critical Strike Damage +0.1*100% Physical Damage
Havoc
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Damage to 0.15 Enemies +[100] Armor
Calculated
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Damage to 0.15 Enemies +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
Oppress
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Damage to 0.15 Enemies +10 Dexterity
Devious
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
DamageReductionFromCC_RareMajor +10 Dexterity
Wiles
Bonus: Another DamageReductionFromCC_RareMajor if requirements met:[170 + (90 * EquipIndex)] Strength
Rare Node
+0.065*100% Damage to Elites +[100] Armor
Safeguard
Bonus: Another +0.065*100% Damage to Elites if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another +0.065*100% Damage to Elites if requirements met:[215 + (130 * EquipIndex)] Intelligence
Bonus: Another +0.065*100% Damage to Elites if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another +0.065*100% Damage to Elites if requirements met:[200 + (130 * EquipIndex)] Strength
Rare Node
DamageBonusToHealthy_RareMajor +[100] Armor
Spearhead
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Damage to Enemies Affected by Trap Skills +10 Dexterity
Engineering
Bonus: Another +0.1*100% Damage to Enemies Affected by Trap Skills if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
DamageReductionFromTrapped_RareMajor +10 Dexterity
Cunning
Bonus: Another DamageReductionFromTrapped_RareMajor if requirements met:[170 + (90 * EquipIndex)] Strength
Rare Node
+0.1*100% Poison Resistance 0.04*100% Maximum Life
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[160 + (90 * EquipIndex)] Strength
Rare Node
[0.025 * 100|1%|] Trap Skill Cooldown Reduction Trap Skill Arm Time Reduced by 0.5 |4Second:Seconds;
Spring-loaded
Bonus: Another [0.025 * 100|1%|] Trap Skill Cooldown Reduction if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Trap Skill Damage +0.1*100% Damage to Enemies Affected by Trap Skills
Trapper
Bonus: Another +0.15*100% Trap Skill Damage if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Intelligence
Rare Node
+[100] Armor 0.04*100% Potion Cooldown Cooldown
Slayer
Bonus: Another +[100] Armor if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.1*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (130 * EquipIndex)] Dexterity
Rare Node
DamageBonusAfterDodge_RareMajor DodgeDamageDuration DamageBonusToElite_RareMinor
Discerning
Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Intelligence
Rare Node
DamageBonusAfterDodge_RareMajor DodgeDamageDuration +10 Dexterity
Feint
Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+0.03*100% Resistance to All Elements +10 Dexterity
Tolerance
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Strength
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
Execute_RareMajor +[0.025 * 100|1%|] Attack Speed
Culler
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Rare Node
DamageBonusToHealthy_RareMajor +0.15*100% Critical Strike Damage
Ruin
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
0.08*100% Control Impaired Duration Reduction 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
Fleeting
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Willpower [160 + (90 * EquipIndex)] Dexterity
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Damage +10 Intelligence
Knowledge
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
0.04*100% Maximum Life +10 Dexterity
Training
Bonus: Another 0.04*100% Maximum Life if requirements met:[170 + (90 * EquipIndex)] Strength
Rare Node
+0.1*100% Cold Resistance 0.04*100% Maximum Life
Cold Resilience
Bonus: Another +0.1*100% Cold Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Cold Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusToElite_RareMajor MoveSpeedEliteKill_RareMinor MoveSpeedEliteKillDuration
Hunter Killer
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[215 + (130 * EquipIndex)] Dexterity
Rare Node
[0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills +[100] Armor
Unassailable
Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:[160 + (90 * EquipIndex)] Intelligence [160 + (90 * EquipIndex)] Strength
Rare Node
DamageBonusToVulnerable_RareMajor DamageBonusToLowHP_RareMinor
Exploit
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Intelligence
Rare Node
DamageBonusToVulnerable_RareMajor +10 Dexterity
Artifice
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[180 + (90 * EquipIndex)] Strength
Rare Node
+0.14*100% Core Skill Damage +10 Dexterity
Finisher
Bonus: Another +0.14*100% Core Skill Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+0.14*100% Core Skill Damage +0.35*100% Basic Skill Damage
Dominant
Bonus: Another +0.14*100% Core Skill Damage if requirements met:[160 + (90 * EquipIndex)] Intelligence [160 + (90 * EquipIndex)] Strength
Rare Node
+0.35*100% Basic Skill Damage +0.1*100% Damage
Fundamentals
Bonus: Another +0.35*100% Basic Skill Damage if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
+0.03*100% Resistance to All Elements +[100] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Strength
Magic Node
+0.01*100% Damage
Magic Node
+[25] Armor
Magic Node
+7 Intelligence
Magic Node
+7 Strength
Magic Node
0.01*100% Maximum Life
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+0.015*100% Imbued Skill Damage
Magic Node
0.01*100% Potion Cooldown Cooldown
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Magic Node
+[0.01 * 100|1%|] Non-Physical Damage
Magic Node
[0.0063 * 100|1%|] Imbuement Skill Cooldown Reduction
Magic Node
0.0113*100% Damage Reduction from Distant Enemies
Magic Node
DamageBonusToNear_Magic
Magic Node
+0.025*100% Shadow Resistance
Magic Node
DamageBonusToElite_Magic
Magic Node
DamageBonusToFar_Magic
Magic Node
+0.015*100% Damage Taken from Close Enemies
Magic Node
+0.015*100% Critical Strike Damage
Magic Node
+0.01*100% Physical Damage
Magic Node
+0.015*100% Damage to 0.015 Enemies
Magic Node
+0.02*100% Critical Strike Damage to Crowd Controlled Enemies
Magic Node
DamageReductionFromCC_Magic
Magic Node
+0.0163*100% Damage to Elites
Magic Node
DamageBonusToHealthy_Magic
Magic Node
+0.01*100% Damage to Enemies Affected by Trap Skills
Magic Node
DamageReductionFromTrapped_Magic
Magic Node
+0.025*100% Poison Resistance
Magic Node
+0.01*100% Trap Skill Damage
Magic Node
[0.0063 * 100|1%|] Trap Skill Cooldown Reduction
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Magic Node
DamageBonusAfterDodge_Magic DodgeDamageDuration
Magic Node
HPRegen_Magic
Magic Node
Execute_Magic
Magic Node
0.02*100% Control Impaired Duration Reduction
Magic Node
+0.025*100% Cold Resistance
Magic Node
MoveSpeedEliteKill_Magic MoveSpeedEliteKillDuration
Magic Node
[0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
Magic Node
DamageBonusToVulnerable_Magic
Magic Node
DamageBonusToLowHP_Magic
Magic Node
+0.014*100% Core Skill Damage
Magic Node
+0.035*100% Basic Skill Damage
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
Glyph Socket
Normal Node
Paragon Starting Node
Start Paragon /17
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Magic Node
+0.01*100% Damage
Magic Node
+[25] Armor
Magic Node
+7 Intelligence
Rare Node
+0.1*100% Damage +10 Dexterity
Skillful
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+[100] Armor +10 Dexterity
Lawless
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Strength
Magic Node
+7 Strength
Normal Node
Glyph Socket
Magic Node
0.01*100% Maximum Life
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Strength
Rare Node
+0.1*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Willpower
Normal Node
Paragon Starting Node
Eldritch Bounty Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Intelligence
Magic Node
+0.015*100% Imbued Skill Damage
Rare Node
+0.15*100% Imbued Skill Damage +10 Dexterity
Potent
Bonus: Another +0.15*100% Imbued Skill Damage if requirements met:[180 + (90 * EquipIndex)] Strength
Magic Node
+7 Strength
Normal Node
+5 Willpower
Magic Node
+7 Intelligence
Normal Node
Glyph Socket
Magic Node
0.01*100% Potion Cooldown Cooldown
Rare Node
0.04*100% Potion Cooldown Cooldown +10 Dexterity
Dosage
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Rare Node
0.065*100% TYPE4294967295 Damage Taken Over Time Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[160 + (90 * EquipIndex)] Intelligence
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+[0.01 * 100|1%|] Non-Physical Damage
Magic Node
[0.0063 * 100|1%|] Imbuement Skill Cooldown Reduction
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage [0.025 * 100|1%|] Imbuement Skill Cooldown Reduction
Ready Supply
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[230 + (130 * EquipIndex)] Dexterity
Magic Node
0.01*100% Maximum Life
Legendary Node
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Eldritch Bounty
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Glyph Socket: 17 Strength, 27 Intelligence, 10 Willpower, 50 Dexterity
Rare Node
0.04*100% Potion Cooldown Cooldown 0.04*100% Maximum Life
Restorative
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Imbued Skill Damage +[0.1 * 100|1%|] Non-Physical Damage
Imbuer
Bonus: Another +0.15*100% Imbued Skill Damage if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Strength
Tricks of the Trade Paragon /25
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Magic Node
0.0113*100% Damage Reduction from Distant Enemies
Magic Node
DamageBonusToNear_Magic
Rare Node
DamageBonusToNear_RareMajor 0.045*100% Damage Reduction from Distant Enemies
Brawler
Bonus: Another DamageBonusToNear_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Strength
Magic Node
+0.025*100% Shadow Resistance
Rare Node
+0.1*100% Shadow Resistance 0.04*100% Maximum Life
Shadow Resilience
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[160 + (90 * EquipIndex)] Intelligence
Magic Node
0.01*100% Maximum Life
Magic Node
+[25] Armor
Legendary Node
Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage.
Tricks of the Trade
Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage.
Glyph Socket: 15 Strength, 15 Intelligence, 10 Willpower, 50 Dexterity
Magic Node
+7 Strength
Rare Node
+[100] Armor +10 Dexterity
Lawless
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Strength
Magic Node
+7 Intelligence
Magic Node
DamageBonusToElite_Magic
Rare Node
DamageBonusToElite_RareMajor +10 Dexterity
Focused
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Magic Node
DamageBonusToFar_Magic
Magic Node
+0.015*100% Damage Taken from Close Enemies
Rare Node
DamageBonusToFar_RareMajor +0.06*100% Damage Taken from Close Enemies
Ranger
Bonus: Another DamageBonusToFar_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Intelligence
Magic Node
+0.015*100% Critical Strike Damage
Magic Node
+0.01*100% Physical Damage
Rare Node
+0.15*100% Critical Strike Damage +0.1*100% Physical Damage
Havoc
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Cheap Shot Paragon /21
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Intelligence
Magic Node
+0.015*100% Damage to 0.015 Enemies
Magic Node
+[25] Armor
Rare Node
+0.15*100% Damage to 0.15 Enemies +[100] Armor
Calculated
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[170 + (90 * EquipIndex)] Intelligence
Normal Node
+5 Willpower
Rare Node
+0.15*100% Damage to 0.15 Enemies +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
Oppress
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[160 + (90 * EquipIndex)] Intelligence
Magic Node
+0.02*100% Critical Strike Damage to Crowd Controlled Enemies
Rare Node
+0.15*100% Damage to 0.15 Enemies +10 Dexterity
Devious
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
+7 Intelligence
Legendary Node
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.
Cheap Shot
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.
Glyph Socket: 27 Strength, 22 Intelligence, 35 Dexterity
Normal Node
Glyph Socket
Magic Node
+7 Strength
Magic Node
DamageReductionFromCC_Magic
Magic Node
+0.0163*100% Damage to Elites
Rare Node
DamageReductionFromCC_RareMajor +10 Dexterity
Wiles
Bonus: Another DamageReductionFromCC_RareMajor if requirements met:[170 + (90 * EquipIndex)] Strength
Rare Node
+0.065*100% Damage to Elites +[100] Armor
Safeguard
Bonus: Another +0.065*100% Damage to Elites if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another +0.065*100% Damage to Elites if requirements met:[215 + (130 * EquipIndex)] Intelligence
Bonus: Another +0.065*100% Damage to Elites if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another +0.065*100% Damage to Elites if requirements met:[200 + (130 * EquipIndex)] Strength
Magic Node
DamageBonusToHealthy_Magic
Rare Node
DamageBonusToHealthy_RareMajor +[100] Armor
Spearhead
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[160 + (90 * EquipIndex)] Intelligence
Deadly Ambush Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Magic Node
+7 Intelligence
Magic Node
+0.01*100% Damage to Enemies Affected by Trap Skills
Magic Node
DamageReductionFromTrapped_Magic
Magic Node
+7 Strength
Rare Node
+0.1*100% Damage to Enemies Affected by Trap Skills +10 Dexterity
Engineering
Bonus: Another +0.1*100% Damage to Enemies Affected by Trap Skills if requirements met:[180 + (90 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Rare Node
DamageReductionFromTrapped_RareMajor +10 Dexterity
Cunning
Bonus: Another DamageReductionFromTrapped_RareMajor if requirements met:[170 + (90 * EquipIndex)] Strength
Magic Node
+0.025*100% Poison Resistance
Magic Node
+0.01*100% Trap Skill Damage
Magic Node
0.01*100% Maximum Life
Magic Node
[0.0063 * 100|1%|] Trap Skill Cooldown Reduction
Rare Node
+0.1*100% Poison Resistance 0.04*100% Maximum Life
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[160 + (90 * EquipIndex)] Strength
Rare Node
[0.025 * 100|1%|] Trap Skill Cooldown Reduction Trap Skill Arm Time Reduced by 0.5 |4Second:Seconds;
Spring-loaded
Bonus: Another [0.025 * 100|1%|] Trap Skill Cooldown Reduction if requirements met:[170 + (90 * EquipIndex)] Intelligence
Legendary Node
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Deadly Ambush
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Glyph Socket: 25 Strength, 10 Intelligence, 5 Willpower, 50 Dexterity
Magic Node
0.01*100% Potion Cooldown Cooldown
Rare Node
+0.15*100% Trap Skill Damage +0.1*100% Damage to Enemies Affected by Trap Skills
Trapper
Bonus: Another +0.15*100% Trap Skill Damage if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Intelligence
Rare Node
+[100] Armor 0.04*100% Potion Cooldown Cooldown
Slayer
Bonus: Another +[100] Armor if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Magic Node
+[25] Armor
Leyrana's Instinct Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Legendary Node
When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your next [3] Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus.
Current Bonus: [0 * 100|1%x|]
Leyrana's Instinct
When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your next [3] Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus.
Current Bonus: [0 * 100|1%x|]
Glyph Socket: 10 Strength, 25 Intelligence, 5 Willpower, 50 Dexterity
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
0.065*100% TYPE4294967295 Damage Taken Over Time Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Poison Resistance 0.04*100% Maximum Life
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[160 + (90 * EquipIndex)] Strength
Magic Node
+0.025*100% Poison Resistance
Magic Node
0.01*100% Maximum Life
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Magic Node
+0.01*100% Damage
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.1*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (130 * EquipIndex)] Dexterity
Magic Node
DamageBonusToElite_Magic
Magic Node
DamageBonusAfterDodge_Magic DodgeDamageDuration
Rare Node
DamageBonusAfterDodge_RareMajor DodgeDamageDuration DamageBonusToElite_RareMinor
Discerning
Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Intelligence
Magic Node
+7 Intelligence
Rare Node
DamageBonusAfterDodge_RareMajor DodgeDamageDuration +10 Dexterity
Feint
Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Magic Node
+7 Strength
Rare Node
+0.03*100% Resistance to All Elements +10 Dexterity
Tolerance
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Strength
No Witnesses Paragon /25
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Intelligence
Magic Node
HPRegen_Magic
Magic Node
0.01*100% Potion Cooldown Cooldown
Normal Node
+5 Willpower
Magic Node
Execute_Magic
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
Execute_RareMajor +[0.025 * 100|1%|] Attack Speed
Culler
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Magic Node
+0.015*100% Critical Strike Damage
Magic Node
DamageBonusToHealthy_Magic
Rare Node
DamageBonusToHealthy_RareMajor +0.15*100% Critical Strike Damage
Ruin
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Legendary Node
Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for [8] seconds when cast.
Current Bonus: [0 * 100|%x|]
No Witnesses
Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for [8] seconds when cast.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 32 Strength, 27 Intelligence, 10 Willpower, 35 Dexterity
Rare Node
0.08*100% Control Impaired Duration Reduction 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
Fleeting
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Willpower [160 + (90 * EquipIndex)] Dexterity
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Dexterity
Magic Node
0.02*100% Control Impaired Duration Reduction
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Magic Node
+0.01*100% Damage
Magic Node
+7 Intelligence
Magic Node
+7 Strength
Magic Node
0.01*100% Maximum Life
Rare Node
+0.1*100% Damage +10 Intelligence
Knowledge
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Rare Node
0.04*100% Maximum Life +10 Dexterity
Training
Bonus: Another 0.04*100% Maximum Life if requirements met:[170 + (90 * EquipIndex)] Strength
Exploit Weakness Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Magic Node
+0.025*100% Cold Resistance
Magic Node
0.01*100% Maximum Life
Magic Node
MoveSpeedEliteKill_Magic MoveSpeedEliteKillDuration
Magic Node
DamageBonusToElite_Magic
Rare Node
+0.1*100% Cold Resistance 0.04*100% Maximum Life
Cold Resilience
Bonus: Another +0.1*100% Cold Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Cold Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusToElite_RareMajor MoveSpeedEliteKill_RareMinor MoveSpeedEliteKillDuration
Hunter Killer
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[215 + (130 * EquipIndex)] Dexterity
Rare Node
[0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills +[100] Armor
Unassailable
Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:[160 + (90 * EquipIndex)] Intelligence [160 + (90 * EquipIndex)] Strength
Magic Node
+[25] Armor
Magic Node
[0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
Legendary Node
Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for [6] seconds, up to x15%.
Exploit Weakness
Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for [6] seconds, up to x15%.
Glyph Socket: 10 Strength, 25 Intelligence, 5 Willpower, 50 Dexterity
Magic Node
DamageBonusToVulnerable_Magic
Rare Node
DamageBonusToVulnerable_RareMajor DamageBonusToLowHP_RareMinor
Exploit
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Intelligence
Magic Node
DamageBonusToLowHP_Magic
Magic Node
+7 Strength
Rare Node
DamageBonusToVulnerable_RareMajor +10 Dexterity
Artifice
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[180 + (90 * EquipIndex)] Strength
Normal Node
Glyph Socket
Magic Node
0.01*100% Potion Cooldown Cooldown
Magic Node
+7 Intelligence
Rare Node
0.04*100% Potion Cooldown Cooldown +10 Dexterity
Dosage
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Cunning Stratagem Paragon /21
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Magic Node
+0.014*100% Core Skill Damage
Magic Node
+7 Intelligence
Rare Node
+0.14*100% Core Skill Damage +10 Dexterity
Finisher
Bonus: Another +0.14*100% Core Skill Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Magic Node
+[25] Armor
Magic Node
+7 Strength
Rare Node
+[100] Armor +10 Dexterity
Lawless
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Strength
Rare Node
+0.14*100% Core Skill Damage +0.35*100% Basic Skill Damage
Dominant
Bonus: Another +0.14*100% Core Skill Damage if requirements met:[160 + (90 * EquipIndex)] Intelligence [160 + (90 * EquipIndex)] Strength
Magic Node
+0.035*100% Basic Skill Damage
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
+0.35*100% Basic Skill Damage +0.1*100% Damage
Fundamentals
Bonus: Another +0.35*100% Basic Skill Damage if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
+0.03*100% Resistance to All Elements +[100] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Strength
Magic Node
+0.01*100% Damage
Magic Node
0.01*100% Potion Cooldown Cooldown
Rare Node
+[100] Armor 0.04*100% Potion Cooldown Cooldown
Slayer
Bonus: Another +[100] Armor if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Legendary Node
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Cunning Stratagem
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Glyph Socket: 32 Strength, 12 Intelligence, 40 Dexterity