Unique /17
Unique Dagger
800 Item Power
1,838 Damage Per Second
- [1,225 – 1,838] Damage per Hit
- 1.20 Attacks per Second (Very Fast)
"I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers."
- Witness to the murder of Sergeant Walcot
- Witness to the murder of Sergeant Walcot
Rogue
Unique Dagger
800 Item Power
1,838 Damage Per Second
- [1,225 – 1,838] Damage per Hit
- 1.20 Attacks per Second (Very Fast)
When Caldeum's gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need.
Rogue
Unique Bow
800 Item Power
3,677 Damage Per Second
- [2,674 – 4,011] Damage per Hit
- 1.10 Attacks per Second (Fast)
"Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night."
- Fable of the Great Sky-Hunt
- Fable of the Great Sky-Hunt
Rogue
Unique Bow
800 Item Power
3,677 Damage Per Second
- [2,674 – 4,011] Damage per Hit
- 1.10 Attacks per Second (Fast)
"There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors."
- Barrett's Book of Implements
- Barrett's Book of Implements
Rogue
Unique Bow
800 Item Power
3,677 Damage Per Second
- [2,674 – 4,011] Damage per Hit
- 1.10 Attacks per Second (Fast)
Every 4th cast of Penetrating Shot bounces off walls and deals x[50 – 150]% more damage.(Rogue Only)
"Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets."
- Barrett's Book of Implements
- Barrett's Book of Implements
Rogue
Unique Amulet
800 Item Power
"Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not."
- Proclamation of Hakan II
- Proclamation of Hakan II
Rogue
Unique Boots
800 Item Power
400 Armor
Using a Cooldown restores 25 Energy.(Rogue Only)
"Genai grew proud and fond of boasting of her hunting prowess. She claimed she was fast enough to catch even the spirit Leraye, who cursed her for such an insult."
- Fable of Genai's Twenty Trials
- Fable of Genai's Twenty Trials
Rogue
Unique Chest Armor
800 Item Power
1,400 Armor
"Rumor has it he lost them in a game of Skull & Anchor, but the boss is a devil with the dice. I think he wanted to give the poor sod something to keep him warm without wounding his pride."
- Elstir
- Elstir
Rogue
Unique Chest Armor
800 Item Power
1,400 Armor
Evading while Dark Shroud is active leaves behind an explosion that deals [3700 * [3 – 9]] Shadow damage and Pulls In enemies.(Rogue Only)
"In fairer times, the Emperor gifted Prince Aidan a gilded shroud. Still a boy, not yet full height, it dwarfed poor Aiden. Briefly, Leoric's growing madness abated from laughter." -Deckard Cain
Rogue
Unique Gloves
800 Item Power
400 Armor
Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.
Rogue
Unique Helm
800 Item Power
1,000 Armor
"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been."
- Excerpt from a burned parchment
- Excerpt from a burned parchment
Rogue
Unique Pants
800 Item Power
800 Armor
"And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting."
- Greenslade's Tales, Chapter 2: "Each Long Night"
- Greenslade's Tales, Chapter 2: "Each Long Night"
Rogue
Unique Ring
800 Item Power
This effect is treated as a Trap Skill and can only spawn one Decoy Trap every 6 seconds.(Rogue Only)
The ring shifts and spins on your finger as the forces within desperately attempt to escape.
Rogue
Unique Ring
800 Item Power
"This'll blow your hair back."
- Lyndon
- Lyndon
Rogue
Unique Ring
800 Item Power
Your Stun Grenades gain 5% Lucky Hit Chance.(Rogue Only)
"The element of surprise is the starting point. In this moment, be sure to finish it." - Kashya
Rogue
Unique Dagger
800 Item Power
1,838 Damage Per Second
- [1,225 – 1,838] Damage per Hit
- 1.20 Attacks per Second (Very Fast)
This effect is treated as a Trap Skill. You may only have 1 |4Shade Totem:Shade Totems; active at a time.(Rogue Only)
One of a pair of twin daggers, forbidden from ever meeting. Bitter voices whisper from the blade.
Rogue
Unique Ring
800 Item Power
"Ploughin' told you already! Hidden weapons are out – Yes, especially grenades! Behave yourself, or Morrick will skin you lot."- Purveyor of the Gea Kul fighting pits, on the eve of Morrick's murder
Rogue
Legendary /55
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
You deal x5% increased damage to enemies who are Chilled or Frozen.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Casting an Imbuement Skill grants your active Shadow Clone x5% increased damage for 9 seconds.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Defensive, Codex of Power
You may now drink your Healing Potion while at full Life.(Rogue Only)
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Resource, Codex of Power
Gain 25 Energy after killing an Elite enemy with a Basic Skill.(Rogue Only)
Allowed Item Types: Ring
Rogue, Offensive, Codex of Power
Your Stun Grenades deal 25% increased damage.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Your Stun Grenades deal 25% increased damage.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Your Arrow Storms deal 45% increased damage.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Unlocked by completing Kor Valar Ramparts in Fractured Peaks OR salvaging a Legendary item with {s3}
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Rogue, Defensive, Codex of Power
When Stealth breaks, you gain 10% Dodge Chance for 2 seconds.(Rogue Only)
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Your Arrow Storms deal 45% increased damage.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Resource, Codex of Power
Allowed Item Types: Ring
Rogue, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Your Stun Grenades deal 25% increased damage.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Rogue, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Rogue, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Rogue, Mobility, Codex of Power
Allowed Item Types: Boots, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Utility, Codex of Power
You deal x10% increased Critical Strike Damage against Frozen or Stunned enemies.(Rogue Only)
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Your Stun Grenades deal 25% increased damage.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Defensive, Codex of Power
Killing an Elite enemy reduces Concealment's Cooldown by 6 seconds.(Rogue Only)
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Rogue, Offensive, Codex of Power
Barrage has +10% increased Attack Speed.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Mobility, Codex of Power
Every 20 meters you travel, you spawn a Healing Potion.(Rogue Only)
Allowed Item Types: Boots, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Resource, Codex of Power
Your Maximum Energy is increased by [15||].(Rogue Only)
Allowed Item Types: Ring
Rogue, Offensive, Codex of Power
Your Arrow Storms continuously apply Vulnerable.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue, Offensive, Codex of Power
Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.(Rogue Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Rogue Skills /24
Generate Combo Point: 1
Lucky Hit Chance: 50%
Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by +5% for 4 seconds, up to +15%.
Rank Up:
Damage 24%
- Enhanced Heartseeker: When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
- Fundamental Heartseeker: Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x15%.
- Primary Heartseeker: Heartseeker ricochets to an additional enemy, dealing 75% of the original damage.
Generate Combo Point: 1
Lucky Hit Chance: 35%
Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
Rank Up:
Damage 21%
- Enhanced Puncture: Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
- Fundamental Puncture: Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
- Primary Puncture: Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
Generate Combo Point: 1
Lucky Hit Chance: 50%
Melee attack an enemy, dealing 35% damage and increasing Energy Regeneration by x40% for 3 seconds.
Rank Up:
Damage 35%
- Enhanced Invigorating Strike: Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x50%.
- Fundamental Invigorating Strike: Hitting an enemy with Invigorating Strike while you are below 95% Energy makes them Vulnerable for 3 seconds.
- Primary Invigorating Strike: Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +32% Lucky Hit Chance.
Generate Combo Point: 1
Lucky Hit Chance: 50%
Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.
Rank Up:
Damage 22%
- Enhanced Forceful Arrow: Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance.
- Fundamental Forceful Arrow: Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.
- Primary Forceful Arrow: Every 3rd cast of Forceful Arrow pierces through all enemies hit.
Generate Combo Point: 1
Lucky Hit Chance: 50%
Quickly stab your victim for 30% damage and shift, making you Unhindered for 4 seconds.
Rank Up:
Damage 30%
- Primary Blade Shift: While Blade Shift is active you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing Effects by 30% .
- Enhanced Blade Shift: While Blade Shift is active you gain +20% Movement Speed and moving through enemies refreshes its duration.
- Fundamental Blade Shift: Casting a Skill other than Blade Shift empowers your next Blade Shift to deal x100% increased damage.
Lucky Hit Chance: 20%
Rapidly fire 5 arrows, each dealing 33% damage.
Combo Points increase damage and arrows fired:
1 Point: 36.3% damage, [6] arrows
2 Points: 40.425% damage, [7] arrows
3 Points: 46.2% damage, [8] arrows
Rank Up:
Damage 33%
- Enhanced Rapid Fire: Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% on the 8th arrow.
- Improved Rapid Fire: Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
- Advanced Rapid Fire: Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
Lucky Hit Chance: 20%
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 130% damage to each.
Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
1 Point: 162.5% damage, +15% bonus
2 Points: 195% damage, +30% bonus
3 Points: 227.5% damage, +45% bonus
Rank Up:
Damage 130%
- Enhanced Flurry: Casting Flurry has a 40% chance for it to apply Vulnerable for 3 seconds. Each time Flurry hits an enemy, it deals x1% increased damage for 8 seconds, up to x25}%.
- Improved Flurry: Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.
- Advanced Flurry: Successive casts of Flurry increase its damage by x10% and reduce its Energy cost by 10%, up to 3 times.
Lucky Hit Chance: 16%
Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.
Combo Points increase damage and arrows fired:
1 Point: 26.4% damage, [6] arrows
2 Points: 30.8% damage, [7] arrows
3 Points: 35.2% damage, [8] arrows
Rank Up:
Damage 22%
- Enhanced Barrage: Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
- Improved Barrage: Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
- Advanced Barrage: Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.
Lucky Hit Chance: 33%
Impale an enemy with your blades, dealing 54% damage and making them take x8% increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 86.4% damage.
Combo Points increase damage and grant a Movement Speed bonus for 3 seconds.
1 Point: 70.2% damage, +20% movement
2 Points: 86.4% damage, +40% movement
3 Points: 102.6% damage, +60% movement
Rank Up:
Impact damage 54%
Piercing damage 86.4%
Piercing damage 86.4%
- Improved Twisting Blades: Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades.
- Advanced Twisting Blades: When your Twisting Blades return, your active Cooldowns are reduced by 0.1 seconds per enemy they passed through, up to [2] seconds.
- Enhanced Twisting Blades: Twisting Blades deals x35% increased damage when returning.
Lucky Hit Chance: 50%
Fire an arrow that pierces through all enemies in a line, dealing 70% damage, increased by x10% per enemy it pierces.
Combo Points increase damage and improve Lucky Hit Chance:
1 Point: 91% damage, +10% chance
2 Points: 112% damage, +20% chance
3 Points: 133% damage, +30% chance
Rank Up:
Damage 70%
- Enhanced Penetrating Shot: Casting Penetrating Shot and hitting a Boss or Elite with it has a 25% chance to fire it an additional time for free.
- Advanced Penetrating Shot: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
- Improved Penetrating Shot: Penetrating Shot has a +10% increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain +10% increased Critical Strike Chance for [5] seconds.
Lucky Hit Chance: 25%
Throw a smoky concoction at enemies that deals 45% damage and Dazes them for 4 seconds.
Rank Up:
Damage 45%{else}45%
Cooldown 0 seconds.
Cooldown 0 seconds.
- Enhanced Smoke Grenade: Enemies hit by Smoke Grenade take x25% increased damage from you for 5 seconds.
- Countering Smoke Grenade: Hitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds.
- Subverting Smoke Grenade: Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 25%
Leap backwards and throw caltrops on the ground, dealing 45%{else}45% damage and Slowing enemies by 50%. Lasts 7 seconds.
Rank Up:
Damage 45%{else}45%
Slow Amount 50%
Slow Amount 50%
- Enhanced Caltrops: Enemies in Caltrops take x10% increased damage from you, increased by x5% each second, up to x45%
- Disciplined Caltrops: You have +10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
- Methodical Caltrops: Caltrops now deals Cold damage and Chills enemies for 25% per second.
Lucky Hit Chance: 33%
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100/36% of their Base damage as additional Poisoning damage over 6 seconds.
Rank Up:
Poisoning Damage 100/36%
- Enhanced Poison Imbuement: Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.
- Mixed Poison Imbuement: Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce the cooldown of Poison Imbuement by [2] seconds.
- Blended Poison Imbuement: Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.
Rank Up:
Chill Amount 25%
- Enhanced Cold Imbuement: Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
- Mixed Cold Imbuement: Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
- Blended Cold Imbuement: Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.
Lucky Hit Chance: 33%
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
Rank Up:
Explosion Damage 40%
Expiration Damage 40%
Expiration Damage 40%
- Enhanced Shadow Imbuement: You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
- Mixed Shadow Imbuement: Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.
- Blended Shadow Imbuement: Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
Surround yourself with up to 5 protective shadows. Gain 8% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Rank Up:
Damage Reduction 8%.
- Enhanced Dark Shroud: Each active Dark Shroud shadow grants you +5% Movement Speed and also has a 15% chance to not be consumed.
- Countering Dark Shroud: While you have at least [1] active shadow from Dark Shroud, gain +10% Critical Strike Chance.
- Subverting Dark Shroud: You Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed.
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 25%
Dash forward and slash enemies for 40.4% damage. Any enemies hit are Slowed by 30% for 3 seconds.
Rank Up:
Charge Cooldown 0.25 seconds
Damage 40.4%
Damage 40.4%
- Enhanced Dash: Casting Dash increases your Critical Strike Chance by +10% for 5 seconds.
- Disciplined Dash: At the end of Dash , Knock Down surrounding enemies for 2 seconds and deal x350% of its damage to them.
- Methodical Dash: Dash has 1 additional Charge and its Charge Cooldown is reduced by 3 seconds.
Charge Cooldown: 0.25 seconds
Cooldown: 9 seconds
Lucky Hit Chance: 100%
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 80% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
Rank Up:
Damage 80%
- Enhanced Shadow Step: Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.
- Disciplined Shadow Step: Shadow Step deals x200% more damage. Casting Shadow Step reduces its Cooldown by 3 seconds.
- Methodical Shadow Step: After Shadow Stepping, you gain 20% Damage Reduction for 3 seconds.
Lucky Hit Chance: 20%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 540% Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.
Rank Up:
Poisoning Damage 540%
- Subverting Poison Trap: You deal x15% increased Poison damage to enemies standing inside your Poison Trap.
- Countering Poison Trap: Poison Trap has a 40% chance to reset your Imbuement Skill Cooldowns when activated.
- Enhanced Poison Trap: Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
Cooldown: 0 seconds
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants +30% Movement Speed, and Unhindered for its duration.
Using an attack Skill during Concealment will break Concealment.
Rank Up:
Cooldown 0 seconds.
- Enhanced Concealment: You gain [40] Energy when you enter Concealment.
- Countering Concealment: Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to +60% for [5] seconds.
- Subverting Concealment: The Skill that breaks Concealment will always be a guaranteed Critical Strike and makes enemies Vulnerable for 6 seconds.
Charge Cooldown: 1 seconds
{/if}Lucky Hit Chance: 35%
Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 0*100% damage.
You gain +20% Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.
Combo Points grant Charges that can exceed the Maximum and are spent when you stop Channeling:
1 Point: 1 Charge
2 Points: 2 Charges
3 Points: 3 Charges
Rank Up:
Damage 0*100%
- Disciplined Dance of Knives: Each Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.
- Methodical Dance of Knives: When you stop Channeling Dance of Knives, drop up to [12] Stun Grenades, each dealing 20% damage. The Channeled duration determines how many are dropped.
- Enhanced Dance of Knives: Every [30] meters you travel while Channeling Dance of Knives grants [4] |4Charge:Charges.
Lucky Hit Chance: 4%
Arrows rain down over a large area 2 times, each wave dealing 110% damage.
Rain of Arrows' first wave Knocks Down enemies for 3 seconds.
Rank Up:
Damage 110%
Cooldown 0 seconds
Cooldown 0 seconds
- Supreme Rain of Arrows: Rain of Arrows deals x60% increased damage to Crowd Controlled enemies.
- Prime Rain of Arrows: Imbuement Skill effects applied by Rain of Arrows have x50% increased potency.
Lucky Hit Chance: 8%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.
Rank Up:
Damage 250%
Cooldown 0 seconds
Cooldown 0 seconds
- Prime Death Trap: Enemies are Pulled into Death Trap when it activates.
- Supreme Death Trap: Enemies that resist Death Traps' Pull In are hit again for x120% of Death Traps' damage.
Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.
Rank Up:
Damage 60%
Cooldown 0 seconds
Cooldown 0 seconds
- Prime Shadow Clone: You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.
- Supreme Shadow Clone: Your Shadow Clone deals an additional 20% of your damage.
Rogue Skill Tree /138
Flurry
Energy Cost: 25Lucky Hit Chance: [20|%|]
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 130% damage to each.
Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
1 Point: 162.5% damage, [15|%+|] bonus
2 Points: 195% damage, [30|%+|] bonus
3 Points: 227.5% damage, [45|%+|] bonus
Ranks: 5
Heartseeker
Energy Cost: 0Generate Combo Point: 1
Lucky Hit Chance: [50|%|]
Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by [5|%+|] for 4 seconds, up to [15|%+|].
Ranks: 5
Blade Shift
Energy Cost: 0Generate Combo Point: 1
Lucky Hit Chance: [50|%|]
Quickly stab your victim for 30% damage and shift, making you Unhindered for 4 seconds.
Ranks: 5
Heartseeker
Energy Cost: 0Generate Combo Point: 1
Lucky Hit Chance: [50|%|]
Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by [5|%+|] for 4 seconds, up to [15|%+|].
Advanced Flurry
Successive casts of Flurry increase its damage by [10|%x|] and reduce its Energy cost by [10|%|], up to 3 times.Improved Rapid Fire
Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.Smoke Grenade
Cooldown: 0 secondsLucky Hit Chance: [25|%|]
Throw a smoky concoction at enemies that deals 45% damage and Dazes them for 4 seconds.
Ranks: 5
Barrage
Energy Cost: 30Lucky Hit Chance: [16|%|]
Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a [20|%|] chance to ricochet off an enemy up to 1 time. Ricochets deal [40|%|] of the arrow's Base damage.
Combo Points increase damage and arrows fired:
1 Point: 26.4% damage, [6] arrows
2 Points: 30.8% damage, [7] arrows
3 Points: 35.2% damage, [8] arrows
Ranks: 5
Caltrops
Charges: 2Charge Cooldown: 0.25 seconds
Lucky Hit Chance: [25|%|]
Leap backwards and throw caltrops on the ground, dealing 45%{else}45% damage and Slowing enemies by [50|%|]. Lasts 7 seconds.
Ranks: 5
Invigorating Strike
Energy Cost: 0Generate Combo Point: 1
Lucky Hit Chance: [50|%|]
Melee attack an enemy, dealing 35% damage and increasing Energy Regeneration by [40|%x|] for 3 seconds.
Ranks: 5
Fundamental Blade Shift
Casting a Skill other than Blade Shift empowers your next Blade Shift to deal [100|%x|] increased damage.Disciplined Caltrops
You have [10|%+|] Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.Primary Invigorating Strike
Invigorating Strike additionally grants [8|%+|] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to [32|%+|] Lucky Hit Chance.Improved Flurry
Casting Flurry dashes you to the target and Heals [10|%|] of your Maximum Life.Improved Barrage
Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.Shadow Step
Charges: 2Charge Cooldown: 0.25 seconds
Cooldown: 9 seconds
Lucky Hit Chance: [100|%|]
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 80% damage. Gain [50|%|] increased Movement Speed for 2 seconds afterwards.
Ranks: 5
Disciplined Shadow Step
Shadow Step deals [200|%x|] more damage. Casting Shadow Step reduces its Cooldown by 3 seconds.Cold Imbuement
Cooldown: 0 secondsImbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for [25|%|] per hit.
Ranks: 5
Penetrating Shot
Energy Cost: 35Lucky Hit Chance: 50%
Fire an arrow that pierces through all enemies in a line, dealing 70% damage, increased by [10|%x|] per enemy it pierces.
Combo Points increase damage and improve Lucky Hit Chance:
1 Point: 91% damage, [10|%+|] chance
2 Points: 112% damage, [20|%+|] chance
3 Points: 133% damage, [30|%+|] chance
Ranks: 5
Poison Imbuement
Cooldown: 0 secondsLucky Hit Chance: [33|%|]
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100/36|%|] of their Base damage as additional Poisoning damage over 6 seconds.
Ranks: 5
Puncture
Energy Cost: 0Generate Combo Point: 1
Lucky Hit Chance: [35|%|]
Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by [20|%|] for 2 seconds. Critical Strikes will always Slow.
Ranks: 5
Dark Shroud
Cooldown: 0 secondsSurround yourself with up to 5 protective shadows. Gain [8|1%|] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Ranks: 5
Primary Puncture
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.Countering Dark Shroud
While you have at least [1] active shadow from Dark Shroud, gain [10|%+|] Critical Strike Chance.Poison Trap
Cooldown: 0 secondsLucky Hit Chance: [20|%|]
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 540% Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.
Ranks: 5
Methodical Shadow Step
After Shadow Stepping, you gain [20|%|] Damage Reduction for 3 seconds.Mixed Cold Imbuement
Cold Imbued Skills deal [20|%x|] damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.Subverting Poison Trap
You deal [15|%x|] increased Poison damage to enemies standing inside your Poison Trap.Advanced Barrage
Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains [20|%+|] increased Critical Strike Chance.Twisting Blades
Energy Cost: 30Lucky Hit Chance: [33|%|]
Impale an enemy with your blades, dealing 54% damage and making them take [8|%x|] increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 86.4% damage.
Combo Points increase damage and grant a Movement Speed bonus for 3 seconds.
1 Point: 70.2% damage, [20|%+|] movement
2 Points: 86.4% damage, [40|%+|] movement
3 Points: 102.6% damage, [60|%+|] movement
Ranks: 5
Subverting Dark Shroud
You Heal for [10|%|] of your Maximum Life when a Dark Shroud shadow is removed.Poison Imbuement
Cooldown: 0 secondsLucky Hit Chance: [33|%|]
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100/36|%|] of their Base damage as additional Poisoning damage over 6 seconds.
Improved Twisting Blades
Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades.Dash
Charges: 2Charge Cooldown: 0.25 seconds
Lucky Hit Chance: [25|%|]
Dash forward and slash enemies for 40.4% damage. Any enemies hit are Slowed by [30|%|] for 3 seconds.
Dash
Charges: 2Charge Cooldown: 0.25 seconds
Lucky Hit Chance: [25|%|]
Dash forward and slash enemies for 40.4% damage. Any enemies hit are Slowed by [30|%|] for 3 seconds.
Ranks: 5
Mixed Shadow Imbuement
Enemies infected by Shadow Imbuement take [12|%x|] increased Non-Physical damage from you for 8 seconds.Shadow Imbuement
Cooldown: 0 secondsLucky Hit Chance: [33|%|]
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
Ranks: 5
Penetrating Shot
Energy Cost: 35Lucky Hit Chance: 50%
Fire an arrow that pierces through all enemies in a line, dealing 70% damage, increased by [10|%x|] per enemy it pierces.
Combo Points increase damage and improve Lucky Hit Chance:
1 Point: 91% damage, [10|%+|] chance
2 Points: 112% damage, [20|%+|] chance
3 Points: 133% damage, [30|%+|] chance
Methodical Caltrops
Caltrops now deals Cold damage and Chills enemies for 25% per second.Forceful Arrow
Energy Cost: 0Generate Combo Point: 1
Lucky Hit Chance: [50|%|]
Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.
Ranks: 5
Forceful Arrow
Energy Cost: 0Generate Combo Point: 1
Lucky Hit Chance: [50|%|]
Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.
Methodical Dash
Dash has 1 additional Charge and its Charge Cooldown is reduced by 3 seconds.Rain of Arrows
Cooldown: 0 secondsLucky Hit Chance: [4|%|]
Arrows rain down over a large area 2 times, each wave dealing 110% damage.
Rain of Arrows' first wave Knocks Down enemies for 3 seconds.
Ranks: 5
Shadow Clone
Cooldown: 0 secondsYour shadow mimicks your actions for 15 seconds. This Shadow Clone deals [60|%|] of your damage.
Ranks: 5
Death Trap
Cooldown: 0 secondsLucky Hit Chance: [8|%|]
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.
Ranks: 5
Shadow Clone
Cooldown: 0 secondsYour shadow mimicks your actions for 15 seconds. This Shadow Clone deals [60|%|] of your damage.
Death Trap
Cooldown: 0 secondsLucky Hit Chance: [8|%|]
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.
Supreme Shadow Clone
Your Shadow Clone deals an additional 20% of your damage.Supreme Death Trap
Enemies that resist Death Traps' Pull In are hit again for [120|%x|] of Death Traps' damage.Agile
Using a Cooldown increases your Dodge Chance by [4|%|] for 3 seconds.Ranks: 3
Weapon Mastery
Gain a bonus to your Melee and Ranged Skills based on the weapons used in your attack:Daggers: [7|%x|] increased damage to Healthy and Injured enemies.
Swords: [3|%x|] increased damage.
Bows: [4|%x|] increased damage to Vulnerable enemies.
Crossbows: [5|%x|] increased Critical Strike Damage.
Ranks: 3
Alchemist's Fortune
Non-Physical damage you deal has a [5|%+|] increased Lucky Hit Chance.Ranks: 3
Trap Mastery
When Poison Trap or Death Trap activates, you gain [4|%+|] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.Ranks: 3
Aftermath
While an Ultimate is on your Action Bar, you Heal [0.5|1%|] Maximum Life every second. After using an Ultimate, restore [25] Energy.Ranks: 3
Mending Obscurity
When entering Stealth and every second while Stealthed, you Heal for [7|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.07)]).Ranks: 3
Frigid Finesse
You deal [5|%x|] increased damage to Chilled enemies. This bonus increases to [10|%x|] against Frozen enemies.Ranks: 3
Haste
While at or above [50|%|] maximum Energy, gain [5|%+|] increased Movement Speed. While below [50|%|] maximum Energy, gain [5|%+|] increased Attack Speed.Ranks: 3
Second Wind
Every 100 Energy you spend grants [15|%|] of your Maximum Life ([PlayerHealthMax() * 0.15]) as a Barrier for 3 seconds.Ranks: 3
Momentum
Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum. For each stack of Momentum, you gain:
[3} * 100|%|] Damage Reduction
[3} * 100|%|] Maximum Energy
[3} * 100|%x|] Energy Regeneration
[3} * 100|%+|] Movement Speed
[5} * 100|%x|] Increased Damage
Maximum of [10||] Stacks.
Ranks: 1
Exploit
You deal [6|%x|] increased damage to Healthy and Injured enemies.Ranks: 3
Malice
You deal [3|%x|] increased damage to Vulnerable enemies and [3|%x|] increased damage to Knocked Down enemies. These bonuses can apply simultaneously.Ranks: 3
Siphoning Strikes
Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]).Ranks: 3
Adrenaline Rush
While moving, you gain [7|%x|] increased Energy Regeneration.Ranks: 3
Unstable Elixirs
Using a Healing Potion Stuns surrounding enemies for [2||] seconds and increases your damage by [6|%x|] for [10||] seconds.You may now drink your Healing Potion while at full Life.
Ranks: 3
Sturdy
You gain [6|%|] Close Damage Reduction.Ranks: 3
Innervation
Lucky Hit: Up to a 10% chance to gain 8 Energy.Ranks: 3
Reactive Defense
Gain [6|1%|] Damage Reduction while inflicted with Control Impairing Effects.Ranks: 3
Deadly Venom
You deal [3|%x|] increased Poisoning damage.Ranks: 3
Shadow Crash
Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds.Ranks: 3
Close Quarters Combat
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a [15|%+|] Attack Speed bonus for 8 seconds.While both Attack Speed bonuses are active, you deal increased damage equal to [15|x%|] of your Damage vs Close bonus.
Current Damage Increase: [0 * 100|%x|]
Ranks: 1
Rapid Fire
Energy Cost: 25Lucky Hit Chance: [20|%|]
Rapidly fire 5 arrows, each dealing 33% damage.
Combo Points increase damage and arrows fired:
1 Point: 36.3% damage, [6] arrows
2 Points: 40.425% damage, [7] arrows
3 Points: 46.2% damage, [8] arrows
Ranks: 5
Countering Poison Trap
Poison Trap has a [40|%|] chance to reset your Imbuement Skill Cooldowns when activated.Require Points: 33
Fundamental Puncture
Puncture now throws 3 blades in a spread, each dealing [35|%|] of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.Primary Forceful Arrow
Every 3rd cast of Forceful Arrow pierces through all enemies hit.Fundamental Invigorating Strike
Hitting an enemy with Invigorating Strike while you are below [95|%|] Energy makes them Vulnerable for 3 seconds.Primary Heartseeker
Heartseeker ricochets to an additional enemy, dealing [75|%|] of the original damage.Blade Shift
Energy Cost: 0Generate Combo Point: 1
Lucky Hit Chance: [50|%|]
Quickly stab your victim for 30% damage and shift, making you Unhindered for 4 seconds.
Advanced Rapid Fire
Rapid Fire deals [30|%x|] increased Critical Strike Damage for 5 seconds after you Evade.Advanced Twisting Blades
When your Twisting Blades return, your active Cooldowns are reduced by [0.1|2|] seconds per enemy they passed through, up to [2] seconds.Subverting Smoke Grenade
Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.Countering Smoke Grenade
Hitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds.Advanced Penetrating Shot
When cast with full Energy, Penetrating Shot will Slow all enemies it hits by [50|%|] for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.Prime Rain of Arrows
Imbuement Skill effects applied by Rain of Arrows have [50|%x|] increased potency.Rain of Arrows
Cooldown: 0 secondsLucky Hit Chance: [4|%|]
Arrows rain down over a large area 2 times, each wave dealing 110% damage.
Rain of Arrows' first wave Knocks Down enemies for 3 seconds.
Blended Poison Imbuement
Critical Strikes with Poison Imbued Skills deal [75|%x|] increased Poisoning damage.Blended Cold Imbuement
Lucky Hit: Cold Imbued Skills have up to a [35|%|] chance to instantly Freeze enemies for 3 seconds.Blended Shadow Imbuement
Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.Victimize
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 60% damage of the same type to them and surrounding enemies.Victimize's damage is increased by [120|x%|] of your Vulnerable Damage Bonus.
Current damage: [74.4%].
Ranks: 1
Exposure
Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 25% chance to:Reduce the active Cooldowns of your Trap Skills by [20|%|]
Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for [1|2|] seconds
Ranks: 1
Consuming Shadows
Each time you kill an enemy with Shadow damage, you generate [10] Energy.Ranks: 3
Chilling Weight
Chilled enemies have their Movement Speed further reduced by up to [10|%|] and you gain [5|%x|] increased Chill effect.Ranks: 3
Trick Attacks
Dazing or Stunning an enemy increases your Critical Strike Chance by [2|%+|] and Critical Strike Damage by [2|%x|] for [5||] seconds, both up to [12|%|].Ranks: 3
Debilitating Toxins
Poisoned enemies deal [5|%|] less damage.Ranks: 3
Alchemical Advantage
Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by [1|%+|] for 8 seconds, up to [5|%+|] .Ranks: 3
Precision Imbuement
Imbued Skills gain [3|%+|] increased Critical Strike Chance.Ranks: 3
Rugged
Gain [9|%|] Damage Reduction against Damage Over Time effects.Ranks: 3
Impetus
After moving 15 meters, your next Core or Ultimate Skill deals [8|%x|] increased damage. While this damage bonus is ready, your Basic, Agility, and Subterfuge Skills deal [5|%x|] increased damage.
Ranks: 3
Stutter Step
Critically Striking an enemy grants [5|%+|] Movement Speed for 4 seconds.Ranks: 3
Concealment
Generates Energy: 40Cooldown: 0 seconds
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants [30|%+|] Movement Speed, and Unhindered for its duration.
Using an attack Skill during Concealment will break Concealment.
Ranks: 5
Countering Concealment
Casting Concealment grants [10|%|] Dodge Chance and increases the Movement Speed bonus to [60|%+|] for [5] seconds.Subverting Concealment
The Skill that breaks Concealment will always be a guaranteed Critical Strike and makes enemies Vulnerable for 6 seconds.Require Points: 16
Require Points: 6
Require Points: 2
Require Points: 23
Require Points: 11
Enhanced Blade Shift
While Blade Shift is active you gain [20|%+|] Movement Speed and moving through enemies refreshes its duration.Enhanced Invigorating Strike
Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to [50|%x|].Enhanced Puncture
Gain 2 Energy when Puncture damages a Crowd Controlled enemy.Enhanced Heartseeker
When Heartseeker Critically Strikes, gain [8|%+|] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.Enhanced Forceful Arrow
Every 3rd cast of Forceful Arrow additionally has a [15|%+|] increased Critical Strike Chance.Enhanced Twisting Blades
Twisting Blades deals [35|%x|] increased damage when returning.Flurry
Energy Cost: 25Lucky Hit Chance: [20|%|]
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 130% damage to each.
Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
1 Point: 162.5% damage, [15|%+|] bonus
2 Points: 195% damage, [30|%+|] bonus
3 Points: 227.5% damage, [45|%+|] bonus
Enhanced Penetrating Shot
Casting Penetrating Shot and hitting a Boss or Elite with it has a [25|%|] chance to fire it an additional time for free.Enhanced Rapid Fire
Each subsequent arrow from Rapid Fire has [5|%+|] increased Critical Strike Chance, up to [40|%+|] on the 8th arrow.Enhanced Barrage
Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.Enhanced Shadow Step
Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.Enhanced Dash
Casting Dash increases your Critical Strike Chance by [10|%+|] for 5 seconds.Enhanced Caltrops
Enemies in Caltrops take [10|%x|] increased damage from you, increased by [5|%x|] each second, up to [45|%x|]Dark Shroud
Cooldown: 0 secondsSurround yourself with up to 5 protective shadows. Gain [8|1%|] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Smoke Grenade
Cooldown: 0 secondsLucky Hit Chance: [25|%|]
Throw a smoky concoction at enemies that deals 45% damage and Dazes them for 4 seconds.
Enhanced Poison Trap
Poison Trap Knocks Down enemies for 1.5 seconds when it activates.Concealment
Generates Energy: 40Cooldown: 0 seconds
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants [30|%+|] Movement Speed, and Unhindered for its duration.
Using an attack Skill during Concealment will break Concealment.
Enhanced Poison Imbuement
Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.Enhanced Shadow Imbuement
You have [15|%+|] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.Enhanced Cold Imbuement
Lucky Hit: Cold Imbued Skills have up to a [40|%|] chance to make enemies Vulnerable for 3 seconds.Precision
When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast. When you reach [4] stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals [4000|%x|] increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by [15|x%|] of your Critical Strike Damage bonus.
Current Bonus: [57.5|1%x|]
Ranks: 1
Rapid Gambits
Evading through an enemy Dazes them for [2||] seconds. Your Evade Cooldown is reduced by [0.25|2|] seconds when you Daze an enemy.Ranks: 3
Alchemical Admixture
Dealing [3] different types of Non-Physical damage increases the Potency of your Imbuement Skills by [40|%x|] for [5] seconds. This Potency is further increased by [20|%|] of the total amount of your Bonus damage to Poison, Shadow, and Cold.
Current bonus: [40|%x|].
Ranks: 1
Dance of Knives
Charges: 6Charge Cooldown: [1|1|] seconds
{/if}Lucky Hit Chance: [35|%|]
Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 0*100% damage.
You gain [20|%+|] Movement Speed and [10|%|] Dodge Chance while Channeling Dance of Knives.
Combo Points grant Charges that can exceed the Maximum and are spent when you stop Channeling:
1 Point: 1 Charge
2 Points: 2 Charges
3 Points: 3 Charges
Ranks: 5
Enhanced Dance of Knives
Every [30] meters you travel while Channeling Dance of Knives grants [4] |4Charge:Charges.Methodical Dance of Knives
When you stop Channeling Dance of Knives, drop up to [12] Stun Grenades, each dealing 20% damage. The Channeled duration determines how many are dropped.Dance of Knives
Charges: 6Charge Cooldown: [1|1|] seconds
{/if}Lucky Hit Chance: [35|%|]
Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 0*100% damage.
You gain [20|%+|] Movement Speed and [10|%|] Dodge Chance while Channeling Dance of Knives.
Combo Points grant Charges that can exceed the Maximum and are spent when you stop Channeling:
1 Point: 1 Charge
2 Points: 2 Charges
3 Points: 3 Charges
Evasive
After Dodging an attack, gain [2|%|] Damage Reduction for [4] seconds.Ranks: 3
Unto Dawn
Your Ultimate skills deal [15|%x|] increased damage.Ranks: 3
Target Practice
Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by [3|%+|].Ranks: 3
Balestra
Gain [4|%x|] increased damage for 4 seconds after Evading.Ranks: 3
Specializations /34
Agile
Using a Cooldown increases your Dodge Chance by [4|%|] for 3 seconds.
Sturdy
You gain [6|%|] Close Damage Reduction.
Evasive
After Dodging an attack, gain [2|%|] Damage Reduction for [4] seconds.
Alchemist's Fortune
Non-Physical damage you deal has a [5|%+|] increased Lucky Hit Chance.
Deadly Venom
You deal [3|%x|] increased Poisoning damage.
Exploit
You deal [6|%x|] increased damage to Healthy and Injured enemies.
Consuming Shadows
Each time you kill an enemy with Shadow damage, you generate [10] Energy.
Frigid Finesse
You deal [5|%x|] increased damage to Chilled enemies. This bonus increases to [10|%x|] against Frozen enemies.
Malice
You deal [3|%x|] increased damage to Vulnerable enemies and [3|%x|] increased damage to Knocked Down enemies. These bonuses can apply simultaneously.
Precision Imbuement
Imbued Skills gain [3|%+|] increased Critical Strike Chance.
Exposure
Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 25% chance to:
Reduce the active Cooldowns of your Trap Skills by [20|%|]
Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for [1|2|] seconds
Reduce the active Cooldowns of your Trap Skills by [20|%|]
Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for [1|2|] seconds
Momentum
Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.
For each stack of Momentum, you gain:
[3} * 100|%|] Damage Reduction
[3} * 100|%|] Maximum Energy
[3} * 100|%x|] Energy Regeneration
[3} * 100|%+|] Movement Speed
[5} * 100|%x|] Increased Damage
Maximum of [10||] Stacks.
For each stack of Momentum, you gain:
[3} * 100|%|] Damage Reduction
[3} * 100|%|] Maximum Energy
[3} * 100|%x|] Energy Regeneration
[3} * 100|%+|] Movement Speed
[5} * 100|%x|] Increased Damage
Maximum of [10||] Stacks.
Alchemical Admixture
Dealing [3] different types of Non-Physical damage increases the Potency of your Imbuement Skills by [40|%x|] for [5] seconds.
This Potency is further increased by [20|%|] of the total amount of your Bonus damage to Poison, Shadow, and Cold.
Current bonus: [40|%x|].
This Potency is further increased by [20|%|] of the total amount of your Bonus damage to Poison, Shadow, and Cold.
Current bonus: [40|%x|].
PH Build Around
Not Yet Implemented
Stutter Step
Critically Striking an enemy grants [5|%+|] Movement Speed for 4 seconds.
Mending Obscurity
When entering Stealth and every second while Stealthed, you Heal for [7|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.07)]).
Weapon Mastery
Gain a bonus to your Melee and Ranged Skills based on the weapons used in your attack:
Daggers: [7|%x|] increased damage to Healthy and Injured enemies.
Swords: [3|%x|] increased damage.
Bows: [4|%x|] increased damage to Vulnerable enemies.
Crossbows: [5|%x|] increased Critical Strike Damage.
Daggers: [7|%x|] increased damage to Healthy and Injured enemies.
Swords: [3|%x|] increased damage.
Bows: [4|%x|] increased damage to Vulnerable enemies.
Crossbows: [5|%x|] increased Critical Strike Damage.
Rugged
Gain [9|%|] Damage Reduction against Damage Over Time effects.
Siphoning Strikes
Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]).
Impetus
After moving 15 meters, your next Core or Ultimate Skill deals [8|%x|] increased damage.
While this damage bonus is ready, your Basic, Agility, and Subterfuge Skills deal [5|%x|] increased damage.
While this damage bonus is ready, your Basic, Agility, and Subterfuge Skills deal [5|%x|] increased damage.
Reactive Defense
Gain [6|1%|] Damage Reduction while inflicted with Control Impairing Effects.
Unstable Elixirs
Using a Healing Potion Stuns surrounding enemies for [2||] seconds and increases your damage by [6|%x|] for [10||] seconds.
You may now drink your Healing Potion while at full Life.
You may now drink your Healing Potion while at full Life.
Alchemical Advantage
Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by [1|%+|] for 8 seconds, up to [5|%+|] .
Aftermath
While an Ultimate is on your Action Bar, you Heal [0.5|1%|] Maximum Life every second. After using an Ultimate, restore [25] Energy.
Unto Dawn
Your Ultimate skills deal [15|%x|] increased damage.
Close Quarters Combat
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a [15|%+|] Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal increased damage equal to [15|x%|] of your Damage vs Close bonus.
Current Damage Increase: [0 * 100|%x|]
While both Attack Speed bonuses are active, you deal increased damage equal to [15|x%|] of your Damage vs Close bonus.
Current Damage Increase: [0 * 100|%x|]
Celerity
Lucky Hit: 50% chance to decrease all active cooldowns by [20|%|] when you critically strike.
You can only pick 1 talent in this tier.
You can only pick 1 talent in this tier.
Victimize
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 60% damage of the same type to them and surrounding enemies.
Victimize's damage is increased by [120|x%|] of your Vulnerable Damage Bonus.
Current damage: [74.4%].
Victimize's damage is increased by [120|x%|] of your Vulnerable Damage Bonus.
Current damage: [74.4%].
Endless Vigor
You can store up to 3 charges of evade. 5 seconds recharge.
Lightning Reflex
You gain 100% dodge chance during evade.
Relentless Pursuit
You can immediately evade again after using a attack or skill.
Inner Sight
Attack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, gain unlimited Energy and [25|%+|] Critical Strike Chance for 4 seconds.
Preparation
Spend 75 Energy to reduce your Ultimate Skill's Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant [15|%|] Damage Reduction for 10 seconds.
Combo Points
Your Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects.
Paragon /111
Legendary Node
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Eldritch Bounty
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Glyph Socket: 15 Strength, 25 Intelligence, 10 Willpower, 60 Dexterity
Legendary Node
Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
Tricks of the Trade
Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
Glyph Socket: 20 Strength, 20 Intelligence, 15 Willpower, 60 Dexterity
Legendary Node
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
Cheap Shot
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
Glyph Socket: 20 Strength, 15 Intelligence, 5 Willpower, 40 Dexterity
Legendary Node
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Deadly Ambush
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Glyph Socket: 25 Strength, 15 Intelligence, 5 Willpower, 55 Dexterity
Legendary Node
When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x35%.
Current Bonus: [0 * 100|1%x|]
Leyrana's Instinct
When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x35%.
Current Bonus: [0 * 100|1%x|]
Glyph Socket: 15 Strength, 25 Intelligence, 5 Willpower, 55 Dexterity
Legendary Node
Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.
Current Bonus: [0 * 100|%x|]
Maximum Bonus: x45%
No Witnesses
Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.
Current Bonus: [0 * 100|%x|]
Maximum Bonus: x45%
Glyph Socket: 25 Strength, 15 Intelligence, 10 Willpower, 50 Dexterity
Legendary Node
Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
Exploit Weakness
Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
Glyph Socket: 10 Strength, 30 Intelligence, 5 Willpower, 55 Dexterity
Legendary Node
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Cunning Stratagem
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Glyph Socket: 30 Strength, 15 Intelligence, 5 Willpower, 40 Dexterity
Legendary Node
Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x50%.
Danse Macabre
Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x50%.
Glyph Socket: 25 Strength, 20 Intelligence, 10 Willpower, 25 Dexterity
Rare Node
+0.2*100% Damage +10 Dexterity
Skillful
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+0.3*100% Damage to Elites +10 Dexterity
Outlaw
Bonus: Another +0.3*100% Damage to Elites if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Strength
Rare Node
+0.2*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+0.4*100% Imbued Damage +10 Dexterity
Potent
Bonus: Another +0.4*100% Imbued Damage if requirements met:[230 + (75 * EquipIndex)] Strength
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Dexterity
Concoction
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
0.05*100% Damage Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.05*100% Damage Reduction if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage [0.03 * 100|1%|] Imbuement Cooldown Reduction
Ready Supply
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[890 + (455 * EquipIndex)] Dexterity
Rare Node
0.04*100% Maximum Life +0.06*100% Healing Received
Restorative
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Imbuer
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Strength
Rare Node
0.06*100% Damage Reduction from Close Enemies +0.24*100% Damage to Close Enemies
Brawler
Bonus: Another 0.06*100% Damage Reduction from Close Enemies if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Strength
Rare Node
+0.1*100% Shadow Resistance +0.02*100% Maximum Shadow Resistance
Shadow Resilience
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
+0.2*100% Cutthroat Damage +10 Dexterity
Surgical
Bonus: Another +0.2*100% Cutthroat Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Rare Node
+0.2*100% Marksman Damage +10 Dexterity
Focused
Bonus: Another +0.2*100% Marksman Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
0.09*100% Damage Reduction from Distant Enemies +0.4*100% Damage to Distant Enemies
Ranger
Bonus: Another 0.09*100% Damage Reduction from Distant Enemies if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Intelligence
Rare Node
0.04*100% Maximum Life +[30] Armor
Haven
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +[30] Armor
Calculated
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Deviant
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +10 Dexterity
Devious
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.2*100% Damage +10 Dexterity
Artifice
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Strength
Rare Node
0.065*100% Damage Reduction from Elites +[30] Armor
Safeguard
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[760 + (455 * EquipIndex)] Intelligence
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[760 + (455 * EquipIndex)] Dexterity
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[630 + (455 * EquipIndex)] Strength
Rare Node
+0.25*100% Damage to Healthy Enemies 0.04*100% Maximum Life
Spearhead
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
+0.2*100% Damage to Enemies Affected by Trap Skills +10 Dexterity
Engineering
Bonus: Another +0.2*100% Damage to Enemies Affected by Trap Skills if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.3*100% Critical Strike Damage +10 Dexterity
Ensnarement
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Rare Node
+0.1*100% Poison Resistance +0.02*100% Maximum Poison Resistance
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
[0.03 * 100|1%|] Trap Cooldown Reduction Traps Arm 0.5 |4Second:Seconds; Faster
Spring-loaded
Bonus: Another [0.03 * 100|1%|] Trap Cooldown Reduction if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+0.4*100% Trap Damage +0.02*100% Critical Strike Chance
Trapper
Bonus: Another +0.4*100% Trap Damage if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Intelligence
Rare Node
[0.06 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills +0.03*100% Resistance to All Elements
Cunning
Bonus: Another [0.06 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills if requirements met:[210 + (75 * EquipIndex)] Strength
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.2*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[890 + (455 * EquipIndex)] Dexterity
Rare Node
+0.28*100% Core Damage +10 Dexterity
Essential
Bonus: Another +0.28*100% Core Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.2*100% Damage +10 Dexterity
Punishment
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
0.04*100% Maximum Life +[0.05*5] Life per 5 Seconds
Recuperate
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+[0.025 * 100|1%|] Attack Speed +[0.2 * 100|1%|] Non-Physical Damage
Culler
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Rare Node
0.04*100% Maximum Life +0.03*100% Resistance to All Elements
Training
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Strength
Rare Node
0.12*100% Impairment Reduction [0.02 * 100|1%|] Dodge Chance
Fleeting
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (70 * EquipIndex)] Willpower [185 + (70 * EquipIndex)] Dexterity
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
+0.35*100% Ultimate Damage +10 Dexterity
Deliverance
Bonus: Another +0.35*100% Ultimate Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Rare Node
+0.1*100% Cold Resistance +0.02*100% Maximum Cold Resistance
Cold Resilience
Bonus: Another +0.1*100% Cold Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Cold Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+[30] Armor 0.04*100% Maximum Life
Toughened
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies +[30] Armor
Unassailable
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[190 + (70 * EquipIndex)] Intelligence [185 + (70 * EquipIndex)] Strength
Rare Node
+0.25*100% Vulnerable Damage +0.05*100% Lucky Hit Chance
Exploit
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Intelligence
Rare Node
+0.3*100% Damage to Elites +10 Dexterity
Misery
Bonus: Another +0.3*100% Damage to Elites if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
+0.28*100% Core Damage +10 Dexterity
Finisher
Bonus: Another +0.28*100% Core Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.2*100% Damage +10 Dexterity
Fundamentals
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
+0.28*100% Core Damage +[0.05 * 100|1%|] Basic Attack Speed
Dominant
Bonus: Another +0.28*100% Core Damage if requirements met:[190 + (70 * EquipIndex)] Intelligence [185 + (70 * EquipIndex)] Strength
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
+[30] Armor 0.04*100% Maximum Life
Slayer
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another +[30] Armor if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Rare Node
+0.3*100% Damage to Elites +10 Dexterity
Giant Killer
Bonus: Another +0.3*100% Damage to Elites if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+0.25*100% Damage to Healthy Enemies +10 Dexterity
Assassin
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[210 + (75 * EquipIndex)] Strength
Rare Node
[0.03 * 100|1%|] Mobility Cooldown Reduction 0.04*100% Maximum Life
Acrobat
Bonus: Another [0.03 * 100|1%|] Mobility Cooldown Reduction if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
[0.03 * 100|1%|] Subterfuge Cooldown Reduction +0.03*100% Resistance to All Elements
Skulker
Bonus: Another [0.03 * 100|1%|] Subterfuge Cooldown Reduction if requirements met:[230 + (75 * EquipIndex)] Intelligence
Magic Node
+7 Intelligence
Magic Node
+0.02*100% Damage
Magic Node
+0.03*100% Damage to Elites
Magic Node
+7 Strength
Magic Node
0.01*100% Maximum Life
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+0.04*100% Imbued Damage
Magic Node
+[0.02 * 100|1%|] Non-Physical Damage
Magic Node
0.0125*100% Damage Reduction
Magic Node
[0.0075 * 100|1%|] Imbuement Cooldown Reduction
Magic Node
+0.015*100% Healing Received
Magic Node
+[7.5] Armor
Magic Node
0.015*100% Damage Reduction from Close Enemies
Magic Node
+0.024*100% Damage to Close Enemies
Magic Node
+0.025*100% Shadow Resistance
Magic Node
+0.005*100% Maximum Shadow Resistance
Magic Node
+0.02*100% Cutthroat Damage
Magic Node
+0.02*100% Marksman Damage
Magic Node
0.0225*100% Damage Reduction from Distant Enemies
Magic Node
+0.04*100% Damage to Distant Enemies
Magic Node
+0.035*100% Damage to Crowd Controlled Enemies
Magic Node
0.0163*100% Damage Reduction from Elites
Magic Node
+0.025*100% Damage to Healthy Enemies
Magic Node
+0.02*100% Damage to Enemies Affected by Trap Skills
Magic Node
+0.03*100% Critical Strike Damage
Magic Node
+0.025*100% Poison Resistance
Magic Node
+0.04*100% Trap Damage
Magic Node
[0.0075 * 100|1%|] Trap Cooldown Reduction
Magic Node
+0.01*100% Critical Strike Chance
Magic Node
[0.015 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
Magic Node
+0.005*100% Maximum Poison Resistance
Magic Node
+[0.005 * 100|1%|] Attack Speed
Magic Node
+0.028*100% Core Damage
Magic Node
+[0.025*5] Life per 5 Seconds
Magic Node
+0.035*100% Ultimate Damage
Magic Node
0.03*100% Impairment Reduction
Magic Node
[0.005 * 100|1%|] Dodge Chance
Magic Node
+0.025*100% Cold Resistance
Magic Node
+0.005*100% Maximum Cold Resistance
Magic Node
0.015*100% Damage Reduction from Vulnerable Enemies
Magic Node
+0.025*100% Vulnerable Damage
Magic Node
+0.005*100% Lucky Hit Chance
Magic Node
+[0.005 * 100|1%|] Basic Attack Speed
Magic Node
[0.0075 * 100|1%|] Mobility Cooldown Reduction
Magic Node
[0.0075 * 100|1%|] Subterfuge Cooldown Reduction
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
Glyph Socket
Normal Node
Paragon Starting Node
Start Paragon /17
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Magic Node
+7 Intelligence
Magic Node
+0.02*100% Damage
Magic Node
+0.03*100% Damage to Elites
Magic Node
+7 Strength
Rare Node
+0.2*100% Damage +10 Dexterity
Skillful
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+0.3*100% Damage to Elites +10 Dexterity
Outlaw
Bonus: Another +0.3*100% Damage to Elites if requirements met:[190 + (75 * EquipIndex)] Strength
Normal Node
Glyph Socket
Magic Node
0.01*100% Maximum Life
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[210 + (75 * EquipIndex)] Strength
Rare Node
+0.2*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Normal Node
Paragon Starting Node
Eldritch Bounty Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Dexterity
Normal Node
+5 Strength
Normal Node
+5 Intelligence
Magic Node
+7 Strength
Magic Node
+0.04*100% Imbued Damage
Rare Node
+0.4*100% Imbued Damage +10 Dexterity
Potent
Bonus: Another +0.4*100% Imbued Damage if requirements met:[230 + (75 * EquipIndex)] Strength
Normal Node
+5 Willpower
Magic Node
+7 Intelligence
Normal Node
Glyph Socket
Magic Node
+[0.02 * 100|1%|] Non-Physical Damage
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage +10 Dexterity
Concoction
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Magic Node
0.0125*100% Damage Reduction
Rare Node
0.05*100% Damage Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.05*100% Damage Reduction if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[190 + (75 * EquipIndex)] Intelligence
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
[0.0075 * 100|1%|] Imbuement Cooldown Reduction
Rare Node
+[0.2 * 100|1%|] Non-Physical Damage [0.03 * 100|1%|] Imbuement Cooldown Reduction
Ready Supply
Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:[890 + (455 * EquipIndex)] Dexterity
Magic Node
+0.015*100% Healing Received
Magic Node
0.01*100% Maximum Life
Legendary Node
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Eldritch Bounty
When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
Glyph Socket: 15 Strength, 25 Intelligence, 10 Willpower, 60 Dexterity
Rare Node
0.04*100% Maximum Life +0.06*100% Healing Received
Restorative
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Intelligence
Magic Node
+[7.5] Armor
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Imbuer
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Strength
Tricks of the Trade Paragon /25
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Magic Node
0.015*100% Damage Reduction from Close Enemies
Magic Node
+0.024*100% Damage to Close Enemies
Rare Node
0.06*100% Damage Reduction from Close Enemies +0.24*100% Damage to Close Enemies
Brawler
Bonus: Another 0.06*100% Damage Reduction from Close Enemies if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Strength
Magic Node
+0.025*100% Shadow Resistance
Rare Node
+0.1*100% Shadow Resistance +0.02*100% Maximum Shadow Resistance
Shadow Resilience
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[190 + (75 * EquipIndex)] Intelligence
Magic Node
+0.005*100% Maximum Shadow Resistance
Magic Node
+7 Strength
Magic Node
+0.02*100% Cutthroat Damage
Legendary Node
Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
Tricks of the Trade
Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
Glyph Socket: 20 Strength, 20 Intelligence, 15 Willpower, 60 Dexterity
Rare Node
+0.2*100% Cutthroat Damage +10 Dexterity
Surgical
Bonus: Another +0.2*100% Cutthroat Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Magic Node
+7 Intelligence
Magic Node
+0.02*100% Marksman Damage
Rare Node
+0.2*100% Marksman Damage +10 Dexterity
Focused
Bonus: Another +0.2*100% Marksman Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Magic Node
0.0225*100% Damage Reduction from Distant Enemies
Magic Node
+0.04*100% Damage to Distant Enemies
Rare Node
0.09*100% Damage Reduction from Distant Enemies +0.4*100% Damage to Distant Enemies
Ranger
Bonus: Another 0.09*100% Damage Reduction from Distant Enemies if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Intelligence
Magic Node
0.01*100% Maximum Life
Magic Node
+[7.5] Armor
Rare Node
0.04*100% Maximum Life +[30] Armor
Haven
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Cheap Shot Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Intelligence
Magic Node
+0.035*100% Damage to Crowd Controlled Enemies
Magic Node
+[7.5] Armor
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +[30] Armor
Calculated
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Normal Node
+5 Willpower
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Deviant
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Intelligence
Magic Node
0.01*100% Maximum Life
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+7 Intelligence
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +10 Dexterity
Devious
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[230 + (75 * EquipIndex)] Intelligence
Legendary Node
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
Cheap Shot
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
Glyph Socket: 20 Strength, 15 Intelligence, 5 Willpower, 40 Dexterity
Normal Node
Glyph Socket
Magic Node
+7 Strength
Magic Node
+0.02*100% Damage
Magic Node
0.0163*100% Damage Reduction from Elites
Rare Node
+0.2*100% Damage +10 Dexterity
Artifice
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Strength
Rare Node
0.065*100% Damage Reduction from Elites +[30] Armor
Safeguard
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[760 + (455 * EquipIndex)] Intelligence
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[760 + (455 * EquipIndex)] Dexterity
Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:[630 + (455 * EquipIndex)] Strength
Magic Node
+0.025*100% Damage to Healthy Enemies
Rare Node
+0.25*100% Damage to Healthy Enemies 0.04*100% Maximum Life
Spearhead
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[190 + (75 * EquipIndex)] Intelligence
Deadly Ambush Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Magic Node
+7 Intelligence
Magic Node
+7 Strength
Magic Node
+0.02*100% Damage to Enemies Affected by Trap Skills
Rare Node
+0.2*100% Damage to Enemies Affected by Trap Skills +10 Dexterity
Engineering
Bonus: Another +0.2*100% Damage to Enemies Affected by Trap Skills if requirements met:[230 + (75 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Magic Node
+0.03*100% Critical Strike Damage
Rare Node
+0.3*100% Critical Strike Damage +10 Dexterity
Ensnarement
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Magic Node
+0.025*100% Poison Resistance
Magic Node
+0.04*100% Trap Damage
Magic Node
0.01*100% Maximum Life
Magic Node
[0.0075 * 100|1%|] Trap Cooldown Reduction
Rare Node
+0.1*100% Poison Resistance +0.02*100% Maximum Poison Resistance
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
[0.03 * 100|1%|] Trap Cooldown Reduction Traps Arm 0.5 |4Second:Seconds; Faster
Spring-loaded
Bonus: Another [0.03 * 100|1%|] Trap Cooldown Reduction if requirements met:[210 + (75 * EquipIndex)] Intelligence
Magic Node
+0.01*100% Critical Strike Chance
Legendary Node
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Deadly Ambush
You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
Glyph Socket: 25 Strength, 15 Intelligence, 5 Willpower, 55 Dexterity
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
+0.4*100% Trap Damage +0.02*100% Critical Strike Chance
Trapper
Bonus: Another +0.4*100% Trap Damage if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Intelligence
Rare Node
[0.06 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills +0.03*100% Resistance to All Elements
Cunning
Bonus: Another [0.06 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills if requirements met:[210 + (75 * EquipIndex)] Strength
Magic Node
[0.015 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
Leyrana's Instinct Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Legendary Node
When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x35%.
Current Bonus: [0 * 100|1%x|]
Leyrana's Instinct
When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x35%.
Current Bonus: [0 * 100|1%x|]
Glyph Socket: 15 Strength, 25 Intelligence, 5 Willpower, 55 Dexterity
Magic Node
0.0125*100% Damage Reduction
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
0.05*100% Damage Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.05*100% Damage Reduction if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Poison Resistance +0.02*100% Maximum Poison Resistance
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[190 + (75 * EquipIndex)] Strength
Magic Node
+0.025*100% Poison Resistance
Magic Node
+0.005*100% Maximum Poison Resistance
Magic Node
+[0.005 * 100|1%|] Attack Speed
Magic Node
+0.02*100% Damage
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.2*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[890 + (455 * EquipIndex)] Dexterity
Magic Node
+0.015*100% Healing Received
Magic Node
0.01*100% Maximum Life
Rare Node
0.04*100% Maximum Life +0.06*100% Healing Received
Restorative
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Intelligence
Magic Node
+7 Intelligence
Magic Node
+0.028*100% Core Damage
Rare Node
+0.28*100% Core Damage +10 Dexterity
Essential
Bonus: Another +0.28*100% Core Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Magic Node
+7 Strength
Rare Node
+0.2*100% Damage +10 Dexterity
Punishment
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Strength
No Witnesses Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Intelligence
Magic Node
+[0.025*5] Life per 5 Seconds
Magic Node
0.01*100% Maximum Life
Normal Node
+5 Willpower
Magic Node
+0.035*100% Ultimate Damage
Magic Node
+[0.005 * 100|1%|] Attack Speed
Rare Node
0.04*100% Maximum Life +[0.05*5] Life per 5 Seconds
Recuperate
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+[0.025 * 100|1%|] Attack Speed +[0.2 * 100|1%|] Non-Physical Damage
Culler
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Legendary Node
Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.
Current Bonus: [0 * 100|%x|]
Maximum Bonus: x45%
No Witnesses
Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.
Current Bonus: [0 * 100|%x|]
Maximum Bonus: x45%
Glyph Socket: 25 Strength, 15 Intelligence, 10 Willpower, 50 Dexterity
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
0.04*100% Maximum Life +0.03*100% Resistance to All Elements
Training
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Strength
Rare Node
0.12*100% Impairment Reduction [0.02 * 100|1%|] Dodge Chance
Fleeting
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (70 * EquipIndex)] Willpower [185 + (70 * EquipIndex)] Dexterity
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (75 * EquipIndex)] Dexterity
Magic Node
0.03*100% Impairment Reduction
Magic Node
[0.005 * 100|1%|] Dodge Chance
Magic Node
+7 Intelligence
Magic Node
+0.02*100% Damage
Magic Node
+7 Strength
Rare Node
+0.2*100% Damage +10 Dexterity
Skillful
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Rare Node
+0.35*100% Ultimate Damage +10 Dexterity
Deliverance
Bonus: Another +0.35*100% Ultimate Damage if requirements met:[210 + (75 * EquipIndex)] Strength
Exploit Weakness Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Magic Node
+0.025*100% Cold Resistance
Magic Node
+0.005*100% Maximum Cold Resistance
Magic Node
0.01*100% Maximum Life
Magic Node
+[7.5] Armor
Rare Node
+0.1*100% Cold Resistance +0.02*100% Maximum Cold Resistance
Cold Resilience
Bonus: Another +0.1*100% Cold Resistance if requirements met:[210 + (75 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Cold Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+[30] Armor 0.04*100% Maximum Life
Toughened
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies +[30] Armor
Unassailable
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[190 + (70 * EquipIndex)] Intelligence [185 + (70 * EquipIndex)] Strength
Magic Node
0.015*100% Damage Reduction from Vulnerable Enemies
Legendary Node
Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
Exploit Weakness
Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
Glyph Socket: 10 Strength, 30 Intelligence, 5 Willpower, 55 Dexterity
Magic Node
+0.025*100% Vulnerable Damage
Magic Node
+7 Strength
Rare Node
+0.25*100% Vulnerable Damage +0.05*100% Lucky Hit Chance
Exploit
Bonus: Another +0.25*100% Vulnerable Damage if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Intelligence
Magic Node
+0.005*100% Lucky Hit Chance
Rare Node
+0.2*100% Damage +10 Dexterity
Artifice
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Strength
Normal Node
Glyph Socket
Magic Node
+0.03*100% Damage to Elites
Magic Node
+7 Intelligence
Rare Node
+0.3*100% Damage to Elites +10 Dexterity
Misery
Bonus: Another +0.3*100% Damage to Elites if requirements met:[190 + (75 * EquipIndex)] Intelligence
Cunning Stratagem Paragon /21
Normal Node
+5 Dexterity
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Willpower
Magic Node
+7 Intelligence
Magic Node
+0.028*100% Core Damage
Rare Node
+0.28*100% Core Damage +10 Dexterity
Finisher
Bonus: Another +0.28*100% Core Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Magic Node
+7 Strength
Magic Node
+0.02*100% Damage
Rare Node
+0.2*100% Damage +10 Dexterity
Fundamentals
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
+0.28*100% Core Damage +[0.05 * 100|1%|] Basic Attack Speed
Dominant
Bonus: Another +0.28*100% Core Damage if requirements met:[190 + (70 * EquipIndex)] Intelligence [185 + (70 * EquipIndex)] Strength
Magic Node
+[0.005 * 100|1%|] Basic Attack Speed
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
0.04*100% Maximum Life +[30] Armor
Haven
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Magic Node
0.01*100% Maximum Life
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Strength
Magic Node
+[7.5] Armor
Rare Node
+[30] Armor 0.04*100% Maximum Life
Slayer
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another +[30] Armor if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Legendary Node
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Cunning Stratagem
Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
Glyph Socket: 30 Strength, 15 Intelligence, 5 Willpower, 40 Dexterity
Danse Macabre Paragon /25
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Dexterity
Normal Node
+5 Strength
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Magic Node
+7 Intelligence
Magic Node
+0.03*100% Damage to Elites
Magic Node
+0.025*100% Damage to Healthy Enemies
Magic Node
+7 Strength
Rare Node
+0.3*100% Damage to Elites +10 Dexterity
Giant Killer
Bonus: Another +0.3*100% Damage to Elites if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+0.25*100% Damage to Healthy Enemies +10 Dexterity
Assassin
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[210 + (75 * EquipIndex)] Strength
Normal Node
Glyph Socket
Magic Node
0.0225*100% Damage Reduction from Distant Enemies
Magic Node
+0.04*100% Damage to Distant Enemies
Magic Node
+0.024*100% Damage to Close Enemies
Rare Node
0.09*100% Damage Reduction from Distant Enemies +0.4*100% Damage to Distant Enemies
Ranger
Bonus: Another 0.09*100% Damage Reduction from Distant Enemies if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Intelligence
Magic Node
0.015*100% Damage Reduction from Close Enemies
Rare Node
0.06*100% Damage Reduction from Close Enemies +0.24*100% Damage to Close Enemies
Brawler
Bonus: Another 0.06*100% Damage Reduction from Close Enemies if requirements met:[700 + (455 * EquipIndex)] Dexterity [190 + (70 * EquipIndex)] Strength
Legendary Node
Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x50%.
Danse Macabre
Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x50%.
Glyph Socket: 25 Strength, 20 Intelligence, 10 Willpower, 25 Dexterity
Magic Node
[0.0075 * 100|1%|] Mobility Cooldown Reduction
Magic Node
0.01*100% Maximum Life
Magic Node
[0.0075 * 100|1%|] Subterfuge Cooldown Reduction
Rare Node
[0.03 * 100|1%|] Mobility Cooldown Reduction 0.04*100% Maximum Life
Acrobat
Bonus: Another [0.03 * 100|1%|] Mobility Cooldown Reduction if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
[0.03 * 100|1%|] Subterfuge Cooldown Reduction +0.03*100% Resistance to All Elements
Skulker
Bonus: Another [0.03 * 100|1%|] Subterfuge Cooldown Reduction if requirements met:[230 + (75 * EquipIndex)] Intelligence
Magic Node
+0.0075*100% Resistance to All Elements