Unique /11
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![]() | Unique ItemType/Dagger 725 Item Power 856 Damage Per Second
"I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot Requires Level 50 Rogue |
![]() | Unique ItemType/Dagger 725 Item Power 856 Damage Per Second
When Caldeum's gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need. Requires Level 60 Rogue |
![]() | Unique ItemType/Bow 725 Item Power 1,711 Damage Per Second
"Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night." - Fable of the Great Sky-Hunt Requires Level 60 Rogue |
![]() | Unique ItemType/Bow 725 Item Power 1,711 Damage Per Second
"There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors." - Barrett's Book of Implements Requires Level 60 Rogue |
![]() | Unique ItemType/Bow 725 Item Power 1,711 Damage Per Second
"Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets." - Barrett's Book of Implements Requires Level 60 Rogue |
![]() | Unique ItemType/Amulet 725 Item Power "Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not." - Proclamation of Hakan II Requires Level 50 Rogue |
![]() | Unique Chest Armor 725 Item Power 1268 Armor "Rumor has it he lost them in a game of Skull & Anchor, but the boss is a devil with the dice. I think he wanted to give the poor sod something to keep him warm without wounding his pride." - Elstir Requires Level 60 Rogue |
![]() | Unique ItemType/Gloves 725 Item Power 362 Armor Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night. Requires Level 50 Rogue |
![]() | Unique ItemType/Helm 725 Item Power 906 Armor "He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment Requires Level 60 Rogue |
![]() | Unique Pants 725 Item Power 725 Armor "And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting." - Greenslade's Tales, Chapter 2: "Each Long Night" Requires Level 50 Rogue |
![]() | Unique ItemType/Ring 725 Item Power The ring shifts and spins on your finger as the forces within desperately attempt to escape. Requires Level 50 Rogue |
Legendary /46
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![]() | Repeating Rogue, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Snap Frozen Rogue, Defensive Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Casting an Imbuement Skill grants your active Shadow Clone x[8 – 16]% increased damage for 9 seconds. Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Defensive, Codex of Power Unlocked by completing Ghoa Ruins in Hawezar Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Unlocked by completing Bastion of Faith in Hawezar Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Unlocked by completing Forsaken Quarry in Fractured Peaks Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Unlocked by completing Ancient's Lament in Dry Steppes Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Resource, Codex of Power Unlocked by completing Sanguine Chapel in Fractured Peaks Allowed Item Types: Ring |
![]() | Rogue, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Unlocked by completing Guulrahn Canals in Dry Steppes Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Unlocked by completing Whispering Vault in Dry Steppes Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Unlocked by completing Jalal's Vigil in Scosglen Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Toxic Alchemist's Rogue, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Icy Alchemist's Rogue, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Unlocked by completing Twisted Hollow in Scosglen Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Unlocked by completing Howling Warren in Scosglen Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Bursting Venoms Rogue, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Unlocked by completing Shadowed Plunge in Hawezar Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Unlocked by completing Kor Valar Ramparts in Fractured Peaks Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Utility, Codex of Power Unlocked by completing Derelict Lodge in Fractured Peaks Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Rogue, Defensive, Codex of Power Unlocked by completing Demon's Wake in Scosglen Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | of Cruel Sustenance Rogue, Defensive Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Resource, Codex of Power Unlocked by completing Shifting City in Dry Steppes Allowed Item Types: Ring |
![]() | Escape Artist's Rogue, Defensive Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | of Stolen Vigor Rogue, Defensive Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Unlocked by completing Prison of Caldeum in Kehjistan Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Utility, Codex of Power Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Rogue, Defensive, Codex of Power Unlocked by completing Luban's Rest in Scosglen Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Rogue, Defensive, Codex of Power Unlocked by completing Leviathan's Maw in Hawezar Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Unlocked by completing Renegade's Retreat in Kehjistan Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Utility, Codex of Power Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Rogue, Defensive, Codex of Power Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | of Noxious Ice Rogue, Utility Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Ravager's Rogue, Mobility Allowed Item Types: Boots, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Lethal Dusk Rogue, Defensive Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | of Elusive Menace Rogue, Defensive Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Infiltrator's Rogue, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Frostbitten Rogue, Utility Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Rogue, Offensive, Codex of Power Your Grenade Skills deal x15% more damage. Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Trickery Rogue, Resource Allowed Item Types: Ring |
![]() | of Cluster Munitions Rogue, Resource Allowed Item Types: Ring |
![]() | of the Vile Apothecary Rogue, Resource Allowed Item Types: Ring |
![]() | of the Clipshot Rogue, Resource Allowed Item Types: Ring |
Rogue Skills /23
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![]() | Lucky Hit Chance: 50% Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by +5% for 4 seconds, up to +15%. Rank Up: Damage 24%
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![]() | Lucky Hit Chance: 35% Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. Rank Up: Damage 21%
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![]() | Lucky Hit Chance: 50% Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by x20% for 3 seconds. Rank Up: Damage 25%
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![]() | Lucky Hit Chance: 50% Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 3 seconds. Rank Up: Damage 22%
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![]() | Lucky Hit Chance: 50% Quickly stab your victim for 16% damage and shift, allowing you to move freely through enemies for 3 seconds. Rank Up: Damage 16%
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![]() | Lucky Hit Chance: 20% Rapidly fire 5 arrows, each dealing 30% damage. Combo Points increase damage and arrows fired: 1 Point: 33% damage, [6] arrows 2 Points: 36.75% damage, [7] arrows 3 Points: 42% damage, [8] arrows Rank Up: Damage 30%
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![]() | Lucky Hit Chance: 10% Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each. Combo Points increase damage and grant an Attack Speed bonus for 3 seconds. 1 Point: 75% damage, +15% bonus 2 Points: 90% damage, +30% bonus 3 Points: 105% damage, +45% bonus Rank Up: Damage 60%
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![]() | Lucky Hit Chance: 16% Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage. Combo Points increase damage and arrows fired: 1 Point: 26.4% damage, [6] arrows 2 Points: 30.8% damage, [7] arrows 3 Points: 35.2% damage, [8] arrows Rank Up: Damage 22%
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![]() | Lucky Hit Chance: 33% Impale an enemy with your blades, dealing 45% damage and making them take x8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage. Combo Points increase damage and grant a Movement Speed bonus for 3 seconds. 1 Point: 58.5% damage, +20% movement 2 Points: 72% damage, +40% movement 3 Points: 85.5% damage, +60% movement Rank Up: Impact damage 45% Piercing damage 72%
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![]() | Lucky Hit Chance: 50% Fire an arrow that pierces through all enemies in a line, dealing 70% damage. Combo Points increase damage and improve Lucky Hit Chance: 1 Point: 91% damage, +10% chance 2 Points: 112% damage, +20% chance 3 Points: 133% damage, +30% chance Rank Up: Damage 70%
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![]() | Throw a smoky concoction at enemies that Dazes them for 4 seconds. Rank Up: Daze Duration 4 seconds
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![]() | Charge Cooldown: 0.25 seconds Lucky Hit Chance: 25% Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by 50%. Lasts 7 seconds. Rank Up: Damage 40% Slow Amount 50%
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![]() | Lucky Hit Chance: 33% Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100/25% of their Base damage as additional Poisoning damage over 5 seconds. Rank Up: Poisoning Damage 100/25%
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![]() | Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit. Rank Up: Chill Amount 25%
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![]() | Lucky Hit Chance: 33% Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy. Rank Up: Explosion Damage 40% Expiration Damage 40%
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![]() | Surround yourself with up to 5 protective shadows. Gain 8% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed. Rank Up: Damage Reduction 8%.
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![]() | Charge Cooldown: 0.25 seconds Lucky Hit Chance: 25% Dash forward and slash enemies for 36.8% damage. Rank Up: Charge Cooldown 0.25 seconds Damage 36.8%
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![]() | Charge Cooldown: 9 seconds Cooldown: 0 seconds Lucky Hit Chance: 100% Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards. Rank Up: Damage 72%
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![]() | Lucky Hit Chance: 20% Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 396% Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once. Rank Up: Poisoning Damage 396%
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![]() | Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration. Using an attack Skill during Concealment will break Concealment. Rank Up: Cooldown 0 seconds.
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![]() | Lucky Hit Chance: 2% Arrows rain down over a large area 2 times, each wave dealing 100% damage.
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![]() | Lucky Hit Chance: 8% Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
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![]() | Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.
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Rogue Skill Tree /129
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![]() | Flurry Energy Cost: 25Lucky Hit Chance: [10|%|] Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each. Combo Points increase damage and grant an Attack Speed bonus for 3 seconds. 1 Point: 75% damage, [15|%+|] bonus 2 Points: 90% damage, [30|%+|] bonus 3 Points: 105% damage, [45|%+|] bonus Ranks: 5 |
![]() | Heartseeker Generate Combo Point: 1Lucky Hit Chance: [50|%|] Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by [5|%+|] for 4 seconds, up to [15|%+|]. Ranks: 5 |
![]() | Blade Shift Generate Combo Point: 1Lucky Hit Chance: [50|%|] Quickly stab your victim for 16% damage and shift, allowing you to move freely through enemies for 3 seconds. Ranks: 5 |
![]() | Heartseeker Generate Combo Point: 1Lucky Hit Chance: [50|%|] Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by [5|%+|] for 4 seconds, up to [15|%+|]. |
![]() | Advanced Flurry Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds. |
![]() | Improved Rapid Fire Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. |
![]() | Smoke Grenade Cooldown: 0 secondsThrow a smoky concoction at enemies that Dazes them for 4 seconds. Ranks: 5 |
![]() | Barrage Energy Cost: 30Lucky Hit Chance: [16|%|] Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a [20|%|] chance to ricochet off an enemy up to 1 time. Ricochets deal [40|%|] of the arrow's Base damage. Combo Points increase damage and arrows fired: 1 Point: 26.4% damage, [6] arrows 2 Points: 30.8% damage, [7] arrows 3 Points: 35.2% damage, [8] arrows Ranks: 5 |
![]() | Caltrops Charges: 2Charge Cooldown: 0.25 seconds Lucky Hit Chance: [25|%|] Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by [50|%|]. Lasts 7 seconds. Ranks: 5 |
![]() | Invigorating Strike Generate Combo Point: 1Lucky Hit Chance: [50|%|] Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by [20|%x|] for 3 seconds. Ranks: 5 |
![]() | Fundamental Blade Shift Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds. |
![]() | Disciplined Caltrops You have [5|%+|] Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. |
![]() | Primary Invigorating Strike Invigorating Strike additionally grants [8|%+|] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to [16|%+|] Lucky Hit Chance. |
![]() | Improved Flurry If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. |
![]() | Improved Barrage Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. |
![]() | Shadow Step Charges: 2Charge Cooldown: 9 seconds Cooldown: 0 seconds Lucky Hit Chance: [100|%|] Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain [50|%|] increased Movement Speed for 2 seconds afterwards. Ranks: 5 |
![]() | Disciplined Shadow Step Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds. |
![]() | Cold Imbuement Cooldown: 0 secondsImbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for [25|%|] per hit. Ranks: 5 |
![]() | Penetrating Shot Energy Cost: 35Lucky Hit Chance: 50% Fire an arrow that pierces through all enemies in a line, dealing 70% damage. Combo Points increase damage and improve Lucky Hit Chance: 1 Point: 91% damage, [10|%+|] chance 2 Points: 112% damage, [20|%+|] chance 3 Points: 133% damage, [30|%+|] chance Ranks: 5 |
![]() | Poison Imbuement Cooldown: 0 secondsLucky Hit Chance: [33|%|] Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100/25|%|] of their Base damage as additional Poisoning damage over 5 seconds. Ranks: 5 |
![]() | Puncture Generate Combo Point: 1Lucky Hit Chance: [35|%|] Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by [20|%|] for 2 seconds. Critical Strikes will always Slow. Ranks: 5 |
![]() | Dark Shroud Cooldown: 0 secondsSurround yourself with up to 5 protective shadows. Gain [8|1%|] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed. Ranks: 5 |
![]() | Primary Puncture Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet. |
![]() | Countering Dark Shroud While you have at least [2] active shadows from Dark Shroud, gain [8|%+|] Critical Strike Chance. |
![]() | Poison Trap Cooldown: 0 secondsLucky Hit Chance: [20|%|] Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 396% Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once. Ranks: 5 |
![]() | Methodical Shadow Step Enemies damaged by Shadow Step are Stunned for 2 seconds. |
![]() | Mixed Cold Imbuement Cold Imbued Skills deal [20|%x|] damage to Crowd Controlled enemies. Double this bonus against Frozen enemies. |
![]() | Subverting Poison Trap You deal [10|%x|] increased Poison damage to enemies standing inside your Poison Trap. |
![]() | Advanced Barrage Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains [20|%+|] increased Critical Strike Chance. |
![]() | Twisting Blades Energy Cost: 30Lucky Hit Chance: [33|%|] Impale an enemy with your blades, dealing 45% damage and making them take [8|%x|] increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage. Combo Points increase damage and grant a Movement Speed bonus for 3 seconds. 1 Point: 58.5% damage, [20|%+|] movement 2 Points: 72% damage, [40|%+|] movement 3 Points: 85.5% damage, [60|%+|] movement Ranks: 5 |
![]() | Subverting Dark Shroud Each active shadow from Dark Shroud grants you [4|%+|] increased Movement Speed. |
![]() | Poison Imbuement Cooldown: 0 secondsLucky Hit Chance: [33|%|] Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100/25|%|] of their Base damage as additional Poisoning damage over 5 seconds. |
![]() | Improved Twisting Blades Enemies are Dazed while impaled with Twisting Blades. |
![]() | Dash Charges: 2Charge Cooldown: 0.25 seconds Lucky Hit Chance: [25|%|] Dash forward and slash enemies for 36.8% damage. |
![]() | Dash Charges: 2Charge Cooldown: 0.25 seconds Lucky Hit Chance: [25|%|] Dash forward and slash enemies for 36.8% damage. Ranks: 5 |
![]() | Mixed Shadow Imbuement Enemies infected by Shadow Imbuement take [12|%x|] increased Non-Physical damage from you for 8 seconds. |
![]() | Shadow Imbuement Cooldown: 0 secondsLucky Hit Chance: [33|%|] Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy. Ranks: 5 |
![]() | Improved Penetrating Shot If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a [20|%+|] increased Critical Strike Chance. |
![]() | Methodical Caltrops Caltrops now deals Cold damage and Chills enemies for 25% per second. |
![]() | Forceful Arrow Generate Combo Point: 1Lucky Hit Chance: [50|%|] Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 3 seconds. Ranks: 5 |
![]() | Forceful Arrow Generate Combo Point: 1Lucky Hit Chance: [50|%|] Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 3 seconds. |
![]() | Methodical Dash Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by [0.5|1|] seconds, up to 4 seconds per cast. |
![]() | Rain of Arrows Cooldown: 0 secondsLucky Hit Chance: [2|%|] Arrows rain down over a large area 2 times, each wave dealing 100% damage. Ranks: 5 |
![]() | Shadow Clone Cooldown: 0 secondsYour shadow mimicks your actions for 15 seconds. This Shadow Clone deals [60|%|] of your damage. Ranks: 5 |
![]() | Death Trap Cooldown: 0 secondsLucky Hit Chance: [8|%|] Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area. Ranks: 5 |
![]() | Shadow Clone Cooldown: 0 secondsYour shadow mimicks your actions for 15 seconds. This Shadow Clone deals [60|%|] of your damage. |
![]() | Death Trap Cooldown: 0 secondsLucky Hit Chance: [8|%|] Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area. |
![]() | Supreme Shadow Clone Your Shadow Clone deals an additional 20% of your damage. |
![]() | Supreme Death Trap If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds. |
Agile Using a Cooldown increases your Dodge Chance by [4|%|] for 3 seconds.Ranks: 3 | |
Weapon Mastery Gain a bonus when attacking based on weapon type:Daggers: [5|%x|] increased damage to Healthy enemies. Swords: [3|%x|] increased damage. Bows: [4|%x|] increased damage to Vulnerable enemies. Crossbows: [5|%x|] increased Critical Strike Damage. Ranks: 3 | |
Alchemist's Fortune Non-Physical damage you deal has a [5|%+|] increased Lucky Hit Chance.Ranks: 3 | |
Trap Mastery When Poison Trap or Death Trap activates, you gain [4|%+|] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.Ranks: 3 | |
Aftermath After using an Ultimate Skill, restore [30] Energy.Ranks: 3 | |
Mending Obscurity While Stealthed, you Heal for [4|%|] Maximum Life ([Max(1,PlayerHealthMax() * 0.04)]) per second.Ranks: 3 | |
Frigid Finesse You deal [5|%x|] increased damage to Chilled enemies. This bonus increases to [10|%x|] against Frozen enemies.Ranks: 3 | |
Haste While at or above [50|%|] maximum Energy, gain [5|%+|] increased Movement Speed. While below [50|%|] maximum Energy, gain [5|%+|] increased Attack Speed.Ranks: 3 | |
Second Wind Every 100 Energy you spend grants you [5|%+|] increased Lucky Hit Chance for 5 seconds.Ranks: 3 | |
Momentum Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:Hit a Stunned, Dazed, or Frozen enemy Hit any enemy from behind While at 3 stacks of Momentum you gain: [20|%|] increased Damage Reduction [30|%x|] increased Energy Regeneration [15|%+|] increased Movement Speed Ranks: 1 | |
Exploit You deal [6|%x|] increased damage to Healthy and Injured enemies.Ranks: 3 | |
Malice You deal [3|%x|] increased damage to Vulnerable enemies.Ranks: 3 | |
Siphoning Strikes Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]).Ranks: 3 | |
Adrenaline Rush While moving, you gain [5|%x|] increased Energy Regeneration.Ranks: 3 | |
Concussive After Knocking Back or Knocking Down an enemy, you gain [4|%+|] increased Critical Strike Chance against them for 3 seconds.Ranks: 3 | |
Sturdy You gain [4|%|] Close Damage Reduction.Ranks: 3 | |
Innervation Lucky Hit: Up to a 10% chance to gain 8 Energy.Ranks: 3 | |
Reactive Defense Gain [6|1%|] Damage Reduction while inflicted with Control Impairing Effects.Ranks: 3 | |
Deadly Venom You deal [3|%x|] increased Poisoning damage.Ranks: 3 | |
Shadow Crash Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds.Ranks: 3 | |
Close Quarters Combat Damaging a Close enemy with Marksman or Cutthroat Skills each grant a [10|%+|] Attack Speed bonus for 8 seconds.While both Attack Speed bonuses are active, you deal increased damage equal to [40|x%|] of your Damage vs Crowd Controlled bonus. Current Damage Increase: [0 * 100|%x|] Ranks: 1 | |
![]() | Rapid Fire Energy Cost: 25Lucky Hit Chance: [20|%|] Rapidly fire 5 arrows, each dealing 30% damage. Combo Points increase damage and arrows fired: 1 Point: 33% damage, [6] arrows 2 Points: 36.75% damage, [7] arrows 3 Points: 42% damage, [8] arrows Ranks: 5 |
![]() | Countering Poison Trap Poison Trap has a [30|%|] chance to reset your Imbuement Skill Cooldowns when activated. |
Require Points: 33 | |
![]() | Fundamental Puncture Puncture now throws 3 blades in a spread, each dealing [35|%|] of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. |
![]() | Primary Forceful Arrow Every 3rd cast of Forceful Arrow pierces through all enemies hit. |
![]() | Fundamental Invigorating Strike Hitting an enemy with Invigorating Strike while you are below [75|%|] Energy makes them Vulnerable for 3 seconds. |
![]() | Primary Heartseeker Heartseeker ricochets to an additional enemy, dealing [75|%|] of the original damage. |
![]() | Blade Shift Generate Combo Point: 1Lucky Hit Chance: [50|%|] Quickly stab your victim for 16% damage and shift, allowing you to move freely through enemies for 3 seconds. |
![]() | Advanced Rapid Fire Rapid Fire deals [30|%x|] increased Critical Strike Damage for 5 seconds after you Evade. |
![]() | Advanced Twisting Blades When your Twisting Blades return, your active Cooldowns are reduced by [0.1|2|] seconds per enemy they passed through, up to [2] seconds. |
![]() | Subverting Smoke Grenade If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for [20|%x|] longer. |
![]() | Countering Smoke Grenade Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable. |
![]() | Advanced Penetrating Shot When cast with full Energy, Penetrating Shot will Slow all enemies it hits by [50|%|] for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds. |
![]() | Prime Rain of Arrows Imbuement Skill effects applied by Rain of Arrows have [30|%x|] increased potency. |
![]() | Rain of Arrows Cooldown: 0 secondsLucky Hit Chance: [2|%|] Arrows rain down over a large area 2 times, each wave dealing 100% damage. |
![]() | Blended Poison Imbuement Critical Strikes with Poison Imbued Skills deal [75|%x|] increased Poisoning damage. |
![]() | Blended Cold Imbuement Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a [20|%|] chance to instantly Freeze enemies for 3 seconds. |
![]() | Blended Shadow Imbuement Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. |
Victimize Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing [23|%|] of the original damage to them and surrounding enemies.Victimize's damage is increased by [120|x%|] of your Vulnerable Damage Bonus. Current Damage Increase: [((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus)*(1+0.2) + (-1)) * 1.2 * 100|%x|] Ranks: 1 | |
Exposure Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:Reduce the active Cooldowns of your Trap Skills by [20|%|] Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for [0.5|2|] seconds Ranks: 1 | |
Consuming Shadows Each time you kill an enemy with Shadow damage, you generate [10] Energy.Ranks: 3 | |
Chilling Weight Chilled enemies have their Movement Speed further reduced by up to [10|%|].Ranks: 3 | |
Trick Attacks When you Critically Strike a Dazed enemy they are Knocked Down for [0.5|1|] seconds.Ranks: 3 | |
Debilitating Toxins Poisoned enemies deal [5|%|] less damage.Ranks: 3 | |
Alchemical Advantage You gain [1|%+|] increased Attack Speed for each enemy you've Poisoned, up to [15|%+|].Ranks: 3 | |
Precision Imbuement Imbued Skills gain [3|%+|] increased Critical Strike Chance.Ranks: 3 | |
Rugged Gain [9|%|] Damage Reduction against Damage Over Time effects.Ranks: 3 | |
Impetus After moving 12 meters, your next non-Basic attack deals [7|%x|] increased damage.Ranks: 3 | |
Stutter Step Critically Striking an enemy grants [5|%+|] Movement Speed for 4 seconds.Ranks: 3 | |
![]() | Concealment Cooldown: 0 secondsVanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants [30|%+|] Movement Speed, and allows you to move freely through enemies for its duration. Using an attack Skill during Concealment will break Concealment. Ranks: 5 |
![]() | Countering Stealth The Skill that breaks Concealment will always be a guaranteed Critical Strike. |
![]() | Subverting Stealth The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds. |
Require Points: 16 | |
Require Points: 6 | |
Require Points: 2 | |
Require Points: 23 | |
Require Points: 11 | |
![]() | Enhanced Blade Shift While Blade Shift is active you gain [20|%+|] Movement Speed. |
![]() | Enhanced Invigorating Strike Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to [30|%x|]. |
![]() | Enhanced Puncture Gain 2 Energy when Puncture damages a Crowd Controlled enemy. |
![]() | Enhanced Heartseeker When Heartseeker Critically Strikes, gain [8|%+|] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. |
![]() | Enhanced Forceful Arrow Every 3rd cast of Forceful Arrow additionally has a [15|%+|] increased Critical Strike Chance. |
![]() | Enhanced Twisting Blades Twisting Blades deals [30|%x|] increased damage when returning. |
![]() | Flurry Energy Cost: 25Lucky Hit Chance: [10|%|] Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 60% damage to each. Combo Points increase damage and grant an Attack Speed bonus for 3 seconds. 1 Point: 75% damage, [15|%+|] bonus 2 Points: 90% damage, [30|%+|] bonus 3 Points: 105% damage, [45|%+|] bonus |
![]() | Penetrating Shot Energy Cost: 35Lucky Hit Chance: 50% Fire an arrow that pierces through all enemies in a line, dealing 70% damage. Combo Points increase damage and improve Lucky Hit Chance: 1 Point: 91% damage, [10|%+|] chance 2 Points: 112% damage, [20|%+|] chance 3 Points: 133% damage, [30|%+|] chance |
![]() | Enhanced Rapid Fire Each subsequent arrow from Rapid Fire has [5|%+|] increased Critical Strike Chance, up to [40|%+|] for the 8th arrow |
![]() | Enhanced Barrage Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. |
![]() | Enhanced Shadow Step Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by [8|%+|] for 3 seconds. |
![]() | Enhanced Dash Enemies damaged by Dash take [15|%x|] increased Critical Strike Damage from you for 5 seconds. |
![]() | Enhanced Caltrops Enemies take [5|%x|] increased damage from you each second they are in Caltrops. |
![]() | Dark Shroud Cooldown: 0 secondsSurround yourself with up to 5 protective shadows. Gain [8|1%|] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed. |
![]() | Smoke Grenade Cooldown: 0 secondsThrow a smoky concoction at enemies that Dazes them for 4 seconds. |
![]() | Enhanced Poison Trap Poison Trap Knocks Down enemies for 1.5 seconds when it activates. |
![]() | Concealment Cooldown: 0 secondsVanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants [30|%+|] Movement Speed, and allows you to move freely through enemies for its duration. Using an attack Skill during Concealment will break Concealment. |
![]() | Enhanced Poison Imbuement Poison Imbuement’s Poisoning Duration is increased by 1 second. |
![]() | Enhanced Shadow Imbuement You have [15|%+|] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement. |
![]() | Enhanced Cold Imbuement Lucky Hit: Cold Imbued Skills have up to a [40|%|] chance to make enemies Vulnerable for 3 seconds. |
Precision Critical Strikes with Marksman Skills grant you Precision. You gain [4|x%|] increased Critical Strike Damage per stack of Precision, up to a maximum of [20|x%|].When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals [40|x%|] increased Critical Strike Damage, then consumes all stacks of Precision. Ranks: 1 | |
Rapid Gambits Your Evade Cooldown is reduced by [0.5|1|] seconds when you Daze an enemy.Ranks: 3 |
Specializations /30
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Agile Using a Cooldown increases your Dodge Chance by [4|%|] for 3 seconds. | |
Sturdy You gain [4|%|] Close Damage Reduction. | |
Alchemist's Fortune Non-Physical damage you deal has a [5|%+|] increased Lucky Hit Chance. | |
Deadly Venom You deal [3|%x|] increased Poisoning damage. | |
Exploit You deal [6|%x|] increased damage to Healthy and Injured enemies. | |
Consuming Shadows Each time you kill an enemy with Shadow damage, you generate [10] Energy. | |
Frigid Finesse You deal [5|%x|] increased damage to Chilled enemies. This bonus increases to [10|%x|] against Frozen enemies. | |
Malice You deal [3|%x|] increased damage to Vulnerable enemies. | |
Precision Imbuement Imbued Skills gain [3|%+|] increased Critical Strike Chance. | |
Exposure Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to: Reduce the active Cooldowns of your Trap Skills by [20|%|] Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for [0.5|2|] seconds | |
Momentum Cutthroat Skills grant a stack of Momentum for 8 seconds if they either: Hit a Stunned, Dazed, or Frozen enemy Hit any enemy from behind While at 3 stacks of Momentum you gain: [20|%|] increased Damage Reduction [30|%x|] increased Energy Regeneration [15|%+|] increased Movement Speed | |
Stutter Step Critically Striking an enemy grants [5|%+|] Movement Speed for 4 seconds. | |
Mending Obscurity While Stealthed, you Heal for [4|%|] Maximum Life ([Max(1,PlayerHealthMax() * 0.04)]) per second. | |
Weapon Mastery Gain a bonus when attacking based on weapon type: Daggers: [5|%x|] increased damage to Healthy enemies. Swords: [3|%x|] increased damage. Bows: [4|%x|] increased damage to Vulnerable enemies. Crossbows: [5|%x|] increased Critical Strike Damage. | |
Rugged Gain [9|%|] Damage Reduction against Damage Over Time effects. | |
Siphoning Strikes Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]). | |
Impetus After moving 12 meters, your next non-Basic attack deals [7|%x|] increased damage. | |
Reactive Defense Gain [6|1%|] Damage Reduction while inflicted with Control Impairing Effects. | |
Concussive After Knocking Back or Knocking Down an enemy, you gain [4|%+|] increased Critical Strike Chance against them for 3 seconds. | |
Alchemical Advantage You gain [1|%+|] increased Attack Speed for each enemy you've Poisoned, up to [15|%+|]. | |
Aftermath After using an Ultimate Skill, restore [30] Energy. | |
Close Quarters Combat Damaging a Close enemy with Marksman or Cutthroat Skills each grant a [10|%+|] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal increased damage equal to [40|x%|] of your Damage vs Crowd Controlled bonus. Current Damage Increase: [0 * 100|%x|] | |
Celerity Lucky Hit: 50% chance to decrease all active cooldowns by [20|%|] when you critically strike. You can only pick 1 talent in this tier. | |
Victimize Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing [23|%|] of the original damage to them and surrounding enemies. Victimize's damage is increased by [120|x%|] of your Vulnerable Damage Bonus. Current Damage Increase: [((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus)*(1+0.2) + (-1)) * 1.2 * 100|%x|] | |
Endless Vigor You can store up to 3 charges of evade. 5 seconds recharge. | |
Lightning Reflex You gain 100% dodge chance during evade. | |
Relentless Pursuit You can immediately evade again after using a attack or skill. | |
INNER SIGHT Attack marked enemies to fill up your Inner Sight gauge. When it's full, gain unlimited Energy for 4 seconds. | |
PREPARATION Every 100 Energy you spend reduces your Ultimate Skill's Cooldown by 5 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills. | |
COMBO POINTS Your Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects. |
Paragon /102
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![]() | Legendary Node Eldritch Bounty When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds. Glyph Socket: 17 Strength, 27 Intelligence, 10 Willpower, 50 Dexterity |
![]() | Legendary Node Tricks of the Trade Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage. Glyph Socket: 15 Strength, 15 Intelligence, 10 Willpower, 50 Dexterity |
![]() | Legendary Node Cheap Shot You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. Glyph Socket: 27 Strength, 22 Intelligence, 35 Dexterity |
![]() | Legendary Node Deadly Ambush You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills. Glyph Socket: 25 Strength, 10 Intelligence, 5 Willpower, 50 Dexterity |
![]() | Legendary Node Leyrana's Instinct When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for [{1.5|1|}] seconds. Glyph Socket: 10 Strength, 25 Intelligence, 5 Willpower, 50 Dexterity |
![]() | Legendary Node No Witnesses Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for [8] seconds when cast. Current Bonus: [0 * 100|%x|] Glyph Socket: 32 Strength, 27 Intelligence, 10 Willpower, 35 Dexterity |
![]() | Legendary Node Exploit Weakness Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for [6] seconds, up to x15%. Glyph Socket: 10 Strength, 25 Intelligence, 5 Willpower, 50 Dexterity |
![]() | Legendary Node Cunning Stratagem Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points. Glyph Socket: 32 Strength, 12 Intelligence, 40 Dexterity |
![]() | Rare Node Skillful Bonus: Another +0.1*100% Damage if requirements met: |
![]() | Rare Node Lawless Bonus: Another +[100] Armor if requirements met: |
![]() | Rare Node Resilience Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Rare Node Prime Bonus: Another +0.1*100% Damage if requirements met: Bonus: Another +0.1*100% Damage if requirements met: |
![]() | Rare Node Potent Bonus: Another +0.15*100% Imbued Skill Damage if requirements met: |
![]() | Rare Node Dosage Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Rare Node Suffused Resilience Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: |
![]() | Rare Node Ready Supply Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: |
![]() | Rare Node Restorative Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Rare Node Imbuer Bonus: Another +0.15*100% Imbued Skill Damage if requirements met: |
![]() | Rare Node Brawler Bonus: Another +0.12*100% Damage to Close Enemies if requirements met: |
![]() | Rare Node Shadow Resilience Bonus: Another +0.1*100% Shadow Resistance if requirements met: Bonus: Another +0.1*100% Shadow Resistance if requirements met: |
![]() | Rare Node Focused Bonus: Another +0.16*100% Damage to Elites if requirements met: |
![]() | Rare Node Ranger Bonus: Another +0.15*100% Damage to Distant Enemies if requirements met: |
![]() | Rare Node Havoc Bonus: Another +0.15*100% Critical Strike Damage if requirements met: Bonus: Another +0.15*100% Critical Strike Damage if requirements met: |
![]() | Rare Node Calculated Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: |
![]() | Rare Node Oppress Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: |
![]() | Rare Node Devious Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: |
![]() | Rare Node Wiles Bonus: Another 0.06*100% Damage Reduction from Bleeding Enemies if requirements met: |
![]() | Rare Node Safeguard Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: |
![]() | Rare Node Spearhead Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: |
![]() | Rare Node Engineering Bonus: Another +0.1*100% Damage to Enemies Affected by Trap Skills if requirements met: |
![]() | Rare Node Cunning Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills if requirements met: |
![]() | Rare Node Poison Resilience Bonus: Another +0.1*100% Poison Resistance if requirements met: Bonus: Another +0.1*100% Poison Resistance if requirements met: |
![]() | Rare Node Spring-loaded Bonus: Another [0.025 * 100|1%|] Trap Skill Cooldown Reduction if requirements met: |
![]() | Rare Node Trapper Bonus: Another +0.15*100% Trap Skill Damage if requirements met: |
![]() | Rare Node Slayer Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: |
![]() | Rare Node Nimble Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met: Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met: |
![]() | Rare Node Discerning Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met: |
![]() | Rare Node Feint Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met: |
![]() | Rare Node Tolerance Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Rare Node Recuperate Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Rare Node Culler Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: |
![]() | Rare Node Ruin Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: |
![]() | Rare Node Fleeting Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: |
![]() | Rare Node Knowledge Bonus: Another +0.1*100% Damage if requirements met: Bonus: Another +0.1*100% Damage if requirements met: |
![]() | Rare Node Training Bonus: Another 0.04*100% Maximum Life if requirements met: |
![]() | Rare Node Cold Resilience Bonus: Another +0.1*100% Cold Resistance if requirements met: Bonus: Another +0.1*100% Cold Resistance if requirements met: |
![]() | Rare Node Hunter Killer Bonus: Another +0.16*100% Damage to Elites if requirements met: Bonus: Another +0.16*100% Damage to Elites if requirements met: |
![]() | Rare Node Unassailable Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met: Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met: |
![]() | Rare Node Exploit Bonus: Another +0.1*100% Vulnerable Damage if requirements met: |
![]() | Rare Node Artifice Bonus: Another +0.1*100% Vulnerable Damage if requirements met: |
![]() | Rare Node Finisher Bonus: Another +0.14*100% Core Skill Damage if requirements met: |
![]() | Rare Node Dominant Bonus: Another +0.14*100% Core Skill Damage if requirements met: |
![]() | Rare Node Fundamentals Bonus: Another +0.35*100% Basic Skill Damage if requirements met: |
![]() | Rare Node Denial Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Magic Node |
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![]() | Normal Node Board Attachment Gate |
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![]() | Normal Node Paragon Starting Node |
Start Paragon /17
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Skillful Bonus: Another +0.1*100% Damage if requirements met: |
![]() | Rare Node Lawless Bonus: Another +[100] Armor if requirements met: |
![]() | Magic Node |
![]() | Normal Node Glyph Socket |
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![]() | Rare Node Resilience Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Rare Node Prime Bonus: Another +0.1*100% Damage if requirements met: Bonus: Another +0.1*100% Damage if requirements met: |
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Eldritch Bounty Paragon /22
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Potent Bonus: Another +0.15*100% Imbued Skill Damage if requirements met: |
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![]() | Rare Node Dosage Bonus: Another +0.04*100% Potion Healing if requirements met: |
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![]() | Rare Node Suffused Resilience Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: |
![]() | Magic Node |
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![]() | Rare Node Ready Supply Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: |
![]() | Magic Node |
![]() | Legendary Node Eldritch Bounty When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds. Glyph Socket: 17 Strength, 27 Intelligence, 10 Willpower, 50 Dexterity |
![]() | Rare Node Restorative Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Rare Node Imbuer Bonus: Another +0.15*100% Imbued Skill Damage if requirements met: |
Tricks of the Trade Paragon /25
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![]() | Rare Node Brawler Bonus: Another +0.12*100% Damage to Close Enemies if requirements met: |
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![]() | Rare Node Shadow Resilience Bonus: Another +0.1*100% Shadow Resistance if requirements met: Bonus: Another +0.1*100% Shadow Resistance if requirements met: |
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![]() | Legendary Node Tricks of the Trade Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage. Glyph Socket: 15 Strength, 15 Intelligence, 10 Willpower, 50 Dexterity |
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![]() | Rare Node Lawless Bonus: Another +[100] Armor if requirements met: |
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![]() | Rare Node Focused Bonus: Another +0.16*100% Damage to Elites if requirements met: |
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![]() | Rare Node Ranger Bonus: Another +0.15*100% Damage to Distant Enemies if requirements met: |
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![]() | Rare Node Havoc Bonus: Another +0.15*100% Critical Strike Damage if requirements met: Bonus: Another +0.15*100% Critical Strike Damage if requirements met: |
Cheap Shot Paragon /21
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Calculated Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: |
![]() | Normal Node |
![]() | Rare Node Oppress Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: |
![]() | Magic Node |
![]() | Rare Node Devious Bonus: Another +0.15*100% Damage to Crowd Controlled Enemies if requirements met: |
![]() | Magic Node |
![]() | Legendary Node Cheap Shot You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. Glyph Socket: 27 Strength, 22 Intelligence, 35 Dexterity |
![]() | Normal Node Glyph Socket |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Wiles Bonus: Another 0.06*100% Damage Reduction from Bleeding Enemies if requirements met: |
![]() | Rare Node Safeguard Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: |
![]() | Magic Node |
![]() | Rare Node Spearhead Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: |
Deadly Ambush Paragon /23
icon | name |
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![]() | Normal Node Board Attachment Gate |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Engineering Bonus: Another +0.1*100% Damage to Enemies Affected by Trap Skills if requirements met: |
![]() | Normal Node Glyph Socket |
![]() | Rare Node Cunning Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Poison Resilience Bonus: Another +0.1*100% Poison Resistance if requirements met: Bonus: Another +0.1*100% Poison Resistance if requirements met: |
![]() | Rare Node Spring-loaded Bonus: Another [0.025 * 100|1%|] Trap Skill Cooldown Reduction if requirements met: |
![]() | Legendary Node Deadly Ambush You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills. Glyph Socket: 25 Strength, 10 Intelligence, 5 Willpower, 50 Dexterity |
![]() | Magic Node |
![]() | Rare Node Trapper Bonus: Another +0.15*100% Trap Skill Damage if requirements met: |
![]() | Rare Node Slayer Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: |
![]() | Magic Node |
Leyrana's Instinct Paragon /23
icon | name |
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![]() | Normal Node Board Attachment Gate |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Legendary Node Leyrana's Instinct When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for [{1.5|1|}] seconds. Glyph Socket: 10 Strength, 25 Intelligence, 5 Willpower, 50 Dexterity |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Suffused Resilience Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: |
![]() | Rare Node Poison Resilience Bonus: Another +0.1*100% Poison Resistance if requirements met: Bonus: Another +0.1*100% Poison Resistance if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Nimble Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met: Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Discerning Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met: |
![]() | Magic Node |
![]() | Rare Node Feint Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met: |
![]() | Normal Node Glyph Socket |
![]() | Magic Node |
![]() | Rare Node Tolerance Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
No Witnesses Paragon /25
icon | name |
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![]() | Normal Node Board Attachment Gate |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Normal Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Recuperate Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Rare Node Culler Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Ruin Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: |
![]() | Legendary Node No Witnesses Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for [8] seconds when cast. Current Bonus: [0 * 100|%x|] Glyph Socket: 32 Strength, 27 Intelligence, 10 Willpower, 35 Dexterity |
![]() | Rare Node Fleeting Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Knowledge Bonus: Another +0.1*100% Damage if requirements met: Bonus: Another +0.1*100% Damage if requirements met: |
![]() | Normal Node Glyph Socket |
![]() | Rare Node Training Bonus: Another 0.04*100% Maximum Life if requirements met: |
Exploit Weakness Paragon /24
icon | name |
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![]() | Normal Node Board Attachment Gate |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Cold Resilience Bonus: Another +0.1*100% Cold Resistance if requirements met: Bonus: Another +0.1*100% Cold Resistance if requirements met: |
![]() | Rare Node Hunter Killer Bonus: Another +0.16*100% Damage to Elites if requirements met: Bonus: Another +0.16*100% Damage to Elites if requirements met: |
![]() | Rare Node Unassailable Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met: Bonus: Another 0.04*100% Damage Reduction from Vulnerable Enemies if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Legendary Node Exploit Weakness Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for [6] seconds, up to x15%. Glyph Socket: 10 Strength, 25 Intelligence, 5 Willpower, 50 Dexterity |
![]() | Magic Node |
![]() | Rare Node Exploit Bonus: Another +0.1*100% Vulnerable Damage if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Artifice Bonus: Another +0.1*100% Vulnerable Damage if requirements met: |
![]() | Normal Node Glyph Socket |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Dosage Bonus: Another +0.04*100% Potion Healing if requirements met: |
Cunning Stratagem Paragon /21
icon | name |
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![]() | Normal Node Board Attachment Gate |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Finisher Bonus: Another +0.14*100% Core Skill Damage if requirements met: |
![]() | Normal Node Glyph Socket |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Lawless Bonus: Another +[100] Armor if requirements met: |
![]() | Rare Node Dominant Bonus: Another +0.14*100% Core Skill Damage if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Fundamentals Bonus: Another +0.35*100% Basic Skill Damage if requirements met: |
![]() | Rare Node Denial Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Slayer Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: Bonus: Another +[100] Armor if requirements met: |
![]() | Legendary Node Cunning Stratagem Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points. Glyph Socket: 32 Strength, 12 Intelligence, 40 Dexterity |