Unique /16
Unique Boots
800 Item Power

400 Armor
  • +[2] Maximum Evade |4Charge:Charges;
  • Attacks Reduce Evade's Cooldown by 0.5 |4Second:Seconds;

  • +X% Movement Speed
  • +[7.5 – 8.5] to Soar
  • Soar Deals Up to +[[2.03 – 2.75]*100|1%|] Damage Based on Distance Traveled
  • Soar Grants [15.5 – 20]% Maximum Life as Barrier for 1.5 Seconds
  • Your Evade is now Soar.

    Soar deals x[10 – 50]% increased damage.
  • "Sky Spirits weave the winds. Thunder is their laughter and auroras their crowns. Those they bless learn to scorn the earth, for from above, it is but a distant memory." - Lintel VII
    Spiritborn
    Unique Chest Armor
    800 Item Power

    1,400 Armor
  • [13.5 – 22.5]% Damage Reduction while Injured
  • +[[3056.69 – 3291.82]] Maximum Life
  • +[0.03 – 0.05] Life On Hit
  • +[7.5 – 8.5] to Endurance
  • Spending Vigor Heals you for [1 – 10]% of your Maximum Life.

    Every second, your active Cooldowns each drain 10.000000149012% Maximum Life from you to reduce their durations by 3 seconds.
  • This ceremonial armor was once adorned during the He Sutsar Puchē, where sacred blood is drawn by jacinth lancets and offered to flames. It retains the scents of incensed smoke and scorched copper.
    Spiritborn
    Unique Glaive
    800 Item Power

    1,838 Damage Per Second
    • [1,470 – 2,206] Damage per Hit
    • 1.00 Attacks per Second
  • Attacks Reduce Ultimate Cooldown by 0.2 |4Second:Seconds;

  • +[[1.135 – 1.45]*100|1%|] Ultimate Damage
  • +[80 – 94] Dexterity
  • Casting Ultimate Skills Restores +[20 – 26] Primary Resource
  • +[3.5 – 4] to Supremacy
  • Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with [[0.5 – 1]*100|%+|] potency for 15 seconds.

    Your Ultimate Skills each gain an additional Skill Type:
    The Seeker is a Focus Skill.
    The Hunter is a Mobility Skill.
    The Devourer is a Potency Skill.
    The Protector is a Defensive Skill.
  • "Fear not the limits of your flesh, Spiritborn!  As our ancestors said: wushe nak pa! Transcend your being!" - Maka
    Spiritborn
    Mythic Unique Glaive
    800 Item Power

    1,838 Damage Per Second
    • [1,470 – 2,206] Damage per Hit
    • 1.00 Attacks per Second
  • +200% Damage to Elites

  • +100 All Stats
  • +[0.35] Maximum Life
  • +125% Critical Strike Damage
  • +225}% Overpower Damage
  • Every 5 seconds, you randomly mark a Nearby enemy. Marked enemies are Vulnerable, and your attacks against them are guaranteed to Critically Strike and Overpower.

    Hitting a marked enemy 10 times clears the mark from them.
  • Requires Level 35
    In the days when Ajaw Y'ishich ruled Nahantu, the phoenix constellation's crown fell in burning glory. From it was forged a blade that withered valor, heralding an age of despair.
    Spiritborn
    Unique Gloves
    800 Item Power

    400 Armor
  • +[6.5 – 7.5] to Antivenom
  • +[6.5 – 7.5] to Nourishment
  • +[7.5 – 8.5] to Touch of Death
  • +X% Critical Strike Chance
  • When you would take direct damage, it is instead distributed as Poisoning over the next 10 seconds but increased by [([1 – 1.3]*100-100)|%|].

    Lucky Hit: Direct damage has up to a 25% chance based on your Poisoned Life percentage to infect an enemy with Touch of Death.
  • T'an seized a spear and drove it thrice into his mad brother Tan. Alas, the craftier of the twin gods wove one last cunning snare. In place of blood, the wound wept venom and consumed all in its wake.
    Spiritborn
    Unique Helm
    800 Item Power

    1,000 Armor
  • +[47 – 65] All Stats
  • +[8 – 12.5]% Movement Speed
  • [8 – 10]% Damage Reduction
  • +[7.5 – 8.5] to Velocity
  • According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills.

    Your Skills deal x[10 – 30]% increased damage per Spirit type they have.
  • Only Ebewaka has walked amid a dozen Guardians. In death, they waged war for his spirit, yet none prevailed. Thus, the Guardians shared dominion, granting Ebewaka to roam freely amid all their realms.
    Spiritborn
    Unique Helm
    800 Item Power

    1,000 Armor
  • +[47 – 65] All Stats
  • +[8 – 12.5]% Movement Speed
  • [8 – 10]% Damage Reduction
  • +[7.5 – 8.5] to Velocity
  • While your Spirit Hall choices match:
    Their bonuses are 100% more potent.
    Skills of their Base Spirit gain [20 – 60]% Vigor Cost Reduction.
    Skills of their Base Spirit gain [20 – 60]% Cooldown Reduction.
  • During a Trial of Mists, a small spirit noticed an unclaimed boy. In pity, it spared him. "I will follow you always," vowed the boy. He remained true even after Ah Bulan called the spirit home.
    Spiritborn
    Unique Pants
    800 Item Power

    800 Armor
  • +[[3056.69 – 3291.82]] Maximum Life
  • UNIQUE_Dodge_Gives_Damage
  • [13 – 17.5]% Damage Reduction while Standing Still
  • +[6.5 – 7.5] to Defensive Skills
  • While moving, you gain [10 – 30]% Dodge Chance.

    After standing still for 2 seconds, you become Unstoppable until you move.
  • "To commune with spirits, listen to whispers unseen. Root yourself unto the earth and let its pulse still the mind. Hear the ancient guardians – they rise to aid you." -Ysevete, the First Spiritborn
    Spiritborn
    Unique Quarterstaff
    800 Item Power

    1,838 Damage Per Second
    • [1,337 – 2,005] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • 45% Block Chance

  • +[13 – 17.5]% Chance for [0.13 – 0.175] Skills to Deal Double Damage
  • +[6.5 – 7.5] to Follow Through
  • +[107 – 121] Dexterity
  • +[2 – 3]% Basic Lucky Hit Chance
  • Your Basic Skills deal [25 – 50]% increased damage and always use their 3rd attack.

    Every 3rd cast of a Basic Skill strikes three times.
  • To the silent skies, the hunter Etzlek raised his staff and then smote the numen. "Release her!" came his cries as he desecrated the hallowed ground. On the third strike, the spirit answered...
    Spiritborn
    Unique Quarterstaff
    800 Item Power

    1,838 Damage Per Second
    • [1,337 – 2,005] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • 45% Block Chance

  • +[40 – 50]% Critical Strike Damage
  • +[[6 – 12]] Maximum Resource
  • +[3.5 – 4.5] to Velocity
  • +[13 – 17.5]% Chance for [0.13 – 0.175] Skills to Hit Twice
  • Your Core Skills are now additionally Basic Skills and free to cast, but deal up to 30.000001192093% reduced damage based on their Vigor Cost.

    When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with x[1 – 3]% increased Critical Strike Damage for each point of Vigor spent this way.
  • "Beyond the world disc doth lie the keeper serpent Kepeleke. Ceaseless the serpent grows, and thus must ever consume his own tail, lest the world be overtaken." - Lintel XII
    Spiritborn
    Unique Ring
    800 Item Power

  • +37.5% Poison Resistance
  • +[130] Armor

  • +[[0.575 – 0.8]] Thorns
  • [7 – 9]% Damage Reduction from Poisoned Enemies
  • +[[0.88 – 1.15]*100|1%|] Damage to Poisoned Enemies
  • +[7.5 – 8.5] to Toxic Skin
  • Every time you deal Thorns damage, you gain [1 – 7] Vigor.

    Gain Toxic Skin's Passive Effect.
  • The inner curve of this band is lined with thorns that tear the skin whenever it is unbound.
    Spiritborn
    Unique Ring
    800 Item Power

  • +37.5% Lightning Resistance
  • +37.5% Poison Resistance

  • +X% Critical Strike Chance
  • +X% Movement Speed
  • Lucky Hit: Up to a +[43.25 – 47.25]% Chance to Make Enemies Vulnerable for 2 Seconds
  • +[7.5 – 8.5] to Unrestrained Power
  • A Pestilent Swarm spawns from you every 10 seconds, dealing [3700 * [0.35 – 0.65]] Poison damage per hit.

    Your Pestilent Swarms now orbit around you and generate 1 Vigor per hit.
  • "Within this corpse-bound carapace we writhe. Chaotic winds converge to churn your bones. Our beat and breath a ceaseless war to break. The wretched cyclone black beyond the bounds." - Balazan's Dream
    Spiritborn
    Unique Ring
    800 Item Power

  • +37.5% Lightning Resistance
  • +[130] Armor

  • +[[0.98 – 1.25]*100|1%|] Damage for 4 |4Second:Seconds; After Gaining Resolve
  • +[8 – 12.5]% Lucky Hit Chance while You Have a Barrier
  • [8 – 10]% Maximum Life
  • +[7.5 – 8.5] to Auspicious
  • Casting Evade consumes 1 |4stack:stacks; of Resolve to generate [20 – 40] Vigor.

    Gain Armored Hide's Passive Effect.
  • A gentle whisper glides upon the winds. The words elude the grasp of mortal ken. They weave through the soul like a melody forgotten, and from this arises a name: Adarja, the First-Breather.
    Spiritborn
    Unique Ring
    800 Item Power

  • +37.5% Fire Resistance
  • +[130] Armor

  • X% Dodge Chance
  • +[10 – 11] All Stats per Ferocity or Resolve Stack
  • +[6 – 7] to Perseverance
  • +[6 – 7] to Fueled
  • While you have at least 4 stacks of Ferocity, you gain [1 – 7] Vigor per second.

    Gaining Ferocity also grants Resolve.
  • "In Natsalarwaka, no blood shall mar the earth. Even bitter enemies must forgo their blades before entering the haven. Breaking this accord will invoke Wasipotsu's wrath." - Oral Oaxazi Scripture
    Spiritborn
    Unique Ring
    800 Item Power

  • +37.5% Fire Resistance
  • +37.5% Poison Resistance

  • +X% Movement Speed for 2 |4Second:Seconds; After Killing an Enemy
  • +[0.03 – 0.05] Life On Kill
  • +[10.5 – 15]% Attack Speed
  • +[7.5 – 8.5] to Nourishment
  • Your Maximum Vigor is increased by 50%, and killing an enemy grants you [1 – 7] Vigor.

    While you have Ferocity, your Poisoning effects deal their damage across [(1-(1/(1+0.5))) * 100|%|] of the normal duration.
  • "At midday thundered the first brother, Nyamoyo, lord of predators. Survival is his blessing, hunting is his prayer. Honor him and prowess shall be your reward." - The Nitī Sē, Verse IV
    Spiritborn
    Unique Ring
    800 Item Power

  • +37.5% Fire Resistance
  • +37.5% Lightning Resistance

  • +[107 – 121] Dexterity
  • [8.1 – 8.8]% Cooldown Reduction
  • +[40 – 50]% Critical Strike Damage
  • +[7.5 – 8.5] to Mirage
  • When you Critically Strike, you regain +[20 – 50]% of the Vigor you've spent in the last 2 seconds.

    Gain Counterattack's Passive Effect.
  • "At midnight laughed the second brother, Nebahayomo, spirit of cunning. Trickery is his blessing, suffering is his prayer. Honor him and shrewdness shall be your reward." - The Nitī Sē, Verse V
    Spiritborn
    Legendary /53
    Spiritborn, Offensive, Codex of Power
  • Your Critical Strike Chance with Jaguar Skills is increased against enemies by +1% for each 10% of their missing Life.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • You have a 20% chance to gain 1 Ferocity when you Crowd Control an enemy.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Resource, Codex of Power
  • Lucky Hit: Hitting a Vulnerable enemy has up to a 15% chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 3%.
  • Allowed Item Types: Ring
    Spiritborn, Offensive, Codex of Power
  • Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing 45% Base damage.
  • Unlocked by completing Hierophant Pyre in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Casting a Gorilla Skill increases your Weapon Damage by 10% of your Armor for 3 seconds. Maximum 1500 bonus Weapon Damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Each different Basic Skill you cast increases all your damage by x5% for 10 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Lucky Hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals [1295] Poison damage per hit.

    Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Gain +1% increased Armor and [Affix_Flat_Value_1] Thorns per 0.99999997764826% missing Maximum Life.
  • Unlocked by completing Caves of Kutokue in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Close enemies or those you deal indirect damage to are Slowed by 30% for 3 seconds. You deal 20% increased damage to Slowed enemies.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Moving with a Mobility Skill or Evade spawns Storm Feathers along behind you.

    Storm Feathers now drop from the sky as they are spawned, each dealing [1850] Lightning damage on impact.
  • Unlocked by completing Vile Hive in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Heal for 1% Maximum Life when you Poison a Healthy enemy.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain +10% increased Critical Strike Chance against them.
  • Unlocked by completing Murmuring Spiral in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Maximum Ferocity increased by 1.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing 25% of its Base damage per hit.
  • Unlocked by completing Remnants of Rage in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Quill Volley's feathers explode at their apex and return to where they were cast, both dealing 35% of their normal damage.
  • Unlocked by completing Forge of Malice in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Stinger spawns a Pestilent Swarm at its target location which deals 35% of Stinger's Base damage per hit.

    Pestilent Swarms now last +100% longer and spiral outwards.
  • Unlocked by completing Hallowed Stones in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Payback now echoes forward and additionally deals 40% of your Thorns damage to enemies.
  • Unlocked by completing Iron Cenotaph in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Kills extend the duration of your active Touch of Death swarms by 0.20000000298023 seconds. When a swarm is replaced early it bursts for 100% of the damage it would have done.
  • Unlocked by completing Betrayed Tomb in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • When you Dodge or Block an attack you trigger a 100% Thorns attack against the attacker.
  • Unlocked by completing Razak's Descent in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Enemies who move while Poisoned by you additionally take 50% of your Thorns damage per second.
  • Unlocked by completing Forgotten Remains in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Gain increased Critical Strike Damage equal to x30% of your Block Chance. Blocking doubles this bonus for 10 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Whenever an enemy hits you, your Dodge Chance against that enemy increases by +4%. Successfully Dodging resets this bonus.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Ravager no longer has a duration and instead drains 25 Vigor every second until depleted. Effects which extend Ravager instead generate Vigor.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Mobility, Codex of Power
  • Razor Wings is now also an Incarnate Skill with:
    Passive: You are Unhindered.

    Active: You gain +15% increased Movement Speed per active Razor Wing.
  • Allowed Item Types: Boots, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Casting a Focus Skill recalls all Nearby Storm Feathers, dealing [1850] Lightning damage to enemies along their way.

    If there are no Nearby Storm Feathers, the cast instead spawns 10 randomly around you.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • When you cast the 3rd attack of your Basic Skills you have a 10% chance to unleash Payback.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • Lucky Hit: Up to a +25% chance to create a Mystic Circle for [PowerTag.Spiritborn_RuneArea."Script Formula 5"] seconds.

    Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by x2% per stack while you remain within.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Gain +10.000000149012% Block Chance.
    Blocking an attack from a Close enemy has a 30% chance to cast a free Concussive Stomp at them.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Your Resolve has a 2% chance to not be lost when you are hit for each stack of Ferocity you have.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Losing a stack of Resolve has a 10% chance to Heal you for 5% of your Maximum Life.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles are also deflected back at enemies and deal 25% of Counterattack's Base damage on impact.
  • Unlocked by completing Sleepless Hollow in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • You gain Resolve for each 30 Vigor you gain over 100.
  • Unlocked by completing Feeding Grounds in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Your Blocked Damage Reduction is increased by +10% while you have a Barrier.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Gain +1% Block Chance per Resolve stack.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Lucky Hit: Up to a +25% chance to create a Mystic Circle for [PowerTag.Spiritborn_RuneArea."Script Formula 5"] seconds.

    Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor by +5% while active.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Offensive, Codex of Power
  • When you cast an Incarnate Skill enemies around you become Vulnerable for 5 seconds. Killing a Vulnerable enemy echoes 15% of the killing blow's damage to another Nearby enemy.
  • Unlocked by completing Ularian Sepulcher in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Casting a Non-Basic Mobility Skill grants 1 Resolve and causes your next Concussive Stomp to strike in a circle around you.
  • Unlocked by completing Farai Cliffs in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Defensive, Codex of Power
  • Casting Rushing Claw extends the durations of your active Incarnate Skill effects by 0.25 seconds, up to 2 seconds.
  • Unlocked by completing Putrescent Larder in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Soar casts Vortex at its landing location and deals x25% increased damage.
  • Unlocked by completing Ruined Wild in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Once an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal x20% increased damage to Feared enemies.
  • Unlocked by completing Skatsimi Fane in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Scourge continuously affects enemies around you for 5 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Utility, Codex of Power
  • Lucky Hit: Up to a +25% chance to create a Mystic Circle for [PowerTag.Spiritborn_RuneArea."Script Formula 5"] seconds.

    Casting a Centipede Skill in Mystic Circles empowers them to periodically apply [1665] Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn, Mobility, Codex of Power
  • After you Evade, your next Core Skill dashes to your target and does x15% increased damage.
  • Unlocked by completing Beast Graveyard in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Spiritborn, Mobility, Codex of Power
  • Every second while moving gain +10% Bonus Movement Speed for 1.5 seconds, up to +30%.
  • Unlocked by completing Seething Underpass in OR salvaging a Legendary item with {s3}
    Allowed Item Types: Boots, Amulet [+50%]
    Spiritborn, Mobility, Codex of Power
  • Lucky Hit: Up to a +25% chance to create a Mystic Circle for [PowerTag.Spiritborn_RuneArea."Script Formula 5"] seconds.

    Casting a Eagle Skill in Mystic Circles empowers them to move with you and explode for [1665] Lightning damage when you Evade.
  • Allowed Item Types: Boots, Amulet [+50%]
    Spiritborn, Resource, Codex of Power
  • Lucky Hit: Eagle Skills have up to a 25% chance to spawn a Storm Feather at your target.

    Each Storm Feather you pick up now also reduces your Mobility Skill Cooldowns by 0.5 seconds.
  • Allowed Item Types: Ring
    Spiritborn, Offensive, Codex of Power
  • Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal x15% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Spiritborn, Resource, Codex of Power
  • Your Defensive Skills Cooldown 10% faster while you are moving.
  • Allowed Item Types: Ring
    (PH) of Defense
    Spiritborn, Defensive
  • (PH) Skill has +0.25% random rolled Stat against enemies with 50 static Stat and Keyword.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    (PH) of Movement
    Spiritborn, Mobility
  • (PH) Skill has +0.25% random rolled Stat against enemies with 50 static Stat and Keyword.
  • Allowed Item Types: Boots, Amulet [+50%]
    (PH) of Offense
    Spiritborn, Offensive
  • (PH) Skill has +0.25% random rolled Stat against enemies with 50 static Stat and Keyword.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    (PH) of Resource
    Spiritborn, Resource
  • (PH) Skill has +0.25% random rolled Stat against enemies with 50 static Stat and Keyword.
  • Allowed Item Types: Ring
    (PH) of Utility
    Spiritborn, Utility
  • (PH) Skill has +0.25% random rolled Stat against enemies with 50 static Stat and Keyword.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Spiritborn Skills /24
    Generate Vigor: 11
    Lucky Hit Chance: 28%
    Rush at a target and clobber enemies in front of you, dealing 20% damage.

    Your 3rd attack strikes enemies around you, dealing 28% damage.
    Rank Up:
    Damage 20%
    3rd Hit Damage 28%

    • Enhanced Rock Splitter: Rock Splitter increases your Block Chance by +15% for [5] seconds and when you Block you gain 11 Vigor.
    • Accelerated Rock Splitter: Rock Splitter increases your Thorns by [ToPlayerDmgNum0.2] for [5] seconds and your 3rd attack deals 100% of your Thorns to enemies.
    • Sharp Rock Splitter: Rock Splitter's 3rd attack Knocks enemies Back and grants Resolve per enemy hit.
    Generate Vigor: 9
    Lucky Hit Chance: 22%
    Quickly jab forward with a piercing strike dealing 15% damage.

    Your 3rd attack pierces further, dealing 32.25% damage and reducing your Evade Cooldown by 5 seconds.
    Rank Up:
    Damage 15%
    3rd Hit Damage 32.25%

    • Enhanced Thunderspike: Thunderspike generates 5 additional Vigor if you have moved in the last 2 seconds.
    • Accelerated Thunderspike: When you Evade, you attack with Thunderspike along the way and make enemies Vulnerable for 2 seconds.
    • Sharp Thunderspike: Thunderspike's 3rd attack strikes back again, Pulling in and Knocking Down Distant enemies for 3 seconds.
    Generate Vigor: 8
    Lucky Hit Chance: 20%
    Dive at an enemy and slash into it dealing 18% damage.

    Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 27% damage.
    Rank Up:
    Damage 18%
    3rd Hit Damage 27%

    • Enhanced Thrash: After killing an enemy, your next Thrash generates 10 additional Vigor, up to 10 casts of Thrash.
    • Accelerated Thrash: Thrash continues to unleash its 3rd attack if cast again within 1.5 seconds.
    • Sharp Thrash: Thrash's 3rd attack grants a stack of Ferocity.
    Generate Vigor: 9
    Lucky Hit Chance: 25%
    Dart at and jab an enemy several times, dealing a total of 5% damage and applying 30% Poisoning damage over [6] seconds.

    Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 30% for 3 seconds.
    Rank Up:
    Damage 5%
    Poisoning Damage 30%

    • Enhanced Withering Fist: You gain 1 Vigor per second for every Nearby enemy Poisoned by Withering Fist, up to 10 .
    • Accelerated Withering Fist: Enemies Poisoned by Withering Fist deal 20% less damage.
    • Sharp Withering Fist: Withering Fist's 3rd attack spreads its Poisoning to 3 Nearby unaffected enemies. Hitting a Vulnerable enemy will also spread that effect to all hit.
    Vigor Cost: 30
    Lucky Hit Chance: 25%
    Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 40% damage.
    Rank Up:
    Damage 40%

    • Enhanced Crushing Hand: Crushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 30% of your Maximum Life ([PlayerHealthMax() * 0.3]).
    • Rampant Crushing Hand: Crushing Hand's damage increases by x3% for every stack of Resolve you have, up to x0.03*0*100%.
    • Advantageous Crushing Hand: Enemies hit by both strikes of Crushing Hand are Knocked Down for 2 seconds.
    • (PH) Forest Core Upgrade C:
    • (PH) Forest Spirit: (PH) Activates Forest Core Empowerment
    Vigor Cost: 35
    Lucky Hit Chance: 12%
    Hurl 5 feathers that pierce through enemies, each dealing 26% damage.
    Rank Up:
    Damage 26%

    • Enhanced Quill Volley: Quill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once.
    • Rampant Quill Volley: Quill Volley's feathers fly 50% further and converge on your target with +0.2% additional Critical Strike Chance for each point of Vigor you had on cast.
    • Advantageous Quill Volley: Quill Volley hurls out 3 additional feathers and deals x10% increased damage to each enemy per hit.
    • (PH) Sky Core Upgrade C:
    • (PH) Sky Spirit: (PH) Activates Sky Core Empowerment
    Vigor Cost: 30
    Lucky Hit Chance: 18%
    Conjure claws that rake through enemies in front of you, dealing 30% damage before exploding for an additional 45% damage.
    Rank Up:
    Damage 30%
    Explosion Damage 45%

    • Enhanced Rake: Casting Rake grants a stack of Ferocity.
    • Advantageous Rake: Hitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds.
    • Rampant Rake: Rake's Vigor cost is reduced by [2] per stack of Ferocity you have.
    • (PH) Plains Core Upgrade C:
    • (PH) Plains Spirit: (PH) Activates Plains Core Empowerment
    Vigor Cost: 40
    Lucky Hit Chance: 20%
    Strike a small area, dealing 70% damage to enemies within as well as all surrounding Poisoned enemies.
    Rank Up:
    Damage 70%

    • Enhanced Stinger: Stinger applies 50% of its Base damage as Poisoning over [6] seconds to all enemies hit.
    • Rampant Stinger: Stinger does x40% increased damage if it only hits a single enemy. Instead of echoing to surrounding Poisoned enemies, Stinger now draws from each to hit enemies in the primary area again for an additional 10% of its Base damage, up to 5 times.
    • Advantageous Stinger: If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.1)]). If you are Healthy it makes enemies Vulnerable for 3 seconds.
    Cooldown: 0 seconds
    Lucky Hit Chance: 30%
    Passive: Gain 1 Resolve every 5 seconds.

    Active: Encase yourself, becoming Unstoppable and gaining +100% Block Chance for 3 seconds.
    Rank Up:
    Active Duration 3
    Rank (Ceil((sLevel)/5))* 5:
    Passive Resolve [1 + Ceil((sLevel)/5) * 1]

    • Enhanced Armored Hide: Activating Armored Hide grants you Maximum Resolve and increases your Thorns by [ToPlayerDmgNum1] for the duration.
    • Adaptable Armored Hide: When you Evade through enemies with Armored Hide active, you deal 100% of your Thorns to them and Heal for 5% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.05)]) per hit.
    • Reinforced Armored Hide: While active, Armored Hide increases your Blocked Damage Reduction by +5% for every Nearby enemy, up to +20%.
    Charges: 2
    Charge Cooldown: 10 seconds
    {else}Cooldown: 0 seconds
    Lucky Hit Chance: 20%
    Stomp in front of you, releasing a shockwave that deals 30% damage and Knocks Down enemies for 3 seconds.
    Rank Up:
    Damage 30%
    Knockdown Duration 3

    • Enhanced Concussive Stomp: Concussive Stomp grants a Barrier equal to 10% of your Maximum Life ([PlayerHealthMax() * 0.1]) per enemy hit for 3 seconds, up to 30%.
    • Adaptable Concussive Stomp: When enemies recover from Concussive Stomp, you Dodge their next 3 |4attack:attacks;.
    • Reinforced Concussive Stomp: Concussive Stomp gains an additional Charge and does x600% increased damage to Unstoppable enemies and Bosses.
    • (PH) Forest Control Upgrade C:
    Charges: 3
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: 30%
    Passive: Gain 10% Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks.

    Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds.
    Rank Up:
    Damage 80%
    Rank (Ceil((sLevel)/5))* 5:
    Passive Dodge [0.1 + Ceil((sLevel)/5) * 5|%|]

    • Counterattack Enhancement: Counterattack's Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.
    • Adaptable Counterattack: When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.
    • Reinforced Counterattack: Counterattack passively increases your Critical Strike Damage by x6% for every Close enemy, up to x30%.
    • (PH) Plains Defense Upgrade C:
    Cooldown: 0 seconds
    Lucky Hit Chance: 10%
    Call forth a wave of insects that bite enemies, Fearing and Slowing them by 50% for [3] seconds while applying 100.02% Poisoning damage over [6] seconds.
    Rank Up:
    Poisoning Damage 100.02%

    • Enhanced Scourge: Each time you hit an enemy with Scourge you gain x1% increased damage vs Crowd Controlled enemies for 6 seconds, up to x50%.
    • Adaptable Scourge: Lucky Hit: Hitting an enemy affected by Scourge has up to a 60% chance to Life Steal 35% of the damage done, up to 35% of your Maximum Life ([PlayerHealthMax() * 0.35]).
    • Reinforced Scourge: Casting Scourge grants 60% of your Maximum Vigor over 6 seconds.
    • (PH) Soil Control2 Upgrade C:
    Vigor Cost: All Remaining Vigor
    Cooldown: 0 seconds
    Lucky Hit Chance: 30%
    Smash enemies in front of you, dealing 125% damage.

    When attacked, you have a 35% chance to reduce Payback's active Cooldown by 1 seconds.
    Rank Up:
    Damage 125%

    • Enhanced Payback: Each time an enemy attacks you the damage they take from Payback is increased by x5% for 60 seconds, up to x100%.
    • Invasive Payback: Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 5 seconds. Can only occur once every 15 seconds.
    • Poised Payback: Payback passively grants you Vigor when you take damage. Payback is now also a Core Skill and consumes all available Vigor to increase its damage by x0.5% for each point spent.
    • (PH) Upgrade C:
    Charges: 4
    Charge Cooldown: 0.2 seconds
    Lucky Hit Chance: 22%
    Whirl out a cluster of razor sharp feathers that rebound back, dealing 50% damage each way.

    You can have up to 12 active Razor Wings.
    Rank Up:
    Damage 50%

    • Enhanced Razor Wings: Razor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike or from behind.
    • Poised Razor Wings: Razor Wings has a 10% chance to regain a Charge when hitting an enemy. Double this chance if you have an active Barrier.
    • Invasive Razor Wings: Razor Wings last 300% longer and spiral outwards.
    • (PH) Sky Offense1 Upgrade C:
    Charges: 5
    Charge Cooldown: 5 per 0.15 seconds
    Lucky Hit Chance: 25%
    Slash a short distance through an enemy, striking all enemies along the way twice for a total of 50% total damage.
    Rank Up:
    Damage 50%

    • Enhanced Rushing Claw: Enemies hit by Rushing Claw take x10% increased damage from Rushing Claw, up to x80%.
    • Poised Rushing Claw: When Rushing Claw hits an Elite enemy you gain 10% increased Dodge Chance for 3 seconds.
    • Invasive Rushing Claw: Using Rushing Claw's last Charge will refill 4 Charges by consuming 4 stacks of Ferocity.
    • (PH) Plains Offense Upgrade C:
    Vigor Cost: 0
    {else}Cooldown: 0 seconds
    Lucky Hit Chance: 20%
    Strike an enemy and infect them, dealing 5% damage and applying 299.97% Poisoning damage over [9] seconds.

    When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit.

    You can have up to 3 swarms active at once.
    Rank Up:
    Poisoning Damage 299.97%
    Swarm Damage 10%

    • Enhanced Touch of Death: Touch of Death's infection Heals you for 2% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)]) per second for a total of 18% Maximum Life ([Max(1,PlayerHealthMax() * 0.02*9)]). You Heal any remaining when the swarm hatches.
    • Invasive Touch of Death: Touch of Death's swarm bursts every second, applying 30% of its Base Poisoning damage over [6] seconds to surrounding enemies.
    • Poised Touch of Death: Touch of Death is now also a Core Skill which costs 70 Vigor and has no Cooldown.
    • (PH) Soil Defense Upgrade C:
    Cooldown: 0 seconds
    Lucky Hit Chance: 20%
    Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals 35% damage to them.
    Rank Up:
    Damage 35%

    • Enhanced Vortex: Casting Vortex increases the damage of the next Skill cast by x20%.
    • Replenishing Vortex: Critical Strikes with Vortex reduce its Cooldown by 1 |4second:seconds;.
    • Measured Vortex: While you have an active Barrier, your Vortex does x300% additional damage and Knocks enemies down for 3 seconds.
    • (PH) Sky Control Upgrade C:
    Cooldown: 0 seconds
    Lucky Hit Chance: 25%
    Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing 50% damage.
    Rank Up:
    Damage 50%

    • Enhanced Soar: The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain +50% increased Movement Speed for 3 seconds.
    • Measured Soar: Soar makes you Unstoppable for 4 seconds.
    • Replenishing Soar: Soar's cloud remains around you for 4 seconds after landing and continues to make enemies Vulnerable.
    Cooldown: 0 seconds
    Lucky Hit Chance: 30%
    Passive: Minimum Ferocity increased by +2.

    Active: Unleash a savage roar, causing each of your attacks to trigger an additional 40% damage strike per enemy for 6 seconds.
    Rank Up:
    Damage 40%
    Rank (Ceil((sLevel)/5))* 5:
    Minimum Ferocity [2 + Ceil((sLevel)/5) * 1]

    • Enhanced Ravager: Ravager's duration is extended by [2] seconds per kill while active. This bonus is reduced by 0.25 each kill, to a minimum of 0.25 seconds.
    • Measured Ravager: While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by x30%.
    • Replenishing Ravager: Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional [4.2] times.
    • (PH) Plains Mobility2 Upgrade C:
    Cooldown: 0 seconds
    Lucky Hit Chance: 20%
    Passive: Enemies that attack you are Poisoned for 30% damage over [3] seconds.

    Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 5 seconds.
    Rank Up:
    Poisoning Damage 30%
    Active Duration 5 seconds
    Rank (Ceil((sLevel)/5))* 5:
    Poisoning Duration [3 + Ceil((sLevel)/5) * 2]

    • Enhanced Toxic Skin: While active, Toxic Skin's Poisoning is increased by 100% to 60% over [3] seconds.
    • Replenishing Toxic Skin: Toxic Skin passively increases Thorns damage you deal to Poisoned enemies by x100%.
    • Measured Toxic Skin: While Toxic Skin is active, you deal an additional 15% Poison damage as Critical Strikes to Nearby Vulnerable Poisoned enemies every second.
    • (PH) Soil Offense Upgrade C:
    Cooldown: 0 seconds
    Lucky Hit Chance: 15%
    The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for 80% damage and granting you Barrier for 15% of your Maximum Life ([PlayerHealthMax() * 0.15]) every 1.5333 seconds.
    Rank Up:
    Damage 80%
    Cooldown 0 seconds

    • (PH) Ultimate Gorilla: (PH) Ultimate Gorilla
      When you activate Invoke, the Gorilla protects an area for 6 seconds, continuously smashing surrounding enemies for 80% Physical damage and sending out waves that deal 100% of your Thorns damage. Within the protected area you have 100% Block Chance and Block Damage Reduction.
    • Harmonious Protector: The Protector's strikes deal x300% increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds.
    • :
    Charges: 4
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: 35%
    The Eagle Spirit swoops down and deals 35% damage. After a short delay it blasts off dealing 300% damage.
    Rank Up:
    Landing Damage 35%
    Blast Damage 300%
    Charge Cooldown 0.25 seconds

    • :
    Cooldown: 0 seconds
    Lucky Hit Chance: 15%
    Bound across the battlefield with the Jaguar Spirit, dealing 50% damage upon landing and then rapidly slashing enemies in the area for 200% total damage over 7 strikes.
    Rank Up:
    Landing Damage 50%
    Slashes Damage 200%
    Cooldown 0 seconds

    • (PH) Ultimate Jaguar: (PH) Ultimate Jaguar
      The Jaguar manifests and bounds around the battlefield for 9 seconds, causing 6 massive novae that each deal *100% Fire damage.
    • Harmonious Hunter: The Hunter overfills your Ferocity by 4 stacks and causes you to deal x100% increased damage to Injured enemies for 8 seconds.
    • :
    Cooldown: 0 seconds
    Lucky Hit Chance: 10%
    The Centipede Spirit emerges, blasting enemies in a line for 140% damage and spitting at others for 40% damage. Lasts for 15 seconds.
    Rank Up:
    Blast Damage 140%
    Spit Damage 40%
    Cooldown 0 seconds

    • (PH) Ultimate Centipede: (PH) Ultimate Centipede
      The Centipede emerges and Knocks Down enemies, dealing 15% Poison damage and applying 199.95% Poisoning over 15 seconds. Non-Boss enemies are instantly consumed if their entire remaining Life becomes Poisoned while in the area.
    • Harmonious Devourer: As it emerges, The Devourer launches 10 toxic globs that apply 210% Poisoning damage over [6] seconds wherever they land.
    • :
    Spiritborn Skill Tree /135
    Require Points: 2
    Require Points: 6
    Require Points: 11
    Require Points: 16
    Withering Fist
    Generate Vigor: 9
    Lucky Hit Chance: [25|%|]
    Dart at and jab an enemy several times, dealing a total of 5% damage and applying 30% Poisoning damage over [6] seconds.

    Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by [30|%|] for 3 seconds.
    Ranks: 5
    Vortex
    Cooldown: 0 seconds
    Lucky Hit Chance: 20%
    Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals 35% damage to them.
    Ranks: 5
    Crushing Hand
    Vigor Cost: 30
    Lucky Hit Chance: 25%
    Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 40% damage.
    Ranks: 5
    Scourge
    Cooldown: 0 seconds
    Lucky Hit Chance: 10%
    Call forth a wave of insects that bite enemies, Fearing and Slowing them by [50|%|] for [3] seconds while applying 100.02% Poisoning damage over [6] seconds.
    Ranks: 5
    Payback
    Vigor Cost: All Remaining Vigor
    Cooldown: 0 seconds
    Lucky Hit Chance: 30%
    Smash enemies in front of you, dealing 125% damage.

    When attacked, you have a [35|%|] chance to reduce Payback's active Cooldown by [1|1|] seconds.
    Ranks: 5
    Thrash
    Generate Vigor: 8
    Lucky Hit Chance: 20%
    Dive at an enemy and slash into it dealing 18% damage.

    Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 27% damage.
    Ranks: 5
    Rock Splitter
    Generate Vigor: 11
    Lucky Hit Chance: 28%
    Rush at a target and clobber enemies in front of you, dealing 20% damage.

    Your 3rd attack strikes enemies around you, dealing 28% damage.
    Ranks: 5
    Thunderspike
    Generate Vigor: 9
    Lucky Hit Chance: 22%
    Quickly jab forward with a piercing strike dealing 15% damage.

    Your 3rd attack pierces further, dealing 32.25% damage and reducing your Evade Cooldown by 5 seconds.
    Ranks: 5
    Rake
    Vigor Cost: 30
    Lucky Hit Chance: 18%
    Conjure claws that rake through enemies in front of you, dealing 30% damage before exploding for an additional 45% damage.
    Ranks: 5
    Quill Volley
    Vigor Cost: 35
    Lucky Hit Chance: 12%
    Hurl 5 feathers that pierce through enemies, each dealing 26% damage.
    Ranks: 5
    Toxic Skin
    Cooldown: 0 seconds
    Lucky Hit Chance: [20|%|]
    Passive: Enemies that attack you are Poisoned for 30% damage over [3] seconds.

    Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for [5|1|] seconds.
    Ranks: 5
    Rushing Claw
    Charges: 5
    Charge Cooldown: 5 per 0.15 seconds
    Lucky Hit Chance: 25%
    Slash a short distance through an enemy, striking all enemies along the way twice for a total of 50% total damage.
    Ranks: 5
    Armored Hide
    Cooldown: 0 seconds
    Lucky Hit Chance: 30%
    Passive: Gain 1 Resolve every [5|1|] seconds.

    Active: Encase yourself, becoming Unstoppable and gaining [100|%+|] Block Chance for 3 seconds.
    Ranks: 5
    Soar
    Cooldown: 0 seconds
    Lucky Hit Chance: 25%
    Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing 50% damage.
    Ranks: 5
    Ravager
    Cooldown: 0 seconds
    Lucky Hit Chance: 30%
    Passive: Minimum Ferocity increased by [2|+|].

    Active: Unleash a savage roar, causing each of your attacks to trigger an additional 40% damage strike per enemy for 6 seconds.
    Ranks: 5
    Concussive Stomp
    Charges: 2
    Charge Cooldown: 10 seconds
    {else}Cooldown: 0 seconds
    Lucky Hit Chance: 20%
    Stomp in front of you, releasing a shockwave that deals 30% damage and Knocks Down enemies for 3 seconds.
    Ranks: 5
    Counterattack
    Charges: 3
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: 30%
    Passive: Gain [10|%|] Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks.

    Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds.
    Ranks: 5
    Require Points: 23
    Stinger
    Vigor Cost: 40
    Lucky Hit Chance: [20|%|]
    Strike a small area, dealing 70% damage to enemies within as well as all surrounding Poisoned enemies.
    Ranks: 5
    Require Points: 33
    Vital Strikes
    You deal [45|%x|] increased damage to Vulnerable enemies.

    After making an enemy Vulnerable, your next Direct damage dealt to them:
    Heals you for [2|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)])
    Generates [5] Vigor
    Removes the Vulnerable effect
    Ranks: 1
    Adaptive Stances
    The Base Spirit of a Skill cast grants:
    Eagle: [30|%+|] Movement Speed
    Gorilla: [30|%|] Damage Reduction
    Jaguar: [30|%+|] Attack Speed
    Centipede: [3|%|] Life per Second

    Casting a Skill of a different Base Spirit:
    Swaps to the new bonus
    Increases Core Stats by [50|%+|] for 5 seconds
    Ranks: 1
    Prodigy's Tempo
    Every 3rd consecutive cast of the same Basic Skill increases all purchased Skills' Ranks by 2 for 5 seconds.

    Every 3rd consecutive cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by [10|%|], increased by [2|%|] for each of their Skill Ranks.
    Ranks: 1
    Noxious Resonance
    Your Critical Strikes cause your Poisoning on an enemy to burst, dealing [100|%|] of the total Poisoning instantly to them and [20|%|] of it to surrounding enemies before removing the Poisoning effect from the primary target.

    Damage increased by [30|x%|] of your Critical Strike Damage bonus.

    Current Damage Bonus: [0 * 100|%x|]
    Ranks: 1
    Counterattack
    Charges: 3
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: 30%
    Passive: Gain [10|%|] Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks.

    Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds.
    Reinforced Counterattack
    Counterattack passively increases your Critical Strike Damage by [6|%x|] for every Close enemy, up to [30|%x|].
    Adaptable Counterattack
    When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.
    Concussive Stomp
    Charges: 2
    Charge Cooldown: 10 seconds
    {else}Cooldown: 0 seconds
    Lucky Hit Chance: 20%
    Stomp in front of you, releasing a shockwave that deals 30% damage and Knocks Down enemies for 3 seconds.
    Reinforced Concussive Stomp
    Concussive Stomp gains an additional Charge and does [600|%x|] increased damage to Unstoppable enemies and Bosses.
    Adaptable Concussive Stomp
    When enemies recover from Concussive Stomp, you Dodge their next 3 |4attack:attacks;.
    Scourge
    Cooldown: 0 seconds
    Lucky Hit Chance: 10%
    Call forth a wave of insects that bite enemies, Fearing and Slowing them by [50|%|] for [3] seconds while applying 100.02% Poisoning damage over [6] seconds.
    Reinforced Scourge
    Casting Scourge grants [60|%|] of your Maximum Vigor over 6 seconds.
    Adaptable Scourge
    Lucky Hit: Hitting an enemy affected by Scourge has up to a [60|%|] chance to Life Steal [35|%|] of the damage done, up to [35|%|] of your Maximum Life ([PlayerHealthMax() * 0.35]).
    Armored Hide
    Cooldown: 0 seconds
    Lucky Hit Chance: 30%
    Passive: Gain 1 Resolve every [5|1|] seconds.

    Active: Encase yourself, becoming Unstoppable and gaining [100|%+|] Block Chance for 3 seconds.
    Reinforced Armored Hide
    While active, Armored Hide increases your Blocked Damage Reduction by [5|%+|] for every Nearby enemy, up to [20|%+|].
    Adaptable Armored Hide
    When you Evade through enemies with Armored Hide active, you deal [100|%|] of your Thorns to them and Heal for [5|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.05)]) per hit.
    Ravager
    Cooldown: 0 seconds
    Lucky Hit Chance: 30%
    Passive: Minimum Ferocity increased by [2|+|].

    Active: Unleash a savage roar, causing each of your attacks to trigger an additional 40% damage strike per enemy for 6 seconds.
    Measured Ravager
    While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by [30|%x|].
    Replenishing Ravager
    Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional [4.2] times.
    Soar
    Cooldown: 0 seconds
    Lucky Hit Chance: 25%
    Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing 50% damage.
    Measured Soar
    Soar makes you Unstoppable for 4 seconds.
    Replenishing Soar
    Soar's cloud remains around you for 4 seconds after landing and continues to make enemies Vulnerable.
    Vortex
    Cooldown: 0 seconds
    Lucky Hit Chance: 20%
    Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals 35% damage to them.
    Replenishing Vortex
    Critical Strikes with Vortex reduce its Cooldown by 1 |4second:seconds;.
    Measured Vortex
    While you have an active Barrier, your Vortex does [300|%x|] additional damage and Knocks enemies down for 3 seconds.
    Rushing Claw
    Charges: 5
    Charge Cooldown: 5 per 0.15 seconds
    Lucky Hit Chance: 25%
    Slash a short distance through an enemy, striking all enemies along the way twice for a total of 50% total damage.
    Poised Rushing Claw
    When Rushing Claw hits an Elite enemy you gain [10|%|] increased Dodge Chance for 3 seconds.
    Invasive Rushing Claw
    Using Rushing Claw's last Charge will refill 4 Charges by consuming 4 stacks of Ferocity.
    Toxic Skin
    Cooldown: 0 seconds
    Lucky Hit Chance: [20|%|]
    Passive: Enemies that attack you are Poisoned for 30% damage over [3] seconds.

    Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for [5|1|] seconds.
    Replenishing Toxic Skin
    Toxic Skin passively increases Thorns damage you deal to Poisoned enemies by [100|%x|].
    Measured Toxic Skin
    While Toxic Skin is active, you deal an additional 15% Poison damage as Critical Strikes to Nearby Vulnerable Poisoned enemies every second.
    Payback
    Vigor Cost: All Remaining Vigor
    Cooldown: 0 seconds
    Lucky Hit Chance: 30%
    Smash enemies in front of you, dealing 125% damage.

    When attacked, you have a [35|%|] chance to reduce Payback's active Cooldown by [1|1|] seconds.
    Invasive Payback
    Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 5 seconds. Can only occur once every 15 seconds.
    Poised Payback
    Payback passively grants you Vigor when you take damage. Payback is now also a Core Skill and consumes all available Vigor to increase its damage by [0.5|1%x|] for each point spent.
    Rampant Stinger
    Stinger does [40|x%|] increased damage if it only hits a single enemy. Instead of echoing to surrounding Poisoned enemies, Stinger now draws from each to hit enemies in the primary area again for an additional [10|%|] of its Base damage, up to 5 times.
    Advantageous Stinger
    If Stinger strikes a Vulnerable enemy it Heals you for [10|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.1)]). If you are Healthy it makes enemies Vulnerable for 3 seconds.
    Enhanced Stinger
    Stinger applies [50|%|] of its Base damage as Poisoning over [6] seconds to all enemies hit.
    Rampant Crushing Hand
    Crushing Hand's damage increases by [3|x%|] for every stack of Resolve you have, up to [0.03*0*100|x%|].
    Advantageous Crushing Hand
    Enemies hit by both strikes of Crushing Hand are Knocked Down for 2 seconds.
    Crushing Hand
    Vigor Cost: 30
    Lucky Hit Chance: 25%
    Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 40% damage.
    Rampant Quill Volley
    Quill Volley's feathers fly [50|%|] further and converge on your target with [0.2|%2+|] additional Critical Strike Chance for each point of Vigor you had on cast.
    Advantageous Quill Volley
    Quill Volley hurls out 3 additional feathers and deals [10|x%|] increased damage to each enemy per hit.
    Quill Volley
    Vigor Cost: 35
    Lucky Hit Chance: 12%
    Hurl 5 feathers that pierce through enemies, each dealing 26% damage.
    Advantageous Rake
    Hitting at least one enemy with Rake reduces your longest active Cooldown by [0.5|1|] seconds.
    Rampant Rake
    Rake's Vigor cost is reduced by [2] per stack of Ferocity you have.
    Rake
    Vigor Cost: 30
    Lucky Hit Chance: 18%
    Conjure claws that rake through enemies in front of you, dealing 30% damage before exploding for an additional 45% damage.
    Rock Splitter
    Generate Vigor: 11
    Lucky Hit Chance: 28%
    Rush at a target and clobber enemies in front of you, dealing 20% damage.

    Your 3rd attack strikes enemies around you, dealing 28% damage.
    Sharp Rock Splitter
    Rock Splitter's 3rd attack Knocks enemies Back and grants Resolve per enemy hit.
    Accelerated Rock Splitter
    Rock Splitter increases your Thorns by [ToPlayerDmgNum0.2] for [5] seconds and your 3rd attack deals [100|%|] of your Thorns to enemies.
    Thunderspike
    Generate Vigor: 9
    Lucky Hit Chance: 22%
    Quickly jab forward with a piercing strike dealing 15% damage.

    Your 3rd attack pierces further, dealing 32.25% damage and reducing your Evade Cooldown by 5 seconds.
    Accelerated Thunderspike
    When you Evade, you attack with Thunderspike along the way and make enemies Vulnerable for 2 seconds.
    Sharp Thunderspike
    Thunderspike's 3rd attack strikes back again, Pulling in and Knocking Down Distant enemies for [3|1|] seconds.
    Sharp Thrash
    Thrash's 3rd attack grants a stack of Ferocity.
    Accelerated Thrash
    Thrash continues to unleash its 3rd attack if cast again within [1.5|1|] seconds.
    Thrash
    Generate Vigor: 8
    Lucky Hit Chance: 20%
    Dive at an enemy and slash into it dealing 18% damage.

    Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 27% damage.
    Accelerated Withering Fist
    Enemies Poisoned by Withering Fist deal [20|%|] less damage.
    Sharp Withering Fist
    Withering Fist's 3rd attack spreads its Poisoning to 3 Nearby unaffected enemies. Hitting a Vulnerable enemy will also spread that effect to all hit.
    Withering Fist
    Generate Vigor: 9
    Lucky Hit Chance: [25|%|]
    Dart at and jab an enemy several times, dealing a total of 5% damage and applying 30% Poisoning damage over [6] seconds.

    Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by [30|%|] for 3 seconds.
    Poised Touch of Death
    Touch of Death is now also a Core Skill which costs 70 Vigor and has no Cooldown.
    Invasive Touch of Death
    Touch of Death's swarm bursts every second, applying [30|%|] of its Base Poisoning damage over [6] seconds to surrounding enemies.
    Touch of Death
    Vigor Cost: 0
    {else}Cooldown: 0 seconds
    Lucky Hit Chance: [20|%|]
    Strike an enemy and infect them, dealing 5% damage and applying 299.97% Poisoning damage over [9] seconds.

    When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit.

    You can have up to 3 swarms active at once.
    Touch of Death
    Vigor Cost: 0
    {else}Cooldown: 0 seconds
    Lucky Hit Chance: [20|%|]
    Strike an enemy and infect them, dealing 5% damage and applying 299.97% Poisoning damage over [9] seconds.

    When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit.

    You can have up to 3 swarms active at once.
    Ranks: 5
    Harmonious Protector
    The Protector's strikes deal [300|%x|] increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by [30|%|] for 6 seconds.
    Exalted Protector
    The Protector's area persists for an additional 6 seconds. While in the area you are Unstoppable and any enemies or Small Missiles inside are Slowed by [80|%|].
    Harmonious Devourer
    As it emerges, The Devourer launches 10 toxic globs that apply 210% Poisoning damage over [6] seconds wherever they land.
    Exalted Devourer
    While The Devourer is active, if a Non-Boss enemy's remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 30% damage per hit to enemies it passes through.
    Exalted Hunter
    Killing an enemy while The Hunter is present has a [40|%|] chance to instantly reset its Cooldown. This chance is halved after each consecutive reset.
    Harmonious Hunter
    The Hunter overfills your Ferocity by 4 stacks and causes you to deal [100|%x|] increased damage to Injured enemies for 8 seconds.
    Exalted Seeker
    The Seeker constantly makes all Nearby enemies Vulnerable while active.
    Harmonious Seeker
    The Seeker's first hit Knocks enemies Down for [4] seconds and the second hit is a guaranteed Critical Strike.
    The Devourer
    Cooldown: 0 seconds
    Lucky Hit Chance: 10%
    The Centipede Spirit emerges, blasting enemies in a line for 140% damage and spitting at others for 40% damage. Lasts for 15 seconds.
    Ranks: 5
    The Seeker
    Charges: 4
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: 35%
    The Eagle Spirit swoops down and deals 35% damage. After a short delay it blasts off dealing 300% damage.
    Ranks: 5
    The Hunter
    Cooldown: 0 seconds
    Lucky Hit Chance: 15%
    Bound across the battlefield with the Jaguar Spirit, dealing 50% damage upon landing and then rapidly slashing enemies in the area for 200% total damage over 7 strikes.
    Ranks: 5
    The Protector
    Cooldown: 0 seconds
    Lucky Hit Chance: 15%
    The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for 80% damage and granting you Barrier for [15|%|] of your Maximum Life ([PlayerHealthMax() * 0.15]) every [1.5333|1|] seconds.
    Ranks: 5
    Vigorous
    Casting a Core Skill increases all Vigor Generation by [5|%x|] for 3 seconds.
    Ranks: 3
    Dominant
    Gorilla Skills deal [5|%x|] increased damage to Knocked Down enemies and their first hits have a [5|%|] chance to Execute Non-Bosses.
    Ranks: 3
    Endurance
    Casting a Defensive Skill grants 5 Vigor.
    Ranks: 3
    Acceleration
    Gain [1|+|] additional Evade |4Charge:Charges;. After you Evade your next Eagle Skill deals [10|%x|] increased damage.
    Ranks: 3
    Auspicious
    You accumulate [10/10|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.1/10)]) as Barrier every second, up to [10|%|] ([Max(1,PlayerHealthMax() * 0.1)]).

    Taking damage prevents additional accumulation for [5] seconds.
    Ranks: 3
    Patient Guard
    You gain [10|%+|] Block Chance.

    After standing still for [0.5|1|] seconds, you gain [3|%+|] Blocked Damage Reduction until you move.
    Ranks: 3
    Perseverance
    Gain [0.5|%1|] additional Damage Reduction per stack of Resolve.
    Ranks: 3
    Diminishment
    Vulnerable enemies deal [5|%|] less damage to you.
    Ranks: 3
    Resilient
    Casting a Gorilla Skill grants [5|%x|] increased Maximum Life for 10 seconds.
    Ranks: 3
    Bastion
    Gain ToPlayerDmgNum0.1 Thorns. While you have a Barrier your Thorns are increased by [20|%x|].
    Ranks: 3
    Furnace
    Jaguar Skills deal [0.5|%x1|] increased Critical Strike Damage per stack of Ferocity.
    Ranks: 3
    Follow Through
    Your Basic Skills deal [2|%x|] increased damage, doubled to [4|%x|] for 3rd casts.
    Ranks: 3
    Apex
    You deal [3|%x|] increased Vulnerable damage. Double this bonus vs Elite enemies.
    Ranks: 3
    Potent
    Hitting enemies with Jaguar Skills increases the damage they take from you by [0.1|1%x|], up to [10|%x|].
    Ranks: 3
    Fueled
    Gain increased Life On Kill equal to [5|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.05)]) while you have at least 4 stacks of Ferocity.
    Ranks: 3
    Antivenom
    You gain [15|%+|] increased Poison Resistance and your Maximum Poison Resistance is increased by [3|%+|].
    Ranks: 3
    Ravenous
    Your Centipede Skills deal [2.5|%1x|] increased damage. Double this bonus vs Healthy enemies.
    Ranks: 3
    Nourishment
    Your Healing is increased by [20|%+|]. Whenever you Heal, your Poisoning Damage is increased by [3|%x|] for 3 seconds.
    Ranks: 3
    Oppressive
    Your Centipede Skills deal [4|%x|] increased damage to Crowd Controlled enemies and gain [30|%+|] increased Crowd Control Durations.
    Ranks: 3
    Mirage
    Gain [20|%+|] increased Dodge Chance during Evade. Whenever you Dodge, you gain [5|%+|] Critical Strike Chance for 3 seconds.
    Ranks: 3
    Velocity
    If you've dealt damage within the last [5] seconds and are moving, you generate 1 Vigor per second.
    Ranks: 3
    Brilliance
    Your Eagle Skill damage is increased by [3|%1x|] of your Movement Speed.

    Current Bonus: [0 * 100|%1x|]
    Ranks: 3
    Unrestrained Power
    You deal [4|%x|] increased damage while Unhindered or Unstoppable.
    Ranks: 3
    Swift
    Your Mobility Skill Cooldowns are reduced up to [1] seconds based on how far you travel with them.
    Ranks: 3
    Poised Razor Wings
    Razor Wings has a [10|%|] chance to regain a Charge when hitting an enemy. Double this chance if you have an active Barrier.
    Invasive Razor Wings
    Razor Wings last [300|%|] longer and spiral outwards.
    Razor Wings
    Charges: 4
    Charge Cooldown: 0.2 seconds
    Lucky Hit Chance: [22|%|]
    Whirl out a cluster of razor sharp feathers that rebound back, dealing 50% damage each way.

    You can have up to 12 active Razor Wings.
    Razor Wings
    Charges: 4
    Charge Cooldown: 0.2 seconds
    Lucky Hit Chance: [22|%|]
    Whirl out a cluster of razor sharp feathers that rebound back, dealing 50% damage each way.

    You can have up to 12 active Razor Wings.
    Ranks: 5
    Sustenance
    Hitting enemies with Ultimate Skills Heals you for [2|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)]).
    Ranks: 3
    Initiative
    Casting an Ultimate Skill makes you Unstoppable for 2 seconds.
    Ranks: 3
    Resolution
    Casting an Ultimate Skill grants [5|x%|] increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy.
    Ranks: 3
    Spiritual Attunement
    Your maximum Vigor is increased by 10 while you have an Ultimate Skill equipped.
    Ranks: 3
    Intricacy
    Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you cast prior is reset and can be cast for free up to 1 times in the next 5 seconds.
    Ranks: 3
    Supremacy
    Any enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by [1|x%|], up to [10|x%|]. When an Ultimate Skill ends, you gain [5] stacks of Supremacy, but you begin to lose one stack every second.
    Ranks: 3
    Vehemence
    Your Potency Skills deal [10|%x|] increased damage, but have [5|%|] increased Cooldowns.
    Ranks: 3
    Balanced Exertion
    Your Core Skills cost [3|x%|] more Vigor, but deal [5|%x|] increased damage.
    Ranks: 3
    Focal Point
    Gain a bonus based on the weapon type you wield. Casting a Focus Skill doubles this bonus for 5 seconds:
    Glaive: [5|%+|] Bonus Lucky Hit Chance
    Quarterstaff: [3|+%|] Blocked Damage Reduction
    Polearm: [10|%+|] Lucky Hit Chance to make enemies Vulnerable
    Ranks: 3
    Paragon /95
    Legendary Node
    In-Fighter

    When you Dodge or Block an attack you gain +2% increased Attack Speed and x1% increased Damage for [5] seconds, stacking up to [9] times.
    Glyph Socket: 25 Strength, 15 Intelligence, 10 Willpower, 60 Dexterity
    Legendary Node
    Spiney Skin

    When you use a Cooldown you gain 20% Thorns for [5] seconds.
    Glyph Socket: 20 Strength, 20 Intelligence, 15 Willpower, 60 Dexterity
    Legendary Node
    Viscous Shield

    You do x1% increased damage for each 3% of your Maximum Life you have as a Barrier.
    Glyph Socket: 15 Strength, 20 Intelligence, 5 Willpower, 40 Dexterity
    Legendary Node
    Bitter Medicine

    When you Heal for 100% of your Maximum Life, deal 0*100% damage to Close enemies. This damage is increased by your Healing Received bonus.

    Current Bonus: x0*100%
    Glyph Socket: 15 Strength, 25 Intelligence, 5 Willpower, 55 Dexterity
    Legendary Node
    Revealing

    Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x30% increased damage to Crowd Controlled enemies.
    Glyph Socket: 25 Strength, 15 Intelligence, 5 Willpower, 55 Dexterity
    Legendary Node
    Drive

    After moving [10] meters, you deal x3% increased damage for [10] seconds. This can stack up to [10] times.
    Glyph Socket: 15 Strength, 25 Intelligence, 10 Willpower, 50 Dexterity
    Legendary Node
    Convergence

    You deal bonus damage equal to x20% of your 2 highest bonuses to damage types combined, up to 30% total.
    Glyph Socket: 30 Strength, 10 Intelligence, 5 Willpower, 55 Dexterity
    Legendary Node
    Sapping

    When you cast [3] Gorilla, Jaguar, Eagle, or Centipede Skills with the same Spirit in a row, restore 15% of your Vigor and deal x30% increased damage for [5] seconds.
    Glyph Socket: 15 Strength, 30 Intelligence, 5 Willpower, 40 Dexterity
    Rare Node
    Skillful

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Spiritual

  • +0.3*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[30] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [630 + (455 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Rare Node
    Prime

  • +0.2*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Rare Node
    Rampage

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Master

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Training

  • 0.04*100% Maximum Life
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Primal Rage

  • 0.05*100% Block Chance
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.05*100% Block Chance if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Mosquito

  • [0.02 * 100|1%|] Dodge Chance
  • +[30] Armor
  • Bonus: Another [0.02 * 100|1%|] Dodge Chance if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Intelligence
  • Rare Node
    Incombustible

  • +0.1*100% Fire Resistance
  • +0.02*100% Maximum Fire Resistance
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Vigilant

  • 0.02*100% Cooldown Reduction
  • 0.04*100% Maximum Life
  • Bonus: Another 0.02*100% Cooldown Reduction if requirements met:
  • [190 + (70 * EquipIndex)] Strength
  • [185 + (70 * EquipIndex)] Intelligence
  • Rare Node
    Decay

  • 0.04*100% Maximum Life
  • +[1.5] Thorns
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Bristles

  • +[1.5] Thorns
  • +10 Dexterity
  • Bonus: Another +[1.5] Thorns if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Prophetic

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Defiance

  • +[30] Armor
  • +0.03*100% Resistance to All Elements
  • Bonus: Another +[30] Armor if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Rare Node
    Stoic

  • +0.03*100% Resistance to All Elements
  • +[1.5] Thorns
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Primal Ward

  • +0.06*100% Barrier Generation
  • +0.3*100% Critical Strike Damage
  • Bonus: Another +0.06*100% Barrier Generation if requirements met:
  • [630 + (455 * EquipIndex)] Dexterity
  • Rare Node
    Slayer

  • +[30] Armor
  • 0.04*100% Maximum Life
  • Bonus: Another +[30] Armor if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Bonus: Another +[30] Armor if requirements met:
  • [190 + (70 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Willpower
  • Bonus: Another +[30] Armor if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Bonus: Another +[30] Armor if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Rare Node
    Raptor

  • +0.3*100% Critical Strike Damage
  • +10 Dexterity
  • Bonus: Another +0.3*100% Critical Strike Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Fearless

  • +0.2*100% Damage while You Have a Barrier
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage while You Have a Barrier if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Bristle

  • 0.06*100% Damage Reduction while You Have a Barrier
  • +0.25*100% Vulnerable Damage
  • Bonus: Another 0.06*100% Damage Reduction while You Have a Barrier if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Rare Node
    Sentinel

  • +0.05*100% Lucky Hit Chance
  • +0.1*100% Lightning Resistance
  • Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:
  • [630 + (455 * EquipIndex)] Dexterity
  • Rare Node
    Gifted

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Ambush

  • +0.24*100% Damage to Close Enemies
  • +10 Dexterity
  • Bonus: Another +0.24*100% Damage to Close Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • +0.02*100% Maximum Poison Resistance
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Restorative

  • 0.04*100% Maximum Life
  • +0.06*100% Healing Received
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Natural Vitality

  • +0.06*100% Healing Received
  • +0.1*100% Fire Resistance
  • Bonus: Another +0.06*100% Healing Received if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Rare Node
    Flash Fire

  • +[0.025 * 100|1%|] Attack Speed
  • +0.2*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Rare Node
    Haven

  • 0.04*100% Maximum Life
  • +[30] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Patience

  • +[30] Armor
  • +[0.02 * 100|1%|] Dodge Chance
  • Bonus: Another +[30] Armor if requirements met:
  • [190 + (70 * EquipIndex)] Strength
  • [185 + (70 * EquipIndex)] Intelligence
  • Rare Node
    Grounded

  • +[0.025 * 100|1%|] Attack Speed
  • +0.1*100% Poison Resistance
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Rare Node
    Artifice

  • +0.25*100% Vulnerable Damage
  • +10 Dexterity
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Venom Weaver

  • +0.35*100% Damage to Crowd Controlled Enemies
  • +10 Dexterity
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Nature's Dance

  • +[0.02 * 100|1%|] Dodge Chance
  • +0.05*100% Lucky Hit Chance
  • Bonus: Another +[0.02 * 100|1%|] Dodge Chance if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Intelligence
  • Rare Node
    Piercing Gale

  • +0.035*100% Movement Speed
  • +0.02*100% Critical Strike Chance
  • Bonus: Another +0.035*100% Movement Speed if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Strength
  • Rare Node
    Zephyr

  • 0.08*100% Damage Reduction while Moving
  • 0.04*100% Maximum Life
  • Bonus: Another 0.08*100% Damage Reduction while Moving if requirements met:
  • [630 + (455 * EquipIndex)] Dexterity
  • Rare Node
    Tolerance

  • +0.25*100% Vulnerable Damage
  • +10 Dexterity
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Peerless

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Elementalist

  • +[0.2 * 100|1%|] Non-Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [630 + (455 * EquipIndex)] Intelligence
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Ruinous

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[30] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Spearhead

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Skillful

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Concentrated

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Eager Prey

  • +[4] Maximum Resource
  • +10 Dexterity
  • Bonus: Another +[4] Maximum Resource if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Sprightful

  • +[0.025 * 100|1%|] Attack Speed
  • +[0.02 * 100|1%|] Dodge Chance
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Opportunist

  • 0.04*100% Resource Generation
  • +[8] Maximum Resource
  • Bonus: Another 0.04*100% Resource Generation if requirements met:
  • [190 + (70 * EquipIndex)] Strength
  • [185 + (70 * EquipIndex)] Intelligence
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +0.02*100% Damage
  • Magic Node
  • +0.03*100% Damage to Elites
  • Magic Node
  • +7 Strength
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +[7.5] Armor
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • 0.01*100% Block Chance
  • Magic Node
  • [0.005 * 100|1%|] Dodge Chance
  • Magic Node
  • +0.025*100% Fire Resistance
  • Magic Node
  • +0.005*100% Maximum Fire Resistance
  • Magic Node
  • 0.005*100% Cooldown Reduction
  • Magic Node
  • +[0.15] Thorns
  • Magic Node
  • +0.015*100% Barrier Generation
  • Magic Node
  • +0.03*100% Critical Strike Damage
  • Magic Node
  • +0.02*100% Damage while You Have a Barrier
  • Magic Node
  • 0.015*100% Damage Reduction while You Have a Barrier
  • Magic Node
  • +0.025*100% Vulnerable Damage
  • Magic Node
  • +0.025*100% Lightning Resistance
  • Magic Node
  • +0.024*100% Damage to Close Enemies
  • Magic Node
  • +0.025*100% Poison Resistance
  • Magic Node
  • +0.005*100% Maximum Poison Resistance
  • Magic Node
  • +0.015*100% Healing Received
  • Magic Node
  • +[0.005 * 100|1%|] Attack Speed
  • Magic Node
  • +0.005*100% Lucky Hit Chance
  • Magic Node
  • +0.035*100% Damage to Crowd Controlled Enemies
  • Magic Node
  • +0.01*100% Critical Strike Chance
  • Magic Node
  • +0.035*100% Movement Speed
  • Magic Node
  • 0.02*100% Damage Reduction while Moving
  • Magic Node
  • +[0.02 * 100|1%|] Non-Physical Damage
  • Magic Node
  • +[0.8] Maximum Resource
  • Magic Node
  • 0.01*100% Resource Generation
  • Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
    Glyph Socket

    Normal Node
    Paragon Starting Node

    Start Paragon /17
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +0.02*100% Damage
  • Magic Node
  • +0.03*100% Damage to Elites
  • Magic Node
  • +7 Strength
  • Rare Node
    Skillful

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Spiritual

  • +0.3*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Normal Node
    Glyph Socket

    Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +[7.5] Armor
  • Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[30] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [630 + (455 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Rare Node
    Prime

  • +0.2*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Normal Node
    Paragon Starting Node

    In-Fighter Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Magic Node
  • +7 Strength
  • Magic Node
  • +0.02*100% Damage
  • Rare Node
    Rampage

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Normal Node
  • +5 Willpower
  • Magic Node
  • +7 Intelligence
  • Normal Node
    Glyph Socket

    Rare Node
    Master

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • 0.01*100% Maximum Life
  • Rare Node
    Training

  • 0.04*100% Maximum Life
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Magic Node
  • 0.01*100% Block Chance
  • Rare Node
    Primal Rage

  • 0.05*100% Block Chance
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.05*100% Block Chance if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Magic Node
  • [0.005 * 100|1%|] Dodge Chance
  • Magic Node
  • +[7.5] Armor
  • Legendary Node
    In-Fighter

    When you Dodge or Block an attack you gain +2% increased Attack Speed and x1% increased Damage for [5] seconds, stacking up to [9] times.
    Glyph Socket: 25 Strength, 15 Intelligence, 10 Willpower, 60 Dexterity
    Rare Node
    Mosquito

  • [0.02 * 100|1%|] Dodge Chance
  • +[30] Armor
  • Bonus: Another [0.02 * 100|1%|] Dodge Chance if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Intelligence
  • Magic Node
  • +0.025*100% Fire Resistance
  • Magic Node
  • +0.005*100% Maximum Fire Resistance
  • Rare Node
    Incombustible

  • +0.1*100% Fire Resistance
  • +0.02*100% Maximum Fire Resistance
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Spiney Skin Paragon /21
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • 0.005*100% Cooldown Reduction
  • Rare Node
    Vigilant

  • 0.02*100% Cooldown Reduction
  • 0.04*100% Maximum Life
  • Bonus: Another 0.02*100% Cooldown Reduction if requirements met:
  • [190 + (70 * EquipIndex)] Strength
  • [185 + (70 * EquipIndex)] Intelligence
  • Rare Node
    Decay

  • 0.04*100% Maximum Life
  • +[1.5] Thorns
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • +[0.15] Thorns
  • Magic Node
  • +7 Intelligence
  • Legendary Node
    Spiney Skin

    When you use a Cooldown you gain 20% Thorns for [5] seconds.
    Glyph Socket: 20 Strength, 20 Intelligence, 15 Willpower, 60 Dexterity
    Rare Node
    Bristles

  • +[1.5] Thorns
  • +10 Dexterity
  • Bonus: Another +[1.5] Thorns if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • +7 Strength
  • Magic Node
  • +0.02*100% Damage
  • Rare Node
    Prophetic

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Normal Node
    Glyph Socket

    Magic Node
  • +[7.5] Armor
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Rare Node
    Defiance

  • +[30] Armor
  • +0.03*100% Resistance to All Elements
  • Bonus: Another +[30] Armor if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Rare Node
    Stoic

  • +0.03*100% Resistance to All Elements
  • +[1.5] Thorns
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Viscous Shield Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Magic Node
  • +0.015*100% Barrier Generation
  • Magic Node
  • +0.03*100% Critical Strike Damage
  • Rare Node
    Primal Ward

  • +0.06*100% Barrier Generation
  • +0.3*100% Critical Strike Damage
  • Bonus: Another +0.06*100% Barrier Generation if requirements met:
  • [630 + (455 * EquipIndex)] Dexterity
  • Normal Node
  • +5 Willpower
  • Rare Node
    Slayer

  • +[30] Armor
  • 0.04*100% Maximum Life
  • Bonus: Another +[30] Armor if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Bonus: Another +[30] Armor if requirements met:
  • [190 + (70 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Willpower
  • Bonus: Another +[30] Armor if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Bonus: Another +[30] Armor if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +[7.5] Armor
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Raptor

  • +0.3*100% Critical Strike Damage
  • +10 Dexterity
  • Bonus: Another +0.3*100% Critical Strike Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Legendary Node
    Viscous Shield

    You do x1% increased damage for each 3% of your Maximum Life you have as a Barrier.
    Glyph Socket: 15 Strength, 20 Intelligence, 5 Willpower, 40 Dexterity
    Normal Node
    Glyph Socket

    Magic Node
  • +7 Strength
  • Magic Node
  • +0.02*100% Damage while You Have a Barrier
  • Magic Node
  • 0.015*100% Damage Reduction while You Have a Barrier
  • Rare Node
    Fearless

  • +0.2*100% Damage while You Have a Barrier
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage while You Have a Barrier if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Magic Node
  • +0.025*100% Vulnerable Damage
  • Rare Node
    Bristle

  • 0.06*100% Damage Reduction while You Have a Barrier
  • +0.25*100% Vulnerable Damage
  • Bonus: Another 0.06*100% Damage Reduction while You Have a Barrier if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Magic Node
  • +0.025*100% Lightning Resistance
  • Rare Node
    Sentinel

  • +0.05*100% Lucky Hit Chance
  • +0.1*100% Lightning Resistance
  • Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:
  • [630 + (455 * EquipIndex)] Dexterity
  • Bitter Medicine Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Magic Node
  • +7 Strength
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +0.02*100% Damage
  • Rare Node
    Gifted

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.024*100% Damage to Close Enemies
  • Rare Node
    Ambush

  • +0.24*100% Damage to Close Enemies
  • +10 Dexterity
  • Bonus: Another +0.24*100% Damage to Close Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • +0.025*100% Poison Resistance
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.005*100% Maximum Poison Resistance
  • Magic Node
  • +0.015*100% Healing Received
  • Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • +0.02*100% Maximum Poison Resistance
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Restorative

  • 0.04*100% Maximum Life
  • +0.06*100% Healing Received
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • +0.025*100% Fire Resistance
  • Legendary Node
    Bitter Medicine

    When you Heal for 100% of your Maximum Life, deal 0*100% damage to Close enemies. This damage is increased by your Healing Received bonus.

    Current Bonus: x0*100%
    Glyph Socket: 15 Strength, 25 Intelligence, 5 Willpower, 55 Dexterity
    Rare Node
    Natural Vitality

  • +0.06*100% Healing Received
  • +0.1*100% Fire Resistance
  • Bonus: Another +0.06*100% Healing Received if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Rare Node
    Flash Fire

  • +[0.025 * 100|1%|] Attack Speed
  • +0.2*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Magic Node
  • +[0.005 * 100|1%|] Attack Speed
  • Revealing Paragon /24
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Willpower
  • Legendary Node
    Revealing

    Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x30% increased damage to Crowd Controlled enemies.
    Glyph Socket: 25 Strength, 15 Intelligence, 5 Willpower, 55 Dexterity
    Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +[7.5] Armor
  • Rare Node
    Haven

  • 0.04*100% Maximum Life
  • +[30] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Patience

  • +[30] Armor
  • +[0.02 * 100|1%|] Dodge Chance
  • Bonus: Another +[30] Armor if requirements met:
  • [190 + (70 * EquipIndex)] Strength
  • [185 + (70 * EquipIndex)] Intelligence
  • Magic Node
  • [0.005 * 100|1%|] Dodge Chance
  • Magic Node
  • +[0.005 * 100|1%|] Attack Speed
  • Magic Node
  • +0.025*100% Poison Resistance
  • Rare Node
    Grounded

  • +[0.025 * 100|1%|] Attack Speed
  • +0.1*100% Poison Resistance
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Magic Node
  • +0.025*100% Lightning Resistance
  • Magic Node
  • +0.005*100% Lucky Hit Chance
  • Rare Node
    Sentinel

  • +0.05*100% Lucky Hit Chance
  • +0.1*100% Lightning Resistance
  • Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:
  • [630 + (455 * EquipIndex)] Dexterity
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +0.025*100% Vulnerable Damage
  • Rare Node
    Artifice

  • +0.25*100% Vulnerable Damage
  • +10 Dexterity
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.035*100% Damage to Crowd Controlled Enemies
  • Magic Node
  • +7 Strength
  • Rare Node
    Venom Weaver

  • +0.35*100% Damage to Crowd Controlled Enemies
  • +10 Dexterity
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Drive Paragon /24
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Magic Node
  • +0.015*100% Healing Received
  • Magic Node
  • 0.01*100% Maximum Life
  • Normal Node
  • +5 Willpower
  • Magic Node
  • [0.005 * 100|1%|] Dodge Chance
  • Magic Node
  • +0.005*100% Lucky Hit Chance
  • Rare Node
    Restorative

  • 0.04*100% Maximum Life
  • +0.06*100% Healing Received
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Nature's Dance

  • +[0.02 * 100|1%|] Dodge Chance
  • +0.05*100% Lucky Hit Chance
  • Bonus: Another +[0.02 * 100|1%|] Dodge Chance if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Intelligence
  • Legendary Node
    Drive

    After moving [10] meters, you deal x3% increased damage for [10] seconds. This can stack up to [10] times.
    Glyph Socket: 15 Strength, 25 Intelligence, 10 Willpower, 50 Dexterity
    Magic Node
  • +0.01*100% Critical Strike Chance
  • Magic Node
  • +0.035*100% Movement Speed
  • Rare Node
    Piercing Gale

  • +0.035*100% Movement Speed
  • +0.02*100% Critical Strike Chance
  • Bonus: Another +0.035*100% Movement Speed if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Strength
  • Rare Node
    Zephyr

  • 0.08*100% Damage Reduction while Moving
  • 0.04*100% Maximum Life
  • Bonus: Another 0.08*100% Damage Reduction while Moving if requirements met:
  • [630 + (455 * EquipIndex)] Dexterity
  • Magic Node
  • 0.02*100% Damage Reduction while Moving
  • Magic Node
  • +7 Strength
  • Magic Node
  • +0.025*100% Vulnerable Damage
  • Magic Node
  • +0.03*100% Critical Strike Damage
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Tolerance

  • +0.25*100% Vulnerable Damage
  • +10 Dexterity
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Normal Node
    Glyph Socket

    Rare Node
    Peerless

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Convergence Paragon /21
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Magic Node
  • +[0.02 * 100|1%|] Non-Physical Damage
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Rare Node
    Elementalist

  • +[0.2 * 100|1%|] Non-Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [630 + (455 * EquipIndex)] Intelligence
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Training

  • 0.04*100% Maximum Life
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Ruinous

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • +[0.005 * 100|1%|] Attack Speed
  • Legendary Node
    Convergence

    You deal bonus damage equal to x20% of your 2 highest bonuses to damage types combined, up to 30% total.
    Glyph Socket: 30 Strength, 10 Intelligence, 5 Willpower, 55 Dexterity
    Magic Node
  • +7 Strength
  • Magic Node
  • +0.02*100% Damage
  • Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[30] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Magic Node
  • +[7.5] Armor
  • Rare Node
    Spearhead

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Normal Node
    Glyph Socket

    Magic Node
  • +7 Intelligence
  • Rare Node
    Skillful

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Sapping Paragon /23
    Normal Node
  • +5 Dexterity
  • Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength