Unique /13
Unique ItemType/Axe
725 Item Power
856 Damage Per Second
- [622 – 933] Damage per Hit
- 1.10 Attacks per Second (Fast)
The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey's sight.
Requires Level 60
Druid
Unique ItemType/Mace
725 Item Power
856 Damage Per Second
- [622 – 933] Damage per Hit
- 1.10 Attacks per Second (Fast)
"This weapon is a reminder of the unbridled savagery of our druidic ancestors, the wisdom of which I see more clearly with every day that passes."
- Moreg, Druidic Scholar
- Moreg, Druidic Scholar
Requires Level 60
Druid
Unique ItemType/Staff
725 Item Power
1,711 Damage Per Second
- [1,369 – 2,053] Damage per Hit
- 1.00 Attacks per Second
"She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel."
- Airidah, to Donan
- Airidah, to Donan
Requires Level 60
Druid
Unique ItemType/Amulet
725 Item Power
As the hateful mob beat on his door, he gripped the pulsing shard tightly and screamed for calm. When he opened his eyes, all that greeted him was silence and the blood-smeared ruins of his cottage.
Requires Level 60
Druid
Unique Chest Armor
725 Item Power
1268 Armor
“He was not a victim of the curse - he sought it out. As his skin split and his bones cracked, his laughter never ceased."
– Tale of the Mad Nobleman
– Tale of the Mad Nobleman
Requires Level 50
Druid
Unique Chest Armor
725 Item Power
1268 Armor
When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames.
Requires Level 50
Druid
Unique ItemType/Gloves
725 Item Power
362 Armor
Lightning Storm Critical Strikes cause lightning to strike twice, dealing x[10 – 20]% increased damage.
"The storm caller returns, day after day, demanding to meet the Tree. He beats his chest and demonstrates his powers, refusing to believe that he will never be chosen."
- Excerpt from Gulyas' Diary
- Excerpt from Gulyas' Diary
Requires Level 60
Druid
Unique ItemType/Gloves
725 Item Power
362 Armor
Lightning Storm Critical Strikes cause lightning to strike twice, dealing x[10 – 20]% increased damage.
Requires Level 50
Druid
Unique ItemType/Helm
725 Item Power
906 Armor
Your base Storm Skills are now also Werewolf Skills
"Listen, child, to the music of the storm. It has its own rhythm. Its own melody. Hear how beautifully it sings, and perhaps one day you will be able to join in its harmony."
– Airidah
– Airidah
Requires Level 60
Druid
Unique ItemType/Helm
725 Item Power
906 Armor
"Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic."
- Barrett's Book of Implements
- Barrett's Book of Implements
Requires Level 50
Druid
Unique Pants
725 Item Power
725 Armor
"The storm's rage is my own, brother. I call, and the skies roar in reply."
- Vasily, to Bul-Kathos
- Vasily, to Bul-Kathos
Requires Level 60
Druid
Unique ItemType/Ring
725 Item Power
Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
Werebear: Your next Werewolf Skill will Heal you for when damage is first dealt.
"By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!"
- Nafain, during the Days of Ash
- Nafain, during the Days of Ash
Requires Level 50
Druid
Unique ItemType/Ring
725 Item Power
"When I was born, I breathed in the wind and the storm and they gave me life. When I die, I will breath out, and return that gift to the skies."
- Journal excerpt
- Journal excerpt
Requires Level 50
Druid
Legendary /47
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of the Blurred Beast
Druid, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Resource, Codex of Power
Unlocked by completing Tormented Ruins in Fractured Peaks
Allowed Item Types: Ring
Druid, Resource, Codex of Power
Unlocked by completing Immortal Emanation in Fractured Peaks
Allowed Item Types: Ring
Druid, Resource, Codex of Power
Unlocked by completing Grinning Labyrinth in Dry Steppes
Allowed Item Types: Ring
Druid, Offensive, Codex of Power
Unlocked by completing Blind Burrows in Hawezar
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Utility, Codex of Power
Unlocked by completing Ferals' Den in Scosglen
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Defensive, Codex of Power
Unlocked by completing Sealed Archives in Dry Steppes
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Druid, Offensive, Codex of Power
Unlocked by completing Mariner's Refuge in Scosglen
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [[30 – 45] /3.75|1%+|] for 4 seconds.
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Defensive, Codex of Power
Unlocked by completing Fading Echo in Kehjistan
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Seismic-shift
Druid, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of the Trampled Earth
Druid, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Unlocked by completing Anica's Claim in Fractured Peaks
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Balanced
Druid, Resource
Allowed Item Types: Ring
Druid, Defensive, Codex of Power
Unlocked by completing Collapsed Vault in Kehjistan
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
of The Aftershock
Druid, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Unlocked by completing Belfry Zakara in Hawezar
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Unlocked by completing Seaside Descent in Dry Steppes
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Unlocked by completing Forbidden City in Fractured Peaks
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Unlocked by completing Bloodsoaked Crag in Dry Steppes
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Defensive, Codex of Power
Unlocked by completing Steadfast Barracks in Hawezar
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Druid, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Druid, Offensive, Codex of Power
Unlocked by completing Endless Gates in Hawezar
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of the Wildrage
Druid, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Utility, Codex of Power
Unlocked by completing Whispering Pines in Scosglen
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Druid, Utility, Codex of Power
Unlocked by completing Crusaders' Cathedral in Kehjistan
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Stormchaser's
Druid, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Runeworker's Conduit
Druid, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Mighty Storm's
Druid, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Symbiotic
Druid, Utility
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Earthguard
Druid, Defensive
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
of the Agitated Winds
Druid, Resource
Allowed Item Types: Ring
of the Moonrage
Druid, Resource
Allowed Item Types: Ring
of the Unconstrained Beast
Druid, Resource
Allowed Item Types: Ring
of Inexorable Force
Druid, Resource
Allowed Item Types: Ring
Druid Skills /24
Generate Spirit: 16
Lucky Hit Chance: 35%
Sunder the earth, impaling the first enemy hit for 19% damage.
Rank Up:
Damage 19%
- Enhanced Earth Spike: Earth Spike has a 15% chance to Stun for 2.5 seconds.
- Fierce Earth Spike: Fortify for 12% of your Maximum Life (Max(1,0.12)) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
- Wild Earth Spike: Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and claw at an enemy for 25% damage.
Rank Up:
Damage 25%
- Enhanced Claw: Claw's Attack Speed is increased by +15%.
- Fierce Claw: Claw applies 19.98% Poisoning damage over 6 seconds.
- Wild Claw: Claw has a 15% chance to attack twice.
Lucky Hit Chance: 25%
Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike .
Rank Up:
Damage 20%
- Enhanced Storm Strike: Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
- Fierce Storm Strike: Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
- Wild Storm Strike: Storm Strike chains to [2] additional targets.
Lucky Hit Chance: 20%
Conjure a piercing blade of wind, dealing 20% damage.
Rank Up:
Damage 20%
- Enhanced Wind Shear: Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
- Fierce Wind Shear: Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
- Wild Wind Shear: Wind Shear grants 4 additional Spirit for each enemy hit beyond the first.
Lucky Hit Chance: 30%
Shapeshift into a Werebear and maul enemies in front of you, dealing 24% damage.
Rank Up:
Damage 24%
- Enhanced Maul: If an enemy is hit by Maul, then Fortify for 5% of your Maximum Life (Max(1,0.05)).
- Fierce Maul: Increases the range and radius of Maul by 25%.
- Wild Maul: Maul has a 20% chance to Knock Down enemies for 2 seconds.
Lucky Hit Chance: 25%
Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
Rank Up:
Damage 50%
- Enhanced Pulverize: Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
- Primal Pulverize: Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
- Raging Pulverize: Enemies Overpowered by Pulverize are Stunned for 2 seconds.
Lucky Hit Chance: 8%
Conjure a swirling tornado that deals 35% damage.
Rank Up:
Damage 35%
- Enhanced Tornado: Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
- Raging Tornado: Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
- Primal Tornado: Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Lucky Hit Chance: 15%
Conjure a growing lightning storm that deals 40% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [5] at once.
Rank Up:
Damage 40%
- Enhanced Lightning Storm: The size of your Lightning Storm is preserved for 6 seconds after channeling.
- Raging Lightning Storm: Lightning Storm gains 1 additional lightning strike.
- Primal Lightning Storm: Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.
Lucky Hit Chance: 20%
Shapeshift into a Werewolf and dash at the target, performing a trio of combo attacks:{else}Shapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Deal{else}Dash towards the target and deal 25% damage.
2nd Attack: Deal 35% damage.
3rd Attack: Perform a larger finishing move dealing 70% damage.
Rank Up:
1st Attack Damage 25%
2nd Attack Damage 35%
3rd Attack Damage 70%
2nd Attack Damage 35%
3rd Attack Damage 70%
- Enhanced Shred: Shred gains +30% Attack Speed and Heals for 2% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)]) if an enemy is struck.
- Primal Shred: Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.
- Raging Shred: Shred's third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.
Lucky Hit Chance: 30%
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life ({shield:BUFF_SHIELD}) in damage.
Rank Up:
Barrier Amount 45%
- Enhanced Earthen Bulwark: Earthen Bulwark makes you Unstoppable while active.
- Innate Earthen Bulwark: Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.
- Preserving Earthen Bulwark: Casting Earthen Bulwark grants 18% of your Maximum Life (Max(1,0.18)) as Fortify.
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Rank Up:
Cooldown 0 seconds
- Enhanced Debilitating Roar: Debilitating Roar also Fortifies you for 22% of your Maximum Life (Max(1,0.22)).
- Preserving Debilitating Roar: Debilitating Roar also Heals you for 4% of your Maximum Life ([PlayerHealthMax() * 0.04]) each second for its duration.
- Innate Debilitating Roar: Debilitating Roar also Slows enemies by 65% for its duration.
Lucky Hit Chance: 25%
Passive: Powerful winds surround you, granting 10% Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Rank Up:
Non-Physical Damage Reduction 10%
Damage 30%
Damage 30%
- Preserving Cyclone Armor: Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
- Innate Cyclone Armor: Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
- Enhanced Cyclone Armor: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Cooldown: 0 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for 20% of your Maximum Life ([PlayerHealthMax() * 0.2]).
Rank Up:
Healing 20% Life
- Enhanced Blood Howl: Kills reduce the Cooldown of Blood Howl by 1 second.
- Innate Blood Howl: Blood Howl also generates 20 Spirit.
- Preserving Blood Howl: Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Cooldown: 0 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Rank Up:
Damage 75%
Terrain Impact Damage 45%
Terrain Impact Damage 45%
- Enhanced Trample: Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.
- Natural Trample: Casting Trample grants 20% of your Maximum Life (Max(1,0.2)) as Fortify.
- Savage Trample: Casting Trample grants 40 Spirit.
Lucky Hit Chance: 22.4238%
Form a hurricane around you that deals 134% damage to surrounding enemies over 8.4 seconds.
Rank Up:
Damage 134%
- Enhanced Hurricane: Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
- Natural Hurricane: Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
- Savage Hurricane: Enemies affected by Hurricane deal 20% less damage.
Lucky Hit Chance: 4%
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 46% damage with each hit.
Rank Up:
Damage 46%
- Enhanced Boulder: When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
- Natural Boulder: While you have any Fortify, Boulder has +20% increased Critical Strike Chance.
- Savage Boulder: Boulder's Critical Strike Chance is increased by +3% each time it deals damage.
Lucky Hit Chance: 45%
Passive: 1 |4Raven:Ravens; |4flies:fly; above you and periodically |4attacks:attack; your enemies for 31% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.
Rank Up:
Passive Damage 31%
Active Damage 300%
Active Damage 300%
- Enhanced Ravens: You have +8% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens .
- Ferocious Ravens: Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
- Brutal Ravens: 2 additional Ravens periodically attack enemies. Increases the passive damage of Ravens by x40%.
Lucky Hit Chance: 28%
Passive: 1 |4poison creeper:poison creepers; periodically |4emerges:emerge; from the ground every 7 seconds, applying 47% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for 126% damage over 2 seconds.
Rank Up:
Passive Damage 47%
Active Damage 126%
Active Damage 126%
- Enhanced Poison Creeper: Poison Creeper's Immobilize duration is increased by 1 second.
- Ferocious Poison Creeper: Poison Creeper's active Poisoning duration is increased by 3 seconds.
- Brutal Poison Creeper: Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.
Lucky Hit Chance: 50%
Passive: Summon 2 wolf companions that bite enemies for 14% damage.
Active: Direct your wolves to focus an enemy, leaping to them and striking for 200% damage.
Rank Up:
Passive Damage 14%
Active Damage 200%
Active Damage 200%
- Enhanced Wolf Pack: Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.
- Brutal Wolf Pack: When you Critically Strike, your Wolves gain +25% Attack Speed for 3 seconds.
- Ferocious Wolf Pack: Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% of your Maximum Life (Max(1,0.08)).
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 139.98% Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Rank Up:
Initial Damage 28%
Poisoning Damage 139.98%
Poisoning Damage 139.98%
- Enhanced Rabies: Rabies' Poisoning damage also increases over the lifetime of the disease, dealing x60% bonus damage at max duration.
- Natural Rabies: Rabies spreads 50% faster.
- Savage Rabies: Rabies deals its total Poisoning damage in [4] seconds instead of [6].
Lucky Hit Chance: 63.9702%
A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 95% damage.
- Prime Cataclysm: Cataclysm's duration is increased by 4 seconds.
- Supreme Cataclysm: Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.
Shapeshift into an Unstoppable{else}a Dire Werebear for 10 seconds gaining x20% bonus damage and 20% Damage Reduction{/if}. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Casting Grizzly Rage causes enemies in the area to take 0*100% damage and be Slowed by 50% for 6 seconds.
- Prime Grizzly Rage: Grizzly Rage makes you Unstoppable for 6 seconds.
- Supreme Grizzly Rage: Gain 8% of your Maximum Life (Max(1,0.08)) as Fortify per second while Grizzly Rage is active.
Lucky Hit Chance: 7%
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
- Prime Lacerate: Lacerate hits Heal for 3% Maximum Life ([PlayerHealthMax() * 0.03]), doubled on Critical Strikes.
- Supreme Lacerate: Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
- Prime Petrify: Petrify's effect durations are increased by 1 second.
- Supreme Petrify: Killing an enemy affected by Petrify grants 25 Spirit.
Druid Skill Tree /143
Digitigrade Gait
You gain [3|%+|] Movement Speed while in Werewolf form.This bonus persists for 3 seconds after leaving Werewolf form.
Ranks: 3
Elemental Exposure
Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for [1|1|] seconds.Ranks: 3
Require Points: 2
Require Points: 6
Require Points: 11
Require Points: 16
Require Points: 23
Mending
While in Werebear form, you receive [6|%+|] additional Healing from all sources.Ranks: 3
Nature's Reach
Deal [3|%x|] increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.Ranks: 3
Abundance
Basic Skills generate [6|%x|] more Spirit.Ranks: 3
Iron Fur
You gain [3|%|] Damage Reduction while in Werebear form.This bonus persists for 3 seconds after leaving Werebear form.
Ranks: 3
Clarity
Gain 2 Spirit when transforming into Human form.Ranks: 3
Toxic Claws
Critical Strikes with Werewolf Skills deal [7.5|%|] of their Base damage as Poisoning damage over 4 seconds.Ranks: 3
Thick Hide
Whenever you are Stunned, Immobilized or Knocked Down, Fortify for [10|%|] of your Maximum Life ([Max(1,0.1)|0|]).Ranks: 3
Nature's Resolve
[5|%|] chance when struck to Fortify you for [4.4|%|] of your Maximum Life ([Max(1,0.044)|0|]).Ranks: 3
Wild Impulses
Your Core Skills cost [3|%x|] more Spirit but deal [5|%x|] increased damage.Ranks: 3
Defensive Posture
Increases the amount of Fortify you gain from all sources by [5|%+|].Ranks: 3
Safeguard
Critical Strikes with Earth Skills Fortify you for [2.2|%|] Base Life ([Max(1,0.022)|0|]).Ranks: 3
Stone Guard
While you have Fortify for over [50|%|] of your Maximum Life, your Earth Skills deal [4|%x|] increased damage.Ranks: 3
Nature's Fury
Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa.In addition, these free Skills count as both Earth and Storm Skills.
Ranks: 1
Boulder
Spirit Cost: 0{else}Cooldown: 0 secondsLucky Hit Chance: [4|%|]
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 46% damage with each hit.
Savage Boulder
Boulder's Critical Strike Chance is increased by [3|%+|] each time it deals damage.Brutal Wolf Pack
When you Critically Strike, your Wolves gain [25|%+|] Attack Speed for 3 seconds.Ferocious Wolf Pack
Lucky Hit: Your Wolves' attacks have up to a [40|%|] chance to Fortify you for [8|%|] of your Maximum Life ([Max(1,0.08)|0|]).Brutal Poison Creeper
Your Critical Strike Chance is increased by [20|%+|] against enemies strangled by Poison Creeper.Ferocious Poison Creeper
Poison Creeper's active Poisoning duration is increased by 3 seconds.Brutal Ravens
2 additional Ravens periodically attack enemies. Increases the passive damage of Ravens by [40|%x|].Ravens
Cooldown: 0 secondsLucky Hit Chance: [45|%|]
Passive: 1 |4Raven:Ravens; |4flies:fly; above you and periodically |4attacks:attack; your enemies for 31% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.
Savage Rabies
Rabies deals its total Poisoning damage in [4] seconds instead of [6].Savage Hurricane
Enemies affected by Hurricane deal [20|%|] less damage.Savage Trample
Casting Trample grants 40 Spirit.Preserving Blood Howl
Blood Howl also increases your Attack Speed by [15|%+|] for 4 seconds.Innate Cyclone Armor
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.Innate Debilitating Roar
Debilitating Roar also Slows enemies by [65|%|] for its duration.Preserving Debilitating Roar
Debilitating Roar also Heals you for [4|%|] of your Maximum Life ([PlayerHealthMax() * 0.04]) each second for its duration.Preserving Earthen Bulwark
Casting Earthen Bulwark grants [18|%|] of your Maximum Life ([Max(1,0.18)|0|]) as Fortify.Shred
Spirit Cost: 35Lucky Hit Chance: [20|%|]
Shapeshift into a Werewolf and dash at the target, performing a trio of combo attacks:{else}Shapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Deal{else}Dash towards the target and deal 25% damage.
2nd Attack: Deal 35% damage.
3rd Attack: Perform a larger finishing move dealing 70% damage.
Primal Lightning Storm
Lightning Storm has a [12|%|] chance to Immobilize enemies hit for 3 seconds.Raging Tornado
Enemies hit with Tornado have a [10|%|] chance to become Vulnerable for 3 seconds.Raging Pulverize
Enemies Overpowered by Pulverize are Stunned for 2 seconds.Wild Maul
Maul has a [20|%|] chance to Knock Down enemies for 2 seconds.Wild Wind Shear
Wind Shear grants 4 additional Spirit for each enemy hit beyond the first.Wild Storm Strike
Storm Strike chains to [2] additional targets.Wild Claw
Claw has a [15|%|] chance to attack twice.Wild Earth Spike
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.Require Points: 33
Debilitating Roar
Cooldown: 0 secondsShapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by [70|%|] for 4 seconds.
Ranks: 5
Poison Creeper
Cooldown: 0 secondsLucky Hit Chance: [28|%|]
Passive: 1 |4poison creeper:poison creepers; periodically |4emerges:emerge; from the ground every 7 seconds, applying 47% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for 126% damage over 2 seconds.
Ranks: 5
Wind Shear
Generate Spirit: 16Lucky Hit Chance: [20|%|]
Conjure a piercing blade of wind, dealing 20% damage.
Ranks: 5
Lightning Storm
Spirit Cost: 15 per strikeLucky Hit Chance: [15|%|]
Conjure a growing lightning storm that deals 40% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [5] at once.
Ranks: 5
Crushing Earth
Earth Skills deal [5|%x|] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.Ranks: 3
Bestial Rampage
After being a Werewolf for 2 seconds, gain [30|%+|] Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal [50|%x|] increased damage for 15 seconds.
Ranks: 1
Lupine Ferocity
Every 6th Werewolf Skill hit Critically Strikes and deals [70|%x|] increased damage, increased to [140|%x|] against Injured enemies.Ranks: 1
Ursine Strength
Gain [20|%x|] additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.While Healthy, deal [30|%x|] increased damage, and [30|%x|] increased Overpower damage.
Ranks: 1
Neurotoxin
Poisoned enemies are slowed by [8|%|].Ranks: 3
Quickshift
When a Shapeshifting Skill transforms you into a different form, it deals [7|%x|] increased damage.Ranks: 3
Natural Fortitude
Shapeshifting Fortifies you for [2|%|] of your Maximum Life ([Max(1,0.02)|0|]).Ranks: 3
Defiance
Nature Magic Skills deal [4|%x|] increased damage to Elites.Ranks: 3
Heart of the Wild
Maximum Spirit is increased by 3.Ranks: 3
Call of the Wild
Your Companion Skills deal [10|%x|] bonus damage.Ranks: 3
Charged Atmosphere
Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.Ranks: 3
Provocation
When you remain in Werebear form for at least 24 seconds, your next non-Defensive Skill will Overpower.Ranks: 3
Vigilance
You gain [5|%|] Damage Reduction for 6 seconds after using a Defensive Skill.Ranks: 3
Heightened Senses
Upon Shapeshifting into a Werewolf or Werebear, gain [4|%|] Damage Reduction against Elites for 5 seconds.Ranks: 3
Perfect Storm
Storm Skills that you cast grant 1 Spirit and deal [20|%x|] increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.Ranks: 1
Earthen Might
Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:Restore all of your Spirit
Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
10% for Critical Strikes
10% if the target is Stunned, Immobilized, or Knocked Back
Ranks: 1
Unrestrained
Reduce the duration of Control Impairing Effects by [5|%|]. Double this effect while you have Fortify for over [50|%|] of your Maximum Life.Ranks: 3
Natural Disaster
Your Earth Skills deal [4|%x|] increased damage to Vulnerable enemies.Your Storm Skills deal [4|%x|] increased damage to enemies that are Stunned, Immobilized or Knocked Back.
Ranks: 3
Electric Shock
Lucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize them for 3 seconds.If the target is already Immobilized, the Lightning damage dealt to them is increased by [7|%x|] instead.
Ranks: 3
Endless Tempest
Increase the duration of Hurricane and Cataclysm by [5|%x|].Ranks: 3
Resonance
Nature Magic Skills deal [2|%x|] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.Ranks: 3
Predatory Instinct
Critical Strike Chance against Close enemies is increased by [2|%+|].Ranks: 3
Bad Omen
Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.Ranks: 3
Ancestral Fortitude
Increase your Non-Physical Resistances by [5|+%|].Ranks: 3
Circle of Life
Nature Magic Skills that consume Spirit, Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)|0|]).Ranks: 3
Supreme Lacerate
Lacerate's initial strike is guaranteed to Critically Strike and deals [150|%x|] increased damage.Supreme Grizzly Rage
Gain [8|%|] of your Maximum Life ([Max(1,0.08)|0|]) as Fortify per second while Grizzly Rage is active.Cataclysm
Cooldown: 0 secondsLucky Hit Chance: [63.9702|%|]
A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 95% damage.
Supreme Petrify
Killing an enemy affected by Petrify grants 25 Spirit.Prime Lacerate
Lacerate hits Heal for [3|%|] Maximum Life ([PlayerHealthMax() * 0.03]), doubled on Critical Strikes.Grizzly Rage
Cooldown: 0 secondsShapeshift into an Unstoppable{else}a Dire Werebear for 10 seconds gaining [20|%x|] bonus damage and [20|%|] Damage Reduction{/if}. Damage bonus is increased by [3|%|] each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Casting Grizzly Rage causes enemies in the area to take 0*100% damage and be Slowed by [50|%|] for 6 seconds.
Prime Cataclysm
Cataclysm's duration is increased by 4 seconds.Prime Petrify
Petrify's effect durations are increased by 1 second.Lacerate
Cooldown: 0 secondsLucky Hit Chance: [7|%|]
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
Ranks: 5
Grizzly Rage
Cooldown: 0 secondsShapeshift into an Unstoppable{else}a Dire Werebear for 10 seconds gaining [20|%x|] bonus damage and [20|%|] Damage Reduction{/if}. Damage bonus is increased by [3|%|] each second while in this form.
Kills extend the duration by 1 second up to 5 additional seconds.
Casting Grizzly Rage causes enemies in the area to take 0*100% damage and be Slowed by [50|%|] for 6 seconds.
Ranks: 5
Cataclysm
Cooldown: 0 secondsLucky Hit Chance: [63.9702|%|]
A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 95% damage.
Ranks: 5
Petrify
Cooldown: 0 secondsEncase all Nearby enemies in stone, Stunning them for 3 seconds. You deal [30|%x|] increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to [50|%x|] and its duration is increased to 6 seconds.
Ranks: 5
Rabies
Cooldown: 0 secondsLucky Hit Chance: [50|%|]
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 139.98% Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Rabies
Cooldown: 0 secondsLucky Hit Chance: [50|%|]
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 139.98% Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Ranks: 5
Natural Trample
Casting Trample grants [20|%|] of your Maximum Life ([Max(1,0.2)|0|]) as Fortify.Cyclone Armor
Cooldown: 0 secondsLucky Hit Chance: [25|%|]
Passive: Powerful winds surround you, granting [10|1%|] Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Trample
Generates Spirit: 40Cooldown: 0 seconds
Lucky Hit Chance: [20|%|]
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Ranks: 5
Wolves
Cooldown: 0 secondsLucky Hit Chance: [50|%|]
Passive: Summon 2 wolf companions that bite enemies for 14% damage.
Active: Direct your wolves to focus an enemy, leaping to them and striking for 200% damage.
Ranks: 5
Cyclone Armor
Cooldown: 0 secondsLucky Hit Chance: [25|%|]
Passive: Powerful winds surround you, granting [10|1%|] Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Ranks: 5
Ravens
Cooldown: 0 secondsLucky Hit Chance: [45|%|]
Passive: 1 |4Raven:Ravens; |4flies:fly; above you and periodically |4attacks:attack; your enemies for 31% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.
Ranks: 5
Raging Shred
Shred's third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.Natural Hurricane
Hurricane has a [15|%|] chance to make enemies Vulnerable for 3 seconds.Shred
Spirit Cost: 35Lucky Hit Chance: [20|%|]
Shapeshift into a Werewolf and dash at the target, performing a trio of combo attacks:{else}Shapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Deal{else}Dash towards the target and deal 25% damage.
2nd Attack: Deal 35% damage.
3rd Attack: Perform a larger finishing move dealing 70% damage.
Ranks: 5
Hurricane
Cooldown: 0 secondsLucky Hit Chance: [22.4238|%|]
Form a hurricane around you that deals 134% damage to surrounding enemies over 8.4 seconds.
Ranks: 5
Lightning Storm
Spirit Cost: 15 per strikeLucky Hit Chance: [15|%|]
Conjure a growing lightning storm that deals 40% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [5] at once.
Fierce Maul
Increases the range and radius of Maul by [25|%|].Wind Shear
Generate Spirit: 16Lucky Hit Chance: [20|%|]
Conjure a piercing blade of wind, dealing 20% damage.
Boulder
Spirit Cost: 0{else}Cooldown: 0 secondsLucky Hit Chance: [4|%|]
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 46% damage with each hit.
Ranks: 5
Fierce Storm Strike
Storm Strike has a [50|%|] chance to make enemies Vulnerable for 3 seconds.Maul
Generate Spirit: 20Lucky Hit Chance: [30|%|]
Shapeshift into a Werebear and maul enemies in front of you, dealing 24% damage.
Ranks: 5
Storm Strike
Generate Spirit: 15Lucky Hit Chance: [25|%|]
Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing [20|%|] less damage each time it chains.
You gain [15|%|] Damage Reduction for 3 seconds after dealing damage with Storm Strike .
Ranks: 5
Innate Blood Howl
Blood Howl also generates 20 Spirit.Claw
Generate Spirit: 15Lucky Hit Chance: [50|%|]
Shapeshift into a Werewolf and claw at an enemy for 25% damage.
Earthen Bulwark
Cooldown: 0 secondsLucky Hit Chance: [30|%|]
Rocks surround you for 3 seconds, granting a Barrier that absorbs [45|%|] of your Base Life ({shield:BUFF_SHIELD}) in damage.
Earthen Bulwark
Cooldown: 0 secondsLucky Hit Chance: [30|%|]
Rocks surround you for 3 seconds, granting a Barrier that absorbs [45|%|] of your Base Life ({shield:BUFF_SHIELD}) in damage.
Ranks: 5
Blood Howl
Generate Spirit: 20Cooldown: 0 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for [20|1%|] of your Maximum Life ([PlayerHealthMax() * 0.2]).
Ranks: 5
Ranks: 5
Earth Spike
Cooldown: [0|1|] secondsGenerate Spirit: 16
Lucky Hit Chance: [35|%|]
Sunder the earth, impaling the first enemy hit for 19% damage.
Claw
Generate Spirit: 15Lucky Hit Chance: [50|%|]
Shapeshift into a Werewolf and claw at an enemy for 25% damage.
Ranks: 5
Pulverize
Spirit Cost: 35Lucky Hit Chance: [25|%|]
Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
Primal Tornado
Enemies damaged by Tornado are Slowed by [8|%|] for 3 seconds, stacking up to [40|%|].Pulverize
Spirit Cost: 35Lucky Hit Chance: [25|%|]
Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
Ranks: 5
Earth Spike
Cooldown: [0|1|] secondsGenerate Spirit: 16
Lucky Hit Chance: [35|%|]
Sunder the earth, impaling the first enemy hit for 19% damage.
Ranks: 5
Tornado
Spirit Cost: 40Lucky Hit Chance: [8|%|]
Conjure a swirling tornado that deals 35% damage.
Enhanced Claw
Claw's Attack Speed is increased by [15|%+|].Maul
Generate Spirit: 20Lucky Hit Chance: [30|%|]
Shapeshift into a Werebear and maul enemies in front of you, dealing 24% damage.
Enhanced Earth Spike
Earth Spike has a [15|%|] chance to Stun for [2.5|1|] seconds.Enhanced Wind Shear
Wind Shear has a [20|%|] chance to make enemies Vulnerable for 4 seconds.Enhanced Storm Strike
Storm Strike has a [15|%|] chance to Immobilize all enemies hit for [2.5|1|] seconds.Tornado
Spirit Cost: 40Lucky Hit Chance: [8|%|]
Conjure a swirling tornado that deals 35% damage.
Enhanced Lightning Storm
The size of your Lightning Storm is preserved for 6 seconds after channeling.Enhanced Shred
Shred gains [30|%+|] Attack Speed and Heals for [2|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)]) if an enemy is struck.Enhanced Pulverize
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.Enhanced Cyclone Armor
Enemies who are Knocked Back by Cyclone Armor are also Slowed by [70|%|] for 2 seconds.Enhanced Earthen Bulwark
Earthen Bulwark makes you Unstoppable while active.Enhanced Debilitating Roar
Debilitating Roar also Fortifies you for [22|%|] of your Maximum Life ([Max(1,0.22)|0|]).Blood Howl
Generate Spirit: 20Cooldown: 0 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for [20|1%|] of your Maximum Life ([PlayerHealthMax() * 0.2]).
Enhanced Poison Creeper
Poison Creeper's Immobilize duration is increased by 1 second.Enhanced Wolf Pack
Wolves deal [25|%x|] increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.Enhanced Ravens
You have [8|%+|] increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens .Enhanced Hurricane
Enemies who are damaged by Hurricane are Slowed by [25|%|] for 2 seconds.Enhanced Boulder
When Boulder reaches the end of its path, enemies hit are Slowed by [30|%|] for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.Enhanced Rabies
Rabies' Poisoning damage also increases over the lifetime of the disease, dealing [60|%x|] bonus damage at max duration.Enhanced Trample
Trample deals [150|%x|] bonus damage. This bonus is reduced by [50|%x|] for each enemy hit after the first.Envenom
You and your Companions gain [10|%x|] bonus Critical Strike Damage against Poisoned enemies.Ranks: 3
Paragon /103
Legendary Node
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses.
Current Bonus: [0 * 100|%x|]
Thunderstruck
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 10 Strength, 17 Intelligence, 50 Willpower, 27 Dexterity
Legendary Node
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x40%.
Current Bonus: x10%
Earthen Devastation
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x40%.
Current Bonus: x10%
Glyph Socket: 10 Strength, 15 Intelligence, 50 Willpower, 15 Dexterity
Legendary Node
While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy.
Survival Instincts
While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy.
Glyph Socket: 27 Intelligence, 35 Willpower, 22 Dexterity
Legendary Node
Critical Strikes with Werewolf Skills restore 2 Spirit.
Lust for Carnage
Critical Strikes with Werewolf Skills restore 2 Spirit.
Glyph Socket: 5 Strength, 25 Intelligence, 50 Willpower, 10 Dexterity
Legendary Node
While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Heightened Malice
While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Glyph Socket: 5 Strength, 10 Intelligence, 50 Willpower, 25 Dexterity
Legendary Node
After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
Inner Beast
After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
Glyph Socket: 10 Strength, 32 Intelligence, 45 Willpower, 17 Dexterity
Legendary Node
Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for 120% of the Base damage dealt over [4] seconds.
Constricting Tendrils
Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for 120% of the Base damage dealt over [4] seconds.
Glyph Socket: 5 Strength, 10 Intelligence, 50 Willpower, 25 Dexterity
Legendary Node
After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
Ancestral Guidance
After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
Glyph Socket: 32 Intelligence, 40 Willpower, 12 Dexterity
Rare Node
+0.1*100% Damage +10 Willpower
Impel
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.03*100% Resistance to All Elements +10 Willpower
Resolve
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
0.04*100% Maximum Life +[100] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Storm Skill Damage +10 Willpower
Stormcaller
Bonus: Another +0.1*100% Storm Skill Damage if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
[0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills +10 Willpower
Hubris
Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Lightning Resistance 0.06*100% Maximum Life
Lightning Resilience
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Critical Strike Damage +0.15*100% Damage to 0.15 Enemies
Deluge
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Rare Node
0.04*100% Potion Cooldown Cooldown 0.04*100% Maximum Life
Restorative
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Critical Strike Damage DamageBonusToVulnerable_RareMinor
Tempest
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[230 + (130 * EquipIndex)] Strength
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Rare Node
+0.15*100% Damage to 0.15 Enemies +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
Oppress
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
0.065*100% TYPE4294967295 Damage Taken Over Time Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Critical Strike Damage with Earth Skills +10 Willpower
Earthen Power
Bonus: Another +0.15*100% Critical Strike Damage with Earth Skills if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
+[100] Armor 0.04*100% Potion Cooldown Cooldown
Slayer
Bonus: Another +[100] Armor if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Earth Skill Damage +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
Crushing Earth
Bonus: Another +0.1*100% Earth Skill Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusWhileHealthy_RareMajor +[100] Armor
Zealous
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusToHealthy_RareMajor +[100] Armor
Spearhead
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
DamageBonus_RareMajor +10 Willpower
Grizzly
Bonus: Another DamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+0.02*100% Total Armor while in Werebear Form +10 Willpower
Battleworn Hide
Bonus: Another +0.02*100% Total Armor while in Werebear Form if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
+0.04*100% Fortify Generation +0.065*100% Damage while Fortified
Bulwark
Bonus: Another +0.04*100% Fortify Generation if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.04*100% Fortify Generation if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.04*100% Fortify Generation if requirements met:[215 + (130 * EquipIndex)] Willpower
Rare Node
+0.1*100% Werebear Skill Damage +0.45*100}% Overpower Damage
Ursine
Bonus: Another +0.1*100% Werebear Skill Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Werewolf Skill Damage +10 Willpower
Feral
Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.04*100% Healing Received +10 Willpower
Regenerative
Bonus: Another +0.04*100% Healing Received if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+[0.025 * 100|1%|] Attack Speed +[8] Maximum Spirit
Wild's Call
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Werewolf Skill Damage +0.15*100% Critical Strike Damage
Ferocity
Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Rare Node
0.08*100% Control Impaired Duration Reduction 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
Fleeting
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Willpower [160 + (90 * EquipIndex)] Dexterity
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Poison Resistance 0.04*100% Maximum Life
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[160 + (90 * EquipIndex)] Strength
Rare Node
+0.1*100% Poison Resistance +[100] Armor
Poison Conditioned
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Damage while Shapeshifted +0.1*100% Poison Damage
Toxic Bane
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Damage while Shapeshifted DamageBonusToElite_RareMinor
Overturn
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Damage while Shapeshifted +10 Willpower
Sinking Fangs
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
DamageReductionFromDotted_RareMajor +10 Willpower
Nature-born
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Critical Strike Damage +0.1*100% Physical Damage
Havoc
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.1*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (130 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Shapeshifting Skill Damage +10 Willpower
Shapeshifter
Bonus: Another +0.1*100% Shapeshifting Skill Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+[100] Armor +10 Willpower
Determination
Bonus: Another +[100] Armor if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.03*100% Resistance to All Elements +[100] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Strength
Rare Node
+0.15*100% Damage to 0.15 Enemies 0.04*100% Maximum Life
Superiority
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[200 + (130 * EquipIndex)] Intelligence
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[200 + (130 * EquipIndex)] Willpower
Rare Node
+0.1*100% Nature Magic Skill Damage DamageBonusToElite_RareMinor
Devastation
Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Nature Magic Skill Damage +10 Willpower
Nature's Will
Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
0.04*100% Maximum Life +10 Willpower
Courage
Bonus: Another 0.04*100% Maximum Life if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
+0.14*100% Core Skill Damage +10 Willpower
Harmony
Bonus: Another +0.14*100% Core Skill Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+[8] Maximum Spirit 0.04*100% Maximum Life
Natural Attunement
Bonus: Another +[8] Maximum Spirit if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+0.14*100% Core Skill Damage +0.35*100% Basic Skill Damage
Spiritual Power
Bonus: Another +0.14*100% Core Skill Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Rare Node
+[8] Maximum Spirit +2 Spirit On Kill
Reclamation
Bonus: Another +[8] Maximum Spirit if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
+0.01*100% Damage
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+7 Intelligence
Magic Node
+7 Dexterity
Magic Node
0.01*100% Maximum Life
Magic Node
+[25] Armor
Magic Node
+0.01*100% Storm Skill Damage
Magic Node
[0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
Magic Node
+0.025*100% Lightning Resistance
Magic Node
+0.015*100% Critical Strike Damage
Magic Node
+0.015*100% Damage to 0.015 Enemies
Magic Node
0.01*100% Potion Cooldown Cooldown
Magic Node
DamageBonusToVulnerable_Magic
Magic Node
+0.02*100% Critical Strike Damage to Crowd Controlled Enemies
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Magic Node
+0.015*100% Critical Strike Damage with Earth Skills
Magic Node
+0.01*100% Earth Skill Damage
Magic Node
DamageBonusWhileHealthy_Magic
Magic Node
DamageBonusToHealthy_Magic
Magic Node
DamageBonus_Magic
Magic Node
+0.005*100% Total Armor while in Werebear Form
Magic Node
+0.01*100% Fortify Generation
Magic Node
+0.0163*100% Damage while Fortified
Magic Node
+0.01*100% Werebear Skill Damage
Magic Node
+0.045*100}% Overpower Damage
Magic Node
+0.01*100% Werewolf Skill Damage
Magic Node
+0.01*100% Healing Received
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Magic Node
HPRegen_Magic
Magic Node
+[0.8] Maximum Spirit
Magic Node
0.02*100% Control Impaired Duration Reduction
Magic Node
+0.025*100% Poison Resistance
Magic Node
+0.01*100% Damage while Shapeshifted
Magic Node
+0.01*100% Poison Damage
Magic Node
DamageBonusToElite_Magic
Magic Node
DamageReductionFromDotted_Magic
Magic Node
+0.01*100% Physical Damage
Magic Node
+0.01*100% Shapeshifting Skill Damage
Magic Node
+0.01*100% Nature Magic Skill Damage
Magic Node
+0.014*100% Core Skill Damage
Magic Node
+1 Spirit On Kill
Magic Node
+0.035*100% Basic Skill Damage
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
Glyph Socket
Normal Node
Paragon Starting Node
Start Paragon /17
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+0.01*100% Damage
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+7 Intelligence
Rare Node
+0.1*100% Damage +10 Willpower
Impel
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.03*100% Resistance to All Elements +10 Willpower
Resolve
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[180 + (90 * EquipIndex)] Dexterity
Magic Node
+7 Dexterity
Normal Node
Glyph Socket
Magic Node
0.01*100% Maximum Life
Magic Node
+[25] Armor
Rare Node
0.04*100% Maximum Life +[100] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Willpower
Normal Node
Paragon Starting Node
Thunderstruck Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Dexterity
Magic Node
+0.01*100% Storm Skill Damage
Rare Node
+0.1*100% Storm Skill Damage +10 Willpower
Stormcaller
Bonus: Another +0.1*100% Storm Skill Damage if requirements met:[170 + (90 * EquipIndex)] Dexterity
Magic Node
+7 Dexterity
Normal Node
+5 Strength
Magic Node
+7 Intelligence
Normal Node
Glyph Socket
Magic Node
[0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
Rare Node
[0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills +10 Willpower
Hubris
Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:[170 + (90 * EquipIndex)] Intelligence
Magic Node
+0.025*100% Lightning Resistance
Rare Node
+0.1*100% Lightning Resistance 0.06*100% Maximum Life
Lightning Resilience
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Intelligence
Magic Node
0.01*100% Maximum Life
Magic Node
+0.015*100% Critical Strike Damage
Magic Node
+0.015*100% Damage to 0.015 Enemies
Rare Node
+0.15*100% Critical Strike Damage +0.15*100% Damage to 0.15 Enemies
Deluge
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Magic Node
0.01*100% Potion Cooldown Cooldown
Legendary Node
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses.
Current Bonus: [0 * 100|%x|]
Thunderstruck
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 10 Strength, 17 Intelligence, 50 Willpower, 27 Dexterity
Rare Node
0.04*100% Potion Cooldown Cooldown 0.04*100% Maximum Life
Restorative
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Magic Node
DamageBonusToVulnerable_Magic
Rare Node
+0.15*100% Critical Strike Damage DamageBonusToVulnerable_RareMinor
Tempest
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[230 + (130 * EquipIndex)] Strength
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Earthen Devastation Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+0.02*100% Critical Strike Damage to Crowd Controlled Enemies
Magic Node
+0.015*100% Damage to 0.015 Enemies
Rare Node
+0.15*100% Damage to 0.15 Enemies +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
Oppress
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[160 + (90 * EquipIndex)] Intelligence
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Rare Node
0.065*100% TYPE4294967295 Damage Taken Over Time Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[160 + (90 * EquipIndex)] Intelligence
Magic Node
+0.0075*100% Resistance to All Elements
Legendary Node
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x40%.
Current Bonus: x10%
Earthen Devastation
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x40%.
Current Bonus: x10%
Glyph Socket: 10 Strength, 15 Intelligence, 50 Willpower, 15 Dexterity
Magic Node
+7 Dexterity
Rare Node
+0.03*100% Resistance to All Elements +10 Willpower
Resolve
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[180 + (90 * EquipIndex)] Dexterity
Magic Node
+7 Intelligence
Magic Node
+0.015*100% Critical Strike Damage with Earth Skills
Rare Node
+0.15*100% Critical Strike Damage with Earth Skills +10 Willpower
Earthen Power
Bonus: Another +0.15*100% Critical Strike Damage with Earth Skills if requirements met:[160 + (90 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Magic Node
+[25] Armor
Magic Node
0.01*100% Potion Cooldown Cooldown
Rare Node
+[100] Armor 0.04*100% Potion Cooldown Cooldown
Slayer
Bonus: Another +[100] Armor if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Magic Node
+0.01*100% Earth Skill Damage
Rare Node
+0.1*100% Earth Skill Damage +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
Crushing Earth
Bonus: Another +0.1*100% Earth Skill Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Survival Instincts Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Dexterity
Magic Node
DamageBonusWhileHealthy_Magic
Magic Node
+[25] Armor
Rare Node
DamageBonusWhileHealthy_RareMajor +[100] Armor
Zealous
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Normal Node
+5 Strength
Rare Node
DamageBonusToHealthy_RareMajor +[100] Armor
Spearhead
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[160 + (90 * EquipIndex)] Intelligence
Magic Node
DamageBonusToHealthy_Magic
Magic Node
DamageBonus_Magic
Rare Node
DamageBonus_RareMajor +10 Willpower
Grizzly
Bonus: Another DamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
+7 Intelligence
Legendary Node
While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy.
Survival Instincts
While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy.
Glyph Socket: 27 Intelligence, 35 Willpower, 22 Dexterity
Normal Node
Glyph Socket
Magic Node
+7 Dexterity
Magic Node
+0.005*100% Total Armor while in Werebear Form
Magic Node
+0.01*100% Fortify Generation
Rare Node
+0.02*100% Total Armor while in Werebear Form +10 Willpower
Battleworn Hide
Bonus: Another +0.02*100% Total Armor while in Werebear Form if requirements met:[160 + (90 * EquipIndex)] Dexterity
Magic Node
+0.0163*100% Damage while Fortified
Rare Node
+0.04*100% Fortify Generation +0.065*100% Damage while Fortified
Bulwark
Bonus: Another +0.04*100% Fortify Generation if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.04*100% Fortify Generation if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.04*100% Fortify Generation if requirements met:[215 + (130 * EquipIndex)] Willpower
Magic Node
+0.01*100% Werebear Skill Damage
Magic Node
+0.045*100}% Overpower Damage
Rare Node
+0.1*100% Werebear Skill Damage +0.45*100}% Overpower Damage
Ursine
Bonus: Another +0.1*100% Werebear Skill Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Lust for Carnage Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+7 Dexterity
Magic Node
+0.01*100% Werewolf Skill Damage
Magic Node
+0.01*100% Healing Received
Magic Node
+7 Intelligence
Rare Node
+0.1*100% Werewolf Skill Damage +10 Willpower
Feral
Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Rare Node
+0.04*100% Healing Received +10 Willpower
Regenerative
Bonus: Another +0.04*100% Healing Received if requirements met:[170 + (90 * EquipIndex)] Intelligence
Magic Node
0.01*100% Potion Cooldown Cooldown
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Magic Node
HPRegen_Magic
Magic Node
+[0.8] Maximum Spirit
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+[0.025 * 100|1%|] Attack Speed +[8] Maximum Spirit
Wild's Call
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Magic Node
+0.015*100% Critical Strike Damage
Legendary Node
Critical Strikes with Werewolf Skills restore 2 Spirit.
Lust for Carnage
Critical Strikes with Werewolf Skills restore 2 Spirit.
Glyph Socket: 5 Strength, 25 Intelligence, 50 Willpower, 10 Dexterity
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Rare Node
+0.1*100% Werewolf Skill Damage +0.15*100% Critical Strike Damage
Ferocity
Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Rare Node
0.08*100% Control Impaired Duration Reduction 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
Fleeting
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Willpower [160 + (90 * EquipIndex)] Dexterity
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Dexterity
Magic Node
0.02*100% Control Impaired Duration Reduction
Heightened Malice Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Dexterity
Normal Node
+5 Strength
Legendary Node
While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Heightened Malice
While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Glyph Socket: 5 Strength, 10 Intelligence, 50 Willpower, 25 Dexterity
Magic Node
+0.025*100% Poison Resistance
Magic Node
0.01*100% Maximum Life
Rare Node
+0.1*100% Poison Resistance 0.04*100% Maximum Life
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[160 + (90 * EquipIndex)] Strength
Rare Node
+0.1*100% Poison Resistance +[100] Armor
Poison Conditioned
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Magic Node
+[25] Armor
Magic Node
+0.01*100% Damage while Shapeshifted
Magic Node
+0.01*100% Poison Damage
Rare Node
+0.1*100% Damage while Shapeshifted +0.1*100% Poison Damage
Toxic Bane
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Magic Node
DamageBonusToElite_Magic
Rare Node
+0.1*100% Damage while Shapeshifted DamageBonusToElite_RareMinor
Overturn
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Dexterity
Magic Node
+7 Dexterity
Rare Node
+0.1*100% Damage while Shapeshifted +10 Willpower
Sinking Fangs
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
DamageReductionFromDotted_Magic
Magic Node
+7 Intelligence
Rare Node
DamageReductionFromDotted_RareMajor +10 Willpower
Nature-born
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[170 + (90 * EquipIndex)] Intelligence
Inner Beast Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Dexterity
Magic Node
0.01*100% Potion Cooldown Cooldown
Magic Node
+[25] Armor
Normal Node
+5 Strength
Magic Node
+0.015*100% Critical Strike Damage
Magic Node
+0.01*100% Physical Damage
Rare Node
+[100] Armor 0.04*100% Potion Cooldown Cooldown
Slayer
Bonus: Another +[100] Armor if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Critical Strike Damage +0.1*100% Physical Damage
Havoc
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
+0.01*100% Damage
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.1*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (130 * EquipIndex)] Dexterity
Legendary Node
After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
Inner Beast
After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
Glyph Socket: 10 Strength, 32 Intelligence, 45 Willpower, 17 Dexterity
Rare Node
0.04*100% Maximum Life +[100] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Willpower
Magic Node
0.01*100% Maximum Life
Magic Node
+0.01*100% Shapeshifting Skill Damage
Magic Node
+7 Dexterity
Magic Node
+7 Intelligence
Rare Node
+0.1*100% Shapeshifting Skill Damage +10 Willpower
Shapeshifter
Bonus: Another +0.1*100% Shapeshifting Skill Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Rare Node
+[100] Armor +10 Willpower
Determination
Bonus: Another +[100] Armor if requirements met:[170 + (90 * EquipIndex)] Intelligence
Constricting Tendrils Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+[25] Armor
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Rare Node
+0.03*100% Resistance to All Elements +[100] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Strength
Rare Node
0.065*100% TYPE4294967295 Damage Taken Over Time Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Damage to 0.15 Enemies 0.04*100% Maximum Life
Superiority
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[200 + (130 * EquipIndex)] Intelligence
Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:[200 + (130 * EquipIndex)] Willpower
Magic Node
0.01*100% Maximum Life
Magic Node
+0.015*100% Damage to 0.015 Enemies
Legendary Node
Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for 120% of the Base damage dealt over [4] seconds.
Constricting Tendrils
Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for 120% of the Base damage dealt over [4] seconds.
Glyph Socket: 5 Strength, 10 Intelligence, 50 Willpower, 25 Dexterity
Magic Node
+0.01*100% Nature Magic Skill Damage
Rare Node
+0.1*100% Nature Magic Skill Damage DamageBonusToElite_RareMinor
Devastation
Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
DamageBonusToElite_Magic
Magic Node
+7 Intelligence
Rare Node
+0.1*100% Nature Magic Skill Damage +10 Willpower
Nature's Will
Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Magic Node
+7 Dexterity
Rare Node
0.04*100% Maximum Life +10 Willpower
Courage
Bonus: Another 0.04*100% Maximum Life if requirements met:[170 + (90 * EquipIndex)] Dexterity
Ancestral Guidance Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Dexterity
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Strength
Magic Node
+0.014*100% Core Skill Damage
Magic Node
+7 Intelligence
Rare Node
+0.14*100% Core Skill Damage +10 Willpower
Harmony
Bonus: Another +0.14*100% Core Skill Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+7 Dexterity
Magic Node
+[0.8] Maximum Spirit
Rare Node
+0.03*100% Resistance to All Elements +10 Willpower
Resolve
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+[8] Maximum Spirit 0.04*100% Maximum Life
Natural Attunement
Bonus: Another +[8] Maximum Spirit if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
0.01*100% Maximum Life
Rare Node
+0.14*100% Core Skill Damage +0.35*100% Basic Skill Damage
Spiritual Power
Bonus: Another +0.14*100% Core Skill Damage if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Rare Node
+[8] Maximum Spirit +2 Spirit On Kill
Reclamation
Bonus: Another +[8] Maximum Spirit if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
+1 Spirit On Kill
Magic Node
+0.035*100% Basic Skill Damage
Magic Node
HPRegen_Magic
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
0.01*100% Potion Cooldown Cooldown
Legendary Node
After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
Ancestral Guidance
After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
Glyph Socket: 32 Intelligence, 40 Willpower, 12 Dexterity